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refactor(ui): One QML file per screen; the HDMI boost's setup screens and backend commands removed
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// Texts per item; the backend's labels are the fallback.
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pragma Singleton
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import QtQuick
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QtObject {
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readonly property var items: ({
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gaming: { label: "SteamOS conversion", hint: "Boot into gaming mode, Steam on the desktop",
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body: "Boots straight into gaming mode. Switch to Desktop in Steam works, and Return to Gaming Mode on the desktop brings you back.",
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changes: ["Autologin into gamescope", "Return to Gaming Mode shortcut", "Steam starts silently on the desktop"] },
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boot: { label: "Boot into", hint: "Where the PC starts",
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body: "Where the PC starts after a restart. Switching back and forth works the same either way.",
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changes: ["Desktop: the Plasma session is set before login", "Gaming: the SteamOS default"] },
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theme: { label: "SteamOS theme", hint: "Vapor look for the desktop, Add to Steam",
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body: "The Vapor look of SteamOS for the desktop, with its panel, launcher icon and wallpaper.",
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changes: ["cachyos-vapor global theme", "Add to Steam in right-click menus", "Nested Desktop, Steam keyboard window rule"] },
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glyphs: { label: "Steam Deck/Machine icons", hint: "Deck button icons in gaming mode",
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body: "Steam shows Steam Deck button icons in gaming mode.", changes: ["STEAM_GAMEPADUI_ARGS -steamos3"] },
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single: { label: "Single user mode", hint: "No password, lock screen or wallet prompts",
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body: "Like SteamOS: never a login or lock screen, and no KDE wallet password prompts. Typing a password with a controller is no fun.",
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changes: ["SDDM autologin, no lock screen or user switching", "Valve's empty wallet; your own is kept aside", "Launcher shows Sleep, Restart, Shut Down only"] },
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launcher: { label: "Steamify shortcut", hint: "The app on the desktop and in the launcher",
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body: "Opens the newest Steamify app, so you never need the install command again. Steamify Terminal in the launcher opens the terminal menu.",
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changes: ["Steamify CachyOS on the desktop and in the launcher (the app)", "Steamify Terminal in the launcher"] },
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vram: { label: "VRAM booster", hint: "The game in front keeps its VRAM",
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body: "Like SteamOS 3.9: the game you're playing keeps its video memory, and background apps are moved out first. Without it a game that needs most of the video memory can spill into system RAM and stutter. Shown for GPUs whose driver supports it (AMD, Intel) on kernel 7.2 or newer.",
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changes: ["dmemcg-booster (system and user service)", "plasma-foreground-booster, which tells it which window is in front", "Off: removed again, unless you had installed them yourself"] },
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cec: { label: "HDMI-CEC", hint: "Use Steam with the TV remote, TV on/off with the PC", experimental: true,
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body: "Use Steam with your TV remote, and the TV turns on and off with the PC. Turn on CEC on the TV too (Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink).",
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changes: ["Valve's cecd and cec-audio-control", "HDMI CEC section in Steam's Display settings", "Volume buttons for the TV in the Quick Access menu"] },
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machine: { label: "Steam Machine support", hint: "LED bar, fan and performance settings in Steam",
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body: "The front LED bar works, Steam's hardware settings work, and the power button puts it to sleep like a console.",
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changes: ["leds-valve driver for every kernel (DKMS)", "steamos-manager for Steam's settings", "Console-like power handling"] },
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poweroff: { label: "Power-off fix", hint: "Stays off after shutting down",
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body: "With recent kernels the Steam Machine starts again right after shutting down: the firmware leaves a wake bit set, and newer kernels (7.2, and updates of 6.x, 7.0 and 7.1) no longer clear it. Valve's own kernel clears it; this small module does the same right before power-off.",
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changes: ["steamify-fremont-poweroff module for each installed kernel (DKMS)", "Only on a Steam Machine, only touches that one wake bit", "Off: recent kernels may start it again after shutting down"] },
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kpin: { label: "Pin the kernel", hint: "No longer needed: untick for CachyOS's current kernel",
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body: "Kept the Steam Machine on CachyOS kernel 7.1.6, which powered off properly. The power-off fix does that on every kernel now, so the pin is removed and CachyOS's current kernel comes back.",
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changes: ["Removed from IgnorePkg", "linux-cachyos updated to CachyOS's current version"] },
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hdmi: { label: "HDMI refresh boost", hint: "No longer needed: removed",
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body: "Made HDMI displays run above 60 Hz on the pinned kernel. Current kernels do that themselves, so what's left of it is removed and every display uses its own EDID again.",
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changes: ["Saved display EDIDs and the hotplug service removed", "The old kernel parameter removed, if it's still there"] },
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bios: { label: "Update BIOS", hint: "",
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body: "Installs Valve's newest Steam Machine BIOS, at your own risk. It checks Valve's checksum and asks fwupd whether the file fits this machine, then warns you twice before anything is written.",
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changes: ["Valve's fremont-hw-support package (checksum checked)", "fwupd writes the BIOS during the next restart", "Keep the power on until the machine has fully started again"] }
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})
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// Replaces the explanation of an option that can't be turned on here.
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readonly property var unsupported: ({
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vram: { body: "Not available with your NVIDIA graphics card: NVIDIA's driver doesn't tell Linux how its video memory is used yet, so there's nothing to steer. It works with AMD and Intel graphics cards, and shows up here as soon as NVIDIA's driver supports it.",
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changes: ["Nothing: can't be turned on with NVIDIA's driver"] }
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})
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// Per plan action: the review's chip [text, colour, background] and the
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// progress screen's verb.
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readonly property var actions: ({
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on: ["Turn on", Theme.good, Theme.goodBg, "Turn on "], off: ["Turn off", Theme.bad, Theme.badBg, "Turn off "],
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again: ["Re-apply", Theme.info, Theme.infoBg, "Re-apply "], update: ["Update", Theme.warn, Theme.warnBg, ""],
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desktop: ["Desktop", Theme.info, Theme.infoBg, "Boot into "], gaming: ["Gaming", Theme.info, Theme.infoBg, "Boot into "],
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check: ["Check", Theme.warn, Theme.warnBg, "Download and check the "], flash: ["Flash", Theme.bad, Theme.badBg, "Hand to fwupd: the "]
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})
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function of(item) {
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var tx = items[item.id] || {};
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return item.selectable === false && unsupported[item.id] ? Object.assign({}, tx, unsupported[item.id]) : tx;
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}
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function label(id, fallback) { return (items[id] || {}).label || fallback || id; }
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}
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