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https://github.com/theupriser/steamify-cachyos.git
synced 2026-10-15 21:15:24 +02:00
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@@ -34,7 +34,7 @@ jobs:
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.github/tools/bundle.sh dist/steamify.sh
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# The app: sources, not the single-file build (its backend mode runs
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# steamify.sh from its own folder).
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tar -czf dist/steamify-app.tar.gz steamify.sh lib patches services ui assets/steam-gaming-settings.svg LICENSE.md
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tar -czf dist/steamify-app.tar.gz steamify.sh lib patches services ui assets/steam-gaming-settings.svg assets/steam-gaming-settings.png LICENSE.md
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cp ui/steamify-app.sh dist/steamify-app.sh
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- name: Check
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@@ -119,7 +119,7 @@ jobs:
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## Changes in v$VERSION
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$changes"
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gh release create "v$VERSION" dist/steamify.sh dist/steamify-app.sh dist/steamify-app.tar.gz assets/steam-gaming-settings.svg \
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gh release create "v$VERSION" dist/steamify.sh dist/steamify-app.sh dist/steamify-app.tar.gz assets/steam-gaming-settings.svg assets/steam-gaming-settings.png \
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--target "$GITHUB_SHA" --title "Steamify CachyOS v$VERSION" --notes "$notes" --latest
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# "latest" follows the newest version tag, for the older install URL
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@@ -132,7 +132,7 @@ jobs:
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else
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gh release create latest --title "Steamify CachyOS - latest (v$VERSION)" --notes "$latest_notes" --latest=false
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fi
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gh release upload latest dist/steamify.sh dist/steamify-app.sh dist/steamify-app.tar.gz assets/steam-gaming-settings.svg --clobber
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gh release upload latest dist/steamify.sh dist/steamify-app.sh dist/steamify-app.tar.gz assets/steam-gaming-settings.svg assets/steam-gaming-settings.png --clobber
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# The mirror (Gitea) publishes its own release per version too, the same way: never overwrites one,
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# notes from the changelog. gh can't talk to Gitea: its API for the check, a Gitea release action to
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@@ -191,6 +191,7 @@ jobs:
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dist/steamify-app.sh
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dist/steamify-app.tar.gz
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assets/steam-gaming-settings.svg
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assets/steam-gaming-settings.png
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# A new version starts the Steamify ISO's release of the ISO repo: its iso-1-github-tag.yml (always run from
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# master) names the ISO after the newest Steamify release, tags it, and the Gitea mirror builds and attaches the ISO.
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@@ -10,10 +10,14 @@ one per merged pull request.
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- **feat: GNOME support (the "SteamOS theme for GNOME" option, GDM session switching, the GNOME launcher/notifier/tray behaviour): the Vapor colors, the Steam Deck wallpaper, Ubuntu Dock, Tiling Assistant, Desktop Icons NG, AppIndicator and Steamify's own Vapor shell extension, with Switch to Desktop remembering KDE or GNOME. Prototype work since 2.12.0: `5dfc916`, `fc28ea4`, `ae12c1b`, `2b84e6a`, `c5b59d9`, `62a30e6`, `039f269`, `12eb562`, `c7f5f51`, `7904833`, `ce1aa1b`, `ab3b581`, `eaa3f28`, `4221ae6`, `8432f63`, `09ef0b1`, `68342e7`, `0e0bf57`, `7a84b0d`, `dbaeaa1`**
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- `2ca288d` **fix: the NVIDIA gaming mode setup no longer fails with "the patched gamescope doesn't start" on a gamescope that works: the smoke test judged gamescope's exit status through a pipe into `grep -q` under `pipefail`, so gamescope's crash on the closed pipe (or a hung shutdown) counted as a failed test, intermittently, for the CPU-specific and the generic build alike (seen on an RTX 5080). The test now reads gamescope's output from a file and kills a hung shutdown (`timeout -k`)**
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- `645b331` **feat: the GNOME theme installs GNOME Settings with the "GNOME Desktop" panel (dock, desktop icons, tiling) as a prebuilt package, downloaded from the `settings` release of steamify-gnome-theme (built by GitHub Actions on current Arch, rebuilt weekly) and checked against its `.sha256`; a failure keeps the stock Settings. Turning the theme off puts the stock `gnome-control-center` back. Installs with the GNOME theme on re-apply it (feature version 2.13.0)**
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- **fix: the app's logo (an SVG) shows on a fresh install: `pyside6` doesn't depend on `qt6-svg`, Qt's SVG plugin, so without it the header logo was empty and the window had no icon of its own; it is installed with PySide6 (the app's installer, the launcher, the update notifier)**
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- **fix: the app's icon shows in GNOME's dock on a fresh install: GNOME couldn't draw the SVG (a blank icon: "Could not load a pixbuf from icon theme"), by path or by name. The app's installer and the launcher put a 256x256 PNG (`assets/steam-gaming-settings.png`, a release file next to the SVG) in the user's icon theme and the launchers refer to it by name; the SVG stays as the fallback for releases without the PNG**
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- **feat: after the GNOME theme is applied in a GNOME session, the app's done screen has "Restart GNOME" (GNOME Shell on Wayland can't restart in place, and the dock, extensions and Settings panel only show after a new login): with GDM autologin (the SteamOS conversion) Steamify's relogin helper logs the user straight back into the session they were in (without changing the session gaming mode's boot goes back to), else it is a plain logout (`gnome-session-quit`)**
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- **fix: the app on a desktop (a window, however large, also fullscreen) keeps the desktop's own scale instead of blowing its 1280x720 layout up to the screen's height (twice as big on a 1440p or ultrawide monitor): the layout fills the window at the scale of GNOME or KDE, and only a window smaller than 1280x720 shrinks it. The TV mode (`--fullscreen`, gamescope) still scales to the screen**
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- **fix: in the app a click on a row only selects it (a second click on the selected row used to flip it, so a click on a switch needed two); a click on the switch itself, or on the BIOS update button, acts at once and selects the row too**
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- **feat: a run that only needs a new GNOME login (the theme, no reboot) ends with a countdown on the done screen ("Restarting GNOME in 10 s", with Restart GNOME now and Cancel) and then logs in again by itself, the counterpart of KDE restarting plasmashell (GNOME Shell on Wayland is the compositor too and can't restart in place). A run that needs a reboot keeps "Restart now" (it loads GNOME fresh): before, the Restart GNOME button was hidden then, and nothing started by itself**
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- **fix: Restart GNOME logs in to GNOME: after the SteamOS conversion the account's session is gaming mode, and the relogin went there (a restart that took a minute: Steam starting in gaming mode). `steamify-gdm-relogin` takes the session to log in to (the one the app runs in) for this login only and puts the account's session, the one the next boot goes to, back once the new session is up**
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## 2.12.0 - 2026-10-13
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Binary file not shown.
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After Width: | Height: | Size: 21 KiB |
+1
-1
@@ -123,7 +123,7 @@ gnometheme_relogin() {
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# steamos-session-select, which would make GNOME the one gaming mode's boot goes back to). Without that helper there
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# is no autologin: a plain logout, and the user logs in again.
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local helper=/usr/local/libexec/steamify-gdm-relogin
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if [[ -x "$helper" ]] && sudo -n "$helper"; then return 0; fi
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if [[ -x "$helper" ]] && sudo -n "$helper" "${XDG_SESSION_DESKTOP:-gnome}"; then return 0; fi
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gnome-session-quit --logout --no-prompt
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}
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@@ -30,6 +30,8 @@ notify_enable() {
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info "Adding update notifications..."
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# PySide6 for the tray icon, notify-send for the notification's buttons.
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python3 -c 'import PySide6.QtWidgets' 2>/dev/null || missing+=(pyside6)
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# (Its icons are SVGs, and Qt needs its SVG plugin for those.)
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pacman -Q qt6-svg >/dev/null 2>&1 || missing+=(qt6-svg)
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command -v notify-send >/dev/null || missing+=(libnotify)
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if ((${#missing[@]})); then
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sudo pacman -S --needed --noconfirm "${missing[@]}" ||
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@@ -96,7 +96,7 @@ EOF
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#!/bin/bash
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# Installed by Steamify CachyOS: start the newest release of its app.
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set -o pipefail
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if [[ "\${1:-}" != --in-terminal ]] && ! python3 -c 'import PySide6.QtQml' 2>/dev/null; then
|
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if [[ "\${1:-}" != --in-terminal ]] && { ! python3 -c 'import PySide6.QtQml' 2>/dev/null || ! pacman -Q qt6-svg >/dev/null 2>&1; }; then
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exec $terminal "\$0" --in-terminal
|
||||
fi
|
||||
if ! curl -fsSL --max-time 30 "$WIZARD_APP_URL" | bash; then
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@@ -110,7 +110,14 @@ EOF
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# The icon comes with the release; without it, Steam's own icon.
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local icon=steam tmp
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tmp="$(mktemp)"
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if curl -fsSL --max-time 20 "$WIZARD_RELEASE/steam-gaming-settings.svg" -o "$tmp" && grep -q '<svg' "$tmp"; then
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local theme="${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor"
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# A PNG, by name, first: GNOME's dock can't always draw an SVG (blank icon, "Could not load a pixbuf from icon theme").
|
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# (Releases before 2.13.0 only have the SVG.)
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if curl -fsSL --max-time 20 "$WIZARD_RELEASE/steam-gaming-settings.png" -o "$tmp" && head -c 8 "$tmp" | grep -q PNG; then
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install -D -m 644 "$tmp" "$theme/256x256/apps/io.github.theupriser.Steamify.png"
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icon=io.github.theupriser.Steamify
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gtk-update-icon-cache -q -f -t "$theme" 2>/dev/null || true
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elif curl -fsSL --max-time 20 "$WIZARD_RELEASE/steam-gaming-settings.svg" -o "$tmp" && grep -q '<svg' "$tmp"; then
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install -D -m 644 "$tmp" "$WIZARD_ICON"
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# The full path: GNOME Shell's dock doesn't find a name in the user's icon folder (blank icon), and every desktop takes a path.
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icon="$WIZARD_ICON"
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@@ -6,11 +6,36 @@
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# ("A graphical session is already running!"): so the user is ended first,
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# then GDM restarted. That work runs in its own transient unit, because
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# ending the user kills this process too.
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#
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# An optional session id as the argument ("gnome"): that session is logged in
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# for this time only. The session in AccountsService (what the next boot goes
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# to: gaming mode after the SteamOS conversion) is put back once the new
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# session is up.
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if [[ "$1" != --work ]]; then
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[[ -n "${SUDO_USER:-}" ]] || exit 1
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exec systemd-run --no-block --collect --unit=steamify-gdm-relogin "$0" --work "$SUDO_USER"
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exec systemd-run --no-block --collect --unit=steamify-gdm-relogin "$0" --work "$SUDO_USER" "${1:-}"
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fi
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USER_NAME="$2"
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SESSION="$3"
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ACCOUNT="/var/lib/AccountsService/users/$USER_NAME"
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# Session= and XSession= of the user, as GDM reads them at the next login.
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get_session() { sed -n "s/^$1=//p" "$ACCOUNT" 2>/dev/null | head -1; }
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set_session() {
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local key
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touch "$ACCOUNT"
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grep -q '^\[User\]' "$ACCOUNT" || echo "[User]" >> "$ACCOUNT"
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for key in Session XSession; do
|
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if grep -q "^$key=" "$ACCOUNT"; then sed -i "s|^$key=.*|$key=$1|" "$ACCOUNT"
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else sed -i "/^\[User\]/a $key=$1" "$ACCOUNT"; fi
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done
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systemctl restart accounts-daemon 2>/dev/null || true
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}
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if [[ -n "$SESSION" ]]; then
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OLD_SESSION="$(get_session Session)"; OLD_XSESSION="$(get_session XSession)"
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set_session "${SESSION%.desktop}"
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fi
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# GDM is stopped first, so its login screen doesn't show while the old user
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# manager shuts down; a new login right away fails ("A graphical session is
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# already running!", or the session dies at once), so wait until it is gone.
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@@ -20,3 +45,14 @@ loginctl terminate-user "$USER_NAME"
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USER_RUNTIME="/run/user/$(id -u "$USER_NAME")"
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for _ in $(seq 120); do [[ -d "$USER_RUNTIME" ]] || break; sleep 0.25; done
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systemctl start gdm.service
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if [[ -n "$SESSION" ]]; then
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# The new session has read what it logs in to once its user manager runs; then the next boot's session goes back.
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for _ in $(seq 120); do [[ -d "$USER_RUNTIME" ]] && break; sleep 0.25; done
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sleep 8
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if [[ -n "$OLD_SESSION" ]]; then
|
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sed -i "s|^Session=.*|Session=$OLD_SESSION|" "$ACCOUNT"
|
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if [[ -n "$OLD_XSESSION" ]]; then sed -i "s|^XSession=.*|XSession=$OLD_XSESSION|" "$ACCOUNT"; fi
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systemctl restart accounts-daemon 2>/dev/null || true
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fi
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fi
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+17
-2
@@ -7,10 +7,24 @@ import QtQuick.Controls.Basic
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Item {
|
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required property AppState app
|
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readonly property bool problem: app.failed.length > 0 || app.runError !== ""
|
||||
// GNOME Shell on Wayland can't restart in place (it is the compositor too), so what a KDE run does for plasmashell is a
|
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// new login here: started by itself after a countdown, unless the run needs a reboot anyway (which does the same).
|
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readonly property bool relogin: app.reloginNeeded && !app.restartNeeded && !problem
|
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property int countdown: 10
|
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property bool cancelled: false
|
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property bool fired: false
|
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readonly property bool counting: relogin && !cancelled && !fired
|
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onVisibleChanged: if (visible) { countdown = 10; cancelled = false; fired = false; }
|
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function reloginNow() { fired = true; app.backend.restartGnome(); }
|
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Timer {
|
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interval: 1000; repeat: true; running: parent.visible && parent.counting
|
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onTriggered: { parent.countdown -= 1; if (parent.countdown <= 0) parent.reloginNow(); }
|
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}
|
||||
readonly property string message: {
|
||||
if (app.runError) return app.runError;
|
||||
if (!app.biosRun) return app.plan.length + (app.plan.length === 1 ? " change" : " changes") + " applied." + (app.restartNeeded ? " Some take effect after a restart." : "")
|
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+ (app.reloginNeeded && !app.restartNeeded ? " GNOME shows the dock, extensions and Settings panel after you log in again: Restart GNOME does that." : "");
|
||||
+ (counting ? " Restarting GNOME in " + countdown + " s, so it loads the new dock, extensions and Settings panel."
|
||||
: (relogin ? " GNOME shows the dock, extensions and Settings panel after you log in again." : ""));
|
||||
if (app.failed.length) return "The BIOS was not changed.";
|
||||
return (app.bios && app.bios.dryRun ? "Dry run: nothing was flashed. " : "BIOS " + (app.biosInfo.newest || "") + " is staged and is written during the restart. ")
|
||||
+ "Keep the power on and don't touch the machine until it has fully started again, even if the screen stays black.";
|
||||
@@ -35,6 +49,7 @@ Item {
|
||||
Row { anchors.horizontalCenter: parent.horizontalCenter; spacing: 14; topPadding: 8
|
||||
Btn { k: Input.g.back; text: "Back to the menu"; height: 52; onClicked: app.act("back") }
|
||||
Btn { visible: app.restartNeeded; k: Input.g.ok; text: "Restart now"; primary: true; height: 52; onClicked: app.backend.restart() }
|
||||
Btn { visible: app.reloginNeeded && !app.restartNeeded; k: Input.g.ok; text: "Restart GNOME"; primary: true; height: 52; onClicked: app.backend.restartGnome() } }
|
||||
Btn { visible: relogin; k: Input.g.ok; text: counting ? "Restart GNOME now" : "Restart GNOME"; primary: true; height: 52; onClicked: reloginNow() }
|
||||
Btn { visible: counting; text: "Cancel"; height: 52; onClicked: cancelled = true } }
|
||||
}
|
||||
}
|
||||
+19
-4
@@ -47,10 +47,14 @@ rm -rf "$DEST.new"; mv "$tmp/app" "$DEST.new"
|
||||
rm -rf "$DEST"; mv "$DEST.new" "$DEST"
|
||||
say "Installed to $DEST ($(grep -m1 -oP '^VERSION=\K.*' "$DEST/steamify.sh"))."
|
||||
|
||||
if ! python3 -c 'import PySide6.QtQml' 2>/dev/null; then
|
||||
say "The app needs PySide6 (Qt for Python); installing it..."
|
||||
missing=()
|
||||
python3 -c 'import PySide6.QtQml' 2>/dev/null || missing+=(pyside6)
|
||||
# The app's logo is an SVG: Qt needs its SVG plugin for it, and pyside6 doesn't pull it in.
|
||||
pacman -Q qt6-svg >/dev/null 2>&1 || missing+=(qt6-svg)
|
||||
if ((${#missing[@]})); then
|
||||
say "The app needs ${missing[*]} (Qt for Python and its SVG support); installing..."
|
||||
# Piped in via curl, stdin isn't the terminal: sudo asks on it anyway.
|
||||
sudo pacman -S --needed --noconfirm pyside6 </dev/tty || die "Installing pyside6 failed."
|
||||
sudo pacman -S --needed --noconfirm "${missing[@]}" </dev/tty || die "Installing ${missing[*]} failed."
|
||||
fi
|
||||
|
||||
# Launcher entry (its id also names the app to the desktop portal). The
|
||||
@@ -58,6 +62,17 @@ fi
|
||||
# release: left alone.
|
||||
mkdir -p "$APPS"
|
||||
rm -f "$APPS/steamify-ui.desktop" # its name until 2.12.0
|
||||
# The icon by name, from the user's icon theme, as a PNG: GNOME's dock can't always draw an SVG (blank icon: "Could not load a
|
||||
# pixbuf from icon theme"), and a file path to one fails the same way.
|
||||
ICON_NAME=io.github.theupriser.Steamify
|
||||
ICON_DIR="${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor"
|
||||
if [[ -f "$DEST/assets/steam-gaming-settings.png" ]]; then
|
||||
install -D -m 644 "$DEST/assets/steam-gaming-settings.png" "$ICON_DIR/256x256/apps/$ICON_NAME.png"
|
||||
gtk-update-icon-cache -q -f -t "$ICON_DIR" 2>/dev/null || true
|
||||
ICON="$ICON_NAME"
|
||||
else
|
||||
ICON="$DEST/assets/steam-gaming-settings.svg"
|
||||
fi
|
||||
grep -q '^X-Steamify-Shortcut=true' "$APPS/io.github.theupriser.Steamify.desktop" 2>/dev/null ||
|
||||
cat > "$APPS/io.github.theupriser.Steamify.desktop" << EOF
|
||||
[Desktop Entry]
|
||||
@@ -65,7 +80,7 @@ Type=Application
|
||||
Name=Steamify CachyOS
|
||||
Comment=Turn this PC into a SteamOS-style console
|
||||
Exec=$DEST/ui/steamify-ui
|
||||
Icon=$DEST/assets/steam-gaming-settings.svg
|
||||
Icon=$ICON
|
||||
Terminal=false
|
||||
Categories=Game;Settings;
|
||||
StartupWMClass=io.github.theupriser.Steamify
|
||||
|
||||
+3
-1
@@ -351,7 +351,9 @@ class Backend(QObject):
|
||||
# Steamify's helper logs the user straight back in; else a plain logout.
|
||||
import subprocess
|
||||
helper = "/usr/local/libexec/steamify-gdm-relogin"
|
||||
if os.access(helper, os.X_OK) and subprocess.run(["sudo", "-n", helper], capture_output=True).returncode == 0:
|
||||
# The session this one is, for this login only: the default (gaming mode, after the conversion) would log in there.
|
||||
session = os.environ.get("XDG_SESSION_DESKTOP") or "gnome"
|
||||
if os.access(helper, os.X_OK) and subprocess.run(["sudo", "-n", helper, session], capture_output=True).returncode == 0:
|
||||
return
|
||||
QProcess.startDetached("gnome-session-quit", ["--logout", "--no-prompt"])
|
||||
|
||||
|
||||
Reference in new issue
Block a user