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refactor: start scripts as patches files, LED driver install in steps
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ss5gKj7XG5JPi27XwGBGTs
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@@ -15,6 +15,7 @@ one per merged pull request.
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- **ci: a Lint workflow runs shellcheck on the modules and helper scripts, ruff on the app and `patches/*.py` (`ruff.toml`) and qmllint on the QML (not blocking until it has run once on the runner); `make lint` runs the same locally**
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- **refactor: `best_effort` for the steps whose failure doesn't matter (stopping or disabling units, removing packages, `modprobe -r`, ...): same behaviour, but their errors go to `~/.local/state/steamify/steamify.log` instead of `/dev/null`; temp dirs are registered with `make_tmpdir` and removed by the one exit handler (also when a run is interrupted), which replaces the menu's own `EXIT` trap**
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- **refactor: the retired kernel pin moved out of `lib/steam-machine.sh` into `lib/kernel-pin.sh`**
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- **refactor: the shortcut's two start scripts are files in `patches/` (`steamify-start.sh`, `steamify-app-start.sh`) instead of heredocs in `launcher_enable`, and the 83-line LED driver install is split into steps (`led_write_dkms_override`, `led_install_package`, `led_build_all_kernels`, `led_load_module`); what gets installed is byte-identical**
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- **test: the menu rules, the plan and the app's and installer's JSON are checked against a golden file (`tests/menu-test.sh` in steamify-cachyos-dev); `make check`, `.editorconfig`, `.shellcheckrc`**
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- **docs: README lists the sources and projects Steamify builds on, with licences and thanks**
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