feat: the gaming session on NVIDIA runs on the display's own mode, Steam's UI at its size; pin 3.16.31-2
Sync git.upriser.nl mirror / sync (push) Skipped

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
This commit is contained in:
theupriserandClaude Sonnet 5.5 committed 2026-10-13 19:59:15 +02:00
1 parent d4bb4c4d92
commit 59e941e8e4
8 files changed
+155 -13

No files matched your search

+39
View File
@@ -0,0 +1,39 @@
Keeps Steam's UI X server (server 0) at the output size when Steam asks for a smaller one.
With -steamos3 (what gamescope-session-cachyos passes) Steam sets its UI to 1920x1080 right after it starts
(GAMESCOPE_XWAYLAND_MODE_CONTROL), so on a bigger display, and on one that isn't 16:9, the whole interface is a scaled-up
1080p picture. Games already run at the display's size. With this the server stays at the output size and Steam draws its
window to match; Steam's SteamOS features (settings pages, game launching) keep working. Written for Steamify on an NVIDIA
PC (RTX 5080, 3440x1440@175, tested with Steam's UI and a Proton game); not part of the farnoy patch. On by default; the
setting gamescope_xwayland_ui_native=0 (in gamescope's environment) turns it off.
Applies with `git apply` after gamescope-gbm-scanout.patch (it ignores these lines).
diff --git a/src/steamcompmgr.cpp b/src/steamcompmgr.cpp
index 2cb5eb5..ce14c8d 100644
--- a/src/steamcompmgr.cpp
+++ b/src/steamcompmgr.cpp
@@ -129,6 +129,8 @@ LogScope g_WaitableLog("waitable");
gamescope::ConVar<bool> cv_overlay_unmultiplied_alpha{ "overlay_unmultiplied_alpha", false };
+gamescope::ConVar<bool> cv_xwayland_ui_native( "xwayland_ui_native", true, "Keep the Steam UI X server (server 0) at the output size when Steam asks for a smaller one." );
+
gamescope::ConVar<bool> cv_vr_show_forwarded_overlays{ "vr_show_forwarded_overlays", false };
std::string *g_pVROverlayKey = nullptr;
@@ -7240,6 +7242,15 @@ handle_property_notify(xwayland_ctx_t *ctx, XPropertyEvent *ev)
height = std::min<int>(height, currentOutputHeight);
}
+ // Steam asks for a smaller size for its own UI (server 0, 1920x1080 with -steamos3), which makes the whole
+ // interface a scaled-up picture on a bigger display, and on one that isn't 16:9 as well. The UI server
+ // stays at the output size: Steam sizes its window to the server.
+ if ( server_idx == 0 && cv_xwayland_ui_native )
+ {
+ width = currentOutputWidth;
+ height = currentOutputHeight;
+ }
+
gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( server_idx );
if ( server )
{