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Merge pull request #40 from theupriser/bugfix/progress-checkmarks
fix(ui): The progress screen's checkmarks stand upright
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@@ -8,7 +8,8 @@ one per merged pull request.
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## 2.9.0 - 2026-09-28
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- `d30d505` **chore: Version 2.9.0**
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- **feat: Steam's System settings and About this System like on SteamOS: OS name "CachyOS with Steamify" (lsb-release, kept through CachyOS updates by a pacman hook), Steamify as OS variant and version (os-release VARIANT/VERSION_ID; NAME/PRETTY_NAME stay CachyOS's for limine, TARGET_OS_NAME pinned), "CachyOS Linux with Steamify" in About this System; on a Steam Machine the serial number and Steam's Wi-Fi backend setting (existing installs get it as an update)**
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- `ce71b34` **feat: Steam's System settings and About this System like on SteamOS: OS name "CachyOS with Steamify" (lsb-release, kept through CachyOS updates by a pacman hook), Steamify as OS variant and version (os-release VARIANT/VERSION_ID; NAME/PRETTY_NAME stay CachyOS's for limine, TARGET_OS_NAME pinned), "CachyOS Linux with Steamify" in About this System; on a Steam Machine the serial number and Steam's Wi-Fi backend setting (existing installs get it as an update)**
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- **fix(ui): The progress screen's ✓ and ! stand upright: only a dot on the circle spins while a step runs (they kept the spinner's last angle)**
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## 2.8.0 - 2026-09-28
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@@ -35,7 +35,11 @@ Item {
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border.width: step.st === "wait" || step.st === "run" ? 2 : 0; border.color: step.st === "run" ? Theme.accent : "#343f50"
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Text { anchors.centerIn: parent; text: step.st === "ok" ? "✓" : (step.st === "fail" ? "!" : ""); color: step.st === "ok" ? Theme.good : Theme.bad
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font.pixelSize: 13; font.weight: Font.Bold }
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RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } }
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// Only this dot turns while the step runs: ✓ and ! never rotate
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// (an animator leaves its item at whatever angle it stopped).
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Item { anchors.fill: parent; visible: step.st === "run"
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Rectangle { width: 6; height: 6; radius: 3; color: Theme.accent; x: parent.width / 2 - 3; y: -3 }
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RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } } }
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Row { width: 380; anchors.verticalCenter: parent.verticalCenter; spacing: 10
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// Boot into's label is its prefix already: "Boot into desktop", not "Boot into Boot into".
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Text { text: step.modelData.id === "boot" ? (Texts.actions[step.modelData.action] || [])[3] + Texts.actions[step.modelData.action][0].toLowerCase()
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