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fix(ui): Started from Steam, the app runs without Steam's overlay (Qt aborted) and stays in the foreground, so Steam Input gives it the controller
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@@ -71,4 +71,9 @@ EOF
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command -v update-desktop-database >/dev/null && update-desktop-database "$APPS" 2>/dev/null || true
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command -v update-desktop-database >/dev/null && update-desktop-database "$APPS" 2>/dev/null || true
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say "Starting Steamify..."
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say "Starting Steamify..."
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# Started from Steam: stay in the foreground, or Steam counts the game as
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# ended right away and stops giving it the controller.
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if [[ -n "${SteamGameId:-}" ]]; then
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exec "$DEST/ui/steamify-ui" < /dev/null
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fi
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setsid "$DEST/ui/steamify-ui" >/dev/null 2>&1 < /dev/null &
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setsid "$DEST/ui/steamify-ui" >/dev/null 2>&1 < /dev/null &
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@@ -20,6 +20,14 @@ import tempfile
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import threading
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import threading
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import time
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import time
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# Started from Steam (a non-Steam game, so Steam Input hands it the
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# controller): Steam preloads its overlay into every game, and Qt aborts with
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# it loaded. Start again without it, before Qt is imported.
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if "gameoverlayrenderer" in os.environ.get("LD_PRELOAD", ""):
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os.environ["LD_PRELOAD"] = ":".join(p for p in os.environ["LD_PRELOAD"].split(":")
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if p and "gameoverlayrenderer" not in p)
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os.execv(sys.executable, [sys.executable] + sys.argv)
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HERE = os.path.dirname(os.path.realpath(__file__))
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HERE = os.path.dirname(os.path.realpath(__file__))
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try:
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try:
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