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feat: the newest patched gamescope release first, the pinned one as the fallback, a newer release shows as an update
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
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@@ -7,6 +7,8 @@ one per merged pull request.
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## 2.11.2 - 2026-10-13
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## 2.11.2 - 2026-10-13
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- **feat: the patched gamescope is downloaded as the newest release of steamify-gamescope-nvidia (checked against that release's `.sha256`), a newer one than the installed package shows the SteamOS conversion as an update, and what this Steamify was tested with is the fallback: the pinned package (sha256 in Steamify), the copy the ISO leaves, a build here; the repository's workflow builds each release in CachyOS's container**
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- `124b424`, `f234c72` **fix: HDMI-CEC on the Steam Machine no longer needs GitHub: when downloading Valve's CEC driver fails, Steamify uses the copy it carries (`patches/cros-ec-cec.c`), checked against the same pinned sha256**
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- `124b424`, `f234c72` **fix: HDMI-CEC on the Steam Machine no longer needs GitHub: when downloading Valve's CEC driver fails, Steamify uses the copy it carries (`patches/cros-ec-cec.c`), checked against the same pinned sha256**
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- `127b8cf`, `2811ecc`, `f3cd053`, `4325d80`, `03f9e87`, `5b5181f`, `06ffc8b`, `4d60dd2`, `0ba94b2` **feat: the SteamOS conversion is offered on NVIDIA PCs again (GTX 16 / RTX 20 series or newer: Turing and later, the cards NVIDIA's open kernel driver supports): it builds and installs a patched gamescope from the recipe and patch Steamify carries (`patches/`, prepared in [steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia); gamescope 3.16.31, so a Steamify release builds the version it was tested with) (GBM-allocated scan-out buffers, NVIDIA's corrupted gaming-mode picture, gamescope#2309; a few minutes to build) and sets `gamescope_drm_gbm_scanout=1` for the session (`lib/gamescope-nvidia.sh`). It replaces "Gaming on NVIDIA", which is not offered any more (the kernel parameters, early modules, suspend memory and the 32-bit libraries come with the conversion on a supported card; a PC that had "Gaming on NVIDIA" on has it turned off when the conversion is turned on). Tested on an RTX 5080 (driver 615.78.08): Steam's gaming UI is clean with it and shows artifacts without. The package is pinned to one gamescope release: updating it is not automatic yet**
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- `127b8cf`, `2811ecc`, `f3cd053`, `4325d80`, `03f9e87`, `5b5181f`, `06ffc8b`, `4d60dd2`, `0ba94b2` **feat: the SteamOS conversion is offered on NVIDIA PCs again (GTX 16 / RTX 20 series or newer: Turing and later, the cards NVIDIA's open kernel driver supports): it builds and installs a patched gamescope from the recipe and patch Steamify carries (`patches/`, prepared in [steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia); gamescope 3.16.31, so a Steamify release builds the version it was tested with) (GBM-allocated scan-out buffers, NVIDIA's corrupted gaming-mode picture, gamescope#2309; a few minutes to build) and sets `gamescope_drm_gbm_scanout=1` for the session (`lib/gamescope-nvidia.sh`). It replaces "Gaming on NVIDIA", which is not offered any more (the kernel parameters, early modules, suspend memory and the 32-bit libraries come with the conversion on a supported card; a PC that had "Gaming on NVIDIA" on has it turned off when the conversion is turned on). Tested on an RTX 5080 (driver 615.78.08): Steam's gaming UI is clean with it and shows artifacts without. The package is pinned to one gamescope release: updating it is not automatic yet**
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+10
-7
@@ -243,19 +243,22 @@ Since 2.11.2 there is a second way: gamescope with GBM-allocated scan-out buffer
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without. The patch is nine commits of [farnoy/gamescope](https://github.com/farnoy/gamescope) (`nvidia-gbm-wayland`), carried in
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without. The patch is nine commits of [farnoy/gamescope](https://github.com/farnoy/gamescope) (`nvidia-gbm-wayland`), carried in
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`patches/` (`gamescope-gbm-scanout.patch` and the recipe `gamescope-nvidia.PKGBUILD`, kept in sync with
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`patches/` (`gamescope-gbm-scanout.patch` and the recipe `gamescope-nvidia.PKGBUILD`, kept in sync with
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[steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia), where new gamescope versions are
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[steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia), where new gamescope versions are
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prepared). `gsn_install_package` writes both into a temporary folder, builds the package there as the user (`makepkg -sf`: it
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prepared). gamescope changes every few weeks, so the package is downloaded, not carried: `gsn_install_package` takes the
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downloads Valve's gamescope at the PKGBUILD's `pkgver`, the version the patch was tested with, and its submodules; no checksums) and
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**newest release** of that repository (CI builds it in CachyOS's container; a person merges the version bump), checked against the
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installs it with `pacman -U --ask 4` (the package provides and conflicts with `gamescope`). A Steamify release therefore always
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`.sha256` of the same release, and installs it with `pacman -U --ask 4` (the package provides and conflicts with `gamescope`). What
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builds the gamescope version it was tested with. It is opt-in inside gamescope: `gamescope_drm_gbm_scanout=1` in
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this Steamify release was tested with is the fallback, in this order: the pinned package (`GSN_VERSION`, `GSN_SHA256`: from GitHub, the
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cache, or the copy the ISO leaves in `/usr/local/share/steamify/gamescope`), then a build here from the recipe and patch in `patches/`
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(`makepkg -sf` as the user, in `~/.cache/steamify`; no checksums on gamescope's own sources). A package that downloaded fine but
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doesn't install goes on to the next step; nothing changes before one of them is installed. A newer release than the installed package
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shows the conversion as an update (`gsn_update_pending`, looked up at most every six hours, quiet offline). Simple files that don't
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change (the power-off module, small patches) stay in `patches/` as they are. It is opt-in inside gamescope: `gamescope_drm_gbm_scanout=1` in
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`~/.config/gamescope-session/environment` and `~/.config/environment.d/99-steamify-gamescope-nvidia.conf`. The SteamOS conversion
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`~/.config/gamescope-session/environment` and `~/.config/environment.d/99-steamify-gamescope-nvidia.conf`. The SteamOS conversion
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(`gaming_enable`) does this on every NVIDIA PC (`nvidia_present`: PCI vendor 0x10de, display class, its driver providing
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(`gaming_enable`) does this on every NVIDIA PC (`nvidia_present`: PCI vendor 0x10de, display class, its driver providing
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`nvidia_drm`), together with what "Gaming on NVIDIA" set up (on a supported card, `nvidia_supported`: GTX 16 / RTX 20 series or
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`nvidia_drm`), together with what "Gaming on NVIDIA" set up (on a supported card, `nvidia_supported`: GTX 16 / RTX 20 series or
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newer, Turing and later): the kernel parameters, the early modules, suspend memory, the 32-bit libraries (`nvidia_kernel_enable`,
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newer, Turing and later): the kernel parameters, the early modules, suspend memory, the 32-bit libraries (`nvidia_kernel_enable`,
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`nvidia_extras_enable`). So the SteamOS conversion is the one gaming option on NVIDIA now, and "Gaming on NVIDIA" (below) is not
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`nvidia_extras_enable`). So the SteamOS conversion is the one gaming option on NVIDIA now, and "Gaming on NVIDIA" (below) is not
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offered any more (`nvidia_available`); a PC that had it on keeps it until the conversion is turned on, which turns it off
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offered any more (`nvidia_available`); a PC that had it on keeps it until the conversion is turned on, which turns it off
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(`nvidia_swap_out`). Turning the conversion off removes the setting and those settings, and keeps the packages. The package is
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(`nvidia_swap_out`). Turning the conversion off removes the setting and those settings, and keeps the packages. Tested on an RTX 5080 only.
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pinned to the gamescope release in the PKGBUILD: pacman does not update it, a newer one comes with a newer Steamify
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(the bump is prepared in the repository above), and Steamify does not rebuild it by itself yet. Tested on an RTX 5080 only.
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Before 2.11.2, with an NVIDIA GPU the SteamOS conversion (`gaming`, and its options `boot`, `single`, `glyphs`) wasn't offered, unless
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Before 2.11.2, with an NVIDIA GPU the SteamOS conversion (`gaming`, and its options `boot`, `single`, `glyphs`) wasn't offered, unless
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it was already on. `nvidia` ("Gaming on NVIDIA", `lib/nvidia.sh`) took its place (both would start Steam at login): it installs `steam` when missing (recorded in state `nvidia`, removed again only then) and enables the user
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it was already on. `nvidia` ("Gaming on NVIDIA", `lib/nvidia.sh`) took its place (both would start Steam at login): it installs `steam` when missing (recorded in state `nvidia`, removed again only then) and enables the user
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+100
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@@ -1,68 +1,122 @@
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#!/bin/bash
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#!/bin/bash
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# gamescope's own gaming mode on NVIDIA: a patched gamescope that allocates its scan-out buffers with GBM, which cures
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# gamescope's own gaming mode on NVIDIA: a patched gamescope that allocates its scan-out buffers with GBM, which cures
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# the corrupted picture (https://github.com/ValveSoftware/gamescope/issues/2309). The patch and the build recipe are in
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# the corrupted picture (https://github.com/ValveSoftware/gamescope/issues/2309). The patch is opt-in: gamescope reads
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# patches/ (kept in sync with https://github.com/theupriser/steamify-gamescope-nvidia, where new gamescope versions are
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# `gamescope_drm_gbm_scanout=1` from its environment, which is set for the gaming session (gamescope-session's
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# prepared); the package `steamify-gamescope-nvidia` is built here, on the PC, and replaces `gamescope` (it provides it). The patch is opt-in: gamescope reads `gamescope_drm_gbm_scanout=1` from its
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# environment file, and environment.d).
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# environment, which is set for the gaming session (gamescope-session's environment file, and environment.d).
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#
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# gamescope changes every few weeks, so the package is not carried but downloaded: the newest release of
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# https://github.com/theupriser/steamify-gamescope-nvidia (CI builds it in CachyOS's container, a person merges the
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# version bump), and a newer one than the installed package shows as an update of the SteamOS conversion
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# (`gsn_update_pending`). What this Steamify release was tested with is the fallback: the pinned package (sha256 below),
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# a copy that came with the ISO, and last a build here from the recipe and patch in patches/. Simple files that don't change
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# stay in patches/ and are used as they are.
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#
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# Used by the SteamOS conversion (`gaming_enable`/`gaming_disable`) on every NVIDIA PC (`nvidia_present`); the kernel
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# Used by the SteamOS conversion (`gaming_enable`/`gaming_disable`) on every NVIDIA PC (`nvidia_present`); the kernel
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# parameters and the rest of lib/nvidia.sh's setup only on a supported card (`nvidia_supported`): GTX 16 / RTX 20 series or
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# parameters and the rest of lib/nvidia.sh's setup only on a supported card (`nvidia_supported`): GTX 16 / RTX 20 series or
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# newer (Turing and later, what NVIDIA's open kernel driver supports). Tested on an RTX 5080 only.
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# newer (Turing and later, what NVIDIA's open kernel driver supports). Tested on an RTX 5080 only.
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# Sourced by steamify.sh; not meant to be run on its own.
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# Sourced by steamify.sh; not meant to be run on its own.
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GSN_PKG=steamify-gamescope-nvidia
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GSN_PKG=steamify-gamescope-nvidia
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# The package this Steamify release was tested with (the recipe in patches/ names the same version): built by CI in
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GSN_RELEASES="${GSN_RELEASES:-https://github.com/theupriser/steamify-gamescope-nvidia/releases}"
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# CachyOS's container and published as a release of steamify-gamescope-nvidia. A new pin: the release, its sha256, and
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# The package this Steamify release was tested with (patches/gamescope-nvidia.PKGBUILD names the same version): the
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# patches/gamescope-nvidia.PKGBUILD's pkgver/pkgrel.
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# fallback. A new pin: the release's tag, the package's sha256, and the PKGBUILD's pkgver/pkgrel.
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GSN_VERSION=3.16.31-1
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GSN_VERSION=3.16.31-1
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GSN_SHA256=9f20e5243866d1ddeb9ba0c6828bc7be1945f623f9a5d8094391f0df043002e1
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GSN_SHA256=9f20e5243866d1ddeb9ba0c6828bc7be1945f623f9a5d8094391f0df043002e1
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GSN_URL="${GSN_URL:-https://github.com/theupriser/steamify-gamescope-nvidia/releases/download/$GSN_VERSION}"
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# Where the ISO leaves a copy of the pinned package, for installs without GitHub.
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# Where the ISO leaves a copy of the same package, for installs without GitHub.
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GSN_BACKUP_DIR="${GSN_BACKUP_DIR:-/usr/local/share/steamify/gamescope}"
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GSN_BACKUP_DIR="${GSN_BACKUP_DIR:-/usr/local/share/steamify/gamescope}"
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# How long a look at GitHub for a newer release counts (seconds), so opening the menu doesn't ask every time.
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GSN_CHECK_EVERY="${GSN_CHECK_EVERY:-21600}"
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GSN_ENV_LINE='gamescope_drm_gbm_scanout=1'
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GSN_ENV_LINE='gamescope_drm_gbm_scanout=1'
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GSN_ENV_D="${GSN_ENV_D:-$HOME/.config/environment.d/99-steamify-gamescope-nvidia.conf}"
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GSN_ENV_D="${GSN_ENV_D:-$HOME/.config/environment.d/99-steamify-gamescope-nvidia.conf}"
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GSN_SESSION_ENV="${GSN_SESSION_ENV:-$HOME/.config/gamescope-session/environment}"
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GSN_SESSION_ENV="${GSN_SESSION_ENV:-$HOME/.config/gamescope-session/environment}"
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gsn_package_installed() { pacman -Q "$GSN_PKG" >/dev/null 2>&1; }
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gsn_package_installed() { pacman -Q "$GSN_PKG" >/dev/null 2>&1; }
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gsn_installed_version() { pacman -Q "$GSN_PKG" 2>/dev/null | awk '{print $2}'; }
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gsn_env_set() { [[ -f "$GSN_ENV_D" ]] && grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV"; }
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gsn_env_set() { [[ -f "$GSN_ENV_D" ]] && grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV"; }
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gsn_status() { gsn_package_installed && gsn_env_set; }
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gsn_status() { gsn_package_installed && gsn_env_set; }
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gsn_package_current() {
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gsn_newer() {
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# The pinned version is installed (a newer Steamify pins a newer one, which then installs over it).
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# gsn_newer <a> <b>: version a is newer than b (pacman's own comparison).
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[[ "$(pacman -Q "$GSN_PKG" 2>/dev/null | awk '{print $2}')" == "$GSN_VERSION" ]]
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[[ "$(vercmp "$1" "$2" 2>/dev/null)" == 1 ]]
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}
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}
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gsn_sha_ok() { echo "$GSN_SHA256 $1" | sha256sum -c --quiet - >/dev/null 2>&1; }
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gsn_latest_tag() {
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# The newest release's tag (<gamescope version>-<package release>), from GitHub; nothing when it can't be reached or
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# there is no release. Follows the redirect of /releases/latest: no API, no rate limit, no JSON. gsn_latest_tag [seconds]
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local url
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url="$(curl -fsL --connect-timeout 4 --max-time "${1:-10}" -o /dev/null -w '%{url_effective}' "$GSN_RELEASES/latest" 2>/dev/null)" || return 1
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url="${url##*/}"
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[[ "$url" =~ ^[0-9][0-9A-Za-z._]*-[0-9]+$ ]] || return 1
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echo "$url"
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}
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gsn_update_pending() {
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# The patched gamescope is installed and GitHub has a newer release: the menu shows the conversion as an update.
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# Looked up at most every GSN_CHECK_EVERY seconds (the answer is kept in the state), quickly, and silently when
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# offline: no network is never a reason to show or hide anything.
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gsn_package_installed || return 1
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local now checked latest
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now="$(date +%s)"; checked="$(state_get gamescope_nvidia checked 0)"
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if (( now - ${checked:-0} > GSN_CHECK_EVERY )); then
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state_set gamescope_nvidia checked "$now"
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latest="$(gsn_latest_tag 5)" && state_set gamescope_nvidia latest "$latest"
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fi
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latest="$(state_get gamescope_nvidia latest)"
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[[ -n "$latest" ]] && gsn_newer "$latest" "$(gsn_installed_version)"
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}
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gsn_sha_of() {
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# The hash a release file is expected to have: the pinned one for the pinned version, else the .sha256 next to the
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# package in the same release (it shows the download wasn't damaged, not who made it).
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local tag="$1" file="$2"
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if [[ "$tag" == "$GSN_VERSION" ]]; then echo "$GSN_SHA256"; return 0; fi
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curl -fsL --connect-timeout 10 --max-time 30 "$GSN_RELEASES/download/$tag/$file.sha256" 2>/dev/null | awk 'NR==1 {print $1}'
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}
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gsn_download() {
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# gsn_download <tag>: the release's package, verified, in the cache; prints its path.
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local tag="$1" cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file want got
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file="$GSN_PKG-$tag-x86_64.pkg.tar.zst"
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mkdir -p "$cache" || return 1
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want="$(gsn_sha_of "$tag" "$file")"
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[[ "$want" =~ ^[0-9a-f]{64}$ ]] || return 1
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if [[ -f "$cache/$file" ]] && [[ "$(sha256sum "$cache/$file" | awk '{print $1}')" == "$want" ]]; then echo "$cache/$file"; return 0; fi
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curl -fsL --retry 2 --connect-timeout 15 --max-time 300 -o "$cache/$file.part" "$GSN_RELEASES/download/$tag/$file" || { rm -f "$cache/$file.part"; return 1; }
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got="$(sha256sum "$cache/$file.part" | awk '{print $1}')"
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if [[ "$got" != "$want" ]]; then rm -f "$cache/$file.part"; return 1; fi
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mv -f "$cache/$file.part" "$cache/$file"
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echo "$cache/$file"
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}
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gsn_fetch_package() {
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gsn_fetch_package() {
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# The pinned, verified package, on stdout as a path: first from GitHub (built by CI in CachyOS's container), else the
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# The package to install, as a path, newest first: the newest release on GitHub (not older than the pinned one), else
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# copy that came with the ISO. Both only count when their sha256 is the one pinned here: a Steamify release names
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# the pinned package (GitHub, the cache, or the copy that came with the ISO). Only files with the expected sha256 count.
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# exactly the package it was tested with, so an unchanged or swapped file is refused.
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local tag pkg cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file="$GSN_PKG-$GSN_VERSION-x86_64.pkg.tar.zst" copy
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local cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file="$GSN_PKG-$GSN_VERSION-x86_64.pkg.tar.zst" backup
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tag="$(gsn_latest_tag)" || tag=""
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mkdir -p "$cache" || return 1
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if [[ -n "$tag" && "$tag" != "$GSN_VERSION" ]] && gsn_newer "$tag" "$GSN_VERSION"; then
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if [[ -f "$cache/$file" ]] && gsn_sha_ok "$cache/$file"; then echo "$cache/$file"; return 0; fi
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info "Downloading the newest patched gamescope ($tag)..." >&2
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info "Downloading the patched gamescope (GitHub release $GSN_VERSION)..." >&2
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if pkg="$(gsn_download "$tag")"; then echo "$pkg"; return 0; fi
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if curl -fsL --retry 2 --connect-timeout 15 --max-time 300 -o "$cache/$file.part" "$GSN_URL/$file" &&
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warn "Downloading the newest patched gamescope ($tag) failed: using the version this Steamify was tested with ($GSN_VERSION)." >&2
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gsn_sha_ok "$cache/$file.part"; then
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mv -f "$cache/$file.part" "$cache/$file"
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echo "$cache/$file"; return 0
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fi
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fi
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rm -f "$cache/$file.part"
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info "Downloading the patched gamescope ($GSN_VERSION)..." >&2
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if pkg="$(gsn_download "$GSN_VERSION")"; then echo "$pkg"; return 0; fi
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warn "Downloading the patched gamescope failed (or its checksum didn't match)." >&2
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warn "Downloading the patched gamescope failed (or its checksum didn't match)." >&2
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for backup in "$GSN_BACKUP_DIR/$file" "$cache/$file"; do
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for copy in "$GSN_BACKUP_DIR/$file" "$cache/$file"; do
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if [[ -f "$backup" ]] && gsn_sha_ok "$backup"; then
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if [[ -f "$copy" ]] && [[ "$(sha256sum "$copy" | awk '{print $1}')" == "$GSN_SHA256" ]]; then
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info "Using the copy that came with Steamify: $backup" >&2
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info "Using the copy that came with Steamify: $copy" >&2
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echo "$backup"; return 0
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echo "$copy"; return 0
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fi
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fi
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done
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done
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return 1
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return 1
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}
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}
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||||||
|
|
||||||
gsn_build_package() {
|
gsn_build_package() {
|
||||||
# Last resort: builds the package from the recipe and patch Steamify carries (patches/), as the user. It downloads
|
# Last resort: builds the pinned package from the recipe and patch Steamify carries (patches/), as the user. It
|
||||||
# gamescope's sources (Valve's repository at the PKGBUILD's pkgver, and its submodules) and compiles them: a few
|
# downloads gamescope's sources (Valve's repository at the PKGBUILD's pkgver, and its submodules) and compiles them: a
|
||||||
# minutes. Prints the package's path.
|
# few minutes. Prints the package's path.
|
||||||
local dir cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify"
|
local dir cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify"
|
||||||
info "Building the patched gamescope here instead (a few minutes)..." >&2
|
info "Building the patched gamescope here instead (a few minutes)..." >&2
|
||||||
sudo pacman -S --needed --noconfirm base-devel git >&2 || { err "Installing the build tools failed." >&2; return 1; }
|
sudo pacman -S --needed --noconfirm base-devel git >&2 || { err "Installing the build tools failed." >&2; return 1; }
|
||||||
@@ -85,17 +139,25 @@ gsn_build_package() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gsn_install_package() {
|
gsn_install_package() {
|
||||||
# The patched gamescope, in this order, each step only when the one before failed: the pinned package from GitHub, the
|
# The patched gamescope, newest first, each step only when the one before failed: the newest release from GitHub, the
|
||||||
# copy that came with the ISO, a build here. A package that downloaded fine but doesn't install (its libraries differ from
|
# pinned package (GitHub, cache or the copy that came with the ISO), a build here. A package that downloaded fine but
|
||||||
# this PC's) goes on to the build too. Nothing else changes before one of them is installed, so a failure leaves the PC as
|
# doesn't install (its libraries differ from this PC's) goes on to the next step too. Nothing else changes before one of
|
||||||
# it was, with the stock gamescope. --ask 4 lets pacman replace the stock gamescope it conflicts with.
|
# them is installed, so a failure leaves the PC as it was, with what it had. --ask 4 lets pacman replace the stock
|
||||||
gsn_package_current && return 0
|
# gamescope it conflicts with, and an older patched one.
|
||||||
local pkg
|
local pkg latest have
|
||||||
|
have="$(gsn_installed_version)"
|
||||||
|
latest="$(gsn_latest_tag)" || latest=""
|
||||||
|
# Already the newest (or, offline, the pinned version or newer): nothing to do.
|
||||||
|
if [[ -n "$have" ]]; then
|
||||||
|
if [[ -n "$latest" ]] && ! gsn_newer "$latest" "$have"; then return 0; fi
|
||||||
|
if [[ -z "$latest" ]] && ! gsn_newer "$GSN_VERSION" "$have"; then return 0; fi
|
||||||
|
fi
|
||||||
if pkg="$(gsn_fetch_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
|
if pkg="$(gsn_fetch_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
|
||||||
ok "Patched gamescope installed."
|
ok "Patched gamescope installed."
|
||||||
return 0
|
return 0
|
||||||
fi
|
fi
|
||||||
warn "The ready-made patched gamescope couldn't be installed."
|
warn "The ready-made patched gamescope couldn't be installed."
|
||||||
|
[[ -n "$have" ]] && { warn "The installed one ($have) stays."; return 0; }
|
||||||
if pkg="$(gsn_build_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
|
if pkg="$(gsn_build_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
|
||||||
ok "Patched gamescope built and installed."
|
ok "Patched gamescope built and installed."
|
||||||
return 0
|
return 0
|
||||||
|
|||||||
@@ -116,6 +116,8 @@ feature_outdated() {
|
|||||||
# "Gaming on NVIDIA" is on: the SteamOS conversion replaces it, as an update of what the PC has (lib/nvidia.sh).
|
# "Gaming on NVIDIA" is on: the SteamOS conversion replaces it, as an update of what the PC has (lib/nvidia.sh).
|
||||||
[[ "$1" == gaming ]] && nvidia_migration_pending && return 0
|
[[ "$1" == gaming ]] && nvidia_migration_pending && return 0
|
||||||
[[ "${CURRENT[$1]:-0}" == 1 ]] || return 1
|
[[ "${CURRENT[$1]:-0}" == 1 ]] || return 1
|
||||||
|
# NVIDIA: a newer patched gamescope is out (lib/gamescope-nvidia.sh): a normal run installs it.
|
||||||
|
[[ "$1" == gaming ]] && nvidia_present && gsn_update_pending && return 0
|
||||||
have="$(state_get features "$1" "$FEATURE_BASELINE")"
|
have="$(state_get features "$1" "$FEATURE_BASELINE")"
|
||||||
[[ "$have" == off ]] && have="$FEATURE_BASELINE"
|
[[ "$have" == off ]] && have="$FEATURE_BASELINE"
|
||||||
want="${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
|
want="${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
|
||||||
|
|||||||
Reference in new issue
Block a user