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Smoke test: pass when gamescope ran the program (it segfaults on headless exit)
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
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@@ -136,7 +136,8 @@ gsn_fetch_package() {
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gsn_smoke_test() {
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# The installed gamescope must start (headless, no screen needed): a build that crashes would leave gaming mode in a loop.
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timeout 25 gamescope --backend headless -W 640 -H 360 -r 60 -- true >/dev/null 2>&1
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# It segfaults while shutting down headless (also unpatched builds), so what counts is that it ran the program.
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timeout 25 gamescope --backend headless -W 640 -H 360 -r 60 -- true 2>&1 | grep -q 'Primary child shut down'
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}
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gsn_build_package() {
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