fix: Replace the question flow with a menu that turns components on and off

- Menu detects what is on and applies only the changes: SteamOS
  conversion, SteamOS theme, Steam Deck/Machine icons, single user mode,
  and Steam Machine support (only on Fremont hardware)
- Everything is reversible: KDE settings go through an undo journal
  (lib/state.sh), system files are restored from their backups
- Steam Machine support: LED driver, udev rule giving the user the LED
  files, steamos-manager for Steam's hardware settings; OpenRGB dropped
- Edit Plasma files only while plasmashell is stopped so it can't
  overwrite them
- README and AGENTS.md describe the menu, the component model and the
  test environment
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theupriser committed 2026-09-23 15:16:46 +02:00
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#!/bin/bash
# Interactive menu: detects which components are on, lets the user pick what
# they want, then turns components on or off to match.
# Sourced by setup-gamescope-boot.sh; not meant to be run on its own.
# Menu order. Components are turned on in this order and off in reverse;
# gaming must come first (single user builds on it).
COMPONENTS=(gaming theme glyphs single machine)
declare -A LABEL=(
[gaming]="SteamOS conversion: boot into gaming mode, Steam on the desktop"
[theme]="Install SteamOS theme: Vapor look, dark mode, SteamOS taskbar"
[glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode"
[single]="Single user mode: no password, lock screen or log out (SDDM)"
[machine]="Steam Machine support: LED bar driver, hardware settings in Steam"
)
declare -A CURRENT WANTED
component_available() {
[[ "$1" != machine ]] || machine_available
}
detect_components() {
local c any=false
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
if "${c}_status"; then CURRENT[$c]=1; any=true; else CURRENT[$c]=0; fi
WANTED[$c]=${CURRENT[$c]}
done
# First run: preselect the full SteamOS experience.
if [[ "$any" == false ]]; then
for c in "${COMPONENTS[@]}"; do
component_available "$c" && WANTED[$c]=1
done
fi
}
toggle_component() {
local c="$1"
WANTED[$c]=$(( 1 - WANTED[$c] ))
# Single user mode only makes sense on top of the SteamOS conversion.
if [[ "$c" == single && "${WANTED[single]}" == 1 ]]; then WANTED[gaming]=1; fi
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; fi
}
show_menu() {
local i=0 c now want
echo
printf " ${c_bold}%-3s %-6s %-6s %s${c_reset}\n" "#" "Now" "Want" "Component"
MENU_ITEMS=()
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
i=$((i + 1)); MENU_ITEMS[$i]=$c
now="off"; [[ "${CURRENT[$c]}" == 1 ]] && now="${c_green}on${c_reset} "
want="[ ]"; [[ "${WANTED[$c]}" == 1 ]] && want="[x]"
printf " %-3s %-6b %-6s %s\n" "$i" "$now " "$want" "${LABEL[$c]}"
done
echo
}
run_menu() {
# Sets REAPPLY. Returns 1 if the user quit.
REAPPLY=false
local reply
while true; do
show_menu
read -rp "$(echo -e "${c_bold}Type a number to toggle, Enter to continue, a = also re-apply what's on, q = quit:${c_reset} ")" reply
case "$reply" in
"") return 0 ;;
a|A) REAPPLY=true; return 0 ;;
q|Q) return 1 ;;
*)
if [[ "$reply" =~ ^[0-9]+$ && -n "${MENU_ITEMS[$reply]:-}" ]]; then
toggle_component "${MENU_ITEMS[$reply]}"
else
warn "Unknown choice: $reply"
fi
;;
esac
done
}
plan_changes() {
# Fills TO_DISABLE (reverse order) and TO_ENABLE. Switching single user
# on or off moves gaming mode to the other login manager, so gaming
# mode is re-applied then too.
TO_DISABLE=(); TO_ENABLE=()
local c i
for (( i = ${#COMPONENTS[@]} - 1; i >= 0; i-- )); do
c=${COMPONENTS[$i]}
component_available "$c" || continue
[[ "${CURRENT[$c]}" == 1 && "${WANTED[$c]}" == 0 ]] && TO_DISABLE+=("$c")
done
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
[[ "${WANTED[$c]}" == 1 ]] || continue
if [[ "${CURRENT[$c]}" == 0 || "$REAPPLY" == true ]] ||
[[ "$c" == gaming && "${CURRENT[single]}" != "${WANTED[single]}" ]]; then
TO_ENABLE+=("$c")
fi
done
}
apply_changes() {
local c failed=()
LOGIN_MANAGER=plasmalogin
[[ "${WANTED[single]}" == 1 ]] && LOGIN_MANAGER=sddm
for c in "${TO_DISABLE[@]}"; do
echo; echo -e "${c_bold}Turning off: ${LABEL[$c]}${c_reset}"
"${c}_disable" || failed+=("$c")
done
for c in "${TO_ENABLE[@]}"; do
echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"
"${c}_enable" || failed+=("$c")
done
FAILED=("${failed[@]}")
}