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Author SHA1 Message Date
theupriserandClaude Sonnet 5.5 06ffc8bc8b fix: build the patched gamescope in the user's cache folder, not /tmp (a tmpfs in the installer's chroot)
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:37:21 +02:00
theupriserandClaude Sonnet 5.5 5b5181f33e feat: Steamify carries the patched gamescope's recipe and patch, no download of a separate repository
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:36:21 +02:00
theupriserandClaude Sonnet 5.5 03f9e87cf2 feat: moving from Gaming on NVIDIA keeps how Steam started: Big Picture boots into gaming mode, otherwise the desktop
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:30:05 +02:00
theupriserandClaude Sonnet 5.5 4325d80f09 feat: a PC that had Gaming on NVIDIA on gets the SteamOS conversion ticked, as an update
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:28:43 +02:00
theupriserandClaude Sonnet 5.5 f3cd053ea0 feat: Gaming on NVIDIA is not offered any more, the SteamOS conversion covers NVIDIA PCs
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The conversion installs the patched gamescope on every NVIDIA PC and sets up the kernel parameters, suspend memory and 32-bit libraries on a supported card; it turns off an existing Gaming on NVIDIA.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:27:13 +02:00
theupriserandClaude Sonnet 5.5 2811ecce1c feat: on a supported NVIDIA card the SteamOS conversion replaces Gaming on NVIDIA
Sync git.upriser.nl mirror / sync (push) Skipped
The conversion also sets up what Gaming on NVIDIA did there (kernel parameters, early modules, suspend memory, 32-bit libraries). Gaming on NVIDIA is only offered on older NVIDIA cards, or while it is on.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:24:54 +02:00
theupriserandClaude Sonnet 5.5 515019770f fix: on NVIDIA the SteamOS conversion is a choice, Gaming on NVIDIA stays preselected; supported cards are GTX 16 / RTX 20 and newer
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:19:21 +02:00
theupriserandClaude Sonnet 5.5 0ba94b23d8 docs: NVIDIA section of TECHNICAL.md follows the patched gamescope
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:18:27 +02:00
theupriserandClaude Sonnet 5.5 127b8cf88b feat: SteamOS conversion on NVIDIA with a patched gamescope (GBM scan-out)
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The conversion is offered on supported NVIDIA cards again; it builds and installs steamify-gamescope-nvidia and sets gamescope_drm_gbm_scanout=1. It and Gaming on NVIDIA exclude each other.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:18:09 +02:00
theupriserandClaude Sonnet 5.5 4d60dd227d chore: keep the gamescope GBM scan-out patch (NVIDIA picture fix) in patches/
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:05:01 +02:00
theupriserandClaude Sonnet 5.5 ce4bc67e8c feat: Gaming on NVIDIA keeps video memory over suspend and installs the 32-bit libraries
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 15:23:21 +02:00
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+6
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@@ -5,6 +5,12 @@ All notable changes, per version and per commit. Versions follow
`steamify.sh`. Versions before 0.7.0 were numbered afterwards,
one per merged pull request.
## 2.11.2 - 2026-10-13
- **feat: the SteamOS conversion is offered on NVIDIA PCs again (GTX 16 / RTX 20 series or newer: Turing and later, the cards NVIDIA's open kernel driver supports): it builds and installs a patched gamescope from the recipe and patch Steamify carries (`patches/`, prepared in [steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia); gamescope 3.16.31, so a Steamify release builds the version it was tested with) (GBM-allocated scan-out buffers, NVIDIA's corrupted gaming-mode picture, gamescope#2309; a few minutes to build) and sets `gamescope_drm_gbm_scanout=1` for the session (`lib/gamescope-nvidia.sh`). It replaces "Gaming on NVIDIA", which is not offered any more (the kernel parameters, early modules, suspend memory and the 32-bit libraries come with the conversion on a supported card; a PC that had "Gaming on NVIDIA" on has it turned off when the conversion is turned on). Tested on an RTX 5080 (driver 615.78.08): Steam's gaming UI is clean with it and shows artifacts without. The package is pinned to one gamescope release: updating it is not automatic yet**
- **feat: "Gaming on NVIDIA" also keeps video memory over suspend (`NVreg_PreserveVideoMemoryAllocations=1` in `/etc/modprobe.d/90-steamify-nvidia.conf`, the initramfs is rebuilt), enables `nvidia-suspend`/`nvidia-resume`/`nvidia-hibernate`, and installs `lib32-nvidia-utils` and `lib32-libxkbcommon` (32-bit games, the 32-bit MangoHud preload) on a supported card; off removes only what Steamify added. Untested on hardware yet**
## 2.11.1 - 2026-10-02
- `d70aeb8` **docs: new README screenshots of the app (2.11 menu) on a Steam Machine and on an NVIDIA PC, and the README names the opt-in "Start Steam silently in desktop mode" and the icons as an option of the conversion**
+22 -4
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@@ -238,10 +238,27 @@ no fix known). The kernel parameters `nvidia-drm.modeset=1`/`fbdev=1` and loadin
window straight to the display. What does work on an RTX 5080: Steam's Big Picture (`steam -gamepadui`) as a normal window of
the Plasma desktop session, smooth and clean.
So with an NVIDIA GPU (PCI vendor 0x10de, display class, its driver providing `nvidia_drm`: `nvidia_present`) the SteamOS
conversion (`gaming`, and its options `boot`, `single`, `glyphs`) isn't offered, unless it is already on (so it can be turned
off). `nvidia` ("Gaming on NVIDIA", `lib/nvidia.sh`) takes its place, hidden while the conversion is on (both would start
Steam at login): it installs `steam` when missing (recorded in state `nvidia`, removed again only then) and enables the user
Since 2.11.2 there is a second way: gamescope with GBM-allocated scan-out buffers (`lib/gamescope-nvidia.sh`). On an RTX 5080
(driver 615.78.08, 3440x1440@175) Steam's gaming UI in gamescope's DRM session is clean with it and shows artifacts everywhere
without. The patch is nine commits of [farnoy/gamescope](https://github.com/farnoy/gamescope) (`nvidia-gbm-wayland`), carried in
`patches/` (`gamescope-gbm-scanout.patch` and the recipe `gamescope-nvidia.PKGBUILD`, kept in sync with
[steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia), where new gamescope versions are
prepared). `gsn_install_package` writes both into a temporary folder, builds the package there as the user (`makepkg -sf`: it
downloads Valve's gamescope at the PKGBUILD's `pkgver`, the version the patch was tested with, and its submodules; no checksums) and
installs it with `pacman -U --ask 4` (the package provides and conflicts with `gamescope`). A Steamify release therefore always
builds the gamescope version it was tested with. It is opt-in inside gamescope: `gamescope_drm_gbm_scanout=1` in
`~/.config/gamescope-session/environment` and `~/.config/environment.d/99-steamify-gamescope-nvidia.conf`. The SteamOS conversion
(`gaming_enable`) does this on every NVIDIA PC (`nvidia_present`: PCI vendor 0x10de, display class, its driver providing
`nvidia_drm`), together with what "Gaming on NVIDIA" set up (on a supported card, `nvidia_supported`: GTX 16 / RTX 20 series or
newer, Turing and later): the kernel parameters, the early modules, suspend memory, the 32-bit libraries (`nvidia_kernel_enable`,
`nvidia_extras_enable`). So the SteamOS conversion is the one gaming option on NVIDIA now, and "Gaming on NVIDIA" (below) is not
offered any more (`nvidia_available`); a PC that had it on keeps it until the conversion is turned on, which turns it off
(`nvidia_swap_out`). Turning the conversion off removes the setting and those settings, and keeps the packages. The package is
pinned to the gamescope release in the PKGBUILD: pacman does not update it, a newer one comes with a newer Steamify
(the bump is prepared in the repository above), and Steamify does not rebuild it by itself yet. Tested on an RTX 5080 only.
Before 2.11.2, with an NVIDIA GPU the SteamOS conversion (`gaming`, and its options `boot`, `single`, `glyphs`) wasn't offered, unless
it was already on. `nvidia` ("Gaming on NVIDIA", `lib/nvidia.sh`) took its place (both would start Steam at login): it installs `steam` when missing (recorded in state `nvidia`, removed again only then) and enables the user
unit `steamify-steam-autostart.service` (`services/`, `ExecStart=/usr/bin/steam @ARGS@`, Plasma only). Its sub-option
`bigpicture` ("Steam starts in Big Picture", ticked along with it) rewrites the unit with `-gamepadui` and sets
`ksmserverrc [General] loginMode=emptySession` (`kset`, undone with `krevert bigpicture`), so windows of the last session
@@ -572,6 +589,7 @@ immediately, which can turn into a loop - see
| `lib/update-notifier.sh` | Update notifications: the notifier from `patches/` and its user timer |
| `lib/first-login.sh` | `--defaults` without a session (the Steam Machine ISO's installer): the one-time first-login step that sets up single user's launcher on Plasma's new layout and opens the app |
| `lib/controllers.sh` | Extended controller support: Xbox wireless dongle (xone) and Xbox Bluetooth (xpadneo) from the CachyOS repo |
| `lib/gamescope-nvidia.sh` | gamescope on NVIDIA: builds and installs the patched gamescope (GBM scan-out) from steamify-gamescope-nvidia and sets `gamescope_drm_gbm_scanout=1` for the SteamOS conversion |
| `lib/nvidia.sh` | Gaming on NVIDIA: Steam on the desktop, started at login, optionally in Big Picture (replaces the SteamOS conversion there) |
| `lib/vram-booster.sh` | VRAM booster (`dmemcg-booster`, `plasma-foreground-booster`) |
| `services/` | The systemd units the scripts install (`service_file`, `@KEY@` placeholders); see its README |
-1
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@@ -147,7 +147,6 @@ backend_apply() {
for id in "${want[@]}"; do [[ "$id" == "$c" ]] && WANTED[$c]=1; done
done
# The same rules as the menu's toggles.
# (Single user mode only needs the conversion where it is offered: not on NVIDIA PCs.)
[[ "${WANTED[single]:-0}" == 1 ]] && component_available gaming && WANTED[gaming]=1
if component_available gaming; then
[[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[single]=0; WANTED[boot]=0; }
+87
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@@ -0,0 +1,87 @@
#!/bin/bash
# gamescope's own gaming mode on NVIDIA: a patched gamescope that allocates its scan-out buffers with GBM, which cures
# the corrupted picture (https://github.com/ValveSoftware/gamescope/issues/2309). The patch and the build recipe are in
# patches/ (kept in sync with https://github.com/theupriser/steamify-gamescope-nvidia, where new gamescope versions are
# prepared); the package `steamify-gamescope-nvidia` is built here, on the PC, and replaces `gamescope` (it provides it). The patch is opt-in: gamescope reads `gamescope_drm_gbm_scanout=1` from its
# environment, which is set for the gaming session (gamescope-session's environment file, and environment.d).
# Used by the SteamOS conversion (`gaming_enable`/`gaming_disable`) on every NVIDIA PC (`nvidia_present`); the kernel
# parameters and the rest of lib/nvidia.sh's setup only on a supported card (`nvidia_supported`): GTX 16 / RTX 20 series or
# newer (Turing and later, what NVIDIA's open kernel driver supports). Tested on an RTX 5080 only.
# Sourced by steamify.sh; not meant to be run on its own.
GSN_PKG=steamify-gamescope-nvidia
GSN_ENV_LINE='gamescope_drm_gbm_scanout=1'
GSN_ENV_D="${GSN_ENV_D:-$HOME/.config/environment.d/99-steamify-gamescope-nvidia.conf}"
GSN_SESSION_ENV="${GSN_SESSION_ENV:-$HOME/.config/gamescope-session/environment}"
gsn_package_installed() { pacman -Q "$GSN_PKG" >/dev/null 2>&1; }
gsn_env_set() { [[ -f "$GSN_ENV_D" ]] && grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV"; }
gsn_status() { gsn_package_installed && gsn_env_set; }
gsn_install_package() {
# Builds the package from the recipe and patch Steamify carries (patches/, so a Steamify release builds exactly the
# gamescope version it was tested with) and installs it. makepkg runs as the user, never as root, and downloads
# gamescope's sources (Valve's repository at the PKGBUILD's pkgver, and its submodules). The build needs a few minutes:
# gamescope compiles from source. --ask 4 lets pacman replace the stock gamescope it conflicts with.
gsn_package_installed && return 0
info "Building the patched gamescope for NVIDIA (a few minutes)..."
sudo pacman -S --needed --noconfirm base-devel git || { err "Installing the build tools failed."; return 1; }
local dir pkg cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify"
# On disk, not /tmp: the installer's chroot has a tmpfs there (RAM), and the build is 1-2 GB.
mkdir -p "$cache" && dir="$(mktemp -d -p "$cache" gamescope-build.XXXXXX)" || return 1
patch_file gamescope-nvidia.PKGBUILD > "$dir/PKGBUILD" &&
patch_file gamescope-gbm-scanout.patch > "$dir/gamescope-gbm-scanout.patch" || {
err "Couldn't write the build files."
rm -rf "$dir"; return 1
}
if ! (cd "$dir" && makepkg -sf --noconfirm --nocheck); then
err "Building the patched gamescope failed (see above). The stock gamescope stays."
rm -rf "$dir"; return 1
fi
pkg="$(ls "$dir"/"$GSN_PKG"-*.pkg.tar.* 2>/dev/null | grep -v -- '-debug-' | head -1)"
if [[ -z "$pkg" ]] || ! sudo pacman -U --noconfirm --ask 4 "$pkg"; then
err "Installing the patched gamescope failed. The stock gamescope stays."
rm -rf "$dir"; return 1
fi
rm -rf "$dir"
ok "Patched gamescope installed."
}
gsn_env_enable() {
mkdir -p "$(dirname "$GSN_ENV_D")" "$(dirname "$GSN_SESSION_ENV")"
echo "$GSN_ENV_LINE" > "$GSN_ENV_D"
touch "$GSN_SESSION_ENV"
grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV" || echo "$GSN_ENV_LINE" >> "$GSN_SESSION_ENV"
}
gsn_env_disable() {
rm -f "$GSN_ENV_D"
[[ -f "$GSN_SESSION_ENV" ]] && sed -i "/^${GSN_ENV_LINE}\$/d" "$GSN_SESSION_ENV"
return 0
}
gsn_enable() {
# Only on a supported NVIDIA card; elsewhere the stock gamescope is right.
nvidia_present || return 0
# A PC that had "Gaming on NVIDIA" on: Steam must not also start on the desktop.
nvidia_swap_out
# What NVIDIA's DRM stack wants (lib/nvidia.sh; a supported card only, the functions check): modeset/fbdev on the
# kernel command line, the modules in the initramfs, video memory kept over suspend, the 32-bit libraries. Takes
# effect at the next boot, like the session.
nvidia_kernel_enable || return 1
nvidia_extras_enable || return 1
gsn_install_package || return 1
gsn_env_enable
ok "gamescope draws NVIDIA's picture through GBM (gamescope_drm_gbm_scanout=1) from the next gaming mode start."
}
gsn_disable() {
# The setting goes, and what nvidia_*_enable added; the packages stay (patched gamescope, 32-bit libraries), like
# the other packages of the conversion (steam, gamescope-session-cachyos).
gsn_env_disable
nvidia_present || return 0
nvidia_extras_disable
nvidia_kernel_disable
}
+3
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@@ -94,6 +94,8 @@ gaming_enable() {
# LOGIN_MANAGER (sddm with single user, else plasmalogin) is set by the
# menu. Re-running with the other value switches over cleanly.
install_required_packages || return 1
# NVIDIA: gamescope's picture is corrupted unless it is the patched one (no-op elsewhere).
gsn_enable || return 1
case "$LOGIN_MANAGER" in
sddm)
switch_to_sddm || return 1
@@ -122,6 +124,7 @@ gaming_disable() {
switch_to_plasmalogin
remove_desktop_shortcut
steam_disable
gsn_disable
krevert gaming
os_name_disable
ok "The PC boots to the normal login screen again (from the next boot)."
+17 -7
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@@ -26,7 +26,7 @@ NO_PRESELECT=(boot silent nvsilent cec kpin hdmi extended_controller_support)
# FEATURE_BASELINE.
FEATURE_BASELINE=2.1.0
declare -A FEATURE_VERSION=(
[gaming]=2.9.0 [boot]=2.1.0 [silent]=2.11.0 [nvidia]=2.10.0 [bigpicture]=2.10.0 [nvsilent]=2.11.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
[gaming]=2.9.0 [boot]=2.1.0 [silent]=2.11.0 [nvidia]=2.11.2 [bigpicture]=2.10.0 [nvsilent]=2.11.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
[launcher]=2.1.0 [cec]=2.7.0 [machine]=2.9.0 [poweroff]=2.2.0 [vram]=2.3.0 [notify]=2.5.0 [steamgame]=2.5.1 [extended_controller_support]=2.10.0
[kpin]=2.1.0 [hdmi]=2.1.0
)
@@ -57,11 +57,9 @@ declare -A CURRENT WANTED
component_available() {
case "$1" in
# gamescope's own session is broken on NVIDIA: the conversion is replaced by "Gaming on NVIDIA" there (shown
# anyway when it's already on, so it can be turned off).
gaming|boot|silent|glyphs) ! nvidia_present || gaming_status ;;
nvidia) nvidia_available ;;
bigpicture|nvsilent) bigpicture_available ;;
# The SteamOS conversion is offered on NVIDIA PCs too: it installs the patched gamescope there (lib/gamescope-nvidia.sh)
# and turns off "Gaming on NVIDIA" (lib/nvidia.sh), which is not offered any more (nvidia_available).
nvidia|bigpicture|nvsilent) nvidia_available ;;
machine|poweroff) machine_available ;;
vram) vram_available ;;
# Steamify in the Steam library is for gaming mode's controller: not needed for Big Picture on the desktop (NVIDIA PCs;
@@ -115,6 +113,8 @@ feature_outdated() {
# On, but set up by an older version of that feature (compared as
# versions: 2.10.0 is newer than 2.9.0).
local have want
# "Gaming on NVIDIA" is on: the SteamOS conversion replaces it, as an update of what the PC has (lib/nvidia.sh).
[[ "$1" == gaming ]] && nvidia_migration_pending && return 0
[[ "${CURRENT[$1]:-0}" == 1 ]] || return 1
have="$(state_get features "$1" "$FEATURE_BASELINE")"
[[ "$have" == off ]] && have="$FEATURE_BASELINE"
@@ -184,6 +184,17 @@ detect_components() {
component_available "$c" || continue
{ feature_outdated "$c" || feature_new "$c"; } && WANTED[$c]=1
done
# "Gaming on NVIDIA" was on: its replacement, the SteamOS conversion, comes with the defaults of a first run, and the
# PC starts the way it did: Steam in Big Picture at login becomes booting into gaming mode, any other Steam start
# (a normal window, or silent in the tray) becomes booting into the desktop, with the silent start kept.
if nvidia_migration_pending; then
WANTED[glyphs]=1
if bigpicture_status; then WANTED[boot]=0
else
WANTED[boot]=1
nvsilent_status && WANTED[silent]=1
fi
fi
# The kernel pin is no longer needed (the power-off fix), and HDMI
# refresh boost needed the pin: whatever is left of either is unticked,
# so a normal run removes it.
@@ -296,7 +307,6 @@ toggle_component() {
component_selectable "$c" || return 1
WANTED[$c]=$(( 1 - WANTED[$c] ))
# Single user mode only makes sense on top of the SteamOS conversion.
# (On NVIDIA the conversion isn't offered: single user mode logs in by itself, see lib/single-user.sh.)
if [[ "$c" == single && "${WANTED[single]}" == 1 ]] && component_available gaming; then WANTED[gaming]=1; fi
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; WANTED[boot]=0; fi
# Where to boot to is part of the conversion, too.
+77 -5
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@@ -13,6 +13,11 @@ NVIDIA_INITRAMFS_CONF=${NVIDIA_INITRAMFS_CONF:-/etc/mkinitcpio.conf.d/90-steamif
# The script and pacman hook that keep the initramfs file right at every kernel change.
NVIDIA_SCRIPT=${NVIDIA_SCRIPT:-/usr/local/libexec/steamify-nvidia-initramfs}
NVIDIA_HOOK=${NVIDIA_HOOK:-/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook}
# Keeps video memory over suspend (with the nvidia-suspend/resume services).
NVIDIA_MODPROBE=${NVIDIA_MODPROBE:-/etc/modprobe.d/90-steamify-nvidia.conf}
NVIDIA_SLEEP_UNITS="nvidia-suspend.service nvidia-resume.service nvidia-hibernate.service"
# 32-bit parts Steam games and the 32-bit MangoHud preload need.
NVIDIA_LIB32_PKGS="lib32-nvidia-utils lib32-libxkbcommon"
# The running kernel's command line; the tests point this at a file.
NVIDIA_CMDLINE=${NVIDIA_CMDLINE:-/proc/cmdline}
# The DRM devices in sysfs; the tests point this at a fake tree.
@@ -32,9 +37,27 @@ nvidia_present() {
return 1
}
# Shown on NVIDIA PCs, unless the SteamOS conversion is already on there (it
# has to be turned off first: both would start Steam at login).
nvidia_available() { nvidia_present && ! gaming_status 2>/dev/null; }
# Not offered any more (2.11.2): the SteamOS conversion with the patched gamescope (lib/gamescope-nvidia.sh) covers NVIDIA PCs.
# A PC that has this on keeps it until the conversion is turned on, which calls nvidia_swap_out.
nvidia_available() { return 1; }
nvidia_migration_pending() {
# "Gaming on NVIDIA" is on (set up before 2.11.2) and the SteamOS conversion that replaces it isn't: the menu ticks the
# conversion and shows it as an update, so a normal run moves the PC over (nvidia_swap_out in gsn_enable).
nvidia_present && nvidia_status && ! gaming_status 2>/dev/null
}
nvidia_swap_out() {
# The conversion takes over: Steam no longer starts by itself on the desktop at login (both would start it). Steam, the
# packages and the NVIDIA settings stay: the conversion needs them too. The state stays for the conversion's own disable.
nvidia_status || return 0
info "Gaming on NVIDIA is replaced by the SteamOS conversion: Steam no longer starts on the desktop at login."
user_systemctl disable --now "$NVIDIA_UNIT" >/dev/null 2>&1
rm -f "$(nvidia_unit_file)"
user_systemctl daemon-reload
krevert bigpicture
return 0
}
bigpicture_available() { nvidia_available; }
nvidia_status() {
@@ -62,6 +85,7 @@ nvidia_enable() {
nvidia_write_unit "$unit_args" || return 1
user_systemctl enable "$NVIDIA_UNIT" >/dev/null 2>&1 || { err "Enabling $NVIDIA_UNIT failed."; return 1; }
nvidia_kernel_enable || return 1
nvidia_extras_enable || return 1
ok "Steam starts at your next login."
}
@@ -70,13 +94,19 @@ nvidia_disable() {
user_systemctl disable --now "$NVIDIA_UNIT" >/dev/null 2>&1
rm -f "$unit"
user_systemctl daemon-reload
# Swapped for the SteamOS conversion (turned on first, in the same run): it needs the same settings, they stay.
gaming_status 2>/dev/null || nvidia_extras_disable
pkgs="$(state_get nvidia installed_pkgs)"
if gaming_status 2>/dev/null; then
local p; pkgs=" $pkgs "
for p in $NVIDIA_LIB32_PKGS; do pkgs="${pkgs// $p / }"; done
fi
# Only what Steamify installed; games and the Steam folder stay.
# shellcheck disable=SC2086 # a list of package names
[[ -n "$pkgs" ]] && sudo pacman -Rns --noconfirm $pkgs >/dev/null 2>&1
state_clear nvidia
krevert bigpicture
nvidia_kernel_disable
gaming_status 2>/dev/null || nvidia_kernel_disable
ok "Steam no longer starts at login."
}
@@ -118,7 +148,7 @@ nvsilent_disable() {
nvidia_supported() {
# A supported NVIDIA GPU: PCI vendor 0x10de, display class, its kernel
# driver installed, and not older than the RTX 20 series, decided like the
# driver installed, and not older than Turing (GTX 16 / RTX 20 series: the cards NVIDIA's open kernel driver supports), decided like the
# VRAM booster does (vram_nvidia_legacy_id: chwd's legacy card lists, every
# other card runs NVIDIA's open modules). Older cards are left alone.
local d
@@ -254,6 +284,48 @@ nvidia_kernel_enable() {
return 0
}
nvidia_extras_enable() {
# Video memory kept over sleep, the matching services and the 32-bit libraries (a supported card only).
nvidia_supported || return 0
local pkg u units="" prev missing=()
if [[ ! -f "$NVIDIA_MODPROBE" ]]; then
info "Keeping video memory over suspend (NVreg_PreserveVideoMemoryAllocations=1)..."
printf '%s\n' '# Added by Steamify (Gaming on NVIDIA)' 'options nvidia NVreg_PreserveVideoMemoryAllocations=1' |
sudo tee "$NVIDIA_MODPROBE" >/dev/null || { err "Writing $NVIDIA_MODPROBE failed."; return 1; }
# The NVIDIA modules load from the initramfs, which carries modprobe.d.
nvidia_rebuild_boot || warn "Rebuilding the initramfs failed: the suspend setting applies once it is rebuilt."
fi
for u in $NVIDIA_SLEEP_UNITS; do
systemctl is-enabled -q "$u" 2>/dev/null && continue
sudo systemctl enable "$u" >/dev/null 2>&1 && units+="${units:+ }$u"
done
if [[ -n "$units" ]]; then
prev="$(state_get nvidia enabled_units)"
state_set nvidia enabled_units "${prev:+$prev }$units"
fi
for pkg in $NVIDIA_LIB32_PKGS; do pacman -Q "$pkg" >/dev/null 2>&1 || missing+=("$pkg"); done
if [[ ${#missing[@]} -gt 0 ]]; then
info "Installing the 32-bit libraries games need: ${missing[*]}"
if sudo pacman -S --needed --noconfirm "${missing[@]}"; then
prev="$(state_get nvidia installed_pkgs)"
state_set nvidia installed_pkgs "${prev:+$prev }${missing[*]}"
else
warn "Installing ${missing[*]} failed (is [multilib] enabled in /etc/pacman.conf?): 32-bit games may not start."
fi
fi
return 0
}
nvidia_extras_disable() {
# Only what Steamify enabled; the 32-bit packages go with installed_pkgs.
local u
for u in $(state_get nvidia enabled_units); do sudo systemctl disable "$u" >/dev/null 2>&1; done
if [[ -f "$NVIDIA_MODPROBE" ]]; then
sudo rm -f "$NVIDIA_MODPROBE"
nvidia_rebuild_boot || true
fi
}
nvidia_kernel_disable() {
local f changed=0; f="$(nvidia_boot_file)"
if [[ -n "$f" ]] && grep -q "$NVIDIA_PARAMS" "$f" 2>/dev/null; then
+2
View File
@@ -16,3 +16,5 @@ read and reviewed on their own. `lib/*.sh` reads them with `patch_file
| `steamify-os-release.sh`, `steamify-os-release.hook` | `lib/login-manager.sh` (SteamOS conversion) | What Steam's System settings show besides the OS name (which stays CachyOS's): `VERSION_ID=steamos-X.Y`, `VERSION_CODENAME=steam-machine`, `VARIANT`/`VARIANT_ID` Steamify with its version, in `/etc/os-release`; the pacman hook runs it again after cachyos-hooks (`fill SCRIPT=... VERSION=... STEAMOS=...`) |
| `steamify-nvidia-initramfs.sh`, `steamify-nvidia-initramfs.hook` | `lib/nvidia.sh` (SteamOS conversion, NVIDIA fix) | The pacman hook (before the initramfs is built, after DKMS) and its script: the NVIDIA modules go into the initramfs only while every installed kernel has them, decided again at every kernel or driver change (`fill SCRIPT=...`) |
| `cros-ec-cec-single-port.patch` | `lib/cec.sh` (HDMI-CEC) | Makes Valve's Steam Machine CEC driver find amdgpu's HDMI port |
| `gamescope-gbm-scanout.patch` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | gamescope 3.16.31 patch: scan-out buffers allocated with GBM (opt-in, `gamescope_drm_gbm_scanout=1`), which cures the corrupted picture on NVIDIA; from farnoy/gamescope, see the header of the file |
| `gamescope-nvidia.PKGBUILD` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | The recipe for the patched gamescope package (`steamify-gamescope-nvidia`, provides and conflicts with `gamescope`): Valve's gamescope at `pkgver` plus `gamescope-gbm-scanout.patch`; written with the patch to a temporary folder and built with `makepkg` |
File diff suppressed because it is too large. Load diff
+124
View File
@@ -0,0 +1,124 @@
# Maintainer: theupriser
# Based on Arch Linux's gamescope PKGBUILD (Maxime Gauduin, Giancarlo Razzolini, Sven-Hendrik Haase and contributors).
#
# gamescope with GBM-allocated scan-out buffers for NVIDIA (opt-in: gamescope_drm_gbm_scanout=1).
# The patch is gamescope-gbm-scanout.patch (next to this file; see its header for where it comes from). pkgver is the gamescope
# release the patch was made for and tested with. Kept in sync with https://github.com/theupriser/steamify-gamescope-nvidia;
# Steamify (lib/gamescope-nvidia.sh) writes both files into a temporary folder and runs makepkg there.
pkgname=steamify-gamescope-nvidia
_srcname=gamescope
pkgver=3.16.31
pkgrel=1
pkgdesc='SteamOS session compositing window manager, with GBM scan-out for NVIDIA (opt-in: gamescope_drm_gbm_scanout=1)'
arch=(x86_64)
url=https://github.com/theupriser/steamify-gamescope-nvidia
license=(
BSD-2-Clause
BSD-3-Clause
LicenseRef-Reshade
)
provides=("gamescope=$pkgver")
conflicts=(gamescope gamescope-nvidia-gbm)
replaces=(gamescope-nvidia-gbm)
depends=(
glibc
mesa
libstdc++
libgcc
lcms2
libavif
libcap.so
libdecor
libdrm
libei
libinput
libpipewire-0.3.so
libx11
libxcb
libxcomposite
libxcursor
libxdamage
libxext
libxfixes
libxi
libxkbcommon.so
libxmu
libxrender
libxres
libxtst
libxxf86vm
luajit
pixman
sdl2
seatd
systemd-libs
vulkan-icd-loader
wayland
xcb-util-errors
xcb-util-wm
xorg-server-xwayland
)
makedepends=(
benchmark
cmake
git
glslang
meson
ninja
vulkan-headers
wayland-protocols
catch2
)
source=(
gamescope::git+https://github.com/ValveSoftware/gamescope.git#commit=${pkgver}
gamescope-gbm-scanout.patch
git+https://gitlab.freedesktop.org/emersion/libdisplay-info.git
git+https://gitlab.freedesktop.org/emersion/libliftoff.git
git+https://github.com/ValveSoftware/openvr.git
git+https://github.com/Joshua-Ashton/reshade.git
git+https://github.com/KhronosGroup/SPIRV-Headers.git
git+https://github.com/Joshua-Ashton/vkroots.git
git+https://gitlab.freedesktop.org/wlroots/wlroots.git
)
b2sums=('SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP')
prepare() {
cd gamescope
# GBM scan-out for NVIDIA. If it no longer applies to this gamescope version, stop here: the build must not
# silently produce an unpatched gamescope under this package's name.
git apply --check ../gamescope-gbm-scanout.patch || { echo "gbm patch does not apply to gamescope ${pkgver}" >&2; return 1; }
git apply ../gamescope-gbm-scanout.patch
meson subprojects download
for submodule in src/reshade subprojects/{libdisplay-info,libliftoff,openvr,vkroots,wlroots} thirdparty/SPIRV-Headers; do
git submodule init ${submodule}
git config submodule.${submodule}.url ../${submodule##*/}
done
git -c protocol.file.allow=always submodule update
}
build() {
arch-meson gamescope build \
-Dforce_fallback_for=glm,stb,libdisplay-info,libliftoff,vkroots \
-Dpipewire=enabled
meson compile -C build
}
package() {
DESTDIR="${pkgdir}" meson install -C build \
--skip-subprojects
install -Dm 644 gamescope/LICENSE -t "${pkgdir}"/usr/share/licenses/${pkgname}/
}
# vim: ts=2 sw=2 et:
+2 -2
View File
@@ -15,11 +15,11 @@
set -uo pipefail
# Release version, see CHANGELOG.md.
VERSION=2.11.1
VERSION=2.11.2
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh nvidia controllers cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut steam-game update-notifier first-login menu backend; do
for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh nvidia gamescope-nvidia controllers cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut steam-game update-notifier first-login menu backend; do
# shellcheck source=/dev/null
source "$SCRIPT_DIR/lib/$lib.sh"
done
+4 -2
View File
@@ -65,7 +65,8 @@ Item {
var w = {};
for (var i = 0; i < items.length; i++) w[items[i].id] = items[i].kind === "action" ? false : items[i].wanted;
want = w;
boot = nowOn("boot") ? "desktop" : "gamescope";
// (What the PC has, or what the backend ticked: "Gaming on NVIDIA" moving to the conversion keeps how Steam started.)
boot = want.boot ? "desktop" : "gamescope";
if (sel > rows.length) sel = 0;
}
Connections { target: backend; function onStatusChanged() { if (app.screen === "menu" || app.screen === "done") app.syncFromStatus(); } }
@@ -101,7 +102,8 @@ Item {
if (it.kind !== "toggle") continue;
if (hidden(it)) { if (it.on) p.push({ id: it.id, action: "off" }); continue; }
if (it.parent && !want[it.parent]) { if (it.on) p.push({ id: it.id, action: "off" }); continue; }
if (want[it.id] && !it.on) p.push({ id: it.id, action: "on", isNew: !!it["new"] });
// (An item that is off but flagged "update" replaces what the PC has: the conversion for "Gaming on NVIDIA".)
if (want[it.id] && !it.on) p.push({ id: it.id, action: it.update ? "update" : "on", isNew: !!it["new"] });
else if (!want[it.id] && it.on) p.push({ id: it.id, action: "off" });
else if (want[it.id] && (reapply || it.update)) p.push({ id: it.id, action: reapply ? "again" : "update" });
}