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https://github.com/theupriser/steamify-cachyos.git
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feat: Add as non-Steam game: Steamify in the Steam library, under the shortcut; controller works when started from Steam
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#!/usr/bin/env python3
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# Steamify CachyOS: Steam's non-Steam games list (userdata/<id>/config/
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# shortcuts.vdf, binary VDF), for "Add as non-Steam game". Steam reads it only
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# at startup and writes it back on exit, so it's edited while Steam is closed.
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# steam-shortcuts.py find <vdf> <exe> -> appid of an entry for exe
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# steam-shortcuts.py add <vdf> <name> <exe> <icon> <desktop file>
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# -> "added <appid>" / "updated <appid>"
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# steam-shortcuts.py remove <vdf> <appid>
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# An entry counts as ours when its Exe is <exe>, or a Steamify start script
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# (run-app, also under the pre-2.5.0 path): that one is updated, not doubled.
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import os
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import struct
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import sys
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import zlib
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MAP, STR, INT, END = 0, 1, 2, 8
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def parse(data):
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pos = 0
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def cstr():
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nonlocal pos
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end = data.index(b"\0", pos)
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s = data[pos:end].decode("utf-8", "surrogateescape")
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pos = end + 1
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return s
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def block():
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nonlocal pos
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items = []
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while True:
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t = data[pos]
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pos += 1
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if t == END:
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return items
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key = cstr()
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if t == MAP:
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items.append((key, block()))
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elif t == STR:
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items.append((key, cstr()))
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elif t == INT:
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items.append((key, struct.unpack_from("<I", data, pos)[0]))
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pos += 4
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else:
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raise ValueError(f"unknown VDF type {t} at {pos}")
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if not data:
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return [("shortcuts", [])]
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root = block()
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return root
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def dump(items):
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out = bytearray()
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for key, value in items:
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k = key.encode("utf-8", "surrogateescape") + b"\0"
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if isinstance(value, list):
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out += bytes([MAP]) + k + dump(value)
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elif isinstance(value, int):
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out += bytes([INT]) + k + struct.pack("<I", value & 0xFFFFFFFF)
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else:
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out += bytes([STR]) + k + value.encode("utf-8", "surrogateescape") + b"\0"
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return bytes(out) + bytes([END])
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def get(entry, key, default=None):
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# Steam's key names vary in case between versions (appid/AppName/Exe).
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for k, v in entry:
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if k.lower() == key.lower():
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return v
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return default
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def put(entry, key, value):
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for i, (k, _) in enumerate(entry):
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if k.lower() == key.lower():
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entry[i] = (k, value)
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return
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entry.append((key, value))
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def shortcuts(root):
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for k, v in root:
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if k.lower() == "shortcuts":
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return v
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raise ValueError("no shortcuts block")
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def ours(entry, exe):
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have = get(entry, "Exe", "").strip('"')
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return have == exe or (have.endswith("/run-app") and
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("/steamify/" in have or "/cachyos-gamescope-boot/" in have))
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def load(path):
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try:
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with open(path, "rb") as f:
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return parse(f.read())
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except FileNotFoundError:
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return [("shortcuts", [])]
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def save(path, root):
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tmp = path + ".steamify-tmp"
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with open(tmp, "wb") as f:
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f.write(dump(root))
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os.replace(tmp, path)
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def main(argv):
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cmd, path = argv[1], argv[2]
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root = load(path)
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entries = shortcuts(root)
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if cmd == "find":
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for _, e in entries:
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if ours(e, argv[3]):
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print(get(e, "appid", 0))
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return 0
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return 1
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if cmd == "add":
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name, exe, icon, desktop = argv[3:7]
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for _, e in entries:
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if ours(e, exe):
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put(e, "AppName", name)
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put(e, "Exe", f'"{exe}"')
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put(e, "StartDir", f'"{os.path.dirname(exe)}/"')
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put(e, "icon", icon)
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put(e, "ShortcutPath", desktop)
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save(path, root)
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print("updated", get(e, "appid", 0))
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return 0
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# Steam's own id for a shortcut: CRC32 of exe and name, top bit set.
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appid = (zlib.crc32(f'"{exe}"{name}'.encode()) | 0x80000000) & 0xFFFFFFFF
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entry = [("appid", appid), ("AppName", name), ("Exe", f'"{exe}"'),
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("StartDir", f'"{os.path.dirname(exe)}/"'), ("icon", icon),
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("ShortcutPath", desktop), ("LaunchOptions", ""), ("IsHidden", 0),
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("AllowDesktopConfig", 1), ("AllowOverlay", 1), ("OpenVR", 0),
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("Devkit", 0), ("DevkitGameID", ""), ("DevkitOverrideAppID", 0),
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("LastPlayTime", 0), ("FlatpakAppID", ""), ("tags", [])]
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entries.append((str(len(entries)), entry))
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if os.path.dirname(path):
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os.makedirs(os.path.dirname(path), exist_ok=True)
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save(path, root)
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print("added", appid)
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return 0
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if cmd == "remove":
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keep = [e for _, e in entries if str(get(e, "appid", "")) != argv[3]]
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if len(keep) == len(entries):
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return 0
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entries[:] = [(str(i), e) for i, e in enumerate(keep)]
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save(path, root)
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return 0
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print(f"unknown command {cmd}", file=sys.stderr)
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return 2
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if __name__ == "__main__":
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sys.exit(main(sys.argv))
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