feat: moving from Gaming on NVIDIA keeps how Steam started: Big Picture boots into gaming mode, otherwise the desktop

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theupriser committed 2026-10-13 18:30:05 +02:00
1 parent 1c302b836b
commit fc204bf192
2 files changed
+13 -3

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+11 -2
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@@ -184,8 +184,17 @@ detect_components() {
component_available "$c" || continue
{ feature_outdated "$c" || feature_new "$c"; } && WANTED[$c]=1
done
# "Gaming on NVIDIA" was on: its replacement, the SteamOS conversion, comes with the defaults of a first run.
nvidia_migration_pending && WANTED[glyphs]=1
# "Gaming on NVIDIA" was on: its replacement, the SteamOS conversion, comes with the defaults of a first run, and the
# PC starts the way it did: Steam in Big Picture at login becomes booting into gaming mode, any other Steam start
# (a normal window, or silent in the tray) becomes booting into the desktop, with the silent start kept.
if nvidia_migration_pending; then
WANTED[glyphs]=1
if bigpicture_status; then WANTED[boot]=0
else
WANTED[boot]=1
nvsilent_status && WANTED[silent]=1
fi
fi
# The kernel pin is no longer needed (the power-off fix), and HDMI
# refresh boost needed the pin: whatever is left of either is unticked,
# so a normal run removes it.
+2 -1
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@@ -65,7 +65,8 @@ Item {
var w = {};
for (var i = 0; i < items.length; i++) w[items[i].id] = items[i].kind === "action" ? false : items[i].wanted;
want = w;
boot = nowOn("boot") ? "desktop" : "gamescope";
// (What the PC has, or what the backend ticked: "Gaming on NVIDIA" moving to the conversion keeps how Steam started.)
boot = want.boot ? "desktop" : "gamescope";
if (sel > rows.length) sel = 0;
}
Connections { target: backend; function onStatusChanged() { if (app.screen === "menu" || app.screen === "done") app.syncFromStatus(); } }