# Technical details How Steamify CachyOS works under the hood. For using it, see [README.md](README.md); for problems, [TROUBLESHOOTING.md](TROUBLESHOOTING.md). ## How turning things on and off works At startup every component checks whether it is on (`*_status` in `lib/`). You choose; the wizard then turns off what you unticked (in reverse order) and turns on what you ticked. To be able to undo: - **System files** are backed up once, next to the original, with a `.bak-gamescope-wizard` suffix, and restored when you turn the component off. - **KDE settings** in your home directory are recorded with their previous value the first time the wizard changes them, in an undo journal under `~/.local/state/steamify/`. Turning the component off writes the old values back (or removes keys that didn't exist before). Setups made by older versions of the script, without a journal, fall back to KDE's defaults. - **Packages** installed for the conversion (Steam, gamescope-session, ...) are kept when you turn it off; Steam Machine support removes its own. ## Single user mode: SDDM, no locking Turning it on switches to **SDDM** and turns off everything that asks for a password or another user, per user: `action/lock_screen`, `switch_user` and `start_new_session` restrictions in `kdeglobals`, no automatic locking (`kscreenlockerrc`), Meta+L and Ctrl+Alt+Del unbound, and the launcher shows only Sleep / Restart / Shut Down (kickoff `primaryActions=3`), which hides the Session dropdown with Log Out. (Restricting `action/logout` would also hide Restart and Shut Down.) Turning it off restores all of that and moves the conversion back to plasma-login-manager. **KDE wallet.** KDE normally unlocks your wallet with the password you log in with; with autologin nobody types it, so apps that keep passwords in it (Brave, for example) ask for the wallet password. Single user mode does what SteamOS does: it uses Valve's empty wallet without a password (from `steamdeck-kde-presets`, checksum verified). Your own wallet in `~/.local/share/kwalletd/` is moved to `kdewallet.kwl.bak-steamify` (and `.salt`). Turning single user mode off puts it back, unchanged; the single user wallet, with anything saved in it meanwhile, is kept as `kdewallet.kwl.steamify-single-user` and used again the next time it's on. Passwords aren't shared between the two wallets. **Without the conversion (NVIDIA PCs, where gamescope's session is broken)** nothing else logs in by itself, so single user mode does that too: `single_login_enable` (`lib/single-user.sh`) switches to SDDM and writes `/etc/sddm.conf.d/zzz-steamify-autologin.conf` (`User=`, `Session=plasma.desktop`, `Relogin=true`; named to sort after `steam-set-session`'s `zz-steamos-autologin.conf`, which may still say gamescope from an earlier conversion), and drops any `[Autologin]` from `/etc/sddm.conf`. Turning it off removes the file and goes back to plasma-login-manager. With the conversion on, the conversion does the login as before. Ticking single user mode only ticks the conversion where the conversion is offered. **SDDM** is what SteamOS uses, and CachyOS's `steam-set-session` supports it directly: it writes `/etc/sddm.conf.d/zz-steamos-autologin.conf`, which SDDM honours. The script installs and enables `sddm` (active from the next boot), writes `User=`, `Session=` and `Relogin=true` to `/etc/sddm.conf.d/10-gamescope-autologin.conf`, and removes any `[Autologin]` from `/etc/sddm.conf` (read last, so it would override both). No sync bridge or sudoers rule is needed; the shortcut just runs `steamos-session-select gamescope`, which logs out, and `Relogin=true` logs straight back in to gamescope. Without single user mode, the conversion uses **plasma-login-manager** (CachyOS's default since March 2026), which needs the workarounds below. ## Why this is needed (plasma-login-manager) CachyOS's `gamescope-session-cachyos` package ships `steamos-session-select`, which is meant to work exactly like it does on real SteamOS. Since the March 2026 release, CachyOS uses `plasma-login-manager` instead of SDDM, and three things get in the way: 1. **No `User=` written to the autologin config.** `steam-set-session` (called by `steamos-session-select`) only writes a `Session=` key. `plasma-login-manager` needs both `Session=` and `User=` to autologin at all; without `User=` it shows the greeter every boot. 2. **Missing `/etc/plasmalogin.conf.d` directory.** Without it, `steam-set-session` fails, and Steam's "Switch to Desktop" hangs forever. *(Fixed upstream in `gamescope-session-cachyos` 1.1.6; the script still creates the directory for older versions.)* 3. **The base `/etc/plasmalogin.conf` wins over conf.d, and CachyOS ships it with `Session=plasma`.** Every tool that changes sessions (`steamos-session-select`, Steam's power menu, and `cachyos-gamescope-autologin.service`, which resets you to gamescope after a desktop session) only writes `/etc/plasmalogin.conf.d/zz-steamos-autologin.conf`. The base file takes priority, so none of those switches stick. The script sets `Session=`, `User=` and `Relogin=true` in the base config, and installs a small systemd path watcher that copies whatever CachyOS's tools write to the conf.d fragment into the base config. ## What each component changes **SteamOS conversion** (`lib/login-manager.sh`, `lib/steam-desktop.sh`, `lib/desktop-shortcut.sh`): - installs missing packages: `gamescope-session-cachyos`, `steam`, `mangohud`, `xterm`, `ttf-liberation`, `wqy-zenhei`, `plasma-keyboard`; - *SDDM (single user mode):* installs/enables SDDM and writes its autologin config; - *plasma-login-manager:* creates `/etc/plasmalogin.conf.d`, backs up and rewrites the `[Autologin]` section of `/etc/plasmalogin.conf`, removes stray `zzz-steamos-autologin*.conf` files from manual troubleshooting (never `zz-steamos-autologin.conf`, which CachyOS's tools own), and installs `/usr/local/bin/sync-steamos-session.sh` plus `sync-steamos-session.path`/`.service`; - `KWIN_IM_SHOW_ALWAYS=1` for the virtual keyboard; the sub-option `silent` ("Start Steam silently in desktop mode", opt-in, always shown) writes `~/.config/autostart/steam.desktop` (the system steam.desktop with `-silent` in its Exec line). That is the file Steam's own setting "Run Steam when my computer starts" creates and removes, so the setting shows it. An older `steam-desktop-autostart` user unit is removed; - the **Return to Gaming Mode** shortcut; on plasma-login-manager with a narrow sudoers rule (`/etc/sudoers.d/gamescope-session-switch`) so it can restart the login manager without a password prompt. Turning it off restores `/etc/plasmalogin.conf` from its backup, removes the SDDM autologin, sync bridge, shortcut, sudoers rule and Steam autostart, and switches back to plasma-login-manager. The conversion also sets what Steam's System settings show, see [below](#what-steams-system-settings-show). **Steam Deck/Machine icons:** `STEAM_GAMEPADUI_ARGS="-gamepadui -steamos3"` in `~/.config/environment.d/` (and gamescope-session's own environment file), which makes Steam show Steam Deck button glyphs in gaming mode. It is a sub-option of the SteamOS conversion (`gaming`): it does nothing without gaming mode, ticking it ticks the conversion and turning the conversion off turns it off. ## SteamOS desktop look Installs CachyOS's `cachyos-vapor` package (the SteamOS Vapor theme the CachyOS handheld edition uses) from the CachyOS repository and switches your desktop to its Vapor global theme, including its desktop and window layout (like ticking "Desktop and window layout" in System Settings): Vapor colors and Plasma style, the SteamOS panel and launcher icon, and the Steam Deck wallpaper. Run it from the Plasma desktop: applying the layout needs a running Plasma session. It also adds the SteamOS desktop extras that `cachyos-vapor` doesn't ship, taken from the newest `steamdeck-kde-presets` on Valve's SteamOS mirror (checksum verified) and installed to `/usr/local`: - **Add to Steam** in the right-click menu of apps, AppImages and `.exe` files, and in the launcher: adds them to Steam as non-Steam games; - **Nested Desktop**: add it to Steam from the launcher, then start it in gaming mode for a Plasma desktop inside gaming mode; - the SteamOS **Return to Gaming Mode** icon (Steam logo with a return arrow); - a window rule that keeps the **Steam keyboard** above other windows. Turning it off restores your previous look and panel layout, and removes `cachyos-vapor` again if the wizard installed it (and nothing else, like `cachyos-handheld`, needs it). ## What Steam's System settings show With the SteamOS conversion on, `/etc/os-release` gets: | Key | Value | Shown in Steam as | |---|---|---| | `VERSION_ID` | `steamos-3.9`: the newest SteamOS release in Valve's repo (offline: the previous value) | OS Version | | `VERSION_CODENAME` | `steam-machine` | OS Codename | | `VARIANT` / `VARIANT_ID` | `Steamify 2.9.0` / `steamify-2.9.0` | OS Variant (`VARIANT_ID`) | The OS name stays CachyOS everywhere: Steam's OS Name comes from `lsb_release -d`, which isn't touched, and `NAME`/`PRETTY_NAME` stay CachyOS's. limine-snapper-sync finds the boot entries by that name, so changing it would break snapshot boot entries; `/etc/default/limine` gets `TARGET_OS_NAME="CachyOS"` as a guard when it has none. KDE's About this System would show `VERSION_ID` after the name ("CachyOS Linux steamos-3.9"); `UseOSReleaseVersion=true` in `~/.config/kcm-about-distrorc` makes it show `VERSION`, which CachyOS doesn't have, so it keeps saying "CachyOS Linux". CachyOS's own hooks (`cachyos-hooks`) reset os-release on updates of `filesystem`; the pacman hook `zz-steamify-os-release` runs after them and sets the keys again (`/usr/local/libexec/steamify-os-release`). The values are refreshed after every Steamify run that changes something. Turning the conversion off removes the hook and runs CachyOS's `cachyos-branding` again. ## Front LED bar (Steam Machine) The **Steam Machine support** component, only shown on Fremont hardware (DMI `Valve`/`Fremont`, or `OEM`/`F7F` on early units): - installs an AUR helper (`yay`) if neither `yay` nor `paru` is present; - installs the kernel headers for every installed kernel; - installs `leds-valve-dkms-git` from the AUR - Valve's own driver from the SteamOS kernel - builds it for every installed kernel (so the LTS kernel works too), and loads it at every boot (`/etc/modules-load.d/leds-valve.conf`); - adds a udev rule (`/etc/udev/rules.d/70-valve-leds-user.rules`) that gives your user the LED files, so Steam, which runs as you, can drive the bar; - console-like power button: it puts the machine to sleep, and it never suspends by itself on mains power (the launcher's Shut Down still shuts down); - installs and enables `steamos-manager`, the service Steam in gaming mode uses for hardware settings (fan, performance, and the HDMI-CEC settings when [HDMI-CEC](#hdmi-cec) is on); it recognises the Steam Machine from its DMI data; - makes the serial number readable for Steam, which shows it in its System settings (`/etc/tmpfiles.d/steamify-serial.conf`: `product_serial` is root-only by default); - makes Steam's Wi-Fi backend setting work: steamos-manager switches it in `/etc/NetworkManager/conf.d/99-valve-wifi-backend.conf`, which is created with `wifi.backend=wpa_supplicant` (NetworkManager's default) when no backend is set anywhere yet. Turning it off removes all of that again (the AUR helper is kept). The LEDs appear as `/sys/class/leds/valve-leds*`. The driver's Makefile builds against the running kernel (`uname -r`) instead of the kernel DKMS builds for, so the wizard adds a DKMS override (`/etc/dkms/leds-valve-dkms.conf`) that passes DKMS's target kernel in. With it, DKMS rebuilds the driver whenever a kernel or its headers are installed or upgraded. A newly added kernel doesn't come with its headers, so `ensure-kernel-headers.service` checks at every boot and installs any missing `-headers` package, which makes DKMS build the driver for it. ## Extended controller support `extended_controller_support` (`lib/controllers.sh`, top-level, off by default, 2.10.0) installs two kernel drivers from CachyOS's own repo (no AUR): `xone-dkms` with `xone-dongle-firmware` for the Xbox wireless dongle (the kernel has no driver for it; wired Xbox controllers go through the same driver), and `xpadneo-dkms` for Xbox One/Series controllers over Bluetooth (without it they work as plain gamepads but miss rumble including the triggers, the right button mapping and the battery level). Both are DKMS modules, built for every installed kernel, so `install_kernel_headers` (`lib/steam-machine.sh`) makes sure each kernel has its headers first. A PC that already has the AUR's `xone-dkms-git` keeps it: it provides the same driver and conflicts with the repo's `xone-dkms`. Status is the three packages being installed. Off removes only what Steamify installed (state `extended_controller_support`, `installed_pkgs`); the headers stay. The drivers load when the device shows up: the dongle is plugged in again, or the controller reconnected. Its test is in steamify-cachyos-dev (`tests/controllers-test.sh`). ## Gaming on NVIDIA gamescope's own gaming mode shows a corrupted picture on NVIDIA graphics cards: NVIDIA's open bug 5240452 (flicker and artifacts in the DRM session at modes above 2560x1440@120, seen up to driver 595 and on RTX 3070 Ti, 4090, 5090 and 5080; no fix known). The kernel parameters `nvidia-drm.modeset=1`/`fbdev=1` and loading the NVIDIA modules early don't change it (the driver already reports both `Y`), and gamescope started nested inside KDE artifacts too when KWin hands its fullscreen window straight to the display. What does work on an RTX 5080: Steam's Big Picture (`steam -gamepadui`) as a normal window of the Plasma desktop session, smooth and clean. So with an NVIDIA GPU (PCI vendor 0x10de, display class, its driver providing `nvidia_drm`: `nvidia_present`) the SteamOS conversion (`gaming`, and its options `boot`, `single`, `glyphs`) isn't offered, unless it is already on (so it can be turned off). `nvidia` ("Gaming on NVIDIA", `lib/nvidia.sh`) takes its place, hidden while the conversion is on (both would start Steam at login): it installs `steam` when missing (recorded in state `nvidia`, removed again only then) and enables the user unit `steamify-steam-autostart.service` (`services/`, `ExecStart=/usr/bin/steam @ARGS@`, Plasma only). Its sub-option `bigpicture` ("Steam starts in Big Picture", ticked along with it) rewrites the unit with `-gamepadui` and sets `ksmserverrc [General] loginMode=emptySession` (`kset`, undone with `krevert bigpicture`), so windows of the last session (Discord, a browser) aren't restored on top of Big Picture; unticked, Steam starts in its normal window. The opt-in sub-option `nvsilent` ("Start Steam silently") rewrites the unit with `-silent` (tray only); it and `bigpicture` exclude each other. The PC always boots into the desktop: there is no gamescope session. Takes effect at the next login. On a supported card (RTX 20 series or newer: not on chwd's legacy lists `/var/lib/chwd/ids/nvidia-*.ids`, the VRAM booster's check, `vram_nvidia_legacy_id`; `nvidia_supported`) enabling it also does what NVIDIA's DRM stack wants, though it didn't cure gamescope: `nvidia-drm.modeset=1 nvidia-drm.fbdev=1` on the kernel command line (Limine, systemd-boot or GRUB; the file is backed up first; on Limine into the existing `KERNEL_CMDLINE[default]="..."` or `+="..."` line, never an extra appended line, which ends up as text; the kernel treats `nvidia_drm` and `nvidia-drm` alike) and `/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf` (`MODULES+=(nvidia nvidia_modeset nvidia_uvm nvidia_drm)`), then the initramfs and boot entries are rebuilt and checked for the parameters. The early-load drop-in is only there while every installed kernel has the NVIDIA modules (mkinitcpio fails on a missing module, and `limine-mkinitcpio` then skips that kernel's boot entry): a pacman hook (`/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook`, after DKMS, before the initramfs is built) runs `/usr/local/libexec/steamify-nvidia-initramfs` at every kernel or driver change and decides again. Turning it off removes all of it. The tests are in steamify-cachyos-dev: `tests/nvidia-test.sh` (a fake GPU, a stub `pacman` and `systemctl`, a temp home) and `tests/nvidia-hardware-test.sh` (a real NVIDIA PC). Tried and dropped (notes in steamify-cachyos-dev, `nvidia/HARDWARE-RESULTS.md`): a gamescope session that opens Big Picture in Plasma (it needed the `start-gamescope-session` command shadowed in `/usr/local/bin`, and showed the desktop for a few seconds, then a Steam window with a black border); a KWin session without Plasma (the mouse stuttered every second or two). ## HDMI-CEC The **HDMI-CEC** item (on every PC; ticked by default only on a Steam Machine) installs Valve's CEC stack from its SteamOS `holo` repository, the newest `holo-X.Y` on `steamdeck-packages.steamos.cloud`, each package checked against the SHA-256 in Valve's package index: - `cecd`, Valve's CEC daemon (a user service started with the desktop and gaming mode): TV remote keys become normal key presses (arrows, Enter, Back), and it turns the TV on and off with the PC; - `cec-audio-control`: volume of the TV or receiver (the TV remote's volume keys); its user socket is enabled by Steamify, since SteamOS enables it through a preset that pacman doesn't apply; - `inputattach-cec-units` (with `linuxconsole` from CachyOS for `inputattach`): attaches USB CEC adapters (Pulse-Eight, RainShadow). It works with any `/dev/cec*`: a GPU that has CEC on its HDMI port (the Steam Machine; the CachyOS kernel has DisplayPort CEC built in) or a USB adapter ([CEC.md](CEC.md) lists which PCs have one). The menu lists the CEC devices found. Also turn on CEC on the TV (Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink). On a Steam Machine `steamos-manager` writes cecd's settings from Steam's (wake the TV, put it to sleep), in `~/.config/cecd/config.d/`, and Steam shows its HDMI-CEC settings; the wizard restarts steamos-manager so that happens right away. CachyOS's gaming mode script (`/usr/lib/steamos/gamescope-session`) sets `STEAM_ENABLE_CEC=0`, which hides those settings; Steam reads the script's variables from `$XDG_RUNTIME_DIR/gamescope-environment`. HDMI-CEC adds a drop-in for `steam-launcher.service` (`/etc/systemd/user/steam-launcher.service.d/10-steamify-cec.conf`) with a second `EnvironmentFile=` (`/etc/steamify/steam-cec.env`, `STEAM_ENABLE_CEC=1`), which overrides it from the next gaming mode start. It's experimental: on SteamOS itself CEC can wake the Steam Machine right after it goes to sleep (Samsung TVs, [SteamOS#2626](https://github.com/ValveSoftware/SteamOS/issues/2626)) and upset CEC for the TV's other devices ([SteamOS#2817](https://github.com/ValveSoftware/SteamOS/issues/2817)). Turning it off removes the packages again (`linuxconsole` only if the wizard installed it). ## Power-off fix (Steam Machine) With recent kernels a Steam Machine starts again right after powering off: the newer 6.x, 7.0 and 7.1 updates and 7.2 (and probably every kernel after it). Linux stopped clearing the S4/S5 wake bits at probe (`pinctrl-amd: Don't clear S4 wake bits at probe`, in 7.2 and backported to stable kernels), and the firmware leaves that bit set on GPIO pin 18 (`_SB.PCI0.GPP6`). Valve's own kernel (`linux-neptune-72`) clears it at probe on Fremont, in a patch marked not for upstream ("until the firmware is fixed"), so CachyOS and mainline won't get it. The **Power-off fix** sub-option of Steam Machine support (ticked along with it, can be unticked) builds a small module with DKMS for every installed kernel, `steamify-fremont-poweroff` (source in [`patches/steamify-fremont-poweroff.c`](patches/steamify-fremont-poweroff.c)). It only loads on Fremont (DMI board name) and touches one register: right before power-off (a `SYS_OFF_MODE_POWER_OFF_PREPARE` handler, after the drivers have shut down) it clears that pin's S4/S5 wake bit. On a kernel that already clears it, it does nothing. It logs the pin's state at load: `dmesg | grep 'GPIO 18'`; `/sys/kernel/debug/gpio` shows the S4/S5 column. Tested on a Steam Machine with `linux-cachyos-bore` 7.2.8: it stayed off three times in a row, and rebooted right away with the module unloaded. Where Steam Machine support was set up before 2.2.0, the menu ticks the power-off fix as a new default sub-option (see feature versions below), so a normal run adds it. ## Add as non-Steam game A sub-option of the Steamify shortcut (`steamgame`, `lib/steam-game.sh`, new in 2.5.1, ticked along with the shortcut): Steamify CachyOS in every Steam account's non-Steam games (`~/.local/share/Steam/userdata//config/shortcuts.vdf`, binary VDF, edited by `patches/steam-shortcuts.py`), starting the shortcut's `run-app`, with the icon rendered as PNG (`~/.local/share/steamify/steamify.png`; Steam shows no SVG). Why: while Steam runs, a Steam Controller only talks to Steam, which gives its input to the game it started (Steam Input); on the desktop through its desktop layout (A = Enter, B = Esc, Y = Space, X = Steam's keyboard), in gaming mode as a gamepad. Steam reads the list only at startup and writes it back on exit, so Steam is closed (`steam -shutdown`) for the edit and started again (`steam -silent`). That's refused in gaming mode and when Steamify itself was started from Steam (`SteamGameId`), since closing Steam would end it. An entry for the start script that's already there (added by hand, or with the path from before 2.5.0) is updated, not added twice; what was done is recorded per account (state `steamgame`: `= added|updated`) and a copy of each list is kept in the state directory before the first change. Turning it off (or the shortcut) removes every entry for the start script, since it can't start anything without it. Started from Steam, the app re-executes itself without Steam's overlay (`LD_PRELOAD` of `gameoverlayrenderer.so` makes Qt abort) and `steamify-app.sh` keeps it in the foreground (`SteamGameId`), or Steam counts the game as ended right away and stops giving it the controller. ## Update notifications The **Update notifications** option (new in 2.5.0, ticked by default) installs `patches/steamify-notifier.py` as `~/.local/share/steamify/bin/steamify-notifier` with two user units in `~/.config/systemd/user`: `steamify-update-check.timer` (daily, `Persistent=`) and `steamify-update-check.service` (also wanted by `plasma-workspace.target`, so it checks a minute after each desktop login). Nothing stays running while there's no update. Every Steamify run records its version as `seen` (`notify.state`). The check asks GitHub for the newest release; when it's newer than `seen` and not the `skipped` version, it shows a notification (`notify-send` with the buttons **Open Steamify** and **Skip this version**) and a tray icon (click: open; menu: open, skip, remind me later). Closing the notification keeps the icon; opening Steamify in any way records the new version and ends it. It only runs on the Plasma desktop: gamescope shows no notifications or tray, so an update found in gaming mode waits for the next desktop login. It never installs anything: the shortcut always starts the newest release, which then shows what's new or updated for this install. ## VRAM booster SteamOS 3.9 manages the dGPU's VRAM per cgroup: the game in front is protected, background apps are evicted first. Without it a game that needs most of the VRAM (8 GB on the Steam Machine) can be pushed into system RAM by the desktop and other apps, and stutter. The kernel side is the `dmem` cgroup controller (7.2); amdgpu and Intel's xe register their VRAM with it (`drm//vram`), NVIDIA's open kernel modules from driver 615 too (`nvidia//vidmem`); `dmemcg-booster` protects every region it lists, whatever its name. NVIDIA's closed modules don't: with such a card the option is shown greyed out with what to do (`vram_nvidia_case`): open modules older than 615 -> update; the closed driver on a card the open one supports (not in chwd's legacy lists `/var/lib/chwd/ids/nvidia-{580,470,390}.ids`) -> the `chwd` commands to switch, never switched by Steamify itself (a failed switch means a black screen, and it can't be tested here); a legacy card or nouveau -> not supported. Shown greyed out, with why, until its driver lists a region: then it's offered like any other (`WIZARD_VRAM_FAKE_NVIDIA=1` fakes the grey-out, `WIZARD_VRAM_CAPACITY=` reads the regions from a copy, for tests). Otherwise the **VRAM booster** option is only shown when `/sys/fs/cgroup/dmem.capacity` lists a VRAM region (`vram`, or `vidmem` as other drivers name it, numbered with several) of at least 2 GB (a dedicated GPU; an integrated one registers a small carve-out) or it's already on, and is ticked by default; new in 2.3.0, so setups with the SteamOS conversion on get it ticked. CachyOS packages the userspace side, which it installs: - `dmemcg-booster`: `dmemcg-booster-system.service` enables the `dmem` controller and sets `dmem.low` for the cgroup in front; `dmemcg-booster-user.service` runs in the user session. - `plasma-foreground-booster`: tells it which window is in front on the desktop. It only starts with `autostart=true` under `[Foreground Booster]` in `kcgroupsrc`, which the wizard sets (and reverts). Check it with `cat /sys/fs/cgroup/cgroup.subtree_control` (lists `dmem`) and the `dmem.low` of the slices under `user@.service`. Turning it off disables the services and removes the packages the wizard installed. Not added: a fixed `dmem.max` cap for `app.slice` (as some guides do); only worth it if the booster itself turns out to cause stutter. ## Feature versions (updates) Each component has a feature version (`FEATURE_VERSION` in `lib/menu.sh`): the Steamify version in which what it sets up last changed (2.1.0 for everything that hasn't changed since). After a component is turned on successfully, that version is recorded in `~/.local/state/steamify/features.state` (turning it off records `off`). Whether a component is on is always checked on the system itself; the version only decides about updates: - **On, recorded version older** than the current one: ticked and re-applied by a normal run; the plan (and the app's review) says "update". A setup from before versions were recorded counts as 2.1.0, so on a machine set up with 2.1.0, Steam Machine support (2.2.0) is updated. - **A new default option** (not in `NO_PRESELECT`) whose parent is on (for a top-level one: the SteamOS conversion) and that was never turned on or off: ticked, so a normal run adds it. Turning it off once records `off`, so it isn't ticked again. The menu and the app show it with a **New** badge, and the plan says "new in this version". Set a component's entry to the new `VERSION` whenever what its `_enable` sets up changes. ## BIOS updates (Steam Machine) The **Update BIOS** item is only shown on a Steam Machine and is never ticked by default. It shows the BIOS version you have now and the newest one Valve ships (the `.cab` file in its `fremont-hw-support` package, looked up on Valve's SteamOS mirror): ``` [ ] Update BIOS: now F7F0107, newest F7F0108 (own risk) (opt-in, runs once) ``` It can only be ticked when Valve has a newer BIOS than yours; when you're up to date, when the newest version can't be looked up (offline), or when an update is already waiting for a restart, it's greyed out. When you run it, the wizard: 1. downloads Valve's package and checks its **SHA-256** against Valve's repository, so it's exactly Valve's file; 2. asks **fwupd** whether the firmware is for this very machine (fwupd compares the firmware's hardware IDs with the device) and stops if it isn't; 3. shows a large red **warning** with the current and the new version, and asks whether you understand the risks (default: no); 4. shows the warning **again** and only continues when you type `UPDATE`; 5. hands the firmware to fwupd, which writes it during the **next restart**: choose "restart now" or restart later yourself. **At your own risk:** a failed or interrupted BIOS update can leave the machine unable to start. Keep it on mains power, and never turn off the power, unplug it or press the power button while it updates, including during the restart; the screen can stay black for several minutes. To walk through it without flashing anything, run the wizard with `WIZARD_BIOS_DRY_RUN=1`: it downloads and checks the package and shows both warnings, skips fwupd's device check, and only prints the install command. ## Where Steamify keeps its files In the home folder, everything is under `steamify`: | Where | What | |---|---| | `~/.local/state/steamify/` | State (`*.state`), undo journals (`*.journal`), the saved panel layout (`theme-layout/`) | | `~/.local/share/steamify/app/` | The app (`steamify-app.sh` downloads it here) | | `~/.local/share/steamify/bin/` | The shortcut's start scripts (`run-app`, `run-wizard`) and `steamify-notifier` | | `~/.local/share/icons/hicolor/scalable/apps/steamify.svg` | The shortcut's icon | | `~/.local/share/applications/steamify-*.desktop` | The launcher entries | | `~/.config/autostart/steam.desktop` | the `silent` option (Steam's "Run Steam when my computer starts") | | `~/.config/systemd/user/` | `steamify-update-check.*` | System-wide: `/usr/local/lib/steamify/` (kernel headers script), `/usr/src/steamify-*` (DKMS modules), `/var/cache/steamify/kernel` (the old kernel pin's packages), and `*.bak-gamescope-wizard` backups next to the system files that were edited (that name stays: it's how they're found again). Before 2.5.0 the home folder paths used the project's old name (`cachyos-gamescope-boot`). `migrate_layout` (`lib/state.sh`) moves them at every start of a newer version, once, and leaves symlinks under the old names so an older release still finds the same state; it fixes the paths in the launcher entries and the update check's unit, and merges when both exist. The headers script moves when Steam Machine support is set up again. ## Manual session control ```bash steamos-session-select gamescope # switch to gamescope right now steamos-session-select plasma # switch to desktop right now steamos-session-select persistent # remember the last-used session across reboots steamos-session-select oneshot # always start in gamescope (default, like a Deck) ``` `steamify.sh --boot gamescope|desktop` sets where the PC starts after a restart (the menu's Boot into row) from a script: it needs the SteamOS conversion and changes nothing else, not even the updates a normal run would apply. Exit code 1 without the conversion or with another value. ## Install-time mode (`--defaults`) For an installer (the Steam Machine ISO), without a session or prompts (passwordless sudo required): ```bash steamify.sh --defaults # what the menu would preselect steamify.sh --defaults --options gaming,theme,cec,machine --boot desktop steamify.sh --defaults --list # what --defaults can set up here, as JSON ``` `--options` turns on exactly the listed items (the menu's ids: `gaming`, `theme`, `glyphs`, `single`, `launcher`, `notify`, `vram`, `cec`, `machine`, `poweroff`), everything else off; an item that's on brings its parent (single user the conversion, the power-off fix Steam Machine support). An item this PC can't use (e.g. `vram` without a VRAM region) is left off with a warning. `--boot desktop` needs `gaming`. Unknown options, ids, `boot` or `bios` in the list: exit code 1 before anything changes. What needs a Plasma session waits for the first login (`lib/first-login.sh`). The same step (and the online theme path) replaces Plasma's default taskbar pins, which include Discover (not installed on CachyOS: a blank icon), by CachyOS's own (`taskbar_drop_discover` in `lib/vapor-theme.sh`; skipped when Discover is installed or the taskbar already has its own `launchers`). With `Relogin=true`, a gamescope session that fails to start is restarted immediately, which can turn into a loop - see [TROUBLESHOOTING.md](TROUBLESHOOTING.md) for the way out. ## Project layout | File | Responsibility | |---|---| | `steamify.sh` | Entry point: checks, menu, apply, summary, restart | | `lib/menu.sh` | The menu: detect, toggle, plan and apply changes | | `lib/state.sh` | Undo journal for KDE settings (`kset`/`krevert`) | | `lib/common.sh` | Output helpers, prompts, backups, plasmashell handling | | `lib/packages.sh` | Required packages, AUR helper (yay/paru) | | `lib/boot-session.sh` | Boot into gamescope or the desktop (`steamify-boot-desktop.service`) | | `lib/login-manager.sh` | SteamOS conversion: SDDM or plasmalogin autologin, sync bridge | | `lib/steam-desktop.sh` | Steam in the Plasma session; Steam Deck/Machine icons | | `lib/desktop-shortcut.sh` | Return to Gaming Mode shortcut and its sudoers rule | | `lib/vapor-theme.sh` | SteamOS theme: installs and switches to `cachyos-vapor` | | `lib/steamos-extras.sh` | SteamOS desktop extras from Valve's package (Add to Steam, Nested Desktop, icon, keyboard rule, KWallet) | | `lib/single-user.sh` | Single user mode: no lock screen, user switching or log out | | `lib/wizard-shortcut.sh` | Steamify shortcut: desktop icon and launcher entry that run the newest release | | `lib/bios.sh` | Update BIOS (Steam Machine, opt-in): current/newest version, double confirmation, fwupd | | `lib/cec.sh` | HDMI-CEC: Valve's `cecd` and friends from its `holo` repository | | `lib/steam-machine.sh` | Steam Machine support: LED driver, LED access, steamos-manager | | `lib/fremont-poweroff.sh` | Steam Machine support: the power-off fix (DKMS module from `patches/`) | | `lib/steam-game.sh` | Add as non-Steam game: Steamify in the Steam library (`patches/steam-shortcuts.py`) | | `lib/update-notifier.sh` | Update notifications: the notifier from `patches/` and its user timer | | `lib/first-login.sh` | `--defaults` without a session (the Steam Machine ISO's installer): the one-time first-login step that sets up single user's launcher on Plasma's new layout and opens the app | | `lib/controllers.sh` | Extended controller support: Xbox wireless dongle (xone) and Xbox Bluetooth (xpadneo) from the CachyOS repo | | `lib/nvidia.sh` | Gaming on NVIDIA: Steam on the desktop, started at login, optionally in Big Picture (replaces the SteamOS conversion there) | | `lib/vram-booster.sh` | VRAM booster (`dmemcg-booster`, `plasma-foreground-booster`) | | `services/` | The systemd units the scripts install (`service_file`, `@KEY@` placeholders); see its README | | `patches/` | Module sources and patches the scripts build or apply (`patch_file`); see its README | | `.github/tools/bundle.sh` | Builds the single-file version (`dist/steamify.sh`), with `patches/` and `services/` embedded | | `.github/workflows/bundle.yml` | Builds and checks it on every push (GitHub and a Gitea mirror); publishes it on `main`, and starts the Steamify ISO's release | The single-file version is generated: on every push to `main`, GitHub Actions runs `.github/tools/bundle.sh`, checks the result with `bash -n` and shellcheck, and publishes it as a release per version (tag `v`, never overwritten; the newest is marked latest, and the `latest` tag follows it). It inlines `lib/*.sh` and wraps the entry point in `main()`, so bash has read the whole file before anything runs; when stdin is a pipe (`curl | bash`) it reattaches the terminal for the menu (set `WIZARD_KEEP_STDIN=1` to keep piped input). Notes for contributors and AI coding agents are in [`AGENTS.md`](AGENTS.md). ## Caveats - This works around CachyOS/`plasma-login-manager` behavior as of September 2026. If CachyOS fixes `steam-set-session` upstream, parts of this script become unnecessary - please open an issue or PR if you notice that. - Tested on a Valve Steam Machine running CachyOS Desktop edition. It should work on any CachyOS desktop install using `plasma-login-manager`, but hasn't been tested on Steam Deck/Legion Go hardware. ## Related upstream reports - [CachyOS/gamescope-session#9](https://github.com/CachyOS/gamescope-session/issues/9) - "Switch to Desktop" hang due to missing `/etc/plasmalogin.conf.d`