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Author SHA1 Message Date
theupriser febdab5b53 Merge pull request #28 from theupriser/docs/readme-screenshot
2.4.1: Screenshot of the app's menu in the README
2026-09-27 13:53:41 +02:00
theupriser 90cdfd6666 chore: Version 2.4.1 2026-09-27 13:53:11 +02:00
theupriser 6f598d18fd docs: README screenshot shows every option 2026-09-27 13:52:59 +02:00
theupriser 9bbe5fa602 docs: Screenshot of the app's menu in the README 2026-09-27 13:52:59 +02:00
theupriser ceeb949e6b Merge pull request #27 from theupriser/refactor/qml-screens
2.4.0: One QML file per screen, HDMI setup removed
2026-09-27 13:49:43 +02:00
theupriser 03a8b8c4ba chore: Version 2.4.0 2026-09-27 13:48:13 +02:00
theupriser e699a3f8eb refactor(ui): One QML file per screen; the HDMI boost's setup screens and backend commands removed 2026-09-27 13:48:02 +02:00
theupriser 7bef834b16 Merge pull request #26 from theupriser/feat/vram-booster
2.3.0: VRAM booster, New badge
2026-09-27 13:05:19 +02:00
theupriser 86b9744227 feat: VRAM booster greyed out with an NVIDIA card, with why 2026-09-27 13:02:13 +02:00
theupriser b0947d7a2f feat: VRAM booster only for GPUs with at least 2 GB of their own VRAM 2026-09-27 12:55:40 +02:00
theupriser 3f97c85c3c feat: VRAM booster for every supported GPU, not only the Steam Machine 2026-09-27 12:51:47 +02:00
theupriser fd162c1e2e feat: New badge for default sub-options added in this version 2026-09-27 12:49:49 +02:00
theupriser 54ebddfe98 feat: VRAM booster for the Steam Machine 2026-09-27 12:48:01 +02:00
theupriser fe93dd3e67 Merge pull request #25 from theupriser/feat/fremont-poweroff
Feat/fremont poweroff
2026-09-27 12:41:38 +02:00
theupriser ef585c0db1 docs: Changelog entries per commit for 2.2.0 2026-09-27 12:36:25 +02:00
theupriser 32795bd5a5 feat(ui): Update badge on the progress screen 2026-09-27 12:35:40 +02:00
theupriser 3c8ca65902 fix(ui): Never write the sudo password to a file; Update label on the progress screen
The askpass helper reads the password from a named pipe that the app
feeds from memory each time sudo asks, instead of from a file.
2026-09-27 12:33:47 +02:00
theupriser 11a91ef85c feat: Update badge on components that get a newer version 2026-09-27 12:31:29 +02:00
theupriser 163f7908c4 feat: Feature versions are Steamify versions; Steam Machine support is 2.2.0 2026-09-27 12:27:55 +02:00
theupriser e121b06fd8 fix: Remove whatever is left of HDMI refresh boost, pin or no pin 2026-09-27 12:27:08 +02:00
theupriser 19ca966913 docs: Drop the kernel pin and HDMI refresh boost descriptions 2026-09-27 12:25:08 +02:00
theupriser 56fb9080a7 docs: Power-off fix texts cover every affected kernel, not just 7.2 2026-09-27 12:23:54 +02:00
theupriser 6df19eba3e feat: Power-off fix as its own sub-option, drop the kernel pin, feature versions
The power-off fix becomes an opt-out sub-option of Steam Machine
support. The kernel pin is no longer offered: an existing pin (and HDMI
refresh boost, which needs it) is unticked so a normal run removes it.
Components record a feature version on each successful run; installs
with an older version are ticked and updated, and new default
sub-options are ticked where their parent is on.
2026-09-27 12:20:56 +02:00
theupriser 7694c97d68 feat: Power-off fix for the Steam Machine; the kernel pin is optional
Kernels >= 7.2 keep the firmware's S4/S5 wake bit on GPIO pin 18, so the
Steam Machine starts again right after powering off. Steam Machine
support now builds a DKMS module (patches/steamify-fremont-poweroff.c)
that clears it before power-off, for every kernel. The kernel pin is no
longer ticked by default. Module sources and patches move to patches/,
embedded by the single-file build.
2026-09-27 12:13:23 +02:00
theupriser a5e644d71a Merge pull request #24 from theupriser/feat/hdmi-per-display
Feat/hdmi per display
2026-09-26 16:49:56 +02:00
theupriser 929ecfb349 feat(ui): Manage button for HDMI refresh boost
The item's switch becomes a Set up / Manage button. Manage lists the
saved displays, removes one with its Remove button, and sets up the
connected display when it has no saved rates.
2026-09-26 16:48:21 +02:00
theupriser 4cc87aaea6 feat: HDMI refresh boost per display, with a Saved displays screen
Rates are saved per display (EDID ID) and loaded by the hotplug script
for whichever display is connected. The item is on only while the
connected display is boosted; unticking removes just that one. The app
lists the saved displays and removes any of them (hdmi-forget).
2026-09-26 16:13:45 +02:00
theupriser 36d0a9d780 feat: HDMI refresh boost only for the display it was set up for
The EDID override moves off the kernel command line to a hotplug script
(boot unit + udev rule) that loads it only while the display it was
tested on is connected, identified over DDC; other displays get their
own EDID.
2026-09-26 16:04:02 +02:00
43 changed files with 1711 additions and 1674 deletions

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+17
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@@ -31,6 +31,23 @@ version="v$(grep -oP '^VERSION=\K.*' "$entry"), $(git describe --always --dirty
sed -e '1{/^#!/d}' -e '/^# Sourced by steamify.sh/d' "lib/$lib.sh" sed -e '1{/^#!/d}' -e '/^# Sourced by steamify.sh/d' "lib/$lib.sh"
echo echo
done done
# patches/ embedded: replaces lib/common.sh's patch_file, which reads
# them from the checkout.
echo "# ----- patches/ -----"
echo "patch_file() {"
echo ' case "$1" in'
for f in patches/*; do
[[ "$f" == patches/README.md ]] && continue
grep -q '^STEAMIFY_PATCH_EOF$' "$f" && { echo "bundle: $f contains the heredoc delimiter" >&2; exit 1; }
echo " $(basename "$f")) cat << 'STEAMIFY_PATCH_EOF'"
cat "$f"
echo "STEAMIFY_PATCH_EOF"
echo " ;;"
done
echo ' *) return 1 ;;'
echo ' esac'
echo "}"
echo
echo "# ----- steamify.sh -----" echo "# ----- steamify.sh -----"
echo "main() {" echo "main() {"
# Everything after the source loop is the entry point's body. # Everything after the source loop is the entry point's body.
+2 -2
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@@ -6,7 +6,7 @@
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify.sh | bash # curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify.sh | bash
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/download/latest/steamify.sh | bash # curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/download/latest/steamify.sh | bash
# Each release also has the app (v2): steamify-app.tar.gz (ui/, steamify.sh, # Each release also has the app (v2): steamify-app.tar.gz (ui/, steamify.sh,
# lib/, the icon) and its launcher, run with: # lib/, patches/, the icon) and its launcher, run with:
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash # curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash
# A push to feat/v2-ui (the app, not released yet) updates the pre-release # A push to feat/v2-ui (the app, not released yet) updates the pre-release
# v2-ui-preview instead, whose launcher gets that build: # v2-ui-preview instead, whose launcher gets that build:
@@ -36,7 +36,7 @@ jobs:
.github/tools/bundle.sh dist/steamify.sh .github/tools/bundle.sh dist/steamify.sh
# The app: sources, not the single-file build (its backend mode runs # The app: sources, not the single-file build (its backend mode runs
# steamify.sh from its own folder). # steamify.sh from its own folder).
tar -czf dist/steamify-app.tar.gz steamify.sh lib ui assets/steam-gaming-settings.svg LICENSE.md tar -czf dist/steamify-app.tar.gz steamify.sh lib patches ui assets/steam-gaming-settings.svg LICENSE.md
cp ui/steamify-app.sh dist/steamify-app.sh cp ui/steamify-app.sh dist/steamify-app.sh
- name: Check - name: Check
+47 -12
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@@ -15,6 +15,17 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
- `steamify.sh` - the only entry point. Pre-flight checks, - `steamify.sh` - the only entry point. Pre-flight checks,
sources `lib/*.sh`, runs the menu and applies the plan. No component sources `lib/*.sh`, runs the menu and applies the plan. No component
logic here. logic here.
- `patches/` - kernel module sources and patches the scripts build or
apply, never inline in the shell code. Read them with `patch_file
<name>` (`lib/common.sh`, from the checkout); the bundle embeds every file
in `patches/` and overrides `patch_file`. Add new ones to its README.
- `ui/` - the app: `steamify-ui` (PySide6; runs `steamify.sh --backend`,
`lib/backend.sh`) and `ui/qml/`: `Main.qml` (window, header, which screen
shows), `AppState.qml` (all state and logic, input actions), one
`*Screen.qml` per screen, small widgets (`Btn`, `Chip`, `Badge`, ...), and
the singletons `Theme` (colours, fonts), `Texts` (item texts) and `Input`
(controller/keyboard/remote and its button names), listed in `qmldir`.
Screens get the `AppState` as `app` and only show it or call its functions.
- `lib/*.sh` - one file per responsibility, each defining functions only - `lib/*.sh` - one file per responsibility, each defining functions only
(no top-level side effects besides constants). See the table in (no top-level side effects besides constants). See the table in
`TECHNICAL.md`. `TECHNICAL.md`.
@@ -25,6 +36,14 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
`<id>_available` is checked via `component_available` (e.g. `machine` `<id>_available` is checked via `component_available` (e.g. `machine`
only on Fremont). Turn-on order is `COMPONENTS` order, turn-off reverse; only on Fremont). Turn-on order is `COMPONENTS` order, turn-off reverse;
`gaming` must stay first. Dependencies live in `toggle_component`. `gaming` must stay first. Dependencies live in `toggle_component`.
- **Feature versions.** Set `FEATURE_VERSION[<id>]` (`lib/menu.sh`) to the new
`VERSION` whenever what `<id>_enable` sets up changes (a new component gets
one too): installs recorded with an older version
are ticked and re-applied ("update" in the plan and the app). New default
options are ticked for installs whose parent (top-level: `gaming`) is on
(`feature_new`, shown as "new").
Status still comes from the system; don't add ad-hoc `<id>_repair` checks
for new changes.
- **Reversibility.** Every per-user KDE setting a component changes goes - **Reversibility.** Every per-user KDE setting a component changes goes
through `kset <component> <file> <group|group> <key> <value>` through `kset <component> <file> <group|group> <key> <value>`
(`lib/state.sh`), which records the old value once; `<id>_disable` calls (`lib/state.sh`), which records the old value once; `<id>_disable` calls
@@ -176,18 +195,10 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
The start script closes its window after a 10-second countdown on success The start script closes its window after a 10-second countdown on success
and waits for Enter after an error; it uses `pipefail`, or a failed and waits for Enter after an error; it uses `pipefail`, or a failed
download would run an empty script and count as success. download would run an empty script and count as success.
- HDMI refresh boost (`hdmi`, `lib/hdmi-refresh.sh`): a sub-option of - HDMI refresh boost (`hdmi`, `lib/hdmi-refresh.sh`): retired in 2.2.0
`machine` (like `kpin` and `bios`), only on Fremont with the pinned kernel (it needed the pinned kernel); only removal is left (see the power-off
(stays visible while on); unticking `kpin` unticks it. It needs someone at fix below). `hdmi_enable` refuses. debugfs is root-only (glob it under
the screen. Terminal: every step needs a "y" within 15 s sudo), and `edid_override` takes exactly `reset` with no newline.
(`WIZARD_HDMI_CONFIRM_SECONDS` for scripted tests). App: its own screen
(`hdmi-options`, `hdmi-try`, `hdmi-reset` backend commands, the EDID cached
in `$XDG_RUNTIME_DIR/steamify-hdmi`), then `apply --hdmi
<output>=<w>x<h>:<rates>`; without `--hdmi` the backend refuses it. debugfs is root-only
(glob it under sudo), and `edid_override` takes exactly `reset` with no
newline. Build the EDID from the DDC read, not from sysfs: a live override
replaces the kernel's copy. The kernel command-line value holds a path, so
`sed` uses `|` as its delimiter.
- Steam Machine CEC driver (`cec_driver_enable`, `lib/cec.sh`): mainline - Steam Machine CEC driver (`cec_driver_enable`, `lib/cec.sh`): mainline
`cros_ec_cec` lacks Fremont, so HDMI-CEC builds Valve's copy (evlaV `cros_ec_cec` lacks Fremont, so HDMI-CEC builds Valve's copy (evlaV
`linux-integration`, pinned commit + SHA-256) with DKMS for every kernel. `linux-integration`, pinned commit + SHA-256) with DKMS for every kernel.
@@ -196,6 +207,30 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
kernel only pairs that with a named lookup ("Port C") when the CEC driver kernel only pairs that with a named lookup ("Port C") when the CEC driver
registered first, which never happens since amdgpu loads from the registered first, which never happens since amdgpu loads from the
initramfs. Without it `/dev/cec0` exists but stays at `f.f.f.f`. initramfs. Without it `/dev/cec0` exists but stays at `f.f.f.f`.
- Power-off fix (`poweroff`, `lib/fremont-poweroff.sh`, a default sub-option
of `machine`): recent kernels (7.2 and the 6.x/7.0/7.1 updates with the
backport) keep the firmware's S4/S5 wake bit on GPIO
pin 18, so the Steam Machine boots again right after powering off
(Valve's kernel clears it at probe, not for upstream). The DKMS module
`steamify-fremont-poweroff` (`patches/steamify-fremont-poweroff.c`) clears
it in a power-off-prepare handler, built for each kernel. It made the kernel pin
unnecessary: `kpin` is only available while on (`kpin_available`), and
`detect_components` unticks it, so a normal run removes an existing pin.
`hdmi` (it needed the pin) is retired the same way: `hdmi_status` is on
while anything of it is left (saved displays, hotplug unit, EDID files,
old kernel parameter), `hdmi_available` only then, it's always unticked,
and `hdmi_disable` removes all of it. CachyOS's
`linux-cachyos` is clang-built, `-bore` GCC-built: let DKMS pick the
compiler, never pass `LLVM=1`. Test shutdown on the real machine for every
new major kernel.
- VRAM booster (`vram`, `lib/vram-booster.sh`, top-level, ticked by
default, 2.3.0; only available when `/sys/fs/cgroup/dmem.capacity` lists a
VRAM region of at least 2 GB; greyed out with an NVIDIA card,
`vram_selectable`, faked with `WIZARD_VRAM_FAKE_NVIDIA=1`): CachyOS's `dmemcg-booster` (system + user service) and
`plasma-foreground-booster`, like SteamOS 3.9's VRAM management. The
latter only starts with `kcgroupsrc [Foreground Booster] autostart=true`
(set with `kset`). Disable removes only the packages it installed
(`state_get vram installed_pkgs`).
- `Relogin=true` means a gamescope that fails to start is relaunched in a - `Relogin=true` means a gamescope that fails to start is relaunched in a
tight loop; keep that in mind when changing session handling. tight loop; keep that in mind when changing session handling.
+81
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@@ -5,6 +5,87 @@ All notable changes, per version and per commit. Versions follow
`steamify.sh`. Versions before 0.7.0 were numbered afterwards, `steamify.sh`. Versions before 0.7.0 were numbered afterwards,
one per merged pull request. one per merged pull request.
## 2.4.1 - 2026-09-27
- **chore: Version 2.4.1**
- `6f598d1` **docs: README screenshot shows every option**
- `9bbe5fa` **docs: Screenshot of the app's menu in the README**
## 2.4.0 - 2026-09-27
- `03a8b8c` **chore: Version 2.4.0**
- `e699a3f` **refactor(ui): One QML file per screen; the HDMI boost's setup screens and backend commands removed**
## 2.3.0 - 2026-09-27
- `86b9744` **feat: VRAM booster greyed out with an NVIDIA card, with why**
- `b0947d7` **feat: VRAM booster only for GPUs with at least 2 GB of their own VRAM**
- `3f97c85` **feat: VRAM booster for every supported GPU, not only the Steam Machine**
- `fd162c1` **feat: New badge for default sub-options added in this version**
- `54ebddf` **feat: VRAM booster for the Steam Machine**
## 2.2.0 - 2026-09-27
- `ef585c0` **docs: Changelog entries per commit for 2.2.0**
- `32795bd` **feat(ui): Update badge on the progress screen**
- `3c8ca65` **fix(ui): Never write the sudo password to a file; Update label on the progress screen**
- The app gave `sudo` the password through a short-lived file; the helper
now reads it from a named pipe the app feeds from memory each time sudo
asks. The progress screen showed "undefined" for an update.
- `11a91ef` **feat: Update badge on components that get a newer version**
- The menu (terminal and app) shows "(update)" / an Update badge after
the name of a component a normal run will update.
- `163f790` **feat: Feature versions are Steamify versions; Steam Machine support is 2.2.0**
- Each component records the Steamify version of what it set up; when a
release changes a component, installs with an older version are ticked
and updated by a normal run ("update" in the plan and the app's
review). A setup from before counts as 2.1.0, so Steam Machine support
(2.2.0) is updated on machines set up with 2.1.0. New default
sub-options (like the power-off fix) are ticked where their parent is on.
- `e121b06` **fix: Remove whatever is left of HDMI refresh boost, pin or no pin**
- HDMI refresh boost needed the pinned kernel and is retired (newer
kernels do HDMI 2.1 themselves): whatever is left of it (saved
displays, also ones not connected, its hotplug script, the old kernel
parameter) is unticked and removed by the next run.
- `19ca966` **docs: Drop the kernel pin and HDMI refresh boost descriptions**
- `56fb908` **docs: Power-off fix texts cover every affected kernel, not just 7.2**
- `6df19eb` **feat: Power-off fix as its own sub-option, drop the kernel pin, feature versions**
- The power-off fix is a sub-option of Steam Machine support, ticked
along with it (opt-out). The kernel pin is no longer offered: an
existing pin is shown unticked, so the next run removes it and brings
back CachyOS's current kernel.
- `7694c97` **feat: Power-off fix for the Steam Machine; the kernel pin is optional**
- With recent kernels (newer 6.x, 7.0 and 7.1 updates, 7.2 and probably
later ones) the Steam Machine started again right after shutting down:
they keep the wake bit the firmware sets on GPIO pin 18, which Valve's
own kernel clears in a patch that won't reach CachyOS. A small module,
built with DKMS for each installed kernel, clears it right before
power-off. Tested with CachyOS 7.2.8: stays off, and without the module
it rebooted.
- Module sources and patches live in `patches/` instead of inside the
shell code; the single-file build and the app package include them. The
Steam Machine CEC driver change is now
`patches/cros-ec-cec-single-port.patch`.
## 2.1.0 - 2026-09-26
- **feat(ui): Manage button for HDMI refresh boost**
- The item's switch is a button: Set up… while no display is saved,
Manage after that. Manage lists the saved displays (connected or not),
removes one with its Remove button, and sets up the connected display
when it has no saved rates yet.
- **4cc87aa feat: HDMI refresh boost per display, with a Saved displays screen**
- **36d0a9d feat: HDMI refresh boost only for the display it was set up for**
- The EDID override was on the kernel command line, so any display on that
HDMI port got the first display's timings. Rates are now saved per
display and loaded at boot and at every hotplug for the display that's
connected (its ID read over DDC); a display without saved rates, or
unplugging, puts the port back on the display's own EDID. No initramfs
or boot loader change any more. An existing setup is moved over when
re-applied (`a`).
- The item shows on only while the connected display is boosted, so a new
display can be set up by ticking it; unticking removes only that one.
## 2.0.3 - 2026-09-26 ## 2.0.3 - 2026-09-26
- **fix: HDMI-CEC on the Steam Machine** - **fix: HDMI-CEC on the Steam Machine**
+13 -15
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@@ -1,5 +1,7 @@
# Steamify CachyOS # Steamify CachyOS
![The Steamify app's menu on a Steam Machine](assets/screenshot-menu.png)
Turn a CachyOS desktop PC into a SteamOS-style console: it boots straight Turn a CachyOS desktop PC into a SteamOS-style console: it boots straight
into Steam's Big Picture (gamescope), and you can switch to the KDE Plasma into Steam's Big Picture (gamescope), and you can switch to the KDE Plasma
desktop and back whenever you like - just like on a Steam Deck or Valve's desktop and back whenever you like - just like on a Steam Deck or Valve's
@@ -28,7 +30,12 @@ Steam Machine.
5. **Steamify shortcut** - "Steamify CachyOS" on the desktop and in the 5. **Steamify shortcut** - "Steamify CachyOS" on the desktop and in the
launcher opens the newest Steamify app, so you don't need the install launcher opens the newest Steamify app, so you don't need the install
command again. "Steamify Terminal" in the launcher opens the terminal menu. command again. "Steamify Terminal" in the launcher opens the terminal menu.
6. **HDMI-CEC** (experimental; off by default, on by default on a Steam 6. **VRAM booster** - on by default: the game you're playing keeps its video
memory and background apps make room, like SteamOS 3.9. Shown for GPUs
whose driver supports it (AMD, Intel) on kernel 7.2 or newer; greyed out
with an NVIDIA card until NVIDIA's driver supports it
([details](TECHNICAL.md#vram-booster)).
7. **HDMI-CEC** (experimental; off by default, on by default on a Steam
Machine) - use Steam with your TV's Machine) - use Steam with your TV's
remote, and the TV turns on and off with the PC. Needs a PC with CEC (like remote, and the TV turns on and off with the PC. Needs a PC with CEC (like
the Steam Machine) or a USB CEC adapter; most graphics cards, NVIDIA the Steam Machine) or a USB CEC adapter; most graphics cards, NVIDIA
@@ -43,20 +50,11 @@ What Steamify can do on a Valve Steam Machine:
TV's remote, and the TV turns on and off with the Steam Machine TV's remote, and the TV turns on and off with the Steam Machine
([details](TECHNICAL.md#hdmi-cec)). ([details](TECHNICAL.md#hdmi-cec)).
- **Steam Machine support** - the front **LED bar** works, Steam's - **Steam Machine support** - the front **LED bar** works, Steam's
**hardware settings** (fan, performance) work, and the power **hardware settings** (fan, performance) work, and the power button puts
button puts it to sleep like a console. it to sleep like a console.
- **Pin the kernel to 7.1.6-1** - on by default: with newer CachyOS kernels - **Power-off fix** - on by default: shutting down really turns the Steam
the Steam Machine reboots instead of shutting down. Untick it once CachyOS Machine off, also with the newest CachyOS kernel
fixes that. The kernel comes from its own ([details](TECHNICAL.md#power-off-fix-steam-machine)).
[release](https://github.com/theupriser/steamify-cachyos/releases/tag/kernel-7.1.6-1),
checked against CachyOS's signature
([details](TECHNICAL.md#kernel-pin-steam-machine)).
- **HDMI refresh boost** - only with the pinned kernel, never ticked by
default: gets the highest refresh rate your HDMI display runs at the
desktop resolution (e.g. 110 Hz instead of 60 on a 3440x1440 monitor).
Each step is shown and you confirm it; no answer within 15 s switches
back. For more (e.g. 175 Hz), use DisplayPort
([details](TECHNICAL.md#hdmi-refresh-boost-steam-machine)).
- **Update BIOS** - installs Valve's newest Steam Machine BIOS. Never ticked - **Update BIOS** - installs Valve's newest Steam Machine BIOS. Never ticked
by default, at your own risk, and only after two warnings by default, at your own risk, and only after two warnings
([details](TECHNICAL.md#bios-updates-steam-machine)). ([details](TECHNICAL.md#bios-updates-steam-machine)).
+74 -56
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@@ -208,68 +208,84 @@ upset CEC for the TV's other devices
Turning it off removes the packages again (`linuxconsole` only if the Turning it off removes the packages again (`linuxconsole` only if the
wizard installed it). wizard installed it).
## Kernel pin (Steam Machine) ## Power-off fix (Steam Machine)
With CachyOS kernels newer than 7.1.6 a Steam Machine reboots instead of With recent kernels a Steam Machine starts again right after powering off:
shutting down. The **Pin the kernel** sub-option (ticked along with Steam the newer 6.x, 7.0 and 7.1 updates and 7.2 (and probably every kernel after
Machine support) installs `linux-cachyos` and `linux-cachyos-headers` it). Linux stopped clearing the S4/S5 wake bits at probe
7.1.6-1 and adds them to `IgnorePkg` in `/etc/pacman.conf`, so updates skip (`pinctrl-amd: Don't clear S4 wake bits at probe`, in 7.2 and backported to
them. DKMS builds the LED driver for it; restart to boot it. stable kernels), and the firmware leaves
that bit set on GPIO pin 18 (`_SB.PCI0.GPP6`). Valve's own kernel
(`linux-neptune-72`) clears it at probe on Fremont, in a patch marked not
for upstream ("until the firmware is fixed"), so CachyOS and mainline won't
get it.
The packages (and their signatures, which pacman checks) are kept in The **Power-off fix** sub-option of Steam Machine support (ticked along with
`/var/cache/steamify/kernel`, so re-applying needs no download. Missing it, can be unticked) builds a small module with DKMS for every installed
files are taken from pacman's cache, else downloaded from this repo's kernel, `steamify-fremont-poweroff` (source in
`kernel-7.1.6-1` release, then `archive.cachyos.org`, then [`patches/steamify-fremont-poweroff.c`](patches/steamify-fremont-poweroff.c)).
`mirror.cachyos.org` (which only has the current kernel). Every file must It only loads on Fremont (DMI board name) and touches one register: right
match the SHA-256 in the script and have a valid CachyOS signature; a bad before power-off (a `SYS_OFF_MODE_POWER_OFF_PREPARE` handler, after the
one is deleted, so the next run downloads it again. Set `PINNED_KERNEL_URL` drivers have shut down) it clears that pin's S4/S5 wake bit. On a kernel
to a directory URL with the files to try another source first, or drop them that already clears it, it does nothing. It logs the pin's state at load:
into the kernel directory yourself. `dmesg | grep 'GPIO 18'`; `/sys/kernel/debug/gpio` shows the S4/S5 column.
Tested on a Steam Machine with `linux-cachyos-bore` 7.2.8: it stayed off
three times in a row, and rebooted right away with the module unloaded.
Unticking it removes the pin and runs `sudo pacman -Syu`, which brings the Where Steam Machine support was set up before 2.2.0, the menu ticks the
kernel back to CachyOS's current version; the files stay for next time. power-off fix as a new default sub-option (see feature versions below), so a
normal run adds it.
## HDMI refresh boost (Steam Machine) ## VRAM booster
With the pinned kernel (7.1.6), HDMI displays often stay at 60 Hz. Two SteamOS 3.9 manages the dGPU's VRAM per cgroup: the game in front is
reasons: protected, background apps are evicted first. Without it a game that needs
most of the VRAM (8 GB on the Steam Machine) can be pushed into system RAM
by the desktop and other apps, and stutter. The kernel side is the `dmem`
cgroup controller (7.2); amdgpu and Intel's xe register their VRAM with it,
NVIDIA's driver doesn't: with an NVIDIA card the option is shown greyed
out, with why (`WIZARD_VRAM_FAKE_NVIDIA=1` fakes that for tests). Otherwise
the **VRAM booster** option is only shown when
`/sys/fs/cgroup/dmem.capacity` lists a VRAM region of at least 2 GB (a
dedicated GPU; an integrated one registers a small carve-out) or it's already on, and is
ticked by default; new in 2.3.0, so setups with the SteamOS conversion on
get it ticked. CachyOS packages the userspace side, which it installs:
- Monitors list their fast modes in an extra EDID block, announced by the - `dmemcg-booster`: `dmemcg-booster-system.service` enables the `dmem`
HDMI Forum EEODB data block. 7.1.6 only reads the first extension block, controller and sets `dmem.low` for the cgroup in front;
so it never sees them. Newer kernels do. `dmemcg-booster-user.service` runs in the user session.
- Their fastest modes need HDMI 2.1 (FRL). 7.1.6's amdgpu only does HDMI - `plasma-foreground-booster`: tells it which window is in front on the
2.0 (TMDS, at most 600 MHz), but a mode with the display's own shortest desktop. It only starts with `autostart=true` under `[Foreground Booster]`
blanking at a slightly lower rate often fits. in `kcgroupsrc`, which the wizard sets (and reverts).
The menu item (only on a Steam Machine with the pinned kernel, never Check it with `cat /sys/fs/cgroup/cgroup.subtree_control` (lists `dmem`) and
ticked by default, run from the desktop in Konsole): the `dmem.low` of the slices under `user@<uid>.service`. Turning it off
disables the services and removes the packages the wizard installed.
Not added: a fixed `dmem.max` cap for `app.slice` (as some guides do); only
worth it if the booster itself turns out to cause stutter.
1. Takes the desktop resolution from KDE (`kscreen-doctor -j`) and reads the ## Feature versions (updates)
display's complete EDID over DDC (`i2ctransfer`, segment pointer 0x30).
A live EDID left by an earlier test is cleared first.
2. Calculates the highest rate that fits: the display's TMDS limit (HDMI
Forum VSDB, capped at amdgpu's 600 MHz), its shortest blanking at that
resolution and its maximum refresh (range limits, VRR maximum). Steps:
that rate rounded down to ten, and the hundred below it as a safe option.
Rates the display already lists, or that aren't faster than what works
now, are left out.
3. Builds the EDID: all of the display's blocks, the block count and EEODB
fixed, plus a DisplayID block with the steps.
4. Loads it live (debugfs `edid_override`, `trigger_hotplug`) and switches
to each step, lowest first. Each one needs a "y" within 15 s
(`WIZARD_HDMI_CONFIRM_SECONDS` for tests); anything else switches back
and stops.
5. Makes it permanent with only the confirmed steps:
`/usr/lib/firmware/edid/steamify-<connector>.bin`, in the initramfs via
`/etc/mkinitcpio.conf.d/90-steamify-edid.conf` (amdgpu loads from there),
and `drm.edid_firmware=<connector>:edid/steamify-<connector>.bin` on the
kernel command line: `/etc/default/limine` (`limine-mkinitcpio`),
`/etc/sdboot-manage.conf` or `/etc/default/grub`.
The display's manufacturer, model and serial are stored; re-applying with Each component has a feature version (`FEATURE_VERSION` in `lib/menu.sh`):
another display connected tests that one instead. Turning it off removes the Steamify version in which what it sets up last changed (2.1.0 for
the files and the parameter and rebuilds. Untick it before removing the everything that hasn't changed since). After a component is turned on
kernel pin: newer kernels read the EDID themselves and can do HDMI 2.1. successfully, that version is recorded in `~/.local/state/cachyos-gamescope-boot/features.state`
(turning it off records `off`). Whether a component is on is always checked
on the system itself; the version only decides about updates:
- **On, recorded version older** than the current one: ticked and
re-applied by a normal run; the plan (and the app's review) says
"update". A setup from before versions were recorded counts as 2.1.0,
so on a machine set up with 2.1.0, Steam Machine support (2.2.0) is
updated.
- **A new default option** (not in `NO_PRESELECT`) whose parent is on (for
a top-level one: the SteamOS conversion) and that was never turned on or
off: ticked, so a normal run adds it. Turning it off once records `off`,
so it isn't ticked again. The menu and the app show it with a **New**
badge, and the plan says "new in this version".
Set a component's entry to the new `VERSION` whenever what its
`<id>_enable` sets up changes.
## BIOS updates (Steam Machine) ## BIOS updates (Steam Machine)
@@ -339,9 +355,11 @@ immediately, which can turn into a loop - see
| `lib/wizard-shortcut.sh` | Steamify shortcut: desktop icon and launcher entry that run the newest release | | `lib/wizard-shortcut.sh` | Steamify shortcut: desktop icon and launcher entry that run the newest release |
| `lib/bios.sh` | Update BIOS (Steam Machine, opt-in): current/newest version, double confirmation, fwupd | | `lib/bios.sh` | Update BIOS (Steam Machine, opt-in): current/newest version, double confirmation, fwupd |
| `lib/cec.sh` | HDMI-CEC: Valve's `cecd` and friends from its `holo` repository | | `lib/cec.sh` | HDMI-CEC: Valve's `cecd` and friends from its `holo` repository |
| `lib/steam-machine.sh` | Steam Machine support: LED driver, LED access, steamos-manager; kernel pin | | `lib/steam-machine.sh` | Steam Machine support: LED driver, LED access, steamos-manager |
| `lib/hdmi-refresh.sh` | HDMI refresh boost (Steam Machine, pinned kernel): EDID over DDC, calculated steps, live test, `drm.edid_firmware` | | `lib/fremont-poweroff.sh` | Steam Machine support: the power-off fix (DKMS module from `patches/`) |
| `.github/tools/bundle.sh` | Builds the single-file version (`dist/steamify.sh`) | | `lib/vram-booster.sh` | VRAM booster (`dmemcg-booster`, `plasma-foreground-booster`) |
| `patches/` | Module sources and patches the scripts build or apply (`patch_file`); see its README |
| `.github/tools/bundle.sh` | Builds the single-file version (`dist/steamify.sh`), with `patches/` embedded |
| `.github/workflows/bundle.yml` | Builds and checks it on every push; publishes it on `main` | | `.github/workflows/bundle.yml` | Builds and checks it on every push; publishes it on `main` |
The single-file version is generated: on every push to `main`, GitHub The single-file version is generated: on every push to `main`, GitHub
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+12 -35
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@@ -8,14 +8,6 @@
# turns on the listed components and off the others (like ticking them # turns on the listed components and off the others (like ticking them
# in the menu), then streams one JSON object per line: plan, start, # in the menu), then streams one JSON object per line: plan, start,
# log, done, finished. sudo asks through $SUDO_ASKPASS (no terminal). # log, done, finished. sudo asks through $SUDO_ASKPASS (no terminal).
# steamify.sh --backend apply ... --hdmi <output>=<w>x<h>:<rate>,... hdmi
# HDMI refresh boost with the rates the app confirmed.
# steamify.sh --backend hdmi-options
# hdmi-options event: every HDMI output, its mode and rates to offer.
# steamify.sh --backend hdmi-try <connector> <w> <h> <hz> [<rate>...]
# steamify.sh --backend hdmi-reset <connector> <w> <h> <hz>
# switch to a rate live (hdmi-tried event), or back to the display's
# own EDID (hdmi-reset event); the app asks in between.
# steamify.sh --backend bios-prepare | bios-flash # steamify.sh --backend bios-prepare | bios-flash
# the BIOS update in two steps, so the app shows both warnings between # the BIOS update in two steps, so the app shows both warnings between
# them (bios-ready event: current, newest, checksum, compatible). # them (bios-ready event: current, newest, checksum, compatible).
@@ -60,6 +52,8 @@ backend_status() {
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "$parent")" items+=",\"kind\":\"$kind\",\"parent\":$(json_str "$parent")"
items+=",\"on\":$( [[ "$now" == 1 ]] && echo true || echo false)" items+=",\"on\":$( [[ "$now" == 1 ]] && echo true || echo false)"
items+=",\"wanted\":$( [[ "${WANTED[$c]:-0}" == 1 ]] && echo true || echo false)" items+=",\"wanted\":$( [[ "${WANTED[$c]:-0}" == 1 ]] && echo true || echo false)"
items+=",\"update\":$(feature_outdated "$c" && echo true || echo false)"
items+=",\"new\":$(feature_new "$c" && echo true || echo false)"
items+=",\"selectable\":$(component_selectable "$c" && echo true || echo false)}" items+=",\"selectable\":$(component_selectable "$c" && echo true || echo false)}"
done done
local cec="" f local cec="" f
@@ -135,7 +129,6 @@ backend_apply() {
case "$1" in case "$1" in
--reapply) reapply=true ;; --reapply) reapply=true ;;
--boot) boot="$2"; shift ;; --boot) boot="$2"; shift ;;
--hdmi) HDMI_CHOICE+=("$2"); shift ;;
*) want+=("$1") ;; *) want+=("$1") ;;
esac esac
shift shift
@@ -151,10 +144,12 @@ backend_apply() {
# The same rules as the menu's toggles. # The same rules as the menu's toggles.
[[ "${WANTED[single]:-0}" == 1 ]] && WANTED[gaming]=1 [[ "${WANTED[single]:-0}" == 1 ]] && WANTED[gaming]=1
[[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[single]=0; WANTED[boot]=0; } [[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[single]=0; WANTED[boot]=0; }
[[ "${WANTED[poweroff]:-0}" == 1 ]] && WANTED[machine]=1
[[ "${WANTED[machine]:-0}" == 0 ]] && WANTED[poweroff]=0
[[ "${WANTED[kpin]:-0}" == 1 ]] && WANTED[machine]=1 [[ "${WANTED[kpin]:-0}" == 1 ]] && WANTED[machine]=1
[[ "${WANTED[machine]:-0}" == 0 ]] && WANTED[kpin]=0 [[ "${WANTED[machine]:-0}" == 0 ]] && WANTED[kpin]=0
[[ "${WANTED[hdmi]:-0}" == 1 ]] && { WANTED[machine]=1; WANTED[kpin]=1; } # Retired: only ever removed.
[[ "${WANTED[kpin]:-0}" == 0 ]] && WANTED[hdmi]=0 WANTED[hdmi]=0
case "$boot" in desktop) WANTED[boot]=1; WANTED[gaming]=1 ;; gamescope) WANTED[boot]=0 ;; esac case "$boot" in desktop) WANTED[boot]=1; WANTED[gaming]=1 ;; gamescope) WANTED[boot]=0 ;; esac
REAPPLY=$reapply REAPPLY=$reapply
@@ -170,40 +165,22 @@ backend_apply() {
LOGIN_MANAGER=plasmalogin LOGIN_MANAGER=plasmalogin
[[ "${WANTED[single]}" == 1 ]] && LOGIN_MANAGER=sddm [[ "${WANTED[single]}" == 1 ]] && LOGIN_MANAGER=sddm
local -a failed=() local -a failed=()
for c in "${TO_DISABLE[@]}"; do backend_run_component "$c" disable || failed+=("$c"); done for c in "${TO_DISABLE[@]}"; do
for c in "${TO_ENABLE[@]}"; do backend_run_component "$c" enable || failed+=("$c"); done if backend_run_component "$c" disable; then feature_record "$c" disable; else failed+=("$c"); fi
done
for c in "${TO_ENABLE[@]}"; do
if backend_run_component "$c" enable; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
done
[[ " ${TO_DISABLE[*]} ${TO_ENABLE[*]} " =~ \ (gaming|single|boot|kpin)\ ]] && RESTART_FOR_LOGIN=true [[ " ${TO_DISABLE[*]} ${TO_ENABLE[*]} " =~ \ (gaming|single|boot|kpin)\ ]] && RESTART_FOR_LOGIN=true
backend_event finished "\"failed\":$(json_list "${failed[@]}"),\"restart\":$(restart_needed && echo true || echo false)" backend_event finished "\"failed\":$(json_list "${failed[@]}"),\"restart\":$(restart_needed && echo true || echo false)"
} }
backend_hdmi() {
# backend_hdmi options|try|reset [args]: the app's HDMI screen. Events
# only (no "finished"): the app goes on from its own screen.
local what="$1" rc
shift
backend_sudo || return 1
case "$what" in
options)
sudo pacman -S --needed --noconfirm i2c-tools python >/dev/null 2>&1
backend_event hdmi-options "\"outputs\":$(hdmi_options 2>/dev/null)" ;;
try)
hdmi_try "$@" >/dev/null 2>&1; rc=$?
backend_event hdmi-tried "\"hz\":$4,\"ok\":$([[ $rc -eq 0 ]] && echo true || echo false)" ;;
reset)
hdmi_reset "$@" >/dev/null 2>&1
backend_event hdmi-reset ;;
esac
}
backend_main() { backend_main() {
case "${1:-}" in case "${1:-}" in
status) backend_status ;; status) backend_status ;;
apply) shift; backend_apply "$@" ;; apply) shift; backend_apply "$@" ;;
bios-prepare) backend_bios_prepare ;; bios-prepare) backend_bios_prepare ;;
bios-flash) backend_bios_flash ;; bios-flash) backend_bios_flash ;;
hdmi-options) backend_hdmi options ;;
hdmi-try) shift; backend_hdmi try "$@" ;;
hdmi-reset) shift; backend_hdmi reset "$@" ;;
*) err "Usage: steamify.sh --backend status | apply [--reapply] [--boot gamescope|desktop] <id>..."; return 2 ;; *) err "Usage: steamify.sh --backend status | apply [--reapply] [--boot gamescope|desktop] <id>..."; return 2 ;;
esac esac
} }
+4 -9
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@@ -60,8 +60,8 @@ cec_reload_driver() {
cec_driver_enable() { cec_driver_enable() {
detect_valve_fremont || return 0 detect_valve_fremont || return 0
local tmp k local tmp k
if ! pacman -Q dkms >/dev/null 2>&1; then if ! pacman -Q dkms patch >/dev/null 2>&1; then
sudo pacman -S --needed --noconfirm dkms || { err "Installing dkms failed."; return 1; } sudo pacman -S --needed --noconfirm dkms patch || { err "Installing dkms failed."; return 1; }
fi fi
install_kernel_headers || return 1 install_kernel_headers || return 1
tmp="$(mktemp -d)" tmp="$(mktemp -d)"
@@ -72,13 +72,8 @@ cec_driver_enable() {
err "Downloading Valve's CEC driver failed (or its checksum didn't match)." err "Downloading Valve's CEC driver failed (or its checksum didn't match)."
return 1 return 1
fi fi
# amdgpu registers its HDMI notifier without a port name, which only # So it finds amdgpu's HDMI port (see the patch for why).
# matches the driver's named lookup ("Port C") if the driver loaded patch_file cros-ec-cec-single-port.patch | patch -s -d "$tmp" -p1 ||
# first; amdgpu loads from the initramfs, so it never does. With a
# single CEC port, look it up by device alone.
sed -i 's/cec_notifier_cec_adap_register(hdmi_dev, conns\[port_num\],/cec_notifier_cec_adap_register(hdmi_dev, conns[1] ? conns[port_num] : NULL,/' \
"$tmp/cros-ec-cec.c"
grep -q 'conns\[1\] ? conns\[port_num\] : NULL' "$tmp/cros-ec-cec.c" ||
{ rm -rf "$tmp"; err "Patching Valve's CEC driver failed."; return 1; } { rm -rf "$tmp"; err "Patching Valve's CEC driver failed."; return 1; }
echo 'obj-m += cros-ec-cec.o' >"$tmp/Makefile" echo 'obj-m += cros-ec-cec.o' >"$tmp/Makefile"
printf '%s\n' "# Written by Steamify: Valve's cros_ec_cec, which knows the Steam Machine." \ printf '%s\n' "# Written by Steamify: Valve's cros_ec_cec, which knows the Steam Machine." \
+3
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@@ -6,6 +6,9 @@ c_reset="\033[0m"; c_bold="\033[1m"; c_green="\033[32m"; c_yellow="\033[33m"; c_
info() { echo -e "${c_cyan}[INFO]${c_reset} $*"; } info() { echo -e "${c_cyan}[INFO]${c_reset} $*"; }
ok() { echo -e "${c_green}[OK]${c_reset} $*"; } ok() { echo -e "${c_green}[OK]${c_reset} $*"; }
# patch_file <name>: a file from patches/ (module sources, patches). The
# single-file build replaces this with one that has them embedded.
patch_file() { cat "$SCRIPT_DIR/patches/$1"; }
warn() { echo -e "${c_yellow}[WARN]${c_reset} $*"; } warn() { echo -e "${c_yellow}[WARN]${c_reset} $*"; }
err() { echo -e "${c_red}[ERROR] $*${c_reset}" >&2; } err() { echo -e "${c_red}[ERROR] $*${c_reset}" >&2; }
ask_yn() { ask_yn() {
+70
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@@ -0,0 +1,70 @@
#!/bin/bash
# "Power-off fix" menu item (poweroff), a sub-option of Steam Machine support
# ticked along with it (opt-out): the Steam Machine powers off instead of
# booting up again. Recent kernels (7.2, and the 6.x, 7.0 and 7.1 updates
# that got the change backported) keep the S4/S5 wake bit the firmware
# leaves set on GPIO pin 18 ("pinctrl-amd: Don't clear S4 wake bits at
# probe"), so the machine starts again right after powering off. Valve's kernel clears it at probe on Fremont, in
# a patch not meant for upstream, so CachyOS won't get it. A small module
# (patches/steamify-fremont-poweroff.c) clears it right before power-off;
# DKMS builds it for each installed kernel. On a kernel that clears it
# itself it does nothing.
# Sourced by steamify.sh; not meant to be run on its own.
POWEROFF_DKMS_NAME=steamify-fremont-poweroff
POWEROFF_DKMS_VER=1
POWEROFF_DKMS_SRC="/usr/src/$POWEROFF_DKMS_NAME-$POWEROFF_DKMS_VER"
POWEROFF_MODULES_LOAD=/etc/modules-load.d/steamify-fremont-poweroff.conf
poweroff_fix_installed() { [[ -f "$POWEROFF_DKMS_SRC/dkms.conf" && -f "$POWEROFF_MODULES_LOAD" ]]; }
poweroff_fix_enable() {
detect_valve_fremont || return 0
local tmp k
if ! pacman -Q dkms >/dev/null 2>&1; then
sudo pacman -S --needed --noconfirm dkms || { err "Installing dkms failed."; return 1; }
fi
install_kernel_headers || return 1
tmp="$(mktemp -d)"
patch_file "$POWEROFF_DKMS_NAME.c" > "$tmp/$POWEROFF_DKMS_NAME.c"
echo "obj-m += $POWEROFF_DKMS_NAME.o" >"$tmp/Makefile"
printf '%s\n' "# Written by Steamify: the Steam Machine powers off instead of booting up again." \
"PACKAGE_NAME=\"$POWEROFF_DKMS_NAME\"" "PACKAGE_VERSION=\"$POWEROFF_DKMS_VER\"" \
"BUILT_MODULE_NAME[0]=\"$POWEROFF_DKMS_NAME\"" 'DEST_MODULE_LOCATION[0]="/updates/dkms"' \
'AUTOINSTALL="yes"' >"$tmp/dkms.conf"
sudo dkms remove "$POWEROFF_DKMS_NAME/$POWEROFF_DKMS_VER" --all >/dev/null 2>&1
sudo rm -rf "$POWEROFF_DKMS_SRC"
sudo install -d "$POWEROFF_DKMS_SRC" &&
sudo install -m644 "$tmp"/{"$POWEROFF_DKMS_NAME.c",Makefile,dkms.conf} "$POWEROFF_DKMS_SRC/"
rm -rf "$tmp"
sudo dkms add "$POWEROFF_DKMS_NAME/$POWEROFF_DKMS_VER" >/dev/null ||
{ err "Adding the power-off fix to DKMS failed."; return 1; }
for k in /usr/lib/modules/*/build; do
k="$(basename "$(dirname "$k")")"
info "Building the power-off fix for $k..."
sudo dkms install "$POWEROFF_DKMS_NAME/$POWEROFF_DKMS_VER" -k "$k" >/dev/null ||
warn "Building the power-off fix for $k failed; with that kernel it may start again after shutting down."
done
echo "$POWEROFF_DKMS_NAME" | sudo tee "$POWEROFF_MODULES_LOAD" >/dev/null
sudo modprobe "$POWEROFF_DKMS_NAME" 2>/dev/null
return 0
}
poweroff_fix_disable() {
sudo rm -f "$POWEROFF_MODULES_LOAD"
sudo modprobe -r "$POWEROFF_DKMS_NAME" 2>/dev/null
[[ -d "$POWEROFF_DKMS_SRC" ]] || return 0
sudo dkms remove "$POWEROFF_DKMS_NAME/$POWEROFF_DKMS_VER" --all >/dev/null 2>&1
sudo rm -rf "$POWEROFF_DKMS_SRC"
}
poweroff_status() { poweroff_fix_installed; }
poweroff_enable() {
info "Installing the power-off fix (the machine stays off after shutting down)..."
poweroff_fix_enable || { err "Installing the power-off fix failed."; return 1; }
ok "Power-off fix on: the Steam Machine stays off after shutting down."
}
poweroff_disable() {
poweroff_fix_disable
ok "Power-off fix removed; with recent kernels the Steam Machine may start again after shutting down."
}
+52 -508
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@@ -1,27 +1,22 @@
#!/bin/bash #!/bin/bash
# "HDMI refresh boost" menu item, Steam Machine (Fremont) only: finds the # "HDMI refresh boost" menu item (hdmi), retired in 2.2.0: it saved an EDID
# highest refresh rate the display runs at the desktop resolution over HDMI, # override per display (with a hotplug script loading it) so the pinned
# tests it live and makes it permanent with an EDID override # 7.1.6 kernel ran HDMI displays above 60 Hz. Newer kernels read the whole
# (drm.edid_firmware). Two things keep displays below what they can do: # EDID themselves, and the kernel pin is gone with the power-off fix, so
# - Monitors put their fast modes in an extra EDID block (HDMI Forum EEODB); # only its removal is left: shown while anything of it is on the system,
# the pinned kernel (7.1.6) only reads the first extension. Newer kernels # always unticked, so a normal run removes it.
# do, and do HDMI 2.1, so it's only offered with the pinned kernel. # Sourced by steamify.sh; not meant to be run on its own.
# - Their fastest modes need HDMI 2.1 (FRL), which amdgpu doesn't do on
# every kernel; a mode with the display's shortest blanking at a slightly
# lower rate often still fits HDMI 2.0's TMDS limit (600 MHz).
# What a display claims isn't what it accepts: every step is shown and must
# be confirmed, and no answer within 15 s switches back (the screen may be
# black). Sourced by steamify.sh; not meant to be run on its own.
HDMI_FW_DIR=/usr/lib/firmware/edid HDMI_FW_DIR=/usr/lib/firmware/edid
# Before 2.1.0 the override was on the kernel command line.
HDMI_INITRAMFS_CONF=/etc/mkinitcpio.conf.d/90-steamify-edid.conf HDMI_INITRAMFS_CONF=/etc/mkinitcpio.conf.d/90-steamify-edid.conf
# No answer within this time switches back; longer for scripted tests. # The saved displays; their EDIDs are $HDMI_FW_DIR/steamify-<id>.bin.
HDMI_CONFIRM_SECONDS="${WIZARD_HDMI_CONFIRM_SECONDS:-15}" HDMI_MAP=/etc/steamify/hdmi-edid.conf
# amdgpu's HDMI 2.0 limit; the display's own limit (from its EDID) may be lower. HDMI_RUN=/run/steamify-edid
HDMI_TMDS_MAX_KHZ=600000 HDMI_HOTPLUG=/usr/local/bin/steamify-edid-hotplug
# Rates picked and tested in the app ("<output>=<w>x<h>:<rate>,..."), set by HDMI_UNIT_NAME=steamify-edid.service
# the backend's apply --hdmi; empty in the terminal menu, which tests itself. HDMI_UNIT="/etc/systemd/system/$HDMI_UNIT_NAME"
HDMI_CHOICE=() HDMI_UDEV_RULE=/etc/udev/rules.d/90-steamify-edid.rules
hdmi_connectors() { hdmi_connectors() {
# Connected HDMI outputs, as "<card>-<connector>" (e.g. card1-HDMI-A-1). # Connected HDMI outputs, as "<card>-<connector>" (e.g. card1-HDMI-A-1).
@@ -45,300 +40,35 @@ hdmi_cmdline_param() {
[[ -n "$f" ]] && grep -oE 'drm\.edid_firmware=[^ "]*steamify-[^ "]*' "$f" 2>/dev/null | head -n 1 [[ -n "$f" ]] && grep -oE 'drm\.edid_firmware=[^ "]*steamify-[^ "]*' "$f" 2>/dev/null | head -n 1
} }
hdmi_available() { hdmi_available() { detect_valve_fremont && hdmi_status; }
# Stays available while on, so it can be turned off after the pin is gone.
detect_valve_fremont || return 1 hdmi_status() {
hdmi_status || { pinned_kernel_installed && [[ -n "$(hdmi_connectors)" && -n "$(hdmi_boot_file)" ]]; } # On while anything of it is left: saved displays, the hotplug script,
# an EDID file, or the kernel parameter of versions before 2.1.0.
[[ -s "$HDMI_MAP" || -f "$HDMI_UNIT" || -n "$(hdmi_cmdline_param)" ]] ||
compgen -G "$HDMI_FW_DIR/steamify-*.bin" >/dev/null
} }
hdmi_status() { [[ -n "$(hdmi_cmdline_param)" ]] && compgen -G "$HDMI_FW_DIR/steamify-*.bin" >/dev/null; } hdmi_reset_live() {
# Puts a connected display back on its own EDID right away. debugfs is
hdmi_edid_tool() { # root-only, so the glob runs under sudo; the kernel takes exactly
# hdmi_edid_tool <command> ...: EDID parsing and building (python, as # "reset", without a newline.
# it's byte work). Commands:
# blocks <edid> number of blocks the display says it has
# id <edid> vendor/product/serial, to recognise it
# plan <edid> <w> <h> <cur_hz> "<limit_hz> <best> <step>..." for w x h
# build <in> <out> <w> <h> <hz>... full EDID plus a DisplayID block
# with those rates at the shortest blanking
python3 - "$HDMI_TMDS_MAX_KHZ" "$@" <<'PY'
import sys
src_khz = int(sys.argv[1]); cmd = sys.argv[2]; args = sys.argv[3:]
def load(p): return bytearray(open(p, 'rb').read())
def le(b): return int.from_bytes(b, 'little')
def cta_blocks(e):
for i in range(128, len(e), 128):
if e[i] == 0x02: yield i
def data_blocks(e, i):
# CTA data block collection: (tag, extended tag, offset, length)
end, p = e[i + 2], i + 4
while p < i + end and p < i + 127:
tag, n = e[p] >> 5, e[p] & 0x1f
yield tag, (e[p + 1] if tag == 7 and n else None), p, n
p += n + 1
def eeodb(e):
for i in cta_blocks(e):
for tag, ext, p, n in data_blocks(e, i):
if tag == 7 and ext == 0x78: return p + 2
return None
def nblocks(e):
p = eeodb(e)
return 1 + max(e[126], e[p] if p and p < len(e) else 0)
def timings(e):
# (hz, clk_khz, ha, hb, hf, hs, hpos, va, vb, vf, vs, vpos)
out = []
def dtd(b):
clk = le(b[0:2]) * 10
if not clk: return
ha = b[2] | (b[4] >> 4) << 8; hb = b[3] | (b[4] & 15) << 8
va = b[5] | (b[7] >> 4) << 8; vb = b[6] | (b[7] & 15) << 8
hf = b[8] | (b[11] >> 6 & 3) << 8; hs = b[9] | (b[11] >> 4 & 3) << 8
vf = (b[10] >> 4) | (b[11] >> 2 & 3) << 4; vs = (b[10] & 15) | (b[11] & 3) << 4
if b[17] & 0x80: return # interlaced
out.append((clk * 1000 / ((ha + hb) * (va + vb)), clk, ha, hb, hf, hs, b[17] >> 1 & 1,
va, vb, vf, vs, b[17] >> 2 & 1))
for o in range(54, 126, 18): dtd(e[o:o + 18])
for i in cta_blocks(e):
d = e[i + 2]
if d >= 4:
for o in range(i + d, i + 127 - 17, 18): dtd(e[o:o + 18])
for i in range(128, len(e), 128):
if e[i] != 0x70: continue
p, end = i + 5, i + 5 + e[i + 2]
while p + 3 <= end:
tag, n = e[p], e[p + 2]
if tag == 0 and n == 0: break
if tag == 0x03:
for o in range(p + 3, p + 3 + n - 19, 20):
b = e[o:o + 20]
clk = (le(b[0:3]) + 1) * 10
hf, vf = le(b[8:10]), le(b[16:18])
ha, hb, va, vb = le(b[4:6]) + 1, le(b[6:8]) + 1, le(b[12:14]) + 1, le(b[14:16]) + 1
out.append((clk * 1000 / ((ha + hb) * (va + vb)), clk, ha, hb, (hf & 0x7fff) + 1,
le(b[10:12]) + 1, hf >> 15, va, vb, (vf & 0x7fff) + 1, le(b[18:20]) + 1, vf >> 15))
p += 3 + n
return out
def tmds_khz(e):
# The display's own TMDS limit: HDMI Forum VSDB, else the HDMI 1.4 VSDB.
hf = h14 = 0
for i in cta_blocks(e):
for tag, ext, p, n in data_blocks(e, i):
if tag != 3 or n < 3: continue
oui = e[p + 3] << 16 | e[p + 2] << 8 | e[p + 1]
if oui == 0xC45DD8 and n >= 5: hf = e[p + 5] * 5000
if oui == 0x000C03 and n >= 7: h14 = e[p + 7] * 5000
lim = hf or h14 or 165000
return min(lim, src_khz)
def max_vrefresh(e):
# Range limits descriptor, the HDMI Forum / AMD VRR maximum.
best = 0
for o in range(54, 126, 18):
b = e[o:o + 18]
if b[0:3] == b'\0\0\0' and b[3] == 0xfd:
best = max(best, b[6] + (255 if b[4] & 2 else 0))
for i in cta_blocks(e):
for tag, ext, p, n in data_blocks(e, i):
if tag != 3 or n < 3: continue
oui = e[p + 3] << 16 | e[p + 2] << 8 | e[p + 1]
if oui == 0xC45DD8 and n >= 10: best = max(best, (e[p + 9] & 0xc0) << 2 | e[p + 10])
if oui == 0x00001A and n >= 7: best = max(best, e[p + 7])
return best
def shortest(e, w, h):
ts = [t for t in timings(e) if t[2] == w and t[7] == h]
return min(ts, key=lambda t: (t[2] + t[3]) * (t[7] + t[8])) if ts else None
if cmd == 'blocks':
print(nblocks(load(args[0])))
elif cmd == 'id':
print(load(args[0])[8:18].hex())
elif cmd == 'plan':
e = load(args[0]); w, h, cur = int(args[1]), int(args[2]), float(args[3])
lim, t = tmds_khz(e), shortest(e, w, h)
if not t: sys.exit(1)
listed = [x[0] for x in timings(e) if x[2] == w and x[7] == h and x[1] <= lim]
best = max(listed) if listed else cur
top = int(lim * 1000 // ((t[2] + t[3]) * (t[7] + t[8])))
vmax = max_vrefresh(e) or int(max(x[0] for x in timings(e) if x[2] == w and x[7] == h))
top = min(top, vmax)
# Not right at the limit: the top rounded down to ten, and the hundred
# below it as a safe option. Rates the display already lists are left
# out (its own timing is the safer one), and so is anything not faster
# than what already works.
steps = sorted({top // 10 * 10, top // 100 * 100})
steps = [s for s in steps if s > best + 1 and not any(abs(s - x) < 1 for x in listed)]
print(lim // 1000, round(best, 2), *steps)
elif cmd == 'options':
# JSON for the app: the display's name, the HDMI limit and the rates to
# offer at w x h: its own modes the kernel skips ("monitor"), calculated
# tens up to the limit ("calculated", ticked) and the exact limit when
# that's no ten ("limit", not ticked).
import json
e, k = load(args[0]), load(args[1]); w, h, cur = int(args[2]), int(args[3]), float(args[4])
lim, t = tmds_khz(e), shortest(e, w, h)
name = ''
for o in range(54, 126, 18):
if e[o:o + 3] == b'\0\0\0' and e[o + 3] == 0xfc:
name = e[o + 5:o + 18].split(b'\n')[0].decode('ascii', 'replace').strip()
rates = []
if t:
fits = [x for x in timings(e) if x[2] == w and x[7] == h and x[1] <= lim]
known = [x[0] for x in timings(k) if x[2] == w and x[7] == h]
listed = [x[0] for x in fits]
best = max(listed + [cur])
for x in sorted(fits):
if x[0] > cur + 1 and not any(abs(x[0] - y) < 0.5 for y in known):
rates.append({'hz': round(x[0], 2), 'mhz': round(x[1] / 1000, 1), 'kind': 'monitor', 'pick': True})
size = (t[2] + t[3]) * (t[7] + t[8])
vmax = max_vrefresh(e) or int(max(listed + [cur]))
top = min(int(lim * 1000 // size), vmax)
tens = [r for r in range(10, top + 1, 10) if r > best + 1 and not any(abs(r - y) < 1 for y in listed)][-3:]
for r in tens:
rates.append({'hz': r, 'mhz': round(size * r / 1e6, 1), 'kind': 'calculated', 'pick': True})
if top % 10 and top > best + 1:
rates.append({'hz': top, 'mhz': round(size * top / 1e6, 1), 'kind': 'limit', 'pick': False})
print(json.dumps({'name': name, 'limit': lim // 1000, 'rates': rates}))
elif cmd == 'build':
e = load(args[0]); w, h = int(args[2]), int(args[3]); rates = [int(r) for r in args[4:]]
t = shortest(e, w, h)
n = nblocks(e)
e = e[:n * 128]
out = b''
for hz in rates:
_, _, ha, hb, hf, hs, hp, va, vb, vf, vs, vp = t
clk = round((ha + hb) * (va + vb) * hz / 1e4)
x = (clk - 1).to_bytes(3, 'little') + bytes([0x08])
for v, pol in ((ha, 0), (hb, 0), (hf, hp), (hs, 0), (va, 0), (vb, 0), (vf, vp), (vs, 0)):
x += ((v - 1) | pol << 15).to_bytes(2, 'little')
out += x
if out:
blk = bytearray(128)
blk[0:5] = bytes([0x70, 0x12, 121, 0x00, 0x00])
blk[5:8] = bytes([0x03, 0x00, len(out)])
blk[8:8 + len(out)] = out
blk[126] = (-sum(blk[1:126])) % 256
blk[127] = (-sum(blk[:127])) % 256
e += blk
count = len(e) // 128 - 1
e[126] = count
e[127] = (-sum(e[:127])) % 256
p = eeodb(e)
if p:
e[p] = count
i = p - p % 128
e[i + 127] = (-sum(e[i:i + 127])) % 256
open(args[1], 'wb').write(e)
PY
}
hdmi_read_edid() {
# hdmi_read_edid <card-connector> <out>: the display's complete EDID,
# read over DDC block by block (the kernel's copy may miss blocks).
local conn="$1" out="$2" bus n i tmp
bus="$(basename "$(readlink -f "/sys/class/drm/$conn/ddc")")"; bus="${bus#i2c-}"
tmp="$(mktemp)"
cat "/sys/class/drm/$conn/edid" > "$out"
if [[ -n "$bus" ]] && sudo modprobe i2c-dev 2>/dev/null; then
n="$(hdmi_edid_tool blocks "$out")"
: > "$tmp"
for (( i = 0; i < n; i++ )); do
# Segment pointer (0x30) selects each pair of blocks.
sudo i2ctransfer -y "$bus" w1@0x30 $(( i / 2 )) w1@0x50 $(( (i % 2) * 128 )) r128@0x50 2>/dev/null |
xxd -r -p >> "$tmp" 2>/dev/null ||
{ [[ $i -lt 2 ]] && { sudo i2ctransfer -y "$bus" w1@0x50 $(( i * 128 )) r128@0x50 | xxd -r -p >> "$tmp"; }; } || break
done
# Keep the DDC copy only when it's whole and the same display as the
# kernel's (not the whole block: a live override changes it).
if [[ "$(stat -c %s "$tmp")" == $(( n * 128 )) &&
"$(hdmi_edid_tool id "$tmp")" == "$(hdmi_edid_tool id "$out")" ]]; then
cat "$tmp" > "$out"
fi
fi
rm -f "$tmp"
}
hdmi_debugfs() {
# debugfs directory of a connector (one of several paths to the same
# GPU). Only root can list debugfs, so the glob runs under sudo.
local d local d
d="$(sudo sh -c 'for d in /sys/kernel/debug/dri/*/"$1"; do [ -e "$d/edid_override" ] && { echo "$d"; break; }; done' _ "${1#card*-}")" d="$(sudo sh -c 'for d in /sys/kernel/debug/dri/*/"$1"; do [ -e "$d/edid_override" ] && { echo "$d"; break; }; done' _ "${1#card*-}")"
[[ -n "$d" ]] && echo "$d" [[ -n "$d" ]] || return 1
printf reset | sudo tee "$d/edid_override" >/dev/null &&
echo 1 | sudo tee "$d/trigger_hotplug" >/dev/null
} }
hdmi_override_live() { hdmi_remove_boot_param() {
# hdmi_override_live <card-connector> <edid|reset>: swap the EDID the # Removes the drm.edid_firmware= older versions put on the kernel command
# kernel uses right now, without a restart. # line, then rebuilds the initramfs and boot entries.
local d; d="$(hdmi_debugfs "$1")" || return 1 local f
# The kernel takes exactly "reset", without a newline. [[ -n "$(hdmi_cmdline_param)" ]] || { sudo rm -f "$HDMI_INITRAMFS_CONF"; return 0; }
if [[ "$2" == reset ]]; then printf reset | sudo tee "$d/edid_override" >/dev/null f="$(hdmi_boot_file)"
else sudo tee "$d/edid_override" < "$2" >/dev/null; fi || return 1
echo 1 | sudo tee "$d/trigger_hotplug" >/dev/null
sleep 3
}
hdmi_kscreen() {
# hdmi_kscreen current|mode <output> [<w> <h> <hz>]: KDE's view of the
# output: "w h hz" of the current mode, or set the mode closest to hz.
kscreen-doctor -j 2>/dev/null | python3 -c '
import json, sys
what, name = sys.argv[1], sys.argv[2]
for o in json.load(sys.stdin)["outputs"]:
if o["name"] != name: continue
modes = {m["id"]: m for m in o["modes"]}
if what == "current":
m = modes[o["currentModeId"]]
print(m["size"]["width"], m["size"]["height"], round(m["refreshRate"], 2))
else:
w, h, hz = int(sys.argv[3]), int(sys.argv[4]), float(sys.argv[5])
ms = [m for m in o["modes"] if m["size"]["width"] == w and m["size"]["height"] == h]
if ms: print(min(ms, key=lambda m: abs(m["refreshRate"] - hz))["id"])
' "$@"
}
hdmi_set_mode() {
# hdmi_set_mode <output> <w> <h> <hz>: returns 1 if KDE has no such mode.
local id rate
id="$(hdmi_kscreen mode "$@")" || return 1
[[ -n "$id" ]] || return 1
kscreen-doctor "output.$1.mode.$id" >/dev/null 2>&1 || return 1
sleep 2
rate="$(hdmi_kscreen current "$1" | cut -d' ' -f3)"
# Whole hertz: the rate asked for can be e.g. 59.97.
[[ "${rate%.*}" -ge $(( ${4%.*} - 1 )) ]]
}
hdmi_confirm() {
# No answer (black screen, nobody there) is a no.
local reply
read -rt "$HDMI_CONFIRM_SECONDS" -p "$(echo -e "${c_bold}$1${c_reset} [y/N, ${HDMI_CONFIRM_SECONDS}s] ")" reply || { echo; return 1; }
[[ "$reply" =~ ^[Yy]$ ]]
}
hdmi_boot_param() {
# hdmi_boot_param <value|"">: set or remove our drm.edid_firmware= in
# the boot loader's command line, then rebuild the initramfs and entries.
local f value="$1"
f="$(hdmi_boot_file)" || return 1
[[ -n "$f" ]] || { err "No supported boot loader (Limine, systemd-boot with sdboot-manage, GRUB) found."; return 1; }
backup_file "$f" backup_file "$f"
sudo sed -i -E 's/drm\.edid_firmware=[^ "]*steamify-[^ "]* ?//' "$f" sudo sed -i -E 's/drm\.edid_firmware=[^ "]*steamify-[^ "]* ?//' "$f"
if [[ -n "$value" ]]; then sudo rm -f "$HDMI_INITRAMFS_CONF"
case "$f" in
# | as delimiter: the value holds a path.
/etc/default/limine) sudo sed -i -E "0,\|^KERNEL_CMDLINE\[default\]\+?=\"|s||&$value |" "$f" ;;
/etc/sdboot-manage.conf) sudo sed -i -E "0,\|^LINUX_OPTIONS=\"|s||&$value |" "$f" ;;
/etc/default/grub) sudo sed -i -E "0,\|^GRUB_CMDLINE_LINUX_DEFAULT=\"|s||&$value |" "$f" ;;
esac
grep -qF "$value" "$f" || { err "Couldn't add $value to $f."; return 1; }
fi
info "Rebuilding the initramfs and boot entries..." info "Rebuilding the initramfs and boot entries..."
case "$f" in case "$f" in
/etc/default/limine) sudo limine-mkinitcpio ;; /etc/default/limine) sudo limine-mkinitcpio ;;
@@ -347,213 +77,27 @@ hdmi_boot_param() {
esac esac
} }
hdmi_tune() { hdmi_forget_all() {
# hdmi_tune <card-connector> <tmpdir>: find and confirm the highest rate # Every saved display and the hotplug script that loaded their EDIDs.
# at the desktop resolution. Sets HDMI_RESULT to "<w> <h> <hz>..." (the local conn
# confirmed new rates) or leaves it empty. sudo rm -f "$HDMI_FW_DIR"/steamify-*.bin
local conn="$1" tmp="$2" out="${1#card*-}" cur w h hz plan lim best steps_str sudo systemctl disable "$HDMI_UNIT_NAME" >/dev/null 2>&1
local -a steps ok_rates=() sudo rm -f "$HDMI_UDEV_RULE" "$HDMI_UNIT" "$HDMI_HOTPLUG" "$HDMI_MAP"
HDMI_RESULT="" sudo rm -rf "$HDMI_RUN"
# From the display's own EDID: a live one left by an earlier test would sudo systemctl daemon-reload
# make its rates look like what the display already does. sudo udevadm control --reload
hdmi_override_live "$conn" reset 2>/dev/null for conn in $(hdmi_connectors); do hdmi_reset_live "$conn" 2>/dev/null; done
cur="$(hdmi_kscreen current "$out")" return 0
[[ -n "$cur" ]] || { warn "$out: KDE doesn't show this output; skipped."; return 0; }
read -r w h hz <<< "$cur"
info "$out: desktop resolution ${w}x${h} at ${hz} Hz. Reading the display's EDID..."
hdmi_read_edid "$conn" "$tmp/$out.orig" || return 1
if ! plan="$(hdmi_edid_tool plan "$tmp/$out.orig" "$w" "$h" "$hz")"; then
warn "$out: the display lists no timing for ${w}x${h}; nothing to calculate."
return 0
fi
read -r lim best steps_str <<< "$plan"
read -ra steps <<< "${steps_str:-}"
info "$out: HDMI limit ${lim} MHz, fastest mode that fits now: ${best} Hz."
if [[ ${#steps[@]} -eq 0 ]]; then
ok "$out: already at the highest rate that fits HDMI here; nothing to change."
return 0
fi
info "$out: steps to try: ${steps[*]} Hz. After each one you're asked whether the"
info "picture is OK; no answer within ${HDMI_CONFIRM_SECONDS} s (e.g. a black screen) switches back."
ask_yn "Start the test?" y || return 0
hdmi_edid_tool build "$tmp/$out.orig" "$tmp/$out.test" "$w" "$h" "${steps[@]}" &&
hdmi_override_live "$conn" "$tmp/$out.test" ||
{ err "$out: couldn't load the test EDID (debugfs)."; return 1; }
local s
for s in "${steps[@]}"; do
info "$out: switching to ${w}x${h} at $s Hz..."
if hdmi_set_mode "$out" "$w" "$h" "$s" && hdmi_confirm "Is the picture OK at $s Hz?"; then
ok "$out: $s Hz works."
ok_rates+=("$s")
else
warn "$out: $s Hz doesn't work; stopping here."
break
fi
done
if [[ ${#ok_rates[@]} -eq 0 ]]; then
hdmi_override_live "$conn" reset
hdmi_set_mode "$out" "$w" "$h" "$hz" >/dev/null
info "$out: back to ${hz} Hz; nothing changed."
return 0
fi
# Without the steps that failed, so KDE and gamescope never pick them.
hdmi_edid_tool build "$tmp/$out.orig" "$tmp/$out.final" "$w" "$h" "${ok_rates[@]}" &&
hdmi_override_live "$conn" "$tmp/$out.final"
hdmi_set_mode "$out" "$w" "$h" "${ok_rates[-1]}" >/dev/null
HDMI_RESULT="$w $h ${ok_rates[*]}"
}
# --- For the app: options, live tries, and installing what was confirmed ---
# The EDIDs read by hdmi_options, reused by the tries and the install.
HDMI_CACHE="${XDG_RUNTIME_DIR:-/tmp}/steamify-hdmi"
hdmi_options() {
# JSON array: per connected HDMI output its name, mode and rate options.
local conn out cur w h hz opts sep=""
mkdir -p "$HDMI_CACHE"
printf '['
for conn in $(hdmi_connectors); do
out="${conn#card*-}"
# A live EDID left by an earlier try would look like the display's own.
hdmi_status || hdmi_override_live "$conn" reset 2>/dev/null
cur="$(hdmi_kscreen current "$out")"
[[ -n "$cur" ]] || continue
read -r w h hz <<< "$cur"
hdmi_read_edid "$conn" "$HDMI_CACHE/$out.orig" || continue
opts="$(hdmi_edid_tool options "$HDMI_CACHE/$out.orig" "/sys/class/drm/$conn/edid" "$w" "$h" "$hz")" || continue
# Every rate on offer loaded now, while the list is on screen: a try
# is then only a mode switch (the current mode stays in the EDID).
hdmi_status || hdmi_preload "$conn" "$w" "$h" "$opts"
printf '%s{"connector":"%s","output":"%s","width":%s,"height":%s,"hz":%s,"info":%s}' "$sep" "$conn" "$out" "$w" "$h" "$hz" "$opts"
sep=","
done
printf ']'
}
hdmi_preload() {
# hdmi_preload <card-connector> <w> <h> <options json>: load the EDID
# with the calculated rates, as hdmi_try would on the first try.
local conn="$1" out="${1#card*-}"
local -a rates
read -ra rates <<< "$(python3 -c 'import json, sys
print(" ".join(str(r["hz"]) for r in json.loads(sys.argv[1])["rates"] if r["kind"] != "monitor"))' "$4")"
hdmi_edid_tool build "$HDMI_CACHE/$out.orig" "$HDMI_CACHE/$out.test" "$2" "$3" "${rates[@]}" &&
hdmi_override_live "$conn" "$HDMI_CACHE/$out.test" &&
cp "$HDMI_CACHE/$out.test" "$HDMI_CACHE/$out.loaded"
}
hdmi_try() {
# hdmi_try <card-connector> <w> <h> <hz> [<rate>...]: switch to hz, with
# an EDID holding the given calculated rates (loaded once per set).
local conn="$1" w="$2" h="$3" hz="$4" out="${1#card*-}"
shift 4
[[ -f "$HDMI_CACHE/$out.orig" ]] || hdmi_read_edid "$conn" "$HDMI_CACHE/$out.orig"
hdmi_edid_tool build "$HDMI_CACHE/$out.orig" "$HDMI_CACHE/$out.test" "$w" "$h" "$@" || return 1
if ! cmp -s "$HDMI_CACHE/$out.test" "$HDMI_CACHE/$out.loaded" 2>/dev/null; then
hdmi_override_live "$conn" "$HDMI_CACHE/$out.test" || return 1
cp "$HDMI_CACHE/$out.test" "$HDMI_CACHE/$out.loaded"
fi
hdmi_set_mode "$out" "$w" "$h" "$hz"
}
hdmi_reset() {
# hdmi_reset <card-connector> <w> <h> <hz>: the display's own EDID again.
hdmi_override_live "$1" reset
rm -f "$HDMI_CACHE/${1#card*-}.loaded"
hdmi_set_mode "${1#card*-}" "$2" "$3" "$4" >/dev/null
}
hdmi_choose() {
# For HDMI_CHOICE ("<output>=<w>x<h>:<rate>,..." from the app, rates it
# confirmed): builds the final EDIDs in <tmpdir> like hdmi_tune does.
local tmp="$1" item out mode rates w h
local -a r
for item in "${HDMI_CHOICE[@]}"; do
out="${item%%=*}"; mode="${item#*=}"; rates="${mode#*:}"; mode="${mode%%:*}"
w="${mode%x*}"; h="${mode#*x}"
IFS=',' read -ra r <<< "$rates"
HDMI_CHOSEN_CONN="$(basename /sys/class/drm/card*-"$out")"
if [[ -f "$HDMI_CACHE/$out.orig" ]]; then cp "$HDMI_CACHE/$out.orig" "$tmp/$out.orig"
else hdmi_read_edid "$HDMI_CHOSEN_CONN" "$tmp/$out.orig" || return 1; fi
hdmi_edid_tool build "$tmp/$out.orig" "$tmp/$out.final" "$w" "$h" "${r[@]}" &&
hdmi_override_live "$HDMI_CHOSEN_CONN" "$tmp/$out.final" || return 1
[[ ${#r[@]} -gt 0 ]] && hdmi_set_mode "$out" "$w" "$h" "${r[-1]}" >/dev/null
HDMI_RESULTS+=("$out|$w $h ${r[*]}")
done
} }
hdmi_enable() { hdmi_enable() {
local -a HDMI_RESULTS=() err "HDMI refresh boost is no longer offered: current kernels run HDMI displays at their full rate."
if [[ "${BACKEND:-false}" == true && ${#HDMI_CHOICE[@]} -eq 0 ]]; then return 1
err "HDMI refresh boost needs you at the screen: pick and test the rates in the app first."
return 1
fi
if [[ "${XDG_CURRENT_DESKTOP:-}" != *KDE* ]] || ! command -v kscreen-doctor >/dev/null; then
err "Run this from the Plasma desktop: the test switches the display mode through KDE."
return 1
fi
if hdmi_status; then
local conn stale=false
for conn in $(hdmi_connectors); do
[[ -f "$HDMI_FW_DIR/steamify-${conn#card*-}.bin" ]] || continue
[[ "$(state_get hdmi "${conn#card*-}")" == "$(hdmi_edid_tool id "/sys/class/drm/$conn/edid")" ]] || stale=true
done
if [[ "$stale" == false ]]; then
ok "Already set up for the connected display(s). Untick and tick it again to re-test."
return 0
fi
warn "Set up for another display; setting up the one connected now."
hdmi_disable || return 1
fi
sudo pacman -S --needed --noconfirm i2c-tools python >/dev/null 2>&1 || { err "Installing i2c-tools failed."; return 1; }
local tmp conn out param="" files=() rc=0 res
tmp="$(mktemp -d)"
if [[ ${#HDMI_CHOICE[@]} -gt 0 ]]; then
# Picked and tested in the app.
hdmi_choose "$tmp" || rc=1
else
for conn in $(hdmi_connectors); do
hdmi_tune "$conn" "$tmp" || { rc=1; continue; }
[[ -n "$HDMI_RESULT" ]] && HDMI_RESULTS+=("${conn#card*-}|$HDMI_RESULT")
done
fi
for res in "${HDMI_RESULTS[@]}"; do
out="${res%%|*}"
sudo install -Dm644 "$tmp/$out.final" "$HDMI_FW_DIR/steamify-$out.bin" || { rc=1; continue; }
state_set hdmi "$out" "$(hdmi_edid_tool id "$tmp/$out.orig")"
state_set hdmi "$out-mode" "${res#*|}"
param+="${param:+,}$out:edid/steamify-$out.bin"
files+=("$HDMI_FW_DIR/steamify-$out.bin")
done
rm -rf "$tmp" "$HDMI_CACHE"
[[ -n "$param" ]] || return $rc
# amdgpu loads from the initramfs (the kms hook), before the root
# filesystem: the EDID file has to be in there too.
sudo mkdir -p "$(dirname "$HDMI_INITRAMFS_CONF")"
printf '# Written by steamify: EDID override for HDMI refresh boost.\nFILES+=(%s)\n' "${files[*]}" |
sudo tee "$HDMI_INITRAMFS_CONF" >/dev/null
if ! hdmi_boot_param "drm.edid_firmware=$param"; then
# Nothing half-done left behind; the live EDID lasts until a restart.
sudo rm -f "$HDMI_INITRAMFS_CONF" "${files[@]}"
for conn in $(hdmi_connectors); do hdmi_override_live "$conn" reset 2>/dev/null; done
state_clear hdmi
err "Making it permanent failed; the display is back on its own EDID."
return 1
fi
ok "HDMI refresh boost is set up; it's active now and after every restart."
return $rc
} }
hdmi_disable() { hdmi_disable() {
local f conn hdmi_forget_all
# Drop-in and files first: the rebuild below leaves them out. hdmi_remove_boot_param || return 1
sudo rm -f "$HDMI_INITRAMFS_CONF"
for f in "$HDMI_FW_DIR"/steamify-*.bin; do [[ -e "$f" ]] && sudo rm -f "$f"; done
hdmi_boot_param "" || return 1
for conn in $(hdmi_connectors); do hdmi_override_live "$conn" reset 2>/dev/null; done
state_clear hdmi state_clear hdmi
ok "HDMI refresh boost removed; the display uses its own EDID again." ok "HDMI refresh boost removed; displays use their own EDID again."
} }
+86 -18
View File
@@ -5,18 +5,30 @@
# Menu order. Components are turned on in this order and off in reverse; # Menu order. Components are turned on in this order and off in reverse;
# gaming must come first (single user builds on it). # gaming must come first (single user builds on it).
COMPONENTS=(gaming boot theme glyphs single launcher cec machine kpin hdmi bios) COMPONENTS=(gaming boot theme glyphs single launcher vram cec machine poweroff kpin hdmi bios)
# One-off actions rather than on/off components: never preselected, never # One-off actions rather than on/off components: never preselected, never
# re-applied, not listed as on or off. # re-applied, not listed as on or off.
ACTIONS=(bios) ACTIONS=(bios)
# Sub-options, shown indented under their parent and only while it's ticked. # Sub-options, shown indented under their parent and only while it's ticked.
declare -A PARENT=([boot]=gaming [kpin]=machine [hdmi]=machine [bios]=machine) declare -A PARENT=([boot]=gaming [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine)
# Never preselected on a first run: booting into the desktop is a choice, # Never preselected on a first run: booting into the desktop is a choice,
# gamescope is the default; HDMI-CEC is opt-in (it can wake the machine or # gamescope is the default; HDMI-CEC is opt-in (it can wake the machine or
# upset other devices on the TV, even on SteamOS), except on a Steam Machine, # upset other devices on the TV, even on SteamOS), except on a Steam Machine,
# which has CEC like on SteamOS. HDMI refresh boost needs someone at the # which has CEC like on SteamOS. HDMI refresh boost needs someone at the
# screen to confirm each step. # screen to confirm each step.
NO_PRESELECT=(boot cec hdmi) NO_PRESELECT=(boot cec kpin hdmi)
# Feature versions: the Steamify version in which what a component's enable
# sets up last changed; set it to the new VERSION whenever you change one.
# Each successful run records it (state "features"); a component that's on
# with an older one is ticked and re-applied by a normal run, and the app
# shows it as an update. A setup from before these were recorded counts as
# FEATURE_BASELINE.
FEATURE_BASELINE=2.1.0
declare -A FEATURE_VERSION=(
[gaming]=2.1.0 [boot]=2.1.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
[launcher]=2.1.0 [cec]=2.1.0 [machine]=2.2.0 [poweroff]=2.2.0 [vram]=2.3.0
[kpin]=2.1.0 [hdmi]=2.1.0
)
declare -A LABEL=( declare -A LABEL=(
[gaming]="SteamOS conversion: boot into gaming mode, Steam on the desktop" [gaming]="SteamOS conversion: boot into gaming mode, Steam on the desktop"
@@ -25,9 +37,11 @@ declare -A LABEL=(
[glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode" [glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode"
[single]="Single user mode: no password, lock screen or log out (SDDM)" [single]="Single user mode: no password, lock screen or log out (SDDM)"
[launcher]="Steamify shortcut: the app on the desktop, Steamify Terminal in the launcher" [launcher]="Steamify shortcut: the app on the desktop, Steamify Terminal in the launcher"
[vram]="VRAM booster: the game in front keeps its VRAM, background apps make room"
[cec]="HDMI-CEC: use Steam with the TV remote, TV on/off with the PC (experimental)" [cec]="HDMI-CEC: use Steam with the TV remote, TV on/off with the PC (experimental)"
[machine]="Steam Machine support: LED bar driver, hardware settings in Steam" [machine]="Steam Machine support: LED bar driver, hardware settings in Steam"
[kpin]="Pin the kernel to $PINNED_KERNEL_VER (fixes rebooting after shutdown)" [poweroff]="Power-off fix: the Steam Machine stays off after shutting down"
[kpin]="Pin the kernel to $PINNED_KERNEL_VER (untick for CachyOS's current kernel)"
[hdmi]="HDMI refresh boost: highest refresh your HDMI display runs" [hdmi]="HDMI refresh boost: highest refresh your HDMI display runs"
[bios]="Update BIOS" [bios]="Update BIOS"
) )
@@ -35,7 +49,9 @@ declare -A CURRENT WANTED
component_available() { component_available() {
case "$1" in case "$1" in
machine|kpin) machine_available ;; machine|poweroff) machine_available ;;
vram) vram_available ;;
kpin) kpin_available ;;
hdmi) hdmi_available ;; hdmi) hdmi_available ;;
bios) bios_available ;; bios) bios_available ;;
esac esac
@@ -56,10 +72,52 @@ menu_visible() {
[[ -z "${PARENT[$1]:-}" || "${WANTED[${PARENT[$1]}]:-0}" == 1 ]] [[ -z "${PARENT[$1]:-}" || "${WANTED[${PARENT[$1]}]:-0}" == 1 ]]
} }
feature_record() {
# feature_record <component> <enable|disable>: after a successful run.
if [[ "$2" == enable ]]; then state_set features "$1" "${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
else state_set features "$1" off; fi
}
feature_outdated() {
# On, but set up by an older version of that feature (compared as
# versions: 2.10.0 is newer than 2.9.0).
local have want
[[ "${CURRENT[$1]:-0}" == 1 ]] || return 1
have="$(state_get features "$1" "$FEATURE_BASELINE")"
[[ "$have" == off ]] && have="$FEATURE_BASELINE"
want="${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
[[ "$have" != "$want" && "$(printf '%s\n' "$have" "$want" | sort -V | head -n 1)" == "$have" ]]
}
menu_label() {
# The label, with "(update)" after the name when a newer version of it
# will be applied, "(new)" for a default sub-option added since the
# last run.
local l="${LABEL[$1]}" b=""
if feature_outdated "$1"; then b="${c_yellow}(update)${c_reset}"
elif feature_new "$1"; then b="${c_green}(new)${c_reset}"; fi
if [[ -n "$b" ]]; then
if [[ "$l" == *:* ]]; then l="${l%%:*} $b:${l#*:}"
else l+=" $b"; fi
fi
printf '%s' "$l"
}
feature_new() {
# A default option added after its parent was set up (e.g. the power-off
# fix under Steam Machine support; a top-level one counts the SteamOS
# conversion as its parent): never turned on or off.
local p="${PARENT[$1]:-gaming}"
[[ "$1" != gaming && "${CURRENT[$p]:-0}" == 1 && "${CURRENT[$1]:-0}" == 0 ]] &&
! is_action "$1" && component_selectable "$1" && [[ " ${NO_PRESELECT[*]} " != *" $1 "* ]] &&
[[ -z "$(state_get features "$1")" ]]
}
component_selectable() { component_selectable() {
# Greyed out and not tickable when it has nothing to do. # Greyed out and not tickable when it has nothing to do.
case "$1" in case "$1" in
bios) bios_selectable ;; bios) bios_selectable ;;
vram) vram_selectable ;;
esac esac
} }
@@ -72,15 +130,28 @@ detect_components() {
done done
# HDMI-CEC set up by an older version: tick it, so a normal run fixes it. # HDMI-CEC set up by an older version: tick it, so a normal run fixes it.
component_available cec && cec_repair && WANTED[cec]=1 component_available cec && cec_repair && WANTED[cec]=1
# Updated features and new default sub-options: ticked, so a normal run
# applies them.
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
{ feature_outdated "$c" || feature_new "$c"; } && WANTED[$c]=1
done
# The kernel pin is no longer needed (the power-off fix), and HDMI
# refresh boost needed the pin: whatever is left of either is unticked,
# so a normal run removes it.
component_available kpin && WANTED[kpin]=0
component_available hdmi && WANTED[hdmi]=0
# The terminal-only Steamify shortcut from before 2.0.1: tick it, so a # The terminal-only Steamify shortcut from before 2.0.1: tick it, so a
# normal run replaces it with the app. # normal run replaces it with the app.
launcher_repair && WANTED[launcher]=1 launcher_repair && WANTED[launcher]=1
# Shows the current and newest BIOS version. # Shows the current and newest BIOS version.
bios_available && { bios_lookup_newest; LABEL[bios]="$(bios_label)"; } bios_available && { bios_lookup_newest; LABEL[bios]="$(bios_label)"; }
# Greyed out with an NVIDIA card: say why.
component_available vram && ! vram_selectable && LABEL[vram]="VRAM booster: not supported by NVIDIA's driver yet"
# First run: preselect the full SteamOS experience (never an action). # First run: preselect the full SteamOS experience (never an action).
if [[ "$any" == false ]]; then if [[ "$any" == false ]]; then
for c in "${COMPONENTS[@]}"; do for c in "${COMPONENTS[@]}"; do
component_available "$c" && ! is_action "$c" && component_available "$c" && component_selectable "$c" && ! is_action "$c" &&
[[ " ${NO_PRESELECT[*]} " != *" $c "* ]] && WANTED[$c]=1 [[ " ${NO_PRESELECT[*]} " != *" $c "* ]] && WANTED[$c]=1
done done
machine_available && WANTED[cec]=1 machine_available && WANTED[cec]=1
@@ -96,14 +167,11 @@ toggle_component() {
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; WANTED[boot]=0; fi if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; WANTED[boot]=0; fi
# Where to boot to is part of the conversion, too. # Where to boot to is part of the conversion, too.
if [[ "$c" == boot && "${WANTED[boot]}" == 1 ]]; then WANTED[gaming]=1; fi if [[ "$c" == boot && "${WANTED[boot]}" == 1 ]]; then WANTED[gaming]=1; fi
# The kernel pin is opt-out: ticked along with Steam Machine support. # The power-off fix is opt-out: ticked along with Steam Machine support.
if [[ "$c" == machine ]]; then WANTED[kpin]=${WANTED[machine]}; fi if [[ "$c" == machine ]]; then WANTED[poweroff]=${WANTED[machine]}; fi
if [[ "$c" == poweroff && "${WANTED[poweroff]}" == 1 ]]; then WANTED[machine]=1; fi
if [[ "$c" == machine && "${WANTED[machine]}" == 0 ]]; then WANTED[kpin]=0; WANTED[bios]=0; fi
if [[ "$c" == kpin && "${WANTED[kpin]}" == 1 ]]; then WANTED[machine]=1; fi if [[ "$c" == kpin && "${WANTED[kpin]}" == 1 ]]; then WANTED[machine]=1; fi
# HDMI refresh boost and the BIOS update sit under Steam Machine support;
# the boost also needs the pinned kernel (newer kernels don't need it).
if [[ "$c" == machine && "${WANTED[machine]}" == 0 ]]; then WANTED[hdmi]=0; WANTED[bios]=0; fi
if [[ "$c" == kpin && "${WANTED[kpin]}" == 0 ]]; then WANTED[hdmi]=0; fi
if [[ "$c" == hdmi && "${WANTED[hdmi]}" == 1 ]]; then WANTED[machine]=1; WANTED[kpin]=1; fi
if [[ "$c" == bios && "${WANTED[bios]}" == 1 ]]; then WANTED[machine]=1; fi if [[ "$c" == bios && "${WANTED[bios]}" == 1 ]]; then WANTED[machine]=1; fi
} }
@@ -131,9 +199,9 @@ show_menu() {
local tree=""; [[ -n "${PARENT[$c]:-}" ]] && tree=" └ " local tree=""; [[ -n "${PARENT[$c]:-}" ]] && tree=" └ "
printf " %b%-3s %-6s %-6s %s%s (not available)%b\n" "$c_dim" "$i" "$now" "$want" "$tree" "${LABEL[$c]}" "$c_reset" printf " %b%-3s %-6s %-6s %s%s (not available)%b\n" "$c_dim" "$i" "$now" "$want" "$tree" "${LABEL[$c]}" "$c_reset"
elif [[ -n "${PARENT[$c]:-}" ]]; then elif [[ -n "${PARENT[$c]:-}" ]]; then
printf " %-3s %b %-6s └ %s\n" "$i" "$now" "$want" "${LABEL[$c]}" printf " %-3s %b %-6s └ %b\n" "$i" "$now" "$want" "$(menu_label "$c")"
else else
printf " %-3s %b %-6s %s\n" "$i" "$now" "$want" "${LABEL[$c]}" printf " %-3s %b %-6s %b\n" "$i" "$now" "$want" "$(menu_label "$c")"
fi fi
done done
echo echo
@@ -266,7 +334,7 @@ plan_changes() {
component_available "$c" || continue component_available "$c" || continue
[[ "${WANTED[$c]}" == 1 ]] || continue [[ "${WANTED[$c]}" == 1 ]] || continue
if is_action "$c"; then TO_ENABLE+=("$c"); continue; fi if is_action "$c"; then TO_ENABLE+=("$c"); continue; fi
if [[ "${CURRENT[$c]}" == 0 || "$REAPPLY" == true ]] || if [[ "${CURRENT[$c]}" == 0 || "$REAPPLY" == true ]] || feature_outdated "$c" ||
[[ "$c" == gaming && "${CURRENT[single]}" != "${WANTED[single]}" ]]; then [[ "$c" == gaming && "${CURRENT[single]}" != "${WANTED[single]}" ]]; then
TO_ENABLE+=("$c") TO_ENABLE+=("$c")
fi fi
@@ -281,13 +349,13 @@ apply_changes() {
for c in "${TO_DISABLE[@]}"; do for c in "${TO_DISABLE[@]}"; do
if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: gamescope${c_reset}" if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: gamescope${c_reset}"
else echo; echo -e "${c_bold}Turning off: ${LABEL[$c]}${c_reset}"; fi else echo; echo -e "${c_bold}Turning off: ${LABEL[$c]}${c_reset}"; fi
"${c}_disable" || failed+=("$c") if "${c}_disable"; then feature_record "$c" disable; else failed+=("$c"); fi
done done
for c in "${TO_ENABLE[@]}"; do for c in "${TO_ENABLE[@]}"; do
if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: desktop${c_reset}" if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: desktop${c_reset}"
elif is_action "$c"; then echo; echo -e "${c_bold}Running: ${LABEL[$c]%%:*}${c_reset}" elif is_action "$c"; then echo; echo -e "${c_bold}Running: ${LABEL[$c]%%:*}${c_reset}"
else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi
"${c}_enable" || failed+=("$c") if "${c}_enable"; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
done done
FAILED=("${failed[@]}") FAILED=("${failed[@]}")
} }
+18 -9
View File
@@ -1,6 +1,7 @@
#!/bin/bash #!/bin/bash
# "Steam Machine support" menu item, only on Valve Fremont hardware: the # "Steam Machine support" menu item, only on Valve Fremont hardware: the
# front LED bar driver, LED access for Steam, and steamos-manager. # front LED bar driver, LED access for Steam and steamos-manager. Its
# sub-option "Power-off fix" is lib/fremont-poweroff.sh.
# Sourced by steamify.sh; not meant to be run on its own. # Sourced by steamify.sh; not meant to be run on its own.
detect_valve_fremont() { detect_valve_fremont() {
@@ -14,8 +15,8 @@ detect_valve_fremont() {
[[ "$vendor" == "OEM" && "$product" == "F7F" ]] [[ "$vendor" == "OEM" && "$product" == "F7F" ]]
} }
# Kernel pinned on a Steam Machine: with newer linux-cachyos releases it # Kernel pinned on a Steam Machine (optional): newer linux-cachyos releases
# reboots instead of shutting down. The packages are kept in # rebooted it instead of shutting down, which the power-off fix now handles. The packages are kept in
# PINNED_KERNEL_DIR, so re-applying (or reinstalling after an update slipped # PINNED_KERNEL_DIR, so re-applying (or reinstalling after an update slipped
# through) needs no download. # through) needs no download.
PINNED_KERNEL_VER="7.1.6-1" PINNED_KERNEL_VER="7.1.6-1"
@@ -148,7 +149,9 @@ remove_kernel_pin() {
RESTART_FOR_LOGIN=true RESTART_FOR_LOGIN=true
} }
# "Pin the kernel" menu item, a sub-option of Steam Machine support. # "Pin the kernel" menu item, a sub-option of Steam Machine support. The
# power-off fix made it unnecessary: only shown while on, to remove it.
kpin_available() { detect_valve_fremont && kpin_status; }
kpin_status() { kpin_status() {
pinned_kernel_installed && grep -Eq '^IgnorePkg\s*=.*\slinux-cachyos(\s|$)' /etc/pacman.conf pinned_kernel_installed && grep -Eq '^IgnorePkg\s*=.*\slinux-cachyos(\s|$)' /etc/pacman.conf
} }
@@ -163,7 +166,12 @@ kpin_enable() {
fi fi
} }
kpin_disable() { remove_kernel_pin; } kpin_disable() {
# Saved HDMI refresh boost EDIDs were for the pinned kernel only (newer
# ones read the whole EDID), also those of displays not connected now.
hdmi_status && hdmi_forget_all
remove_kernel_pin
}
install_kernel_headers() { install_kernel_headers() {
# DKMS can only build leds-valve against kernels whose headers are # DKMS can only build leds-valve against kernels whose headers are
@@ -329,13 +337,13 @@ reload_powerdevil() {
kernel_overview() { kernel_overview() {
# Per installed kernel: headers (needed to build DKMS modules), the # Per installed kernel: headers (needed to build DKMS modules), the
# in-kernel Steam controller driver, and, on a Steam Machine, whether the # in-kernel Steam controller driver, and, on a Steam Machine, whether the
# LED driver is built for it. Printed in the menu so it's easy to verify # LED driver and the power-off fix are built for it. Printed in the menu so it's easy to verify
# a kernel update or a newly added kernel got everything. # a kernel update or a newly added kernel got everything.
local mark="${c_green}yes${c_reset}" miss="${c_red}no ${c_reset}" leds=false local mark="${c_green}yes${c_reset}" miss="${c_red}no ${c_reset}" leds=false
detect_valve_fremont && command -v dkms >/dev/null 2>&1 && leds=true detect_valve_fremont && command -v dkms >/dev/null 2>&1 && leds=true
local kdir k pkg headers hid led running line local kdir k pkg headers hid led off running line
local legend="> = running; controller = Steam controller driver" local legend="> = running; controller = Steam controller driver"
[[ "$leds" == true ]] && legend+=", LEDs = LED bar driver built" [[ "$leds" == true ]] && legend+=", LEDs = LED bar driver built, power-off = power-off fix built"
echo -e " ${c_bold}Kernels${c_reset} ($legend)" echo -e " ${c_bold}Kernels${c_reset} ($legend)"
for kdir in /usr/lib/modules/*/; do for kdir in /usr/lib/modules/*/; do
k="$(basename "$kdir")" k="$(basename "$kdir")"
@@ -347,7 +355,8 @@ kernel_overview() {
line="$(printf '%-23s %-18s headers %b controller %b' "$k" "$pkg" "$headers" "$hid")" line="$(printf '%-23s %-18s headers %b controller %b' "$k" "$pkg" "$headers" "$hid")"
if [[ "$leds" == true ]]; then if [[ "$leds" == true ]]; then
led="$miss"; dkms status -k "$k" leds-valve-dkms 2>/dev/null | grep -q installed && led="$mark" led="$miss"; dkms status -k "$k" leds-valve-dkms 2>/dev/null | grep -q installed && led="$mark"
line+="$(printf ' LEDs %b' "$led")" off="$miss"; dkms status -k "$k" "$POWEROFF_DKMS_NAME" 2>/dev/null | grep -q installed && off="$mark"
line+="$(printf ' LEDs %b power-off %b' "$led" "$off")"
fi fi
echo -e " ${running}${line}" echo -e " ${running}${line}"
done done
+78
View File
@@ -0,0 +1,78 @@
#!/bin/bash
# "VRAM booster" menu item (vram), ticked by default, like SteamOS 3.9's
# dGPU VRAM management: the game in front keeps its VRAM, background apps
# are evicted first, so a game that needs most of it doesn't spill into
# system RAM and stutter. The kernel side is the dmem cgroup controller
# (7.2; amdgpu and xe register their VRAM, NVIDIA's driver doesn't), so it's
# only offered when the kernel lists a VRAM region of at least 2 GB. CachyOS packages the userspace
# side: dmemcg-booster (a system service that enables the controller and
# sets the limits, plus a user service) and plasma-foreground-booster, which
# tells it which window is in front on the desktop. The latter only starts
# with "autostart" set in kcgroupsrc.
# Sourced by steamify.sh; not meant to be run on its own.
VRAM_PKGS=(dmemcg-booster plasma-foreground-booster)
VRAM_MIN_BYTES=$((2 * 1024 * 1024 * 1024))
vram_supported() {
# WIZARD_VRAM_FAKE_NVIDIA=1 (tests): as with an NVIDIA card.
[[ -n "${WIZARD_VRAM_FAKE_NVIDIA:-}" ]] && return 1
# Only for a GPU with its own VRAM: an integrated GPU registers a small
# carve-out too, but mostly uses system RAM, so there's little to boost.
awk -v min="$VRAM_MIN_BYTES" '$1 ~ /\/vram$/ && $2 >= min { found = 1 } END { exit !found }' \
/sys/fs/cgroup/dmem.capacity 2>/dev/null
}
vram_nvidia() {
# An NVIDIA display controller (PCI vendor 10de, class 03xxxx).
local d
[[ -n "${WIZARD_VRAM_FAKE_NVIDIA:-}" ]] && return 0
for d in /sys/bus/pci/devices/*; do
[[ "$(cat "$d/vendor" 2>/dev/null)" == 0x10de && "$(cat "$d/class" 2>/dev/null)" == 0x03* ]] && return 0
done
return 1
}
# Shown where it works, and greyed out with an NVIDIA card, whose driver
# doesn't register its VRAM with the kernel (yet): so it's clear why it
# can't be turned on. Hidden elsewhere (integrated graphics, older kernel).
vram_available() { vram_supported || vram_status || vram_nvidia; }
vram_selectable() { vram_supported || vram_status; }
vram_status() {
pacman -Q "${VRAM_PKGS[@]}" >/dev/null 2>&1 &&
systemctl is-enabled -q dmemcg-booster-system.service 2>/dev/null &&
systemctl --user is-enabled -q dmemcg-booster-user.service 2>/dev/null
}
vram_enable() {
local p missing=()
info "Installing the VRAM booster (the game in front keeps its VRAM)..."
for p in "${VRAM_PKGS[@]}"; do pacman -Q "$p" >/dev/null 2>&1 || missing+=("$p"); done
if ((${#missing[@]})); then
sudo pacman -S --needed --noconfirm "${missing[@]}" ||
{ err "Installing ${missing[*]} failed."; return 1; }
state_set vram installed_pkgs "${missing[*]}"
fi
sudo systemctl enable --now dmemcg-booster-system.service >/dev/null 2>&1 ||
{ err "Starting dmemcg-booster failed."; return 1; }
systemctl --user enable --now dmemcg-booster-user.service >/dev/null 2>&1 ||
{ err "Starting dmemcg-booster for $USER failed."; return 1; }
kset vram kcgroupsrc "Foreground Booster" autostart true
# Started by the Plasma session from now on; start it in this one too.
[[ "${XDG_CURRENT_DESKTOP:-}" == KDE ]] &&
systemctl --user start plasma-foreground-booster.service >/dev/null 2>&1
ok "VRAM booster on: the game in front keeps its VRAM."
}
vram_disable() {
local pkgs
systemctl --user disable --now plasma-foreground-booster.service dmemcg-booster-user.service >/dev/null 2>&1
sudo systemctl disable --now dmemcg-booster-system.service >/dev/null 2>&1
krevert vram
pkgs="$(state_get vram installed_pkgs)"
# shellcheck disable=SC2086 # a list of package names
[[ -n "$pkgs" ]] && sudo pacman -Rns --noconfirm $pkgs >/dev/null 2>&1
state_clear vram
ok "VRAM booster off."
}
+10
View File
@@ -0,0 +1,10 @@
# Patches and extra sources
Files Steamify builds or applies, kept out of the shell code so they can be
read and reviewed on their own. `lib/*.sh` reads them with `patch_file
<name>`; the single-file build (`.github/tools/bundle.sh`) embeds them.
| File | Used by | What |
|---|---|---|
| `steamify-fremont-poweroff.c` | `lib/fremont-poweroff.sh` (Steam Machine support) | Kernel module (DKMS): clears GPIO 18's S4/S5 wake bit before power-off, so the Steam Machine stays off with recent kernels |
| `cros-ec-cec-single-port.patch` | `lib/cec.sh` (HDMI-CEC) | Makes Valve's Steam Machine CEC driver find amdgpu's HDMI port |
+21
View File
@@ -0,0 +1,21 @@
Steam Machine CEC: find amdgpu's HDMI port with a single CEC port.
amdgpu registers its HDMI notifier without a port name, which only matches
the driver's named lookup ("Port C") if the CEC driver loaded first; amdgpu
loads from the initramfs, so it never does and /dev/cec0 stays at f.f.f.f.
With a single CEC port, look the notifier up by device alone.
Applies to Valve's drivers/media/cec/platform/cros-ec/cros-ec-cec.c
(evlaV/linux-integration 10c8c880, see CEC_DRIVER_URL in lib/cec.sh).
--- a/cros-ec-cec.c
+++ b/cros-ec-cec.c
@@ -485,7 +485,7 @@
goto out_probe_adapter;
}
- port->notify = cec_notifier_cec_adap_register(hdmi_dev, conns[port_num],
+ port->notify = cec_notifier_cec_adap_register(hdmi_dev, conns[1] ? conns[port_num] : NULL,
port->adap);
if (!port->notify) {
ret = -ENOMEM;
+80
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@@ -0,0 +1,80 @@
// SPDX-License-Identifier: GPL-2.0
/*
* Steam Machine (Fremont): power off instead of booting up again.
*
* Since "pinctrl-amd: Don't clear S4 wake bits at probe" (Linux 7.2, also
* backported to 6.x, 7.0 and 7.1 updates) the S4/S5 wake bit the firmware
* leaves set on GPIO pin 18 (_SB.PCI0.GPP6) stays set, and the machine starts again right after powering off.
* Valve's kernel clears that bit at probe on Fremont (not for upstream);
* this does the same right before power-off, for kernels without it.
*/
#include <linux/acpi.h>
#include <linux/bits.h>
#include <linux/dmi.h>
#include <linux/io.h>
#include <linux/module.h>
#include <linux/platform_device.h>
#include <linux/reboot.h>
#define FREMONT_GPP6_PIN 18
#define WAKE_CNTRL_OFF_S4 15
static void __iomem *pin_reg;
static struct sys_off_handler *handler;
static int fremont_poweroff_prepare(struct sys_off_data *data)
{
u32 v = readl(pin_reg);
if (v & BIT(WAKE_CNTRL_OFF_S4))
writel(v & ~BIT(WAKE_CNTRL_OFF_S4), pin_reg);
return NOTIFY_DONE;
}
static int __init fremont_poweroff_init(void)
{
struct acpi_device *adev;
struct device *dev;
struct resource *res;
u32 v;
if (!dmi_match(DMI_BOARD_NAME, "Fremont"))
return -ENODEV;
adev = acpi_dev_get_first_match_dev("AMDI0030", NULL, -1);
if (!adev)
return -ENODEV;
dev = bus_find_device_by_acpi_dev(&platform_bus_type, adev);
acpi_dev_put(adev);
if (!dev)
return -ENODEV;
res = platform_get_resource(to_platform_device(dev), IORESOURCE_MEM, 0);
put_device(dev);
if (!res || resource_size(res) < (FREMONT_GPP6_PIN + 1) * 4)
return -ENODEV;
/* pinctrl-amd owns the region; only this one register is touched. */
pin_reg = ioremap(res->start + FREMONT_GPP6_PIN * 4, 4);
if (!pin_reg)
return -ENOMEM;
v = readl(pin_reg);
pr_info("GPIO %d register 0x%08x, S4/S5 wake %s\n", FREMONT_GPP6_PIN, v,
v & BIT(WAKE_CNTRL_OFF_S4) ? "set (cleared at power-off)" : "clear");
handler = register_sys_off_handler(SYS_OFF_MODE_POWER_OFF_PREPARE,
SYS_OFF_PRIO_DEFAULT, fremont_poweroff_prepare, NULL);
if (IS_ERR(handler)) {
iounmap(pin_reg);
return PTR_ERR(handler);
}
return 0;
}
static void __exit fremont_poweroff_exit(void)
{
unregister_sys_off_handler(handler);
iounmap(pin_reg);
}
module_init(fremont_poweroff_init);
module_exit(fremont_poweroff_exit);
MODULE_DESCRIPTION("Steam Machine: clear GPIO 18's S4 wake bit before power-off");
MODULE_LICENSE("GPL");
MODULE_ALIAS("dmi:*:rnFremont:*");
+6 -3
View File
@@ -15,11 +15,11 @@
set -uo pipefail set -uo pipefail
# Release version, see CHANGELOG.md. # Release version, see CHANGELOG.md.
VERSION=2.0.3 VERSION=2.4.1
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
for lib in common state packages login-manager single-user steam-desktop steam-machine hdmi-refresh cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut menu backend; do for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut menu backend; do
# shellcheck source=/dev/null # shellcheck source=/dev/null
source "$SCRIPT_DIR/lib/$lib.sh" source "$SCRIPT_DIR/lib/$lib.sh"
done done
@@ -139,7 +139,10 @@ while true; do
for c in "${TO_ENABLE[@]}"; do for c in "${TO_ENABLE[@]}"; do
if [[ "$c" == boot ]]; then echo " - boot into: desktop (from the next boot)" if [[ "$c" == boot ]]; then echo " - boot into: desktop (from the next boot)"
elif is_action "$c"; then echo " - run: ${LABEL[$c]%%:*} at your own risk (checks, then asks twice more)" elif is_action "$c"; then echo " - run: ${LABEL[$c]%%:*} at your own risk (checks, then asks twice more)"
elif [[ "${CURRENT[$c]}" == 1 ]]; then echo " - re-apply: ${LABEL[$c]}"; else echo " - turn on: ${LABEL[$c]}"; fi elif feature_outdated "$c"; then echo " - update: ${LABEL[$c]} (changed in this version)"
elif [[ "${CURRENT[$c]}" == 1 ]]; then echo " - re-apply: ${LABEL[$c]}"
elif feature_new "$c"; then echo " - turn on: ${LABEL[$c]} (new in this version)"
else echo " - turn on: ${LABEL[$c]}"; fi
done done
ask_yn "Go ahead?" y || { info "Nothing changed."; continue; } ask_yn "Go ahead?" y || { info "Nothing changed."; continue; }
+265
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@@ -0,0 +1,265 @@
// State and logic of the app: menu -> review -> password -> applying -> done,
// and the BIOS update (check -> warning 1 -> warning 2 -> flash). The
// screens only show this and call its functions.
import QtQuick
Item {
id: app
required property var backend
required property var gamepad
property string screen: "menu" // menu review password applying done bios1 bios2
property double remoteAt: 0
property var want: ({})
property string boot: "gamescope"
property int sel: 0 // row index; rows.length = the Apply button
property bool reapply: false
property var plan: [] // [{id, action, isNew}]
property var steps: ({}) // id -> "wait"|"run"|"ok"|"fail"
property var failed: []
property bool restartNeeded: false
property string runError: ""
property bool wrongPassword: false
property bool typing: false // a text field has the keys
property int doneCount: 0
property string pending: "apply" // what the password is for: apply | bios
property string sessionPassword: "" // kept between the BIOS steps only
property var biosInfo: ({})
property bool biosRun: false
property bool biosChecking: false // the invisible check before the warnings
property int biosFocus: 0 // warning 1: 0 = Cancel, 1 = continue
property real holdProgress: 0 // warning 2: hold A/OK for 5 s
property bool holding: false
readonly property alias log: logModel
readonly property var status: backend.status || ({})
readonly property var items: status.items || []
readonly property var rows: items.filter(function (i) { return !i.parent || want[i.parent]; })
readonly property var bios: status.bios || null
signal passwordRequested()
signal passwordRejected()
signal passwordSubmitRequested() // A/OK on the password screen
ListModel { id: logModel }
function nowOn(id) {
for (var i = 0; i < items.length; i++) if (items[i].id === id) return items[i].on;
return false;
}
function label(item) { return Texts.label(item.id, item.label); }
function biosHint() {
if (!bios) return "";
if (!bios.newest) return "Now " + bios.current + ", newest unknown (offline?)";
if (bios.current === bios.newest) return bios.current + " is up to date";
return "Now " + bios.current + ", newest " + bios.newest + " · at your own risk";
}
function syncFromStatus() {
reapply = false;
var w = {};
for (var i = 0; i < items.length; i++) w[items[i].id] = items[i].kind === "action" ? false : items[i].wanted;
want = w;
boot = nowOn("boot") ? "desktop" : "gamescope";
if (sel > rows.length) sel = 0;
}
Connections { target: backend; function onStatusChanged() { if (app.screen === "menu" || app.screen === "done") app.syncFromStatus(); } }
// --- Menu ---
function toggle(id) {
var cur = items.find(function (i) { return i.id === id; });
if (cur && cur.kind === "toggle" && cur.selectable === false) return;
var w = Object.assign({}, want);
w[id] = !w[id];
// The same rules as the terminal menu (toggle_component).
if (id === "gaming" && !w.gaming) w.single = false;
if (id === "single" && w.single) w.gaming = true;
if (id === "machine") w.poweroff = w.machine;
if (id === "poweroff" && w.poweroff) w.machine = true;
if (id === "machine" && !w.machine) w.kpin = false;
if (id === "kpin" && w.kpin) w.machine = true;
want = w;
}
function computePlan() {
var p = [];
for (var i = 0; i < items.length; i++) {
var it = items[i];
if (it.kind !== "toggle") continue;
if (it.parent && !want[it.parent]) { if (it.on) p.push({ id: it.id, action: "off" }); continue; }
if (want[it.id] && !it.on) p.push({ id: it.id, action: "on", isNew: !!it["new"] });
else if (!want[it.id] && it.on) p.push({ id: it.id, action: "off" });
else if (want[it.id] && (reapply || it.update)) p.push({ id: it.id, action: reapply ? "again" : "update" });
}
var bootNow = nowOn("boot") ? "desktop" : "gamescope";
if (want.gaming && boot !== bootNow) p.push({ id: "boot", action: boot === "desktop" ? "desktop" : "gaming" });
return p;
}
function goReview(again) { reapply = again; plan = computePlan(); screen = "review"; }
function wantedIds() {
var ids = [];
for (var i = 0; i < items.length; i++)
if (items[i].kind === "toggle" && want[items[i].id] && (!items[i].parent || want[items[i].parent])) ids.push(items[i].id);
return ids;
}
// --- Password and apply ---
function resetRun() { steps = {}; failed = []; restartNeeded = false; runError = ""; doneCount = 0; logModel.clear(); }
function startApply(password) {
resetRun();
var s = {};
for (var i = 0; i < plan.length; i++) s[plan[i].id] = "wait";
steps = s;
screen = "applying";
backend.apply(wantedIds(), want.gaming ? boot : "", reapply, password || "");
}
function askPassword(forWhat) {
pending = forWhat;
if (!backend.needsPassword()) return false;
wrongPassword = false; screen = "password"; passwordRequested();
return true;
}
function onApplyPressed() {
if (plan.length === 0) return;
if (!askPassword("apply")) startApply("");
}
function submitPassword(p) {
if (!backend.checkPassword(p)) { wrongPassword = true; passwordRejected(); return; }
if (pending === "bios") { sessionPassword = p; biosCheck(); }
else startApply(p);
}
function passwordBack() { screen = pending === "bios" ? "menu" : "review"; }
// --- BIOS ---
function startBios() {
if (!bios || !bios.selectable) return;
biosInfo = {}; sessionPassword = "";
if (!askPassword("bios")) biosCheck();
}
function biosCheck() {
// Invisible: stay on the menu (the BIOS row says "Checking…"),
// then the first warning.
failed = []; runError = ""; logModel.clear();
plan = [{ id: "bios", action: "check" }];
biosRun = true; biosChecking = true; screen = "menu";
backend.biosPrepare(sessionPassword);
}
function biosCancel() { sessionPassword = ""; holdProgress = 0; holding = false; biosRun = false; syncFromStatus(); screen = "menu"; }
function biosContinue() { holdProgress = 0; screen = "bios2"; }
function biosFlash() {
holdProgress = 0; holding = false;
resetRun();
plan = [{ id: "bios", action: "flash" }];
steps = { bios: "wait" };
biosRun = true; screen = "applying";
backend.biosFlash(sessionPassword);
}
Timer {
interval: 50; repeat: true; running: app.screen === "bios2" && app.holding
onTriggered: { app.holdProgress = Math.min(1, app.holdProgress + 0.01); if (app.holdProgress >= 1) app.biosFlash(); }
}
function backToMenu() { biosRun = false; syncFromStatus(); screen = "menu"; }
// --- Backend events ---
function errorText(e) {
return e === "wrong-password" ? "The password didn't work." : (e === "start" ? "Steamify couldn't start the changes." : (e ? "sudo isn't available." : ""));
}
Connections {
target: app.backend
function onEvent(ev) {
var s = Object.assign({}, app.steps);
if (ev.event === "start") { s[ev.id] = "run"; app.steps = s; }
else if (ev.event === "done") { s[ev.id] = ev.ok ? "ok" : "fail"; app.steps = s; app.doneCount++; }
else if (ev.event === "log") { logModel.append({ line: ev.line }); if (logModel.count > 400) logModel.remove(0); }
else if (ev.event === "bios-ready") { app.biosChecking = false; app.biosInfo = ev; app.biosFocus = 0; app.holdProgress = 0; app.screen = "bios1"; }
else if (ev.event === "finished" && app.biosChecking) {
// The check found nothing to do or a problem: say so.
app.biosChecking = false; app.sessionPassword = "";
app.failed = ev.failed || []; app.restartNeeded = false;
app.runError = ev.nothing && !ev.error ? "The BIOS is already the newest version." : app.errorText(ev.error);
app.screen = "done";
}
else if (ev.event === "finished") {
// A successful BIOS check ends with bios-ready instead, keeping
// the password for the flash.
app.sessionPassword = "";
app.failed = ev.failed || []; app.restartNeeded = !!ev.restart;
app.runError = app.errorText(ev.error);
app.screen = "done";
}
}
function onRemotePressed() { app.remoteAt = Date.now(); Input.type = "remote"; }
}
// --- Input: one set of actions for controller, keyboard and remote ---
function act(a) {
if (screen === "menu") {
if (biosChecking) return;
if (a === "up") sel = Math.max(0, sel - 1);
else if (a === "down") sel = Math.min(rows.length, sel + 1);
else if (a === "accept") {
if (sel === rows.length) { goReview(false); return; }
var r = rows[sel];
if (r.kind === "action" && r.id === "bios") startBios();
else if (r.kind === "choice") boot = boot === "gamescope" ? "desktop" : "gamescope";
else if (r.kind === "toggle") toggle(r.id);
}
else if ((a === "left" || a === "right") && sel < rows.length && rows[sel].kind === "choice")
boot = a === "left" ? "gamescope" : "desktop";
else if (a === "apply") goReview(false);
else if (a === "reapply") goReview(true);
else if (a === "back") Qt.quit();
} else if (screen === "review") {
if (a === "accept" || a === "apply") onApplyPressed();
else if (a === "back") { reapply = false; screen = "menu"; }
} else if (screen === "password") {
if (a === "accept" || a === "apply") passwordSubmitRequested();
else if (a === "back") passwordBack();
} else if (screen === "bios1") {
if (a === "left") biosFocus = 0;
else if (a === "right") biosFocus = 1;
else if (a === "accept") { if (biosFocus === 1) biosContinue(); else biosCancel(); }
else if (a === "back") biosCancel();
} else if (screen === "bios2") {
if (a === "back") biosCancel();
else if (a === "hold") holding = true;
else if (a === "release") { holding = false; if (holdProgress < 1) holdProgress = 0; }
} else if (screen === "done") {
if (a === "accept" && restartNeeded) backend.restart();
else if (a === "back" || a === "accept") backToMenu();
}
}
Connections {
target: app.gamepad
function onButton(b) {
if (b === "a_up") { if (app.screen === "bios2") app.act("release"); return; }
if (b.slice(-3) === "_up") return;
Input.type = "controller";
if (b === "a" && app.screen === "bios2") { app.act("hold"); return; }
var map = { a: "accept", b: "back", x: "apply", y: "reapply", start: "apply", up: "up", down: "down", left: "left", right: "right" };
if (map[b]) app.act(map[b]);
}
}
function keyPressed(e) {
// A text field handles its own keys, except Escape and Enter.
if (typing && e.key !== Qt.Key_Escape && e.key !== Qt.Key_Return && e.key !== Qt.Key_Enter) return;
var fromRemote = Date.now() - remoteAt < 400;
if (screen === "bios2" && Input.type !== "keyboard" && (e.key === Qt.Key_Return || e.key === Qt.Key_Enter)) {
if (!e.isAutoRepeat) act("hold"); e.accepted = true; return;
}
if (!fromRemote) Input.type = "keyboard";
var k = e.key;
if (k === Qt.Key_Up) act("up");
else if (k === Qt.Key_Down) act("down");
else if (k === Qt.Key_Left) act("left");
else if (k === Qt.Key_Right) act("right");
else if (k === Qt.Key_Space) act("accept");
else if (k === Qt.Key_Return || k === Qt.Key_Enter) act(Input.type === "remote" || screen !== "menu" ? "accept" : "apply");
else if (k === Qt.Key_Escape || k === Qt.Key_Back || k === Qt.Key_Backspace) { if (!e.isAutoRepeat) act("back"); }
else if (k === Qt.Key_R) act("reapply");
else return;
e.accepted = true;
}
function keyReleased(e) {
if (screen === "bios2" && !e.isAutoRepeat && (e.key === Qt.Key_Return || e.key === Qt.Key_Enter)) act("release");
}
}
+60
View File
@@ -0,0 +1,60 @@
// Progress: every step of the plan on the left, the log on the right.
import QtQuick
import QtQuick.Controls.Basic
Item {
required property AppState app
readonly property bool checking: app.biosRun && app.plan.length > 0 && app.plan[0].action === "check"
Column {
x: 40; y: 32; width: 560; spacing: 18
Text { text: app.biosRun ? (checking ? "Checking the BIOS update" : "Installing the BIOS update") : "Applying your changes"
color: Theme.text; font.family: Theme.display; font.pixelSize: 34; font.weight: Font.DemiBold }
Rectangle { width: 560; height: 10; radius: 5; color: Theme.line
Rectangle { height: 10; radius: 5; color: Theme.accent; width: app.plan.length ? parent.width * Math.min(1, (app.doneCount + 0.3) / app.plan.length) : 0
Behavior on width { NumberAnimation { duration: 300 } } } }
Row { width: 560
Text { text: "Step " + Math.min(app.plan.length, app.doneCount + 1) + " of " + app.plan.length; color: Theme.mute; font.family: Theme.body; font.pixelSize: 14; width: 280 }
Text { text: "Don't turn off the PC"; color: Theme.mute; font.family: Theme.body; font.pixelSize: 14; width: 280; horizontalAlignment: Text.AlignRight } }
ListView {
width: 560; clip: true; spacing: 8
height: parent.parent.height - 32 - 156 - 32
model: app.plan
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
// Follow the progress: the running step stays in view.
readonly property int running: app.plan.findIndex(function (p) { return app.steps[p.id] === "run"; })
onRunningChanged: if (running >= 0) positionViewAtIndex(running, ListView.Contain)
delegate: Rectangle {
id: step
required property var modelData
readonly property string st: app.steps[modelData.id] || "wait"
width: 560; height: 54; radius: 12; color: st === "run" ? Theme.cardSel : Theme.card
border.width: st === "run" ? 2 : 0; border.color: Theme.accent
Row { anchors.fill: parent; anchors.leftMargin: 18; anchors.rightMargin: 18; spacing: 14
Rectangle { width: 22; height: 22; radius: 11; anchors.verticalCenter: parent.verticalCenter
color: step.st === "ok" ? Theme.goodBg : (step.st === "fail" ? Theme.badBg : "transparent")
border.width: step.st === "wait" || step.st === "run" ? 2 : 0; border.color: step.st === "run" ? Theme.accent : "#343f50"
Text { anchors.centerIn: parent; text: step.st === "ok" ? "✓" : (step.st === "fail" ? "!" : ""); color: step.st === "ok" ? Theme.good : Theme.bad
font.pixelSize: 13; font.weight: Font.Bold }
RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } }
Row { width: 380; anchors.verticalCenter: parent.verticalCenter; spacing: 10
Text { text: (Texts.actions[step.modelData.action] || [])[3] + Texts.label(step.modelData.id)
color: step.st === "wait" ? Theme.faint : Theme.textHi; font.family: Theme.body; font.pixelSize: 16; font.weight: Font.DemiBold
anchors.verticalCenter: parent.verticalCenter; elide: Text.ElideRight
width: Math.min(implicitWidth, parent.width - (badge.visible ? badge.width + parent.spacing : 0)) }
Badge { id: badge; update: step.modelData.action === "update"; isNew: !!step.modelData.isNew; anchors.verticalCenter: parent.verticalCenter } }
Text { text: ({ wait: "Waiting", run: "Working…", ok: "Done", fail: "Problem" })[step.st]
color: step.st === "ok" ? Theme.good : (step.st === "fail" ? Theme.bad : Theme.label); font.family: Theme.body; font.pixelSize: 13
anchors.verticalCenter: parent.verticalCenter }
}
}
}
}
Column {
x: 632; y: 32; width: parent.width - 672; height: parent.height - 64; spacing: 10
Text { text: "DETAILS"; color: Theme.faint; font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold; font.letterSpacing: 0.8 }
Rectangle { width: parent.width; height: parent.height - 30; radius: 16; color: "#0b0e13"; border.width: 1; border.color: "#1d2531"
ListView { id: logView; anchors.fill: parent; anchors.margins: 18; clip: true; model: app.log
onCountChanged: positionViewAtEnd()
delegate: Text { required property string line; width: logView.width; text: line; color: "#aab5c4"; font.family: Theme.mono; font.pixelSize: 13; wrapMode: Text.WrapAnywhere } } }
}
}
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// "Update" (a newer version of it will be applied) or "New" (a default
// option added since the last run), after an item's name.
import QtQuick
Chip {
property bool update: false
property bool isNew: false
visible: update || isNew
height: 20
text: update ? "Update" : "New"
fg: update ? Theme.warn : Theme.good
bgc: update ? Theme.warnBg : Theme.goodBg
}
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// The bar at the bottom of a screen, for its buttons.
import QtQuick
Rectangle {
anchors.bottom: parent.bottom; width: parent.width; height: 64; color: Theme.bar
Rectangle { width: parent.width; height: 1; color: Theme.line }
}
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// BIOS update, warning 2 (last chance): type UPDATE on a keyboard, or hold
// A/OK for 5 seconds on a controller or remote.
import QtQuick
import QtQuick.Controls.Basic
Item {
id: screen
required property AppState app
onVisibleChanged: if (visible) { typed.text = ""; if (Input.type === "keyboard") typed.forceActiveFocus(); }
Binding { target: screen.app; property: "typing"; value: typed.activeFocus; when: screen.visible }
Rectangle {
anchors.centerIn: parent; width: 760; height: col.implicitHeight + 64; radius: 20; color: Theme.dangerBg; border.width: 2; border.color: Theme.dangerLine
Column { id: col; anchors.fill: parent; anchors.margins: 32; spacing: 18
Text { text: "Last chance: this flashes BIOS " + (app.biosInfo.newest || ""); color: "#ffd9d3"; font.family: Theme.display; font.pixelSize: 32; font.weight: Font.DemiBold }
Text { width: parent.width; wrapMode: Text.WordWrap; color: Theme.soft; font.family: Theme.body; font.pixelSize: 16; lineHeight: 1.3
text: "After this, keep the power on until the machine has fully started again. Don't touch it, even if the screen is black." }
Column { visible: Input.type === "keyboard"; width: parent.width; spacing: 8
Text { text: "Type UPDATE (in capitals) and press Enter to flash the BIOS:"; color: Theme.text; font.family: Theme.body; font.pixelSize: 15; font.weight: Font.DemiBold }
TextField { id: typed; width: 320; height: 50; color: Theme.textHi; font.family: Theme.mono; font.pixelSize: 20; leftPadding: 14
placeholderText: "UPDATE"; placeholderTextColor: "#6b5a5a"
background: Rectangle { radius: 10; color: Theme.bg; border.width: 2; border.color: typed.text === "UPDATE" ? Theme.bad : "#5a3a3a" }
Keys.onReturnPressed: if (text === "UPDATE") app.biosFlash()
Keys.onEnterPressed: if (text === "UPDATE") app.biosFlash()
Keys.onEscapePressed: app.biosCancel() } }
Column { visible: Input.type !== "keyboard"; width: parent.width; spacing: 10
Text { text: "Hold " + Input.g.ok + " for 5 seconds to flash the BIOS. Let go to stop."; color: Theme.text; font.family: Theme.body; font.pixelSize: 15; font.weight: Font.DemiBold }
Rectangle { width: parent.width; height: 14; radius: 7; color: "#3a2224"
Rectangle { height: 14; radius: 7; color: Theme.bad; width: parent.width * app.holdProgress } } }
Row { spacing: 12
Btn { k: Input.g.back; text: "Cancel"; onClicked: app.biosCancel() }
Text { visible: app.bios && app.bios.dryRun; text: "Dry run: nothing will be flashed."; color: Theme.warn; font.family: Theme.body; font.pixelSize: 14
anchors.verticalCenter: parent.verticalCenter } }
}
}
}
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// BIOS update, warning 1: the risks and what was checked; Cancel is
// selected first.
import QtQuick
Item {
required property AppState app
Rectangle {
x: 40; y: 28; width: parent.width - 80; height: parent.height - 28 - 64 - 24; radius: 16; color: Theme.dangerBg; border.width: 2; border.color: Theme.dangerLine
Row { anchors.fill: parent; anchors.margins: 32; spacing: 40
Column { width: 640; spacing: 16
Row { spacing: 12
Rectangle { width: 44; height: 44; radius: 12; color: "#3a1c1f"
Text { anchors.centerIn: parent; text: "!"; color: Theme.bad; font.pixelSize: 26; font.weight: Font.Bold } }
Text { text: "BIOS update – entirely at your own risk"; color: "#ffd9d3"; font.family: Theme.display; font.pixelSize: 30; font.weight: Font.DemiBold
anchors.verticalCenter: parent.verticalCenter } }
RiskList { width: 640 }
}
Rectangle { width: 440; height: 250; radius: 14; color: Theme.card
Column { anchors.fill: parent; anchors.margins: 22; spacing: 12
Repeater { model: [["Current BIOS", app.biosInfo.current || ""], ["New BIOS", app.biosInfo.newest || ""], ["Checksum", "OK (Valve's package)"],
["Compatible", app.biosInfo.compatible === "yes" ? "Yes (checked by fwupd)" : "Not checked (dry run)"]]
Row { required property var modelData; width: 396
Text { text: parent.modelData[0]; color: Theme.faint; font.family: Theme.body; font.pixelSize: 15; width: 150 }
Text { text: parent.modelData[1]; color: parent.modelData[1].indexOf("Not") === 0 ? Theme.warn : Theme.text; font.family: Theme.mono; font.pixelSize: 15
width: 246; horizontalAlignment: Text.AlignRight; elide: Text.ElideLeft } } }
} }
}
}
Bar {
Text { anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; text: "Do you understand the risks and want to continue?"
color: Theme.soft; font.family: Theme.body; font.pixelSize: 15 }
Row { anchors.right: parent.right; anchors.rightMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 12
Btn { k: app.biosFocus === 0 ? Input.g.ok : "◀"; text: "Cancel"; focusRing: app.biosFocus === 0; onClicked: app.biosCancel() }
Btn { k: app.biosFocus === 1 ? Input.g.ok : "▶"; text: "I understand, continue"; focusRing: app.biosFocus === 1; color: Theme.danger
onClicked: app.biosContinue() } }
}
}
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// A button with the input's button name in front.
import QtQuick
Rectangle {
id: btn
property string k
property string text
property bool primary: false
property bool focusRing: false
signal clicked
height: 48; radius: 12; width: row.implicitWidth + 36
color: primary ? Theme.accent : Theme.button
border.width: focusRing ? 2 : 0; border.color: Theme.textHi
Row { id: row; anchors.centerIn: parent; spacing: 10
Glyph { k: btn.k; visible: btn.k !== ""; dark: btn.primary; anchors.verticalCenter: parent.verticalCenter }
Text { text: btn.text; color: btn.primary ? Theme.ink : Theme.text; font.family: Theme.body; font.pixelSize: 15; font.weight: Font.DemiBold
anchors.verticalCenter: parent.verticalCenter }
}
MouseArea { anchors.fill: parent; cursorShape: Qt.PointingHandCursor; onClicked: btn.clicked() }
}
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// A small label in capitals.
import QtQuick
Rectangle {
id: chip
property string text
property color fg: Theme.good
property color bgc: Theme.goodBg
height: 24; radius: 6; width: ct.implicitWidth + 16; color: bgc
Text { id: ct; anchors.centerIn: parent; text: chip.text.toUpperCase(); color: chip.fg
font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold; font.letterSpacing: 0.6 }
}
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// Right of the menu: what the selected item does, or a nudge to review
// when the Apply button is selected.
import QtQuick
import QtQuick.Controls.Basic
Rectangle {
id: detail
required property AppState app
readonly property var it: app.sel < app.rows.length ? app.rows[app.sel] : null
readonly property var tx: it ? Texts.of(it) : ({})
radius: 16; color: Theme.card
// Long texts scroll instead of running out of the card; each item
// starts at the top.
onItChanged: flick.contentY = 0
Flickable {
id: flick
anchors.fill: parent; anchors.margins: 24; anchors.rightMargin: 12
visible: detail.it !== null; clip: true
contentHeight: col.implicitHeight; boundsBehavior: Flickable.StopAtBounds
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
Column {
id: col; width: flick.width - 12; spacing: 14
Row { spacing: 10
Chip { readonly property var it: detail.it
text: !it ? "" : it.kind === "choice" ? (app.boot === "desktop" ? "Desktop" : "Gaming") : it.kind === "action" ? "Opt-in" : (it.on ? "On" : "Off")
fg: it && it.on ? Theme.good : Theme.label; bgc: it && it.on ? Theme.goodBg : Theme.line }
Chip { visible: !!detail.tx.experimental; text: "Experimental"; fg: Theme.warn; bgc: Theme.warnBg }
}
Text { text: detail.it ? app.label(detail.it) : ""; color: Theme.text; font.family: Theme.display; font.pixelSize: 26; font.weight: Font.DemiBold
wrapMode: Text.WordWrap; width: parent.width }
Text { text: detail.tx.body || ""; color: Theme.soft; font.family: Theme.body; font.pixelSize: 15; lineHeight: 1.4; wrapMode: Text.WordWrap; width: parent.width }
Text { text: "WHAT IT CHANGES"; color: Theme.faint; font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold; font.letterSpacing: 0.8; topPadding: 4 }
Repeater { model: detail.tx.changes || []
Text { required property string modelData; text: "• " + modelData; color: Theme.soft; font.family: Theme.body; font.pixelSize: 14
wrapMode: Text.WordWrap; width: col.width } }
}
}
Column {
anchors.centerIn: parent; spacing: 8; visible: detail.it === null
Text { text: app.computePlan().length === 0 ? "Everything is the way you want it" : "Review what will change"; color: Theme.text
font.family: Theme.display; font.pixelSize: 24; anchors.horizontalCenter: parent.horizontalCenter }
Text { text: "then apply it"; color: Theme.mute; font.family: Theme.body; font.pixelSize: 15; anchors.horizontalCenter: parent.horizontalCenter }
}
}
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// The result of a run: all done, a problem, or nothing changed.
import QtQuick
Item {
required property AppState app
readonly property bool problem: app.failed.length > 0 || app.runError !== ""
readonly property string message: {
if (app.runError) return app.runError;
if (!app.biosRun) return app.plan.length + (app.plan.length === 1 ? " change" : " changes") + " applied." + (app.restartNeeded ? " Some take effect after a restart." : "");
if (app.failed.length) return "The BIOS was not changed.";
return (app.bios && app.bios.dryRun ? "Dry run: nothing was flashed. " : "BIOS " + (app.biosInfo.newest || "") + " is staged and is written during the restart. ")
+ "Keep the power on and don't touch the machine until it has fully started again, even if the screen stays black.";
}
Column {
anchors.centerIn: parent; width: 760; spacing: 20
Rectangle { width: 72; height: 72; radius: 36; anchors.horizontalCenter: parent.horizontalCenter; color: problem ? Theme.warnBg : Theme.goodBg
Text { anchors.centerIn: parent; text: problem ? "!" : "✓"; color: problem ? Theme.warn : Theme.good; font.pixelSize: 36; font.weight: Font.Bold } }
Text { text: app.runError ? "Nothing changed" : (app.biosRun && app.failed.length ? "The BIOS update stopped" : (app.failed.length ? "Done, with a problem" : "All done"))
color: Theme.text; font.family: Theme.display; font.pixelSize: 40; font.weight: Font.DemiBold; anchors.horizontalCenter: parent.horizontalCenter }
Text { width: parent.width; horizontalAlignment: Text.AlignHCenter; wrapMode: Text.WordWrap; color: Theme.soft; font.family: Theme.body; font.pixelSize: 17; text: message }
Rectangle { visible: app.failed.length > 0; anchors.horizontalCenter: parent.horizontalCenter; width: ft.implicitWidth + 32; height: 44; radius: 12; color: Theme.warnBg
Text { id: ft; anchors.centerIn: parent; color: "#f2c27a"; font.family: Theme.body; font.pixelSize: 14
text: "Had a problem: " + app.failed.map(function (id) { return Texts.label(id); }).join(", ") + ". See the details." } }
Row { anchors.horizontalCenter: parent.horizontalCenter; spacing: 14; topPadding: 8
Btn { k: Input.g.back; text: "Back to the menu"; height: 52; onClicked: app.act("back") }
Btn { visible: app.restartNeeded; k: Input.g.ok; text: "Restart now"; primary: true; height: 52; onClicked: app.backend.restart() } }
}
}
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// A button name (A, Enter, OK...), round for a controller's face buttons.
import QtQuick
Rectangle {
id: glyph
property string k
property bool dark: false
height: 26; width: Math.max(26, gt.implicitWidth + 14)
radius: Input.type === "controller" && k.length === 1 ? 13 : 7
color: dark ? Theme.ink : Theme.key
Text { id: gt; anchors.centerIn: parent; text: glyph.k; color: glyph.dark ? Theme.accent : Theme.textHi
font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold }
}
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// Logo, the screen's name (the version on the menu) and the machine.
import QtQuick
Rectangle {
required property AppState app
required property string iconUrl
readonly property var titles: ({ review: "Review", password: "Password", applying: app.biosRun ? "BIOS update" : "Applying",
done: "Done", bios1: "BIOS update", bios2: "BIOS update" })
width: parent.width; height: 72; color: Theme.bar
Rectangle { anchors.bottom: parent.bottom; width: parent.width; height: 1; color: Theme.line }
Row {
anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 14
Image { source: iconUrl; width: 40; height: 40; sourceSize: Qt.size(80, 80); anchors.verticalCenter: parent.verticalCenter }
Text { text: "Steamify"; color: Theme.text; font.family: Theme.display; font.pixelSize: 28; font.weight: Font.Bold; anchors.verticalCenter: parent.verticalCenter }
Text { readonly property bool menu: app.screen === "menu"
text: menu ? "v" + (app.status.version || "") : "/ " + titles[app.screen]
color: Theme.faint; font.family: menu ? Theme.mono : Theme.body; font.pixelSize: menu ? 13 : 15; anchors.verticalCenter: parent.verticalCenter }
}
Rectangle {
visible: app.status.steamMachine === true
anchors.right: parent.right; anchors.rightMargin: 40; anchors.verticalCenter: parent.verticalCenter
height: 34; radius: 17; color: "#1b2330"; width: mt.implicitWidth + 28
Text { id: mt; anchors.centerIn: parent; text: "Steam Machine · CachyOS"; color: Theme.label; font.family: Theme.body; font.pixelSize: 14 }
}
}
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// The input in use (controller, keyboard or remote) and the button names
// shown for it.
pragma Singleton
import QtQuick
QtObject {
property string type: "keyboard"
readonly property var glyphs: ({
controller: { toggle: "A", choose: "◀ ▶", reapply: "Y", quit: "B", apply: "X", ok: "A", back: "B" },
keyboard: { toggle: "Space", choose: "← →", reapply: "R", quit: "Esc", apply: "Enter", ok: "Enter", back: "Esc" },
remote: { toggle: "OK", choose: "◀ ▶", reapply: "Red", quit: "Back", apply: "↓ Apply", ok: "OK", back: "Back" }
})
readonly property var g: glyphs[type]
}
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// One menu item: name, badge and hint on the left; its control (switch,
// Gaming/Desktop choice or action button) on the right. Sub-items fold in
// and out with their parent.
import QtQuick
Item {
id: row
required property var modelData
required property int index
required property AppState app
readonly property var it: modelData
readonly property bool shown: !it.parent || !!app.want[it.parent]
readonly property int rowIndex: app.rows.findIndex(function (r) { return r.id === it.id; })
readonly property bool selected: shown && rowIndex === app.sel
readonly property bool on: !!app.want[it.id]
// Greyed out: an action with nothing to do, or an option this machine
// can't turn on.
readonly property bool unavailable: (it.kind === "action" && !(app.bios && app.bios.selectable)) || (it.kind === "toggle" && it.selectable === false)
readonly property string hint: it.id === "bios" ? app.biosHint()
: it.selectable === false ? it.hint
: ((Texts.items[it.id] || {}).hint || it.hint)
height: shown ? 62 : 0
opacity: shown ? 1 : 0
clip: true
Behavior on height { NumberAnimation { duration: 160; easing.type: Easing.OutCubic } }
Behavior on opacity { NumberAnimation { duration: 160 } }
Rectangle {
width: parent.width; height: 56; radius: 12
color: row.selected ? Theme.cardSel : Theme.card
border.width: row.selected ? 2 : 0; border.color: Theme.accent
MouseArea { anchors.fill: parent; cursorShape: Qt.PointingHandCursor
onClicked: { Input.type = "keyboard"; if (row.selected) app.act("accept"); else app.sel = row.rowIndex; } }
Text { visible: !!row.it.parent; x: 20; anchors.verticalCenter: parent.verticalCenter; text: "└"; color: "#56627a"; font.pixelSize: 18 }
Column {
anchors.verticalCenter: parent.verticalCenter; spacing: 2
x: row.it.parent ? 46 : 16
width: controls.x - x - 16
opacity: row.unavailable ? 0.6 : 1
Row { width: parent.width; spacing: 10
Text { text: app.label(row.it); color: Theme.textHi; font.family: Theme.body; font.pixelSize: 17; font.weight: Font.DemiBold; elide: Text.ElideRight
width: Math.min(implicitWidth, parent.width - (badge.visible ? badge.width + parent.spacing : 0)) }
Badge { id: badge; update: !!row.it.update; isNew: !!row.it["new"]; anchors.verticalCenter: parent.verticalCenter } }
Text { text: row.hint; color: Theme.mute; font.family: Theme.body; font.pixelSize: 13; elide: Text.ElideRight; width: parent.width }
}
// Every control ends on the same edge.
Item {
id: controls
opacity: row.it.kind === "toggle" && row.it.selectable === false ? 0.4 : 1
anchors.right: parent.right; anchors.rightMargin: 16; anchors.verticalCenter: parent.verticalCenter
width: 180; height: 32
// choice
Rectangle { visible: row.it.kind === "choice"; anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter
width: 172; height: 32; radius: 10; color: Theme.bg
Row { anchors.centerIn: parent; spacing: 4
Repeater { model: [["gamescope", "Gaming"], ["desktop", "Desktop"]]
Rectangle { required property var modelData
readonly property bool picked: app.boot === modelData[0]
width: 80; height: 26; radius: 7; color: picked ? Theme.accent : "transparent"
Text { anchors.centerIn: parent; text: parent.modelData[1]; color: parent.picked ? Theme.ink : Theme.mute
font.family: Theme.body; font.pixelSize: 13; font.weight: Font.DemiBold }
MouseArea { anchors.fill: parent; onClicked: app.boot = parent.modelData[0] } } } } }
// toggle: "now on/off" left of the switch
Rectangle { id: sw; visible: row.it.kind === "toggle"; anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter
width: 46; height: 26; radius: 13; color: row.on ? Theme.accent : "#343f50"
Behavior on color { ColorAnimation { duration: 120 } }
Rectangle { width: 20; height: 20; radius: 10; color: "#f4f7fb"; y: 3; x: row.on ? 23 : 3; Behavior on x { NumberAnimation { duration: 120 } } } }
Text { visible: row.it.kind === "toggle"; anchors.right: sw.left; anchors.rightMargin: 12; anchors.verticalCenter: parent.verticalCenter
text: row.it.on ? "now on" : "now off"; color: row.it.on ? Theme.good : Theme.faint; font.family: Theme.mono; font.pixelSize: 12 }
// action (Update BIOS)
Rectangle { visible: row.it.kind === "action"; anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter
width: at.implicitWidth + 24; height: 30; radius: 8; color: Theme.warnBg
Text { id: at; anchors.centerIn: parent; color: Theme.warn; font.family: Theme.body; font.pixelSize: 13; font.weight: Font.DemiBold
text: app.biosChecking ? "Checking…" : app.bios && app.bios.selectable ? "Update…" : (app.bios && app.bios.newest ? "Up to date" : "Unavailable") } }
}
}
}
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// The menu: every item on the left, what the selected one does and the
// system on the right, Review & apply at the bottom.
import QtQuick
import QtQuick.Controls.Basic
Item {
id: screen
required property AppState app
readonly property var g: Input.g
Text {
visible: app.items.length === 0
anchors.centerIn: parent; color: Theme.mute; font.family: Theme.body; font.pixelSize: 18
text: app.status.error ? "Couldn't read the current state:\n" + app.status.error : "Checking what's on…"
horizontalAlignment: Text.AlignHCenter
}
Item {
visible: app.items.length > 0
x: 40; y: 28; width: parent.width - 80; height: parent.height - 28 - 64 - 20
Column {
width: 740; height: parent.height; spacing: 10
Text { text: "What do you want?"; color: Theme.text; font.family: Theme.display; font.pixelSize: 30; font.weight: Font.DemiBold }
ListView {
id: list; width: parent.width; height: parent.height - 50; clip: true
// A fixed model: sub-items fold in and out instead of the
// list being rebuilt (and jumping) on every tick.
model: app.items
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
delegate: MenuRow {
app: screen.app
width: list.width - 12; x: 2
onSelectedChanged: if (selected) Qt.callLater(list.positionViewAtIndex, index, ListView.Contain)
}
}
}
Column {
x: 772; width: parent.width - 772; height: parent.height; spacing: 16
DetailPanel { app: screen.app; width: parent.width; height: parent.height - sys.height - 16 }
Rectangle {
id: sys; width: parent.width; height: 82; radius: 16; color: Theme.card
Grid { anchors.fill: parent; anchors.margins: 16; anchors.leftMargin: 20; anchors.rightMargin: 20; columns: 2; columnSpacing: 20; rowSpacing: 10
Repeater {
model: [["Kernel", (app.status.kernel || "").replace("-cachyos", "")],
["LED bar", app.status.steamMachine ? (app.status.leds || 0) + " LEDs" : "—"],
["HDMI-CEC", app.status.cecDevices ? "/dev/" + app.status.cecDevices.split(" ")[0] : "none"],
["Version", app.status.version || ""]]
Row { required property var modelData; width: (sys.width - 60) / 2
Text { text: parent.modelData[0]; color: Theme.faint; font.family: Theme.body; font.pixelSize: 13; width: parent.width / 2 }
Text { text: parent.modelData[1]; color: Theme.text; font.family: Theme.mono; font.pixelSize: 13; width: parent.width / 2
horizontalAlignment: Text.AlignRight; elide: Text.ElideLeft } }
}
}
}
}
}
Bar {
Row {
anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 28
Repeater {
model: [[screen.g.toggle, "Toggle"], [screen.g.choose, "Choose"], [screen.g.reapply, "Re-apply what's on"], [screen.g.quit, "Quit"]]
Row { required property var modelData; spacing: 8
Glyph { k: parent.modelData[0]; anchors.verticalCenter: parent.verticalCenter }
Text { text: parent.modelData[1]; color: Theme.label; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter } }
}
}
Row {
anchors.right: parent.right; anchors.rightMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 16
Text { readonly property int n: app.computePlan().length
text: n === 0 ? "Everything is the way you want it" : n + (n === 1 ? " change" : " changes")
color: Theme.faint; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter }
Btn { k: screen.g.apply; text: "Review & apply"; primary: true; focusRing: app.sel === app.rows.length; height: 44; onClicked: app.goReview(false) }
}
}
}
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// The sudo password, asked once per run; never stored.
import QtQuick
import QtQuick.Controls.Basic
Rectangle {
id: screen
required property AppState app
color: "#0c1016"
function submit() { var p = pw.text; pw.text = ""; app.submitPassword(p); }
Connections {
target: screen.app
function onPasswordRequested() { pw.text = ""; pw.shown = false; pw.forceActiveFocus(); }
function onPasswordRejected() { pw.forceActiveFocus(); }
function onPasswordSubmitRequested() { screen.submit(); }
}
Binding { target: screen.app; property: "typing"; value: pw.activeFocus; when: screen.visible }
Rectangle {
anchors.centerIn: parent; width: 560; height: col.implicitHeight + 72; radius: 20; color: Theme.card; border.width: 1; border.color: Theme.line
Column {
id: col; anchors.fill: parent; anchors.margins: 36; anchors.leftMargin: 40; anchors.rightMargin: 40; spacing: 18
Row { spacing: 14
Rectangle { width: 48; height: 48; radius: 14; color: Theme.infoBg
// A padlock.
Canvas { anchors.centerIn: parent; width: 24; height: 24
onPaint: { var c = getContext("2d"); c.strokeStyle = Theme.info; c.lineWidth = 1.8; c.beginPath(); c.roundedRect(4.5, 10.5, 15, 10, 2.5, 2.5); c.stroke();
c.beginPath(); c.moveTo(8, 10.5); c.lineTo(8, 8); c.arc(12, 8, 4, Math.PI, 0); c.lineTo(16, 10.5); c.stroke(); } } }
Column { spacing: 2; anchors.verticalCenter: parent.verticalCenter
Text { text: "Your password, once"; color: Theme.text; font.family: Theme.display; font.pixelSize: 30; font.weight: Font.DemiBold }
Text { text: "Steamify needs it to change system settings."; color: Theme.mute; font.family: Theme.body; font.pixelSize: 14 } }
}
Text { text: "Password for " + app.backend.user(); color: Theme.soft; font.family: Theme.body; font.pixelSize: 14; font.weight: Font.DemiBold }
TextField {
id: pw; width: parent.width; height: 52; echoMode: shown ? TextInput.Normal : TextInput.Password
property bool shown: false
color: Theme.textHi; font.family: Theme.body; font.pixelSize: 18; leftPadding: 16; rightPadding: 56
placeholderText: "Password"; placeholderTextColor: "#6b778a"
background: Rectangle { radius: 12; color: Theme.bg; border.width: 2; border.color: app.wrongPassword ? Theme.bad : Theme.accent }
Keys.onReturnPressed: screen.submit()
Keys.onEnterPressed: screen.submit()
Keys.onEscapePressed: app.act("back")
Text { anchors.right: parent.right; anchors.rightMargin: 16; anchors.verticalCenter: parent.verticalCenter; text: pw.shown ? "Hide" : "Show"
color: Theme.label; font.family: Theme.body; font.pixelSize: 13
MouseArea { anchors.fill: parent; anchors.margins: -10; onClicked: pw.shown = !pw.shown } }
}
Text { visible: app.wrongPassword; text: "That password didn't work. Try again."; color: Theme.bad; font.family: Theme.body; font.pixelSize: 14 }
Rectangle { width: parent.width; height: 46; radius: 12; color: Theme.note
Text { anchors.verticalCenter: parent.verticalCenter; x: 14; color: Theme.soft; font.family: Theme.body; font.pixelSize: 14
text: ({ controller: "Press Steam + X for the on-screen keyboard.", keyboard: "Type your password and press Enter.", remote: "Select the field for the on-screen keyboard." })[Input.type] } }
Item { width: parent.width; height: 48
Btn { k: Input.g.back; text: "Back"; onClicked: app.act("back") }
Btn { anchors.right: parent.right; k: Input.g.ok; text: "Apply"; primary: true; onClicked: screen.submit() } }
Text { text: "Only used for this run. Steamify never stores it."; color: Theme.faint; font.family: Theme.body; font.pixelSize: 12; anchors.horizontalCenter: parent.horizontalCenter }
}
}
}
+49
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@@ -0,0 +1,49 @@
// What a run will change, with a summary; Apply asks for the password.
import QtQuick
import QtQuick.Controls.Basic
Item {
required property AppState app
Column {
x: 40; y: 32; width: 740; spacing: 14
Text { text: app.plan.length === 0 ? "Nothing to change" : "This will"; color: Theme.text; font.family: Theme.display; font.pixelSize: 34; font.weight: Font.DemiBold }
ListView {
width: 740; clip: true; spacing: 8
height: Math.min(contentHeight, parent.parent.height - 32 - 50 - 14 - 66 - 64 - 32)
model: app.plan
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
delegate: Rectangle {
id: step
required property var modelData
readonly property var st: Texts.actions[modelData.action] || ["", Theme.text, Theme.card]
width: 740; height: 56; radius: 12; color: Theme.card
Row { anchors.fill: parent; anchors.leftMargin: 18; spacing: 14
Chip { text: step.st[0]; fg: step.st[1]; bgc: step.st[2]; width: 84; anchors.verticalCenter: parent.verticalCenter }
Text { text: Texts.label(step.modelData.id); color: Theme.textHi; font.family: Theme.body; font.pixelSize: 17; font.weight: Font.DemiBold
anchors.verticalCenter: parent.verticalCenter }
Badge { isNew: !!step.modelData.isNew; anchors.verticalCenter: parent.verticalCenter }
}
}
}
Rectangle { width: 740; height: 52; radius: 12; color: Theme.note
Text { anchors.verticalCenter: parent.verticalCenter; x: 18; text: "Your password is asked once. Changes to how the PC starts need a restart."
color: Theme.soft; font.family: Theme.body; font.pixelSize: 14 } }
}
Rectangle {
x: parent.width - 468; y: 32; width: 428; height: 250; radius: 16; color: Theme.card
Column { anchors.fill: parent; anchors.margins: 24; spacing: 12
Text { text: "SUMMARY"; color: Theme.faint; font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold; font.letterSpacing: 0.8 }
Repeater { model: [["Turn on", "on"], ["Update", "update"], ["Re-apply", "again"], ["Turn off", "off"]]
Row { required property var modelData; width: 380
Text { text: parent.modelData[0]; color: Theme.soft; font.family: Theme.body; font.pixelSize: 15; width: 300 }
Text { readonly property string action: parent.modelData[1]
text: app.plan.filter(function (p) { return p.action === action; }).length
color: Theme.text; font.family: Theme.mono; font.pixelSize: 15; width: 80; horizontalAlignment: Text.AlignRight } } }
}
}
Bar {
Btn { anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; k: Input.g.back; text: "Back to the menu"; onClicked: app.act("back") }
Btn { anchors.right: parent.right; anchors.rightMargin: 40; anchors.verticalCenter: parent.verticalCenter; k: Input.g.ok; text: "Apply"; primary: true
visible: app.plan.length > 0; onClicked: app.onApplyPressed() }
}
}
+17
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@@ -0,0 +1,17 @@
// The BIOS update's risks.
import QtQuick
Column {
id: list
spacing: 8
Repeater {
model: ["A failed or interrupted BIOS update can leave the machine unable to start (bricked). Steamify, CachyOS and Valve take no responsibility for that.",
"NEVER turn off the power, unplug the machine or press the power button while it updates, including the restart(s) afterwards.",
"The screen can stay black for several minutes. Wait.",
"Only on mains power, with all other programs closed."]
Row { required property string modelData; spacing: 10; width: list.width
Rectangle { width: 6; height: 6; radius: 3; color: Theme.bad; y: 9 }
Text { text: parent.modelData; width: parent.width - 16; wrapMode: Text.WordWrap; color: Theme.soft
font.family: Theme.body; font.pixelSize: 15; lineHeight: 1.3 } }
}
}
+66
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@@ -0,0 +1,66 @@
// Texts per item; the backend's labels are the fallback.
pragma Singleton
import QtQuick
QtObject {
readonly property var items: ({
gaming: { label: "SteamOS conversion", hint: "Boot into gaming mode, Steam on the desktop",
body: "Boots straight into gaming mode. Switch to Desktop in Steam works, and Return to Gaming Mode on the desktop brings you back.",
changes: ["Autologin into gamescope", "Return to Gaming Mode shortcut", "Steam starts silently on the desktop"] },
boot: { label: "Boot into", hint: "Where the PC starts",
body: "Where the PC starts after a restart. Switching back and forth works the same either way.",
changes: ["Desktop: the Plasma session is set before login", "Gaming: the SteamOS default"] },
theme: { label: "SteamOS theme", hint: "Vapor look for the desktop, Add to Steam",
body: "The Vapor look of SteamOS for the desktop, with its panel, launcher icon and wallpaper.",
changes: ["cachyos-vapor global theme", "Add to Steam in right-click menus", "Nested Desktop, Steam keyboard window rule"] },
glyphs: { label: "Steam Deck/Machine icons", hint: "Deck button icons in gaming mode",
body: "Steam shows Steam Deck button icons in gaming mode.", changes: ["STEAM_GAMEPADUI_ARGS -steamos3"] },
single: { label: "Single user mode", hint: "No password, lock screen or wallet prompts",
body: "Like SteamOS: never a login or lock screen, and no KDE wallet password prompts. Typing a password with a controller is no fun.",
changes: ["SDDM autologin, no lock screen or user switching", "Valve's empty wallet; your own is kept aside", "Launcher shows Sleep, Restart, Shut Down only"] },
launcher: { label: "Steamify shortcut", hint: "The app on the desktop and in the launcher",
body: "Opens the newest Steamify app, so you never need the install command again. Steamify Terminal in the launcher opens the terminal menu.",
changes: ["Steamify CachyOS on the desktop and in the launcher (the app)", "Steamify Terminal in the launcher"] },
vram: { label: "VRAM booster", hint: "The game in front keeps its VRAM",
body: "Like SteamOS 3.9: the game you're playing keeps its video memory, and background apps are moved out first. Without it a game that needs most of the video memory can spill into system RAM and stutter. Shown for GPUs whose driver supports it (AMD, Intel) on kernel 7.2 or newer.",
changes: ["dmemcg-booster (system and user service)", "plasma-foreground-booster, which tells it which window is in front", "Off: removed again, unless you had installed them yourself"] },
cec: { label: "HDMI-CEC", hint: "Use Steam with the TV remote, TV on/off with the PC", experimental: true,
body: "Use Steam with your TV remote, and the TV turns on and off with the PC. Turn on CEC on the TV too (Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink).",
changes: ["Valve's cecd and cec-audio-control", "HDMI CEC section in Steam's Display settings", "Volume buttons for the TV in the Quick Access menu"] },
machine: { label: "Steam Machine support", hint: "LED bar, fan and performance settings in Steam",
body: "The front LED bar works, Steam's hardware settings work, and the power button puts it to sleep like a console.",
changes: ["leds-valve driver for every kernel (DKMS)", "steamos-manager for Steam's settings", "Console-like power handling"] },
poweroff: { label: "Power-off fix", hint: "Stays off after shutting down",
body: "With recent kernels the Steam Machine starts again right after shutting down: the firmware leaves a wake bit set, and newer kernels (7.2, and updates of 6.x, 7.0 and 7.1) no longer clear it. Valve's own kernel clears it; this small module does the same right before power-off.",
changes: ["steamify-fremont-poweroff module for each installed kernel (DKMS)", "Only on a Steam Machine, only touches that one wake bit", "Off: recent kernels may start it again after shutting down"] },
kpin: { label: "Pin the kernel", hint: "No longer needed: untick for CachyOS's current kernel",
body: "Kept the Steam Machine on CachyOS kernel 7.1.6, which powered off properly. The power-off fix does that on every kernel now, so the pin is removed and CachyOS's current kernel comes back.",
changes: ["Removed from IgnorePkg", "linux-cachyos updated to CachyOS's current version"] },
hdmi: { label: "HDMI refresh boost", hint: "No longer needed: removed",
body: "Made HDMI displays run above 60 Hz on the pinned kernel. Current kernels do that themselves, so what's left of it is removed and every display uses its own EDID again.",
changes: ["Saved display EDIDs and the hotplug service removed", "The old kernel parameter removed, if it's still there"] },
bios: { label: "Update BIOS", hint: "",
body: "Installs Valve's newest Steam Machine BIOS, at your own risk. It checks Valve's checksum and asks fwupd whether the file fits this machine, then warns you twice before anything is written.",
changes: ["Valve's fremont-hw-support package (checksum checked)", "fwupd writes the BIOS during the next restart", "Keep the power on until the machine has fully started again"] }
})
// Replaces the explanation of an option that can't be turned on here.
readonly property var unsupported: ({
vram: { body: "Not available with your NVIDIA graphics card: NVIDIA's driver doesn't tell Linux how its video memory is used yet, so there's nothing to steer. It works with AMD and Intel graphics cards, and shows up here as soon as NVIDIA's driver supports it.",
changes: ["Nothing: can't be turned on with NVIDIA's driver"] }
})
// Per plan action: the review's chip [text, colour, background] and the
// progress screen's verb.
readonly property var actions: ({
on: ["Turn on", Theme.good, Theme.goodBg, "Turn on "], off: ["Turn off", Theme.bad, Theme.badBg, "Turn off "],
again: ["Re-apply", Theme.info, Theme.infoBg, "Re-apply "], update: ["Update", Theme.warn, Theme.warnBg, ""],
desktop: ["Desktop", Theme.info, Theme.infoBg, "Boot into "], gaming: ["Gaming", Theme.info, Theme.infoBg, "Boot into "],
check: ["Check", Theme.warn, Theme.warnBg, "Download and check the "], flash: ["Flash", Theme.bad, Theme.badBg, "Hand to fwupd: the "]
})
function of(item) {
var tx = items[item.id] || {};
return item.selectable === false && unsupported[item.id] ? Object.assign({}, tx, unsupported[item.id]) : tx;
}
function label(id, fallback) { return (items[id] || {}).label || fallback || id; }
}
+36
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@@ -0,0 +1,36 @@
// Colours and fonts (from the design).
pragma Singleton
import QtQuick
QtObject {
readonly property color bg: "#0f1319"
readonly property color bar: "#141a22"
readonly property color line: "#232c38"
readonly property color card: "#161d27"
readonly property color cardSel: "#1f2a3a"
readonly property color text: "#e6ebf2"
readonly property color textHi: "#eef2f7"
readonly property color soft: "#c3ccd8"
readonly property color mute: "#97a3b4"
readonly property color faint: "#8b97a8"
readonly property color label: "#b8c3d1"
readonly property color accent: "#3ea6ff"
readonly property color ink: "#06121f"
readonly property color good: "#7fd1a8"
readonly property color goodBg: "#173226"
readonly property color warn: "#f2a33a"
readonly property color warnBg: "#2a2116"
readonly property color bad: "#ff9a8a"
readonly property color badBg: "#2a1c1c"
readonly property color info: "#7cc4ff"
readonly property color infoBg: "#1b2b40"
readonly property color note: "#1a2230"
readonly property color key: "#2a3444"
readonly property color button: "#232c38"
readonly property color danger: "#8a2c2c"
readonly property color dangerBg: "#1d1416"
readonly property color dangerLine: "#b33a3a"
readonly property string display: "Barlow Semi Condensed"
readonly property string body: "IBM Plex Sans"
readonly property string mono: "IBM Plex Mono"
}
+20
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@@ -0,0 +1,20 @@
singleton Theme 1.0 Theme.qml
singleton Texts 1.0 Texts.qml
singleton Input 1.0 Input.qml
AppState 1.0 AppState.qml
Glyph 1.0 Glyph.qml
Btn 1.0 Btn.qml
Chip 1.0 Chip.qml
Badge 1.0 Badge.qml
Bar 1.0 Bar.qml
RiskList 1.0 RiskList.qml
Header 1.0 Header.qml
MenuRow 1.0 MenuRow.qml
DetailPanel 1.0 DetailPanel.qml
MenuScreen 1.0 MenuScreen.qml
ReviewScreen 1.0 ReviewScreen.qml
PasswordScreen 1.0 PasswordScreen.qml
ApplyingScreen 1.0 ApplyingScreen.qml
BiosWarningScreen 1.0 BiosWarningScreen.qml
BiosConfirmScreen 1.0 BiosConfirmScreen.qml
DoneScreen 1.0 DoneScreen.qml
+1 -1
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@@ -2,7 +2,7 @@
# Steamify CachyOS - get and start the app (v2), for `curl | bash`: # Steamify CachyOS - get and start the app (v2), for `curl | bash`:
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash # curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash
# Downloads the newest release's app package (steamify-app.tar.gz: the app, # Downloads the newest release's app package (steamify-app.tar.gz: the app,
# steamify.sh and lib/) to ~/.local/share/steamify/app, installs PySide6 if # steamify.sh, lib/ and patches/) to ~/.local/share/steamify/app, installs PySide6 if
# it's missing, adds a launcher entry, and starts the app. # it's missing, adds a launcher entry, and starts the app.
# STEAMIFY_RELEASE=<tag> takes that release instead of the newest (the # STEAMIFY_RELEASE=<tag> takes that release instead of the newest (the
# v2-ui-preview build's copy of this script sets it). STEAMIFY_BRANCH=<branch> # v2-ui-preview build's copy of this script sets it). STEAMIFY_BRANCH=<branch>
+36 -27
View File
@@ -197,19 +197,19 @@ class Backend(QObject):
p.start() p.start()
def _make_askpass(self, password): def _make_askpass(self, password):
"""A private folder with the password, a helper that prints it for """A private folder with a helper that `sudo -A` runs for the
`sudo -A`, and a `sudo` that always uses the helper (makepkg and password, and a `sudo` that always uses it (makepkg and yay call
yay call plain sudo).""" plain sudo). The password is never written to a file: the helper
reads it from a named pipe, and the app writes it into the pipe from
memory each time sudo asks, until _drop_askpass."""
base = os.environ.get("XDG_RUNTIME_DIR") or tempfile.gettempdir() base = os.environ.get("XDG_RUNTIME_DIR") or tempfile.gettempdir()
d = tempfile.mkdtemp(prefix="steamify-", dir=base) d = tempfile.mkdtemp(prefix="steamify-", dir=base)
os.chmod(d, stat.S_IRWXU) os.chmod(d, stat.S_IRWXU)
secret = os.path.join(d, "secret") pipe = os.path.join(d, "pipe")
fd = os.open(secret, os.O_WRONLY | os.O_CREAT | os.O_EXCL, 0o600) os.mkfifo(pipe, 0o600)
with os.fdopen(fd, "w") as f:
f.write(password + "\n")
askpass = os.path.join(d, "askpass") askpass = os.path.join(d, "askpass")
with open(askpass, "w") as f: with open(askpass, "w") as f:
f.write("#!/bin/sh\nexec cat %s\n" % json.dumps(secret)) f.write("#!/bin/sh\nexec cat %s\n" % json.dumps(pipe))
os.chmod(askpass, 0o700) os.chmod(askpass, 0o700)
bindir = os.path.join(d, "bin") bindir = os.path.join(d, "bin")
os.mkdir(bindir) os.mkdir(bindir)
@@ -217,9 +217,35 @@ class Backend(QObject):
with open(wrapper, "w") as f: with open(wrapper, "w") as f:
f.write("#!/bin/sh\nexec /usr/bin/sudo -A \"$@\"\n") f.write("#!/bin/sh\nexec /usr/bin/sudo -A \"$@\"\n")
os.chmod(wrapper, 0o700) os.chmod(wrapper, 0o700)
stop = threading.Event()
data = (password + "\n").encode()
def serve():
while not stop.is_set():
try:
fd = os.open(pipe, os.O_WRONLY) # waits for a reader
except OSError:
return
try:
if not stop.is_set():
os.write(fd, data)
except OSError:
pass
finally:
os.close(fd)
threading.Thread(target=serve, daemon=True).start()
self._askpass_stop = (stop, pipe)
return d, askpass, bindir return d, askpass, bindir
def _drop_askpass(self): def _drop_askpass(self):
if getattr(self, "_askpass_stop", None):
stop, pipe = self._askpass_stop
self._askpass_stop = None
stop.set()
try: # wakes the writer waiting for a reader, which then ends
os.close(os.open(pipe, os.O_RDONLY | os.O_NONBLOCK))
except OSError:
pass
if self._secret_dir: if self._secret_dir:
shutil.rmtree(self._secret_dir, ignore_errors=True) shutil.rmtree(self._secret_dir, ignore_errors=True)
self._secret_dir = None self._secret_dir = None
@@ -245,8 +271,8 @@ class Backend(QObject):
self.busyChanged.emit() self.busyChanged.emit()
p.start() p.start()
@Slot("QVariant", str, bool, str, str) @Slot("QVariant", str, bool, str)
def apply(self, ids, boot, reapply, password, hdmi): def apply(self, ids, boot, reapply, password):
try: try:
if hasattr(ids, "toVariant"): # a JS array from QML if hasattr(ids, "toVariant"): # a JS array from QML
ids = ids.toVariant() ids = ids.toVariant()
@@ -255,8 +281,6 @@ class Backend(QObject):
args.append("--reapply") args.append("--reapply")
if boot: if boot:
args += ["--boot", boot] args += ["--boot", boot]
if hdmi: # rates confirmed on the HDMI screen
args += ["--hdmi", hdmi]
self._start(args + [str(i) for i in (ids or [])], password) self._start(args + [str(i) for i in (ids or [])], password)
except Exception as e: except Exception as e:
# Never leave the app on the progress screen. # Never leave the app on the progress screen.
@@ -274,21 +298,6 @@ class Backend(QObject):
"""Only after both warnings in the app.""" """Only after both warnings in the app."""
self._start(["bios-flash"], password) self._start(["bios-flash"], password)
@Slot(str)
def hdmiOptions(self, password):
"""Reads the HDMI displays: ends with an hdmi-options event."""
self._start(["hdmi-options"], password)
@Slot(str, str, int, int, float, str)
def hdmiTry(self, password, conn, w, h, hz, rates):
"""Switches to hz live: an hdmi-tried event says whether it worked."""
self._start(["hdmi-try", conn, str(w), str(h), "%g" % hz] + [r for r in rates.split(",") if r], password)
@Slot(str, str, int, int, float)
def hdmiReset(self, password, conn, w, h, hz):
"""The display's own EDID and the old rate again (hdmi-reset event)."""
self._start(["hdmi-reset", conn, str(w), str(h), "%g" % hz], password)
def _read(self, p): def _read(self, p):
self._buf += bytes(p.readAllStandardOutput()) self._buf += bytes(p.readAllStandardOutput())
while b"\n" in self._buf: while b"\n" in self._buf: