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fix: the app's progress screen says "Boot into desktop", not "Boot into Boot into"
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@@ -8,7 +8,8 @@ one per merged pull request.
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## 2.7.0 - 2026-09-28
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## 2.7.0 - 2026-09-28
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- `4f6e6fd` **feat: --defaults takes --skip <ids> and --boot gamescope|desktop, for the Steam Machine ISO's installer pages**
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- `4f6e6fd` **feat: --defaults takes --skip <ids> and --boot gamescope|desktop, for the Steam Machine ISO's installer pages**
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- **fix: HDMI-CEC enables cec-audio-control.socket (the TV remote's volume keys); existing installs get it as an update**
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- `5bf9da4` **fix: HDMI-CEC enables cec-audio-control.socket (the TV remote's volume keys); existing installs get it as an update**
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- **fix: the app's progress screen says "Boot into desktop", not "Boot into Boot into"**
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## 2.6.0 - 2026-09-27
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## 2.6.0 - 2026-09-27
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@@ -37,7 +37,9 @@ Item {
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font.pixelSize: 13; font.weight: Font.Bold }
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font.pixelSize: 13; font.weight: Font.Bold }
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RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } }
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RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } }
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Row { width: 380; anchors.verticalCenter: parent.verticalCenter; spacing: 10
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Row { width: 380; anchors.verticalCenter: parent.verticalCenter; spacing: 10
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Text { text: (Texts.actions[step.modelData.action] || [])[3] + Texts.label(step.modelData.id)
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// Boot into's label is its prefix already: "Boot into desktop", not "Boot into Boot into".
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Text { text: step.modelData.id === "boot" ? (Texts.actions[step.modelData.action] || [])[3] + Texts.actions[step.modelData.action][0].toLowerCase()
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: (Texts.actions[step.modelData.action] || [])[3] + Texts.label(step.modelData.id)
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color: step.st === "wait" ? Theme.faint : Theme.textHi; font.family: Theme.body; font.pixelSize: 16; font.weight: Font.DemiBold
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color: step.st === "wait" ? Theme.faint : Theme.textHi; font.family: Theme.body; font.pixelSize: 16; font.weight: Font.DemiBold
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anchors.verticalCenter: parent.verticalCenter; elide: Text.ElideRight
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anchors.verticalCenter: parent.verticalCenter; elide: Text.ElideRight
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width: Math.min(implicitWidth, parent.width - (badge.visible ? badge.width + parent.spacing : 0)) }
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width: Math.min(implicitWidth, parent.width - (badge.visible ? badge.width + parent.spacing : 0)) }
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