#!/bin/bash # Interactive menu: detects which components are on, lets the user pick what # they want, then turns components on or off to match. # Sourced by steamify.sh; not meant to be run on its own. # Menu order. Components are turned on in this order and off in reverse; # gaming must come first (single user builds on it). COMPONENTS=(gaming boot theme glyphs single launcher machine bios) # One-off actions rather than on/off components: never preselected, never # re-applied, not listed as on or off. ACTIONS=(bios) # Never preselected on a first run: booting into the desktop is a choice, # gamescope is the default. NO_PRESELECT=(boot) declare -A LABEL=( [gaming]="SteamOS conversion: boot into gaming mode, Steam on the desktop" [boot]="Boot into the desktop instead of gaming mode" [theme]="Install SteamOS theme: Vapor look (cachyos-vapor)" [glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode" [single]="Single user mode: no password, lock screen or log out (SDDM)" [launcher]="Steamify shortcut: desktop icon to run this again" [machine]="Steam Machine support: LED bar driver, hardware settings in Steam" [bios]="Update BIOS" ) declare -A CURRENT WANTED component_available() { case "$1" in machine) machine_available ;; bios) bios_available ;; esac } is_action() { [[ " ${ACTIONS[*]} " == *" $1 "* ]]; } boot_mode() { # boot_mode 0|1: the "Boot into" choice as a word, for messages; "turn # off boot into the desktop" reads as the opposite of what was chosen. if [[ "$1" == 1 ]]; then echo desktop; else echo gamescope; fi } menu_visible() { # Shown in the menu. "Boot into" is a sub-option of the conversion: only # while the conversion is ticked. component_available "$1" || return 1 [[ "$1" != boot || "${WANTED[gaming]:-0}" == 1 ]] } component_selectable() { # Greyed out and not tickable when it has nothing to do. case "$1" in bios) bios_selectable ;; esac } detect_components() { local c any=false for c in "${COMPONENTS[@]}"; do component_available "$c" || continue if "${c}_status"; then CURRENT[$c]=1; any=true; else CURRENT[$c]=0; fi WANTED[$c]=${CURRENT[$c]} done # Shows the current and newest BIOS version. bios_available && { bios_lookup_newest; LABEL[bios]="$(bios_label)"; } # First run: preselect the full SteamOS experience (never an action). if [[ "$any" == false ]]; then for c in "${COMPONENTS[@]}"; do component_available "$c" && ! is_action "$c" && [[ " ${NO_PRESELECT[*]} " != *" $c "* ]] && WANTED[$c]=1 done fi } toggle_component() { local c="$1" component_selectable "$c" || return 1 WANTED[$c]=$(( 1 - WANTED[$c] )) # Single user mode only makes sense on top of the SteamOS conversion. if [[ "$c" == single && "${WANTED[single]}" == 1 ]]; then WANTED[gaming]=1; fi if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; WANTED[boot]=0; fi # Where to boot to is part of the conversion, too. if [[ "$c" == boot && "${WANTED[boot]}" == 1 ]]; then WANTED[gaming]=1; fi } show_menu() { local i=0 c now want echo printf " ${c_bold}%-3s %-6s %-6s %s${c_reset}\n" "#" "Now" "Want" "Component" MENU_ITEMS=() for c in "${COMPONENTS[@]}"; do menu_visible "$c" || continue i=$((i + 1)); MENU_ITEMS[$i]=$c # Pad the plain word, then colour it: colour codes would count as width. now="off"; [[ "${CURRENT[$c]}" == 1 ]] && now="on" is_action "$c" && now="-" now="$(printf '%-6s' "$now")" [[ "${CURRENT[$c]}" == 1 ]] && now="${now/on/${c_green}on${c_reset}}" want="[ ]"; [[ "${WANTED[$c]}" == 1 ]] && want="[x]" if [[ "$c" == boot ]]; then # A choice rather than a checkbox: Now/Want show the mode. now="gaming"; [[ "${CURRENT[boot]}" == 1 ]] && now="desk" [[ "${CURRENT[gaming]}" == 1 ]] || now="-" want="gaming"; [[ "${WANTED[boot]}" == 1 ]] && want="desk" printf " %-3s %-6s %-6s └ %s\n" "$i" "$now" "$want" "$(boot_choice "${WANTED[boot]}")" elif component_selectable "$c"; then printf " %-3s %b %-6s %s\n" "$i" "$now" "$want" "${LABEL[$c]}" else printf " %b%-3s %-6s %-6s %s (not available)%b\n" "$c_dim" "$i" "$now" "$want" "${LABEL[$c]}" "$c_reset" fi done echo echo -e "$KERNEL_OVERVIEW" echo } run_menu() { # Sets REAPPLY. Returns 1 if the user quit. A checkbox list on a # terminal; a plain numbered prompt when input is piped (scripted runs). REAPPLY=false # Built once: the TUI redraws on every key press. KERNEL_OVERVIEW="$(kernel_overview)" if [[ -t 0 && -t 1 ]]; then run_menu_tui else run_menu_lines fi } draw_menu_tui() { local cursor="$1" i=0 c box state line printf '\033[H\033[2J' echo -e "${c_bold}Steamify CachyOS${c_reset} v$VERSION" echo "Pick what you want. Anything you untick is put back the way it was." echo MENU_ITEMS=() for c in "${COMPONENTS[@]}"; do menu_visible "$c" || continue MENU_ITEMS[$i]=$c box="[ ]"; [[ "${WANTED[$c]}" == 1 ]] && box="[${c_green}x${c_reset}]" state=" (now: off)"; [[ "${CURRENT[$c]}" == 1 ]] && state=" (now: ${c_green}on${c_reset})" is_action "$c" && state=" (opt-in, runs once)" line="$box ${LABEL[$c]}" if [[ "$c" == boot ]]; then # A choice rather than a checkbox; Space switches it. # Indented under the conversion, whose sub-option it is. line="$(boot_choice "${WANTED[boot]}")" line=" └ ${line/\[/[${c_green}}"; line="${line/\]/${c_reset}]}" local mode=gamescope; [[ "${CURRENT[boot]}" == 1 ]] && mode=desktop state=" (${c_bold}←/→${c_reset} choose)" [[ "${CURRENT[gaming]}" == 1 ]] && state=" (now: $mode; ${c_bold}←/→${c_reset} choose)" fi if ! component_selectable "$c"; then # Greyed out: nothing to do (e.g. BIOS already up to date). local mark=" "; (( i == cursor )) && mark=" ${c_cyan}>${c_reset} " echo -e "${mark}${c_dim}[ ] ${LABEL[$c]} (not available)${c_reset}" elif (( i == cursor )); then # The green x's reset would end the bold too: re-enable it after. echo -e " ${c_cyan}>${c_reset} ${c_bold}${line//"$c_reset"/"$c_reset$c_bold"}${c_reset}${state}" else echo -e " ${line}${state}" fi i=$((i + 1)) done echo echo -e "$KERNEL_OVERVIEW" echo echo -e " ${c_bold}Up/Down${c_reset} move ${c_bold}Space${c_reset} select ${c_bold}Left/Right${c_reset} choose ${c_bold}Enter${c_reset} run" echo -e " ${c_bold}a${c_reset} run + re-apply what's on ${c_bold}q${c_reset} quit" } run_menu_tui() { local cursor=0 key rest count tput civis 2>/dev/null trap 'tput cnorm 2>/dev/null' EXIT while true; do draw_menu_tui "$cursor" count=${#MENU_ITEMS[@]} # The list shrinks when the conversion (and its sub-option) is unticked. if (( cursor >= count )); then cursor=$(( count - 1 )); draw_menu_tui "$cursor"; fi IFS= read -rsn1 key if [[ "$key" == $'\e' ]]; then IFS= read -rsn2 -t 0.05 rest key+="$rest" fi case "$key" in $'\e[A'|k) (( cursor = (cursor + count - 1) % count )) ;; $'\e[B'|j) (( cursor = (cursor + 1) % count )) ;; " ") toggle_component "${MENU_ITEMS[$cursor]}" ;; # On the "Boot into" row: left = gamescope, right = desktop. $'\e[D'|h) [[ "${MENU_ITEMS[$cursor]}" == boot && "${WANTED[boot]}" == 1 ]] && toggle_component boot ;; $'\e[C'|l) [[ "${MENU_ITEMS[$cursor]}" == boot && "${WANTED[boot]}" == 0 ]] && toggle_component boot ;; "") break ;; a|A) REAPPLY=true; break ;; q|Q) tput cnorm 2>/dev/null; echo; return 1 ;; esac done tput cnorm 2>/dev/null echo return 0 } run_menu_lines() { local reply while true; do show_menu read -rp "$(echo -e "${c_bold}Type a number to toggle, Enter to continue, a = also re-apply what's on, q = quit:${c_reset} ")" reply || return 1 case "$reply" in "") return 0 ;; a|A) REAPPLY=true; return 0 ;; q|Q) return 1 ;; *) if [[ "$reply" =~ ^[0-9]+$ && -n "${MENU_ITEMS[$reply]:-}" ]]; then toggle_component "${MENU_ITEMS[$reply]}" || warn "Not available: ${LABEL[${MENU_ITEMS[$reply]}]}" else warn "Unknown choice: $reply" fi ;; esac done } plan_changes() { # Fills TO_DISABLE (reverse order) and TO_ENABLE. Switching single user # on or off moves gaming mode to the other login manager, so gaming # mode is re-applied then too. TO_DISABLE=(); TO_ENABLE=() local c i for (( i = ${#COMPONENTS[@]} - 1; i >= 0; i-- )); do c=${COMPONENTS[$i]} component_available "$c" || continue [[ "${CURRENT[$c]}" == 1 && "${WANTED[$c]}" == 0 ]] && TO_DISABLE+=("$c") done for c in "${COMPONENTS[@]}"; do component_available "$c" || continue [[ "${WANTED[$c]}" == 1 ]] || continue if is_action "$c"; then TO_ENABLE+=("$c"); continue; fi if [[ "${CURRENT[$c]}" == 0 || "$REAPPLY" == true ]] || [[ "$c" == gaming && "${CURRENT[single]}" != "${WANTED[single]}" ]]; then TO_ENABLE+=("$c") fi done } apply_changes() { local c failed=() LOGIN_MANAGER=plasmalogin [[ "${WANTED[single]}" == 1 ]] && LOGIN_MANAGER=sddm for c in "${TO_DISABLE[@]}"; do if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: gamescope${c_reset}" else echo; echo -e "${c_bold}Turning off: ${LABEL[$c]}${c_reset}"; fi "${c}_disable" || failed+=("$c") done for c in "${TO_ENABLE[@]}"; do if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: desktop${c_reset}" elif is_action "$c"; then echo; echo -e "${c_bold}Running: ${LABEL[$c]%%:*}${c_reset}" else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi "${c}_enable" || failed+=("$c") done FAILED=("${failed[@]}") }