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https://github.com/theupriser/steamify-cachyos.git
synced 2026-10-03 17:41:58 +02:00
fix(ui): B never quits (Steam sends Esc for it), Ctrl+Q does; started from Steam, the hints show the Steam Controller's buttons
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c6c1150836
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7 files changed
+23
-7
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+5
-2
@@ -215,7 +215,9 @@ Item {
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boot = a === "left" ? "gamescope" : "desktop";
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else if (a === "apply") goReview(false);
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else if (a === "reapply") goReview(true);
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else if (a === "back") Qt.quit();
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// B/Esc/Back don't quit: Steam's desktop layout sends Esc for a
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// Steam Controller's B, which should only ever go back.
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else if (a === "quit") Qt.quit();
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} else if (screen === "review") {
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if (a === "accept" || a === "apply") onApplyPressed();
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else if (a === "back") { reapply = false; screen = "menu"; }
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@@ -254,7 +256,7 @@ Item {
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if (screen === "bios2" && Input.type !== "keyboard" && (e.key === Qt.Key_Return || e.key === Qt.Key_Enter)) {
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if (!e.isAutoRepeat) act("hold"); e.accepted = true; return;
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}
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if (!fromRemote) Input.type = "keyboard";
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if (!fromRemote) Input.type = Input.fromSteam ? "steam" : "keyboard";
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var k = e.key;
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if (k === Qt.Key_Up) act("up");
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else if (k === Qt.Key_Down) act("down");
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@@ -268,6 +270,7 @@ Item {
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else if (k === Qt.Key_Return || k === Qt.Key_Enter) act("accept");
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else if (k === Qt.Key_Escape || k === Qt.Key_Back || k === Qt.Key_Backspace) { if (!e.isAutoRepeat) act("back"); }
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else if (k === Qt.Key_R) act("reapply");
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else if (k === Qt.Key_Q && (e.modifiers & Qt.ControlModifier)) act("quit");
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else return;
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e.accepted = true;
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}
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+1
-1
@@ -6,7 +6,7 @@ Rectangle {
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property string k
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property bool dark: false
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height: 26; width: Math.max(26, gt.implicitWidth + 14)
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radius: Input.type === "controller" && k.length === 1 ? 13 : 7
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radius: (Input.type === "controller" || Input.type === "steam") && k.length === 1 ? 13 : 7
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color: dark ? Theme.ink : Theme.key
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Text { id: gt; anchors.centerIn: parent; text: glyph.k; color: glyph.dark ? Theme.accent : Theme.textHi
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font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold }
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+8
-3
@@ -5,10 +5,15 @@ import QtQuick
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QtObject {
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property string type: "keyboard"
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// Started from Steam: keys come from a Steam Controller through Steam's
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// desktop layout (A = Enter, B = Esc, Y = Space, X = Steam's keyboard),
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// shown as "steam" with the controller's buttons.
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property bool fromSteam: false
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readonly property var glyphs: ({
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controller: { toggle: "A", choose: "◀ ▶", reapply: "Y", quit: "B", apply: "X", ok: "A", back: "B" },
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keyboard: { toggle: "Enter", choose: "← →", reapply: "R", quit: "Esc", apply: "Ctrl+Enter", ok: "Enter", back: "Esc" },
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remote: { toggle: "OK", choose: "◀ ▶", reapply: "Red", quit: "Back", apply: "↓ Apply", ok: "OK", back: "Back" }
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controller: { toggle: "A", choose: "◀ ▶", reapply: "Y", quit: "", apply: "X", ok: "A", back: "B" },
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keyboard: { toggle: "Enter", choose: "← →", reapply: "R", quit: "Ctrl+Q", apply: "Ctrl+Enter", ok: "Enter", back: "Esc" },
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steam: { toggle: "A", choose: "◀ ▶", reapply: "", quit: "", apply: "↓ A", ok: "A", back: "B" },
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remote: { toggle: "OK", choose: "◀ ▶", reapply: "Red", quit: "", apply: "↓ Apply", ok: "OK", back: "Back" }
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})
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readonly property var g: glyphs[type]
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}
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@@ -12,6 +12,8 @@ ApplicationWindow {
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required property var gamepad
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required property bool fullscreen
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required property string iconUrl
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required property bool fromSteam
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Component.onCompleted: Input.fromSteam = fromSteam
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width: 1280; height: 720
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minimumWidth: 960; minimumHeight: 540
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@@ -59,7 +59,10 @@ Item {
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Row {
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anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 28
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Repeater {
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// Quit only has a key on a keyboard (Ctrl+Q), and re-apply has
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// none through Steam's layout; a controller quits through Steam.
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model: [[screen.g.toggle, "Toggle"], [screen.g.choose, "Choose"], [screen.g.reapply, "Re-apply what's on"], [screen.g.quit, "Quit"]]
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.filter(function (h) { return h[0] !== ""; })
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Row { required property var modelData; spacing: 8
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Glyph { k: parent.modelData[0]; anchors.verticalCenter: parent.verticalCenter }
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Text { text: parent.modelData[1]; color: Theme.label; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter } }
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@@ -47,7 +47,7 @@ Rectangle {
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Text { visible: app.wrongPassword; text: "That password didn't work. Try again."; color: Theme.bad; font.family: Theme.body; font.pixelSize: 14 }
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Rectangle { width: parent.width; height: 46; radius: 12; color: Theme.note
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Text { anchors.verticalCenter: parent.verticalCenter; x: 14; color: Theme.soft; font.family: Theme.body; font.pixelSize: 14
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text: ({ controller: "Press Steam + X for the on-screen keyboard.", keyboard: "Type your password and press Enter.", remote: "Select the field for the on-screen keyboard." })[Input.type] } }
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text: ({ controller: "Press Steam + X for the on-screen keyboard.", keyboard: "Type your password and press Enter.", steam: "Press X for Steam's on-screen keyboard, type your password and press A.", remote: "Select the field for the on-screen keyboard." })[Input.type] } }
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Item { width: parent.width; height: 48
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Btn { k: Input.g.back; text: "Back"; onClicked: app.act("back") }
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Btn { anchors.right: parent.right; k: Input.g.ok; text: "Apply"; primary: true; onClicked: screen.submit() } }
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@@ -373,6 +373,9 @@ def main():
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engine = QQmlApplicationEngine()
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engine.setInitialProperties({"backend": backend, "gamepad": pad,
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"fullscreen": fullscreen,
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# Started from Steam: its keys are a Steam
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# Controller's buttons (desktop layout).
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"fromSteam": bool(os.environ.get("SteamGameId")),
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"iconUrl": QUrl.fromLocalFile(os.path.realpath(icon)).toString()})
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engine.load(os.path.join(HERE, "qml", "Main.qml"))
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if not engine.rootObjects():
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