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Author SHA1 Message Date
theupriser 2a01583b8f Merge pull request #37 from theupriser/release/2.8.0
Release 2.8.0
2026-09-28 12:46:15 +02:00
theupriser c40aa1f7d9 Merge pull request #36 from theupriser/feature/defaults-list
feat: steamify.sh --defaults --list
2026-09-28 12:45:27 +02:00
theupriser d204efb59d feat: steamify.sh --defaults --list: what --defaults can set up here, as JSON, for an installer page 2026-09-28 11:40:10 +02:00
theupriser 12f6cc0b3a chore: Version 2.8.0 2026-09-28 11:35:47 +02:00
theupriser b01e2c5221 Merge pull request #35 from theupriser/release/2.7.0
Release 2.7.0
2026-09-28 10:57:45 +02:00
theupriser affb5f79b0 Merge pull request #34 from theupriser/bugfix/theme-off-single-launcher
fix: theme off no longer brings back single user's launcher restriction
2026-09-28 10:53:19 +02:00
theupriser 58e43d4c4a fix: turning the theme off no longer brings back single user's launcher restriction when single user was turned off in between 2026-09-28 10:52:28 +02:00
theupriser 23f265b02f Merge pull request #33 from theupriser/feature/remove-v2-ui-preview
chore: remove the v2 app preview
2026-09-28 10:47:10 +02:00
theupriser ced4a45d2f chore: the v2 app preview is gone (it is the released app): no preview pre-release step in CI, no mention in steamify-app.sh 2026-09-28 10:46:23 +02:00
theupriser 6ad686a8b2 fix: Merge branch 'feature/gh-required' into release/2.7.0 2026-09-28 10:19:06 +02:00
theupriser b1adacbcb3 docs: gh is required for the release-branch pull requests; ask the user to install it 2026-09-28 10:18:59 +02:00
theupriser 8dd2db3a97 fix: Merge branch 'feature/release-branches' into release/2.7.0 2026-09-28 10:18:06 +02:00
theupriser 501c0ba425 docs: gh or git for merging into the release branch 2026-09-28 10:17:59 +02:00
theupriser bee18b76a8 docs: the agent merges feature/bugfix branches into the release branch; the release into main stays the user's 2026-09-28 10:17:41 +02:00
theupriser eadbdda271 docs: release branches (release/X.Y.Z, feature/ and bugfix/ branches into it, the release into main); CI builds release/** pushes 2026-09-28 10:14:20 +02:00
theupriser c4ec755a4a feat: --defaults --options <ids> (exactly these on) replaces --skip; steamify.sh --boot gamescope|desktop on its own switches where an installed conversion starts 2026-09-28 10:06:45 +02:00
theupriser 14aa7c0b54 fix: the app's progress screen says "Boot into desktop", not "Boot into Boot into" 2026-09-28 10:06:32 +02:00
theupriser 5bf9da411d fix: HDMI-CEC enables cec-audio-control.socket (the TV remote's volume keys); existing installs get it as an update 2026-09-28 10:06:23 +02:00
theupriser 4f6e6fd0aa feat: --defaults takes --skip <ids> and --boot gamescope|desktop, for the Steam Machine ISO's installer pages 2026-09-27 21:59:08 +02:00
theupriser a79eeedbc4 Merge pull request #32 from theupriser/feat/defaults-mode
feat: --defaults applies the default setup without the menu, also fro…
2026-09-27 21:25:03 +02:00
theupriser b948c2020b feat: --defaults applies the default setup without the menu, also from an installer (no session): the base for a Steam Machine ISO
systemctl --user goes through user_systemctl, which only changes unit files
without a session; the theme lets Plasma build Vapor's layout at the first
login when the layout is still /etc/skel's; a one-time first-login autostart
sets up single user's launcher and opens the app.
2026-09-27 19:21:28 +02:00
theupriser 0c96bed448 Merge pull request #31 from theupriser/docs/screenshot-2.5.2
docs: README screenshot at 2.5.2: everything on, nothing to update
2026-09-27 18:53:56 +02:00
theupriser e3f7cc9773 docs: README screenshot at 2.5.2: everything on, nothing to update 2026-09-27 18:53:23 +02:00
theupriser 353de489d7 Merge pull request #30 from theupriser/feat/apply-disabled
2.5.1: Add as non-Steam game, controller and apply button
2026-09-27 18:49:20 +02:00
theupriser d8b2e812c5 fix: Add as non-Steam game asks Steam to close again every 15 s (a Steam that was still starting ignored it) 2026-09-27 18:42:12 +02:00
theupriser 3a0692fdf2 docs: README screenshot at 2.5.1 with Add as non-Steam game 2026-09-27 18:17:41 +02:00
theupriser e86ddcc4af feat: Add as non-Steam game: Steamify in the Steam library, under the shortcut; controller works when started from Steam 2026-09-27 18:16:14 +02:00
theupriser 389bc3346e fix(ui): B never quits (Steam sends Esc for it), Ctrl+Q does; started from Steam, the hints show the Steam Controller's buttons 2026-09-27 17:56:57 +02:00
theupriser c6c1150836 fix(ui): Enter selects (a Steam Controller's A in Steam's desktop layout); Ctrl+Enter reviews and applies 2026-09-27 17:54:55 +02:00
theupriser 98e2effcff fix(ui): Started from Steam, the app runs without Steam's overlay (Qt aborted) and stays in the foreground, so Steam Input gives it the controller 2026-09-27 17:44:38 +02:00
theupriser 431515b60f feat(ui): Review & apply greyed out while nothing would change; the Done screen shows why a run stopped 2026-09-27 17:11:46 +02:00
theupriser 34c9cfdb32 Merge pull request #29 from theupriser/feat/update-notifier
Feat/update notifier
2026-09-27 17:02:15 +02:00
theupriser 8ddb7ebf3d docs: README: what the VRAM booster says with NVIDIA's closed driver; shorter unsupported text in the app 2026-09-27 17:00:07 +02:00
theupriser 32c33e4abf fix: An option left unticked stays off: it came back ticked as "new" on the next run (since 2.3.0) 2026-09-27 16:54:27 +02:00
theupriser 2dd0f3ac47 feat: VRAM booster with NVIDIA says what to do: update, switch to the open driver (chwd command), or not supported by the card 2026-09-27 16:31:39 +02:00
theupriser 57995bcd1f docs: VRAM booster works with NVIDIA's open kernel modules (driver 615+); only the closed driver is greyed out 2026-09-27 16:25:05 +02:00
theupriser d57e8d8448 docs: AGENTS.md and changelog for the vidmem detection 2026-09-27 16:20:57 +02:00
theupriser 5a34633986 feat: VRAM booster also for drivers that name their region vidmem (or numbered), NVIDIA included once its driver registers it 2026-09-27 16:20:36 +02:00
theupriser 479b70b337 feat: Everything in the home folder under steamify (state, scripts, icon), moved once from the old name 2026-09-27 16:11:32 +02:00
theupriser 2e0881b4fa fix: fill takes values literally; the notifier path is quoted in its unit 2026-09-27 16:05:20 +02:00
theupriser cce31e19c2 refactor: DKMS confs in patches/; an existing leds-valve DKMS override is kept and restored 2026-09-27 16:00:39 +02:00
theupriser bd4fa3a6f4 refactor: The session sync and kernel headers scripts in patches/ 2026-09-27 15:59:17 +02:00
theupriser 8ffa0f2449 refactor: systemd units in services/, read with service_file like patches/ 2026-09-27 15:58:41 +02:00
theupriser 8a2601d73d docs: README screenshot at 2.5.0 with Update notifications; AGENTS.md: retake it when rows change 2026-09-27 15:57:11 +02:00
theupriser 572417bd7b fix: Open Steamify from the notification starts the app (own scope), the same way it was last used (app or terminal) 2026-09-27 15:54:26 +02:00
theupriser cf73229756 feat: Update notifications: a notification and tray icon when there's a new Steamify 2026-09-27 14:06:48 +02:00
theupriser febdab5b53 Merge pull request #28 from theupriser/docs/readme-screenshot
2.4.1: Screenshot of the app's menu in the README
2026-09-27 13:53:41 +02:00
theupriser 90cdfd6666 chore: Version 2.4.1 2026-09-27 13:53:11 +02:00
theupriser 6f598d18fd docs: README screenshot shows every option 2026-09-27 13:52:59 +02:00
theupriser 9bbe5fa602 docs: Screenshot of the app's menu in the README 2026-09-27 13:52:59 +02:00
53 changed files with 1544 additions and 234 deletions

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+11 -6
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@@ -31,13 +31,15 @@ version="v$(grep -oP '^VERSION=\K.*' "$entry"), $(git describe --always --dirty
sed -e '1{/^#!/d}' -e '/^# Sourced by steamify.sh/d' "lib/$lib.sh" sed -e '1{/^#!/d}' -e '/^# Sourced by steamify.sh/d' "lib/$lib.sh"
echo echo
done done
# patches/ embedded: replaces lib/common.sh's patch_file, which reads # patches/ and services/ embedded: replace lib/common.sh's patch_file
# them from the checkout. # and service_raw, which read them from the checkout.
echo "# ----- patches/ -----" embed() {
echo "patch_file() {" local fn="$1" dir="$2" f
echo "# ----- $dir/ -----"
echo "$fn() {"
echo ' case "$1" in' echo ' case "$1" in'
for f in patches/*; do for f in "$dir"/*; do
[[ "$f" == patches/README.md ]] && continue [[ "$f" == "$dir/README.md" ]] && continue
grep -q '^STEAMIFY_PATCH_EOF$' "$f" && { echo "bundle: $f contains the heredoc delimiter" >&2; exit 1; } grep -q '^STEAMIFY_PATCH_EOF$' "$f" && { echo "bundle: $f contains the heredoc delimiter" >&2; exit 1; }
echo " $(basename "$f")) cat << 'STEAMIFY_PATCH_EOF'" echo " $(basename "$f")) cat << 'STEAMIFY_PATCH_EOF'"
cat "$f" cat "$f"
@@ -48,6 +50,9 @@ version="v$(grep -oP '^VERSION=\K.*' "$entry"), $(git describe --always --dirty
echo ' esac' echo ' esac'
echo "}" echo "}"
echo echo
}
embed patch_file patches
embed service_raw services
echo "# ----- steamify.sh -----" echo "# ----- steamify.sh -----"
echo "main() {" echo "main() {"
# Everything after the source loop is the entry point's body. # Everything after the source loop is the entry point's body.
+5 -27
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@@ -5,18 +5,16 @@
# release are moved to it, so both of these always get the newest version: # release are moved to it, so both of these always get the newest version:
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify.sh | bash # curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify.sh | bash
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/download/latest/steamify.sh | bash # curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/download/latest/steamify.sh | bash
# Each release also has the app (v2): steamify-app.tar.gz (ui/, steamify.sh, # Each release also has the app: steamify-app.tar.gz (ui/, steamify.sh,
# lib/, patches/, the icon) and its launcher, run with: # lib/, patches/, services/, the icon) and its launcher, run with:
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash # curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash
# A push to feat/v2-ui (the app, not released yet) updates the pre-release # Pushes to release/** build and check it like pull requests; only main publishes.
# v2-ui-preview instead, whose launcher gets that build:
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/download/v2-ui-preview/steamify-app.sh | bash
# Pull requests only build and check it, and warn when VERSION is already released. # Pull requests only build and check it, and warn when VERSION is already released.
name: Single-file build name: Single-file build
on: on:
push: push:
branches: [main, feat/v2-ui] branches: [main, 'release/**']
pull_request: pull_request:
workflow_dispatch: workflow_dispatch:
@@ -36,7 +34,7 @@ jobs:
.github/tools/bundle.sh dist/steamify.sh .github/tools/bundle.sh dist/steamify.sh
# The app: sources, not the single-file build (its backend mode runs # The app: sources, not the single-file build (its backend mode runs
# steamify.sh from its own folder). # steamify.sh from its own folder).
tar -czf dist/steamify-app.tar.gz steamify.sh lib patches ui assets/steam-gaming-settings.svg LICENSE.md tar -czf dist/steamify-app.tar.gz steamify.sh lib patches services ui assets/steam-gaming-settings.svg LICENSE.md
cp ui/steamify-app.sh dist/steamify-app.sh cp ui/steamify-app.sh dist/steamify-app.sh
- name: Check - name: Check
@@ -106,23 +104,3 @@ jobs:
gh release create latest --title "Steamify CachyOS - latest (v$VERSION)" --notes "$latest_notes" --latest=false gh release create latest --title "Steamify CachyOS - latest (v$VERSION)" --notes "$latest_notes" --latest=false
fi fi
gh release upload latest dist/steamify.sh dist/steamify-app.sh dist/steamify-app.tar.gz assets/steam-gaming-settings.svg --clobber gh release upload latest dist/steamify.sh dist/steamify-app.sh dist/steamify-app.tar.gz assets/steam-gaming-settings.svg --clobber
- name: Publish the v2-ui-preview pre-release
if: github.event_name == 'push' && github.ref == 'refs/heads/feat/v2-ui'
env:
GH_TOKEN: ${{ github.token }}
run: |
# Its launcher downloads this pre-release, not the newest release.
sed -i 's/STEAMIFY_RELEASE:-latest/STEAMIFY_RELEASE:-v2-ui-preview/' dist/steamify-app.sh
grep -q 'STEAMIFY_RELEASE:-v2-ui-preview' dist/steamify-app.sh
git tag -f v2-ui-preview "$GITHUB_SHA" && git push -f origin v2-ui-preview
notes="Preview of the Steamify app (v2) from feat/v2-ui ($(git describe --always), $(git log -1 --format='%cs %s')). Not a release.
Run it with:
curl -fsSL https://github.com/${{ github.repository }}/releases/download/v2-ui-preview/steamify-app.sh | bash"
if gh release view v2-ui-preview >/dev/null 2>&1; then
gh release edit v2-ui-preview --title "Steamify app (v2) preview" --notes "$notes" --prerelease --latest=false
else
gh release create v2-ui-preview --target "$GITHUB_SHA" --title "Steamify app (v2) preview" --notes "$notes" --prerelease --latest=false
fi
gh release upload v2-ui-preview dist/steamify-app.sh dist/steamify-app.tar.gz --clobber
+86 -6
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@@ -19,6 +19,12 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
apply, never inline in the shell code. Read them with `patch_file apply, never inline in the shell code. Read them with `patch_file
<name>` (`lib/common.sh`, from the checkout); the bundle embeds every file <name>` (`lib/common.sh`, from the checkout); the bundle embeds every file
in `patches/` and overrides `patch_file`. Add new ones to its README. in `patches/` and overrides `patch_file`. Add new ones to its README.
- `services/` - the systemd units the scripts install (`.service`,
`.timer`, `.path`), never inline in the shell code. Read them with
`service_file <name> [KEY=value...]` (`lib/common.sh`), which fills in
`@KEY@` placeholders; the bundle embeds every file in `services/` too
(`service_raw`). Add new ones to its README. Small drop-ins for other
packages' units stay inline.
- `ui/` - the app: `steamify-ui` (PySide6; runs `steamify.sh --backend`, - `ui/` - the app: `steamify-ui` (PySide6; runs `steamify.sh --backend`,
`lib/backend.sh`) and `ui/qml/`: `Main.qml` (window, header, which screen `lib/backend.sh`) and `ui/qml/`: `Main.qml` (window, header, which screen
shows), `AppState.qml` (all state and logic, input actions), one shows), `AppState.qml` (all state and logic, input actions), one
@@ -26,6 +32,12 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
the singletons `Theme` (colours, fonts), `Texts` (item texts) and `Input` the singletons `Theme` (colours, fonts), `Texts` (item texts) and `Input`
(controller/keyboard/remote and its button names), listed in `qmldir`. (controller/keyboard/remote and its button names), listed in `qmldir`.
Screens get the `AppState` as `app` and only show it or call its functions. Screens get the `AppState` as `app` and only show it or call its functions.
- **Paths.** Everything in the home folder lives under `steamify`:
`$STATE_DIR` (`~/.local/state/steamify`), `$STEAMIFY_DATA`/`$STEAMIFY_BIN`
(`~/.local/share/steamify/{app,bin}`), `lib/state.sh`. Never add files
under the old name `cachyos-gamescope-boot`; `migrate_layout` moves those
of older versions (symlinks keep older releases working). Keep the
`.bak-gamescope-wizard` backup suffix: existing backups are found by it.
- `lib/*.sh` - one file per responsibility, each defining functions only - `lib/*.sh` - one file per responsibility, each defining functions only
(no top-level side effects besides constants). See the table in (no top-level side effects besides constants). See the table in
`TECHNICAL.md`. `TECHNICAL.md`.
@@ -42,6 +54,8 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
are ticked and re-applied ("update" in the plan and the app). New default are ticked and re-applied ("update" in the plan and the app). New default
options are ticked for installs whose parent (top-level: `gaming`) is on options are ticked for installs whose parent (top-level: `gaming`) is on
(`feature_new`, shown as "new"). (`feature_new`, shown as "new").
Options shown but left unticked in a confirmed run are recorded as
`off` (`feature_record_unticked`), or `feature_new` would tick them again.
Status still comes from the system; don't add ad-hoc `<id>_repair` checks Status still comes from the system; don't add ad-hoc `<id>_repair` checks
for new changes. for new changes.
- **Reversibility.** Every per-user KDE setting a component changes goes - **Reversibility.** Every per-user KDE setting a component changes goes
@@ -84,11 +98,40 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
+ subject; a commit can't contain its own hash, so fill it in with the + subject; a commit can't contain its own hash, so fill it in with the
next commit). The section heading must be `## <VERSION> - <date>`: CI next commit). The section heading must be `## <VERSION> - <date>`: CI
cuts the release notes out of the changelog by that heading. cuts the release notes out of the changelog by that heading.
- Every PR that should be released bumps `VERSION` and adds its section. - **Branches: one release branch per version.** Work for a release goes
A push to `main` publishes release `v$VERSION` (tag + bundle + that into `release/X.Y.Z` (e.g. `release/2.7.0`), branched from `main` when
that version starts. That branch bumps `VERSION` to `X.Y.Z` and adds the
`## X.Y.Z - <date>` changelog section (first commit on it).
- Every change gets its own branch from the release branch:
`feature/<name>` (new behaviour) or `bugfix/<name>` (a fix), and a
pull request **into the release branch**, not into `main`. Its commits
add their changelog lines to that version's section.
- When the release is done and tested (the test plan in
steamify-cachyos-dev, `TESTPLAN.md`), the release branch gets a pull
request **into `main`**. Merging it publishes the release (below).
- A fix for a released version: a new `release/X.Y.Z+1` from `main`,
with the `bugfix/` branch into it; don't reopen an old release branch.
- Up to the release branch, the agent manages it: create the
`feature/`/`bugfix/` branches, commit, push, and merge them into the
release branch itself once tested (with `gh`: `gh pr create --base
release/X.Y.Z` + `gh pr merge --merge`; no review needed). Without
`gh` (`command -v gh`), ask the user to install it (Ubuntu:
`sudo apt install gh`, then `gh auth login`) instead of working around
it. Only the
release branch's pull request into `main` is the user's: never commit
or merge to `main`, the user merges that one.
Keep a feature/bugfix branch up to date by merging (or rebasing on)
its release branch, the release branch by merging `main` when that
moved.
- A push to `main` publishes release `v$VERSION` (tag + bundle + that
changelog section) and marks it latest. An existing version is never changelog section) and marks it latest. An existing version is never
overwritten: without a bump nothing is released, and pull requests show overwritten: without a bump nothing is released, and pull requests show
a warning. a warning when `VERSION` is a version that's already released (so a
release branch that forgot its bump shows it on every PR).
- A release that adds, removes or renames a menu row also retakes the
README screenshot (`assets/screenshot-menu.png`): the app from the
branch on a Steam Machine, every row visible (window 1280 wide, tall
enough), the header showing the new `VERSION`, scaled to 1600 px wide.
- Users install through `releases/latest/download/steamify.sh` - Users install through `releases/latest/download/steamify.sh`
(GitHub's newest release). The `latest` tag and release follow the newest (GitHub's newest release). The `latest` tag and release follow the newest
version tag too (moved, asset replaced, when a new version is released), version tag too (moved, asset replaced, when a new version is released),
@@ -144,7 +187,9 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
`restart_plasmashell_if_stopped` (`lib/common.sh`). `restart_plasmashell_if_stopped` (`lib/common.sh`).
- LED driver: `leds-valve-dkms-git`'s Makefile builds against `uname -r`, - LED driver: `leds-valve-dkms-git`'s Makefile builds against `uname -r`,
not DKMS's target kernel: `/etc/dkms/leds-valve-dkms.conf` sets not DKMS's target kernel: `/etc/dkms/leds-valve-dkms.conf` sets
`MAKE[0]="make KVERSION=${kernelver}"` (written before the AUR install). `MAKE[0]="make KVERSION=${kernelver}"` (written before the AUR install;
someone's own override there is backed up, kept with ours appended, and
restored on disable).
Without it, other kernels build against the running kernel's tree and Without it, other kernels build against the running kernel's tree and
fail (CachyOS kernels are clang-built; DKMS adds `LLVM=1` only for the fail (CachyOS kernels are clang-built; DKMS adds `LLVM=1` only for the
target's tree). Headers for every installed kernel are installed first, target's tree). Headers for every installed kernel are installed first,
@@ -223,14 +268,49 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
`linux-cachyos` is clang-built, `-bore` GCC-built: let DKMS pick the `linux-cachyos` is clang-built, `-bore` GCC-built: let DKMS pick the
compiler, never pass `LLVM=1`. Test shutdown on the real machine for every compiler, never pass `LLVM=1`. Test shutdown on the real machine for every
new major kernel. new major kernel.
- Add as non-Steam game (`steamgame`, `lib/steam-game.sh`, sub-option of
`launcher`, ticked along with it, 2.5.1): edits Steam's `shortcuts.vdf`
with `patches/steam-shortcuts.py` only while Steam is closed (Steam
rewrites it on exit), then starts Steam again. Never close Steam in gaming
mode or when `SteamGameId` is set (the run is a Steam game). An existing
entry for the start script is updated, not doubled; removal takes every
entry for it. Controller input through Steam's desktop layout arrives as
keys: Enter must select (A), Esc must never quit (B); the app re-execs
without Steam's overlay preload.
- Update notifications (`notify`, `lib/update-notifier.sh`, top-level,
ticked by default, 2.5.0): a user timer (daily, and the service is wanted
by `plasma-workspace.target`) runs `patches/steamify-notifier.py`, which
compares GitHub's newest release with the `seen` version every run records
(`notify_seen` in the entry point, only while it's on, with `frontend`: app or terminal, which Open Steamify starts again, in a `systemd-run --scope` since the check's own unit is stopped when it exits). It must never
update anything itself: notification + tray icon, Open Steamify / Skip
this version (`skipped`). Desktop only (exits without `plasmashell`).
- VRAM booster (`vram`, `lib/vram-booster.sh`, top-level, ticked by - VRAM booster (`vram`, `lib/vram-booster.sh`, top-level, ticked by
default, 2.3.0; only available when `/sys/fs/cgroup/dmem.capacity` lists a default, 2.3.0; only available when `/sys/fs/cgroup/dmem.capacity` lists a
VRAM region of at least 2 GB; greyed out with an NVIDIA card, `vram`/`vidmem` region (numbered too) of at least 2 GB, whatever the brand;
`vram_selectable`, faked with `WIZARD_VRAM_FAKE_NVIDIA=1`): CachyOS's `dmemcg-booster` (system + user service) and greyed out with an NVIDIA card whose driver lists none, `vram_selectable`,
faked with `WIZARD_VRAM_FAKE_NVIDIA=1`; `WIZARD_VRAM_CAPACITY=<file>` reads
the regions from a copy): CachyOS's `dmemcg-booster` (system + user service) and
`plasma-foreground-booster`, like SteamOS 3.9's VRAM management. The `plasma-foreground-booster`, like SteamOS 3.9's VRAM management. The
latter only starts with `kcgroupsrc [Foreground Booster] autostart=true` latter only starts with `kcgroupsrc [Foreground Booster] autostart=true`
(set with `kset`). Disable removes only the packages it installed (set with `kset`). Disable removes only the packages it installed
(`state_get vram installed_pkgs`). (`state_get vram installed_pkgs`).
- Install-time mode (`steamify.sh --defaults`, 2.6.0): applies what the menu
would preselect, no menu or prompts (needs passwordless sudo). The Steam
Machine ISO ([steammachine-cachyos-live-iso](https://github.com/theupriser/steammachine-cachyos-live-iso))
runs it in the installer for a user who has never logged in: no session
bus, user systemd or plasmashell. So every `systemctl --user` goes through
`user_systemctl` (`lib/common.sh`; without a session only unit files change,
via `--root=/`), and the theme, when the layout is still `/etc/skel`'s,
removes it so Plasma builds Vapor's layout at the first login. What needs
that layout (single user's launcher) runs then, from a one-time autostart
(`lib/first-login.sh`, `--first-login`) that also opens the app.
`--options <id>,...` (exactly these on, the rest off; an item on brings its
parent) and `--boot gamescope|desktop` (desktop only with `gaming`) (2.7.0,
`defaults_options` in `lib/menu.sh`); the ISO's installer page passes them.
Items this PC can't use are left off with a warning, not an error.
`steamify.sh --boot gamescope|desktop` on its own (2.7.0, for scripts) only
switches `boot` on an installed conversion: `WANTED` is `CURRENT` plus
that, so no updates or removals a normal run would pick.
- `Relogin=true` means a gamescope that fails to start is relaunched in a - `Relogin=true` means a gamescope that fails to start is relaunched in a
tight loop; keep that in mind when changing session handling. tight loop; keep that in mind when changing session handling.
+59 -1
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@@ -5,9 +5,67 @@ All notable changes, per version and per commit. Versions follow
`steamify.sh`. Versions before 0.7.0 were numbered afterwards, `steamify.sh`. Versions before 0.7.0 were numbered afterwards,
one per merged pull request. one per merged pull request.
## 2.8.0 - 2026-09-28
- **chore: Version 2.8.0**
## 2.7.0 - 2026-09-28
- `4f6e6fd` **feat: --defaults takes --skip <ids> and --boot gamescope|desktop, for the Steam Machine ISO's installer pages**
- `5bf9da4` **fix: HDMI-CEC enables cec-audio-control.socket (the TV remote's volume keys); existing installs get it as an update**
- `14aa7c0` **fix: the app's progress screen says "Boot into desktop", not "Boot into Boot into"**
- `c4ec755` **feat: --defaults --options <ids> (exactly these on) replaces --skip; steamify.sh --boot gamescope|desktop on its own switches where an installed conversion starts**
- `eadbdda` **docs: release branches (release/X.Y.Z, feature/ and bugfix/ branches into it, the release into main); CI builds release/** pushes**
- `bee18b7` **docs: the agent merges feature/bugfix branches into the release branch; the release into main stays the user's**
- `501c0ba` **docs: gh or git for merging into the release branch**
- `b1adacb` **docs: gh is required for the release-branch pull requests; ask the user to install it**
- `ced4a45` **chore: the v2 app preview is gone (it is the released app): no preview pre-release step in CI, no mention in steamify-app.sh**
- **fix: turning the theme off no longer brings back single user's launcher restriction when single user was turned off in between**
## 2.6.0 - 2026-09-27
- `b948c20` **feat: --defaults applies the default setup without the menu, also from an installer (no session): the base for a Steam Machine ISO**
## 2.5.2 - 2026-09-27
- `0c96bed` **docs: README screenshot at 2.5.2: everything on, nothing to update**
## 2.5.1 - 2026-09-27
- **fix: Add as non-Steam game asks Steam to close again every 15 s (a Steam that was still starting ignored it)**
- `3a0692f` **docs: README screenshot at 2.5.1 with Add as non-Steam game**
- `e86ddcc` **feat: Add as non-Steam game: Steamify in the Steam library, under the shortcut; controller works when started from Steam**
- `389bc33` **fix(ui): B never quits (Steam sends Esc for it), Ctrl+Q does; started from Steam, the hints show the Steam Controller's buttons**
- `c6c1150` **fix(ui): Enter selects (a Steam Controller's A in Steam's desktop layout); Ctrl+Enter reviews and applies**
- `98e2eff` **fix(ui): Started from Steam, the app runs without Steam's overlay (Qt aborted) and stays in the foreground, so Steam Input gives it the controller**
- `431515b` **feat(ui): Review & apply greyed out while nothing would change; the Done screen shows why a run stopped**
## 2.5.0 - 2026-09-27
- **docs: README: what the VRAM booster says with NVIDIA's closed driver; shorter unsupported text in the app**
- `32c33e4` **fix: An option left unticked stays off: it came back ticked as "new" on the next run (since 2.3.0)**
- `2dd0f3a` **feat: VRAM booster with NVIDIA says what to do: update, switch to the open driver (chwd command), or not supported by the card**
- `57995bc` **docs: VRAM booster works with NVIDIA's open kernel modules (driver 615+); only the closed driver is greyed out**
- `d57e8d8` **docs: AGENTS.md and changelog for the vidmem detection**
- `5a34633` **feat: VRAM booster also for drivers that name their region vidmem (or numbered), NVIDIA included once its driver registers it**
- `479b70b` **feat: Everything in the home folder under steamify (state, scripts, icon), moved once from the old name**
- `2e0881b` **fix: fill takes values literally; the notifier path is quoted in its unit**
- `cce31e1` **refactor: DKMS confs in patches/; an existing leds-valve DKMS override is kept and restored**
- `bd4fa3a` **refactor: The session sync and kernel headers scripts in patches/**
- `8ffa0f2` **refactor: systemd units in services/, read with service_file like patches/**
- `8a2601d` **docs: README screenshot at 2.5.0 with Update notifications; AGENTS.md: retake it when rows change**
- `572417b` **fix: Open Steamify from the notification starts the app (own scope), the same way it was last used (app or terminal)**
- `cf73229` **feat: Update notifications: a notification and tray icon when there's a new Steamify**
## 2.4.1 - 2026-09-27
- **chore: Version 2.4.1**
- `6f598d1` **docs: README screenshot shows every option**
- `9bbe5fa` **docs: Screenshot of the app's menu in the README**
## 2.4.0 - 2026-09-27 ## 2.4.0 - 2026-09-27
- **chore: Version 2.4.0** - `03a8b8c` **chore: Version 2.4.0**
- `e699a3f` **refactor(ui): One QML file per screen; the HDMI boost's setup screens and backend commands removed** - `e699a3f` **refactor(ui): One QML file per screen; the HDMI boost's setup screens and backend commands removed**
## 2.3.0 - 2026-09-27 ## 2.3.0 - 2026-09-27
+25 -4
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@@ -1,5 +1,7 @@
# Steamify CachyOS # Steamify CachyOS
![The Steamify app's menu on a Steam Machine](assets/screenshot-menu.png)
Turn a CachyOS desktop PC into a SteamOS-style console: it boots straight Turn a CachyOS desktop PC into a SteamOS-style console: it boots straight
into Steam's Big Picture (gamescope), and you can switch to the KDE Plasma into Steam's Big Picture (gamescope), and you can switch to the KDE Plasma
desktop and back whenever you like - just like on a Steam Deck or Valve's desktop and back whenever you like - just like on a Steam Deck or Valve's
@@ -28,12 +30,23 @@ Steam Machine.
5. **Steamify shortcut** - "Steamify CachyOS" on the desktop and in the 5. **Steamify shortcut** - "Steamify CachyOS" on the desktop and in the
launcher opens the newest Steamify app, so you don't need the install launcher opens the newest Steamify app, so you don't need the install
command again. "Steamify Terminal" in the launcher opens the terminal menu. command again. "Steamify Terminal" in the launcher opens the terminal menu.
6. **VRAM booster** - on by default: the game you're playing keeps its video With **Add as non-Steam game** (on by default) it's in your Steam library
too: started from Steam it gets your controller (a Steam Controller only
talks to Steam), in gaming mode as well. Steam closes for a moment while
it's added, so that's done from the desktop.
6. **Update notifications** - on by default: a notification and a tray icon
when there's a new Steamify, with Open Steamify and Skip this version. It
never updates anything by itself
([details](TECHNICAL.md#update-notifications)).
7. **VRAM booster** - on by default: the game you're playing keeps its video
memory and background apps make room, like SteamOS 3.9. Shown for GPUs memory and background apps make room, like SteamOS 3.9. Shown for GPUs
whose driver supports it (AMD, Intel) on kernel 7.2 or newer; greyed out whose driver supports it (AMD, Intel, NVIDIA with its open kernel modules
with an NVIDIA card until NVIDIA's driver supports it from driver 615) on kernel 7.2 or newer. With NVIDIA's closed driver it's
greyed out and says what to do: switch to the open driver when your card
supports it (RTX 20 series and newer; Steamify shows the command, it
doesn't switch drivers itself)
([details](TECHNICAL.md#vram-booster)). ([details](TECHNICAL.md#vram-booster)).
7. **HDMI-CEC** (experimental; off by default, on by default on a Steam 8. **HDMI-CEC** (experimental; off by default, on by default on a Steam
Machine) - use Steam with your TV's Machine) - use Steam with your TV's
remote, and the TV turns on and off with the PC. Needs a PC with CEC (like remote, and the TV turns on and off with the PC. Needs a PC with CEC (like
the Steam Machine) or a USB CEC adapter; most graphics cards, NVIDIA the Steam Machine) or a USB CEC adapter; most graphics cards, NVIDIA
@@ -112,6 +125,14 @@ steamos-session-select persistent # start where you left off last time
steamos-session-select oneshot # always start in gaming mode (default) steamos-session-select oneshot # always start in gaming mode (default)
``` ```
Where the PC starts after a restart can also be set from a script, once the
SteamOS conversion is on (only that changes; `sudo` may ask for your password):
```bash
steamify.sh --boot desktop # start in the desktop from the next boot on
steamify.sh --boot gamescope # start in gaming mode again (default)
```
## Something wrong? ## Something wrong?
Stuck on a black screen in gaming mode: press **Ctrl+Alt+F3**, log in, and run Stuck on a black screen in gaming mode: press **Ctrl+Alt+F3**, log in, and run
+124 -8
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@@ -14,7 +14,7 @@ and turns on what you ticked. To be able to undo:
off. off.
- **KDE settings** in your home directory are recorded with their previous - **KDE settings** in your home directory are recorded with their previous
value the first time the wizard changes them, in an undo journal under value the first time the wizard changes them, in an undo journal under
`~/.local/state/cachyos-gamescope-boot/`. Turning the component off writes `~/.local/state/steamify/`. Turning the component off writes
the old values back (or removes keys that didn't exist before). Setups the old values back (or removes keys that didn't exist before). Setups
made by older versions of the script, without a journal, fall back to made by older versions of the script, without a journal, fall back to
KDE's defaults. KDE's defaults.
@@ -180,7 +180,9 @@ SHA-256 in Valve's package index:
- `cecd`, Valve's CEC daemon (a user service started with the desktop and - `cecd`, Valve's CEC daemon (a user service started with the desktop and
gaming mode): TV remote keys become normal key presses (arrows, Enter, gaming mode): TV remote keys become normal key presses (arrows, Enter,
Back), and it turns the TV on and off with the PC; Back), and it turns the TV on and off with the PC;
- `cec-audio-control`: volume of the TV or receiver; - `cec-audio-control`: volume of the TV or receiver (the TV remote's volume
keys); its user socket is enabled by Steamify, since SteamOS enables it
through a preset that pacman doesn't apply;
- `inputattach-cec-units` (with `linuxconsole` from CachyOS for - `inputattach-cec-units` (with `linuxconsole` from CachyOS for
`inputattach`): attaches USB CEC adapters (Pulse-Eight, RainShadow). `inputattach`): attaches USB CEC adapters (Pulse-Eight, RainShadow).
@@ -236,17 +238,78 @@ Where Steam Machine support was set up before 2.2.0, the menu ticks the
power-off fix as a new default sub-option (see feature versions below), so a power-off fix as a new default sub-option (see feature versions below), so a
normal run adds it. normal run adds it.
## Add as non-Steam game
A sub-option of the Steamify shortcut (`steamgame`, `lib/steam-game.sh`, new
in 2.5.1, ticked along with the shortcut): Steamify CachyOS in every Steam
account's non-Steam games (`~/.local/share/Steam/userdata/<id>/config/shortcuts.vdf`,
binary VDF, edited by `patches/steam-shortcuts.py`), starting the shortcut's
`run-app`, with the icon rendered as PNG (`~/.local/share/steamify/steamify.png`;
Steam shows no SVG). Why: while Steam runs, a Steam Controller only talks to
Steam, which gives its input to the game it started (Steam Input); on the
desktop through its desktop layout (A = Enter, B = Esc, Y = Space, X =
Steam's keyboard), in gaming mode as a gamepad.
Steam reads the list only at startup and writes it back on exit, so Steam is
closed (`steam -shutdown`) for the edit and started again (through
`steam-desktop-autostart.service` when it's there). That's refused in gaming
mode and when Steamify itself was started from Steam (`SteamGameId`), since
closing Steam would end it. An entry for the start script that's already
there (added by hand, or with the path from before 2.5.0) is updated, not
added twice; what was done is recorded per account (state `steamgame`:
`<account>=<appid> added|updated`) and a copy of each list is kept in the
state directory before the first change. Turning it off (or the shortcut)
removes every entry for the start script, since it can't start anything
without it.
Started from Steam, the app re-executes itself without Steam's overlay
(`LD_PRELOAD` of `gameoverlayrenderer.so` makes Qt abort) and
`steamify-app.sh` keeps it in the foreground (`SteamGameId`), or Steam
counts the game as ended right away and stops giving it the controller.
## Update notifications
The **Update notifications** option (new in 2.5.0, ticked by default)
installs `patches/steamify-notifier.py` as
`~/.local/share/steamify/bin/steamify-notifier` with two user
units in `~/.config/systemd/user`: `steamify-update-check.timer` (daily,
`Persistent=`) and `steamify-update-check.service` (also wanted by
`plasma-workspace.target`, so it checks a minute after each desktop login).
Nothing stays running while there's no update.
Every Steamify run records its version as `seen` (`notify.state`). The check
asks GitHub for the newest release; when it's newer than `seen` and not the
`skipped` version, it shows a notification (`notify-send` with the buttons
**Open Steamify** and **Skip this version**) and a tray icon (click: open;
menu: open, skip, remind me later). Closing the notification keeps the
icon; opening Steamify in any way records the new version and ends it. It
only runs on the Plasma desktop: gamescope shows no notifications or tray,
so an update found in gaming mode waits for the next desktop login. It never
installs anything: the shortcut always starts the newest release, which then
shows what's new or updated for this install.
## VRAM booster ## VRAM booster
SteamOS 3.9 manages the dGPU's VRAM per cgroup: the game in front is SteamOS 3.9 manages the dGPU's VRAM per cgroup: the game in front is
protected, background apps are evicted first. Without it a game that needs protected, background apps are evicted first. Without it a game that needs
most of the VRAM (8 GB on the Steam Machine) can be pushed into system RAM most of the VRAM (8 GB on the Steam Machine) can be pushed into system RAM
by the desktop and other apps, and stutter. The kernel side is the `dmem` by the desktop and other apps, and stutter. The kernel side is the `dmem`
cgroup controller (7.2); amdgpu and Intel's xe register their VRAM with it, cgroup controller (7.2); amdgpu and Intel's xe register their VRAM with it
NVIDIA's driver doesn't: with an NVIDIA card the option is shown greyed (`drm/<pci>/vram`), NVIDIA's open kernel modules from driver 615 too
out, with why (`WIZARD_VRAM_FAKE_NVIDIA=1` fakes that for tests). Otherwise (`nvidia/<pci>/vidmem`); `dmemcg-booster` protects every region it lists,
whatever its name. NVIDIA's closed modules don't: with such a card the option is shown greyed
out with what to do (`vram_nvidia_case`): open modules older than 615 ->
update; the closed driver on a card the open one supports (not in chwd's
legacy lists `/var/lib/chwd/ids/nvidia-{580,470,390}.ids`) -> the `chwd`
commands to switch, never switched by Steamify itself (a failed switch
means a black screen, and it can't be tested here); a legacy card or
nouveau -> not supported. Shown greyed
out, with why, until its driver lists a region: then it's offered like any
other (`WIZARD_VRAM_FAKE_NVIDIA=1` fakes the grey-out, `WIZARD_VRAM_CAPACITY=<file>`
reads the regions from a copy, for tests). Otherwise
the **VRAM booster** option is only shown when the **VRAM booster** option is only shown when
`/sys/fs/cgroup/dmem.capacity` lists a VRAM region of at least 2 GB (a `/sys/fs/cgroup/dmem.capacity` lists a VRAM region (`vram`, or `vidmem`
as other drivers name it, numbered with several) of at least 2 GB (a
dedicated GPU; an integrated one registers a small carve-out) or it's already on, and is dedicated GPU; an integrated one registers a small carve-out) or it's already on, and is
ticked by default; new in 2.3.0, so setups with the SteamOS conversion on ticked by default; new in 2.3.0, so setups with the SteamOS conversion on
get it ticked. CachyOS packages the userspace side, which it installs: get it ticked. CachyOS packages the userspace side, which it installs:
@@ -269,7 +332,7 @@ worth it if the booster itself turns out to cause stutter.
Each component has a feature version (`FEATURE_VERSION` in `lib/menu.sh`): Each component has a feature version (`FEATURE_VERSION` in `lib/menu.sh`):
the Steamify version in which what it sets up last changed (2.1.0 for the Steamify version in which what it sets up last changed (2.1.0 for
everything that hasn't changed since). After a component is turned on everything that hasn't changed since). After a component is turned on
successfully, that version is recorded in `~/.local/state/cachyos-gamescope-boot/features.state` successfully, that version is recorded in `~/.local/state/steamify/features.state`
(turning it off records `off`). Whether a component is on is always checked (turning it off records `off`). Whether a component is on is always checked
on the system itself; the version only decides about updates: on the system itself; the version only decides about updates:
@@ -323,6 +386,31 @@ To walk through it without flashing anything, run the wizard with
`WIZARD_BIOS_DRY_RUN=1`: it downloads and checks the package and shows both `WIZARD_BIOS_DRY_RUN=1`: it downloads and checks the package and shows both
warnings, skips fwupd's device check, and only prints the install command. warnings, skips fwupd's device check, and only prints the install command.
## Where Steamify keeps its files
In the home folder, everything is under `steamify`:
| Where | What |
|---|---|
| `~/.local/state/steamify/` | State (`*.state`), undo journals (`*.journal`), the saved panel layout (`theme-layout/`) |
| `~/.local/share/steamify/app/` | The app (`steamify-app.sh` downloads it here) |
| `~/.local/share/steamify/bin/` | The shortcut's start scripts (`run-app`, `run-wizard`) and `steamify-notifier` |
| `~/.local/share/icons/hicolor/scalable/apps/steamify.svg` | The shortcut's icon |
| `~/.local/share/applications/steamify-*.desktop` | The launcher entries |
| `~/.config/systemd/user/` | `steamify-update-check.*`, `steam-desktop-autostart.service` |
System-wide: `/usr/local/lib/steamify/` (kernel headers script),
`/usr/src/steamify-*` (DKMS modules), `/var/cache/steamify/kernel` (the old
kernel pin's packages), and `*.bak-gamescope-wizard` backups next to the
system files that were edited (that name stays: it's how they're found again).
Before 2.5.0 the home folder paths used the project's old name
(`cachyos-gamescope-boot`). `migrate_layout` (`lib/state.sh`) moves them at
every start of a newer version, once, and leaves symlinks under the old names
so an older release still finds the same state; it fixes the paths in the
launcher entries and the update check's unit, and merges when both exist.
The headers script moves when Steam Machine support is set up again.
## Manual session control ## Manual session control
```bash ```bash
@@ -332,6 +420,30 @@ steamos-session-select persistent # remember the last-used session across reboo
steamos-session-select oneshot # always start in gamescope (default, like a Deck) steamos-session-select oneshot # always start in gamescope (default, like a Deck)
``` ```
`steamify.sh --boot gamescope|desktop` sets where the PC starts after a
restart (the menu's Boot into row) from a script: it needs the SteamOS
conversion and changes nothing else, not even the updates a normal run would
apply. Exit code 1 without the conversion or with another value.
## Install-time mode (`--defaults`)
For an installer (the Steam Machine ISO), without a session or prompts
(passwordless sudo required):
```bash
steamify.sh --defaults # what the menu would preselect
steamify.sh --defaults --options gaming,theme,cec,machine --boot desktop
```
`--options` turns on exactly the listed items (the menu's ids: `gaming`,
`theme`, `glyphs`, `single`, `launcher`, `notify`, `vram`, `cec`, `machine`,
`poweroff`), everything else off; an item that's on brings its parent
(single user the conversion, the power-off fix Steam Machine support). An
item this PC can't use (e.g. `vram` without a VRAM region) is left off with
a warning. `--boot desktop` needs `gaming`. Unknown options, ids, `boot` or
`bios` in the list: exit code 1 before anything changes. What needs a
Plasma session waits for the first login (`lib/first-login.sh`).
With `Relogin=true`, a gamescope session that fails to start is restarted With `Relogin=true`, a gamescope session that fails to start is restarted
immediately, which can turn into a loop - see immediately, which can turn into a loop - see
[TROUBLESHOOTING.md](TROUBLESHOOTING.md) for the way out. [TROUBLESHOOTING.md](TROUBLESHOOTING.md) for the way out.
@@ -357,9 +469,13 @@ immediately, which can turn into a loop - see
| `lib/cec.sh` | HDMI-CEC: Valve's `cecd` and friends from its `holo` repository | | `lib/cec.sh` | HDMI-CEC: Valve's `cecd` and friends from its `holo` repository |
| `lib/steam-machine.sh` | Steam Machine support: LED driver, LED access, steamos-manager | | `lib/steam-machine.sh` | Steam Machine support: LED driver, LED access, steamos-manager |
| `lib/fremont-poweroff.sh` | Steam Machine support: the power-off fix (DKMS module from `patches/`) | | `lib/fremont-poweroff.sh` | Steam Machine support: the power-off fix (DKMS module from `patches/`) |
| `lib/steam-game.sh` | Add as non-Steam game: Steamify in the Steam library (`patches/steam-shortcuts.py`) |
| `lib/update-notifier.sh` | Update notifications: the notifier from `patches/` and its user timer |
| `lib/first-login.sh` | `--defaults` without a session (the Steam Machine ISO's installer): the one-time first-login step that sets up single user's launcher on Plasma's new layout and opens the app |
| `lib/vram-booster.sh` | VRAM booster (`dmemcg-booster`, `plasma-foreground-booster`) | | `lib/vram-booster.sh` | VRAM booster (`dmemcg-booster`, `plasma-foreground-booster`) |
| `services/` | The systemd units the scripts install (`service_file`, `@KEY@` placeholders); see its README |
| `patches/` | Module sources and patches the scripts build or apply (`patch_file`); see its README | | `patches/` | Module sources and patches the scripts build or apply (`patch_file`); see its README |
| `.github/tools/bundle.sh` | Builds the single-file version (`dist/steamify.sh`), with `patches/` embedded | | `.github/tools/bundle.sh` | Builds the single-file version (`dist/steamify.sh`), with `patches/` and `services/` embedded |
| `.github/workflows/bundle.yml` | Builds and checks it on every push; publishes it on `main` | | `.github/workflows/bundle.yml` | Builds and checks it on every push; publishes it on `main` |
The single-file version is generated: on every push to `main`, GitHub The single-file version is generated: on every push to `main`, GitHub
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@@ -54,7 +54,11 @@ backend_status() {
items+=",\"wanted\":$( [[ "${WANTED[$c]:-0}" == 1 ]] && echo true || echo false)" items+=",\"wanted\":$( [[ "${WANTED[$c]:-0}" == 1 ]] && echo true || echo false)"
items+=",\"update\":$(feature_outdated "$c" && echo true || echo false)" items+=",\"update\":$(feature_outdated "$c" && echo true || echo false)"
items+=",\"new\":$(feature_new "$c" && echo true || echo false)" items+=",\"new\":$(feature_new "$c" && echo true || echo false)"
items+=",\"selectable\":$(component_selectable "$c" && echo true || echo false)}" items+=",\"selectable\":$(component_selectable "$c" && echo true || echo false)"
# Why it can't be turned on, for the app's explanation.
[[ "$c" == vram && -n "${VRAM_NVIDIA_CASE:-}" ]] &&
items+=",\"note\":$(json_str "$(vram_nvidia_note "$VRAM_NVIDIA_CASE")")"
items+="}"
done done
local cec="" f local cec="" f
for f in /dev/cec*; do [[ -e "$f" ]] && cec+="${cec:+ }$(basename "$f")"; done for f in /dev/cec*; do [[ -e "$f" ]] && cec+="${cec:+ }$(basename "$f")"; done
@@ -156,6 +160,7 @@ backend_apply() {
plan_changes plan_changes
backend_event plan "\"disable\":$(json_list "${TO_DISABLE[@]}"),\"enable\":$(json_list "${TO_ENABLE[@]}")" backend_event plan "\"disable\":$(json_list "${TO_DISABLE[@]}"),\"enable\":$(json_list "${TO_ENABLE[@]}")"
if [[ ${#TO_DISABLE[@]} -eq 0 && ${#TO_ENABLE[@]} -eq 0 ]]; then if [[ ${#TO_DISABLE[@]} -eq 0 && ${#TO_ENABLE[@]} -eq 0 ]]; then
feature_record_unticked
backend_event finished '"failed":[],"restart":false,"nothing":true' backend_event finished '"failed":[],"restart":false,"nothing":true'
return 0 return 0
fi fi
@@ -171,6 +176,7 @@ backend_apply() {
for c in "${TO_ENABLE[@]}"; do for c in "${TO_ENABLE[@]}"; do
if backend_run_component "$c" enable; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi if backend_run_component "$c" enable; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
done done
feature_record_unticked
[[ " ${TO_DISABLE[*]} ${TO_ENABLE[*]} " =~ \ (gaming|single|boot|kpin)\ ]] && RESTART_FOR_LOGIN=true [[ " ${TO_DISABLE[*]} ${TO_ENABLE[*]} " =~ \ (gaming|single|boot|kpin)\ ]] && RESTART_FOR_LOGIN=true
backend_event finished "\"failed\":$(json_list "${failed[@]}"),\"restart\":$(restart_needed && echo true || echo false)" backend_event finished "\"failed\":$(json_list "${failed[@]}"),\"restart\":$(restart_needed && echo true || echo false)"
} }
+1 -13
View File
@@ -23,19 +23,7 @@ boot_enable() {
# the session into the base config; run it right away rather than rely # the session into the base config; run it right away rather than rely
# on its path unit, which could still be pending when the login manager # on its path unit, which could still be pending when the login manager
# starts. # starts.
sudo tee "$BOOT_UNIT" > /dev/null << EOF service_file "$BOOT_UNIT_NAME" SESSION_SYNC="$SESSION_SYNC" | sudo tee "$BOOT_UNIT" > /dev/null
[Unit]
Description=Steamify CachyOS: boot into the desktop instead of gaming mode
Before=display-manager.service sddm.service plasmalogin.service
[Service]
Type=oneshot
ExecStart=/usr/lib/steamos/steam-set-session plasma.desktop
ExecStart=/bin/sh -c '[ -x $SESSION_SYNC ] && exec $SESSION_SYNC || true'
[Install]
WantedBy=graphical.target
EOF
sudo systemctl daemon-reload sudo systemctl daemon-reload
sudo systemctl enable "$BOOT_UNIT_NAME" || { err "Enabling $BOOT_UNIT_NAME failed."; return 1; } sudo systemctl enable "$BOOT_UNIT_NAME" || { err "Enabling $BOOT_UNIT_NAME failed."; return 1; }
ok "Boots into the desktop from the next boot on (Return to Gaming Mode still works)." ok "Boots into the desktop from the next boot on (Return to Gaming Mode still works)."
+19 -19
View File
@@ -34,11 +34,11 @@ cec_link_steamos_manager() {
# called by Steam Machine support, which installs steamos-manager after # called by Steam Machine support, which installs steamos-manager after
# this item ran. # this item ran.
pacman -Q steamos-manager >/dev/null 2>&1 || return 0 pacman -Q steamos-manager >/dev/null 2>&1 || return 0
systemctl --user daemon-reload user_systemctl daemon-reload
systemctl --user enable steamos-manager-configure-cecd.service 2>/dev/null user_systemctl enable steamos-manager-configure-cecd.service 2>/dev/null
systemctl --user start steamos-manager-configure-cecd.service 2>/dev/null user_systemctl start steamos-manager-configure-cecd.service 2>/dev/null
systemctl --user restart cecd.service 2>/dev/null user_systemctl restart cecd.service 2>/dev/null
systemctl --user restart steamos-manager.service 2>/dev/null user_systemctl restart steamos-manager.service 2>/dev/null
return 0 return 0
} }
@@ -51,10 +51,10 @@ cec_status() { cec_installed && [[ -f "$CEC_STEAM_DROPIN" ]] && cec_driver_ok; }
cec_reload_driver() { cec_reload_driver() {
# cecd keeps /dev/cec0 open, so the old module can't be unloaded under it. # cecd keeps /dev/cec0 open, so the old module can't be unloaded under it.
systemctl --user stop cecd.service 2>/dev/null user_systemctl stop cecd.service 2>/dev/null
sudo modprobe -r cros_ec_cec 2>/dev/null sudo modprobe -r cros_ec_cec 2>/dev/null
sudo modprobe cros_ec_cec 2>/dev/null sudo modprobe cros_ec_cec 2>/dev/null
systemctl --user start cecd.service 2>/dev/null user_systemctl start cecd.service 2>/dev/null
} }
cec_driver_enable() { cec_driver_enable() {
@@ -76,10 +76,7 @@ cec_driver_enable() {
patch_file cros-ec-cec-single-port.patch | patch -s -d "$tmp" -p1 || patch_file cros-ec-cec-single-port.patch | patch -s -d "$tmp" -p1 ||
{ rm -rf "$tmp"; err "Patching Valve's CEC driver failed."; return 1; } { rm -rf "$tmp"; err "Patching Valve's CEC driver failed."; return 1; }
echo 'obj-m += cros-ec-cec.o' >"$tmp/Makefile" echo 'obj-m += cros-ec-cec.o' >"$tmp/Makefile"
printf '%s\n' "# Written by Steamify: Valve's cros_ec_cec, which knows the Steam Machine." \ patch_file "$CEC_DKMS_NAME.dkms.conf" | fill NAME="$CEC_DKMS_NAME" VERSION="$CEC_DKMS_VER" >"$tmp/dkms.conf"
"PACKAGE_NAME=\"$CEC_DKMS_NAME\"" "PACKAGE_VERSION=\"$CEC_DKMS_VER\"" \
'BUILT_MODULE_NAME[0]="cros-ec-cec"' 'DEST_MODULE_LOCATION[0]="/updates/dkms"' \
'AUTOINSTALL="yes"' >"$tmp/dkms.conf"
sudo dkms remove "$CEC_DKMS_NAME/$CEC_DKMS_VER" --all >/dev/null 2>&1 sudo dkms remove "$CEC_DKMS_NAME/$CEC_DKMS_VER" --all >/dev/null 2>&1
sudo rm -rf "$CEC_DKMS_SRC" sudo rm -rf "$CEC_DKMS_SRC"
sudo install -d "$CEC_DKMS_SRC" && sudo install -m644 "$tmp"/{cros-ec-cec.c,Makefile,dkms.conf} "$CEC_DKMS_SRC/" sudo install -d "$CEC_DKMS_SRC" && sudo install -m644 "$tmp"/{cros-ec-cec.c,Makefile,dkms.conf} "$CEC_DKMS_SRC/"
@@ -157,10 +154,13 @@ cec_enable() {
sudo tee "$CEC_STEAM_ENV" >/dev/null sudo tee "$CEC_STEAM_ENV" >/dev/null
printf '%s\n' "# Written by Steamify: overrides STEAM_ENABLE_CEC=0 from the gaming mode script." \ printf '%s\n' "# Written by Steamify: overrides STEAM_ENABLE_CEC=0 from the gaming mode script." \
'[Service]' "EnvironmentFile=-$CEC_STEAM_ENV" | sudo tee "$CEC_STEAM_DROPIN" >/dev/null '[Service]' "EnvironmentFile=-$CEC_STEAM_ENV" | sudo tee "$CEC_STEAM_DROPIN" >/dev/null
systemctl --user daemon-reload user_systemctl daemon-reload
# The TV remote's volume keys: SteamOS enables this socket through its
# preset, which pacman doesn't apply, so nothing else does on CachyOS.
user_systemctl enable --now cec-audio-control.socket 2>/dev/null
cec_link_steamos_manager cec_link_steamos_manager
if compgen -G "/dev/cec*" >/dev/null; then if compgen -G "/dev/cec*" >/dev/null; then
systemctl --user restart cecd.service 2>/dev/null user_systemctl restart cecd.service 2>/dev/null
ok "HDMI-CEC on ($(cd /dev && echo cec*)); Steam shows its settings from the next gaming mode start." ok "HDMI-CEC on ($(cd /dev && echo cec*)); Steam shows its settings from the next gaming mode start."
info "Turn on CEC on your TV too (e.g. Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink)." info "Turn on CEC on your TV too (e.g. Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink)."
else else
@@ -171,20 +171,20 @@ cec_enable() {
cec_disable() { cec_disable() {
info "Removing HDMI-CEC..." info "Removing HDMI-CEC..."
systemctl --user disable --now cecd.service cec-audio-control.socket cec-audio-control.service 2>/dev/null user_systemctl disable --now cecd.service cec-audio-control.socket cec-audio-control.service 2>/dev/null
systemctl --user disable steamos-manager-configure-cecd.service 2>/dev/null user_systemctl disable steamos-manager-configure-cecd.service 2>/dev/null
sudo pacman -Rns --noconfirm "${CEC_PKGS[@]}" 2>/dev/null sudo pacman -Rns --noconfirm "${CEC_PKGS[@]}" 2>/dev/null
cec_driver_disable cec_driver_disable
sudo rm -f "$CEC_ORDER_DROPIN" "$CEC_STEAM_DROPIN" "$CEC_STEAM_ENV" sudo rm -f "$CEC_ORDER_DROPIN" "$CEC_STEAM_DROPIN" "$CEC_STEAM_ENV"
sudo rmdir "$(dirname "$CEC_ORDER_DROPIN")" "$(dirname "$CEC_STEAM_DROPIN")" "$(dirname "$CEC_STEAM_ENV")" 2>/dev/null sudo rmdir "$(dirname "$CEC_ORDER_DROPIN")" "$(dirname "$CEC_STEAM_DROPIN")" "$(dirname "$CEC_STEAM_ENV")" 2>/dev/null
systemctl --user daemon-reload user_systemctl daemon-reload
if [[ -n "$(state_get cec installed_linuxconsole)" ]]; then if [[ -n "$(state_get cec installed_linuxconsole)" ]]; then
sudo pacman -Rns --noconfirm linuxconsole 2>/dev/null sudo pacman -Rns --noconfirm linuxconsole 2>/dev/null
state_clear cec state_clear cec
fi fi
sudo udevadm control --reload sudo udevadm control --reload
systemctl --user is-active -q steamos-manager.service 2>/dev/null && user_systemctl is-active -q steamos-manager.service 2>/dev/null &&
systemctl --user restart steamos-manager.service user_systemctl restart steamos-manager.service
ok "HDMI-CEC removed." ok "HDMI-CEC removed."
} }
@@ -192,5 +192,5 @@ cec_overview() {
# For the menu's kernel overview. # For the menu's kernel overview.
local dev="none" local dev="none"
compgen -G "/dev/cec*" >/dev/null && dev="$(cd /dev && echo cec*)" compgen -G "/dev/cec*" >/dev/null && dev="$(cd /dev && echo cec*)"
echo "CEC devices: $dev cecd: $(systemctl --user is-active cecd 2>/dev/null)" echo "CEC devices: $dev cecd: $(user_systemctl is-active cecd 2>/dev/null)"
} }
+39
View File
@@ -9,6 +9,21 @@ ok() { echo -e "${c_green}[OK]${c_reset} $*"; }
# patch_file <name>: a file from patches/ (module sources, patches). The # patch_file <name>: a file from patches/ (module sources, patches). The
# single-file build replaces this with one that has them embedded. # single-file build replaces this with one that has them embedded.
patch_file() { cat "$SCRIPT_DIR/patches/$1"; } patch_file() { cat "$SCRIPT_DIR/patches/$1"; }
# service_file <name> [KEY=value...]: a systemd unit from services/, filled
# in. The single-file build replaces service_raw like patch_file.
service_raw() { cat "$SCRIPT_DIR/services/$1"; }
service_file() { local name="$1"; shift; service_raw "$name" | fill "$@"; }
# fill [KEY=value...]: stdin with each @KEY@ replaced by its value, taken
# literally (a home folder may contain sed's "&", "\" or "|").
fill() {
local kv v
local -a subst=(-e '')
for kv in "$@"; do
v="${kv#*=}"; v="${v//\\/\\\\}"; v="${v//&/\\&}"; v="${v//|/\\|}"
subst+=(-e "s|@${kv%%=*}@|$v|g")
done
sed "${subst[@]}"
}
warn() { echo -e "${c_yellow}[WARN]${c_reset} $*"; } warn() { echo -e "${c_yellow}[WARN]${c_reset} $*"; }
err() { echo -e "${c_red}[ERROR] $*${c_reset}" >&2; } err() { echo -e "${c_red}[ERROR] $*${c_reset}" >&2; }
ask_yn() { ask_yn() {
@@ -29,6 +44,30 @@ require_root_helper() {
fi fi
} }
user_session() {
# A running user systemd and session bus. Not in the installer's chroot,
# where the ISO applies Steamify for a user who has never logged in.
[[ -S "${XDG_RUNTIME_DIR:-/nonexistent}/bus" ]]
}
user_systemctl() {
# systemctl --user, also without a session: then only the unit files
# change (enable/disable through --root); starting and stopping is left
# to the first login, which starts what's enabled anyway.
if user_session; then systemctl --user "$@"; return; fi
local a verb="" args=()
for a in "$@"; do
[[ "$a" == --now ]] && continue
[[ -z "$verb" && "$a" != -* ]] && verb="$a"
args+=("$a")
done
case "$verb" in
enable|disable|is-enabled|mask|unmask) systemctl --user --root=/ "${args[@]}" ;;
is-active) return 1 ;;
*) return 0 ;;
esac
}
plasma_applets() { plasma_applets() {
# Print "containment:applet" for every applet of plugin $1 in the # Print "containment:applet" for every applet of plugin $1 in the
# user's Plasma layout, for kwriteconfig6 --group paths. # user's Plasma layout, for kwriteconfig6 --group paths.
+40
View File
@@ -0,0 +1,40 @@
#!/bin/bash
# The ISO applies Steamify in the installer, before the user ever logged
# in (steamify.sh --defaults without a session). What needs Plasma's first
# layout is finished at the first desktop login, by a one-time autostart
# that then opens the app, next to CachyOS Hello.
# Sourced by steamify.sh; not meant to be run on its own.
FIRST_LOGIN_ENTRY="${XDG_CONFIG_HOME:-$HOME/.config}/autostart/steamify-first-login.desktop"
FIRST_LOGIN_SCRIPT="$STEAMIFY_BIN/first-login"
first_login_schedule() {
install_executable "$FIRST_LOGIN_SCRIPT" 755 << EOF2
#!/bin/bash
# Installed by Steamify CachyOS: runs once, at the first desktop login.
set -o pipefail
curl -fsSL --max-time 30 "$WIZARD_URL" | bash -s -- --first-login
rm -f "$FIRST_LOGIN_ENTRY" "\$0"
[[ -x "$WIZARD_APP_LAUNCHER" ]] && exec "$WIZARD_APP_LAUNCHER"
EOF2
printf '%s\n' '[Desktop Entry]' 'Type=Application' 'Name=Steamify first login' \
"Exec=$FIRST_LOGIN_SCRIPT" 'OnlyShowIn=KDE;' 'X-KDE-autostart-phase=2' 'NoDisplay=true' |
install_executable "$FIRST_LOGIN_ENTRY" 644
}
first_login_run() {
# plasmashell has just laid out the desktop from the look-and-feel
# package; wait for its config, then put single user's launcher
# settings on the new launcher.
local _
for _ in $(seq 30); do
[[ -n "$(plasma_applets org.kde.plasma.kickoff)" ]] && break
sleep 2
done
if single_status; then
stop_plasmashell_for_edit
single_launcher
restart_plasmashell_if_stopped
fi
return 0
}
+1 -4
View File
@@ -28,10 +28,7 @@ poweroff_fix_enable() {
tmp="$(mktemp -d)" tmp="$(mktemp -d)"
patch_file "$POWEROFF_DKMS_NAME.c" > "$tmp/$POWEROFF_DKMS_NAME.c" patch_file "$POWEROFF_DKMS_NAME.c" > "$tmp/$POWEROFF_DKMS_NAME.c"
echo "obj-m += $POWEROFF_DKMS_NAME.o" >"$tmp/Makefile" echo "obj-m += $POWEROFF_DKMS_NAME.o" >"$tmp/Makefile"
printf '%s\n' "# Written by Steamify: the Steam Machine powers off instead of booting up again." \ patch_file "$POWEROFF_DKMS_NAME.dkms.conf" | fill NAME="$POWEROFF_DKMS_NAME" VERSION="$POWEROFF_DKMS_VER" >"$tmp/dkms.conf"
"PACKAGE_NAME=\"$POWEROFF_DKMS_NAME\"" "PACKAGE_VERSION=\"$POWEROFF_DKMS_VER\"" \
"BUILT_MODULE_NAME[0]=\"$POWEROFF_DKMS_NAME\"" 'DEST_MODULE_LOCATION[0]="/updates/dkms"' \
'AUTOINSTALL="yes"' >"$tmp/dkms.conf"
sudo dkms remove "$POWEROFF_DKMS_NAME/$POWEROFF_DKMS_VER" --all >/dev/null 2>&1 sudo dkms remove "$POWEROFF_DKMS_NAME/$POWEROFF_DKMS_VER" --all >/dev/null 2>&1
sudo rm -rf "$POWEROFF_DKMS_SRC" sudo rm -rf "$POWEROFF_DKMS_SRC"
sudo install -d "$POWEROFF_DKMS_SRC" && sudo install -d "$POWEROFF_DKMS_SRC" &&
+3 -39
View File
@@ -185,24 +185,7 @@ install_session_sync() {
local SYNC_SCRIPT="/usr/local/bin/sync-steamos-session.sh" local SYNC_SCRIPT="/usr/local/bin/sync-steamos-session.sh"
info "Installing session sync bridge at $SYNC_SCRIPT" info "Installing session sync bridge at $SYNC_SCRIPT"
sudo tee "$SYNC_SCRIPT" > /dev/null << 'EOF' patch_file sync-steamos-session.sh | sudo tee "$SYNC_SCRIPT" > /dev/null
#!/bin/bash
SRC="/etc/plasmalogin.conf.d/zz-steamos-autologin.conf"
DEST="/etc/plasmalogin.conf"
[[ -f "$SRC" ]] || exit 0
SESSION=$(grep -oP '^Session=\K.*' "$SRC")
[[ -z "$SESSION" ]] && exit 0
# Only touch Session= inside [Autologin]; other sections may have their own.
if sed -n '/^\[Autologin\]/,/^\[/p' "$DEST" | grep -q '^Session='; then
sed -i "/^\[Autologin\]/,/^\[/ s|^Session=.*|Session=$SESSION|" "$DEST"
elif grep -q '^\[Autologin\]' "$DEST"; then
sed -i "/^\[Autologin\]/a Session=$SESSION" "$DEST"
else
printf '\n[Autologin]\nSession=%s\n' "$SESSION" >> "$DEST"
fi
EOF
sudo chmod +x "$SYNC_SCRIPT" sudo chmod +x "$SYNC_SCRIPT"
ok "Sync script installed." ok "Sync script installed."
@@ -211,28 +194,9 @@ EOF
# 7. systemd path watcher + service # 7. systemd path watcher + service
info "Installing systemd path watcher so session switches take effect immediately" info "Installing systemd path watcher so session switches take effect immediately"
sudo tee /etc/systemd/system/sync-steamos-session.path > /dev/null << 'EOF' service_file sync-steamos-session.path | sudo tee /etc/systemd/system/sync-steamos-session.path > /dev/null
[Unit]
Description=Watch for steamos session changes
[Path] service_file sync-steamos-session.service | sudo tee /etc/systemd/system/sync-steamos-session.service > /dev/null
PathModified=/etc/plasmalogin.conf.d/zz-steamos-autologin.conf
[Install]
WantedBy=multi-user.target
EOF
sudo tee /etc/systemd/system/sync-steamos-session.service > /dev/null << 'EOF'
[Unit]
Description=Sync steamos session selection into plasmalogin.conf
# Session switches can come in bursts (switch + autologin reset); never
# let systemd's start rate limit silently stop the bridge.
StartLimitIntervalSec=0
[Service]
Type=oneshot
ExecStart=/usr/local/bin/sync-steamos-session.sh
EOF
sudo systemctl daemon-reload sudo systemctl daemon-reload
sudo systemctl enable --now sync-steamos-session.path sudo systemctl enable --now sync-steamos-session.path
+113 -5
View File
@@ -5,12 +5,12 @@
# Menu order. Components are turned on in this order and off in reverse; # Menu order. Components are turned on in this order and off in reverse;
# gaming must come first (single user builds on it). # gaming must come first (single user builds on it).
COMPONENTS=(gaming boot theme glyphs single launcher vram cec machine poweroff kpin hdmi bios) COMPONENTS=(gaming boot theme glyphs single launcher steamgame notify vram cec machine poweroff kpin hdmi bios)
# One-off actions rather than on/off components: never preselected, never # One-off actions rather than on/off components: never preselected, never
# re-applied, not listed as on or off. # re-applied, not listed as on or off.
ACTIONS=(bios) ACTIONS=(bios)
# Sub-options, shown indented under their parent and only while it's ticked. # Sub-options, shown indented under their parent and only while it's ticked.
declare -A PARENT=([boot]=gaming [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine) declare -A PARENT=([boot]=gaming [steamgame]=launcher [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine)
# Never preselected on a first run: booting into the desktop is a choice, # Never preselected on a first run: booting into the desktop is a choice,
# gamescope is the default; HDMI-CEC is opt-in (it can wake the machine or # gamescope is the default; HDMI-CEC is opt-in (it can wake the machine or
# upset other devices on the TV, even on SteamOS), except on a Steam Machine, # upset other devices on the TV, even on SteamOS), except on a Steam Machine,
@@ -26,7 +26,7 @@ NO_PRESELECT=(boot cec kpin hdmi)
FEATURE_BASELINE=2.1.0 FEATURE_BASELINE=2.1.0
declare -A FEATURE_VERSION=( declare -A FEATURE_VERSION=(
[gaming]=2.1.0 [boot]=2.1.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0 [gaming]=2.1.0 [boot]=2.1.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
[launcher]=2.1.0 [cec]=2.1.0 [machine]=2.2.0 [poweroff]=2.2.0 [vram]=2.3.0 [launcher]=2.1.0 [cec]=2.7.0 [machine]=2.2.0 [poweroff]=2.2.0 [vram]=2.3.0 [notify]=2.5.0 [steamgame]=2.5.1
[kpin]=2.1.0 [hdmi]=2.1.0 [kpin]=2.1.0 [hdmi]=2.1.0
) )
@@ -37,6 +37,8 @@ declare -A LABEL=(
[glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode" [glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode"
[single]="Single user mode: no password, lock screen or log out (SDDM)" [single]="Single user mode: no password, lock screen or log out (SDDM)"
[launcher]="Steamify shortcut: the app on the desktop, Steamify Terminal in the launcher" [launcher]="Steamify shortcut: the app on the desktop, Steamify Terminal in the launcher"
[steamgame]="Add as non-Steam game: Steamify in your Steam library, for the controller and gaming mode"
[notify]="Update notifications: a notification when there's a new Steamify, never updates by itself"
[vram]="VRAM booster: the game in front keeps its VRAM, background apps make room" [vram]="VRAM booster: the game in front keeps its VRAM, background apps make room"
[cec]="HDMI-CEC: use Steam with the TV remote, TV on/off with the PC (experimental)" [cec]="HDMI-CEC: use Steam with the TV remote, TV on/off with the PC (experimental)"
[machine]="Steam Machine support: LED bar driver, hardware settings in Steam" [machine]="Steam Machine support: LED bar driver, hardware settings in Steam"
@@ -51,6 +53,7 @@ component_available() {
case "$1" in case "$1" in
machine|poweroff) machine_available ;; machine|poweroff) machine_available ;;
vram) vram_available ;; vram) vram_available ;;
steamgame) steamgame_available ;;
kpin) kpin_available ;; kpin) kpin_available ;;
hdmi) hdmi_available ;; hdmi) hdmi_available ;;
bios) bios_available ;; bios) bios_available ;;
@@ -72,6 +75,21 @@ menu_visible() {
[[ -z "${PARENT[$1]:-}" || "${WANTED[${PARENT[$1]}]:-0}" == 1 ]] [[ -z "${PARENT[$1]:-}" || "${WANTED[${PARENT[$1]}]:-0}" == 1 ]]
} }
feature_record_unticked() {
# After a run the user confirmed: options shown but left unticked that
# have no record yet count as turned off, or the next run would offer a
# default one again as "new" (feature_new) and tick it: e.g. single user
# mode unticked on a first run came back ticked when anything else
# changed. Hidden sub-options weren't a choice, so they're left alone.
local c
for c in "${COMPONENTS[@]}"; do
is_action "$c" && continue
menu_visible "$c" || continue
[[ "${WANTED[$c]:-0}" == 0 && -z "$(state_get features "$c")" ]] && state_set features "$c" off
done
return 0
}
feature_record() { feature_record() {
# feature_record <component> <enable|disable>: after a successful run. # feature_record <component> <enable|disable>: after a successful run.
if [[ "$2" == enable ]]; then state_set features "$1" "${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}" if [[ "$2" == enable ]]; then state_set features "$1" "${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
@@ -146,8 +164,11 @@ detect_components() {
launcher_repair && WANTED[launcher]=1 launcher_repair && WANTED[launcher]=1
# Shows the current and newest BIOS version. # Shows the current and newest BIOS version.
bios_available && { bios_lookup_newest; LABEL[bios]="$(bios_label)"; } bios_available && { bios_lookup_newest; LABEL[bios]="$(bios_label)"; }
# Greyed out with an NVIDIA card: say why. # Greyed out with an NVIDIA card: say why, and what to do.
component_available vram && ! vram_selectable && LABEL[vram]="VRAM booster: not supported by NVIDIA's driver yet" if component_available vram && ! vram_selectable; then
VRAM_NVIDIA_CASE="$(vram_nvidia_case)"
LABEL[vram]="VRAM booster: $(vram_nvidia_hint "$VRAM_NVIDIA_CASE")"
fi
# First run: preselect the full SteamOS experience (never an action). # First run: preselect the full SteamOS experience (never an action).
if [[ "$any" == false ]]; then if [[ "$any" == false ]]; then
for c in "${COMPONENTS[@]}"; do for c in "${COMPONENTS[@]}"; do
@@ -158,6 +179,88 @@ detect_components() {
fi fi
} }
defaults_options() {
# defaults_options [--options <id>[,<id>...]] [--boot gamescope|desktop]:
# what --defaults sets up, from the Steam Machine ISO's installer page.
# --options: exactly these items on, every other off (without it, the
# menu's preselection). An item that's on brings its parent (single user
# the conversion, like ticking it in the menu); one this PC can't use is
# left off with a warning. --boot desktop needs the conversion. Returns 1
# on an unknown option, item or value.
local c ids list=false boot=""
while [[ $# -gt 0 ]]; do
# Both take a value: without one, shift 2 fails and never shifts, so
# the loop would spin forever.
[[ "$1" == --options || "$1" == --boot ]] && [[ $# -lt 2 ]] && { err "$1 needs a value"; return 1; }
case "$1" in
--options)
list=true
IFS=, read -ra ids <<< "$2"
shift 2 ;;
--boot)
case "$2" in
gamescope|desktop) boot="$2" ;;
*) err "--boot takes gamescope or desktop"; return 1 ;;
esac
shift 2 ;;
*) err "Unknown option: $1"; return 1 ;;
esac
done
if [[ "$list" == true ]]; then
for c in "${ids[@]}"; do
[[ -n "$c" ]] || continue
[[ -n "${LABEL[$c]:-}" ]] || { err "Unknown item: $c"; return 1; }
[[ "$c" == boot ]] && { err "Where to start is --boot, not an item."; return 1; }
is_action "$c" && { err "$c can't be part of the install."; return 1; }
done
for c in "${COMPONENTS[@]}"; do WANTED[$c]=0; done
for c in "${ids[@]}"; do
[[ -n "$c" ]] || continue
if component_available "$c" && component_selectable "$c"; then
WANTED[$c]=1
else
warn "Leaving out ${LABEL[$c]%%:*}: not available on this PC."
fi
done
[[ "${WANTED[single]}" == 1 ]] && WANTED[gaming]=1
for c in "${COMPONENTS[@]}"; do
[[ "${WANTED[$c]}" == 1 && -n "${PARENT[$c]:-}" ]] && WANTED[${PARENT[$c]}]=1
done
fi
case "$boot" in
desktop)
[[ "${WANTED[gaming]}" == 1 ]] || { err "--boot desktop needs the SteamOS conversion (gaming)."; return 1; }
WANTED[boot]=1 ;;
gamescope) WANTED[boot]=0 ;;
esac
return 0
}
defaults_list() {
# --defaults --list: what --defaults can set up on this PC, as one JSON
# array, for an installer page (the Steam Machine ISO builds its Steamify
# page from it, so new items show up without a new ISO). Per item: id,
# label, hint, kind (toggle, or choice for boot: on = desktop), parent,
# on (preselected like a first run) and selectable. Actions, retired
# items and items this PC can't use (e.g. no Steam account yet) are
# left out. Read-only: no sudo, no state.
local c kind on sel items=""
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
is_action "$c" && continue
[[ "$c" == kpin || "$c" == hdmi ]] && continue
kind=toggle; [[ "$c" == boot ]] && kind=choice
sel=false; component_selectable "$c" && sel=true
on=false
[[ "$sel" == true && " ${NO_PRESELECT[*]} " != *" $c "* ]] && on=true
[[ "$c" == cec ]] && machine_available && on=true
items+="${items:+,}{\"id\":$(json_str "$c"),\"label\":$(json_str "${LABEL[$c]%%:*}")"
items+=",\"hint\":$(json_str "$( [[ "${LABEL[$c]}" == *:* ]] && echo "${LABEL[$c]#*: }")")"
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "${PARENT[$c]:-}"),\"on\":$on,\"selectable\":$sel}"
done
printf '[%s]\n' "$items"
}
toggle_component() { toggle_component() {
local c="$1" local c="$1"
component_selectable "$c" || return 1 component_selectable "$c" || return 1
@@ -173,6 +276,10 @@ toggle_component() {
if [[ "$c" == machine && "${WANTED[machine]}" == 0 ]]; then WANTED[kpin]=0; WANTED[bios]=0; fi if [[ "$c" == machine && "${WANTED[machine]}" == 0 ]]; then WANTED[kpin]=0; WANTED[bios]=0; fi
if [[ "$c" == kpin && "${WANTED[kpin]}" == 1 ]]; then WANTED[machine]=1; fi if [[ "$c" == kpin && "${WANTED[kpin]}" == 1 ]]; then WANTED[machine]=1; fi
if [[ "$c" == bios && "${WANTED[bios]}" == 1 ]]; then WANTED[machine]=1; fi if [[ "$c" == bios && "${WANTED[bios]}" == 1 ]]; then WANTED[machine]=1; fi
# Steam starts Steamify through the shortcut's start script.
# Opt-out, like the power-off fix: ticked along with the shortcut.
if [[ "$c" == launcher ]] && component_available steamgame; then WANTED[steamgame]=${WANTED[launcher]}; fi
if [[ "$c" == steamgame && "${WANTED[steamgame]}" == 1 ]]; then WANTED[launcher]=1; fi
} }
show_menu() { show_menu() {
@@ -357,5 +464,6 @@ apply_changes() {
else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi
if "${c}_enable"; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi if "${c}_enable"; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
done done
feature_record_unticked
FAILED=("${failed[@]}") FAILED=("${failed[@]}")
} }
+18
View File
@@ -101,6 +101,24 @@ single_launcher() {
done done
} }
single_launcher_drop() {
# The theme's layout backup is taken when it's turned on: with single
# user on then, it holds single's launcher keys, and restoring it after
# single was turned off brings them back. Drop exactly single's values
# (a launcher set up differently by the user is left alone).
local applet
local -a kick_args
for applet in $(plasma_applets org.kde.plasma.kickoff); do
kick_args=(--file plasma-org.kde.plasma.desktop-appletsrc --group Containments --group "${applet%%:*}"
--group Applets --group "${applet#*:}" --group Configuration --group General)
[[ "$(kreadconfig6 "${kick_args[@]}" --key primaryActions)" == 3 ]] &&
kwriteconfig6 "${kick_args[@]}" --key primaryActions --delete
[[ "$(kreadconfig6 "${kick_args[@]}" --key systemFavorites)" == 'suspend,reboot,shutdown' ]] &&
kwriteconfig6 "${kick_args[@]}" --key systemFavorites --delete
done
return 0
}
single_enable() { single_enable() {
info "Turning off the lock screen, user switching and logging out..." info "Turning off the lock screen, user switching and logging out..."
stop_plasmashell_for_edit stop_plasmashell_for_edit
+59 -1
View File
@@ -5,7 +5,11 @@
# deletes the key if it didn't exist before). # deletes the key if it didn't exist before).
# Sourced by steamify.sh; not meant to be run on its own. # Sourced by steamify.sh; not meant to be run on its own.
STATE_DIR="${XDG_STATE_HOME:-$HOME/.local/state}/cachyos-gamescope-boot" STATE_DIR="${XDG_STATE_HOME:-$HOME/.local/state}/steamify"
# Steamify's own files in the home folder: the app (app/, from
# steamify-app.sh) and the shortcut's and notifier's scripts (bin/).
STEAMIFY_DATA="${XDG_DATA_HOME:-$HOME/.local/share}/steamify"
STEAMIFY_BIN="$STEAMIFY_DATA/bin"
UNSET=$'\x01' UNSET=$'\x01'
kset() { kset() {
@@ -77,3 +81,57 @@ state_clear() {
current_display_manager() { current_display_manager() {
systemctl show -p Id --value display-manager 2>/dev/null | sed 's/\.service$//' systemctl show -p Id --value display-manager 2>/dev/null | sed 's/\.service$//'
} }
migrate_dir() {
# migrate_dir <old> <new>: moves <old> to <new> and leaves a symlink.
# When both exist (an older release ran after a newer one), what <new>
# lacks is moved over; a file in both keeps <new>'s copy and <old> stays
# as it is. Returns 0 when something moved.
local old="$1" new="$2" f moved=1
[[ -d "$old" && ! -L "$old" ]] || return 1
if [[ ! -e "$new" ]]; then
mkdir -p "$(dirname "$new")"
mv "$old" "$new" && ln -s "$new" "$old"
return 0
fi
for f in "$old"/* "$old"/.[!.]*; do
[[ -e "$f" || -L "$f" ]] || continue
[[ -e "$new/${f##*/}" ]] && continue
mv "$f" "$new/" && moved=0
done
rmdir "$old" 2>/dev/null && ln -s "$new" "$old"
return "$moved"
}
migrate_layout() {
# Before 2.5.0 the state and scripts were under the project's old name
# (cachyos-gamescope-boot). Moved once; the old names stay as symlinks,
# so an older release that still runs finds the same state.
local old_state="${XDG_STATE_HOME:-$HOME/.local/state}/cachyos-gamescope-boot"
local old_bin="${XDG_DATA_HOME:-$HOME/.local/share}/cachyos-gamescope-boot"
local old_icon="${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor/scalable/apps/cachyos-gamescope-boot-wizard.svg"
local f
# Links left pointing at nothing once their component was turned off.
for f in "$old_state" "$old_bin"; do [[ -L "$f" && ! -e "$f" ]] && rm -f "$f"; done
migrate_dir "$old_state" "$STATE_DIR"
if migrate_dir "$old_bin" "$STEAMIFY_BIN"; then
# The notifier had the old paths built in; its unit and the
# shortcut's entries point at the scripts.
[[ -f "$STEAMIFY_BIN/steamify-notifier" ]] &&
patch_file steamify-notifier.py | install_executable "$STEAMIFY_BIN/steamify-notifier" 755
for f in "$NOTIFY_UNITS/$NOTIFY_NAME.service" "$WIZARD_APP_ENTRY" "$WIZARD_TERMINAL_ENTRY" \
"$(wizard_desktop_dir)/$WIZARD_DESKTOP_NAME"; do
[[ -f "$f" ]] && sed -i "s|$old_bin/|$STEAMIFY_BIN/|g" "$f"
done
user_systemctl daemon-reload 2>/dev/null
fi
if [[ -f "$old_icon" ]]; then
if [[ -e "$WIZARD_ICON" ]]; then rm -f "$old_icon"; else mv "$old_icon" "$WIZARD_ICON"; fi
gtk-update-icon-cache -q -f -t "$(dirname "$(dirname "$(dirname "$WIZARD_ICON")")")" 2>/dev/null || true
fi
for f in "$WIZARD_APP_ENTRY" "$WIZARD_TERMINAL_ENTRY" "$(wizard_desktop_dir)/$WIZARD_DESKTOP_NAME"; do
[[ -f "$f" ]] && grep -q '^Icon=cachyos-gamescope-boot-wizard$' "$f" &&
sed -i 's|^Icon=cachyos-gamescope-boot-wizard$|Icon=steamify|' "$f"
done
return 0
}
+5 -21
View File
@@ -16,40 +16,24 @@ steam_enable() {
systemd_user_dir="$HOME/.config/systemd/user" systemd_user_dir="$HOME/.config/systemd/user"
mkdir -p "$systemd_user_dir" mkdir -p "$systemd_user_dir"
cat << 'EOF' > "$systemd_user_dir/steam-desktop-autostart.service" service_file steam-desktop-autostart.service > "$systemd_user_dir/steam-desktop-autostart.service"
[Unit]
Description=Steam Background Autostart for Virtual Keyboard
After=graphical-session.target
PartOf=graphical-session.target
[Service]
Type=simple
# Only in the Plasma desktop session; gamescope-session starts its own Steam.
ExecCondition=/bin/sh -c '[ "$XDG_CURRENT_DESKTOP" = KDE ]'
ExecStart=/usr/bin/steam -silent
Restart=on-failure
RestartSec=5
[Install]
WantedBy=graphical-session.target
EOF
# Clean out old .desktop shortcut so they don't fight # Clean out old .desktop shortcut so they don't fight
rm -f "$HOME/.config/autostart/steam.desktop" rm -f "$HOME/.config/autostart/steam.desktop"
# Reload user systemd context and activate the background loop # Reload user systemd context and activate the background loop
systemctl --user daemon-reload user_systemctl daemon-reload
systemctl --user enable --now steam-desktop-autostart.service user_systemctl enable --now steam-desktop-autostart.service
ok "Steam UI parameters and keyboard autostart deployed successfully." ok "Steam UI parameters and keyboard autostart deployed successfully."
} }
steam_disable() { steam_disable() {
info "Removing Steam desktop autostart..." info "Removing Steam desktop autostart..."
systemctl --user disable --now steam-desktop-autostart.service 2>/dev/null user_systemctl disable --now steam-desktop-autostart.service 2>/dev/null
rm -f "$HOME/.config/systemd/user/steam-desktop-autostart.service" \ rm -f "$HOME/.config/systemd/user/steam-desktop-autostart.service" \
"$HOME/.config/environment.d/99-kde-virtual-keyboard.conf" "$HOME/.config/environment.d/99-kde-virtual-keyboard.conf"
systemctl --user daemon-reload user_systemctl daemon-reload
ok "Steam desktop settings removed (takes full effect at next login)." ok "Steam desktop settings removed (takes full effect at next login)."
} }
+133
View File
@@ -0,0 +1,133 @@
#!/bin/bash
# "Add as non-Steam game" (steamgame), a sub-option of the Steamify shortcut:
# Steamify CachyOS in the Steam library, so Steam can start it: with Steam
# Input it then gets the controller (a Steam Controller only talks to Steam
# while Steam runs), in gaming mode too. Steam reads its non-Steam games
# (userdata/<id>/config/shortcuts.vdf, binary; patches/steam-shortcuts.py)
# only at startup and writes them back on exit, so Steam is closed for the
# edit and started again. That's refused while a Steam session depends on it:
# in gaming mode, or with this run started from Steam itself. What it did is
# recorded per Steam account (state steamgame, "<account>": "<appid> added"
# or "<appid> updated", for an entry that was there already): Steam rewrites
# the file on exit, so a mark inside the entry could be lost; the start
# script's path in it is the other sign it's ours.
# Sourced by steamify.sh; not meant to be run on its own.
STEAM_ROOT="${XDG_DATA_HOME:-$HOME/.local/share}/Steam"
STEAMGAME_NAME="Steamify CachyOS"
# Steam shows no SVG icons: the shortcut's icon rendered as PNG.
STEAMGAME_ICON="$STEAMIFY_DATA/steamify.png"
steamgame_files() {
# Every Steam account's shortcuts.vdf (the file may not exist yet).
local d
for d in "$STEAM_ROOT"/userdata/*/config; do
[[ -d "$d" && "$(basename "$(dirname "$d")")" != 0 ]] && echo "$d/shortcuts.vdf"
done
}
steamgame_tool() {
python3 <(patch_file steam-shortcuts.py) "$@"
}
steamgame_available() { [[ -n "$(steamgame_files)" ]]; }
steamgame_status() {
local f
while IFS= read -r f; do
[[ -f "$f" ]] && steamgame_tool find "$f" "$WIZARD_APP_LAUNCHER" >/dev/null && return 0
done < <(steamgame_files)
return 1
}
steamgame_steam_busy() {
# Closing Steam would end what's running: gaming mode is Steam's own
# session, and a run started from Steam is one of its games.
if [[ -n "${SteamGameId:-}" ]]; then
err "Steamify was started from Steam, which has to close for this. Start it from the desktop icon, or run Steamify Terminal."
return 0
fi
if pgrep -x gamescope >/dev/null || pgrep -f gamescope-session >/dev/null; then
err "Steam has to close for this, which would end gaming mode. Do it from the desktop."
return 0
fi
return 1
}
steamgame_edit() {
# steamgame_edit <function>: runs it with Steam closed, then starts Steam
# again if it was running (through our autostart unit when that's there).
local was_running=false i
if pgrep -x steam >/dev/null; then
steamgame_steam_busy && return 1
was_running=true
info "Closing Steam for a moment (it only reads its games list at startup)..."
# A Steam that's still starting ignores the request: ask again.
for ((i = 0; i < 90; i++)); do
((i % 15 == 0)) && steam -shutdown >/dev/null 2>&1
pgrep -x steam >/dev/null || break
sleep 1
done
pgrep -x steam >/dev/null && { err "Steam didn't close; nothing changed."; return 1; }
fi
"$1"; local rc=$?
if [[ "$was_running" == true ]]; then
if user_systemctl is-enabled -q steam-desktop-autostart.service 2>/dev/null; then
user_systemctl start steam-desktop-autostart.service
else
systemd-run --user --collect -q steam -silent >/dev/null 2>&1
fi
info "Steam is starting again."
fi
return "$rc"
}
steamgame_icon() {
# The PNG, or the SVG when it can't be rendered (librsvg comes with KDE).
if [[ -f "$WIZARD_ICON" ]] && command -v rsvg-convert >/dev/null &&
mkdir -p "$STEAMIFY_DATA" && rsvg-convert -w 256 -h 256 -o "$STEAMGAME_ICON" "$WIZARD_ICON" 2>/dev/null; then
echo "$STEAMGAME_ICON"
else
echo "$WIZARD_ICON"
fi
}
steamgame_add_all() {
local f out icon
icon="$(steamgame_icon)"
while IFS= read -r f; do
# A copy of each account's list before the first change.
[[ -f "$f" && ! -f "$STATE_DIR/shortcuts-$(basename "$(dirname "$(dirname "$f")")").vdf" ]] &&
mkdir -p "$STATE_DIR" && cp -a "$f" "$STATE_DIR/shortcuts-$(basename "$(dirname "$(dirname "$f")")").vdf"
out="$(steamgame_tool add "$f" "$STEAMGAME_NAME" "$WIZARD_APP_LAUNCHER" "$icon" "$WIZARD_APP_ENTRY")" ||
{ err "Couldn't add Steamify to $f."; return 1; }
state_set steamgame "$(basename "$(dirname "$(dirname "$f")")")" "${out#* } ${out%% *}"
info "Steam library ($(basename "$(dirname "$(dirname "$f")")")): ${out%% *} $STEAMGAME_NAME."
done < <(steamgame_files)
}
steamgame_remove_all() {
local f id
while IFS= read -r f; do
[[ -f "$f" ]] || continue
# Any entry for our start script: it can't start anything without it.
while id="$(steamgame_tool find "$f" "$WIZARD_APP_LAUNCHER")"; do
steamgame_tool remove "$f" "$id" || return 1
done
done < <(steamgame_files)
}
steamgame_enable() {
[[ -x "$WIZARD_APP_LAUNCHER" ]] || { err "The Steamify shortcut isn't set up; turn that on first."; return 1; }
info "Adding $STEAMGAME_NAME to your Steam library..."
steamgame_edit steamgame_add_all || return 1
ok "Steamify is in your Steam library (non-Steam games): start it from there for the controller, in gaming mode too."
}
steamgame_disable() {
info "Removing $STEAMGAME_NAME from your Steam library..."
steamgame_edit steamgame_remove_all || return 1
state_clear steamgame
rm -f "$STEAMGAME_ICON"
ok "Steamify removed from your Steam library."
}
+39 -36
View File
@@ -224,9 +224,11 @@ install_valve_led_driver() {
# a clang-built tree). DKMS reads this override after the package's # a clang-built tree). DKMS reads this override after the package's
# dkms.conf; written before the install so its own build works too. # dkms.conf; written before the install so its own build works too.
# On a fresh system dkms isn't installed yet, so /etc/dkms doesn't exist. # On a fresh system dkms isn't installed yet, so /etc/dkms doesn't exist.
# Someone's own override is backed up and kept, with ours after it: it's
# sourced as bash, so our MAKE[0] wins.
sudo mkdir -p "$(dirname "$LED_DKMS_OVERRIDE")" sudo mkdir -p "$(dirname "$LED_DKMS_OVERRIDE")"
if ! printf '%s\n' "# Written by cachyos-gamescope-boot: build for DKMS's target kernel." \ if ! led_dkms_override | sudo tee "$LED_DKMS_OVERRIDE.new" >/dev/null ||
'MAKE[0]="make KVERSION=${kernelver}"' | sudo tee "$LED_DKMS_OVERRIDE" >/dev/null; then ! sudo mv -f "$LED_DKMS_OVERRIDE.new" "$LED_DKMS_OVERRIDE"; then
err "Couldn't write $LED_DKMS_OVERRIDE; without it the LED driver only builds for the running kernel." err "Couldn't write $LED_DKMS_OVERRIDE; without it the LED driver only builds for the running kernel."
return 1 return 1
fi fi
@@ -285,7 +287,33 @@ install_valve_led_driver() {
LED_UDEV_RULE="/etc/udev/rules.d/70-valve-leds-user.rules" LED_UDEV_RULE="/etc/udev/rules.d/70-valve-leds-user.rules"
LED_DKMS_OVERRIDE="/etc/dkms/leds-valve-dkms.conf" LED_DKMS_OVERRIDE="/etc/dkms/leds-valve-dkms.conf"
HEADERS_SCRIPT="/usr/local/lib/cachyos-gamescope-boot/ensure-kernel-headers"
led_dkms_override() {
# The override to write: an existing one's own lines (backed up the first
# time), without ours from an earlier run, then ours. Before 2.5.0 the
# file was ours alone, with a different comment.
local ours
ours="$(patch_file leds-valve-dkms.conf)"
if [[ -f "$LED_DKMS_OVERRIDE" ]]; then
grep -qxF -f <(echo "$ours") "$LED_DKMS_OVERRIDE" ||
grep -q '^# Written by cachyos-gamescope-boot' "$LED_DKMS_OVERRIDE" ||
backup_file "$LED_DKMS_OVERRIDE" >&2
grep -vxF -f <(echo "$ours") "$LED_DKMS_OVERRIDE" | grep -v '^# Written by cachyos-gamescope-boot'
fi
echo "$ours"
}
led_dkms_override_remove() {
# Puts someone's own override back, or removes ours.
if [[ -f "$LED_DKMS_OVERRIDE.bak-gamescope-wizard" ]]; then
sudo mv -f "$LED_DKMS_OVERRIDE.bak-gamescope-wizard" "$LED_DKMS_OVERRIDE"
else
sudo rm -f "$LED_DKMS_OVERRIDE"
fi
}
HEADERS_SCRIPT="/usr/local/lib/steamify/ensure-kernel-headers"
# Before 2.5.0; removed when it's set up again or turned off.
HEADERS_SCRIPT_OLD="/usr/local/lib/cachyos-gamescope-boot/ensure-kernel-headers"
HEADERS_UNIT="/etc/systemd/system/ensure-kernel-headers.service" HEADERS_UNIT="/etc/systemd/system/ensure-kernel-headers.service"
install_headers_boot_check() { install_headers_boot_check() {
@@ -295,36 +323,10 @@ install_headers_boot_check() {
# So check at every boot and install missing headers, which triggers # So check at every boot and install missing headers, which triggers
# that hook and builds the driver for the new kernel. # that hook and builds the driver for the new kernel.
sudo mkdir -p "$(dirname "$HEADERS_SCRIPT")" sudo mkdir -p "$(dirname "$HEADERS_SCRIPT")"
sudo tee "$HEADERS_SCRIPT" > /dev/null << 'EOF' patch_file ensure-kernel-headers.sh | sudo tee "$HEADERS_SCRIPT" > /dev/null
#!/bin/bash
# Installed by cachyos-gamescope-boot: install missing -headers for every
# installed kernel, so DKMS builds leds-valve for it.
set -u
missing=()
for k in $(pacman -Qqo /usr/lib/modules/*/pkgbase 2>/dev/null | sort -u); do
pacman -Q "${k}-headers" >/dev/null 2>&1 && continue
pacman -Si "${k}-headers" >/dev/null 2>&1 && missing+=("${k}-headers")
done
[[ ${#missing[@]} -eq 0 ]] && exit 0
# Another pacman is running (e.g. an update): try again next boot.
[[ -e /var/lib/pacman/db.lck ]] && { echo "pacman is busy, skipping"; exit 0; }
echo "Installing missing kernel headers: ${missing[*]}"
exec pacman -S --needed --noconfirm "${missing[@]}"
EOF
sudo chmod 755 "$HEADERS_SCRIPT" sudo chmod 755 "$HEADERS_SCRIPT"
sudo tee "$HEADERS_UNIT" > /dev/null << EOF sudo rm -rf "$(dirname "$HEADERS_SCRIPT_OLD")"
[Unit] service_file ensure-kernel-headers.service HEADERS_SCRIPT="$HEADERS_SCRIPT" | sudo tee "$HEADERS_UNIT" > /dev/null
Description=Install missing kernel headers so DKMS builds leds-valve for every kernel
Wants=network-online.target
After=network-online.target
[Service]
Type=oneshot
ExecStart=$HEADERS_SCRIPT
[Install]
WantedBy=multi-user.target
EOF
sudo systemctl daemon-reload sudo systemctl daemon-reload
sudo systemctl enable ensure-kernel-headers.service sudo systemctl enable ensure-kernel-headers.service
} }
@@ -403,7 +405,7 @@ EOF
sudo pacman -S --needed --noconfirm steamos-manager inputplumber || { err "Installing hardware manager packages failed."; return 1; } sudo pacman -S --needed --noconfirm steamos-manager inputplumber || { err "Installing hardware manager packages failed."; return 1; }
sudo systemctl enable --now inputplumber.service sudo systemctl enable --now inputplumber.service
sudo systemctl enable --now steamos-manager.service sudo systemctl enable --now steamos-manager.service
systemctl --user enable steamos-manager.service 2>/dev/null user_systemctl enable steamos-manager.service 2>/dev/null
# HDMI-CEC ran before this and couldn't link cecd to steamos-manager yet. # HDMI-CEC ran before this and couldn't link cecd to steamos-manager yet.
cec_status && cec_link_steamos_manager cec_status && cec_link_steamos_manager
@@ -420,7 +422,7 @@ EOF
machine_disable() { machine_disable() {
info "Removing Steam Machine support..." info "Removing Steam Machine support..."
systemctl --user disable --now steamos-manager.service 2>/dev/null user_systemctl disable --now steamos-manager.service 2>/dev/null
sudo systemctl disable --now steamos-manager.service 2>/dev/null sudo systemctl disable --now steamos-manager.service 2>/dev/null
sudo systemctl disable --now inputplumber.service 2>/dev/null sudo systemctl disable --now inputplumber.service 2>/dev/null
sudo pacman -Rns --noconfirm steamos-manager inputplumber 2>/dev/null sudo pacman -Rns --noconfirm steamos-manager inputplumber 2>/dev/null
@@ -431,8 +433,9 @@ machine_disable() {
krevert machine krevert machine
reload_powerdevil reload_powerdevil
sudo systemctl disable ensure-kernel-headers.service 2>/dev/null sudo systemctl disable ensure-kernel-headers.service 2>/dev/null
sudo rm -f "$LED_DKMS_OVERRIDE" "$HEADERS_UNIT" "$HEADERS_SCRIPT" led_dkms_override_remove
sudo rmdir "$(dirname "$HEADERS_SCRIPT")" 2>/dev/null sudo rm -f "$HEADERS_UNIT" "$HEADERS_SCRIPT"
sudo rm -rf "$(dirname "$HEADERS_SCRIPT")" "$(dirname "$HEADERS_SCRIPT_OLD")"
sudo systemctl daemon-reload sudo systemctl daemon-reload
ok "Steam Machine support removed (the AUR helper, if installed, is kept)." ok "Steam Machine support removed (the AUR helper, if installed, is kept)."
} }
+58
View File
@@ -0,0 +1,58 @@
#!/bin/bash
# "Update notifications" menu item (notify), ticked by default: a systemd
# user timer checks GitHub's newest release once a day and at each Plasma
# login. When it's newer than the last Steamify that ran here, it shows a
# notification (Open Steamify / Skip this version) and a tray icon until
# then; it never updates anything itself (patches/steamify-notifier.py).
# Sourced by steamify.sh; not meant to be run on its own.
NOTIFY_SCRIPT="$STEAMIFY_BIN/steamify-notifier"
NOTIFY_UNITS="${XDG_CONFIG_HOME:-$HOME/.config}/systemd/user"
NOTIFY_NAME=steamify-update-check
notify_status() {
[[ -f "$NOTIFY_SCRIPT" ]] &&
user_systemctl is-enabled -q "$NOTIFY_NAME.timer" 2>/dev/null &&
user_systemctl is-enabled -q "$NOTIFY_NAME.service" 2>/dev/null
}
notify_seen() {
# Every run records its version: the notifier compares the newest
# release with it, so opening Steamify ends a reminder. Also whether it
# was the app or the terminal menu: the notification opens the same.
notify_status || return 0
state_set notify seen "$VERSION"
if [[ "$BACKEND" == true ]]; then state_set notify frontend app; else state_set notify frontend terminal; fi
}
notify_enable() {
local p missing=()
info "Adding update notifications..."
# PySide6 for the tray icon, notify-send for the notification's buttons.
python3 -c 'import PySide6.QtWidgets' 2>/dev/null || missing+=(pyside6)
command -v notify-send >/dev/null || missing+=(libnotify)
if ((${#missing[@]})); then
sudo pacman -S --needed --noconfirm "${missing[@]}" ||
{ err "Installing ${missing[*]} failed."; return 1; }
fi
patch_file steamify-notifier.py | install_executable "$NOTIFY_SCRIPT" 755 ||
{ err "Couldn't write $NOTIFY_SCRIPT."; return 1; }
mkdir -p "$NOTIFY_UNITS"
service_file "$NOTIFY_NAME.service" NOTIFY_SCRIPT="$NOTIFY_SCRIPT" > "$NOTIFY_UNITS/$NOTIFY_NAME.service"
service_file "$NOTIFY_NAME.timer" > "$NOTIFY_UNITS/$NOTIFY_NAME.timer"
user_systemctl daemon-reload
user_systemctl enable "$NOTIFY_NAME.service" >/dev/null 2>&1 &&
user_systemctl enable --now "$NOTIFY_NAME.timer" >/dev/null 2>&1 ||
{ err "Enabling the update check failed."; return 1; }
state_set notify seen "$VERSION"
ok "Update notifications on: you'll get a notification when there's a new Steamify."
}
notify_disable() {
user_systemctl disable --now "$NOTIFY_NAME.timer" "$NOTIFY_NAME.service" >/dev/null 2>&1
rm -f "$NOTIFY_UNITS/$NOTIFY_NAME.service" "$NOTIFY_UNITS/$NOTIFY_NAME.timer" "$NOTIFY_SCRIPT"
rmdir "$STEAMIFY_BIN" 2>/dev/null || true
user_systemctl daemon-reload
state_clear notify
ok "Update notifications off."
}
+19 -1
View File
@@ -54,10 +54,18 @@ theme_enable() {
# Only remove it again on disable if we were the ones installing it. # Only remove it again on disable if we were the ones installing it.
state_set theme installed_pkg 1 state_set theme installed_pkg 1
fi fi
# Without a session (the ISO's installer), for a user who has never
# logged in: the layout still CachyOS's default from /etc/skel is
# removed (after the backup below), and Plasma builds its first layout
# from the look-and-feel package, as --resetLayout does below.
local offline=false layout=~/.config/plasma-org.kde.plasma.desktop-appletsrc
if [[ -z "${WAYLAND_DISPLAY:-}${DISPLAY:-}" ]]; then if [[ -z "${WAYLAND_DISPLAY:-}${DISPLAY:-}" ]]; then
if [[ -e "$layout" ]] && ! cmp -s "$layout" "/etc/skel/.config/${layout##*/}"; then
err "Run this from the Plasma desktop: applying the Vapor layout needs a running Plasma session." err "Run this from the Plasma desktop: applying the Vapor layout needs a running Plasma session."
return 1 return 1
fi fi
offline=true
fi
# Only the first time, so a re-apply doesn't overwrite the originals. # Only the first time, so a re-apply doesn't overwrite the originals.
local backup="$STATE_DIR/theme-layout" f local backup="$STATE_DIR/theme-layout" f
@@ -87,6 +95,12 @@ theme_enable() {
kset theme kdeglobals General ColorScheme --delete kset theme kdeglobals General ColorScheme --delete
plasma-apply-colorscheme Vapor >/dev/null 2>&1 || true plasma-apply-colorscheme Vapor >/dev/null 2>&1 || true
if [[ "$offline" == true ]]; then
rm -f ~/.config/plasma-org.kde.plasma.desktop-appletsrc ~/.config/plasmashellrc
extras_enable || warn "SteamOS desktop extras not installed (see above); the theme itself is on."
ok "Vapor theme set; Plasma lays out the Vapor desktop at the first login."
return 0
fi
info "Applying the Vapor theme with its desktop and window layout..." info "Applying the Vapor theme with its desktop and window layout..."
# --resetLayout is "Desktop and window layout" in System Settings: the # --resetLayout is "Desktop and window layout" in System Settings: the
# SteamOS panel, launcher icon and wallpaper. It needs plasmashell up. # SteamOS panel, launcher icon and wallpaper. It needs plasmashell up.
@@ -120,7 +134,11 @@ theme_disable() {
fi fi
# After the tools above, so keys that weren't set before are removed again. # After the tools above, so keys that weren't set before are removed again.
krevert theme krevert theme
single_status && single_launcher if single_status; then
single_launcher
else
single_launcher_drop
fi
restart_plasmashell_if_stopped restart_plasmashell_if_stopped
qdbus6 org.kde.KWin /KWin org.kde.KWin.reconfigure >/dev/null 2>&1 || true qdbus6 org.kde.KWin /KWin org.kde.KWin.reconfigure >/dev/null 2>&1 || true
+68 -9
View File
@@ -4,7 +4,7 @@
# are evicted first, so a game that needs most of it doesn't spill into # are evicted first, so a game that needs most of it doesn't spill into
# system RAM and stutter. The kernel side is the dmem cgroup controller # system RAM and stutter. The kernel side is the dmem cgroup controller
# (7.2; amdgpu and xe register their VRAM, NVIDIA's driver doesn't), so it's # (7.2; amdgpu and xe register their VRAM, NVIDIA's driver doesn't), so it's
# only offered when the kernel lists a VRAM region of at least 2 GB. CachyOS packages the userspace # only offered when the kernel lists a VRAM region (vram or vidmem) of at least 2 GB. CachyOS packages the userspace
# side: dmemcg-booster (a system service that enables the controller and # side: dmemcg-booster (a system service that enables the controller and
# sets the limits, plus a user service) and plasma-foreground-booster, which # sets the limits, plus a user service) and plasma-foreground-booster, which
# tells it which window is in front on the desktop. The latter only starts # tells it which window is in front on the desktop. The latter only starts
@@ -13,14 +13,21 @@
VRAM_PKGS=(dmemcg-booster plasma-foreground-booster) VRAM_PKGS=(dmemcg-booster plasma-foreground-booster)
VRAM_MIN_BYTES=$((2 * 1024 * 1024 * 1024)) VRAM_MIN_BYTES=$((2 * 1024 * 1024 * 1024))
# The regions the kernel's dmem controller lists (a file under /sys/fs/cgroup;
# a variable so tests can point it at a copy).
VRAM_CAPACITY="${WIZARD_VRAM_CAPACITY:-/sys/fs/cgroup/dmem.capacity}"
vram_supported() { vram_supported() {
# WIZARD_VRAM_FAKE_NVIDIA=1 (tests): as with an NVIDIA card. # WIZARD_VRAM_FAKE_NVIDIA (tests): as with an NVIDIA card whose driver
# doesn't register its VRAM; see vram_nvidia_case.
[[ -n "${WIZARD_VRAM_FAKE_NVIDIA:-}" ]] && return 1 [[ -n "${WIZARD_VRAM_FAKE_NVIDIA:-}" ]] && return 1
# Only for a GPU with its own VRAM: an integrated GPU registers a small # Only for a GPU with its own VRAM: an integrated GPU registers a small
# carve-out too, but mostly uses system RAM, so there's little to boost. # carve-out too, but mostly uses system RAM, so there's little to boost.
awk -v min="$VRAM_MIN_BYTES" '$1 ~ /\/vram$/ && $2 >= min { found = 1 } END { exit !found }' \ # By what the driver registers, not the brand: amdgpu and xe name the
/sys/fs/cgroup/dmem.capacity 2>/dev/null # region "vram", other drivers "vidmem" (numbered with several), so an
# NVIDIA driver that registers its memory is offered right away.
awk -v min="$VRAM_MIN_BYTES" '$1 ~ /\/(vram|vidmem)[0-9]*$/ && $2 >= min { found = 1 } END { exit !found }' \
"$VRAM_CAPACITY" 2>/dev/null
} }
vram_nvidia() { vram_nvidia() {
@@ -33,7 +40,59 @@ vram_nvidia() {
return 1 return 1
} }
# Shown where it works, and greyed out with an NVIDIA card, whose driver # chwd's lists of NVIDIA cards that need a closed legacy branch (580xx,
# 470xx, 390xx); every other NVIDIA card runs the open kernel modules.
VRAM_CHWD_IDS=/var/lib/chwd/ids
vram_nvidia_case() {
# Why an NVIDIA card's VRAM isn't registered, so the menu can say what to
# do: "update" (open modules older than 615), "switch <chwd profile>"
# (closed driver on a card the open one supports), "legacy" (card only
# runs a closed legacy branch), "nouveau" (no NVIDIA module).
# WIZARD_VRAM_FAKE_NVIDIA=1 fakes "switch nvidia-dkms-580xx", or name a case.
local fake="${WIZARD_VRAM_FAKE_NVIDIA:-}" license d id p
if [[ -n "$fake" ]]; then
[[ "$fake" == 1 ]] && fake="switch nvidia-dkms-580xx"
echo "$fake"; return
fi
license="$(modinfo -F license nvidia 2>/dev/null)"
case "$license" in
"Dual MIT/GPL") echo update; return ;;
"") echo nouveau; return ;;
esac
for d in /sys/bus/pci/devices/*; do
[[ "$(cat "$d/vendor" 2>/dev/null)" == 0x10de && "$(cat "$d/class" 2>/dev/null)" == 0x03* ]] || continue
id="$(cat "$d/device")"; id="${id#0x}"
grep -qwi "$id" "$VRAM_CHWD_IDS"/nvidia-*.ids 2>/dev/null && { echo legacy; return; }
done
for p in 580xx 470xx 390xx; do
pacman -Q "nvidia-$p-dkms" >/dev/null 2>&1 && { echo "switch nvidia-dkms-$p"; return; }
done
echo switch
}
vram_nvidia_hint() {
# vram_nvidia_hint <case>: the short reason (terminal menu, the app's row).
case "$1" in
update) echo "update NVIDIA's driver to 615 or newer (sudo pacman -Syu)" ;;
switch*) echo "needs NVIDIA's open driver, which your card supports" ;;
legacy) echo "your NVIDIA card's driver doesn't support it (older than RTX 20)" ;;
*) echo "the nouveau driver doesn't support it yet" ;;
esac
}
vram_nvidia_note() {
# vram_nvidia_note <case>: the full explanation, with what to do.
local profile="${1#switch}"; profile="${profile# }"
case "$1" in
update) echo "NVIDIA's open driver tells Linux how its video memory is used from version 615 on; yours is older ($(cat /sys/module/nvidia/version 2>/dev/null || echo unknown)). Update your system (sudo pacman -Syu), restart, and it's available here." ;;
switch*) echo "Your card also runs NVIDIA's open driver, the one CachyOS installs by default, and only that one tells Linux how its video memory is used. You're using NVIDIA's closed driver. Switch in a terminal with: ${profile:+sudo chwd -r $profile && }sudo chwd -i nvidia-open-dkms, then restart: it's available here after that. Steamify doesn't switch it for you: if something goes wrong, the screen stays black after the restart." ;;
legacy) echo "Your NVIDIA card is older than the RTX 20 series and only runs NVIDIA's closed driver, which doesn't tell Linux how its video memory is used. Newer NVIDIA cards (RTX 20 series and up), and AMD and Intel graphics cards, support it." ;;
*) echo "The open-source nouveau driver doesn't tell Linux how its video memory is used yet (a patch is on its way into the kernel). NVIDIA's own open driver does, from version 615 on (sudo chwd -a installs the right one)." ;;
esac
}
# Shown where it works, and greyed out with an NVIDIA card whose driver
# doesn't register its VRAM with the kernel (yet): so it's clear why it # doesn't register its VRAM with the kernel (yet): so it's clear why it
# can't be turned on. Hidden elsewhere (integrated graphics, older kernel). # can't be turned on. Hidden elsewhere (integrated graphics, older kernel).
vram_available() { vram_supported || vram_status || vram_nvidia; } vram_available() { vram_supported || vram_status || vram_nvidia; }
@@ -42,7 +101,7 @@ vram_selectable() { vram_supported || vram_status; }
vram_status() { vram_status() {
pacman -Q "${VRAM_PKGS[@]}" >/dev/null 2>&1 && pacman -Q "${VRAM_PKGS[@]}" >/dev/null 2>&1 &&
systemctl is-enabled -q dmemcg-booster-system.service 2>/dev/null && systemctl is-enabled -q dmemcg-booster-system.service 2>/dev/null &&
systemctl --user is-enabled -q dmemcg-booster-user.service 2>/dev/null user_systemctl is-enabled -q dmemcg-booster-user.service 2>/dev/null
} }
vram_enable() { vram_enable() {
@@ -56,18 +115,18 @@ vram_enable() {
fi fi
sudo systemctl enable --now dmemcg-booster-system.service >/dev/null 2>&1 || sudo systemctl enable --now dmemcg-booster-system.service >/dev/null 2>&1 ||
{ err "Starting dmemcg-booster failed."; return 1; } { err "Starting dmemcg-booster failed."; return 1; }
systemctl --user enable --now dmemcg-booster-user.service >/dev/null 2>&1 || user_systemctl enable --now dmemcg-booster-user.service >/dev/null 2>&1 ||
{ err "Starting dmemcg-booster for $USER failed."; return 1; } { err "Starting dmemcg-booster for $USER failed."; return 1; }
kset vram kcgroupsrc "Foreground Booster" autostart true kset vram kcgroupsrc "Foreground Booster" autostart true
# Started by the Plasma session from now on; start it in this one too. # Started by the Plasma session from now on; start it in this one too.
[[ "${XDG_CURRENT_DESKTOP:-}" == KDE ]] && [[ "${XDG_CURRENT_DESKTOP:-}" == KDE ]] &&
systemctl --user start plasma-foreground-booster.service >/dev/null 2>&1 user_systemctl start plasma-foreground-booster.service >/dev/null 2>&1
ok "VRAM booster on: the game in front keeps its VRAM." ok "VRAM booster on: the game in front keeps its VRAM."
} }
vram_disable() { vram_disable() {
local pkgs local pkgs
systemctl --user disable --now plasma-foreground-booster.service dmemcg-booster-user.service >/dev/null 2>&1 user_systemctl disable --now plasma-foreground-booster.service dmemcg-booster-user.service >/dev/null 2>&1
sudo systemctl disable --now dmemcg-booster-system.service >/dev/null 2>&1 sudo systemctl disable --now dmemcg-booster-system.service >/dev/null 2>&1
krevert vram krevert vram
pkgs="$(state_get vram installed_pkgs)" pkgs="$(state_get vram installed_pkgs)"
+4 -4
View File
@@ -10,9 +10,9 @@ WIZARD_RELEASE="https://github.com/theupriser/steamify-cachyos/releases/latest/d
WIZARD_URL="$WIZARD_RELEASE/steamify.sh" WIZARD_URL="$WIZARD_RELEASE/steamify.sh"
WIZARD_APP_URL="$WIZARD_RELEASE/steamify-app.sh" WIZARD_APP_URL="$WIZARD_RELEASE/steamify-app.sh"
# Steam logo with a gear (assets/ in the repo, published with every release). # Steam logo with a gear (assets/ in the repo, published with every release).
WIZARD_ICON="${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor/scalable/apps/cachyos-gamescope-boot-wizard.svg" WIZARD_ICON="${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor/scalable/apps/steamify.svg"
WIZARD_LAUNCHER="${XDG_DATA_HOME:-$HOME/.local/share}/cachyos-gamescope-boot/run-wizard" WIZARD_LAUNCHER="$STEAMIFY_BIN/run-wizard"
WIZARD_APP_LAUNCHER="${XDG_DATA_HOME:-$HOME/.local/share}/cachyos-gamescope-boot/run-app" WIZARD_APP_LAUNCHER="$STEAMIFY_BIN/run-app"
WIZARD_APPS="${XDG_DATA_HOME:-$HOME/.local/share}/applications" WIZARD_APPS="${XDG_DATA_HOME:-$HOME/.local/share}/applications"
# steamify-ui: the id the app gives itself, so its window belongs to this # steamify-ui: the id the app gives itself, so its window belongs to this
# entry. steamify-app.sh leaves an entry with X-Steamify-Shortcut alone. # entry. steamify-app.sh leaves an entry with X-Steamify-Shortcut alone.
@@ -91,7 +91,7 @@ EOF
tmp="$(mktemp)" tmp="$(mktemp)"
if curl -fsSL --max-time 20 "$WIZARD_RELEASE/steam-gaming-settings.svg" -o "$tmp" && grep -q '<svg' "$tmp"; then if curl -fsSL --max-time 20 "$WIZARD_RELEASE/steam-gaming-settings.svg" -o "$tmp" && grep -q '<svg' "$tmp"; then
install -D -m 644 "$tmp" "$WIZARD_ICON" install -D -m 644 "$tmp" "$WIZARD_ICON"
icon=cachyos-gamescope-boot-wizard icon=steamify
gtk-update-icon-cache -q -f -t "${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor" 2>/dev/null || true gtk-update-icon-cache -q -f -t "${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor" 2>/dev/null || true
else else
warn "Couldn't download the shortcut's icon; using Steam's icon instead." warn "Couldn't download the shortcut's icon; using Steam's icon instead."
+7 -1
View File
@@ -2,9 +2,15 @@
Files Steamify builds or applies, kept out of the shell code so they can be Files Steamify builds or applies, kept out of the shell code so they can be
read and reviewed on their own. `lib/*.sh` reads them with `patch_file read and reviewed on their own. `lib/*.sh` reads them with `patch_file
<name>`; the single-file build (`.github/tools/bundle.sh`) embeds them. <name>` (piped through `fill KEY=value...` for `@KEY@` placeholders); the single-file build (`.github/tools/bundle.sh`) embeds them.
| File | Used by | What | | File | Used by | What |
|---|---|---| |---|---|---|
| `steamify-fremont-poweroff.c` | `lib/fremont-poweroff.sh` (Steam Machine support) | Kernel module (DKMS): clears GPIO 18's S4/S5 wake bit before power-off, so the Steam Machine stays off with recent kernels | | `steamify-fremont-poweroff.c` | `lib/fremont-poweroff.sh` (Steam Machine support) | Kernel module (DKMS): clears GPIO 18's S4/S5 wake bit before power-off, so the Steam Machine stays off with recent kernels |
| `sync-steamos-session.sh` | `lib/login-manager.sh` (SteamOS conversion, plasma-login-manager) | The sync bridge: copies Steam's session choice from `zz-steamos-autologin.conf` into `plasmalogin.conf`'s `[Autologin]` |
| `ensure-kernel-headers.sh` | `lib/steam-machine.sh` (Steam Machine support) | Run at boot: installs missing headers for every installed kernel |
| `leds-valve-dkms.conf` | `lib/steam-machine.sh` (Steam Machine support) | `/etc/dkms` override: build the LED driver for DKMS's target kernel; appended to someone's own override, which is backed up and restored |
| `steamify-fremont-poweroff.dkms.conf`, `steamify-cros-ec-cec.dkms.conf` | `lib/fremont-poweroff.sh`, `lib/cec.sh` | The DKMS modules' `dkms.conf` (`fill NAME=... VERSION=...`) |
| `steam-shortcuts.py` | `lib/steam-game.sh` (Add as non-Steam game) | Reads and writes Steam's binary `shortcuts.vdf` (find, add or update, remove) |
| `steamify-notifier.py` | `lib/update-notifier.sh` (Update notifications) | The daily check: notification and tray icon when there's a new release |
| `cros-ec-cec-single-port.patch` | `lib/cec.sh` (HDMI-CEC) | Makes Valve's Steam Machine CEC driver find amdgpu's HDMI port | | `cros-ec-cec-single-port.patch` | `lib/cec.sh` (HDMI-CEC) | Makes Valve's Steam Machine CEC driver find amdgpu's HDMI port |
+14
View File
@@ -0,0 +1,14 @@
#!/bin/bash
# Installed by Steamify: install missing -headers for every
# installed kernel, so DKMS builds leds-valve for it.
set -u
missing=()
for k in $(pacman -Qqo /usr/lib/modules/*/pkgbase 2>/dev/null | sort -u); do
pacman -Q "${k}-headers" >/dev/null 2>&1 && continue
pacman -Si "${k}-headers" >/dev/null 2>&1 && missing+=("${k}-headers")
done
[[ ${#missing[@]} -eq 0 ]] && exit 0
# Another pacman is running (e.g. an update): try again next boot.
[[ -e /var/lib/pacman/db.lck ]] && { echo "pacman is busy, skipping"; exit 0; }
echo "Installing missing kernel headers: ${missing[*]}"
exec pacman -S --needed --noconfirm "${missing[@]}"
+2
View File
@@ -0,0 +1,2 @@
# Written by Steamify: build leds-valve for DKMS's target kernel, not the running one.
MAKE[0]="make KVERSION=${kernelver}"
+159
View File
@@ -0,0 +1,159 @@
#!/usr/bin/env python3
# Steamify CachyOS: Steam's non-Steam games list (userdata/<id>/config/
# shortcuts.vdf, binary VDF), for "Add as non-Steam game". Steam reads it only
# at startup and writes it back on exit, so it's edited while Steam is closed.
# steam-shortcuts.py find <vdf> <exe> -> appid of an entry for exe
# steam-shortcuts.py add <vdf> <name> <exe> <icon> <desktop file>
# -> "added <appid>" / "updated <appid>"
# steam-shortcuts.py remove <vdf> <appid>
# An entry counts as ours when its Exe is <exe>, or a Steamify start script
# (run-app, also under the pre-2.5.0 path): that one is updated, not doubled.
import os
import struct
import sys
import zlib
MAP, STR, INT, END = 0, 1, 2, 8
def parse(data):
pos = 0
def cstr():
nonlocal pos
end = data.index(b"\0", pos)
s = data[pos:end].decode("utf-8", "surrogateescape")
pos = end + 1
return s
def block():
nonlocal pos
items = []
while True:
t = data[pos]
pos += 1
if t == END:
return items
key = cstr()
if t == MAP:
items.append((key, block()))
elif t == STR:
items.append((key, cstr()))
elif t == INT:
items.append((key, struct.unpack_from("<I", data, pos)[0]))
pos += 4
else:
raise ValueError(f"unknown VDF type {t} at {pos}")
if not data:
return [("shortcuts", [])]
root = block()
return root
def dump(items):
out = bytearray()
for key, value in items:
k = key.encode("utf-8", "surrogateescape") + b"\0"
if isinstance(value, list):
out += bytes([MAP]) + k + dump(value)
elif isinstance(value, int):
out += bytes([INT]) + k + struct.pack("<I", value & 0xFFFFFFFF)
else:
out += bytes([STR]) + k + value.encode("utf-8", "surrogateescape") + b"\0"
return bytes(out) + bytes([END])
def get(entry, key, default=None):
# Steam's key names vary in case between versions (appid/AppName/Exe).
for k, v in entry:
if k.lower() == key.lower():
return v
return default
def put(entry, key, value):
for i, (k, _) in enumerate(entry):
if k.lower() == key.lower():
entry[i] = (k, value)
return
entry.append((key, value))
def shortcuts(root):
for k, v in root:
if k.lower() == "shortcuts":
return v
raise ValueError("no shortcuts block")
def ours(entry, exe):
have = get(entry, "Exe", "").strip('"')
return have == exe or (have.endswith("/run-app") and
("/steamify/" in have or "/cachyos-gamescope-boot/" in have))
def load(path):
try:
with open(path, "rb") as f:
return parse(f.read())
except FileNotFoundError:
return [("shortcuts", [])]
def save(path, root):
tmp = path + ".steamify-tmp"
with open(tmp, "wb") as f:
f.write(dump(root))
os.replace(tmp, path)
def main(argv):
cmd, path = argv[1], argv[2]
root = load(path)
entries = shortcuts(root)
if cmd == "find":
for _, e in entries:
if ours(e, argv[3]):
print(get(e, "appid", 0))
return 0
return 1
if cmd == "add":
name, exe, icon, desktop = argv[3:7]
for _, e in entries:
if ours(e, exe):
put(e, "AppName", name)
put(e, "Exe", f'"{exe}"')
put(e, "StartDir", f'"{os.path.dirname(exe)}/"')
put(e, "icon", icon)
put(e, "ShortcutPath", desktop)
save(path, root)
print("updated", get(e, "appid", 0))
return 0
# Steam's own id for a shortcut: CRC32 of exe and name, top bit set.
appid = (zlib.crc32(f'"{exe}"{name}'.encode()) | 0x80000000) & 0xFFFFFFFF
entry = [("appid", appid), ("AppName", name), ("Exe", f'"{exe}"'),
("StartDir", f'"{os.path.dirname(exe)}/"'), ("icon", icon),
("ShortcutPath", desktop), ("LaunchOptions", ""), ("IsHidden", 0),
("AllowDesktopConfig", 1), ("AllowOverlay", 1), ("OpenVR", 0),
("Devkit", 0), ("DevkitGameID", ""), ("DevkitOverrideAppID", 0),
("LastPlayTime", 0), ("FlatpakAppID", ""), ("tags", [])]
entries.append((str(len(entries)), entry))
if os.path.dirname(path):
os.makedirs(os.path.dirname(path), exist_ok=True)
save(path, root)
print("added", appid)
return 0
if cmd == "remove":
keep = [e for _, e in entries if str(get(e, "appid", "")) != argv[3]]
if len(keep) == len(entries):
return 0
entries[:] = [(str(i), e) for i, e in enumerate(keep)]
save(path, root)
return 0
print(f"unknown command {cmd}", file=sys.stderr)
return 2
if __name__ == "__main__":
sys.exit(main(sys.argv))
+6
View File
@@ -0,0 +1,6 @@
# Written by Steamify: Valve's cros_ec_cec, which knows the Steam Machine.
PACKAGE_NAME="@NAME@"
PACKAGE_VERSION="@VERSION@"
BUILT_MODULE_NAME[0]="cros-ec-cec"
DEST_MODULE_LOCATION[0]="/updates/dkms"
AUTOINSTALL="yes"
@@ -0,0 +1,6 @@
# Written by Steamify: the Steam Machine powers off instead of booting up again.
PACKAGE_NAME="@NAME@"
PACKAGE_VERSION="@VERSION@"
BUILT_MODULE_NAME[0]="@NAME@"
DEST_MODULE_LOCATION[0]="/updates/dkms"
AUTOINSTALL="yes"
+145
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@@ -0,0 +1,145 @@
#!/usr/bin/env python3
# Steamify CachyOS: update notifications (installed by the "Update
# notifications" menu item, run by a systemd user timer and at each Plasma
# login). Never updates anything itself: when GitHub has a newer release
# than the last Steamify that ran here, it shows a notification (Open
# Steamify / Skip this version) and a tray icon until you open the app,
# skip the version or pick "Remind me later". Nothing runs in between.
import configparser
import json
import os
import subprocess
import sys
import threading
import time
import urllib.request
REPO = "theupriser/steamify-cachyos"
STATE_DIR = os.path.join(os.environ.get("XDG_STATE_HOME") or os.path.expanduser("~/.local/state"),
"steamify")
STATE = os.path.join(STATE_DIR, "notify.state")
DATA = os.environ.get("XDG_DATA_HOME") or os.path.expanduser("~/.local/share")
RUN_APP = os.path.join(DATA, "steamify", "bin", "run-app")
RUN_TERMINAL = os.path.join(DATA, "steamify", "bin", "run-wizard")
RELEASE = f"https://github.com/{REPO}/releases/latest/download"
def version(v):
try:
return tuple(int(p) for p in v.lstrip("v").split("."))
except ValueError:
return None
def state(key):
cp = configparser.ConfigParser(interpolation=None)
cp.read(STATE)
return cp.get("State", key, fallback="")
def set_state(key, value):
# Same ini as lib/state.sh's state_set writes.
subprocess.run(["kwriteconfig6", "--file", STATE, "--group", "State", "--key", key, value], check=False)
def latest():
req = urllib.request.Request(f"https://api.github.com/repos/{REPO}/releases/latest",
headers={"User-Agent": "steamify-notifier", "Accept": "application/vnd.github+json"})
with urllib.request.urlopen(req, timeout=30) as r:
return json.load(r)["tag_name"].lstrip("v")
def pending(new):
# Newer than the last Steamify that ran here, and not skipped.
seen = version(state("seen") or "0")
return seen is not None and version(new) > seen and new != state("skipped")
def desktop():
# Only on the Plasma desktop: gamescope doesn't show notifications or a
# tray, so an update found in gaming mode waits for the next desktop login.
return subprocess.run(["pgrep", "-u", str(os.getuid()), "-x", "plasmashell"],
stdout=subprocess.DEVNULL).returncode == 0
def main():
if "--delay" in sys.argv:
time.sleep(int(sys.argv[sys.argv.index("--delay") + 1]))
if not desktop():
return 0
try:
new = latest()
except Exception as e: # offline, rate limited: try again next time
print(f"Couldn't check for a new Steamify: {e}", file=sys.stderr)
return 0
if version(new) is None or not pending(new):
return 0
from PySide6.QtCore import QObject, QTimer, Signal
from PySide6.QtGui import QAction, QIcon
from PySide6.QtWidgets import QApplication, QMenu, QSystemTrayIcon
app = QApplication(sys.argv[:1])
app.setApplicationName("Steamify")
app.setDesktopFileName("steamify-ui")
app.setQuitOnLastWindowClosed(False)
icon = QIcon.fromTheme("steamify", QIcon.fromTheme("steam"))
def open_app():
# The way Steamify was last used (the app or the terminal menu), the
# newest release either way; it records its version as seen, which
# ends the reminder. In its own unit: this one's processes are
# stopped when the check exits.
if state("frontend") == "terminal":
cmd = ["konsole", "-e", RUN_TERMINAL] if os.access(RUN_TERMINAL, os.X_OK) else \
["konsole", "-e", "bash", "-c",
f"set -o pipefail; curl -fsSL --max-time 30 {RELEASE}/steamify.sh | bash; read -rp 'Press Enter to close. ' _"]
else:
cmd = [RUN_APP] if os.access(RUN_APP, os.X_OK) else \
["bash", "-c", f"set -o pipefail; curl -fsSL --max-time 30 {RELEASE}/steamify-app.sh | bash"]
# A scope lives as long as anything in it: the start script puts the
# app in the background and exits.
subprocess.Popen(["systemd-run", "--user", "--scope", "--collect", "--quiet", *cmd],
start_new_session=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
app.quit()
def skip():
set_state("skipped", new)
app.quit()
tray = QSystemTrayIcon(icon)
tray.setToolTip(f"Steamify {new} is available")
menu = QMenu()
for text, fn in ((f"Open Steamify {new}", open_app), ("Skip this version", skip), ("Remind me later", app.quit)):
a = QAction(text, menu)
a.triggered.connect(fn)
menu.addAction(a)
tray.setContextMenu(menu)
tray.activated.connect(lambda reason: open_app() if reason == QSystemTrayIcon.ActivationReason.Trigger else None)
tray.show()
# The notification's buttons: notify-send waits for the click, so it
# runs beside the event loop. Closing it without a click keeps the icon.
class Relay(QObject):
picked = Signal(str)
relay = Relay()
relay.picked.connect(lambda a: open_app() if a == "open" else skip() if a == "skip" else None)
def notify():
r = subprocess.run(["notify-send", "--app-name=Steamify", "--icon=steamify",
"-A", "open=Open Steamify", "-A", "skip=Skip this version",
f"Steamify {new} is available",
"Open Steamify to see what's new and choose what to update."],
capture_output=True, text=True)
relay.picked.emit(r.stdout.strip())
threading.Thread(target=notify, daemon=True).start()
# Opened some other way (the shortcut, the terminal): the reminder is done.
poll = QTimer()
poll.timeout.connect(lambda: None if pending(new) else app.quit())
poll.start(60_000)
return app.exec()
if __name__ == "__main__":
sys.exit(main())
+16
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@@ -0,0 +1,16 @@
#!/bin/bash
SRC="/etc/plasmalogin.conf.d/zz-steamos-autologin.conf"
DEST="/etc/plasmalogin.conf"
[[ -f "$SRC" ]] || exit 0
SESSION=$(grep -oP '^Session=\K.*' "$SRC")
[[ -z "$SESSION" ]] && exit 0
# Only touch Session= inside [Autologin]; other sections may have their own.
if sed -n '/^\[Autologin\]/,/^\[/p' "$DEST" | grep -q '^Session='; then
sed -i "/^\[Autologin\]/,/^\[/ s|^Session=.*|Session=$SESSION|" "$DEST"
elif grep -q '^\[Autologin\]' "$DEST"; then
sed -i "/^\[Autologin\]/a Session=$SESSION" "$DEST"
else
printf '\n[Autologin]\nSession=%s\n' "$SESSION" >> "$DEST"
fi
+16
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@@ -0,0 +1,16 @@
# Services
The systemd units Steamify installs, kept out of the shell code so they can
be read and reviewed on their own. `lib/*.sh` reads them with `service_file
<name> [KEY=value...]`, which fills in `@KEY@` placeholders (paths the
scripts define); the single-file build (`.github/tools/bundle.sh`) embeds
them. Small drop-ins that only add a line or two to someone else's unit stay
in the shell code.
| File | Used by | What |
|---|---|---|
| `steamify-boot-desktop.service` | `lib/boot-session.sh` (Boot into: desktop) | Sets the Plasma session before the login manager starts |
| `sync-steamos-session.path`, `.service` | `lib/login-manager.sh` (SteamOS conversion, plasma-login-manager) | The sync bridge: copies Steam's session choice into `plasmalogin.conf` |
| `steam-desktop-autostart.service` | `lib/steam-desktop.sh` (SteamOS conversion) | Steam in the background on the Plasma desktop (user unit) |
| `ensure-kernel-headers.service` | `lib/steam-machine.sh` (Steam Machine support) | Installs missing kernel headers at boot, so DKMS builds for every kernel |
| `steamify-update-check.service`, `.timer` | `lib/update-notifier.sh` (Update notifications) | The daily and login check for a new release (user units) |
+11
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@@ -0,0 +1,11 @@
[Unit]
Description=Install missing kernel headers so DKMS builds leds-valve for every kernel
Wants=network-online.target
After=network-online.target
[Service]
Type=oneshot
ExecStart=@HEADERS_SCRIPT@
[Install]
WantedBy=multi-user.target
+15
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@@ -0,0 +1,15 @@
[Unit]
Description=Steam Background Autostart for Virtual Keyboard
After=graphical-session.target
PartOf=graphical-session.target
[Service]
Type=simple
# Only in the Plasma desktop session; gamescope-session starts its own Steam.
ExecCondition=/bin/sh -c '[ "$XDG_CURRENT_DESKTOP" = KDE ]'
ExecStart=/usr/bin/steam -silent
Restart=on-failure
RestartSec=5
[Install]
WantedBy=graphical-session.target
+11
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@@ -0,0 +1,11 @@
[Unit]
Description=Steamify CachyOS: boot into the desktop instead of gaming mode
Before=display-manager.service sddm.service plasmalogin.service
[Service]
Type=oneshot
ExecStart=/usr/lib/steamos/steam-set-session plasma.desktop
ExecStart=/bin/sh -c '[ -x @SESSION_SYNC@ ] && exec @SESSION_SYNC@ || true'
[Install]
WantedBy=graphical.target
+15
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@@ -0,0 +1,15 @@
[Unit]
Description=Steamify: check for a new release
After=plasma-workspace.target
# The tray icon goes with a logout.
PartOf=graphical-session.target
[Service]
Type=simple
# The short wait at login lets the tray come up first (in the script: an
# ExecStartPre sleep runs into the start timeout).
# Quoted: the path is in the home folder, which may contain a space.
ExecStart="@NOTIFY_SCRIPT@" --delay 60
[Install]
WantedBy=plasma-workspace.target
+10
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@@ -0,0 +1,10 @@
[Unit]
Description=Steamify: check for a new release daily
[Timer]
OnCalendar=daily
RandomizedDelaySec=1h
Persistent=true
[Install]
WantedBy=timers.target
+8
View File
@@ -0,0 +1,8 @@
[Unit]
Description=Watch for steamos session changes
[Path]
PathModified=/etc/plasmalogin.conf.d/zz-steamos-autologin.conf
[Install]
WantedBy=multi-user.target
+9
View File
@@ -0,0 +1,9 @@
[Unit]
Description=Sync steamos session selection into plasmalogin.conf
# Session switches can come in bursts (switch + autologin reset); never
# let systemd's start rate limit silently stop the bridge.
StartLimitIntervalSec=0
[Service]
Type=oneshot
ExecStart=/usr/local/bin/sync-steamos-session.sh
+68 -3
View File
@@ -15,11 +15,11 @@
set -uo pipefail set -uo pipefail
# Release version, see CHANGELOG.md. # Release version, see CHANGELOG.md.
VERSION=2.4.0 VERSION=2.8.0
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut menu backend; do for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut steam-game update-notifier first-login menu backend; do
# shellcheck source=/dev/null # shellcheck source=/dev/null
source "$SCRIPT_DIR/lib/$lib.sh" source "$SCRIPT_DIR/lib/$lib.sh"
done done
@@ -28,8 +28,21 @@ require_root_helper
BACKEND=false BACKEND=false
[[ "${1:-}" == --backend ]] && BACKEND=true [[ "${1:-}" == --backend ]] && BACKEND=true
# --defaults [--options <id>,...] [--boot gamescope|desktop]: apply what the
# menu would preselect (or exactly the listed items), without the menu or any
# prompt (the Steam Machine ISO's first login runs this; sudo must not ask).
DEFAULTS=false
[[ "${1:-}" == --defaults ]] && DEFAULTS=true
# --defaults --list: what --defaults can set up here, as JSON (an installer
# page is built from it); nothing else on stdout.
LIST=false
[[ "$DEFAULTS" == true && "${2:-}" == --list ]] && LIST=true
# --boot gamescope|desktop: only change where an installed conversion
# starts, everything else stays as it is (for scripts; no menu).
BOOT_ONLY=false
[[ "${1:-}" == --boot ]] && BOOT_ONLY=true
if [[ "$BACKEND" == false ]]; then if [[ "$BACKEND" == false && "$LIST" == false ]]; then
echo -e "${c_bold}Steamify CachyOS${c_reset} v$VERSION" echo -e "${c_bold}Steamify CachyOS${c_reset} v$VERSION"
echo "Turn the SteamOS-style parts on or off. The menu shows what is on now;" echo "Turn the SteamOS-style parts on or off. The menu shows what is on now;"
echo "anything you turn off is put back the way it was." echo "anything you turn off is put back the way it was."
@@ -43,6 +56,8 @@ fi
# Everything per-user (autologin user, Steam, theme, shortcut) is for the # Everything per-user (autologin user, Steam, theme, shortcut) is for the
# user running the script. # user running the script.
TARGET_USER="$(id -un)" TARGET_USER="$(id -un)"
migrate_layout
notify_seen
restart_needed() { [[ -n "${BIOS_NEEDS_RESTART:-}" || "$RESTART_FOR_LOGIN" == true ]]; } restart_needed() { [[ -n "${BIOS_NEEDS_RESTART:-}" || "$RESTART_FOR_LOGIN" == true ]]; }
@@ -112,6 +127,55 @@ if [[ "$BACKEND" == true ]]; then
exit $? exit $?
fi fi
if [[ "${1:-}" == --first-login ]]; then
first_login_run
exit 0
fi
if [[ "$LIST" == true ]]; then
defaults_list
exit 0
fi
if [[ "$DEFAULTS" == true ]]; then
RESTART_FOR_LOGIN=false
REAPPLY=false
sudo -n true 2>/dev/null || { err "--defaults needs sudo without a password."; exit 1; }
detect_components
defaults_options "${@:2}" || exit 1
plan_changes
apply_changes
# Run by the installer: the rest waits for the first desktop login.
user_session || first_login_schedule
[[ ${#FAILED[@]} -eq 0 ]] || { warn "These had problems (see above): ${FAILED[*]}"; exit 1; }
ok "Done; the changes take effect after a restart."
exit 0
fi
if [[ "$BOOT_ONLY" == true ]]; then
RESTART_FOR_LOGIN=false
REAPPLY=false
case "${2:-}" in
gamescope|desktop) ;;
*) err "--boot takes gamescope or desktop"; exit 1 ;;
esac
detect_components
[[ "${CURRENT[gaming]}" == 1 ]] || { err "--boot needs the SteamOS conversion; turn it on first."; exit 1; }
# What is on stays on, and nothing else changes: not the updates or
# removals a normal run would pick.
for c in "${COMPONENTS[@]}"; do WANTED[$c]=${CURRENT[$c]:-0}; done
WANTED[boot]=0; [[ "$2" == desktop ]] && WANTED[boot]=1
plan_changes
if [[ ${#TO_DISABLE[@]} -eq 0 && ${#TO_ENABLE[@]} -eq 0 ]]; then
ok "Already starting in $2."
exit 0
fi
apply_changes
[[ ${#FAILED[@]} -eq 0 ]] || { warn "These had problems (see above): ${FAILED[*]}"; exit 1; }
ok "Starts in $2 from the next boot on."
exit 0
fi
# Menu loop: after each run the menu comes back with the new state, until # Menu loop: after each run the menu comes back with the new state, until
# the user quits; the restart question comes then, once, for everything. # the user quits; the restart question comes then, once, for everything.
RESTART_FOR_LOGIN=false RESTART_FOR_LOGIN=false
@@ -125,6 +189,7 @@ while true; do
plan_changes plan_changes
if [[ ${#TO_DISABLE[@]} -eq 0 && ${#TO_ENABLE[@]} -eq 0 ]]; then if [[ ${#TO_DISABLE[@]} -eq 0 && ${#TO_ENABLE[@]} -eq 0 ]]; then
feature_record_unticked
ok "Everything is already the way you want it." ok "Everything is already the way you want it."
read -rp "Press Enter to go back to the menu... " _ || break read -rp "Press Enter to go back to the menu... " _ || break
continue continue
+22 -5
View File
@@ -18,6 +18,10 @@ Item {
property var steps: ({}) // id -> "wait"|"run"|"ok"|"fail" property var steps: ({}) // id -> "wait"|"run"|"ok"|"fail"
property var failed: [] property var failed: []
property bool restartNeeded: false property bool restartNeeded: false
// Review & apply only when something would change; "Re-apply what's on"
// is for when nothing did.
readonly property bool canApply: computePlan().length > 0
onCanApplyChanged: if (!canApply && sel === rows.length) sel = Math.max(0, rows.length - 1)
property string runError: "" property string runError: ""
property bool wrongPassword: false property bool wrongPassword: false
property bool typing: false // a text field has the keys property bool typing: false // a text field has the keys
@@ -77,6 +81,8 @@ Item {
if (id === "poweroff" && w.poweroff) w.machine = true; if (id === "poweroff" && w.poweroff) w.machine = true;
if (id === "machine" && !w.machine) w.kpin = false; if (id === "machine" && !w.machine) w.kpin = false;
if (id === "kpin" && w.kpin) w.machine = true; if (id === "kpin" && w.kpin) w.machine = true;
if (id === "launcher" && items.some(function (i) { return i.id === "steamgame"; })) w.steamgame = w.launcher;
if (id === "steamgame" && w.steamgame) w.launcher = true;
want = w; want = w;
} }
function computePlan() { function computePlan() {
@@ -93,7 +99,10 @@ Item {
if (want.gaming && boot !== bootNow) p.push({ id: "boot", action: boot === "desktop" ? "desktop" : "gaming" }); if (want.gaming && boot !== bootNow) p.push({ id: "boot", action: boot === "desktop" ? "desktop" : "gaming" });
return p; return p;
} }
function goReview(again) { reapply = again; plan = computePlan(); screen = "review"; } function goReview(again) {
if (!again && !canApply) return;
reapply = again; plan = computePlan(); screen = "review";
}
function wantedIds() { function wantedIds() {
var ids = []; var ids = [];
for (var i = 0; i < items.length; i++) for (var i = 0; i < items.length; i++)
@@ -195,7 +204,8 @@ Item {
if (screen === "menu") { if (screen === "menu") {
if (biosChecking) return; if (biosChecking) return;
if (a === "up") sel = Math.max(0, sel - 1); if (a === "up") sel = Math.max(0, sel - 1);
else if (a === "down") sel = Math.min(rows.length, sel + 1); // The greyed-out Apply button can't be selected.
else if (a === "down") sel = Math.min(canApply ? rows.length : rows.length - 1, sel + 1);
else if (a === "accept") { else if (a === "accept") {
if (sel === rows.length) { goReview(false); return; } if (sel === rows.length) { goReview(false); return; }
var r = rows[sel]; var r = rows[sel];
@@ -207,7 +217,9 @@ Item {
boot = a === "left" ? "gamescope" : "desktop"; boot = a === "left" ? "gamescope" : "desktop";
else if (a === "apply") goReview(false); else if (a === "apply") goReview(false);
else if (a === "reapply") goReview(true); else if (a === "reapply") goReview(true);
else if (a === "back") Qt.quit(); // B/Esc/Back don't quit: Steam's desktop layout sends Esc for a
// Steam Controller's B, which should only ever go back.
else if (a === "quit") Qt.quit();
} else if (screen === "review") { } else if (screen === "review") {
if (a === "accept" || a === "apply") onApplyPressed(); if (a === "accept" || a === "apply") onApplyPressed();
else if (a === "back") { reapply = false; screen = "menu"; } else if (a === "back") { reapply = false; screen = "menu"; }
@@ -246,16 +258,21 @@ Item {
if (screen === "bios2" && Input.type !== "keyboard" && (e.key === Qt.Key_Return || e.key === Qt.Key_Enter)) { if (screen === "bios2" && Input.type !== "keyboard" && (e.key === Qt.Key_Return || e.key === Qt.Key_Enter)) {
if (!e.isAutoRepeat) act("hold"); e.accepted = true; return; if (!e.isAutoRepeat) act("hold"); e.accepted = true; return;
} }
if (!fromRemote) Input.type = "keyboard"; if (!fromRemote) Input.type = Input.fromSteam ? "steam" : "keyboard";
var k = e.key; var k = e.key;
if (k === Qt.Key_Up) act("up"); if (k === Qt.Key_Up) act("up");
else if (k === Qt.Key_Down) act("down"); else if (k === Qt.Key_Down) act("down");
else if (k === Qt.Key_Left) act("left"); else if (k === Qt.Key_Left) act("left");
else if (k === Qt.Key_Right) act("right"); else if (k === Qt.Key_Right) act("right");
else if (k === Qt.Key_Space) act("accept"); else if (k === Qt.Key_Space) act("accept");
else if (k === Qt.Key_Return || k === Qt.Key_Enter) act(Input.type === "remote" || screen !== "menu" ? "accept" : "apply"); // Enter selects, like A on a controller: Steam's desktop layout sends
// Enter for a Steam Controller's A (and Space for Y). Ctrl+Enter
// goes straight to Review & apply.
else if ((k === Qt.Key_Return || k === Qt.Key_Enter) && (e.modifiers & Qt.ControlModifier)) act("apply");
else if (k === Qt.Key_Return || k === Qt.Key_Enter) act("accept");
else if (k === Qt.Key_Escape || k === Qt.Key_Back || k === Qt.Key_Backspace) { if (!e.isAutoRepeat) act("back"); } else if (k === Qt.Key_Escape || k === Qt.Key_Back || k === Qt.Key_Backspace) { if (!e.isAutoRepeat) act("back"); }
else if (k === Qt.Key_R) act("reapply"); else if (k === Qt.Key_R) act("reapply");
else if (k === Qt.Key_Q && (e.modifiers & Qt.ControlModifier)) act("quit");
else return; else return;
e.accepted = true; e.accepted = true;
} }
+3 -1
View File
@@ -37,7 +37,9 @@ Item {
font.pixelSize: 13; font.weight: Font.Bold } font.pixelSize: 13; font.weight: Font.Bold }
RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } } RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } }
Row { width: 380; anchors.verticalCenter: parent.verticalCenter; spacing: 10 Row { width: 380; anchors.verticalCenter: parent.verticalCenter; spacing: 10
Text { text: (Texts.actions[step.modelData.action] || [])[3] + Texts.label(step.modelData.id) // Boot into's label is its prefix already: "Boot into desktop", not "Boot into Boot into".
Text { text: step.modelData.id === "boot" ? (Texts.actions[step.modelData.action] || [])[3] + Texts.actions[step.modelData.action][0].toLowerCase()
: (Texts.actions[step.modelData.action] || [])[3] + Texts.label(step.modelData.id)
color: step.st === "wait" ? Theme.faint : Theme.textHi; font.family: Theme.body; font.pixelSize: 16; font.weight: Font.DemiBold color: step.st === "wait" ? Theme.faint : Theme.textHi; font.family: Theme.body; font.pixelSize: 16; font.weight: Font.DemiBold
anchors.verticalCenter: parent.verticalCenter; elide: Text.ElideRight anchors.verticalCenter: parent.verticalCenter; elide: Text.ElideRight
width: Math.min(implicitWidth, parent.width - (badge.visible ? badge.width + parent.spacing : 0)) } width: Math.min(implicitWidth, parent.width - (badge.visible ? badge.width + parent.spacing : 0)) }
+4 -2
View File
@@ -10,11 +10,13 @@ Rectangle {
signal clicked signal clicked
height: 48; radius: 12; width: row.implicitWidth + 36 height: 48; radius: 12; width: row.implicitWidth + 36
color: primary ? Theme.accent : Theme.button color: primary ? Theme.accent : Theme.button
border.width: focusRing ? 2 : 0; border.color: Theme.textHi border.width: focusRing && enabled ? 2 : 0; border.color: Theme.textHi
// Greyed out while there's nothing to do.
opacity: enabled ? 1 : 0.4
Row { id: row; anchors.centerIn: parent; spacing: 10 Row { id: row; anchors.centerIn: parent; spacing: 10
Glyph { k: btn.k; visible: btn.k !== ""; dark: btn.primary; anchors.verticalCenter: parent.verticalCenter } Glyph { k: btn.k; visible: btn.k !== ""; dark: btn.primary; anchors.verticalCenter: parent.verticalCenter }
Text { text: btn.text; color: btn.primary ? Theme.ink : Theme.text; font.family: Theme.body; font.pixelSize: 15; font.weight: Font.DemiBold Text { text: btn.text; color: btn.primary ? Theme.ink : Theme.text; font.family: Theme.body; font.pixelSize: 15; font.weight: Font.DemiBold
anchors.verticalCenter: parent.verticalCenter } anchors.verticalCenter: parent.verticalCenter }
} }
MouseArea { anchors.fill: parent; cursorShape: Qt.PointingHandCursor; onClicked: btn.clicked() } MouseArea { anchors.fill: parent; enabled: btn.enabled; cursorShape: Qt.PointingHandCursor; onClicked: btn.clicked() }
} }
+12 -2
View File
@@ -1,5 +1,8 @@
// The result of a run: all done, a problem, or nothing changed. // The result of a run: all done, a problem, or nothing changed. With a
// problem, the run's output is shown below it (a BIOS check has no progress
// screen, so this is the only place to read why it stopped).
import QtQuick import QtQuick
import QtQuick.Controls.Basic
Item { Item {
required property AppState app required property AppState app
@@ -20,7 +23,14 @@ Item {
Text { width: parent.width; horizontalAlignment: Text.AlignHCenter; wrapMode: Text.WordWrap; color: Theme.soft; font.family: Theme.body; font.pixelSize: 17; text: message } Text { width: parent.width; horizontalAlignment: Text.AlignHCenter; wrapMode: Text.WordWrap; color: Theme.soft; font.family: Theme.body; font.pixelSize: 17; text: message }
Rectangle { visible: app.failed.length > 0; anchors.horizontalCenter: parent.horizontalCenter; width: ft.implicitWidth + 32; height: 44; radius: 12; color: Theme.warnBg Rectangle { visible: app.failed.length > 0; anchors.horizontalCenter: parent.horizontalCenter; width: ft.implicitWidth + 32; height: 44; radius: 12; color: Theme.warnBg
Text { id: ft; anchors.centerIn: parent; color: "#f2c27a"; font.family: Theme.body; font.pixelSize: 14 Text { id: ft; anchors.centerIn: parent; color: "#f2c27a"; font.family: Theme.body; font.pixelSize: 14
text: "Had a problem: " + app.failed.map(function (id) { return Texts.label(id); }).join(", ") + ". See the details." } } text: "Had a problem: " + app.failed.map(function (id) { return Texts.label(id); }).join(", ") + (app.log.count ? ". Details below." : ".") } }
Rectangle { visible: app.failed.length > 0 && app.log.count > 0; width: parent.width; height: 190; radius: 14; color: Theme.card
ListView { id: details; anchors.fill: parent; anchors.margins: 16; clip: true; model: app.log
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
// The end is where it stopped.
onCountChanged: positionViewAtEnd()
onVisibleChanged: if (visible) positionViewAtEnd()
delegate: Text { required property string line; width: details.width - 12; text: line; color: "#aab5c4"; font.family: Theme.mono; font.pixelSize: 13; wrapMode: Text.WrapAnywhere } } }
Row { anchors.horizontalCenter: parent.horizontalCenter; spacing: 14; topPadding: 8 Row { anchors.horizontalCenter: parent.horizontalCenter; spacing: 14; topPadding: 8
Btn { k: Input.g.back; text: "Back to the menu"; height: 52; onClicked: app.act("back") } Btn { k: Input.g.back; text: "Back to the menu"; height: 52; onClicked: app.act("back") }
Btn { visible: app.restartNeeded; k: Input.g.ok; text: "Restart now"; primary: true; height: 52; onClicked: app.backend.restart() } } Btn { visible: app.restartNeeded; k: Input.g.ok; text: "Restart now"; primary: true; height: 52; onClicked: app.backend.restart() } }
+1 -1
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@@ -6,7 +6,7 @@ Rectangle {
property string k property string k
property bool dark: false property bool dark: false
height: 26; width: Math.max(26, gt.implicitWidth + 14) height: 26; width: Math.max(26, gt.implicitWidth + 14)
radius: Input.type === "controller" && k.length === 1 ? 13 : 7 radius: (Input.type === "controller" || Input.type === "steam") && k.length === 1 ? 13 : 7
color: dark ? Theme.ink : Theme.key color: dark ? Theme.ink : Theme.key
Text { id: gt; anchors.centerIn: parent; text: glyph.k; color: glyph.dark ? Theme.accent : Theme.textHi Text { id: gt; anchors.centerIn: parent; text: glyph.k; color: glyph.dark ? Theme.accent : Theme.textHi
font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold } font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold }
+8 -3
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@@ -5,10 +5,15 @@ import QtQuick
QtObject { QtObject {
property string type: "keyboard" property string type: "keyboard"
// Started from Steam: keys come from a Steam Controller through Steam's
// desktop layout (A = Enter, B = Esc, Y = Space, X = Steam's keyboard),
// shown as "steam" with the controller's buttons.
property bool fromSteam: false
readonly property var glyphs: ({ readonly property var glyphs: ({
controller: { toggle: "A", choose: "◀ ▶", reapply: "Y", quit: "B", apply: "X", ok: "A", back: "B" }, controller: { toggle: "A", choose: "◀ ▶", reapply: "Y", quit: "", apply: "X", ok: "A", back: "B" },
keyboard: { toggle: "Space", choose: "← →", reapply: "R", quit: "Esc", apply: "Enter", ok: "Enter", back: "Esc" }, keyboard: { toggle: "Enter", choose: "← →", reapply: "R", quit: "Ctrl+Q", apply: "Ctrl+Enter", ok: "Enter", back: "Esc" },
remote: { toggle: "OK", choose: "◀ ▶", reapply: "Red", quit: "Back", apply: "↓ Apply", ok: "OK", back: "Back" } steam: { toggle: "A", choose: "◀ ▶", reapply: "", quit: "", apply: "↓ A", ok: "A", back: "B" },
remote: { toggle: "OK", choose: "◀ ▶", reapply: "Red", quit: "", apply: "↓ Apply", ok: "OK", back: "Back" }
}) })
readonly property var g: glyphs[type] readonly property var g: glyphs[type]
} }
+2
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@@ -12,6 +12,8 @@ ApplicationWindow {
required property var gamepad required property var gamepad
required property bool fullscreen required property bool fullscreen
required property string iconUrl required property string iconUrl
required property bool fromSteam
Component.onCompleted: Input.fromSteam = fromSteam
width: 1280; height: 720 width: 1280; height: 720
minimumWidth: 960; minimumHeight: 540 minimumWidth: 960; minimumHeight: 540
+5 -1
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@@ -59,7 +59,10 @@ Item {
Row { Row {
anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 28 anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 28
Repeater { Repeater {
// Quit only has a key on a keyboard (Ctrl+Q), and re-apply has
// none through Steam's layout; a controller quits through Steam.
model: [[screen.g.toggle, "Toggle"], [screen.g.choose, "Choose"], [screen.g.reapply, "Re-apply what's on"], [screen.g.quit, "Quit"]] model: [[screen.g.toggle, "Toggle"], [screen.g.choose, "Choose"], [screen.g.reapply, "Re-apply what's on"], [screen.g.quit, "Quit"]]
.filter(function (h) { return h[0] !== ""; })
Row { required property var modelData; spacing: 8 Row { required property var modelData; spacing: 8
Glyph { k: parent.modelData[0]; anchors.verticalCenter: parent.verticalCenter } Glyph { k: parent.modelData[0]; anchors.verticalCenter: parent.verticalCenter }
Text { text: parent.modelData[1]; color: Theme.label; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter } } Text { text: parent.modelData[1]; color: Theme.label; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter } }
@@ -70,7 +73,8 @@ Item {
Text { readonly property int n: app.computePlan().length Text { readonly property int n: app.computePlan().length
text: n === 0 ? "Everything is the way you want it" : n + (n === 1 ? " change" : " changes") text: n === 0 ? "Everything is the way you want it" : n + (n === 1 ? " change" : " changes")
color: Theme.faint; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter } color: Theme.faint; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter }
Btn { k: screen.g.apply; text: "Review & apply"; primary: true; focusRing: app.sel === app.rows.length; height: 44; onClicked: app.goReview(false) } Btn { k: screen.g.apply; text: "Review & apply"; primary: true; enabled: app.canApply
focusRing: app.sel === app.rows.length; height: 44; onClicked: app.goReview(false) }
} }
} }
} }
+1 -1
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@@ -47,7 +47,7 @@ Rectangle {
Text { visible: app.wrongPassword; text: "That password didn't work. Try again."; color: Theme.bad; font.family: Theme.body; font.pixelSize: 14 } Text { visible: app.wrongPassword; text: "That password didn't work. Try again."; color: Theme.bad; font.family: Theme.body; font.pixelSize: 14 }
Rectangle { width: parent.width; height: 46; radius: 12; color: Theme.note Rectangle { width: parent.width; height: 46; radius: 12; color: Theme.note
Text { anchors.verticalCenter: parent.verticalCenter; x: 14; color: Theme.soft; font.family: Theme.body; font.pixelSize: 14 Text { anchors.verticalCenter: parent.verticalCenter; x: 14; color: Theme.soft; font.family: Theme.body; font.pixelSize: 14
text: ({ controller: "Press Steam + X for the on-screen keyboard.", keyboard: "Type your password and press Enter.", remote: "Select the field for the on-screen keyboard." })[Input.type] } } text: ({ controller: "Press Steam + X for the on-screen keyboard.", keyboard: "Type your password and press Enter.", steam: "Press X for Steam's on-screen keyboard, type your password and press A.", remote: "Select the field for the on-screen keyboard." })[Input.type] } }
Item { width: parent.width; height: 48 Item { width: parent.width; height: 48
Btn { k: Input.g.back; text: "Back"; onClicked: app.act("back") } Btn { k: Input.g.back; text: "Back"; onClicked: app.act("back") }
Btn { anchors.right: parent.right; k: Input.g.ok; text: "Apply"; primary: true; onClicked: screen.submit() } } Btn { anchors.right: parent.right; k: Input.g.ok; text: "Apply"; primary: true; onClicked: screen.submit() } }
+11 -4
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@@ -21,8 +21,14 @@ QtObject {
launcher: { label: "Steamify shortcut", hint: "The app on the desktop and in the launcher", launcher: { label: "Steamify shortcut", hint: "The app on the desktop and in the launcher",
body: "Opens the newest Steamify app, so you never need the install command again. Steamify Terminal in the launcher opens the terminal menu.", body: "Opens the newest Steamify app, so you never need the install command again. Steamify Terminal in the launcher opens the terminal menu.",
changes: ["Steamify CachyOS on the desktop and in the launcher (the app)", "Steamify Terminal in the launcher"] }, changes: ["Steamify CachyOS on the desktop and in the launcher (the app)", "Steamify Terminal in the launcher"] },
steamgame: { label: "Add as non-Steam game", hint: "Steamify in your Steam library",
body: "Adds Steamify to your Steam library as a non-Steam game. Started from Steam it gets your controller (a Steam Controller only talks to Steam while Steam runs), and you can open it in gaming mode. Steam closes for a moment and starts again, since it only reads its games list at startup: so this is done from the desktop, not from gaming mode or with Steamify started from Steam.",
changes: ["Steamify CachyOS in your Steam library, with its icon", "An entry that's already there is updated, not added twice", "Off (or the shortcut off): removed from the library again"] },
notify: { label: "Update notifications", hint: "A notification when there's a new Steamify",
body: "Checks once a day and when you log in to the desktop. When there's a new Steamify you get a notification and a tray icon: open the app to see what's new and choose what to update, or skip that version. It never updates anything by itself.",
changes: ["A daily check (systemd user timer), only on the desktop", "Tray icon only while an update is waiting", "Skip this version: quiet until the next one"] },
vram: { label: "VRAM booster", hint: "The game in front keeps its VRAM", vram: { label: "VRAM booster", hint: "The game in front keeps its VRAM",
body: "Like SteamOS 3.9: the game you're playing keeps its video memory, and background apps are moved out first. Without it a game that needs most of the video memory can spill into system RAM and stutter. Shown for GPUs whose driver supports it (AMD, Intel) on kernel 7.2 or newer.", body: "Like SteamOS 3.9: the game you're playing keeps its video memory, and background apps are moved out first. Without it a game that needs most of the video memory can spill into system RAM and stutter. Shown for GPUs whose driver supports it (AMD, Intel, NVIDIA with its open kernel modules from driver 615) on kernel 7.2 or newer.",
changes: ["dmemcg-booster (system and user service)", "plasma-foreground-booster, which tells it which window is in front", "Off: removed again, unless you had installed them yourself"] }, changes: ["dmemcg-booster (system and user service)", "plasma-foreground-booster, which tells it which window is in front", "Off: removed again, unless you had installed them yourself"] },
cec: { label: "HDMI-CEC", hint: "Use Steam with the TV remote, TV on/off with the PC", experimental: true, cec: { label: "HDMI-CEC", hint: "Use Steam with the TV remote, TV on/off with the PC", experimental: true,
body: "Use Steam with your TV remote, and the TV turns on and off with the PC. Turn on CEC on the TV too (Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink).", body: "Use Steam with your TV remote, and the TV turns on and off with the PC. Turn on CEC on the TV too (Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink).",
@@ -45,8 +51,8 @@ QtObject {
}) })
// Replaces the explanation of an option that can't be turned on here. // Replaces the explanation of an option that can't be turned on here.
readonly property var unsupported: ({ readonly property var unsupported: ({
vram: { body: "Not available with your NVIDIA graphics card: NVIDIA's driver doesn't tell Linux how its video memory is used yet, so there's nothing to steer. It works with AMD and Intel graphics cards, and shows up here as soon as NVIDIA's driver supports it.", // The body comes from the backend (item.note): it depends on the driver.
changes: ["Nothing: can't be turned on with NVIDIA's driver"] } vram: { changes: ["Nothing until then"] }
}) })
// Per plan action: the review's chip [text, colour, background] and the // Per plan action: the review's chip [text, colour, background] and the
@@ -60,7 +66,8 @@ QtObject {
function of(item) { function of(item) {
var tx = items[item.id] || {}; var tx = items[item.id] || {};
return item.selectable === false && unsupported[item.id] ? Object.assign({}, tx, unsupported[item.id]) : tx; if (item.selectable !== false || !unsupported[item.id]) return tx;
return Object.assign({}, tx, unsupported[item.id], item.note ? { body: item.note } : {});
} }
function label(id, fallback) { return (items[id] || {}).label || fallback || id; } function label(id, fallback) { return (items[id] || {}).label || fallback || id; }
} }
+10 -5
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@@ -1,12 +1,12 @@
#!/bin/bash #!/bin/bash
# Steamify CachyOS - get and start the app (v2), for `curl | bash`: # Steamify CachyOS - get and start the app, for `curl | bash`:
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash # curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash
# Downloads the newest release's app package (steamify-app.tar.gz: the app, # Downloads the newest release's app package (steamify-app.tar.gz: the app,
# steamify.sh, lib/ and patches/) to ~/.local/share/steamify/app, installs PySide6 if # steamify.sh, lib/, patches/ and services/) to ~/.local/share/steamify/app, installs PySide6 if
# it's missing, adds a launcher entry, and starts the app. # it's missing, adds a launcher entry, and starts the app.
# STEAMIFY_RELEASE=<tag> takes that release instead of the newest (the # STEAMIFY_RELEASE=<tag> takes that release instead of the newest.
# v2-ui-preview build's copy of this script sets it). STEAMIFY_BRANCH=<branch> # STEAMIFY_BRANCH=<branch> takes that branch's source instead (for testing
# takes that branch's source instead (for testing before a build). # before a build).
set -euo pipefail set -euo pipefail
REPO="theupriser/steamify-cachyos" REPO="theupriser/steamify-cachyos"
@@ -71,4 +71,9 @@ EOF
command -v update-desktop-database >/dev/null && update-desktop-database "$APPS" 2>/dev/null || true command -v update-desktop-database >/dev/null && update-desktop-database "$APPS" 2>/dev/null || true
say "Starting Steamify..." say "Starting Steamify..."
# Started from Steam: stay in the foreground, or Steam counts the game as
# ended right away and stops giving it the controller.
if [[ -n "${SteamGameId:-}" ]]; then
exec "$DEST/ui/steamify-ui" < /dev/null
fi
setsid "$DEST/ui/steamify-ui" >/dev/null 2>&1 < /dev/null & setsid "$DEST/ui/steamify-ui" >/dev/null 2>&1 < /dev/null &
+11
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@@ -20,6 +20,14 @@ import tempfile
import threading import threading
import time import time
# Started from Steam (a non-Steam game, so Steam Input hands it the
# controller): Steam preloads its overlay into every game, and Qt aborts with
# it loaded. Start again without it, before Qt is imported.
if "gameoverlayrenderer" in os.environ.get("LD_PRELOAD", ""):
os.environ["LD_PRELOAD"] = ":".join(p for p in os.environ["LD_PRELOAD"].split(":")
if p and "gameoverlayrenderer" not in p)
os.execv(sys.executable, [sys.executable] + sys.argv)
HERE = os.path.dirname(os.path.realpath(__file__)) HERE = os.path.dirname(os.path.realpath(__file__))
try: try:
@@ -365,6 +373,9 @@ def main():
engine = QQmlApplicationEngine() engine = QQmlApplicationEngine()
engine.setInitialProperties({"backend": backend, "gamepad": pad, engine.setInitialProperties({"backend": backend, "gamepad": pad,
"fullscreen": fullscreen, "fullscreen": fullscreen,
# Started from Steam: its keys are a Steam
# Controller's buttons (desktop layout).
"fromSteam": bool(os.environ.get("SteamGameId")),
"iconUrl": QUrl.fromLocalFile(os.path.realpath(icon)).toString()}) "iconUrl": QUrl.fromLocalFile(os.path.realpath(icon)).toString()})
engine.load(os.path.join(HERE, "qml", "Main.qml")) engine.load(os.path.join(HERE, "qml", "Main.qml"))
if not engine.rootObjects(): if not engine.rootObjects():