refactor: theme_enable and create_desktop_shortcut in steps; make test skips the hardware test

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ss5gKj7XG5JPi27XwGBGTs
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theupriserandClaude Sonnet 5.5 committed 2026-10-03 13:19:24 +02:00
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@@ -17,6 +17,7 @@ one per merged pull request.
- **refactor: the retired kernel pin moved out of `lib/steam-machine.sh` into `lib/kernel-pin.sh`**
- **refactor: the shortcut's two start scripts are files in `patches/` (`steamify-start.sh`, `steamify-app-start.sh`) instead of heredocs in `launcher_enable`, and the 83-line LED driver install is split into steps (`led_write_dkms_override`, `led_install_package`, `led_build_all_kernels`, `led_load_module`); what gets installed is byte-identical**
- **fix: the daily update check no longer crashes on a release tag that isn't a plain version number (`TypeError` comparing it, found by the new unit tests); it is simply never offered**
- **refactor: `theme_enable` and `create_desktop_shortcut` split into steps; the Return to Gaming Mode shortcut is written with its mode already set (`install_executable`), like the other shortcuts, instead of chmod afterwards**
- **test: the menu rules, the plan and the app's and installer's JSON are checked against a golden file (`tests/menu-test.sh` in steamify-cachyos-dev); `make check`, `.editorconfig`, `.shellcheckrc`**
- **docs: README lists the sources and projects Steamify builds on, with licences and thanks**