Compare commits

..
Author SHA1 Message Date
theupriser b1b6bde6fd docs: NVIDIA-INSTRUCTIONS.md: how to test the NVIDIA fix on the real PC, read the results and undo it
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 15:24:38 +02:00
theupriser 878ef9f8d0 docs: TODO-nvidia.md: verify the RTX 20+ check against a real chwd list on the PC
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 15:22:25 +02:00
theupriser 23ad9d7bc8 feat: NVIDIA fix only for RTX 20 series or newer, with the VRAM booster's chwd legacy check (vram_nvidia_legacy_id)
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 15:20:02 +02:00
theupriser ba8e409ad5 docs: NVIDIA-RESEARCH.md and TODO: hook VM results, opt-out toggle plan, older cards
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 15:17:03 +02:00
theupriser 017381269f fix: never install an empty NVIDIA hook or script (a failed patch_file piped into install succeeded with no input)
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 15:07:16 +02:00
theupriser 320d5ecfe2 feat: NVIDIA modules in the initramfs only while every kernel has them, decided again by a pacman hook at every kernel change
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 14:42:06 +02:00
theupriser d001a02fdd docs: TODO-nvidia.md: state and open work of the NVIDIA fix, for the next session
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 13:58:06 +02:00
theupriser 5c627da0b8 test: nvidia-hardware-test.sh to check, apply and visually verify the NVIDIA fix on a real PC
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 13:20:01 +02:00
theupriser 74f2c07076 fix: NVIDIA fix checks the edit and the generated boot entries for every boot loader (limine.conf, systemd-boot entries, grub.cfg)
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 13:07:07 +02:00
theupriser 1e385095d7 fix: NVIDIA fix on Limine edits the existing cmdline line; early modules only when every kernel has them
Sync git.upriser.nl mirror / sync (push) Skipped
Found by running it in a VM: the appended += line became literal text on the
kernel command line, and a kernel without the modules made limine-mkinitcpio
skip its boot entry.
2026-10-01 12:48:56 +02:00
theupriser 24b517b4ad test: NVIDIA fix against a fake RTX 5080, stub modinfo and temp boot loader files
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 11:07:32 +02:00
theupriser 1f28cb3f4b docs: AGENTS.md: never work on main or a release branch, hardware-specific fixes, git identity
Sync git.upriser.nl mirror / sync (push) Skipped
2026-10-01 10:54:49 +02:00
theupriser ce8c3b9109 feat: NVIDIA fix for gaming mode (kernel parameters and early modules)
Untested on hardware; .no-release-yet keeps it out of the release.
2026-10-01 10:54:27 +02:00
39 changed files with 605 additions and 2977 deletions

No files matched your search

+4 -2
View File
@@ -1,2 +1,4 @@
Not tested on hardware yet: the whole Steamify flow for the patched gamescope on NVIDIA (apply, reboot, session).
Delete this file when it was, after asking the user (AGENTS.md).
This branch is not ready to be released: do not merge it into the release branch.
When the feature is complete and tested, ask the user whether it may be released;
on a yes, delete this file, then open the pull request into the release branch.
Open work and how to pick it up: TODO-nvidia.md. Research notes: NVIDIA-RESEARCH.md. How to test on the NVIDIA PC: NVIDIA-INSTRUCTIONS.md.
+11 -17
View File
@@ -48,23 +48,19 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
`<id>_available` is checked via `component_available` (e.g. `machine`
only on Fremont). Turn-on order is `COMPONENTS` order, turn-off reverse;
`gaming` must stay first. Dependencies live in `toggle_component`.
- **NVIDIA** (`lib/gamescope-nvidia.sh`, `lib/nvidia.sh`): since 2.12.0 the SteamOS conversion (`gaming` and its options) runs on
NVIDIA PCs with a patched gamescope (GBM scan-out: gamescope#2309; Steam's UI kept at the display's size), downloaded as the
newest release of theupriser/steamify-gamescope-nvidia, with the pinned package (`GSN_VERSION`, `GSN_SHA256`), the copy the ISO
leaves, and a build here (`patches/gamescope-nvidia.PKGBUILD` + the two patches) as the fallback. "Gaming on NVIDIA" (`nvidia`,
`bigpicture`, `nvsilent`) isn't offered any more (`nvidia_available`); turning the conversion on turns it off (`nvidia_swap_out`).
Builds exist per CPU level (`gsn_cpu_variant`: znver4, v4, v3, generic; `GSN_SHA256` is a map; the installed one must pass `gsn_smoke_test`, else generic). A new pin = the release's tag + each variant's sha256 (from `SHA256SUMS`) in `lib/gamescope-nvidia.sh` and the PKGBUILD's pkgver/pkgrel, copied from the
repository (the patches in `patches/` must stay identical to that repository's). Steam must keep running with `-steamos3`
(without it games don't launch in gaming mode and the settings pages go): never "fix" the UI size by dropping flags or by
`XWAYLAND_COUNT`. Tested on an RTX 5080 only; keep the branch behind `.no-release-yet` until the whole flow ran on hardware.
- **Hardware-specific fixes** that belong to a component but aren't a menu
row (e.g. `lib/nvidia.sh`: NVIDIA's kernel parameters and early modules
for gaming mode, called from `gaming_enable`/`gaming_disable`) detect the
hardware themselves, change only what's missing, and undo it on disable.
Add them to the source loop in `steamify.sh` and the table in
`TECHNICAL.md`. They can't be tested without the hardware: say so in the
changelog and keep the branch behind `.no-release-yet` until it was.
- **Feature versions.** Set `FEATURE_VERSION[<id>]` (`lib/menu.sh`) to the new
`VERSION` whenever what `<id>_enable` sets up changes (a new component gets
one too): installs recorded with an older version
are ticked and re-applied ("update" in the plan and the app). New default
options are ticked for installs whose parent (top-level: `gaming`) is on
(`feature_new`, shown as "new"). New opt-in options (`NO_PRESELECT`) get the
same "new" badge without being ticked (`feature_new_optin`). Both count "Gaming
on NVIDIA" as a parent where the conversion isn't offered.
(`feature_new`, shown as "new").
Options shown but left unticked in a confirmed run are recorded as
`off` (`feature_record_unticked`), or `feature_new` would tick them again.
Status still comes from the system; don't add ad-hoc `<id>_repair` checks
@@ -160,11 +156,9 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
a warning when `VERSION` is a version that's already released (so a
release branch that forgot its bump shows it on every PR).
- A release that adds, removes or renames a menu row also retakes the
README screenshot (`assets/screenshot-menu-steam-machine.png`; NVIDIA PCs get the same menu, so there is no separate
one): the app from the branch on a Steam Machine, every row visible and the window only as tall as its options need, the header showing the new
`VERSION`, 1600 px wide. Size the window with a KWin script (match the `steamify-ui` class exactly: a title match also hits
Konsole and editor windows) and crop the full-screen capture to the client rectangle; mind the display scale (the Steam
Machine runs at 1.75).
README screenshot (`assets/screenshot-menu.png`): the app from the
branch on a Steam Machine, every row visible (window 1280 wide, tall
enough), the header showing the new `VERSION`, scaled to 1600 px wide.
- Users install through `releases/latest/download/steamify.sh`
(GitHub's newest release). The `latest` tag and release follow the newest
version tag too (moved, asset replaced, when a new version is released),
+7 -40
View File
@@ -5,47 +5,14 @@ All notable changes, per version and per commit. Versions follow
`steamify.sh`. Versions before 0.7.0 were numbered afterwards,
one per merged pull request.
## 2.12.0 - 2026-10-13
## 2.9.7 - 2026-10-01
- **feat: setting up the SteamOS conversion on NVIDIA first checks that nothing blocks it (a pacman lock, less than 1.5 GB free), and a failed setup is remembered: a desktop notification now and a reminder in the menu until a setup works**
- **docs: the README and TECHNICAL.md describe NVIDIA as it is now (the SteamOS conversion with the patched gamescope; "Gaming on NVIDIA" only as history); the NVIDIA menu screenshot is gone, NVIDIA PCs get the same menu**
- **feat: the patched gamescope comes in one build per CPU level, like CachyOS's repositories (generic, x86-64-v3, v4, znver4): Steamify picks the best one this CPU can run (`gsn_cpu_variant`), falls back to generic, and starts the installed gamescope once headless (`gsn_smoke_test`): a build that doesn't start is replaced by the generic one. CI compiles each with an explicit `-march` (a `-march=native` build died with SIGILL on a Ryzen) and checks the binary for instructions beyond its level.**
- **feat: on NVIDIA the gaming session runs on the display's own mode and Steam's interface at its size: a second gamescope patch (`gamescope-ui-native.patch`, release `3.16.31-3` of steamify-gamescope-nvidia, now the pin; built once per CPU level, see below) keeps Steam's UI X server at the output size when Steam (with `-steamos3`) asks for 1920x1080, and a wrapper (`gamescope-display-wrapper.sh`, set up by the conversion with a drop-in of `gamescope-session.service`) starts gamescope on the mode KDE has saved for the connected display, else the biggest mode at the highest refresh rate: before, gaming mode ran at the display's preferred mode (60 Hz on many monitors) with a 1080p Steam UI. Tested on an RTX 5080, 3440x1440@175: widescreen, sharp, a Proton game starts**
- **fix: on an NVIDIA PC that had single user mode on before the SteamOS conversion, "Return to Gaming Mode" and the boot choice work again: single user mode's desktop autologin (`zzz-steamify-autologin.conf`, read last) pinned the Plasma session; the conversion removes it, and turning the conversion off sets it up again**
- **fix: when an option fails, its sub-options are not applied any more (a failed conversion used to leave its "Boot into the desktop", silent start and icons on without it)**
- **fix: a PC that keeps `python-hidapi` (liquidctl needs it) can use the SteamOS conversion: jupiter-hw-support, which gamescope-session-cachyos depends on, wants `python-hid`, which conflicts with it and stopped the package install. Steamify builds and installs an empty placeholder package that provides `python-hid` first (`patches/python-hid-shim.PKGBUILD`); only the Steam Deck controller firmware updater uses it**
- **feat: the patched gamescope is downloaded as the newest release of steamify-gamescope-nvidia (checked against that release's `.sha256`), a newer one than the installed package shows the SteamOS conversion as an update, and what this Steamify was tested with is the fallback: the pinned package (sha256 in Steamify), the copy the ISO leaves, a build here; the repository's workflow builds each release in CachyOS's container**
- `124b424`, `f234c72` **fix: HDMI-CEC on the Steam Machine no longer needs GitHub: when downloading Valve's CEC driver fails, Steamify uses the copy it carries (`patches/cros-ec-cec.c`), checked against the same pinned sha256**
- `127b8cf`, `2811ecc`, `f3cd053`, `4325d80`, `03f9e87`, `5b5181f`, `06ffc8b`, `4d60dd2`, `0ba94b2` **feat: the SteamOS conversion is offered on NVIDIA PCs again (GTX 16 / RTX 20 series or newer: Turing and later, the cards NVIDIA's open kernel driver supports): it builds and installs a patched gamescope from the recipe and patch Steamify carries (`patches/`, prepared in [steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia); gamescope 3.16.31, so a Steamify release builds the version it was tested with) (GBM-allocated scan-out buffers, NVIDIA's corrupted gaming-mode picture, gamescope#2309; a few minutes to build) and sets `gamescope_drm_gbm_scanout=1` for the session (`lib/gamescope-nvidia.sh`). It replaces "Gaming on NVIDIA", which is not offered any more (the kernel parameters, early modules, suspend memory and the 32-bit libraries come with the conversion on a supported card; a PC that had "Gaming on NVIDIA" on has it turned off when the conversion is turned on). Tested on an RTX 5080 (driver 615.78.08): Steam's gaming UI is clean with it and shows artifacts without. The package is pinned to one gamescope release: updating it is not automatic yet**
- `ce4bc67` **feat: "Gaming on NVIDIA" also keeps video memory over suspend (`NVreg_PreserveVideoMemoryAllocations=1` in `/etc/modprobe.d/90-steamify-nvidia.conf`, the initramfs is rebuilt), enables `nvidia-suspend`/`nvidia-resume`/`nvidia-hibernate`, and installs `lib32-nvidia-utils` and `lib32-libxkbcommon` (32-bit games, the 32-bit MangoHud preload) on a supported card; off removes only what Steamify added. Untested on hardware yet**
## 2.11.1 - 2026-10-02
- `d70aeb8` **docs: new README screenshots of the app (2.11 menu) on a Steam Machine and on an NVIDIA PC, and the README names the opt-in "Start Steam silently in desktop mode" and the icons as an option of the conversion**
## 2.11.0 - 2026-10-01
- `2e51d1d`, `3494924`, `fbdad5a`, `079e725`, `188799e` **feat: "Start Steam silently" sub-option: under the SteamOS conversion (`silent`, opt-in now: it was always on before; an existing one is moved from its systemd unit to the autostart entry by the "update") and under Gaming on NVIDIA (`nvsilent`, opt-in, not together with Big Picture); the SteamOS one is called "Start Steam silently in desktop mode" and is always shown, also on a Steam Machine; it is Steam's own autostart entry (`~/.config/autostart/steam.desktop`), so Steam's setting "Run Steam when my computer starts" follows it**
- `2f7b53f` **fix: the Steam Machine's serial number step no longer fails inside the ISO's installer (`/sys` is read-only in its chroot; the tmpfiles.d file applies at the next boot anyway), which made `machine` report an error and the install log end with `exit: 1`**
- `45a23af`, `bd8f387` **feat: `STEAMIFY_NO_DOWNLOAD` (the ISO's `steamify.nodownload` kernel parameter): the installed system's first login runs the Steamify bundle of the ISO instead of downloading the newest release (to test an unreleased Steamify)**
- `f3810a9` **fix: the SteamOS theme no longer leaves a blank Discover pin in the taskbar (Plasma's default taskbar pins Discover, which CachyOS doesn't install); the taskbar gets CachyOS's own pins (System Settings, files, browser), also on the ISO's first login**
- `7869b47` **feat: "Steam Deck/Machine icons" (`glyphs`) is a sub-option of the SteamOS conversion, like "Start Steam silently in desktop mode": it only changes gaming mode**
- `4d387b2` **chore: the Steamify unit tests (`controllers-test.sh`, `nvidia-test.sh`) and the NVIDIA hardware test live in steamify-cachyos-dev (`tests/`) now; `tests/` is removed here**
## 2.10.0 - 2026-10-01
- `d6db4f6` **feat: "Gaming on NVIDIA" (nvidia) replaces the SteamOS conversion on PCs with an NVIDIA GPU, where gamescope's gaming mode shows a corrupted picture (NVIDIA bug 5240452): Steam is installed when missing and starts at login on the Plasma desktop; the sub-option "Steam starts in Big Picture" (bigpicture) starts it in Big Picture, unticked in its normal window, on an empty Plasma session so windows of the last session don't cover it. On a supported card (RTX 20 series or newer) it also sets the NVIDIA kernel parameters and early modules. The conversion and its options are hidden there unless already on**
- `d1373e2` **feat: single user mode also works on NVIDIA PCs, without the SteamOS conversion**
- `5811f5c` **fix: "Add as non-Steam game" isn't offered on NVIDIA PCs (shown when already on, so it can be turned off)**
- `83248a8` **feat: Extended controller support (extended_controller_support, off by default): the Xbox wireless dongle (xone) and Xbox controllers over Bluetooth with rumble and battery level (xpadneo), built for every installed kernel; off removes only what Steamify installed**
- `01a77b7` **feat: a new opt-in option (unticked by default) shows the "new" badge in the menu and the app**
- `f1983a9` **docs: README screenshots of the 2.10.0 app, side by side: on a Steam Machine and on a PC with an NVIDIA card**
- **feat: the SteamOS conversion fixes a corrupted gaming mode screen with an NVIDIA GPU: nvidia-drm.modeset=1 and fbdev=1 on the kernel command line, NVIDIA modules in the initramfs (lib/nvidia.sh)**
- **test: tests/nvidia-test.sh runs the NVIDIA fix against a fake RTX 5080 beside an iGPU, a stub modinfo and temp copies of the Limine, systemd-boot and GRUB files (no root, VM or hardware); NVIDIA_DRM_DIR points detection at a fake sysfs tree**
- **fix: NVIDIA fix on Limine edits the KERNEL_CMDLINE[default] line (an appended += line ended up as literal text on the kernel command line, found in a VM); the modules are only loaded early when every installed kernel has them, and a Limine boot entry without the parameters is an error**
- **test: tests/nvidia-hardware-test.sh for a real NVIDIA PC: check (read-only state of the detection, the live nvidia_drm modeset/fbdev, versions), apply, and visual (was the gaming mode picture clean), with a report file to paste**
- **fix: the NVIDIA modules are loaded early only while every installed kernel has them, decided again at every kernel or driver change by a pacman hook (steamify-nvidia-initramfs): a later kernel without the modules (another kernel, a failed DKMS build, a downgrade) no longer makes its initramfs and Limine boot entry fail**
- **feat: the NVIDIA fix is only for RTX 20 series or newer, decided like the VRAM booster does (vram_nvidia_legacy_id: chwd's legacy card lists); older cards are left alone**
## 2.9.6 - 2026-09-30
+86
View File
@@ -0,0 +1,86 @@
# Testing the NVIDIA fix on a real PC
For the PC with an RTX 5080 (or any RTX 20 series or newer card) that shows a corrupted picture when
gaming mode (gamescope) starts. Branch `feature/nvidia-gaming-fix`, not released. Background and open
work: `TODO-nvidia.md`; research with sources: `NVIDIA-RESEARCH.md`.
## What the fix does
With a supported NVIDIA GPU (RTX 20 series or newer, same check as the VRAM booster) and its driver installed it
- adds `nvidia-drm.modeset=1 nvidia-drm.fbdev=1` to the kernel command line (Limine, systemd-boot or GRUB;
the file is backed up as `<file>.bak-gamescope-wizard`),
- loads the NVIDIA modules in the initramfs, but only while every installed kernel has them (a pacman hook,
`/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook`, decides again at every kernel change),
- rebuilds the initramfs and boot entries and checks that the parameters really are in them.
It takes effect after a reboot. Older cards (GTX 10 series and older) are left alone.
## Before you start
- CachyOS with the NVIDIA driver installed (`nvidia-open`), a user with sudo, `git`.
- Be at the PC and able to see the screen: the last step needs your eyes.
- Know the way back (below) in case the PC doesn't boot to a picture: a TTY (Ctrl+Alt+F3) or the boot menu's
other kernel entry.
## Steps
1. Get the code:
```
git clone -b feature/nvidia-gaming-fix https://github.com/theupriser/steamify-cachyos
cd steamify-cachyos
```
(An existing checkout: `git fetch && git checkout feature/nvidia-gaming-fix && git pull`.)
2. Look first, change nothing:
```
bash tests/nvidia-hardware-test.sh check
```
3. Apply the fix (asks for your sudo password), then **reboot**:
```
bash tests/nvidia-hardware-test.sh apply
```
4. After the reboot, check again:
```
bash tests/nvidia-hardware-test.sh check
```
5. Start gaming mode, look at the screen, then (from the desktop or a TTY):
```
bash tests/nvidia-hardware-test.sh visual
```
It asks whether the picture was clean and for one line on what you saw.
6. Send back `~/steamify-nvidia-report.txt` (every run adds to it), or start a new session in the checkout and
say "read TODO-nvidia.md and the report".
(`./steamify.sh` from the same checkout also applies the fix, automatically, as part of the SteamOS conversion:
there is no menu option for it yet. The script above shows more.)
## Reading `check`
| Line | Good result | If not |
|---|---|---|
| `PASS a supported NVIDIA GPU ... is detected` | your 5080 | `FAIL ... older than RTX 20`: the card is skipped on purpose. `FAIL no NVIDIA GPU with its driver`: driver not installed (nouveau?) |
| `NVIDIA PCI device id 0x... (not on a legacy list ...)` | RTX 20 or newer | on a legacy list: older card |
| `no chwd legacy lists found` | (note only) | the check cannot tell old from new cards; every card counts as supported. Tell me, it's open item 4 in `TODO-nvidia.md` |
| `PASS nvidia-drm.modeset=1 is on the running kernel's command line` (and `fbdev=1`) | after step 3 and the reboot | "in the boot loader's file but not booted yet": reboot, or the boot entry used is another one |
| `PASS nvidia_drm modeset = Y` (and `fbdev = Y`) | after the reboot | `unreadable`: it needs sudo, enter the password |
| `... early-load drop-in is used / skipped` | note only: skipped means a kernel without the NVIDIA modules is installed | nothing to do |
## Reading the result
- Parameters on, `modeset = Y`, `fbdev = Y`, picture clean: the fix works.
- Parameters on and `Y`, picture still corrupted: not this fix. The report has the gamescope and NVIDIA log lines and
the versions of `nvidia-open`, `nvidia-utils`, `gamescope` and `gamescope-session-cachyos`: the cause is probably the
gamescope/driver combination for Blackwell (see `NVIDIA-RESEARCH.md`).
- No picture at all after the reboot: undo it (next section) from a TTY or the other kernel entry, and send the report.
## Undo
Turning the SteamOS conversion off in the wizard removes the fix too. On its own, from the checkout:
```
SCRIPT_DIR=$PWD bash -c 'source lib/common.sh; source lib/hdmi-refresh.sh; source lib/vram-booster.sh; source lib/nvidia.sh; nvidia_disable'
```
It removes the parameters, the early-load file, the pacman hook and its script, and rebuilds the boot entries (reboot after).
By hand: delete ` nvidia-drm.modeset=1 nvidia-drm.fbdev=1` from `/etc/default/limine` (`KERNEL_CMDLINE[default]`),
`/etc/sdboot-manage.conf` (`LINUX_OPTIONS`) or `/etc/default/grub` (`GRUB_CMDLINE_LINUX_DEFAULT`), or restore the
`.bak-gamescope-wizard` copy next to it; remove `/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf`,
`/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook` and `/usr/local/libexec/steamify-nvidia-initramfs`; then
`sudo limine-mkinitcpio` (Limine) or `sudo mkinitcpio -P` and `sudo sdboot-manage gen` / `sudo grub-mkconfig -o /boot/grub/grub.cfg`.
## What is and isn't proven
Proven in VMs (QEMU/KVM, CachyOS ISO 260809): the parameters land and survive a reboot on Limine, systemd-boot and GRUB;
disabling restores the original; on Limine the pacman hook keeps the early-load file right across kernel reinstalls
(with fake NVIDIA modules). Not proven: that the fix cures the 5080's picture, the real NVIDIA modules in the
initramfs, DKMS hook order, systemd-boot/GRUB with a pacman transaction, and the RTX 20+ check against a real chwd list.
Unit test (no hardware): `bash tests/nvidia-test.sh`.
+65
View File
@@ -0,0 +1,65 @@
# NVIDIA and gamescope: research notes (branch `feature/nvidia-gaming-fix`)
Written 2026-10-01 for the NVIDIA fix (`lib/nvidia.sh`). Delete with `TODO-nvidia.md` and
`.no-release-yet` when the feature is released, or move what is still useful to `TECHNICAL.md`.
"Verified" means seen in this session (a VM run or a fetched page); the rest is from search results or memory.
## The user's PC
RTX 5080 (Blackwell). Blackwell only works with NVIDIA's open kernel modules (`nvidia-open`), driver 570+.
The corrupted picture at gaming mode start is not diagnosed yet: the fix adds kernel parameters, the real cause
may be the gamescope/driver combination. `tests/nvidia-hardware-test.sh` collects the facts.
## What the fix changes and why (reasoning, not proven for gamescope)
- gamescope runs the display itself through DRM/KMS. With NVIDIA that needs `nvidia-drm.modeset=1`; `nvidia-drm.fbdev=1`
gives the console a framebuffer from `nvidia-drm`, so the hand-off from the console to gamescope is clean.
- Loading the NVIDIA modules in the initramfs (early KMS) only changes how early boot looks (native resolution,
splash, passphrase prompt), not speed. It is not needed for gamescope, which starts after login (believed, not proven).
- No source found that mentions these parameters for gamescope; the fix is a standard NVIDIA/Wayland setup, applied
automatically. Whether it cures the 5080's picture is only known after `tests/nvidia-hardware-test.sh`.
## Which cards (decision 2026-10-01: RTX 20 series or newer only, same check as the VRAM booster)
The code skips a card whose PCI id is on chwd's legacy lists (`vram_nvidia_legacy_id`); the notes below are why older
cards are not promised.
- Open kernel modules: Turing (RTX 20, GTX 16) and newer only; they need the GSP processor first built into Turing.
Maxwell, Pascal and Volta (GTX 900/10 series, Titan V) only work with the proprietary driver, whose legacy branch
is 580. Source: [NVIDIA README, open kernel modules](https://download.nvidia.com/XFree86/Linux-x86_64/560.35.03/README/kernel_open.html),
[NVIDIA datacenter driver guide, kernel modules](https://docs.nvidia.com/datacenter/tesla/driver-installation-guide/kernel-modules.html).
- `nvidia-drm.modeset` and `fbdev` are options of the `nvidia-drm` module in both flavours, so the fix applies to
any card whose driver provides `nvidia_drm` (what `nvidia_present` tests: GPU vendor 0x10de + `modinfo nvidia_drm`).
Whether gamescope then works on an older card is a different question, and no source says the fix helps there.
- Not NVIDIA's proprietary driver: nouveau has no `nvidia_drm`, so the fix does nothing. The CachyOS handheld ISO boots
GTX 10xx and older with nouveau until the NVIDIA driver is installed
([CachyOS forum](https://discuss.cachyos.org/t/information-experimental-cachyos-handheld-edition/203)).
## Known gamescope problems that are not this fix
- **GTX 1050 Ti (Pascal), driver 580.119.02, gamescope newer than 3.16.16:** the CachyOS handheld session fails to start when
a display is on the GPU's HDMI port (back to the TTY, loop). Workarounds: downgrade `gamescope` and `lib32-gamescope`
to 3.16.16, or use the motherboard's video port. Fixed upstream? unknown.
[CachyOS forum](https://discuss.cachyos.org/t/no-display-on-cachyos-handheld-edition-on-nvidia-with-gamescope-3-16-16/20935)
- **VRS on PCs:** CachyOS' gamescope-session enables variable rate shading (`STEAM_USE_DYNAMIC_VRS=1`,
`RADV_FORCE_VRS_CONFIG_FILE`, `echo 1x1 > ...` in `/usr/lib/steamos/gamescope-session`). It broke rendering (missing
floors/lighting, bad post-processing) on a PC with an AMD RX 6800 XT. RADV is AMD's driver: not the NVIDIA corruption.
Workaround: comment those three lines, or per game `env -u RADV_FORCE_VRS_CONFIG_FILE STEAM_USE_DYNAMIC_VRS=0 %command%`.
[CachyOS forum](https://discuss.cachyos.org/t/cachyos-gamescope-session-asset-missing-vrs-fix/34971)
- gamescope's DRM backend needs Vulkan DRM format modifiers; with the open Mesa driver NVK that came in Mesa 24.1
([GamingOnLinux](https://www.gamingonlinux.com/2024/05/nvk-driver-gets-drm-format-modifiers-to-work-with-gamescope-in-mesa-24-1)).
The proprietary driver had format-modifier trouble with gamescope too (GitHub issues
[ValveSoftware/gamescope#1662](https://github.com/ValveSoftware/gamescope/issues/1662),
[#1516](https://github.com/ValveSoftware/gamescope/issues/1516): titles seen only, not read).
## What was verified in VMs (QEMU/KVM, CachyOS ISO 260809)
- Kernel parameters land and survive a reboot on Limine, systemd-boot and GRUB; disable restores the original.
- Limine's tool is a compiled program: an appended `KERNEL_CMDLINE[default]+=" ..."` line was pasted into the kernel
command line as text; the fix edits the existing `KERNEL_CMDLINE[default]="..."` line.
- `mkinitcpio` fails on a MODULES entry a kernel lacks; `limine-mkinitcpio` then skips that kernel's initramfs and boot
entry (parameters included); systemd-boot/GRUB image: "may not be complete" (not run with failing modules).
- Real CachyOS/Limine pacman hooks: `10-limine-snapper-lock`, `60-limine-mkinitcpio-remove-pre`, `60-mkinitcpio-remove`,
`80-limine-efi-deploy`, `90-limine-mkinitcpio-remove-post`, `90-mkinitcpio-install`; Steamify's hook is `85-`
(DKMS's is `71-dkms-install`, not installed in the VM). A mirror older than the ISO "downgrades" kernels on reinstall.
- The hook keeps the early-load drop-in right across kernel changes (see `TODO-nvidia.md`).
## Still unknown (needs the hardware)
- Does the fix cure the 5080's corrupted picture? Which gamescope/driver versions does the PC have?
- Does it help, harm or do nothing on Maxwell/Pascal/Volta cards? No older card available yet.
- Real NVIDIA modules in the initramfs (VMs only had renamed fake modules); DKMS hook order on a PC with
`nvidia-open-dkms`.
+3 -37
View File
@@ -1,9 +1,6 @@
# Steamify CachyOS
The Steamify app's menu, on a Steam Machine. On a PC with an NVIDIA graphics card (GTX 16 / RTX 20 series or
newer) the same SteamOS conversion is offered; Steamify installs a patched gamescope for it.
![The Steamify app's menu on a Steam Machine](assets/screenshot-menu-steam-machine.png)
![The Steamify app's menu on a Steam Machine](assets/screenshot-menu.png)
Turn a CachyOS desktop PC into a SteamOS-style console: it boots straight
into Steam's Big Picture (gamescope), and you can switch to the KDE Plasma
@@ -22,28 +19,14 @@ Steam Machine.
on the desktop too.
- **Boot into: gamescope / desktop** - where the PC starts. Gaming mode is
the default.
- **Start Steam silently in desktop mode** (off by default) - Steam starts
at login on the desktop, in the tray without a window. It is Steam's own
autostart entry, so Steam's setting "Run Steam when my computer starts"
follows it (the Linux Steam client has no silent option of its own).
- Steam's **System** settings show the SteamOS release Steamify follows
as OS Version (e.g. `steamos-3.9`), `steam-machine` as OS Codename and
Steamify's version as OS Variant. The OS name stays CachyOS
([details](TECHNICAL.md#what-steams-system-settings-show)).
- **NVIDIA graphics cards** (GTX 16 / RTX 20 series or newer): stock gamescope shows a corrupted
picture on them (an open NVIDIA driver bug), so on an NVIDIA PC Steamify installs a **patched gamescope**
(GBM scan-out, from [steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia))
and sets up the rest: the gaming session starts on the monitor's own resolution and refresh rate, with
Steam's interface at that size. It is the same conversion as everywhere else, with one extra step.
The newest patched build for your CPU is downloaded from GitHub (checked, with a built-in fallback if GitHub
can't be reached), and a newer one shows up as an **Update** in the menu. Tested on an RTX 5080 only
([details](TECHNICAL.md#nvidia-graphics-cards)).
The old **Gaming on NVIDIA** option (Steam on the desktop) is gone: a PC that had it on is moved to the
conversion, and keeps starting Steam in Big Picture if that was on.
2. **SteamOS theme** - the Vapor look of SteamOS for the desktop, with
**Add to Steam** in right-click menus
([details](TECHNICAL.md#steamos-desktop-look)).
3. **Steam Deck/Machine icons** - Steam Deck button icons in gaming mode (an option of the SteamOS conversion).
3. **Steam Deck/Machine icons** - Steam Deck button icons in gaming mode.
4. **Single user mode** - like SteamOS: never a login or lock screen, and no
KDE wallet password prompts (e.g. from Brave). Typing a password with a
controller is no fun
@@ -54,7 +37,7 @@ Steam Machine.
With **Add as non-Steam game** (on by default) it's in your Steam library
too: started from Steam it gets your controller (a Steam Controller only
talks to Steam), in gaming mode as well. Steam closes for a moment while
it's added, so that's done from the desktop. Not offered on PCs with an NVIDIA graphics card yet (not tested there).
it's added, so that's done from the desktop.
6. **Update notifications** - on by default: a notification and a tray icon
when there's a new Steamify, with Open Steamify and Skip this version. It
never updates anything by itself
@@ -73,11 +56,6 @@ Steam Machine.
the Steam Machine) or a USB CEC adapter; most graphics cards, NVIDIA
included, don't have it. See [CEC.md](CEC.md) for which PCs do, and how to
add it to your own build ([details](TECHNICAL.md#hdmi-cec)).
9. **Extended controller support** (off by default) - the Xbox wireless
dongle (xone) and Xbox controllers over Bluetooth with rumble, the right
button mapping and the battery level (xpadneo). Both are installed from the
CachyOS repo and built for every installed kernel
([details](TECHNICAL.md#extended-controller-support)).
## Steam Machine
@@ -186,18 +164,6 @@ Contributing (or an AI agent)? Read [AGENTS.md](AGENTS.md).
MIT - do whatever you want with it. See [LICENSE.md](LICENSE.md).
### Code from other projects
Some files in `patches/` are not MIT. They keep their own license, and each file says where it comes from:
| File | What | License and source |
|---|---|---|
| `steamify-fremont-poweroff.c` | Kernel module for the Steam Machine's power-off fix. It does what Valve's Steam Machine kernel does for this (clears the S4 wake bit of GPIO pin 18 at probe), but at power-off, for kernels without Valve's change. Valve's kernel: [evlaV/linux-integration](https://github.com/evlaV/linux-integration). | GPL-2.0, like the Linux kernel it is built into |
| `cros-ec-cec.c` | Valve's Steam Machine HDMI-CEC driver (ChromeOS EC CEC, Copyright BayLibre; Valve's version of it), at a pinned commit of [evlaV/linux-integration](https://github.com/evlaV/linux-integration). Used when it can't be downloaded. | GPL-2.0+, unmodified (Steamify's `cros-ec-cec-single-port.patch` is applied when it is built) |
| `gamescope-gbm-scanout.patch` | GBM scan-out for gamescope on NVIDIA: nine commits of [farnoy/gamescope](https://github.com/farnoy/gamescope) on [ValveSoftware/gamescope](https://github.com/ValveSoftware/gamescope). | gamescope's license (BSD-2-Clause) |
| `gamescope-ui-native.patch` | Keeps Steam's interface at the display's size in gamescope on NVIDIA (a small patch after the one above). | gamescope's license (BSD-2-Clause) |
| `gamescope-nvidia.PKGBUILD` | The recipe for the patched gamescope package, used only when it can't be downloaded. | MIT, like Steamify |
## Disclaimer
Steamify CachyOS is an unofficial community project. It is not affiliated
+35 -128
View File
@@ -43,14 +43,6 @@ user wallet, with anything saved in it meanwhile, is kept as
`kdewallet.kwl.steamify-single-user` and used again the next time it's on.
Passwords aren't shared between the two wallets.
**Without the conversion** (any PC with it off; on NVIDIA that is before 2.12.0 or after turning it off) nothing else logs in by itself, so single user mode
does that too: `single_login_enable` (`lib/single-user.sh`) switches to SDDM and writes
`/etc/sddm.conf.d/zzz-steamify-autologin.conf` (`User=`, `Session=plasma.desktop`, `Relogin=true`; named to sort after
`steam-set-session`'s `zz-steamos-autologin.conf`, which may still say gamescope from an earlier conversion), and drops any
`[Autologin]` from `/etc/sddm.conf`. Turning it off removes the file and goes back to plasma-login-manager. With the
conversion on, the conversion does the login as before. Ticking single user mode only ticks the conversion where the
conversion is offered.
**SDDM** is what SteamOS uses, and CachyOS's `steam-set-session` supports it
directly: it writes `/etc/sddm.conf.d/zz-steamos-autologin.conf`, which SDDM
honours. The script installs and enables `sddm` (active from the next boot),
@@ -108,11 +100,9 @@ tools write to the conf.d fragment into the base config.
(never `zz-steamos-autologin.conf`, which CachyOS's tools own), and
installs `/usr/local/bin/sync-steamos-session.sh` plus
`sync-steamos-session.path`/`.service`;
- `KWIN_IM_SHOW_ALWAYS=1` for the virtual keyboard; the sub-option `silent`
("Start Steam silently in desktop mode", opt-in, always shown) writes
`~/.config/autostart/steam.desktop` (the system steam.desktop with `-silent` in its Exec line). That is the
file Steam's own setting "Run Steam when my computer starts" creates and removes, so the setting shows it. An older
`steam-desktop-autostart` user unit is removed;
- `KWIN_IM_SHOW_ALWAYS=1` for the virtual keyboard and a
`steam-desktop-autostart` systemd user service that starts Steam silently
in Plasma only;
- the **Return to Gaming Mode** shortcut; on plasma-login-manager with a
narrow sudoers rule (`/etc/sudoers.d/gamescope-session-switch`) so it can
restart the login manager without a password prompt.
@@ -126,8 +116,7 @@ The conversion also sets what Steam's System settings show, see
**Steam Deck/Machine icons:** `STEAM_GAMEPADUI_ARGS="-gamepadui -steamos3"`
in `~/.config/environment.d/` (and gamescope-session's own environment
file), which makes Steam show Steam Deck button glyphs in gaming mode. It is a sub-option of the SteamOS conversion (`gaming`):
it does nothing without gaming mode, ticking it ticks the conversion and turning the conversion off turns it off.
file), which makes Steam show Steam Deck button glyphs in gaming mode.
## SteamOS desktop look
@@ -217,111 +206,33 @@ or upgraded. A newly added kernel doesn't come with its headers, so
`ensure-kernel-headers.service` checks at every boot and installs any
missing `-headers` package, which makes DKMS build the driver for it.
## Extended controller support
## NVIDIA fix for gaming mode
`extended_controller_support` (`lib/controllers.sh`, top-level, off by default, 2.10.0) installs two kernel drivers from CachyOS's own
repo (no AUR): `xone-dkms` with `xone-dongle-firmware` for the Xbox wireless dongle (the kernel has no driver for it; wired
Xbox controllers go through the same driver), and `xpadneo-dkms` for Xbox One/Series controllers over Bluetooth (without it
they work as plain gamepads but miss rumble including the triggers, the right button mapping and the battery level). Both are
DKMS modules, built for every installed kernel, so `install_kernel_headers` (`lib/steam-machine.sh`) makes sure each kernel has its
headers first. A PC that already has the AUR's `xone-dkms-git` keeps it: it provides the same driver and conflicts with the repo's
`xone-dkms`. Status is the three packages being installed. Off removes only what Steamify installed (state
`extended_controller_support`, `installed_pkgs`); the headers stay. The drivers load when the device shows up: the dongle is
plugged in again, or the controller reconnected. Its test is in steamify-cachyos-dev (`tests/controllers-test.sh`).
## NVIDIA graphics cards
**The problem.** gamescope's gaming mode shows a corrupted picture on NVIDIA graphics cards: NVIDIA's open bug 5240452 (flicker
and artifacts in the DRM session at modes above 2560x1440@120, seen up to driver 595 and on RTX 3070 Ti, 4090, 5090 and 5080; also
[gamescope#2309](https://github.com/ValveSoftware/gamescope/issues/2309)). The kernel parameters `nvidia-drm.modeset=1`/`fbdev=1`
and loading the NVIDIA modules early don't change it, and gamescope nested inside KDE artifacts too.
**The fix.** gamescope with GBM-allocated scan-out buffers, opt-in through the environment variable
`gamescope_drm_gbm_scanout=1`. The patch is nine commits of [farnoy/gamescope](https://github.com/farnoy/gamescope)
(`nvidia-gbm-wayland`). A second small patch keeps Steam's UI server (Steam with `-steamos3` asks gamescope for 1920x1080) at the
display's size. Both are built into one package, `steamify-gamescope-nvidia` (it provides and conflicts with `gamescope`), in
[theupriser/steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia): the patches, the PKGBUILD, and CI.
Tested on an RTX 5080 (driver 615.78.08, 3440x1440@175): clean picture, widescreen and sharp Steam UI, Proton games start.
Everything below is `lib/gamescope-nvidia.sh` unless named otherwise.
**What the SteamOS conversion does on an NVIDIA PC** (`gaming_enable` calls `gsn_enable`; `nvidia_present`: PCI vendor 0x10de,
display class, its driver providing `nvidia_drm`; `nvidia_supported`: GTX 16 / RTX 20 series or newer, Turing and later):
1. `gsn_preflight`: no pacman lock, at least 1.5 GB free on `/`. A failure stops before anything changes.
2. `nvidia_swap_out`: turns "Gaming on NVIDIA" off if it was on (see below).
3. On a supported card the kernel parameters, early modules, suspend memory and 32-bit libraries (`nvidia_kernel_enable`,
`nvidia_extras_enable`, `lib/nvidia.sh`, described below).
4. `gsn_install_package`: the patched gamescope (next paragraph).
5. `gsn_env_enable`: `gamescope_drm_gbm_scanout=1` in `~/.config/gamescope-session/environment` and
`~/.config/environment.d/99-steamify-gamescope-nvidia.conf`.
6. `gsn_display_enable`: the display wrapper. `patches/gamescope-display-wrapper.sh` is installed as `gamescope` in Steamify's bin
folder and put first in the gaming session's PATH with a drop-in of `gamescope-session.service` (`steamify-display.conf`). It
starts gamescope on the mode KDE has saved for the connected display (`~/.config/kwinoutputconfig.json`, modes from
`modetest`), else the biggest mode at the highest refresh rate; with several displays connected it passes nothing and gamescope
chooses. `--print-args` shows what it would use.
7. `single_login_release` (`lib/single-user.sh`): single user mode's `zzz-steamify-autologin.conf` is read last and would pin the
Plasma session, so it goes (turning the conversion off sets it up again). `python_hid_shim_ensure` (`lib/packages.sh`): the
conversion's dependency jupiter-hw-support wants `python-hid`, which conflicts with `python-hidapi` (liquidctl needs it): an
empty package providing `python-hid` (`patches/python-hid-shim.PKGBUILD`) makes both work.
Turning the conversion off removes the setting, the wrapper and the kernel settings, and keeps the packages. When the setup
fails, `gsn_fail_mark` records it (state `gamescope_nvidia`, key `failed`) and sends a desktop notification; the menu reminds
(`gsn_fail_note`) until a setup works. A failed option's sub-options aren't applied.
**Getting the package, and keeping it current.** gamescope changes every few weeks, so the package is downloaded, not carried.
CI builds it in CachyOS's container, once per CPU level like CachyOS's repositories: generic, x86-64-v3, v4 and znver4, each with an
explicit `-march` (a `-march=native` build died with SIGILL on a Ryzen) and checked for instructions beyond its level and for both
patches. A release is `<gamescope version>-<package release>` (for example `3.16.31-3`) with `SHA256SUMS`. `gsn_cpu_variant`
picks the build for this CPU (the dynamic loader's x86-64 level; AMD with `avx512_bf16` is znver4) and generic is the fallback.
`gsn_fetch_package` tries, for the CPU's variant and then generic: the newest release on GitHub (if newer than the pin), the release
Steamify was tested with (`GSN_VERSION`, hashes in `GSN_SHA256`: from GitHub, the cache, or the copy the ISO leaves in
`/usr/local/share/steamify/gamescope`); only files with the expected sha256 count (newer releases: their `.sha256`). If nothing is
reachable, `gsn_build_package` builds from `patches/gamescope-nvidia.PKGBUILD` and the two patches (`makepkg` as the user in
`~/.cache/steamify`). `gsn_install_package` installs with `pacman -U --ask 4`; `gsn_smoke_test` then starts gamescope headless
and installs the generic build instead if it doesn't start. Nothing else changes before a package is installed. A newer release than
the installed package shows the conversion as an update (`gsn_update_pending`, looked up at most every six hours, quiet offline).
A new pin = the release's tag and each variant's sha256 in `GSN_VERSION` and `GSN_SHA256` plus the PKGBUILD's pkgver/pkgrel; the patches in `patches/` must
stay identical to that repository's. New gamescope versions: the repository's daily check bumps the version when the patch still
applies, or opens an issue when it needs a rebase; a person merges and tags the release.
**What the kernel side does** (`lib/nvidia.sh`; a supported card only): `nvidia-drm.modeset=1 nvidia-drm.fbdev=1` on the kernel command
line (Limine, systemd-boot or GRUB; the file is backed up first; on Limine into the existing `KERNEL_CMDLINE[default]="..."` or
`+="..."` line, never an extra appended line, which ends up as text), and `/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf`
(`MODULES+=(nvidia nvidia_modeset nvidia_uvm nvidia_drm)`), then the initramfs and boot entries are rebuilt and checked. The
early-load drop-in is only there while every installed kernel has the NVIDIA modules (mkinitcpio fails on a missing module): a
pacman hook (`/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook`) runs `/usr/local/libexec/steamify-nvidia-initramfs` at every
kernel or driver change and decides again. `nvidia_extras_enable` adds `NVreg_PreserveVideoMemoryAllocations=1`
(`/etc/modprobe.d/90-steamify-nvidia.conf`), enables `nvidia-suspend`/`resume`/`hibernate` and installs `lib32-nvidia-utils` and
`lib32-libxkbcommon`. Takes effect at the next boot. The tests are in steamify-cachyos-dev: `tests/nvidia-test.sh` (a fake GPU, a
stub `pacman` and `systemctl`, a temp home) and `tests/nvidia-hardware-test.sh` (a real NVIDIA PC).
**Limits.** Tested on one PC (RTX 5080, Ryzen). The "Add as non-Steam game" option isn't offered on NVIDIA PCs yet. Steam must keep
running with `-steamos3` (the Display settings' "Maximum Game Resolution" exists only with it, and dropping it or setting
`XWAYLAND_COUNT=1` stopped games from launching). If upstream fixes the bug, the patched package and this section go, and Steamify
goes back to the stock gamescope.
**"Gaming on NVIDIA" (before 2.12.0).** With an NVIDIA GPU the SteamOS conversion (`gaming`, and its options `boot`, `single`, `glyphs`) wasn't offered, unless
it was already on. `nvidia` ("Gaming on NVIDIA", `lib/nvidia.sh`) took its place (both would start Steam at login): it installs `steam` when missing (recorded in state `nvidia`, removed again only then) and enables the user
unit `steamify-steam-autostart.service` (`services/`, `ExecStart=/usr/bin/steam @ARGS@`, Plasma only). Its sub-option
`bigpicture` ("Steam starts in Big Picture", ticked along with it) rewrites the unit with `-gamepadui` and sets
`ksmserverrc [General] loginMode=emptySession` (`kset`, undone with `krevert bigpicture`), so windows of the last session
(Discord, a browser) aren't restored on top of Big Picture; unticked, Steam starts in its normal window. The opt-in sub-option `nvsilent` ("Start Steam silently") rewrites the unit with `-silent`
(tray only); it and `bigpicture` exclude each other. The PC always boots into the desktop: there is no gamescope session. Takes effect at the next
login.
On a supported card (RTX 20 series or newer: not on chwd's legacy lists `/var/lib/chwd/ids/nvidia-*.ids`, the VRAM booster's
check, `vram_nvidia_legacy_id`; `nvidia_supported`) enabling it also does what NVIDIA's DRM stack wants, though it didn't cure
gamescope: `nvidia-drm.modeset=1 nvidia-drm.fbdev=1` on the kernel command line (Limine, systemd-boot or GRUB; the file is
backed up first; on Limine into the existing `KERNEL_CMDLINE[default]="..."` or `+="..."` line, never an extra appended line,
which ends up as text; the kernel treats `nvidia_drm` and `nvidia-drm` alike) and
`/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf` (`MODULES+=(nvidia nvidia_modeset nvidia_uvm nvidia_drm)`), then the initramfs
and boot entries are rebuilt and checked for the parameters. The early-load drop-in is only there while every installed kernel
has the NVIDIA modules (mkinitcpio fails on a missing module, and `limine-mkinitcpio` then skips that kernel's boot entry):
a pacman hook (`/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook`, after DKMS, before the initramfs is built) runs
`/usr/local/libexec/steamify-nvidia-initramfs` at every kernel or driver change and decides again. Turning it off removes
all of it. The tests are in steamify-cachyos-dev: `tests/nvidia-test.sh` (a fake GPU, a stub `pacman` and `systemctl`, a temp home) and `tests/nvidia-hardware-test.sh` (a real NVIDIA PC).
Tried and dropped (notes in steamify-cachyos-dev, `nvidia/HARDWARE-RESULTS.md`): a gamescope session that opens Big Picture in Plasma (it needed the `start-gamescope-session`
command shadowed in `/usr/local/bin`, and showed the desktop for a few seconds, then a Steam window with a black border);
a KWin session without Plasma (the mouse stuttered every second or two).
gamescope drives the display itself through DRM/KMS, which with NVIDIA needs
kernel modesetting and the framebuffer driver, and the driver loaded early;
without them gaming mode can show a corrupted image. With a supported NVIDIA GPU (RTX 20 series or newer, decided like the VRAM
booster does: a card on chwd's legacy lists `/var/lib/chwd/ids/nvidia-*.ids`
is older and left alone, `vram_nvidia_legacy_id`; without those lists every
card counts) and its driver installed (`lib/nvidia.sh`), the SteamOS conversion adds
`nvidia-drm.modeset=1 nvidia-drm.fbdev=1` to the kernel command line (Limine,
systemd-boot or GRUB; the file is backed up first) and
`/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf` (`MODULES+=(nvidia
nvidia_modeset nvidia_uvm nvidia_drm)`), then rebuilds the initramfs and boot
entries. The early-load drop-in is only there while every installed kernel has the
NVIDIA modules (mkinitcpio fails on a missing module, and `limine-mkinitcpio`
then skips that kernel's boot entry, parameters included). That is decided again
at every kernel or driver change by a pacman hook
(`/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook`, after DKMS builds,
before the initramfs is built) running `/usr/local/libexec/steamify-nvidia-initramfs`:
another kernel without the modules, a failed DKMS build or a downgrade removes
the drop-in, and it comes back once every kernel has them again.
On Limine the parameters go into the existing `KERNEL_CMDLINE[default]="..."`
line: an extra appended `+=` line is pasted into the command line as text.
Only what's missing is changed; it applies after a reboot. Turning
the conversion off removes both, the hook and its script. `tests/nvidia-test.sh` tests it against a fake GPU
and fake boot loader files; `tests/nvidia-hardware-test.sh check|apply|visual` is for a
real NVIDIA PC (read-only check, the real apply, and a prompt for whether the picture
was clean), and writes `~/steamify-nvidia-report.txt`.
## HDMI-CEC
@@ -405,7 +316,8 @@ desktop through its desktop layout (A = Enter, B = Esc, Y = Space, X =
Steam's keyboard), in gaming mode as a gamepad.
Steam reads the list only at startup and writes it back on exit, so Steam is
closed (`steam -shutdown`) for the edit and started again (`steam -silent`). That's refused in gaming
closed (`steam -shutdown`) for the edit and started again (through
`steam-desktop-autostart.service` when it's there). That's refused in gaming
mode and when Steamify itself was started from Steam (`SteamGameId`), since
closing Steam would end it. An entry for the start script that's already
there (added by hand, or with the path from before 2.5.0) is updated, not
@@ -550,8 +462,7 @@ In the home folder, everything is under `steamify`:
| `~/.local/share/steamify/bin/` | The shortcut's start scripts (`run-app`, `run-wizard`) and `steamify-notifier` |
| `~/.local/share/icons/hicolor/scalable/apps/steamify.svg` | The shortcut's icon |
| `~/.local/share/applications/steamify-*.desktop` | The launcher entries |
| `~/.config/autostart/steam.desktop` | the `silent` option (Steam's "Run Steam when my computer starts") |
| `~/.config/systemd/user/` | `steamify-update-check.*` |
| `~/.config/systemd/user/` | `steamify-update-check.*`, `steam-desktop-autostart.service` |
System-wide: `/usr/local/lib/steamify/` (kernel headers script),
`/usr/src/steamify-*` (DKMS modules), `/var/cache/steamify/kernel` (the old
@@ -597,9 +508,7 @@ steamify.sh --defaults --list # what --defaults can se
item this PC can't use (e.g. `vram` without a VRAM region) is left off with
a warning. `--boot desktop` needs `gaming`. Unknown options, ids, `boot` or
`bios` in the list: exit code 1 before anything changes. What needs a
Plasma session waits for the first login (`lib/first-login.sh`). The same step (and the online theme path) replaces Plasma's default taskbar pins, which include Discover
(not installed on CachyOS: a blank icon), by CachyOS's own (`taskbar_drop_discover` in `lib/vapor-theme.sh`; skipped when Discover is
installed or the taskbar already has its own `launchers`).
Plasma session waits for the first login (`lib/first-login.sh`).
With `Relogin=true`, a gamescope session that fails to start is restarted
immediately, which can turn into a loop - see
@@ -629,9 +538,7 @@ immediately, which can turn into a loop - see
| `lib/steam-game.sh` | Add as non-Steam game: Steamify in the Steam library (`patches/steam-shortcuts.py`) |
| `lib/update-notifier.sh` | Update notifications: the notifier from `patches/` and its user timer |
| `lib/first-login.sh` | `--defaults` without a session (the Steam Machine ISO's installer): the one-time first-login step that sets up single user's launcher on Plasma's new layout and opens the app |
| `lib/controllers.sh` | Extended controller support: Xbox wireless dongle (xone) and Xbox Bluetooth (xpadneo) from the CachyOS repo |
| `lib/gamescope-nvidia.sh` | gamescope on NVIDIA: builds and installs the patched gamescope (GBM scan-out) from steamify-gamescope-nvidia and sets `gamescope_drm_gbm_scanout=1` for the SteamOS conversion |
| `lib/nvidia.sh` | Gaming on NVIDIA: Steam on the desktop, started at login, optionally in Big Picture (replaces the SteamOS conversion there) |
| `lib/nvidia.sh` | NVIDIA fix for gaming mode: kernel parameters and early modules (part of the SteamOS conversion) |
| `lib/vram-booster.sh` | VRAM booster (`dmemcg-booster`, `plasma-foreground-booster`) |
| `services/` | The systemd units the scripts install (`service_file`, `@KEY@` placeholders); see its README |
| `patches/` | Module sources and patches the scripts build or apply (`patch_file`); see its README |
+111
View File
@@ -0,0 +1,111 @@
# TODO: NVIDIA fix for gaming mode (branch `feature/nvidia-gaming-fix`)
Delete this file, `NVIDIA-INSTRUCTIONS.md`, `NVIDIA-RESEARCH.md` and `.no-release-yet` when the feature is released.
Written 2026-10-01 so a new session can pick this up.
## Problem
A PC with an NVIDIA RTX 5080 (Blackwell, open kernel modules) shows a corrupted
image when gaming mode (gamescope) starts. Cause not confirmed. Steamify had no
NVIDIA handling at all. Likely: `nvidia-drm.modeset=1` / `nvidia-drm.fbdev=1`
missing, or a gamescope/driver mismatch.
## What is built (all on this branch, pushed)
- `lib/nvidia.sh`: part of the SteamOS conversion (`gaming_enable` / `gaming_disable`).
With an NVIDIA GPU + driver it adds `nvidia-drm.modeset=1 nvidia-drm.fbdev=1` to the
kernel command line (Limine, systemd-boot, GRUB; backup first) and, only when every
installed kernel has `nvidia_drm`, `/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf`.
Rebuilds initramfs + boot entries, verifies the config and the generated entries
have the parameters (error otherwise). Undone on disable. Description: `TECHNICAL.md`.
- `FEATURE_VERSION[gaming]=2.9.7` so installs that already have the conversion re-apply it.
- Test hooks `NVIDIA_DRM_DIR`, `NVIDIA_MODULES_DIR`, `NVIDIA_LIMINE_CONF`,
`NVIDIA_SDBOOT_DIR`, `NVIDIA_GRUB_CFG`: only set by tests; defaults are the real paths.
## Tested
- `bash tests/nvidia-test.sh`: 22 checks against a fake RTX 5080 beside an iGPU, a stub
`modinfo`, temp boot loader files. All pass.
- Real VMs (QEMU/KVM, Limine, systemd-boot, GRUB): enable, reboot, kernel command line
has the parameters; disable, reboot, original command line. All pass. Found and fixed:
Limine pasted an appended `+=` line as text into the cmdline; a kernel without the
NVIDIA modules made limine-mkinitcpio skip its boot entry.
## Kernel changes (done, VM-tested 2026-10-01, Limine)
The early-load drop-in is kept right by a pacman hook (`patches/steamify-nvidia-initramfs.{sh,hook}`,
installed by `nvidia_enable`, `/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook`). Real pacman
transactions in a Limine VM: the hook runs between "Updating module dependencies" and "Updating
linux initcpios" (real hook names there: 60-*-remove, 80-limine-efi-deploy, 90-limine-mkinitcpio-remove-post,
90-mkinitcpio-install; DKMS would be 71-): the drop-in is present while every kernel has the modules, removed
when the LTS kernel loses them, back when they return; initramfs nvidia files 1 -> 5 -> 1 -> 5 -> 1
(1 = baseline, 4 modules added); no ERROR/skipping in any rebuild; cmdline kept the parameters after a reboot;
disable removes hook, script and drop-in. Found on the way: an empty hook/script was installed when
`patch_file` failed (now an error). Only tested with fake modules (renamed copies of a small module), on
Limine; systemd-boot and GRUB use the same hook but were not run with pacman transactions.
## Opt-out toggle (new request, 2026-10-01: not built yet)
When a compatible NVIDIA card is listed there should be a menu option, on by default (opt-out), named
"NVIDIA compatibility", as a sub-option of the SteamOS conversion, directly under "Boot into" (`boot`).
Today the fix runs unconditionally inside `gaming_enable`/`gaming_disable`.
- [ ] New component `nvidia` in `lib/menu.sh`: `COMPONENTS` right after `boot`, `PARENT[nvidia]=gaming`, `LABEL`,
`FEATURE_VERSION[nvidia]`, `component_available` -> `nvidia_available` (= `nvidia_present`); not in
`NO_PRESELECT` (ticked by default, `feature_new` ticks it for installs that already have the conversion).
`nvidia_status` from the system (hook + parameters present), `nvidia_enable`/`nvidia_disable` = the code now
called from `gaming_enable`/`gaming_disable` (remove those calls). Check `toggle_component` dependencies,
`feature_record_unticked`, the plan texts ("This will: ...").
- [ ] The app: `ui/qml/Texts.qml` item texts, `AppState.qml`, the screen rows, `lib/backend.sh` if it lists ids;
`--defaults [--options <ids>]` (the Steam Machine ISO's installer pages: it names the ids) and `--skip`.
- [ ] README rows/screenshot rule (a release that adds a menu row retakes `assets/screenshot-menu.png`), TECHNICAL.md,
CHANGELOG, `tests/nvidia-test.sh` (status/enable/disable through the component), VM menu test in
steamify-cachyos-dev (`share/vmtest/menu`, TESTPLAN.md row).
- [x] What "compatible" means (decided 2026-10-01): RTX 20 series or newer, the same check as the VRAM booster
(`vram_nvidia_legacy_id`: a card on chwd's legacy lists `/var/lib/chwd/ids/nvidia-*.ids` is older; without the
lists every card counts). `nvidia_present` = such a card + `nvidia_drm` available; the toggle's `nvidia_available`
is the same function. Older cards (GTX 10/9 series) are left alone: no promise they work with gamescope.
## Older cards and other research
Decision 2026-10-01: support RTX 20 series or newer only, with the VRAM booster's check (done in `lib/nvidia.sh`).
The user had hoped older GPUs would work too; not promised. Full notes with sources: **`NVIDIA-RESEARCH.md`**.
Short version: open kernel modules need Turing+, Maxwell/Pascal/Volta need the proprietary driver (580 legacy branch);
`nvidia-drm.modeset/fbdev` exist in both, so the fix applies to any card with `nvidia_drm`, but nothing found says gamescope
works better or worse there (a GTX 1050 Ti has a known gamescope>3.16.16 start problem on HDMI, not ours). Cannot be promised:
needs a test on a real older card. Design for the toggle: on by default for any card with `nvidia_drm`, the label says
what it does, `tests/nvidia-hardware-test.sh` reports GPU and driver so results can be compared.
## Still to do
1. [ ] **On the NVIDIA PC** (only place the real fix can be judged; the full steps, how to read the results and the undo
are in `NVIDIA-INSTRUCTIONS.md`), from this checkout:
`bash tests/nvidia-hardware-test.sh check` (before), `... apply` (asks sudo), reboot,
`... check` (after: `nvidia_drm modeset/fbdev = Y`), boot gaming mode, then
`... visual` (was the picture clean?). Everything goes to `~/steamify-nvidia-report.txt`:
paste it into the session.
2. [ ] If the parameters apply but the picture is still corrupted: look at the report's
gamescope/NVIDIA log lines and the versions (`nvidia-open`, `nvidia-utils`, `gamescope`,
`gamescope-session-cachyos`); the cause is then probably a gamescope/driver mismatch
for Blackwell, not this fix.
3. [ ] Not covered by any test: the early-load drop-in with the REAL NVIDIA modules (the VMs only have renamed
fake ones), and systemd-boot/GRUB with a pacman transaction (only Limine was run).
4. [ ] **Verify the RTX 20+ check on the PC** (decided 2026-10-01, only unit-tested with a fake chwd list; this laptop and the VMs
have no `/var/lib/chwd/ids`): `bash tests/nvidia-hardware-test.sh check` prints the NVIDIA PCI id, whether it is on a chwd legacy
list, and whether the lists exist at all. Expect for the RTX 5080: "supported", "not on a legacy list". If it says "no chwd
legacy lists found" the check cannot tell old from new there (every card then counts as supported, like the VRAM booster):
look at what `chwd`/`/var/lib/chwd/ids` provide on CachyOS and whether another source (the open-driver device list, the
`nvidia-open` package) would be better for both the VRAM booster and this fix. Also try `check` on any older NVIDIA card
that turns up (GTX 10/9 series): it must say "older than RTX 20 ... not applied" and `apply` must change nothing.
5. [ ] Changelog: fill in the commit hashes of this feature's lines (next commit, per AGENTS.md).
6. [ ] Build the opt-out toggle (section above) before release.
7. [ ] When complete and tested: ask the user whether it may be released. On a yes delete
`.no-release-yet` and this file, open the PR into `release/2.9.7` (local branch only so
far, one commit `chore: Version 2.9.7`; push it then) and merge it. The user merges
`release/2.9.7` into `main`.
## Working rules for this repo (see AGENTS.md and ../steamify-cachyos-dev/AGENTS.md)
- Never work on `main` or a `release/*` branch; no `Co-Authored-By` / "Generated with
Claude" lines in commits or PRs. No git identity on the dev laptop: use
`git -c user.name="Rick Peters" -c user.email="rickpeters@upriser.nl" commit`.
- Don't push `release/2.9.7` before the PR (a push can start a dev ISO build).
## If the VM tests need repeating (dev laptop, Ubuntu)
- `scripts/vminstall.sh` (steamify-cachyos-dev) with `VM_BOOTLOADER=limine|systemd-boot|grub`,
`CI=1`, a short `VM_DIR` (`~/vms/...`: socket paths over 108 bytes fail) and `VM_SSH_KEY`.
- This session's shell lacked the `kvm` group: run QEMU steps as `sg kvm -c "..."`.
- `/tmp/vminstall-iso.lock` belongs to another user and there is no `bsdtar`: use a copy of
`vminstall.sh` with another lock path and a `bsdtar` shim (Python `pycdlib` in a venv).
- Delete everything afterwards (`~/vms` incl. `pkg-cache`, the 3 GB ISO, keys).
Binary file not shown.

Before

Width:  |  Height:  |  Size: 322 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 519 KiB

+3 -20
View File
@@ -50,11 +50,10 @@ backend_status() {
items+="${items:+,}{\"id\":$(json_str "$c"),\"label\":$(json_str "${LABEL[$c]%%:*}")"
items+=",\"hint\":$(json_str "$( [[ "${LABEL[$c]}" == *:* ]] && echo "${LABEL[$c]#*: }")")"
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "$parent")"
items+=",\"needs\":\"\""
items+=",\"on\":$( [[ "$now" == 1 ]] && echo true || echo false)"
items+=",\"wanted\":$( [[ "${WANTED[$c]:-0}" == 1 ]] && echo true || echo false)"
items+=",\"update\":$(feature_outdated "$c" && echo true || echo false)"
items+=",\"new\":$({ feature_new "$c" || feature_new_optin "$c"; } && echo true || echo false)"
items+=",\"new\":$(feature_new "$c" && echo true || echo false)"
items+=",\"selectable\":$(component_selectable "$c" && echo true || echo false)"
# Why it can't be turned on, for the app's explanation.
[[ "$c" == vram && -n "${VRAM_NVIDIA_CASE:-}" ]] &&
@@ -147,18 +146,8 @@ backend_apply() {
for id in "${want[@]}"; do [[ "$id" == "$c" ]] && WANTED[$c]=1; done
done
# The same rules as the menu's toggles.
[[ "${WANTED[single]:-0}" == 1 ]] && component_available gaming && WANTED[gaming]=1
if component_available gaming; then
[[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[single]=0; WANTED[boot]=0; }
else
WANTED[boot]=0
fi
[[ "${WANTED[bigpicture]:-0}" == 1 ]] && WANTED[nvidia]=1
[[ "${WANTED[nvsilent]:-0}" == 1 ]] && WANTED[nvidia]=1
[[ "${WANTED[bigpicture]:-0}" == 1 ]] && WANTED[nvsilent]=0
[[ "${WANTED[nvidia]:-0}" == 0 ]] && { WANTED[bigpicture]=0; WANTED[nvsilent]=0; }
[[ "${WANTED[silent]:-0}" == 1 || "${WANTED[glyphs]:-0}" == 1 ]] && component_available gaming && WANTED[gaming]=1
[[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[silent]=0; WANTED[glyphs]=0; }
[[ "${WANTED[single]:-0}" == 1 ]] && WANTED[gaming]=1
[[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[single]=0; WANTED[boot]=0; }
[[ "${WANTED[poweroff]:-0}" == 1 ]] && WANTED[machine]=1
[[ "${WANTED[machine]:-0}" == 0 ]] && WANTED[poweroff]=0
[[ "${WANTED[kpin]:-0}" == 1 ]] && WANTED[machine]=1
@@ -185,12 +174,6 @@ backend_apply() {
if backend_run_component "$c" disable; then feature_record "$c" disable; else failed+=("$c"); fi
done
for c in "${TO_ENABLE[@]}"; do
# A sub-option of something that just failed isn't applied: it would be left on without its parent.
if [[ -n "${PARENT[$c]:-}" && " ${failed[*]:-} " == *" ${PARENT[$c]} "* ]]; then
backend_event log "\"id\":$(json_str "$c"),\"line\":$(json_str "Skipped: ${LABEL[${PARENT[$c]}]%%:*} didn't work.")"
failed+=("$c")
continue
fi
if backend_run_component "$c" enable; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
done
feature_record_unticked
+4 -9
View File
@@ -73,16 +73,11 @@ cec_driver_enable() {
cp "$CEC_DRIVER_CACHE" "$tmp/cros-ec-cec.c"
else
info "Downloading Valve's Steam Machine CEC driver..."
if ! curl -fsL --retry 2 --max-time 60 "$CEC_DRIVER_URL" -o "$tmp/cros-ec-cec.c" ||
if ! curl -fsL --retry 2 "$CEC_DRIVER_URL" -o "$tmp/cros-ec-cec.c" ||
! echo "$CEC_DRIVER_SHA256 $tmp/cros-ec-cec.c" | sha256sum -c --quiet -; then
# GitHub is down, rate-limits us, or sent something else: Steamify carries the same file (checked the same way).
warn "Downloading Valve's CEC driver failed (or its checksum didn't match): using the copy Steamify carries."
patch_file cros-ec-cec.c > "$tmp/cros-ec-cec.c"
if ! echo "$CEC_DRIVER_SHA256 $tmp/cros-ec-cec.c" | sha256sum -c --quiet -; then
rm -rf "$tmp"
err "Steamify's own copy of Valve's CEC driver doesn't match the pinned checksum (a new pin needs a new copy in patches/)."
return 1
fi
rm -rf "$tmp"
err "Downloading Valve's CEC driver failed (or its checksum didn't match)."
return 1
fi
# The name carries the checksum: a newer pin gets its own file, the old one goes.
sudo find "${CEC_DRIVER_CACHE%/*}" -maxdepth 1 -name 'cros-ec-cec-*.c' ! -name "${CEC_DRIVER_CACHE##*/}" -delete 2>/dev/null
-43
View File
@@ -1,43 +0,0 @@
#!/bin/bash
# Extended controller support: the Xbox wireless dongle (xone, with its firmware) and Xbox controllers over Bluetooth (xpadneo).
# The kernel has no driver for the dongle, and without xpadneo a Bluetooth Xbox controller works as a plain gamepad (buttons and
# sticks) but misses rumble (trigger motors too), proper button mapping and the battery level. Both are DKMS modules from CachyOS's
# own repo, built for every installed kernel (so every kernel needs its headers). Sourced by steamify.sh; not meant to be run on
# its own.
controller_xone_pkg() {
# A PC with the AUR's xone-dkms-git already works: the repo's xone-dkms would conflict with it.
pacman -Q xone-dkms-git >/dev/null 2>&1 && echo xone-dkms-git || echo xone-dkms
}
controller_pkgs() { echo "xpadneo-dkms $(controller_xone_pkg) xone-dongle-firmware"; }
extended_controller_support_status() {
# shellcheck disable=SC2046 # a list of package names
pacman -Q $(controller_pkgs) >/dev/null 2>&1
}
extended_controller_support_enable() {
local p prev missing=()
info "Installing extended controller support (Xbox wireless dongle, Xbox Bluetooth)..."
install_kernel_headers || return 1
for p in $(controller_pkgs); do pacman -Q "$p" >/dev/null 2>&1 || missing+=("$p"); done
if ((${#missing[@]})); then
sudo pacman -S --needed --noconfirm "${missing[@]}" ||
{ err "Installing ${missing[*]} failed."; return 1; }
# What a first, half-finished run installed stays on the list.
prev="$(state_get extended_controller_support installed_pkgs)"
state_set extended_controller_support installed_pkgs "$(echo "$prev ${missing[*]}" | xargs)"
fi
ok "Extended controller support on: plug the dongle in again (or reconnect the controller) to use it."
}
extended_controller_support_disable() {
local pkgs
pkgs="$(state_get extended_controller_support installed_pkgs)"
# Only what Steamify installed; kernel headers stay.
# shellcheck disable=SC2086 # a list of package names
[[ -n "$pkgs" ]] && sudo pacman -Rns --noconfirm $pkgs >/dev/null 2>&1
state_clear extended_controller_support
ok "Extended controller support off."
}
+6 -17
View File
@@ -7,25 +7,13 @@
FIRST_LOGIN_ENTRY="${XDG_CONFIG_HOME:-$HOME/.config}/autostart/steamify-first-login.desktop"
FIRST_LOGIN_SCRIPT="$STEAMIFY_BIN/first-login"
FIRST_LOGIN_BUNDLE="$STEAMIFY_BIN/first-login-steamify.sh"
first_login_schedule() {
# The newest release's Steamify runs at the first login. STEAMIFY_NO_DOWNLOAD (the ISO was started with
# steamify.nodownload, to test an unreleased Steamify): this very bundle runs instead.
# (Only a single-file bundle can be copied; SCRIPT_DIR doesn't exist in one.)
local run self="${BASH_SOURCE[0]:-}"
if [[ -n "${STEAMIFY_NO_DOWNLOAD:-}" && -f "$self" ]] && grep -q '^# Single-file build' "$self"; then
install_executable "$FIRST_LOGIN_BUNDLE" 755 < "$self"
run="bash \"$FIRST_LOGIN_BUNDLE\" --first-login; rm -f \"$FIRST_LOGIN_BUNDLE\""
else
run="curl -fsSL --max-time 30 \"$WIZARD_URL\" | bash -s -- --first-login"
fi
install_executable "$FIRST_LOGIN_SCRIPT" 755 << EOF2
#!/bin/bash
# Installed by Steamify CachyOS: runs once, at the first desktop login.
set -o pipefail
mkdir -p ~/.cache
{ $run; } > ~/.cache/steamify-first-login.log 2>&1
curl -fsSL --max-time 30 "$WIZARD_URL" | bash -s -- --first-login
rm -f "$FIRST_LOGIN_ENTRY" "\$0"
[[ -x "$WIZARD_APP_LAUNCHER" ]] && exec "$WIZARD_APP_LAUNCHER"
EOF2
@@ -43,9 +31,10 @@ first_login_run() {
[[ -n "$(plasma_applets org.kde.plasma.kickoff)" ]] && break
sleep 2
done
stop_plasmashell_for_edit
taskbar_drop_discover
single_status && single_launcher
restart_plasmashell_if_stopped
if single_status; then
stop_plasmashell_for_edit
single_launcher
restart_plasmashell_if_stopped
fi
return 0
}
-308
View File
@@ -1,308 +0,0 @@
#!/bin/bash
# gamescope's own gaming mode on NVIDIA: a patched gamescope that allocates its scan-out buffers with GBM, which cures
# the corrupted picture (https://github.com/ValveSoftware/gamescope/issues/2309). The patch is opt-in: gamescope reads
# `gamescope_drm_gbm_scanout=1` from its environment, which is set for the gaming session (gamescope-session's
# environment file, and environment.d).
#
# gamescope changes every few weeks, so the package is not carried but downloaded: the newest release of
# https://github.com/theupriser/steamify-gamescope-nvidia (CI builds it in CachyOS's container, a person merges the
# version bump), and a newer one than the installed package shows as an update of the SteamOS conversion
# (`gsn_update_pending`). What this Steamify release was tested with is the fallback: the pinned package (sha256 below),
# a copy that came with the ISO, and last a build here from the recipe and patch in patches/. Simple files that don't change
# stay in patches/ and are used as they are.
#
# Used by the SteamOS conversion (`gaming_enable`/`gaming_disable`) on every NVIDIA PC (`nvidia_present`); the kernel
# parameters and the rest of lib/nvidia.sh's setup only on a supported card (`nvidia_supported`): GTX 16 / RTX 20 series or
# newer (Turing and later, what NVIDIA's open kernel driver supports). Tested on an RTX 5080 only.
# Sourced by steamify.sh; not meant to be run on its own.
GSN_PKG=steamify-gamescope-nvidia
GSN_RELEASES="${GSN_RELEASES:-https://github.com/theupriser/steamify-gamescope-nvidia/releases}"
# The package this Steamify release was tested with (patches/gamescope-nvidia.PKGBUILD names the same version): the
# fallback. A new pin: the release's tag, the package's sha256, and the PKGBUILD's pkgver/pkgrel.
GSN_VERSION=3.16.31-3
# One build per CPU level, like CachyOS's repositories: generic is the one every x86-64 PC can run.
declare -A GSN_SHA256=(
[generic]=4c7995694d2726c356785d9aec12a11c98419b4d2e139617f03bb46c758ced56
[v3]=43c6928ca9fa67c063c4e1b993b686145e94e68de1bd46645782d3186779fa2d
[v4]=b6d4621e4b98d9aa5c600fe9a5a1cae164fef6bbf93d259fb8a6af666b098f9f
[znver4]=60f45da74a0b96d776219f6e6aa22c5d23e48b08233b3fa12b6c4d7aa6812dd9
)
# Where the ISO leaves a copy of the pinned package, for installs without GitHub.
GSN_BACKUP_DIR="${GSN_BACKUP_DIR:-/usr/local/share/steamify/gamescope}"
# How long a look at GitHub for a newer release counts (seconds), so opening the menu doesn't ask every time.
GSN_CHECK_EVERY="${GSN_CHECK_EVERY:-21600}"
GSN_ENV_LINE='gamescope_drm_gbm_scanout=1'
GSN_ENV_D="${GSN_ENV_D:-$HOME/.config/environment.d/99-steamify-gamescope-nvidia.conf}"
GSN_SESSION_ENV="${GSN_SESSION_ENV:-$HOME/.config/gamescope-session/environment}"
gsn_package_installed() { pacman -Q "$GSN_PKG" >/dev/null 2>&1; }
gsn_installed_version() { pacman -Q "$GSN_PKG" 2>/dev/null | awk '{print $2}'; }
gsn_env_set() { [[ -f "$GSN_ENV_D" ]] && grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV"; }
gsn_status() { gsn_package_installed && gsn_env_set; }
gsn_newer() {
# gsn_newer <a> <b>: version a is newer than b (pacman's own comparison).
[[ "$(vercmp "$1" "$2" 2>/dev/null)" == 1 ]]
}
gsn_latest_tag() {
# The newest release's tag (<gamescope version>-<package release>), from GitHub; nothing when it can't be reached or
# there is no release. Follows the redirect of /releases/latest: no API, no rate limit, no JSON. gsn_latest_tag [seconds]
local url
url="$(curl -fsL --connect-timeout 4 --max-time "${1:-10}" -o /dev/null -w '%{url_effective}' "$GSN_RELEASES/latest" 2>/dev/null)" || return 1
url="${url##*/}"
[[ "$url" =~ ^[0-9][0-9A-Za-z._]*-[0-9]+$ ]] || return 1
echo "$url"
}
gsn_update_pending() {
# The patched gamescope is installed and GitHub has a newer release: the menu shows the conversion as an update.
# Looked up at most every GSN_CHECK_EVERY seconds (the answer is kept in the state), quickly, and silently when
# offline: no network is never a reason to show or hide anything.
gsn_package_installed || return 1
local now checked latest
now="$(date +%s)"; checked="$(state_get gamescope_nvidia checked 0)"
if (( now - ${checked:-0} > GSN_CHECK_EVERY )); then
state_set gamescope_nvidia checked "$now"
latest="$(gsn_latest_tag 5)" && state_set gamescope_nvidia latest "$latest"
fi
latest="$(state_get gamescope_nvidia latest)"
[[ -n "$latest" ]] && gsn_newer "$latest" "$(gsn_installed_version)"
}
gsn_cpu_variant() {
# The best build this CPU can run: znver4 (Ryzen 7000/9000: AMD with AVX-512 BF16), v4, v3, else generic. The
# dynamic loader knows the CPU level best ("x86-64-v4 (supported, searched)").
local help; help="$(/lib64/ld-linux-x86-64.so.2 --help 2>/dev/null)"
if grep -q 'x86-64-v4 (supported' <<< "$help"; then
if grep -q AuthenticAMD /proc/cpuinfo && grep -qw avx512_bf16 /proc/cpuinfo; then echo znver4; else echo v4; fi
elif grep -q 'x86-64-v3 (supported' <<< "$help"; then echo v3
else echo generic; fi
}
gsn_sha_of() {
# The hash a release file is expected to have: the pinned one for the pinned version, else the .sha256 next to the
# package in the same release (it shows the download wasn't damaged, not who made it). gsn_sha_of <tag> <file> <variant>
local tag="$1" file="$2" variant="$3"
if [[ "$tag" == "$GSN_VERSION" ]]; then echo "${GSN_SHA256[$variant]}"; return 0; fi
curl -fsL --connect-timeout 10 --max-time 30 "$GSN_RELEASES/download/$tag/$file.sha256" 2>/dev/null | awk 'NR==1 {print $1}'
}
gsn_download() {
# gsn_download <tag> <variant>: the release's package, verified, in the cache; prints its path.
local tag="$1" variant="$2" cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file want got
file="$GSN_PKG-$tag-$variant.pkg.tar.zst"
mkdir -p "$cache" || return 1
want="$(gsn_sha_of "$tag" "$file" "$variant")"
[[ "$want" =~ ^[0-9a-f]{64}$ ]] || return 1
if [[ -f "$cache/$file" ]] && [[ "$(sha256sum "$cache/$file" | awk '{print $1}')" == "$want" ]]; then echo "$cache/$file"; return 0; fi
curl -fsL --retry 2 --connect-timeout 15 --max-time 300 -o "$cache/$file.part" "$GSN_RELEASES/download/$tag/$file" || { rm -f "$cache/$file.part"; return 1; }
got="$(sha256sum "$cache/$file.part" | awk '{print $1}')"
if [[ "$got" != "$want" ]]; then rm -f "$cache/$file.part"; return 1; fi
mv -f "$cache/$file.part" "$cache/$file"
echo "$cache/$file"
}
gsn_fetch_package() {
# The package to install, as a path: the build for this CPU, then the generic one, each from the newest release on
# GitHub (not older than the pinned one), else the pinned release (GitHub, the cache, or the copy that came with the
# ISO). Only files with the expected sha256 count. gsn_fetch_package [variant]
local tag pkg v cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file copy
local -a variants=("${1:-$(gsn_cpu_variant)}"); [[ "${variants[0]}" == generic ]] || variants+=(generic)
tag="$(gsn_latest_tag)" || tag=""
for v in "${variants[@]}"; do
if [[ -n "$tag" && "$tag" != "$GSN_VERSION" ]] && gsn_newer "$tag" "$GSN_VERSION"; then
info "Downloading the newest patched gamescope ($tag, $v)..." >&2
if pkg="$(gsn_download "$tag" "$v")"; then echo "$pkg"; return 0; fi
warn "Downloading the newest patched gamescope ($tag, $v) failed: trying the version this Steamify was tested with ($GSN_VERSION)." >&2
fi
info "Downloading the patched gamescope ($GSN_VERSION, $v)..." >&2
if pkg="$(gsn_download "$GSN_VERSION" "$v")"; then echo "$pkg"; return 0; fi
file="$GSN_PKG-$GSN_VERSION-$v.pkg.tar.zst"
for copy in "$GSN_BACKUP_DIR/$file" "$cache/$file"; do
if [[ -f "$copy" ]] && [[ "$(sha256sum "$copy" | awk '{print $1}')" == "${GSN_SHA256[$v]}" ]]; then
info "Using the copy that came with Steamify: $copy" >&2
echo "$copy"; return 0
fi
done
done
warn "Downloading the patched gamescope failed (or its checksum didn't match)." >&2
return 1
}
gsn_smoke_test() {
# The installed gamescope must start (headless, no screen needed): a build that crashes would leave gaming mode in a loop.
# It segfaults while shutting down headless (also unpatched builds), so what counts is that it ran the program.
timeout 25 gamescope --backend headless -W 640 -H 360 -r 60 -- true 2>&1 | grep -q 'Primary child shut down'
}
gsn_build_package() {
# Last resort: builds the pinned package from the recipe and patch Steamify carries (patches/), as the user. It
# downloads gamescope's sources (Valve's repository at the PKGBUILD's pkgver, and its submodules) and compiles them: a
# few minutes. Prints the package's path.
local dir cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify"
info "Building the patched gamescope here instead (a few minutes)..." >&2
sudo pacman -S --needed --noconfirm base-devel git >&2 || { err "Installing the build tools failed." >&2; return 1; }
# On disk, not /tmp: the installer's chroot has a tmpfs there (RAM), and the build is 1-2 GB.
mkdir -p "$cache" && dir="$(mktemp -d -p "$cache" gamescope-build.XXXXXX)" || return 1
patch_file gamescope-nvidia.PKGBUILD > "$dir/PKGBUILD" &&
patch_file gamescope-gbm-scanout.patch > "$dir/gamescope-gbm-scanout.patch" &&
patch_file gamescope-ui-native.patch > "$dir/gamescope-ui-native.patch" || {
err "Couldn't write the build files." >&2
rm -rf "$dir"; return 1
}
if ! (cd "$dir" && makepkg -sf --noconfirm --nocheck >&2); then
err "Building the patched gamescope failed (see above)." >&2
rm -rf "$dir"; return 1
fi
# Moved out, so the build folder can go.
local f built=""
for f in "$dir"/"$GSN_PKG"-*.pkg.tar.*; do
[[ -e "$f" && "$f" != *-debug-* ]] && { built="$f"; break; }
done
[[ -n "$built" ]] && mv "$built" "$cache/gamescope-local-build.pkg.tar.zst" || { rm -rf "$dir"; return 1; }
rm -rf "$dir"
echo "$cache/gamescope-local-build.pkg.tar.zst"
}
gsn_install_package() {
# The patched gamescope, newest first, each step only when the one before failed: the newest release from GitHub, the
# pinned package (GitHub, cache or the copy that came with the ISO), a build here. A package that downloaded fine but
# doesn't install (its libraries differ from this PC's) goes on to the next step too. Nothing else changes before one of
# them is installed, so a failure leaves the PC as it was, with what it had. --ask 4 lets pacman replace the stock
# gamescope it conflicts with, and an older patched one.
local pkg latest have
have="$(gsn_installed_version)"
latest="$(gsn_latest_tag)" || latest=""
# Already the newest (or, offline, the pinned version or newer): nothing to do.
if [[ -n "$have" ]]; then
if [[ -n "$latest" ]] && ! gsn_newer "$latest" "$have"; then return 0; fi
if [[ -z "$latest" ]] && ! gsn_newer "$GSN_VERSION" "$have"; then return 0; fi
fi
if pkg="$(gsn_fetch_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
if ! gsn_smoke_test; then
warn "The patched gamescope for this CPU doesn't start: installing the generic build instead."
pkg="$(gsn_fetch_package generic)" && sudo pacman -U --noconfirm --ask 4 "$pkg" && gsn_smoke_test ||
{ err "The patched gamescope doesn't start on this PC."; return 1; }
fi
ok "Patched gamescope installed."
return 0
fi
warn "The ready-made patched gamescope couldn't be installed."
[[ -n "$have" ]] && { warn "The installed one ($have) stays."; return 0; }
if pkg="$(gsn_build_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
ok "Patched gamescope built and installed."
return 0
fi
err "The patched gamescope couldn't be installed. The stock gamescope stays."
return 1
}
gsn_env_enable() {
mkdir -p "$(dirname "$GSN_ENV_D")" "$(dirname "$GSN_SESSION_ENV")"
echo "$GSN_ENV_LINE" > "$GSN_ENV_D"
touch "$GSN_SESSION_ENV"
grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV" || echo "$GSN_ENV_LINE" >> "$GSN_SESSION_ENV"
}
gsn_env_disable() {
rm -f "$GSN_ENV_D"
[[ -f "$GSN_SESSION_ENV" ]] && sed -i "/^${GSN_ENV_LINE}\$/d" "$GSN_SESSION_ENV"
return 0
}
# --- The session starts gamescope on the display's own mode
#
# gamescope-session starts gamescope without a size or a refresh rate, so it takes the display's *preferred* mode, which
# many monitors declare as 60 Hz while the desktop runs them at their highest. patches/gamescope-display-wrapper.sh (put
# first in the gaming session's PATH by a drop-in of gamescope-session.service) starts it on the mode KDE has saved for
# the connected display, else the biggest mode at the highest refresh rate, read at every session start.
GSN_DISPLAY_WRAPPER="${GSN_DISPLAY_WRAPPER:-$STEAMIFY_BIN/gamescope}"
GSN_DISPLAY_DROPIN="${GSN_DISPLAY_DROPIN:-$HOME/.config/systemd/user/gamescope-session.service.d/steamify-display.conf}"
gsn_display_status() { [[ -x "$GSN_DISPLAY_WRAPPER" && -f "$GSN_DISPLAY_DROPIN" ]]; }
gsn_display_pending() {
# The patched gamescope is in use but the session still starts it on the display's preferred mode: a normal run sets it up.
gsn_package_installed && gsn_env_set && ! gsn_display_status
}
gsn_display_enable() {
patch_file gamescope-display-wrapper.sh | install_executable "$GSN_DISPLAY_WRAPPER" 755 || return 1
mkdir -p "$(dirname "$GSN_DISPLAY_DROPIN")"
cat > "$GSN_DISPLAY_DROPIN" << EOF
# Steamify: the gaming session starts gamescope on the display's own mode (see lib/gamescope-nvidia.sh). Turning the
# SteamOS conversion off removes this file.
[Service]
ExecStart=
ExecStart=/usr/bin/bash -c 'PATH="$(dirname "$GSN_DISPLAY_WRAPPER"):\$PATH" exec /usr/lib/steamos/gamescope-session'
EOF
user_systemctl daemon-reload
}
gsn_display_disable() {
# Only our own files: the wrapper is recognised by its first comment line.
grep -qs "^# Steamify: gamescope-session starts gamescope" "$GSN_DISPLAY_WRAPPER" && rm -f "$GSN_DISPLAY_WRAPPER"
[[ -f "$GSN_DISPLAY_DROPIN" ]] && rm -f "$GSN_DISPLAY_DROPIN" && rmdir "$(dirname "$GSN_DISPLAY_DROPIN")" 2>/dev/null
user_systemctl daemon-reload
return 0
}
gsn_preflight() {
# Before anything changes: what would make the install fail half way. Prints the reason and fails, or passes.
if [[ -e /var/lib/pacman/db.lck ]]; then
echo "another package manager is running (/var/lib/pacman/db.lck): finish or close it and try again"; return 1
fi
local free; free="$(df --output=avail -BM / 2>/dev/null | tail -1 | tr -dc 0-9)"
if [[ -n "$free" ]] && (( free < 1500 )); then
echo "less than 1.5 GB free on /: free some space and try again"; return 1
fi
return 0
}
gsn_fail_mark() {
# Remember a failed setup so the menu says so on the next start, and tell the user now (desktop notification).
state_set gamescope_nvidia failed "$(date '+%Y-%m-%d %H:%M'): $1"
command -v notify-send >/dev/null 2>&1 &&
notify-send -a Steamify -i dialog-warning "Steamify: gaming mode setup failed" "$1. Open Steamify and apply again." 2>/dev/null || true
}
gsn_fail_note() {
# The menu's reminder of a failed setup (nothing when the last one worked).
local f; f="$(state_get gamescope_nvidia failed)"
[[ -n "$f" ]] && warn "The last gaming mode setup for NVIDIA failed ($f). Apply the conversion again to retry."
return 0
}
gsn_enable() {
# Only on a supported NVIDIA card; elsewhere the stock gamescope is right.
nvidia_present || return 0
local why
if ! why="$(gsn_preflight)"; then err "Gaming mode for NVIDIA can't be set up: $why."; gsn_fail_mark "$why"; return 1; fi
# A PC that had "Gaming on NVIDIA" on: Steam must not also start on the desktop.
nvidia_swap_out
# What NVIDIA's DRM stack wants (lib/nvidia.sh; a supported card only, the functions check): modeset/fbdev on the
# kernel command line, the modules in the initramfs, video memory kept over suspend, the 32-bit libraries. Takes
# effect at the next boot, like the session.
nvidia_kernel_enable || return 1
nvidia_extras_enable || return 1
gsn_install_package || { gsn_fail_mark "the patched gamescope couldn't be installed"; return 1; }
state_set gamescope_nvidia failed ""
gsn_env_enable
gsn_display_enable || warn "Couldn't set up the display mode for gaming mode: gamescope takes the display's preferred mode."
ok "gamescope draws NVIDIA's picture through GBM (gamescope_drm_gbm_scanout=1) from the next gaming mode start."
}
gsn_disable() {
# The setting goes, and what nvidia_*_enable added; the packages stay (patched gamescope, 32-bit libraries), like
# the other packages of the conversion (steam, gamescope-session-cachyos).
gsn_env_disable
gsn_display_disable
nvidia_present || return 0
nvidia_extras_disable
nvidia_kernel_disable
}
+12 -22
View File
@@ -94,8 +94,6 @@ gaming_enable() {
# LOGIN_MANAGER (sddm with single user, else plasmalogin) is set by the
# menu. Re-running with the other value switches over cleanly.
install_required_packages || return 1
# NVIDIA: gamescope's picture is corrupted unless it is the patched one (no-op elsewhere).
gsn_enable || return 1
case "$LOGIN_MANAGER" in
sddm)
switch_to_sddm || return 1
@@ -109,10 +107,9 @@ gaming_enable() {
install_session_sync
;;
esac
# (NVIDIA with single user mode from before the conversion: its desktop autologin would pin the Plasma session.)
single_login_release
create_desktop_shortcut
steam_enable
nvidia_enable || return 1
os_name_enable || return 1
}
@@ -126,11 +123,9 @@ gaming_disable() {
switch_to_plasmalogin
remove_desktop_shortcut
steam_disable
gsn_disable
krevert gaming
os_name_disable
# NVIDIA with single user mode still on: nothing else logs in by itself any more.
nvidia_present && single_status && single_login_enable
nvidia_disable
ok "The PC boots to the normal login screen again (from the next boot)."
}
@@ -174,20 +169,6 @@ switch_to_sddm() {
ok "SDDM is the login manager from the next boot on."
}
remove_sddm_base_autologin() {
# /etc/sddm.conf is read last: an [Autologin] there would override our fragments.
if [[ -f /etc/sddm.conf ]] && grep -q '^\[Autologin\]' /etc/sddm.conf; then
backup_file /etc/sddm.conf
sudo awk '
/^\[Autologin\]/ { skip=1; next }
/^\[/ { skip=0 }
!skip { print }
' /etc/sddm.conf | sudo tee /etc/sddm.conf.tmp > /dev/null &&
sudo mv /etc/sddm.conf.tmp /etc/sddm.conf
info "Removed [Autologin] from /etc/sddm.conf (backup kept)."
fi
}
configure_sddm_autologin() {
# User= and Relogin= live in our own fragment; steam-set-session keeps
# Session= up to date in zz-steamos-autologin.conf, which sorts later
@@ -203,7 +184,16 @@ Session=gamescope-session.desktop
Relogin=true
EOF
remove_sddm_base_autologin
if [[ -f /etc/sddm.conf ]] && grep -q '^\[Autologin\]' /etc/sddm.conf; then
backup_file /etc/sddm.conf
sudo awk '
/^\[Autologin\]/ { skip=1; next }
/^\[/ { skip=0 }
!skip { print }
' /etc/sddm.conf | sudo tee /etc/sddm.conf.tmp > /dev/null &&
sudo mv /etc/sddm.conf.tmp /etc/sddm.conf
info "Removed [Autologin] from /etc/sddm.conf (backup kept)."
fi
# Start in gamescope, through CachyOS's own tool so its file is current.
sudo /usr/lib/steamos/steam-set-session gamescope-session.desktop
+18 -76
View File
@@ -5,19 +5,18 @@
# Menu order. Components are turned on in this order and off in reverse;
# gaming must come first (single user builds on it).
COMPONENTS=(gaming boot silent glyphs nvidia bigpicture nvsilent theme single launcher steamgame notify extended_controller_support vram cec machine poweroff kpin hdmi bios)
COMPONENTS=(gaming boot theme glyphs single launcher steamgame notify vram cec machine poweroff kpin hdmi bios)
# One-off actions rather than on/off components: never preselected, never
# re-applied, not listed as on or off.
ACTIONS=(bios)
# Sub-options, shown indented under their parent and only while it's ticked.
declare -A PARENT=([boot]=gaming [silent]=gaming [glyphs]=gaming [bigpicture]=nvidia [nvsilent]=nvidia [steamgame]=launcher [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine)
declare -A PARENT=([boot]=gaming [steamgame]=launcher [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine)
# Never preselected on a first run: booting into the desktop is a choice,
# gamescope is the default; HDMI-CEC is opt-in (it can wake the machine or
# upset other devices on the TV, even on SteamOS), except on a Steam Machine,
# which has CEC like on SteamOS. HDMI refresh boost needs someone at the
# screen to confirm each step. Extended controller support builds kernel modules for
# every installed kernel: opt-in.
NO_PRESELECT=(boot silent nvsilent cec kpin hdmi extended_controller_support)
# screen to confirm each step.
NO_PRESELECT=(boot cec kpin hdmi)
# Feature versions: the Steamify version in which what a component's enable
# sets up last changed; set it to the new VERSION whenever you change one.
# Each successful run records it (state "features"); a component that's on
@@ -26,25 +25,20 @@ NO_PRESELECT=(boot silent nvsilent cec kpin hdmi extended_controller_support)
# FEATURE_BASELINE.
FEATURE_BASELINE=2.1.0
declare -A FEATURE_VERSION=(
[gaming]=2.9.0 [boot]=2.1.0 [silent]=2.11.0 [nvidia]=2.12.0 [bigpicture]=2.10.0 [nvsilent]=2.11.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
[launcher]=2.1.0 [cec]=2.7.0 [machine]=2.9.0 [poweroff]=2.2.0 [vram]=2.3.0 [notify]=2.5.0 [steamgame]=2.5.1 [extended_controller_support]=2.10.0
[gaming]=2.9.7 [boot]=2.1.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
[launcher]=2.1.0 [cec]=2.7.0 [machine]=2.9.0 [poweroff]=2.2.0 [vram]=2.3.0 [notify]=2.5.0 [steamgame]=2.5.1
[kpin]=2.1.0 [hdmi]=2.1.0
)
declare -A LABEL=(
[gaming]="SteamOS conversion: boot into gaming mode, Steam on the desktop"
[boot]="Boot into the desktop instead of gaming mode"
[nvidia]="Gaming on NVIDIA: Steam on the desktop, started at login"
[silent]="Start Steam silently in desktop mode: in the tray at login on the desktop, no window"
[nvsilent]="Start Steam silently: in the tray at login, no window (untick: Steam's normal window)"
[bigpicture]="Steam starts in Big Picture: the controller-friendly Steam (untick: Steam's normal window)"
[theme]="Install SteamOS theme: Vapor look (cachyos-vapor)"
[glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode"
[single]="Single user mode: no password, lock screen or log out (SDDM)"
[launcher]="Steamify shortcut: the app on the desktop, Steamify Terminal in the launcher"
[steamgame]="Add as non-Steam game: Steamify in your Steam library, for the controller and gaming mode"
[notify]="Update notifications: a notification when there's a new Steamify, never updates by itself"
[extended_controller_support]="Extended controller support: Xbox wireless dongle (xone), Xbox controllers over Bluetooth (xpadneo)"
[vram]="VRAM booster: the game in front keeps its VRAM, background apps make room"
[cec]="HDMI-CEC: use Steam with the TV remote, TV on/off with the PC (experimental)"
[machine]="Steam Machine support: LED bar driver, hardware settings in Steam"
@@ -57,14 +51,9 @@ declare -A CURRENT WANTED
component_available() {
case "$1" in
# The SteamOS conversion is offered on NVIDIA PCs too: it installs the patched gamescope there (lib/gamescope-nvidia.sh)
# and turns off "Gaming on NVIDIA" (lib/nvidia.sh), which is not offered any more (nvidia_available).
nvidia|bigpicture|nvsilent) nvidia_available ;;
machine|poweroff) machine_available ;;
vram) vram_available ;;
# Steamify in the Steam library is for gaming mode's controller: not needed for Big Picture on the desktop (NVIDIA PCs;
# shown anyway when it's already on, so it can be turned off).
steamgame) steamgame_available && { ! nvidia_present || steamgame_status; } ;;
steamgame) steamgame_available ;;
kpin) kpin_available ;;
hdmi) hdmi_available ;;
bios) bios_available ;;
@@ -83,8 +72,6 @@ menu_visible() {
# Shown in the menu. A sub-option ("Boot into", the kernel pin) only
# while its parent is ticked.
component_available "$1" || return 1
# Silent start is hidden while Steam starts in Big Picture.
[[ "$1" == nvsilent && "${WANTED[bigpicture]:-0}" == 1 ]] && return 1
[[ -z "${PARENT[$1]:-}" || "${WANTED[${PARENT[$1]}]:-0}" == 1 ]]
}
@@ -113,11 +100,7 @@ feature_outdated() {
# On, but set up by an older version of that feature (compared as
# versions: 2.10.0 is newer than 2.9.0).
local have want
# "Gaming on NVIDIA" is on: the SteamOS conversion replaces it, as an update of what the PC has (lib/nvidia.sh).
[[ "$1" == gaming ]] && nvidia_migration_pending && return 0
[[ "${CURRENT[$1]:-0}" == 1 ]] || return 1
# NVIDIA: a newer patched gamescope is out (lib/gamescope-nvidia.sh): a normal run installs it.
[[ "$1" == gaming ]] && nvidia_present && { gsn_update_pending || gsn_display_pending; } && return 0
have="$(state_get features "$1" "$FEATURE_BASELINE")"
[[ "$have" == off ]] && have="$FEATURE_BASELINE"
want="${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
@@ -130,7 +113,7 @@ menu_label() {
# last run.
local l="${LABEL[$1]}" b=""
if feature_outdated "$1"; then b="${c_yellow}(update)${c_reset}"
elif feature_new "$1" || feature_new_optin "$1"; then b="${c_green}(new)${c_reset}"; fi
elif feature_new "$1"; then b="${c_green}(new)${c_reset}"; fi
if [[ -n "$b" ]]; then
if [[ "$l" == *:* ]]; then l="${l%%:*} $b:${l#*:}"
else l+=" $b"; fi
@@ -138,28 +121,14 @@ menu_label() {
printf '%s' "$l"
}
feature_added() {
# An option added after its parent was set up (e.g. the power-off fix under
# Steam Machine support; a top-level one counts the SteamOS conversion, or
# "Gaming on NVIDIA" where that replaces it, as its parent), not on yet,
# with no record: shown as "new".
local p="${PARENT[$1]:-}" parent_on=0
if [[ -n "$p" ]]; then parent_on="${CURRENT[$p]:-0}"
elif [[ "${CURRENT[gaming]:-0}" == 1 || "${CURRENT[nvidia]:-0}" == 1 ]]; then parent_on=1; fi
[[ "$1" != gaming && "$parent_on" == 1 && "${CURRENT[$1]:-0}" == 0 ]] &&
! is_action "$1" && component_selectable "$1" &&
[[ -z "$(state_get features "$1")" ]]
}
feature_new() {
# A new default option: ticked for you (never turned on or off by itself).
feature_added "$1" && [[ " ${NO_PRESELECT[*]} " != *" $1 "* ]]
}
feature_new_optin() {
# A new opt-in option (unticked by default): the "new" badge only, it stays
# unticked. Boot into is a choice row of the conversion, not an item.
feature_added "$1" && [[ "$1" != boot && " ${NO_PRESELECT[*]} " == *" $1 "* ]]
# A default option added after its parent was set up (e.g. the power-off
# fix under Steam Machine support; a top-level one counts the SteamOS
# conversion as its parent): never turned on or off.
local p="${PARENT[$1]:-gaming}"
[[ "$1" != gaming && "${CURRENT[$p]:-0}" == 1 && "${CURRENT[$1]:-0}" == 0 ]] &&
! is_action "$1" && component_selectable "$1" && [[ " ${NO_PRESELECT[*]} " != *" $1 "* ]] &&
[[ -z "$(state_get features "$1")" ]]
}
component_selectable() {
@@ -172,7 +141,6 @@ component_selectable() {
detect_components() {
local c any=false
for c in "${COMPONENTS[@]}"; do CURRENT[$c]=0; WANTED[$c]=0; done
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
if "${c}_status"; then CURRENT[$c]=1; any=true; else CURRENT[$c]=0; fi
@@ -186,17 +154,6 @@ detect_components() {
component_available "$c" || continue
{ feature_outdated "$c" || feature_new "$c"; } && WANTED[$c]=1
done
# "Gaming on NVIDIA" was on: its replacement, the SteamOS conversion, comes with the defaults of a first run, and the
# PC starts the way it did: Steam in Big Picture at login becomes booting into gaming mode, any other Steam start
# (a normal window, or silent in the tray) becomes booting into the desktop, with the silent start kept.
if nvidia_migration_pending; then
WANTED[glyphs]=1
if bigpicture_status; then WANTED[boot]=0
else
WANTED[boot]=1
nvsilent_status && WANTED[silent]=1
fi
fi
# The kernel pin is no longer needed (the power-off fix), and HDMI
# refresh boost needed the pin: whatever is left of either is unticked,
# so a normal run removes it.
@@ -265,7 +222,7 @@ defaults_options() {
warn "Leaving out ${LABEL[$c]%%:*}: not available on this PC."
fi
done
[[ "${WANTED[single]}" == 1 ]] && component_available gaming && WANTED[gaming]=1
[[ "${WANTED[single]}" == 1 ]] && WANTED[gaming]=1
for c in "${COMPONENTS[@]}"; do
[[ "${WANTED[$c]}" == 1 && -n "${PARENT[$c]:-}" ]] && WANTED[${PARENT[$c]}]=1
done
@@ -299,7 +256,7 @@ defaults_list() {
[[ "$c" == cec ]] && machine_available && on=true
items+="${items:+,}{\"id\":$(json_str "$c"),\"label\":$(json_str "${LABEL[$c]%%:*}")"
items+=",\"hint\":$(json_str "$( [[ "${LABEL[$c]}" == *:* ]] && echo "${LABEL[$c]#*: }")")"
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "${PARENT[$c]:-}"),\"needs\":\"\",\"hideWhen\":$(json_str "$([[ "$c" == nvsilent ]] && echo bigpicture)"),\"on\":$on,\"selectable\":$sel}"
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "${PARENT[$c]:-}"),\"on\":$on,\"selectable\":$sel}"
done
printf '[%s]\n' "$items"
}
@@ -309,19 +266,10 @@ toggle_component() {
component_selectable "$c" || return 1
WANTED[$c]=$(( 1 - WANTED[$c] ))
# Single user mode only makes sense on top of the SteamOS conversion.
if [[ "$c" == single && "${WANTED[single]}" == 1 ]] && component_available gaming; then WANTED[gaming]=1; fi
if [[ "$c" == single && "${WANTED[single]}" == 1 ]]; then WANTED[gaming]=1; fi
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; WANTED[boot]=0; fi
# Where to boot to is part of the conversion, too.
if [[ "$c" == boot && "${WANTED[boot]}" == 1 ]]; then WANTED[gaming]=1; fi
# Big Picture is opt-out: ticked along with "Gaming on NVIDIA".
if [[ "$c" == nvidia ]]; then WANTED[bigpicture]=${WANTED[nvidia]}; fi
if [[ "$c" == bigpicture && "${WANTED[bigpicture]}" == 1 ]]; then WANTED[nvidia]=1; WANTED[nvsilent]=0; fi
# Silent and Big Picture exclude each other.
if [[ "$c" == nvsilent && "${WANTED[nvsilent]}" == 1 ]]; then WANTED[nvidia]=1; WANTED[bigpicture]=0; fi
if [[ "$c" == nvidia && "${WANTED[nvidia]}" == 0 ]]; then WANTED[nvsilent]=0; fi
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[silent]=0; WANTED[glyphs]=0; fi
if [[ "$c" == silent && "${WANTED[silent]}" == 1 ]]; then WANTED[gaming]=1; fi
if [[ "$c" == glyphs && "${WANTED[glyphs]}" == 1 ]]; then WANTED[gaming]=1; fi
# The power-off fix is opt-out: ticked along with Steam Machine support.
if [[ "$c" == machine ]]; then WANTED[poweroff]=${WANTED[machine]}; fi
if [[ "$c" == poweroff && "${WANTED[poweroff]}" == 1 ]]; then WANTED[machine]=1; fi
@@ -337,7 +285,6 @@ toggle_component() {
show_menu() {
local i=0 c now want
echo
gsn_fail_note
printf " ${c_bold}%-3s %-6s %-6s %s${c_reset}\n" "#" "Now" "Want" "Component"
MENU_ITEMS=()
for c in "${COMPONENTS[@]}"; do
@@ -512,11 +459,6 @@ apply_changes() {
if "${c}_disable"; then feature_record "$c" disable; else failed+=("$c"); fi
done
for c in "${TO_ENABLE[@]}"; do
# A sub-option of something that just failed isn't applied: it would be left on without its parent.
if [[ -n "${PARENT[$c]:-}" && " ${failed[*]:-} " == *" ${PARENT[$c]} "* ]]; then
warn "Skipping ${LABEL[$c]%%:*}: ${LABEL[${PARENT[$c]}]%%:*} didn't work."
continue
fi
if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: desktop${c_reset}"
elif is_action "$c"; then echo; echo -e "${c_bold}Running: ${LABEL[$c]%%:*}${c_reset}"
else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi
+16 -190
View File
@@ -1,154 +1,24 @@
#!/bin/bash
# Gaming on NVIDIA PCs: the SteamOS conversion (gamescope session) isn't offered there, because gamescope's DRM session shows a
# corrupted picture on NVIDIA (NVIDIA's open bug 5240452: modes above 2560x1440@120). `nvidia` is the replacement: Steam on the
# Plasma desktop, installed when missing and started at login; `bigpicture` (a sub-option) makes it start in Big Picture.
# On a supported card (RTX 20 series or newer, `nvidia_supported`) it also sets up what NVIDIA's Wayland/DRM stack wants:
# nvidia-drm.modeset=1 and fbdev=1 on the kernel command line and the NVIDIA modules in the initramfs. That didn't cure
# gamescope's picture (the driver already reported both `Y`), but it is the standard setup and may be needed.
# NVIDIA fix for gaming mode, part of the SteamOS conversion
# (gaming_enable/gaming_disable). gamescope drives the display itself
# through DRM/KMS; with NVIDIA that needs kernel modesetting and the
# framebuffer driver (nvidia-drm.modeset=1 nvidia-drm.fbdev=1) and the
# driver in the initramfs, or the screen shows a corrupted image.
# Does nothing without a supported NVIDIA GPU (RTX 20 series or newer) that has
# its driver installed.
# Sourced by steamify.sh; not meant to be run on its own.
NVIDIA_UNIT=steamify-steam-autostart.service
NVIDIA_PARAMS="nvidia-drm.modeset=1 nvidia-drm.fbdev=1"
NVIDIA_INITRAMFS_CONF=${NVIDIA_INITRAMFS_CONF:-/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf}
NVIDIA_INITRAMFS_CONF=/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf
# The script and pacman hook that keep the initramfs file right at every kernel change.
NVIDIA_SCRIPT=${NVIDIA_SCRIPT:-/usr/local/libexec/steamify-nvidia-initramfs}
NVIDIA_HOOK=${NVIDIA_HOOK:-/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook}
# Keeps video memory over suspend (with the nvidia-suspend/resume services).
NVIDIA_MODPROBE=${NVIDIA_MODPROBE:-/etc/modprobe.d/90-steamify-nvidia.conf}
NVIDIA_SLEEP_UNITS="nvidia-suspend.service nvidia-resume.service nvidia-hibernate.service"
# 32-bit parts Steam games and the 32-bit MangoHud preload need.
NVIDIA_LIB32_PKGS="lib32-nvidia-utils lib32-libxkbcommon"
# The running kernel's command line; the tests point this at a file.
NVIDIA_CMDLINE=${NVIDIA_CMDLINE:-/proc/cmdline}
# The DRM devices in sysfs; the tests point this at a fake tree.
NVIDIA_DRM_DIR=${NVIDIA_DRM_DIR:-/sys/class/drm}
nvidia_unit_file() { echo "$HOME/.config/systemd/user/$NVIDIA_UNIT"; }
nvidia_present() {
# An NVIDIA GPU (PCI vendor 0x10de, display class) whose driver provides
# nvidia_drm. nouveau has none, and gamescope is not a problem there.
local d
for d in "$NVIDIA_DRM_DIR"/card[0-9]*/device; do
[[ "$(cat "$d/vendor" 2>/dev/null)" == 0x10de ]] || continue
[[ "$(cat "$d/class" 2>/dev/null)" == 0x03* ]] || continue
modinfo nvidia_drm >/dev/null 2>&1 && return 0
done
return 1
}
# Not offered any more (2.12.0): the SteamOS conversion with the patched gamescope (lib/gamescope-nvidia.sh) covers NVIDIA PCs.
# A PC that has this on keeps it until the conversion is turned on, which calls nvidia_swap_out.
nvidia_available() { return 1; }
nvidia_migration_pending() {
# "Gaming on NVIDIA" is on (set up before 2.12.0) and the SteamOS conversion that replaces it isn't: the menu ticks the
# conversion and shows it as an update, so a normal run moves the PC over (nvidia_swap_out in gsn_enable).
nvidia_present && nvidia_status && ! gaming_status 2>/dev/null
}
nvidia_swap_out() {
# The conversion takes over: Steam no longer starts by itself on the desktop at login (both would start it). Steam, the
# packages and the NVIDIA settings stay: the conversion needs them too. The state stays for the conversion's own disable.
nvidia_status || return 0
info "Gaming on NVIDIA is replaced by the SteamOS conversion: Steam no longer starts on the desktop at login."
user_systemctl disable --now "$NVIDIA_UNIT" >/dev/null 2>&1
rm -f "$(nvidia_unit_file)"
user_systemctl daemon-reload
krevert bigpicture
return 0
}
bigpicture_available() { nvidia_available; }
nvidia_status() {
pacman -Q steam >/dev/null 2>&1 && [[ -f "$(nvidia_unit_file)" ]] &&
user_systemctl is-enabled -q "$NVIDIA_UNIT" 2>/dev/null
}
nvidia_write_unit() {
# nvidia_write_unit [args]: the autostart unit, Steam started with those arguments.
local unit; unit="$(nvidia_unit_file)"
mkdir -p "$(dirname "$unit")"
service_file steamify-steam-autostart.service ARGS="$1" > "$unit" || { err "Writing $unit failed."; return 1; }
user_systemctl daemon-reload
}
nvidia_enable() {
info "Gaming on NVIDIA: Steam on the desktop, started at login..."
if ! pacman -Q steam >/dev/null 2>&1; then
sudo pacman -S --needed --noconfirm steam || { err "Installing Steam failed."; return 1; }
state_set nvidia installed_pkgs steam
fi
# Keeps what the Big Picture option set up; a first run starts Steam normally.
local unit_args=""
if bigpicture_status; then unit_args=-gamepadui; elif nvsilent_status; then unit_args=-silent; fi
nvidia_write_unit "$unit_args" || return 1
user_systemctl enable "$NVIDIA_UNIT" >/dev/null 2>&1 || { err "Enabling $NVIDIA_UNIT failed."; return 1; }
nvidia_kernel_enable || return 1
nvidia_extras_enable || return 1
ok "Steam starts at your next login."
}
nvidia_disable() {
local pkgs unit; unit="$(nvidia_unit_file)"
user_systemctl disable --now "$NVIDIA_UNIT" >/dev/null 2>&1
rm -f "$unit"
user_systemctl daemon-reload
# Swapped for the SteamOS conversion (turned on first, in the same run): it needs the same settings, they stay.
gaming_status 2>/dev/null || nvidia_extras_disable
pkgs="$(state_get nvidia installed_pkgs)"
if gaming_status 2>/dev/null; then
local p; pkgs=" $pkgs "
for p in $NVIDIA_LIB32_PKGS; do pkgs="${pkgs// $p / }"; done
fi
# Only what Steamify installed; games and the Steam folder stay.
# shellcheck disable=SC2086 # a list of package names
[[ -n "$pkgs" ]] && sudo pacman -Rns --noconfirm $pkgs >/dev/null 2>&1
state_clear nvidia
krevert bigpicture
gaming_status 2>/dev/null || nvidia_kernel_disable
ok "Steam no longer starts at login."
}
bigpicture_status() { grep -qs -- '-gamepadui' "$(nvidia_unit_file)"; }
bigpicture_enable() {
# The unit comes from nvidia_enable (it runs first); without it there is nothing to change.
[[ -f "$(nvidia_unit_file)" ]] || return 0
nvidia_write_unit -gamepadui || return 1
# Windows of the last session (Discord, a browser) would be restored on top of Big Picture.
kset bigpicture ksmserverrc General loginMode emptySession
ok "Steam starts in Big Picture at your next login, on an empty desktop."
}
bigpicture_disable() {
krevert bigpicture
[[ -f "$(nvidia_unit_file)" ]] || return 0
nvidia_write_unit "" && ok "Steam starts in its normal window at your next login."
}
# Sub-option: Steam starts silently (tray only, no window). Big Picture and
# a silent start exclude each other (the menus untick one when the other is
# ticked); a first run with both gets Big Picture.
nvsilent_status() { grep -qs -- '-silent' "$(nvidia_unit_file)"; }
nvsilent_enable() {
[[ -f "$(nvidia_unit_file)" ]] || return 0
bigpicture_status && return 0
nvidia_write_unit -silent || return 1
ok "Steam starts silently at your next login."
}
nvsilent_disable() {
nvsilent_status || return 0
nvidia_write_unit "" && ok "Steam starts in its normal window at your next login."
}
# --- Kernel parameters and early modules (a supported card only)
nvidia_supported() {
# A supported NVIDIA GPU: PCI vendor 0x10de, display class, its kernel
# driver installed, and not older than Turing (GTX 16 / RTX 20 series: the cards NVIDIA's open kernel driver supports), decided like the
# driver installed, and not older than the RTX 20 series, decided like the
# VRAM booster does (vram_nvidia_legacy_id: chwd's legacy card lists, every
# other card runs NVIDIA's open modules). Older cards are left alone.
local d
@@ -180,11 +50,9 @@ nvidia_boot_file() {
nvidia_param_set() {
# 0 when $1 (e.g. nvidia-drm.modeset=1) is on the kernel command line or
# already in the boot loader's file (not booted yet).
# The kernel treats "nvidia_drm" and "nvidia-drm" alike: CachyOS' own
# setup may already have written the underscore spelling.
local f re; f="$(nvidia_boot_file)"; re="${1//nvidia-drm/nvidia[-_]drm}"
grep -qwE -- "$re" "$NVIDIA_CMDLINE" 2>/dev/null ||
{ [[ -n "$f" ]] && grep -qwE -- "$re" "$f" 2>/dev/null; }
local f; f="$(nvidia_boot_file)"
grep -qw -- "$1" /proc/cmdline 2>/dev/null ||
{ [[ -n "$f" ]] && grep -qw -- "$1" "$f" 2>/dev/null; }
}
nvidia_params_missing() {
@@ -237,8 +105,8 @@ nvidia_boot_has_params() {
sudo grep -rqs 'nvidia-drm.modeset=1' "$target"
}
nvidia_kernel_enable() {
nvidia_supported || return 0
nvidia_enable() {
nvidia_present || return 0
local f changed=0 p; f="$(nvidia_boot_file)"
if nvidia_params_missing; then
if [[ -z "$f" ]]; then
@@ -248,7 +116,7 @@ nvidia_kernel_enable() {
backup_file "$f"
case "$f" in
*/limine)
sudo sed -i -E "s/^(KERNEL_CMDLINE\[default\]\+?=\"[^\"]*)\"/\1 $NVIDIA_PARAMS\"/" "$f" ;;
sudo sed -i -E "s/^(KERNEL_CMDLINE\[default\]=\"[^\"]*)\"/\1 $NVIDIA_PARAMS\"/" "$f" ;;
*/sdboot-manage.conf)
sudo sed -i -E "s/^(LINUX_OPTIONS=\"[^\"]*)\"/\1 $NVIDIA_PARAMS\"/" "$f" ;;
*/grub)
@@ -284,49 +152,7 @@ nvidia_kernel_enable() {
return 0
}
nvidia_extras_enable() {
# Video memory kept over sleep, the matching services and the 32-bit libraries (a supported card only).
nvidia_supported || return 0
local pkg u units="" prev missing=()
if [[ ! -f "$NVIDIA_MODPROBE" ]]; then
info "Keeping video memory over suspend (NVreg_PreserveVideoMemoryAllocations=1)..."
printf '%s\n' '# Added by Steamify (Gaming on NVIDIA)' 'options nvidia NVreg_PreserveVideoMemoryAllocations=1' |
sudo tee "$NVIDIA_MODPROBE" >/dev/null || { err "Writing $NVIDIA_MODPROBE failed."; return 1; }
# The NVIDIA modules load from the initramfs, which carries modprobe.d.
nvidia_rebuild_boot || warn "Rebuilding the initramfs failed: the suspend setting applies once it is rebuilt."
fi
for u in $NVIDIA_SLEEP_UNITS; do
systemctl is-enabled -q "$u" 2>/dev/null && continue
sudo systemctl enable "$u" >/dev/null 2>&1 && units+="${units:+ }$u"
done
if [[ -n "$units" ]]; then
prev="$(state_get nvidia enabled_units)"
state_set nvidia enabled_units "${prev:+$prev }$units"
fi
for pkg in $NVIDIA_LIB32_PKGS; do pacman -Q "$pkg" >/dev/null 2>&1 || missing+=("$pkg"); done
if [[ ${#missing[@]} -gt 0 ]]; then
info "Installing the 32-bit libraries games need: ${missing[*]}"
if sudo pacman -S --needed --noconfirm "${missing[@]}"; then
prev="$(state_get nvidia installed_pkgs)"
state_set nvidia installed_pkgs "${prev:+$prev }${missing[*]}"
else
warn "Installing ${missing[*]} failed (is [multilib] enabled in /etc/pacman.conf?): 32-bit games may not start."
fi
fi
return 0
}
nvidia_extras_disable() {
# Only what Steamify enabled; the 32-bit packages go with installed_pkgs.
local u
for u in $(state_get nvidia enabled_units); do sudo systemctl disable "$u" >/dev/null 2>&1; done
if [[ -f "$NVIDIA_MODPROBE" ]]; then
sudo rm -f "$NVIDIA_MODPROBE"
nvidia_rebuild_boot || true
fi
}
nvidia_kernel_disable() {
nvidia_disable() {
local f changed=0; f="$(nvidia_boot_file)"
if [[ -n "$f" ]] && grep -q "$NVIDIA_PARAMS" "$f" 2>/dev/null; then
sudo sed -i "s/ \?$NVIDIA_PARAMS//" "$f"
-25
View File
@@ -58,30 +58,6 @@ bootstrap_yay() {
fi
}
python_hid_shim_ensure() {
# jupiter-hw-support (a dependency of gamescope-session-cachyos) wants python-hid, which conflicts with python-hidapi, and
# a PC can need python-hidapi (liquidctl does). Only Valve's Steam Deck controller firmware updater uses python-hid, which
# a PC doesn't run: so a placeholder package that provides python-hid keeps python-hidapi and satisfies the dependency
# (also at later updates, which a one-time --assume-installed wouldn't). It stays when the conversion goes off:
# jupiter-hw-support, which stays, depends on it.
pacman -Q python-hidapi >/dev/null 2>&1 || return 0
pacman -Q python-hid steamify-python-hid-shim >/dev/null 2>&1 && return 0
local dir pkg cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify"
warn "python-hidapi is installed (liquidctl and others need it) and conflicts with python-hid, which Steam Deck's tools ask for: keeping python-hidapi, with a small placeholder package for python-hid."
sudo pacman -S --needed --noconfirm base-devel >/dev/null || { err "Installing the build tools failed."; return 1; }
mkdir -p "$cache" && dir="$(mktemp -d -p "$cache" hid-shim.XXXXXX)" || return 1
patch_file python-hid-shim.PKGBUILD > "$dir/PKGBUILD" || { rm -rf "$dir"; return 1; }
if ! (cd "$dir" && makepkg -f --noconfirm >/dev/null) ||
! pkg="$(ls "$dir"/steamify-python-hid-shim-*.pkg.tar.* 2>/dev/null | head -1)" ||
! sudo pacman -U --noconfirm "$pkg"; then
rm -rf "$dir"
err "Couldn't set up the python-hid placeholder: python-hidapi and python-hid conflict, so the packages can't be installed."
return 1
fi
rm -rf "$dir"
ok "python-hidapi kept; python-hid is covered by a placeholder."
}
install_required_packages() {
# Step 2: gamescope/Steam and the desktop helpers the rest of the setup uses.
local -a MISSING
@@ -89,7 +65,6 @@ install_required_packages() {
mapfile -t MISSING < <(pacman -T gamescope-session-cachyos steam mangohud xterm ttf-liberation wqy-zenhei plasma-keyboard)
if [[ ${#MISSING[@]} -gt 0 ]]; then
python_hid_shim_ensure || return 1
info "Installing missing packages: ${MISSING[*]}"
sudo pacman -S --needed --noconfirm "${MISSING[@]}" || { err "Package installation failed."; return 1; }
else
-39
View File
@@ -119,45 +119,7 @@ single_launcher_drop() {
return 0
}
# Without the SteamOS conversion (NVIDIA PCs: gamescope's session is broken there) nothing logs in by itself, so single user
# mode does it: SDDM, autologin into the Plasma session. Named to sort after steam-set-session's zz-steamos-autologin.conf,
# which may still say gamescope from an earlier conversion.
SINGLE_AUTOLOGIN=${SINGLE_AUTOLOGIN:-/etc/sddm.conf.d/zzz-steamify-autologin.conf}
single_login_needed() { nvidia_present && ! gaming_status; }
single_login_enable() {
single_login_needed || return 0
switch_to_sddm || return 1
info "Logging in to the desktop by itself (SDDM autologin for $TARGET_USER)..."
sudo mkdir -p "$(dirname "$SINGLE_AUTOLOGIN")"
sudo tee "$SINGLE_AUTOLOGIN" > /dev/null << EOF
[Autologin]
User=$TARGET_USER
Session=plasma.desktop
Relogin=true
EOF
remove_sddm_base_autologin
}
single_login_release() {
# The SteamOS conversion logs in by itself, and picks the session (gamescope, or the desktop with "Boot into"): the
# desktop autologin above, which sorts last, would pin the Plasma session and "Return to Gaming Mode" would open KDE
# again. Called when the conversion is turned on; turning it off sets it up again (gaming_disable).
[[ -f "$SINGLE_AUTOLOGIN" ]] || return 0
info "The SteamOS conversion logs in by itself: removing the desktop autologin of single user mode."
sudo rm -f "$SINGLE_AUTOLOGIN"
}
single_login_disable() {
[[ -f "$SINGLE_AUTOLOGIN" ]] || return 0
sudo rm -f "$SINGLE_AUTOLOGIN"
# The way back is CachyOS's own login manager, unless the conversion is on (it keeps SDDM).
gaming_status || switch_to_plasmalogin
}
single_enable() {
single_login_enable || return 1
info "Turning off the lock screen, user switching and logging out..."
stop_plasmashell_for_edit
@@ -183,7 +145,6 @@ single_enable() {
}
single_disable() {
single_login_disable
info "Restoring the lock screen, user switching and logging out..."
stop_plasmashell_for_edit
if has_journal single; then
+15 -43
View File
@@ -5,63 +5,35 @@
steam_enable() {
info "Applying non-optional SteamOS environment & keyboard fixes..."
local steam_env_dir
local steam_env_dir systemd_user_dir
steam_env_dir="$HOME/.config/environment.d"
mkdir -p "$steam_env_dir"
# 2. Prevent KDE Wayland from blocking the virtual keyboard overlay
echo "KWIN_IM_SHOW_ALWAYS=1" > "$steam_env_dir/99-kde-virtual-keyboard.conf"
ok "Steam UI parameters and keyboard fix deployed successfully."
}
# 3. Setup robust background systemd service for Steam autostart on Desktop Mode
systemd_user_dir="$HOME/.config/systemd/user"
mkdir -p "$systemd_user_dir"
# Sub-option of the SteamOS conversion: Steam starts silently (in the tray,
# no window) on the Plasma desktop. It is Steam's own autostart entry, the file
# Steam's setting "Run Steam when my computer starts" creates and removes, so
# that setting shows what Steamify did (and the other way around). Steam's copy
# is the system steam.desktop; ours has -silent in its Exec line.
STEAM_AUTOSTART="${XDG_CONFIG_HOME:-$HOME/.config}/autostart/steam.desktop"
STEAM_SYSTEM_DESKTOP=/usr/share/applications/steam.desktop
service_file steam-desktop-autostart.service > "$systemd_user_dir/steam-desktop-autostart.service"
silent_status() {
# The old systemd unit counts as on too (until it is migrated by an update of this option).
grep -qs '^Exec=.*-silent' "$STEAM_AUTOSTART" ||
[[ -f "$HOME/.config/systemd/user/steam-desktop-autostart.service" ]]
}
# Clean out old .desktop shortcut so they don't fight
rm -f "$HOME/.config/autostart/steam.desktop"
silent_old_unit_remove() {
# Before 2.11.0 the option was a systemd user unit: it would start Steam a second time.
local unit="$HOME/.config/systemd/user/steam-desktop-autostart.service"
[[ -f "$unit" ]] || return 0
user_systemctl disable --now steam-desktop-autostart.service 2>/dev/null
rm -f "$unit"
# Reload user systemd context and activate the background loop
user_systemctl daemon-reload
}
user_systemctl enable --now steam-desktop-autostart.service
silent_enable() {
silent_old_unit_remove
mkdir -p "$(dirname "$STEAM_AUTOSTART")"
if [[ -f "$STEAM_SYSTEM_DESKTOP" ]]; then
sed 's|^Exec=/usr/bin/steam %U$|Exec=/usr/bin/steam -silent %U|' "$STEAM_SYSTEM_DESKTOP" > "$STEAM_AUTOSTART"
fi
silent_status || printf '%s\n' '[Desktop Entry]' 'Name=Steam' 'Exec=/usr/bin/steam -silent %U' \
'Icon=steam' 'Terminal=false' 'Type=Application' 'Categories=Network;FileTransfer;Game;' > "$STEAM_AUTOSTART"
ok "Steam starts silently on the desktop from the next login."
}
silent_disable() {
silent_old_unit_remove
silent_status && rm -f "$STEAM_AUTOSTART"
ok "Steam no longer starts by itself on the desktop."
ok "Steam UI parameters and keyboard autostart deployed successfully."
}
steam_disable() {
info "Removing Steam desktop settings..."
# The autostart entry is the `silent` option's: removed with it, and here
# too for when the conversion goes off by itself.
silent_status && silent_disable
silent_old_unit_remove
rm -f "$HOME/.config/environment.d/99-kde-virtual-keyboard.conf"
info "Removing Steam desktop autostart..."
user_systemctl disable --now steam-desktop-autostart.service 2>/dev/null
rm -f "$HOME/.config/systemd/user/steam-desktop-autostart.service" \
"$HOME/.config/environment.d/99-kde-virtual-keyboard.conf"
user_systemctl daemon-reload
ok "Steam desktop settings removed (takes full effect at next login)."
}
+6 -2
View File
@@ -56,7 +56,7 @@ steamgame_steam_busy() {
steamgame_edit() {
# steamgame_edit <function>: runs it with Steam closed, then starts Steam
# again if it was running (silently, in the tray).
# again if it was running (through our autostart unit when that's there).
local was_running=false i
if pgrep -x steam >/dev/null; then
steamgame_steam_busy && return 1
@@ -72,7 +72,11 @@ steamgame_edit() {
fi
"$1"; local rc=$?
if [[ "$was_running" == true ]]; then
systemd-run --user --collect -q steam -silent >/dev/null 2>&1
if user_systemctl is-enabled -q steam-desktop-autostart.service 2>/dev/null; then
user_systemctl start steam-desktop-autostart.service
else
systemd-run --user --collect -q steam -silent >/dev/null 2>&1
fi
info "Steam is starting again."
fi
return "$rc"
+2 -5
View File
@@ -407,12 +407,9 @@ wifi_backend_disable() {
serial_enable() {
printf '%s\n' "# Written by Steamify: Steam shows the serial number, like on SteamOS." \
'z /sys/class/dmi/id/product_serial 0444 - - -' | sudo tee "$SERIAL_TMPFILES" > /dev/null ||
'z /sys/class/dmi/id/product_serial 0444 - - -' | sudo tee "$SERIAL_TMPFILES" > /dev/null &&
sudo systemd-tmpfiles --create "$SERIAL_TMPFILES" ||
{ err "Making the serial number readable for Steam failed."; return 1; }
# The file applies at every boot; now too, unless /sys is read-only (the ISO's installer runs in a chroot).
sudo systemd-tmpfiles --create "$SERIAL_TMPFILES" 2>/dev/null ||
info "The serial number becomes readable for Steam at the next boot."
return 0
}
serial_disable() {
+7 -22
View File
@@ -106,32 +106,17 @@ theme_enable() {
# SteamOS panel, launcher icon and wallpaper. It needs plasmashell up.
lookandfeeltool -a "$VAPOR_LOOKANDFEEL" --resetLayout >/dev/null 2>&1 ||
{ err "lookandfeeltool failed."; return 1; }
# The new layout has a new launcher, without single user's settings, and the default taskbar pins.
sleep 3
stop_plasmashell_for_edit
taskbar_drop_discover
single_status && single_launcher
restart_plasmashell_if_stopped
# The new layout has a new launcher, without single user's settings.
if single_status; then
sleep 3
stop_plasmashell_for_edit
single_launcher
restart_plasmashell_if_stopped
fi
extras_enable || warn "SteamOS desktop extras not installed (see above); the theme itself is on."
ok "Vapor theme active."
}
taskbar_drop_discover() {
# Plasma's default taskbar pins Discover, which CachyOS doesn't install: the pin shows as a
# blank icon. Pin what CachyOS's own layout pins (/etc/skel) instead. Not when Discover is
# installed, and only on a taskbar that still has the default pins (no launchers key).
# Edit only while plasmashell is stopped.
[[ -e /usr/share/applications/org.kde.discover.desktop ]] && return 0
local applet grp
for applet in $(plasma_applets org.kde.plasma.icontasks); do
grp="Containments|${applet%%:*}|Applets|${applet#*:}|Configuration|General"
[[ -n "$(kreadconfig6 --file plasma-org.kde.plasma.desktop-appletsrc --group Containments --group "${applet%%:*}" \
--group Applets --group "${applet#*:}" --group Configuration --group General --key launchers)" ]] && continue
kset theme plasma-org.kde.plasma.desktop-appletsrc "$grp" launchers \
'applications:systemsettings.desktop,preferred://filemanager,preferred://browser'
done
}
theme_disable() {
extras_disable
info "Restoring the previous desktop look and layout..."
-6
View File
@@ -16,9 +16,3 @@ read and reviewed on their own. `lib/*.sh` reads them with `patch_file
| `steamify-os-release.sh`, `steamify-os-release.hook` | `lib/login-manager.sh` (SteamOS conversion) | What Steam's System settings show besides the OS name (which stays CachyOS's): `VERSION_ID=steamos-X.Y`, `VERSION_CODENAME=steam-machine`, `VARIANT`/`VARIANT_ID` Steamify with its version, in `/etc/os-release`; the pacman hook runs it again after cachyos-hooks (`fill SCRIPT=... VERSION=... STEAMOS=...`) |
| `steamify-nvidia-initramfs.sh`, `steamify-nvidia-initramfs.hook` | `lib/nvidia.sh` (SteamOS conversion, NVIDIA fix) | The pacman hook (before the initramfs is built, after DKMS) and its script: the NVIDIA modules go into the initramfs only while every installed kernel has them, decided again at every kernel or driver change (`fill SCRIPT=...`) |
| `cros-ec-cec-single-port.patch` | `lib/cec.sh` (HDMI-CEC) | Makes Valve's Steam Machine CEC driver find amdgpu's HDMI port |
| `gamescope-gbm-scanout.patch` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | gamescope 3.16.31 patch: scan-out buffers allocated with GBM (opt-in, `gamescope_drm_gbm_scanout=1`), which cures the corrupted picture on NVIDIA; from farnoy/gamescope, see the header of the file |
| `gamescope-nvidia.PKGBUILD` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | The recipe for the patched gamescope package (CI builds it per CPU level; here it is only the local-build fallback) (`steamify-gamescope-nvidia`, provides and conflicts with `gamescope`): Valve's gamescope at `pkgver` plus `gamescope-gbm-scanout.patch`; written with the patch to a temporary folder and built with `makepkg` |
| `cros-ec-cec.c` | `lib/cec.sh` (HDMI-CEC) | Valve's Steam Machine CEC driver (GPL-2.0+, from evlaV/linux-integration at the pinned commit): the backup when downloading it from GitHub fails; used only if its sha256 equals `CEC_DRIVER_SHA256` (a new pin needs a new copy) |
| `python-hid-shim.PKGBUILD` | `lib/packages.sh` (required packages) | An empty package that provides `python-hid`, for PCs that keep `python-hidapi` (they conflict; jupiter-hw-support, a dependency of gamescope-session-cachyos, wants python-hid, only the Steam Deck controller updater uses it): built with `makepkg` and installed before the conversion's packages |
| `gamescope-ui-native.patch` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | Small patch after the GBM one: keeps Steam's UI X server at the display's size when Steam (with `-steamos3`) asks for 1920x1080; `gamescope_xwayland_ui_native=0` turns it off |
| `gamescope-display-wrapper.sh` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | Installed as `gamescope` in Steamify's bin folder and put first in the gaming session's PATH: starts gamescope on the mode KDE has saved for the connected display, else the biggest mode at the highest refresh rate (modetest + `kwinoutputconfig.json`) |
-621
View File
@@ -1,621 +0,0 @@
// SPDX-License-Identifier: GPL-2.0+
/*
* CEC driver for ChromeOS Embedded Controller
*
* Copyright (c) 2018 BayLibre, SAS
* Author: Neil Armstrong <narmstrong@baylibre.com>
*/
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/mod_devicetable.h>
#include <linux/platform_device.h>
#include <linux/dmi.h>
#include <linux/pci.h>
#include <linux/cec.h>
#include <linux/slab.h>
#include <linux/interrupt.h>
#include <linux/platform_data/cros_ec_commands.h>
#include <linux/platform_data/cros_ec_proto.h>
#include <media/cec.h>
#include <media/cec-notifier.h>
#define DRV_NAME "cros-ec-cec"
/**
* struct cros_ec_cec_port - Driver data for a single EC CEC port
*
* @port_num: port number
* @adap: CEC adapter
* @notify: CEC notifier pointer
* @rx_msg: storage for a received message
* @cros_ec_cec: pointer to the parent struct
*/
struct cros_ec_cec_port {
int port_num;
struct cec_adapter *adap;
struct cec_notifier *notify;
struct cec_msg rx_msg;
struct cros_ec_cec *cros_ec_cec;
};
/**
* struct cros_ec_cec - Driver data for EC CEC
*
* @cros_ec: Pointer to EC device
* @notifier: Notifier info for responding to EC events
* @write_cmd_version: Highest supported version of EC_CMD_CEC_WRITE_MSG.
* @num_ports: Number of CEC ports
* @ports: Array of ports
*/
struct cros_ec_cec {
struct cros_ec_device *cros_ec;
struct notifier_block notifier;
int write_cmd_version;
int num_ports;
struct cros_ec_cec_port *ports[EC_CEC_MAX_PORTS];
};
static void cros_ec_cec_received_message(struct cros_ec_cec_port *port,
uint8_t *msg, uint8_t len)
{
if (len > CEC_MAX_MSG_SIZE)
len = CEC_MAX_MSG_SIZE;
port->rx_msg.len = len;
memcpy(port->rx_msg.msg, msg, len);
cec_received_msg(port->adap, &port->rx_msg);
}
static void handle_cec_message(struct cros_ec_cec *cros_ec_cec)
{
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
uint8_t *cec_message = cros_ec->event_data.data.cec_message;
unsigned int len = cros_ec->event_size;
struct cros_ec_cec_port *port;
/*
* There are two ways of receiving CEC messages:
* 1. Old EC firmware which only supports one port sends the data in a
* cec_message MKBP event.
* 2. New EC firmware which supports multiple ports uses
* EC_MKBP_CEC_HAVE_DATA to notify that data is ready and
* EC_CMD_CEC_READ_MSG to read it.
* Check that the EC only has one CEC port, and then we can assume the
* message is from port 0.
*/
if (cros_ec_cec->num_ports != 1) {
dev_err(cros_ec->dev,
"received cec_message on device with %d ports\n",
cros_ec_cec->num_ports);
return;
}
port = cros_ec_cec->ports[0];
cros_ec_cec_received_message(port, cec_message, len);
}
static void cros_ec_cec_read_message(struct cros_ec_cec_port *port)
{
struct cros_ec_device *cros_ec = port->cros_ec_cec->cros_ec;
struct ec_params_cec_read params = {
.port = port->port_num,
};
struct ec_response_cec_read response;
int ret = 0;
int count = 0;
/* NOTE read as many messages as we can, return value from cros_ec_cmd
* here should either equal to the bytes transferred or a negative
* error code, so as long as we get positive integers we are
* reading messages!
*/
do {
ret = cros_ec_cmd(cros_ec, 0, EC_CMD_CEC_READ_MSG, &params,
sizeof(params), &response, sizeof(response));
if (ret > 0) {
++count;
cros_ec_cec_received_message(port, response.msg, response.msg_len);
}
}
while (ret > 0);
if (ret < 0 && count == 0) {
dev_err(cros_ec->dev,
"error reading CEC message on EC: %d\n", ret);
}
}
static void handle_cec_event(struct cros_ec_cec *cros_ec_cec)
{
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
uint32_t cec_events = cros_ec->event_data.data.cec_events;
uint32_t port_num = EC_MKBP_EVENT_CEC_GET_PORT(cec_events);
uint32_t events = EC_MKBP_EVENT_CEC_GET_EVENTS(cec_events);
struct cros_ec_cec_port *port;
if (port_num >= cros_ec_cec->num_ports) {
dev_err(cros_ec->dev,
"received CEC event for invalid port %d\n", port_num);
return;
}
port = cros_ec_cec->ports[port_num];
if (events & EC_MKBP_CEC_SEND_OK)
cec_transmit_attempt_done(port->adap, CEC_TX_STATUS_OK);
/* FW takes care of all retries, tell core to avoid more retries */
if (events & EC_MKBP_CEC_SEND_FAILED)
cec_transmit_attempt_done(port->adap,
CEC_TX_STATUS_MAX_RETRIES |
CEC_TX_STATUS_NACK);
if (events & EC_MKBP_CEC_HAVE_DATA)
cros_ec_cec_read_message(port);
}
static int cros_ec_cec_event(struct notifier_block *nb,
unsigned long queued_during_suspend,
void *_notify)
{
struct cros_ec_cec *cros_ec_cec;
struct cros_ec_device *cros_ec;
cros_ec_cec = container_of(nb, struct cros_ec_cec, notifier);
cros_ec = cros_ec_cec->cros_ec;
if (cros_ec->event_data.event_type == EC_MKBP_EVENT_CEC_EVENT) {
handle_cec_event(cros_ec_cec);
return NOTIFY_OK;
}
if (cros_ec->event_data.event_type == EC_MKBP_EVENT_CEC_MESSAGE) {
handle_cec_message(cros_ec_cec);
return NOTIFY_OK;
}
return NOTIFY_DONE;
}
static int cros_ec_cec_set_log_addr(struct cec_adapter *adap, u8 logical_addr)
{
struct cros_ec_cec_port *port = adap->priv;
struct cros_ec_cec *cros_ec_cec = port->cros_ec_cec;
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
struct ec_params_cec_set params = {
.cmd = CEC_CMD_LOGICAL_ADDRESS,
.port = port->port_num,
.val = logical_addr,
};
int ret;
ret = cros_ec_cmd(cros_ec, 0, EC_CMD_CEC_SET, &params, sizeof(params),
NULL, 0);
if (ret < 0) {
dev_err(cros_ec->dev,
"error setting CEC logical address on EC: %d\n", ret);
return ret;
}
return 0;
}
static int cros_ec_cec_transmit(struct cec_adapter *adap, u8 attempts,
u32 signal_free_time, struct cec_msg *cec_msg)
{
struct cros_ec_cec_port *port = adap->priv;
struct cros_ec_cec *cros_ec_cec = port->cros_ec_cec;
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
struct ec_params_cec_write params;
struct ec_params_cec_write_v1 params_v1;
int ret;
if (cros_ec_cec->write_cmd_version == 0) {
memcpy(params.msg, cec_msg->msg, cec_msg->len);
ret = cros_ec_cmd(cros_ec, 0, EC_CMD_CEC_WRITE_MSG, &params,
cec_msg->len, NULL, 0);
} else {
params_v1.port = port->port_num;
params_v1.msg_len = cec_msg->len;
memcpy(params_v1.msg, cec_msg->msg, cec_msg->len);
ret = cros_ec_cmd(cros_ec, cros_ec_cec->write_cmd_version,
EC_CMD_CEC_WRITE_MSG, &params_v1,
sizeof(params_v1), NULL, 0);
}
if (ret < 0) {
dev_err(cros_ec->dev,
"error writing CEC msg on EC: %d\n", ret);
return ret;
}
return 0;
}
static int cros_ec_cec_adap_enable(struct cec_adapter *adap, bool enable)
{
struct cros_ec_cec_port *port = adap->priv;
struct cros_ec_cec *cros_ec_cec = port->cros_ec_cec;
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
struct ec_params_cec_set params = {
.cmd = CEC_CMD_ENABLE,
.port = port->port_num,
.val = enable,
};
int ret;
ret = cros_ec_cmd(cros_ec, 0, EC_CMD_CEC_SET, &params, sizeof(params),
NULL, 0);
if (ret < 0) {
dev_err(cros_ec->dev,
"error %sabling CEC on EC: %d\n",
(enable ? "en" : "dis"), ret);
return ret;
}
return 0;
}
static const struct cec_adap_ops cros_ec_cec_ops = {
.adap_enable = cros_ec_cec_adap_enable,
.adap_log_addr = cros_ec_cec_set_log_addr,
.adap_transmit = cros_ec_cec_transmit,
};
#ifdef CONFIG_PM_SLEEP
static int cros_ec_cec_suspend(struct device *dev)
{
struct platform_device *pdev = to_platform_device(dev);
struct cros_ec_cec *cros_ec_cec = dev_get_drvdata(&pdev->dev);
if (device_may_wakeup(dev))
enable_irq_wake(cros_ec_cec->cros_ec->irq);
return 0;
}
static int cros_ec_cec_resume(struct device *dev)
{
struct platform_device *pdev = to_platform_device(dev);
struct cros_ec_cec *cros_ec_cec = dev_get_drvdata(&pdev->dev);
if (device_may_wakeup(dev))
disable_irq_wake(cros_ec_cec->cros_ec->irq);
return 0;
}
#endif
static SIMPLE_DEV_PM_OPS(cros_ec_cec_pm_ops,
cros_ec_cec_suspend, cros_ec_cec_resume);
#if IS_ENABLED(CONFIG_PCI) && IS_ENABLED(CONFIG_DMI)
/*
* Specify the DRM device name handling the HDMI output and the HDMI connector
* corresponding to each CEC port. The order of connectors must match the order
* in the EC (first connector is EC port 0, ...), and the number of connectors
* must match the number of ports in the EC (which can be queried using the
* EC_CMD_CEC_PORT_COUNT host command).
*/
struct cec_dmi_match {
const char *sys_vendor;
const char *product_name;
const char *devname;
const char *const *conns;
};
static const char *const port_b_conns[] = { "Port B", NULL };
static const char *const port_c_conns[] = { "Port C", NULL };
static const char *const port_db_conns[] = { "Port D", "Port B", NULL };
static const char *const port_ba_conns[] = { "Port B", "Port A", NULL };
static const char *const port_ab_conns[] = { "Port A", "Port B", NULL };
static const char *const port_d_conns[] = { "Port D", NULL };
static const struct cec_dmi_match cec_dmi_match_table[] = {
/* AMD Lilac */
{ "AMD", "Lilac", "0000:03:00.0", port_c_conns },
/* Valve Fremont */
{ "OEM", "F7F", "0000:03:00.0", port_c_conns },
{ "Valve", "Fremont", "0000:03:00.0", port_c_conns },
/* Google Fizz */
{ "Google", "Fizz", "0000:00:02.0", port_b_conns },
/* Google Brask */
{ "Google", "Brask", "0000:00:02.0", port_b_conns },
/* Google Moli */
{ "Google", "Moli", "0000:00:02.0", port_b_conns },
/* Google Kinox */
{ "Google", "Kinox", "0000:00:02.0", port_b_conns },
/* Google Kuldax */
{ "Google", "Kuldax", "0000:00:02.0", port_b_conns },
/* Google Aurash */
{ "Google", "Aurash", "0000:00:02.0", port_b_conns },
/* Google Gladios */
{ "Google", "Gladios", "0000:00:02.0", port_b_conns },
/* Google Lisbon */
{ "Google", "Lisbon", "0000:00:02.0", port_b_conns },
/* Google Dibbi */
{ "Google", "Dibbi", "0000:00:02.0", port_db_conns },
/* Google Constitution */
{ "Google", "Constitution", "0000:00:02.0", port_ba_conns },
/* Google Boxy */
{ "Google", "Boxy", "0000:00:02.0", port_d_conns },
/* Google Taranza */
{ "Google", "Taranza", "0000:00:02.0", port_db_conns },
/* Google Dexi */
{ "Google", "Dexi", "0000:00:02.0", port_db_conns },
/* Google Dita */
{ "Google", "Dita", "0000:00:02.0", port_db_conns },
/* Google Dirks */
{ "Google", "Dirks", "0000:00:02.0", port_ab_conns },
/* Google Moxie */
{ "Google", "Moxie", "0000:00:02.0", port_b_conns },
/* AMD Lilac */
{ "AMD", "Lilac", "0000:06:00.0", port_c_conns },
};
static struct device *cros_ec_cec_find_hdmi_dev(struct device *dev,
const char * const **conns)
{
int i;
for (i = 0 ; i < ARRAY_SIZE(cec_dmi_match_table) ; ++i) {
const struct cec_dmi_match *m = &cec_dmi_match_table[i];
if (dmi_match(DMI_SYS_VENDOR, m->sys_vendor) &&
dmi_match(DMI_PRODUCT_NAME, m->product_name)) {
struct device *d;
/* Find the device, bail out if not yet registered */
d = bus_find_device_by_name(&pci_bus_type, NULL,
m->devname);
if (!d)
return ERR_PTR(-EPROBE_DEFER);
put_device(d);
*conns = m->conns;
return d;
}
}
/* Hardware support must be added in the cec_dmi_match_table */
dev_warn(dev, "CEC notifier not configured for this hardware\n");
return ERR_PTR(-ENODEV);
}
#else
static struct device *cros_ec_cec_find_hdmi_dev(struct device *dev,
const char * const **conns)
{
return ERR_PTR(-ENODEV);
}
#endif
static int cros_ec_cec_get_num_ports(struct cros_ec_cec *cros_ec_cec)
{
struct ec_response_cec_port_count response;
int ret;
ret = cros_ec_cmd(cros_ec_cec->cros_ec, 0, EC_CMD_CEC_PORT_COUNT, NULL,
0, &response, sizeof(response));
if (ret < 0) {
/*
* Old EC firmware only supports one port and does not support
* the port count command, so fall back to assuming one port.
*/
cros_ec_cec->num_ports = 1;
return 0;
}
if (response.port_count == 0) {
dev_err(cros_ec_cec->cros_ec->dev,
"EC reports 0 CEC ports\n");
return -ENODEV;
}
if (response.port_count > EC_CEC_MAX_PORTS) {
dev_err(cros_ec_cec->cros_ec->dev,
"EC reports too many ports: %d\n", response.port_count);
return -EINVAL;
}
cros_ec_cec->num_ports = response.port_count;
return 0;
}
static int cros_ec_cec_get_write_cmd_version(struct cros_ec_cec *cros_ec_cec)
{
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
struct ec_params_get_cmd_versions_v1 params = {
.cmd = EC_CMD_CEC_WRITE_MSG,
};
struct ec_response_get_cmd_versions response;
int ret;
ret = cros_ec_cmd(cros_ec, 1, EC_CMD_GET_CMD_VERSIONS, &params,
sizeof(params), &response, sizeof(response));
if (ret < 0) {
dev_err(cros_ec->dev,
"error getting CEC write command version: %d\n", ret);
return ret;
}
if (response.version_mask & EC_VER_MASK(1)) {
cros_ec_cec->write_cmd_version = 1;
} else {
if (cros_ec_cec->num_ports != 1) {
dev_err(cros_ec->dev,
"v0 write command only supports 1 port, %d reported\n",
cros_ec_cec->num_ports);
return -EINVAL;
}
cros_ec_cec->write_cmd_version = 0;
}
return 0;
}
static int cros_ec_cec_init_port(struct device *dev,
struct cros_ec_cec *cros_ec_cec,
int port_num, struct device *hdmi_dev,
const char * const *conns)
{
struct cros_ec_cec_port *port;
int ret;
port = devm_kzalloc(dev, sizeof(*port), GFP_KERNEL);
if (!port)
return -ENOMEM;
port->cros_ec_cec = cros_ec_cec;
port->port_num = port_num;
port->adap = cec_allocate_adapter(&cros_ec_cec_ops, port, DRV_NAME,
CEC_CAP_DEFAULTS |
CEC_CAP_CONNECTOR_INFO, 1);
if (IS_ERR(port->adap))
return PTR_ERR(port->adap);
if (!conns[port_num]) {
dev_err(dev, "no conn for port %d\n", port_num);
ret = -ENODEV;
goto out_probe_adapter;
}
port->notify = cec_notifier_cec_adap_register(hdmi_dev, conns[port_num],
port->adap);
if (!port->notify) {
ret = -ENOMEM;
goto out_probe_adapter;
}
ret = cec_register_adapter(port->adap, dev);
if (ret < 0)
goto out_probe_notify;
cros_ec_cec->ports[port_num] = port;
return 0;
out_probe_notify:
cec_notifier_cec_adap_unregister(port->notify, port->adap);
out_probe_adapter:
cec_delete_adapter(port->adap);
return ret;
}
static int cros_ec_cec_probe(struct platform_device *pdev)
{
struct cros_ec_dev *ec_dev = dev_get_drvdata(pdev->dev.parent);
struct cros_ec_device *cros_ec = ec_dev->ec_dev;
struct cros_ec_cec *cros_ec_cec;
struct cros_ec_cec_port *port;
struct device *hdmi_dev;
const char * const *conns = NULL;
int ret;
hdmi_dev = cros_ec_cec_find_hdmi_dev(&pdev->dev, &conns);
if (IS_ERR(hdmi_dev))
return PTR_ERR(hdmi_dev);
cros_ec_cec = devm_kzalloc(&pdev->dev, sizeof(*cros_ec_cec),
GFP_KERNEL);
if (!cros_ec_cec)
return -ENOMEM;
platform_set_drvdata(pdev, cros_ec_cec);
cros_ec_cec->cros_ec = cros_ec;
device_init_wakeup(&pdev->dev, 1);
ret = cros_ec_cec_get_num_ports(cros_ec_cec);
if (ret)
return ret;
ret = cros_ec_cec_get_write_cmd_version(cros_ec_cec);
if (ret)
return ret;
for (int i = 0; i < cros_ec_cec->num_ports; i++) {
ret = cros_ec_cec_init_port(&pdev->dev, cros_ec_cec, i,
hdmi_dev, conns);
if (ret)
goto unregister_ports;
}
/* Get CEC events from the EC. */
cros_ec_cec->notifier.notifier_call = cros_ec_cec_event;
ret = blocking_notifier_chain_register(&cros_ec->event_notifier,
&cros_ec_cec->notifier);
if (ret) {
dev_err(&pdev->dev, "failed to register notifier\n");
goto unregister_ports;
}
return 0;
unregister_ports:
/*
* Unregister any adapters which have been registered. We don't add the
* port to the array until the adapter has been registered successfully,
* so any non-NULL ports must have been registered.
*/
for (int i = 0; i < cros_ec_cec->num_ports; i++) {
port = cros_ec_cec->ports[i];
if (!port)
break;
cec_notifier_cec_adap_unregister(port->notify, port->adap);
cec_unregister_adapter(port->adap);
}
return ret;
}
static void cros_ec_cec_remove(struct platform_device *pdev)
{
struct cros_ec_cec *cros_ec_cec = platform_get_drvdata(pdev);
struct device *dev = &pdev->dev;
struct cros_ec_cec_port *port;
int ret;
/*
* blocking_notifier_chain_unregister() only fails if the notifier isn't
* in the list. We know it was added to it by .probe(), so there should
* be no need for error checking. Be cautious and still check.
*/
ret = blocking_notifier_chain_unregister(
&cros_ec_cec->cros_ec->event_notifier,
&cros_ec_cec->notifier);
if (ret)
dev_err(dev, "failed to unregister notifier\n");
for (int i = 0; i < cros_ec_cec->num_ports; i++) {
port = cros_ec_cec->ports[i];
cec_notifier_cec_adap_unregister(port->notify, port->adap);
cec_unregister_adapter(port->adap);
}
}
static const struct platform_device_id cros_ec_cec_id[] = {
{ DRV_NAME, 0 },
{}
};
MODULE_DEVICE_TABLE(platform, cros_ec_cec_id);
static struct platform_driver cros_ec_cec_driver = {
.probe = cros_ec_cec_probe,
.remove = cros_ec_cec_remove,
.driver = {
.name = DRV_NAME,
.pm = &cros_ec_cec_pm_ops,
},
.id_table = cros_ec_cec_id,
};
module_platform_driver(cros_ec_cec_driver);
MODULE_DESCRIPTION("CEC driver for ChromeOS ECs");
MODULE_AUTHOR("Neil Armstrong <narmstrong@baylibre.com>");
MODULE_LICENSE("GPL");
-51
View File
@@ -1,51 +0,0 @@
#!/bin/bash
# Steamify: gamescope-session starts gamescope without a size or a refresh rate, so it takes the display's *preferred* mode,
# which many monitors declare as 60 Hz (the faster modes sit in an extension block of the EDID). This starts it the way the
# desktop runs that display: the mode KDE has saved for the connected display (System Settings > Display), when the display
# still has it, else its biggest mode at the highest refresh rate.
# Read at every session start (modetest, part of libdrm which gamescope needs, and KDE's ~/.config/kwinoutputconfig.json), so
# changing the resolution in KDE, another monitor or a TV just works. Anything unclear (no modetest output, no modes, more than
# one display connected: gamescope chooses which one it uses) leaves gamescope's own choice alone.
real=/usr/bin/gamescope
modes() {
# One line per mode of every connected connector: "<connector> <width> <height> <refresh>"
local m
for m in nvidia-drm amdgpu i915 xe nouveau radeon; do
timeout 10 modetest -M "$m" -c 2>/dev/null | awk '
/^[0-9]+[ \t]+[0-9]+[ \t]+(connected|disconnected|unknown)/ { conn = ($3 == "connected") ? $4 : ""; next }
conn != "" && /^[ \t]+#[0-9]+ [0-9]+x[0-9]+ [0-9.]+ / && !/interlace/ {
split($2, wh, "x"); printf "%s %d %d %.0f\n", conn, wh[1], wh[2], $3
}'
done
}
kde_mode() {
# kde_mode <connector>: "<width> <height> <refresh>" as KDE has it saved for that connector, or nothing.
python3 -I - "$1" "${XDG_CONFIG_HOME:-$HOME/.config}/kwinoutputconfig.json" 2>/dev/null << 'EOF'
import json, sys
try:
for block in json.load(open(sys.argv[2])):
if block.get("name") == "outputs":
for o in block.get("data", []):
m = o.get("mode")
if o.get("connectorName") == sys.argv[1] and m:
print(m["width"], m["height"], round(m["refreshRate"] / 1000))
except Exception:
pass
EOF
}
args=()
all="$(modes)"
conn="$(awk '{print $1}' <<< "$all" | sort -u)"
if [[ -n "$conn" && "$(wc -l <<< "$conn")" == 1 ]]; then
read -r w h r <<< "$(kde_mode "$conn")"
# KDE's mode only counts when the display really has it (a refresh rate within 1 Hz).
if [[ -z "${w:-}" ]] || ! awk -v w="$w" -v h="${h:-0}" -v r="${r:-0}" '$2 == w && $3 == h && ($4 - r < 2 && r - $4 < 2) {f = 1} END {exit !f}' <<< "$all"; then
read -r _ w h r < <(awk '{print $2 * $3, $2, $3, $4}' <<< "$all" | sort -k1,1nr -k4,4nr | head -1 | awk '{print "x", $2, $3, $4}')
fi
[[ "${w:-0}" -gt 0 && "${h:-0}" -gt 0 && "${r:-0}" -gt 0 ]] && args=(-W "$w" -H "$h" -r "$r")
fi
if [[ "${1:-}" == --print-args ]]; then echo "${args[*]}"; exit 0; fi
exec "$real" "${args[@]}" "$@"
File diff suppressed because it is too large. Load diff
-128
View File
@@ -1,128 +0,0 @@
# Maintainer: theupriser
# Based on Arch Linux's gamescope PKGBUILD (Maxime Gauduin, Giancarlo Razzolini, Sven-Hendrik Haase and contributors).
#
# gamescope with GBM-allocated scan-out buffers for NVIDIA (opt-in: gamescope_drm_gbm_scanout=1).
# The patches are gamescope-gbm-scanout.patch and gamescope-ui-native.patch (next to this file, applied in this order); see the
# README for where they come from.
# UPSTREAM_VERSION (next to this file) names the gamescope tag the patches are made for.
pkgname=steamify-gamescope-nvidia
_srcname=gamescope
pkgver=3.16.31
pkgrel=3
pkgdesc='SteamOS session compositing window manager, with GBM scan-out for NVIDIA (opt-in: gamescope_drm_gbm_scanout=1)'
arch=(x86_64)
url=https://github.com/theupriser/steamify-gamescope-nvidia
license=(
BSD-2-Clause
BSD-3-Clause
LicenseRef-Reshade
)
provides=("gamescope=$pkgver")
conflicts=(gamescope gamescope-nvidia-gbm)
replaces=(gamescope-nvidia-gbm)
depends=(
glibc
mesa
libstdc++
libgcc
lcms2
libavif
libcap.so
libdecor
libdrm
libei
libinput
libpipewire-0.3.so
libx11
libxcb
libxcomposite
libxcursor
libxdamage
libxext
libxfixes
libxi
libxkbcommon.so
libxmu
libxrender
libxres
libxtst
libxxf86vm
luajit
pixman
sdl2
seatd
systemd-libs
vulkan-icd-loader
wayland
xcb-util-errors
xcb-util-wm
xorg-server-xwayland
)
makedepends=(
benchmark
cmake
git
glslang
meson
ninja
vulkan-headers
wayland-protocols
catch2
)
source=(
gamescope::git+https://github.com/ValveSoftware/gamescope.git#commit=${pkgver}
gamescope-gbm-scanout.patch
gamescope-ui-native.patch
git+https://gitlab.freedesktop.org/emersion/libdisplay-info.git
git+https://gitlab.freedesktop.org/emersion/libliftoff.git
git+https://github.com/ValveSoftware/openvr.git
git+https://github.com/Joshua-Ashton/reshade.git
git+https://github.com/KhronosGroup/SPIRV-Headers.git
git+https://github.com/Joshua-Ashton/vkroots.git
git+https://gitlab.freedesktop.org/wlroots/wlroots.git
)
b2sums=('SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP')
prepare() {
cd gamescope
# GBM scan-out for NVIDIA. If it no longer applies to this gamescope version, stop here: the build must not
# silently produce an unpatched gamescope under this package's name.
git apply --check ../gamescope-gbm-scanout.patch || { echo "gbm patch does not apply to gamescope ${pkgver}" >&2; return 1; }
git apply ../gamescope-gbm-scanout.patch
git apply --check ../gamescope-ui-native.patch || { echo "ui-native patch does not apply to gamescope ${pkgver}" >&2; return 1; }
git apply ../gamescope-ui-native.patch
meson subprojects download
for submodule in src/reshade subprojects/{libdisplay-info,libliftoff,openvr,vkroots,wlroots} thirdparty/SPIRV-Headers; do
git submodule init ${submodule}
git config submodule.${submodule}.url ../${submodule##*/}
done
git -c protocol.file.allow=always submodule update
}
build() {
arch-meson gamescope build \
-Dforce_fallback_for=glm,stb,libdisplay-info,libliftoff,vkroots \
-Dpipewire=enabled
meson compile -C build
}
package() {
DESTDIR="${pkgdir}" meson install -C build \
--skip-subprojects
install -Dm 644 gamescope/LICENSE -t "${pkgdir}"/usr/share/licenses/${pkgname}/
}
# vim: ts=2 sw=2 et:
-39
View File
@@ -1,39 +0,0 @@
Keeps Steam's UI X server (server 0) at the output size when Steam asks for a smaller one.
With -steamos3 (what gamescope-session-cachyos passes) Steam sets its UI to 1920x1080 right after it starts
(GAMESCOPE_XWAYLAND_MODE_CONTROL), so on a bigger display, and on one that isn't 16:9, the whole interface is a scaled-up
1080p picture. Games already run at the display's size. With this the server stays at the output size and Steam draws its
window to match; Steam's SteamOS features (settings pages, game launching) keep working. Written for Steamify on an NVIDIA
PC (RTX 5080, 3440x1440@175, tested with Steam's UI and a Proton game); not part of the farnoy patch. On by default; the
setting gamescope_xwayland_ui_native=0 (in gamescope's environment) turns it off.
Applies with `git apply` after gamescope-gbm-scanout.patch (it ignores these lines).
diff --git a/src/steamcompmgr.cpp b/src/steamcompmgr.cpp
index 2cb5eb5..ce14c8d 100644
--- a/src/steamcompmgr.cpp
+++ b/src/steamcompmgr.cpp
@@ -129,6 +129,8 @@ LogScope g_WaitableLog("waitable");
gamescope::ConVar<bool> cv_overlay_unmultiplied_alpha{ "overlay_unmultiplied_alpha", false };
+gamescope::ConVar<bool> cv_xwayland_ui_native( "xwayland_ui_native", true, "Keep the Steam UI X server (server 0) at the output size when Steam asks for a smaller one." );
+
gamescope::ConVar<bool> cv_vr_show_forwarded_overlays{ "vr_show_forwarded_overlays", false };
std::string *g_pVROverlayKey = nullptr;
@@ -7240,6 +7242,15 @@ handle_property_notify(xwayland_ctx_t *ctx, XPropertyEvent *ev)
height = std::min<int>(height, currentOutputHeight);
}
+ // Steam asks for a smaller size for its own UI (server 0, 1920x1080 with -steamos3), which makes the whole
+ // interface a scaled-up picture on a bigger display, and on one that isn't 16:9 as well. The UI server
+ // stays at the output size: Steam sizes its window to the server.
+ if ( server_idx == 0 && cv_xwayland_ui_native )
+ {
+ width = currentOutputWidth;
+ height = currentOutputHeight;
+ }
+
gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( server_idx );
if ( server )
{
-17
View File
@@ -1,17 +0,0 @@
# Maintainer: theupriser
# An empty package that only tells pacman "python-hid is there". For a PC that keeps python-hidapi (liquidctl needs it):
# the real python-hid conflicts with it, and jupiter-hw-support (a dependency of gamescope-session-cachyos) wants python-hid.
# Only Valve's Steam Deck controller firmware updater in jupiter-hw-support uses it, which a PC doesn't run.
# Steamify (lib/packages.sh) builds it with makepkg and installs it before the conversion's packages.
pkgname=steamify-python-hid-shim
pkgver=1
pkgrel=1
pkgdesc='Placeholder: python-hid for PCs that keep python-hidapi (they conflict)'
arch=(any)
license=(MIT)
depends=(python-hidapi)
provides=('python-hid=99')
package() {
:
}
-5
View File
@@ -7,11 +7,6 @@
* leaves set on GPIO pin 18 (_SB.PCI0.GPP6) stays set, and the machine starts again right after powering off.
* Valve's kernel clears that bit at probe on Fremont (not for upstream);
* this does the same right before power-off, for kernels without it.
*
* What it does follows Valve's Steam Machine kernel
* (https://github.com/evlaV/linux-integration, GPL-2.0 like the rest of the
* Linux kernel); this module is Steamify's own implementation of it, also
* GPL-2.0. Not affiliated with or endorsed by Valve Corporation.
*/
#include <linux/acpi.h>
#include <linux/bits.h>
+1 -1
View File
@@ -11,6 +11,6 @@ in the shell code.
|---|---|---|
| `steamify-boot-desktop.service` | `lib/boot-session.sh` (Boot into: desktop) | Sets the Plasma session before the login manager starts |
| `sync-steamos-session.path`, `.service` | `lib/login-manager.sh` (SteamOS conversion, plasma-login-manager) | The sync bridge: copies Steam's session choice into `plasmalogin.conf` |
| `steamify-steam-autostart.service` | `lib/nvidia.sh` (Gaming on NVIDIA) | Steam at login on the Plasma desktop, normal or in Big Picture (user unit) |
| `steam-desktop-autostart.service` | `lib/steam-desktop.sh` (SteamOS conversion) | Steam in the background on the Plasma desktop (user unit) |
| `ensure-kernel-headers.service` | `lib/steam-machine.sh` (Steam Machine support) | Installs missing kernel headers at boot, so DKMS builds for every kernel |
| `steamify-update-check.service`, `.timer` | `lib/update-notifier.sh` (Update notifications) | The daily and login check for a new release (user units) |
@@ -1,13 +1,13 @@
[Unit]
Description=Steam at login (Steamify, NVIDIA PCs)
Description=Steam Background Autostart for Virtual Keyboard
After=graphical-session.target
PartOf=graphical-session.target
[Service]
Type=simple
# Only in the Plasma desktop session.
# Only in the Plasma desktop session; gamescope-session starts its own Steam.
ExecCondition=/bin/sh -c '[ "$XDG_CURRENT_DESKTOP" = KDE ]'
ExecStart=/usr/bin/steam @ARGS@
ExecStart=/usr/bin/steam -silent
Restart=on-failure
RestartSec=5
+2 -2
View File
@@ -15,11 +15,11 @@
set -uo pipefail
# Release version, see CHANGELOG.md.
VERSION=2.12.0
VERSION=2.9.7
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh nvidia gamescope-nvidia controllers cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut steam-game update-notifier first-login menu backend; do
for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh nvidia cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut steam-game update-notifier first-login menu backend; do
# shellcheck source=/dev/null
source "$SCRIPT_DIR/lib/$lib.sh"
done
+93
View File
@@ -0,0 +1,93 @@
#!/bin/bash
# Test of the NVIDIA fix on a real PC with an NVIDIA GPU (the unit test fakes
# one: tests/nvidia-test.sh). Run from the Steamify checkout:
# bash tests/nvidia-hardware-test.sh check read-only: what is detected, what the live kernel uses, what apply would change
# bash tests/nvidia-hardware-test.sh apply really applies the fix (sudo), then reboot and run check again
# bash tests/nvidia-hardware-test.sh visual after trying gaming mode: was the picture clean? (asks you)
# Every run appends to ~/steamify-nvidia-report.txt: paste that file when asking for help.
cd "$(dirname "$0")/.." || exit 1
REPORT="${NVIDIA_REPORT:-$HOME/steamify-nvidia-report.txt}"
source lib/common.sh; source lib/hdmi-refresh.sh; source lib/vram-booster.sh; source lib/nvidia.sh
mode="${1:-check}"
fail=0
say() { echo "$*" | tee -a "$REPORT"; }
pass() { say "PASS $*"; }
bad() { say "FAIL $*"; fail=1; }
note() { say " $*"; }
root_cat() { cat "$1" 2>/dev/null || sudo cat "$1" 2>/dev/null || echo "(unreadable)"; }
say ""; say "===== $(date '+%F %T') mode=$mode kernel=$(uname -r)"
report_system() {
say "-- GPU and software"
lspci -nn 2>/dev/null | grep -iE 'vga|3d|display' | while read -r l; do note "$l"; done
command -v nvidia-smi >/dev/null && note "driver: $(nvidia-smi --query-gpu=name,driver_version --format=csv,noheader 2>&1 | head -n 1)"
for p in nvidia-open nvidia-utils nvidia-dkms gamescope gamescope-session-cachyos linux-cachyos-nvidia-open; do
v="$(pacman -Q "$p" 2>/dev/null)" && note "$v"
done
note "boot loader file: $(nvidia_boot_file || true)"
note "cmdline: $(cat /proc/cmdline)"
}
check_state() {
say "-- Steamify's view"
if nvidia_present; then pass "a supported NVIDIA GPU (RTX 20 series or newer) with its driver is detected"
elif nvidia_legacy_gpu; then bad "the NVIDIA GPU is older than RTX 20 (on chwd's legacy lists in $VRAM_CHWD_IDS): the fix is not applied"
else bad "no NVIDIA GPU with its driver detected: the fix does nothing here"; fi
for c in /sys/class/drm/card[0-9]*/device; do
[[ "$(cat "$c/vendor" 2>/dev/null)" == 0x10de ]] && note "NVIDIA PCI device id $(cat "$c/device") $(vram_nvidia_legacy_id "$(cat "$c/device")" && echo '(on a chwd legacy list)' || echo '(not on a legacy list: RTX 20 or newer)')"
done
ls "$VRAM_CHWD_IDS"/nvidia-*.ids >/dev/null 2>&1 || note "no chwd legacy lists found: every NVIDIA card counts as supported"
local p
for p in $NVIDIA_PARAMS; do
if grep -qw -- "$p" /proc/cmdline; then pass "$p is on the running kernel's command line"
elif nvidia_param_set "$p"; then bad "$p is in the boot loader's file but not booted yet: reboot"
else bad "$p is missing (run: bash tests/nvidia-hardware-test.sh apply)"; fi
done
say "-- the live NVIDIA driver"
local m
for m in modeset fbdev; do
v="$(root_cat /sys/module/nvidia_drm/parameters/$m)"
if [[ "$v" == Y ]]; then pass "nvidia_drm $m = Y"; else bad "nvidia_drm $m = $v (want Y)"; fi
done
lsmod | grep -q '^nvidia_drm' && pass "nvidia_drm is loaded" || bad "nvidia_drm is not loaded"
local c found=0
for c in /sys/class/drm/card[0-9]*/device; do
[[ "$(cat "$c/vendor" 2>/dev/null)" == 0x10de ]] || continue
found=1; note "NVIDIA card: ${c%/device} driver=$(basename "$(readlink -f "$c/driver" 2>/dev/null)")"
for s in "${c%/device}"/card*-*/status; do [[ -f "$s" ]] && note " $(basename "$(dirname "$s")"): $(cat "$s")"; done
done
[[ $found == 1 ]] || bad "no NVIDIA card in /sys/class/drm"
say "-- initramfs"
if nvidia_modules_everywhere; then note "every installed kernel has nvidia_drm: the early-load drop-in is used"
else note "not every installed kernel has nvidia_drm: the early-load drop-in is skipped (parameters still apply)"; fi
nvidia_initramfs_ok && note "NVIDIA modules are in the initramfs config" || note "NVIDIA modules are not in the initramfs config"
say "-- what apply would change"
if nvidia_params_missing; then note "adds $NVIDIA_PARAMS to $(nvidia_boot_file)"; else note "kernel parameters: nothing to change"; fi
if ! nvidia_initramfs_ok && nvidia_modules_everywhere; then note "writes $NVIDIA_INITRAMFS_CONF"; fi
}
case "$mode" in
check)
report_system; check_state ;;
apply)
report_system
say "-- applying"
if nvidia_enable 2>&1 | tee -a "$REPORT"; [[ ${PIPESTATUS[0]} == 0 ]]; then pass "nvidia_enable finished"
else bad "nvidia_enable failed (output above)"; fi
say "Now reboot, then run: bash tests/nvidia-hardware-test.sh check" ;;
visual)
report_system
say "-- try gaming mode now (log in to it or reboot into it), look at the screen, then answer"
read -rp "Is the gaming mode picture clean (no corruption, no flicker)? [y/n/partly] " a
read -rp "What did you see (one line, e.g. 'garbled colours at start, fine after login')? " what
say "visual result: $a: $what"
[[ "$a" == y ]] && pass "picture clean" || bad "picture not clean ($a)"
say "-- gamescope and NVIDIA lines from this boot's log"
{ journalctl -b --no-pager 2>/dev/null || sudo journalctl -b --no-pager 2>/dev/null; } |
grep -iE 'gamescope|nvidia|drm|nvrm|wlserver|vulkan' | tail -n 80 | tee -a "$REPORT" | tail -n 5
note "(more in $REPORT)" ;;
*) echo "usage: $0 check|apply|visual"; exit 2 ;;
esac
say ""; say "Report: $REPORT"
exit $fail
+88
View File
@@ -0,0 +1,88 @@
#!/bin/bash
# Tests lib/nvidia.sh against a fake RTX 5080 (PCI 10de:2c02) beside an
# Intel iGPU, a stub modinfo, and temp copies of the boot loader files. No
# root, VM or NVIDIA hardware needed: bash tests/nvidia-test.sh
cd "$(dirname "$0")/.." || exit 1
T="$(mktemp -d)"; trap 'rm -rf "$T"' EXIT
fail=0
check() { if eval "$2"; then echo "ok $1"; else echo "FAIL $1"; fail=1; fi; }
SCRIPT_DIR="$PWD"; source lib/common.sh; source lib/hdmi-refresh.sh; source lib/vram-booster.sh; source lib/nvidia.sh
sudo() { "$@"; }
info() { :; }; ok() { :; }; warn() { :; }; err() { echo "ERR $*"; }
backup_file() { [[ -f "$1.bak" ]] || cp "$1" "$1.bak"; }
modinfo() { [[ "$FAKE_DRIVER" == 1 ]]; }
REBUILDS=0; nvidia_rebuild_boot() { REBUILDS=$((REBUILDS + 1)); }
NVIDIA_INITRAMFS_CONF="$T/90-steamify-nvidia.conf"
mkdir -p "$T/drm/card0/device" "$T/drm/card1/device"
echo 0x8086 > "$T/drm/card0/device/vendor"; echo 0x030000 > "$T/drm/card0/device/class"
echo 0x10de > "$T/drm/card1/device/vendor"; echo 0x030000 > "$T/drm/card1/device/class"
echo 0x2c02 > "$T/drm/card1/device/device"
NVIDIA_DRM_DIR="$T/drm"
mkdir -p "$T/mods/6.1.0-cachyos/kernel"; : > "$T/mods/6.1.0-cachyos/kernel/nvidia-drm.ko.zst"; : > "$T/mods/6.1.0-cachyos/pkgbase"
NVIDIA_SCRIPT="$T/libexec/steamify-nvidia-initramfs"; NVIDIA_HOOK="$T/hooks/85-steamify-nvidia-initramfs.hook"
NVIDIA_MODULES_DIR="$T/mods"
NVIDIA_LIMINE_CONF="$T/none/limine.conf"; NVIDIA_SDBOOT_DIR="$T/none/entries"; NVIDIA_GRUB_CFG="$T/none/grub.cfg" # not generated here: not checked
mkdir -p "$T/chwd"; VRAM_CHWD_IDS="$T/chwd"
FAKE_DRIVER=1; check "finds the NVIDIA card as card1 beside an iGPU (no legacy lists)" nvidia_present
printf '1c03\n1b80\n' > "$T/chwd/nvidia-580.ids" # a GTX 1060 and a GTX 1080: chwd's 580xx legacy list
check "RTX 5080 (2c02) is not on a legacy list: supported" nvidia_present
echo 0x1c03 > "$T/drm/card1/device/device"
check "GTX 1060 (on chwd's legacy list, older than RTX 20): not supported" '! nvidia_present'
check "...and reported as a legacy GPU" nvidia_legacy_gpu
echo 0x2c02 > "$T/drm/card1/device/device"; check "RTX 5080 is not a legacy GPU" '! nvidia_legacy_gpu'
printf '2c02\n' > "$T/chwd/nvidia-580.ids"; check "a card id that is on a legacy list is skipped, whatever it is" '! nvidia_present'
printf '1c03\n' > "$T/chwd/nvidia-580.ids"
FAKE_DRIVER=0; check "skips when the driver isn't installed" '! nvidia_present'
FAKE_DRIVER=1; NVIDIA_DRM_DIR="$T/none"; check "skips without an NVIDIA GPU" '! nvidia_present'
NVIDIA_DRM_DIR="$T/drm"
for loader in limine sdboot grub; do
case $loader in
limine) F="$T/limine"; printf 'KERNEL_CMDLINE[default]="quiet splash"\n' > "$F" ;;
sdboot) F="$T/sdboot-manage.conf"; printf 'LINUX_OPTIONS="quiet splash"\n' > "$F" ;;
grub) F="$T/grub"; printf 'GRUB_CMDLINE_LINUX_DEFAULT="quiet splash"\n' > "$F" ;;
esac
nvidia_boot_file() { echo "$F"; }
rm -f "$NVIDIA_INITRAMFS_CONF"; REBUILDS=0; ORIG="$(cat "$F")"
nvidia_enable
check "$loader: parameters added" 'grep -q "nvidia-drm.modeset=1" "$F" && grep -q "nvidia-drm.fbdev=1" "$F"'
check "$loader: initramfs drop-in written" 'grep -q nvidia_drm "$NVIDIA_INITRAMFS_CONF"'
check "$loader: script and pacman hook installed" '[[ -x "$NVIDIA_SCRIPT" ]] && grep -q "^Exec = $NVIDIA_SCRIPT sync" "$NVIDIA_HOOK"'
check "$loader: backup made, rebuilt once" '[[ -f "$F.bak" && $REBUILDS == 1 ]]'
SUM="$(cat "$F")"; nvidia_enable
check "$loader: second run changes nothing" '[[ "$(cat "$F")" == "$SUM" && $REBUILDS == 1 ]]'
nvidia_disable
check "$loader: disable restores the file, drops the drop-in, script and hook" '[[ "$(cat "$F")" == "$ORIG" && ! -f "$NVIDIA_INITRAMFS_CONF" && ! -e "$NVIDIA_SCRIPT" && ! -e "$NVIDIA_HOOK" ]]'
done
# A missing patches/ file must be an error, never an empty script or hook.
( SCRIPT_DIR="$T/no-patches"; NVIDIA_SCRIPT="$T/empty/script"; NVIDIA_HOOK="$T/empty/hook"; ! nvidia_hook_install 2>/dev/null && [[ ! -s "$T/empty/script" ]] ) && echo "ok a missing patch file is an error, nothing empty installed" || { echo "FAIL a missing patch file is an error, nothing empty installed"; fail=1; }
# The pacman hook's script decides again at every kernel change.
syncit() { NVIDIA_INITRAMFS_CONF="$NVIDIA_INITRAMFS_CONF" NVIDIA_MODULES_DIR="$NVIDIA_MODULES_DIR" bash "$NVIDIA_SCRIPT" sync; }
nvidia_hook_install; rm -f "$NVIDIA_INITRAMFS_CONF"
syncit; check "hook script: every kernel has the modules -> drop-in written" '[[ -f "$NVIDIA_INITRAMFS_CONF" ]]'
mkdir -p "$T/mods/6.6.0-lts/kernel"; : > "$T/mods/6.6.0-lts/pkgbase"
syncit; check "hook script: a new kernel without modules -> drop-in removed" '[[ ! -f "$NVIDIA_INITRAMFS_CONF" ]]'
: > "$T/mods/6.6.0-lts/kernel/nvidia-drm.ko.zst"
syncit; check "hook script: the modules arrive (DKMS built) -> drop-in back" '[[ -f "$NVIDIA_INITRAMFS_CONF" ]]'
rm -rf "$T/mods/6.6.0-lts"; mkdir -p "$T/mods/5.0.0-leftover"; : > "$T/mods/5.0.0-leftover/modules.dep"
syncit; check "hook script: a leftover folder of a removed kernel is ignored" '[[ -f "$NVIDIA_INITRAMFS_CONF" ]]'
rm -rf "$T/mods/5.0.0-leftover"; nvidia_disable
# A second kernel without the NVIDIA modules: no early-load drop-in, parameters still set.
mkdir -p "$T/mods/6.6.0-lts/kernel"; : > "$T/mods/6.6.0-lts/pkgbase"; F="$T/sdboot-manage.conf"; printf 'LINUX_OPTIONS="quiet"\n' > "$F"
nvidia_boot_file() { echo "$F"; }; rm -f "$NVIDIA_INITRAMFS_CONF"; REBUILDS=0; nvidia_enable
check "kernel without nvidia modules: no drop-in, parameters set" '[[ ! -f "$NVIDIA_INITRAMFS_CONF" ]] && grep -q "nvidia-drm.fbdev=1" "$F"'
rm -rf "$T/mods/6.6.0-lts"
# Generated boot entries without the parameters (the initramfs build failed): an error.
printf 'linux /vmlinuz root=/dev/sda1\n' > "$T/grub.cfg"; NVIDIA_GRUB_CFG="$T/grub.cfg"
F="$T/grub"; printf 'GRUB_CMDLINE_LINUX_DEFAULT="quiet"\n' > "$F"; nvidia_boot_file() { echo "$F"; }; rm -f "$NVIDIA_INITRAMFS_CONF"
check "boot entries without the parameters: error" '! nvidia_enable >/dev/null'
NVIDIA_GRUB_CFG="$T/none/grub.cfg"
# A config file without the setting to edit: an error, not "applied".
F="$T/sdboot-manage.conf"; printf '#LINUX_OPTIONS=""\n' > "$F"; nvidia_boot_file() { echo "$F"; }; REBUILDS=0
check "no setting to edit: error, nothing rebuilt" '! nvidia_enable >/dev/null && [[ $REBUILDS == 0 ]]'
FAKE_DRIVER=0; printf 'LINUX_OPTIONS="quiet"\n' > "$T/sdboot"; F="$T/sdboot"; REBUILDS=0; nvidia_enable
check "no NVIDIA driver: nothing touched" '[[ "$(cat "$F")" == "LINUX_OPTIONS=\"quiet\"" && $REBUILDS == 0 ]]'
exit $fail
+6 -18
View File
@@ -38,9 +38,7 @@ Item {
readonly property var status: backend.status || ({})
readonly property var items: status.items || []
// Hidden: Big Picture excludes a silent start.
function hidden(i) { return i.id === "nvsilent" && want.bigpicture; }
readonly property var rows: items.filter(function (i) { return (!i.parent || want[i.parent]) && !hidden(i); })
readonly property var rows: items.filter(function (i) { return !i.parent || want[i.parent]; })
readonly property var bios: status.bios || null
signal passwordRequested()
@@ -65,8 +63,7 @@ Item {
var w = {};
for (var i = 0; i < items.length; i++) w[items[i].id] = items[i].kind === "action" ? false : items[i].wanted;
want = w;
// (What the PC has, or what the backend ticked: "Gaming on NVIDIA" moving to the conversion keeps how Steam started.)
boot = want.boot ? "desktop" : "gamescope";
boot = nowOn("boot") ? "desktop" : "gamescope";
if (sel > rows.length) sel = 0;
}
Connections { target: backend; function onStatusChanged() { if (app.screen === "menu" || app.screen === "done") app.syncFromStatus(); } }
@@ -78,15 +75,8 @@ Item {
var w = Object.assign({}, want);
w[id] = !w[id];
// The same rules as the terminal menu (toggle_component).
var hasGaming = items.some(function (i) { return i.id === "gaming"; });
if (id === "gaming" && !w.gaming) { w.single = false; w.silent = false; w.glyphs = false; }
if (id === "single" && w.single && hasGaming) w.gaming = true;
if (id === "nvidia") w.bigpicture = w.nvidia;
if (id === "bigpicture" && w.bigpicture) { w.nvidia = true; w.nvsilent = false; }
if (id === "nvsilent" && w.nvsilent) { w.nvidia = true; w.bigpicture = false; }
if (id === "nvidia" && !w.nvidia) w.nvsilent = false;
if (id === "silent" && w.silent) w.gaming = true;
if (id === "glyphs" && w.glyphs) w.gaming = true;
if (id === "gaming" && !w.gaming) w.single = false;
if (id === "single" && w.single) w.gaming = true;
if (id === "machine") w.poweroff = w.machine;
if (id === "poweroff" && w.poweroff) w.machine = true;
if (id === "machine" && !w.machine) w.kpin = false;
@@ -100,10 +90,8 @@ Item {
for (var i = 0; i < items.length; i++) {
var it = items[i];
if (it.kind !== "toggle") continue;
if (hidden(it)) { if (it.on) p.push({ id: it.id, action: "off" }); continue; }
if (it.parent && !want[it.parent]) { if (it.on) p.push({ id: it.id, action: "off" }); continue; }
// (An item that is off but flagged "update" replaces what the PC has: the conversion for "Gaming on NVIDIA".)
if (want[it.id] && !it.on) p.push({ id: it.id, action: it.update ? "update" : "on", isNew: !!it["new"] });
if (want[it.id] && !it.on) p.push({ id: it.id, action: "on", isNew: !!it["new"] });
else if (!want[it.id] && it.on) p.push({ id: it.id, action: "off" });
else if (want[it.id] && (reapply || it.update)) p.push({ id: it.id, action: reapply ? "again" : "update" });
}
@@ -118,7 +106,7 @@ Item {
function wantedIds() {
var ids = [];
for (var i = 0; i < items.length; i++)
if (items[i].kind === "toggle" && want[items[i].id] && !hidden(items[i]) && (!items[i].parent || want[items[i].parent])) ids.push(items[i].id);
if (items[i].kind === "toggle" && want[items[i].id] && (!items[i].parent || want[items[i].parent])) ids.push(items[i].id);
return ids;
}
+1 -16
View File
@@ -6,22 +6,10 @@ QtObject {
readonly property var items: ({
gaming: { label: "SteamOS conversion", hint: "Boot into gaming mode, Steam on the desktop",
body: "Boots straight into gaming mode. Switch to Desktop in Steam works, and Return to Gaming Mode on the desktop brings you back.",
changes: ["Autologin into gamescope", "Return to Gaming Mode shortcut"] },
changes: ["Autologin into gamescope", "Return to Gaming Mode shortcut", "Steam starts silently on the desktop"] },
boot: { label: "Boot into", hint: "Where the PC starts",
body: "Where the PC starts after a restart. Switching back and forth works the same either way.",
changes: ["Desktop: the Plasma session is set before login", "Gaming: the SteamOS default"] },
silent: { label: "Start Steam silently in desktop mode", hint: "In the tray at login on the desktop, no window",
body: "Steam starts by itself when you log in to the Plasma desktop, in the tray without a window. Gaming mode starts its own Steam.",
changes: ["Steam is started with -silent (a systemd user service, desktop only)", "Off: the service is removed again"] },
nvidia: { label: "Gaming on NVIDIA", hint: "Steam on the desktop, started at login",
body: "gamescope's own gaming mode shows a corrupted picture on NVIDIA graphics cards (an open NVIDIA driver bug), so it isn't offered here. This puts Steam on the Plasma desktop instead and starts it when you log in.",
changes: ["Steam is installed when it's missing", "Steam starts at login (a systemd user service)", "Off: the service is removed again; Steam is only removed if Steamify installed it"] },
bigpicture: { label: "Steam starts in Big Picture", hint: "The controller-friendly Steam, or the normal window",
body: "Steam opens in Big Picture at login, which works well with a controller on the TV. Untick it for Steam's normal window.",
changes: ["Steam is started with -gamepadui", "Plasma starts with an empty session, so old windows don't cover Big Picture", "Off: Steam starts in its normal window"] },
nvsilent: { label: "Start Steam silently", hint: "In the tray at login, no window",
body: "Steam starts in the tray at login without a window. Not together with Big Picture: ticking one unticks the other.",
changes: ["Steam is started with -silent", "Off: Steam starts in its normal window"] },
theme: { label: "SteamOS theme", hint: "Vapor look for the desktop, Add to Steam",
body: "The Vapor look of SteamOS for the desktop, with its panel, launcher icon and wallpaper.",
changes: ["cachyos-vapor global theme", "Add to Steam in right-click menus", "Nested Desktop, Steam keyboard window rule"] },
@@ -39,9 +27,6 @@ QtObject {
notify: { label: "Update notifications", hint: "A notification when there's a new Steamify",
body: "Checks once a day and when you log in to the desktop. When there's a new Steamify you get a notification and a tray icon: open the app to see what's new and choose what to update, or skip that version. It never updates anything by itself.",
changes: ["A daily check (systemd user timer), only on the desktop", "Tray icon only while an update is waiting", "Skip this version: quiet until the next one"] },
extended_controller_support: { label: "Extended controller support", hint: "Xbox wireless dongle, Xbox controllers over Bluetooth",
body: "Drivers for Xbox controllers that Linux doesn't handle well by itself. xone makes the Xbox wireless dongle work (the kernel has no driver for it), xpadneo gives an Xbox controller over Bluetooth rumble including the triggers, the right button mapping and its battery level. They are built for every installed kernel, which takes a minute or two each.",
changes: ["xone (the dongle) with its firmware, and xpadneo (Bluetooth), from the CachyOS repo", "Kernel headers for every installed kernel, so the drivers build for each", "Off: only what Steamify installed is removed again"] },
vram: { label: "VRAM booster", hint: "The game in front keeps its VRAM",
body: "Like SteamOS 3.9: the game you're playing keeps its video memory, and background apps are moved out first. Without it a game that needs most of the video memory can spill into system RAM and stutter. Shown for GPUs whose driver supports it (AMD, Intel, NVIDIA with its open kernel modules from driver 615) on kernel 7.2 or newer.",
changes: ["dmemcg-booster (system and user service)", "plasma-foreground-booster, which tells it which window is in front", "Off: removed again, unless you had installed them yourself"] },