Files
steamify-cachyos/ui/qml/Main.qml
T
theupriser 178ee3405e fix(ui): The details panel scrolls instead of overflowing
Long texts (e.g. HDMI refresh boost) ran out of the card. The details are
in a Flickable now, which starts at the top for each item.
2026-09-25 20:42:08 +02:00

782 lines
57 KiB
QML
Raw Blame History

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// Steamify v2: menu -> review -> password -> applying -> done.
// Designed at 1280x720 and scaled to the window, so it fits a TV too.
import QtQuick
import QtQuick.Window
import QtQuick.Controls.Basic
ApplicationWindow {
id: win
required property var backend
required property var gamepad
required property bool fullscreen
required property string iconUrl
width: 1280; height: 720
minimumWidth: 960; minimumHeight: 540
visibility: fullscreen ? Window.FullScreen : Window.Windowed
title: "Steamify"
color: t.bg
// --- Look (from the design) ---
QtObject {
id: t
readonly property color bg: "#0f1319"
readonly property color bar: "#141a22"
readonly property color line: "#232c38"
readonly property color card: "#161d27"
readonly property color cardSel: "#1f2a3a"
readonly property color text: "#e6ebf2"
readonly property color textHi: "#eef2f7"
readonly property color soft: "#c3ccd8"
readonly property color mute: "#97a3b4"
readonly property color faint: "#8b97a8"
readonly property color accent: "#3ea6ff"
readonly property color ink: "#06121f"
readonly property color good: "#7fd1a8"
readonly property color goodBg: "#173226"
readonly property color warn: "#f2a33a"
readonly property color warnBg: "#2a2116"
readonly property color bad: "#ff9a8a"
readonly property color badBg: "#2a1c1c"
readonly property color key: "#2a3444"
readonly property string display: "Barlow Semi Condensed"
readonly property string body: "IBM Plex Sans"
readonly property string mono: "IBM Plex Mono"
}
// --- Texts per item (the backend's labels are the fallback) ---
readonly property var texts: ({
gaming: { label: "SteamOS conversion", hint: "Boot into gaming mode, Steam on the desktop",
body: "Boots straight into gaming mode. Switch to Desktop in Steam works, and Return to Gaming Mode on the desktop brings you back.",
changes: ["Autologin into gamescope", "Return to Gaming Mode shortcut", "Steam starts silently on the desktop"] },
boot: { label: "Boot into", hint: "Where the PC starts",
body: "Where the PC starts after a restart. Switching back and forth works the same either way.",
changes: ["Desktop: the Plasma session is set before login", "Gaming: the SteamOS default"] },
theme: { label: "SteamOS theme", hint: "Vapor look for the desktop, Add to Steam",
body: "The Vapor look of SteamOS for the desktop, with its panel, launcher icon and wallpaper.",
changes: ["cachyos-vapor global theme", "Add to Steam in right-click menus", "Nested Desktop, Steam keyboard window rule"] },
glyphs: { label: "Steam Deck/Machine icons", hint: "Deck button icons in gaming mode",
body: "Steam shows Steam Deck button icons in gaming mode.", changes: ["STEAM_GAMEPADUI_ARGS -steamos3"] },
single: { label: "Single user mode", hint: "No password, lock screen or wallet prompts",
body: "Like SteamOS: never a login or lock screen, and no KDE wallet password prompts. Typing a password with a controller is no fun.",
changes: ["SDDM autologin, no lock screen or user switching", "Valve's empty wallet; your own is kept aside", "Launcher shows Sleep, Restart, Shut Down only"] },
launcher: { label: "Steamify shortcut", hint: "Icon on the desktop and in the launcher",
body: "Opens the newest Steamify, so you never need the install command again.", changes: ["Desktop icon and launcher entry"] },
cec: { label: "HDMI-CEC", hint: "Use Steam with the TV remote, TV on/off with the PC", experimental: true,
body: "Use Steam with your TV remote, and the TV turns on and off with the PC. Turn on CEC on the TV too (Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink).",
changes: ["Valve's cecd and cec-audio-control", "HDMI CEC section in Steam's Display settings", "Volume buttons for the TV in the Quick Access menu"] },
machine: { label: "Steam Machine support", hint: "LED bar, fan and performance settings in Steam",
body: "The front LED bar works, Steam's hardware settings work, and the power button puts it to sleep like a console.",
changes: ["leds-valve driver for every kernel (DKMS)", "steamos-manager for Steam's settings", "Console-like power handling"] },
kpin: { label: "Pin the kernel", hint: "Fixes rebooting after shutdown",
body: "Newer CachyOS kernels make the Steam Machine reboot instead of shutting down. Untick once CachyOS fixes that.",
changes: ["linux-cachyos from Steamify's release (signature checked)", "Kept in /var/cache/steamify/kernel", "Added to IgnorePkg"] },
hdmi: { label: "HDMI refresh boost", hint: "Higher refresh over HDMI · turn on from Steamify in Konsole",
body: "The pinned kernel keeps many HDMI displays at 60 Hz. This finds the highest refresh rate your display runs at the desktop resolution. Each step needs you to confirm the picture, so it's turned on from the Steamify menu in Konsole; here you can only turn it off.",
changes: ["The display's EDID with the confirmed rates", "In the initramfs, drm.edid_firmware on the kernel command line", "Off: the display uses its own EDID again"] },
bios: { label: "Update BIOS", hint: "",
body: "Installs Valve's newest Steam Machine BIOS, at your own risk. It checks Valve's checksum and asks fwupd whether the file fits this machine, then warns you twice before anything is written.",
changes: ["Valve's fremont-hw-support package (checksum checked)", "fwupd writes the BIOS during the next restart", "Keep the power on until the machine has fully started again"] }
})
// --- State ---
property string screen: "menu" // menu review password applying done
property string inputType: "keyboard" // controller keyboard remote
property double remoteAt: 0
property var want: ({})
property string boot: "gamescope"
property int sel: 0 // row index; rows.length = the Apply button
property bool reapply: false
property var plan: [] // [{id, action}]
property var steps: ({}) // id -> "wait"|"run"|"ok"|"fail"
property var failed: []
property bool restartNeeded: false
property string runError: ""
property bool wrongPassword: false
property int doneCount: 0
property string pending: "apply" // what the password is for: apply | bios
property string sessionPassword: "" // kept between the BIOS steps only
property var biosInfo: ({})
property bool biosRun: false
property bool biosChecking: false // the invisible check before the warnings
property int biosFocus: 0 // warning 1: 0 = Cancel, 1 = continue
property real holdProgress: 0 // warning 2: hold A/OK for 5 s
property bool holding: false
readonly property var bios: status.bios || null
function biosHint() {
if (!bios) return "";
if (!bios.newest) return "Now " + bios.current + ", newest unknown (offline?)";
if (bios.current === bios.newest) return bios.current + " is up to date";
return "Now " + bios.current + ", newest " + bios.newest + " · at your own risk";
}
ListModel { id: logModel }
readonly property var status: backend.status || ({})
readonly property var items: status.items || []
readonly property var rows: items.filter(function (i) { return !i.parent || want[i.parent]; })
function nowOn(id) {
for (var i = 0; i < items.length; i++) if (items[i].id === id) return items[i].on;
return false;
}
function label(it) { return (texts[it.id] && texts[it.id].label) || it.label; }
function syncFromStatus() {
reapply = false;
var w = {};
for (var i = 0; i < items.length; i++) w[items[i].id] = items[i].kind === "action" ? false : items[i].wanted;
want = w;
boot = nowOn("boot") ? "desktop" : "gamescope";
if (sel > rows.length) sel = 0;
}
Connections { target: backend; function onStatusChanged() { if (screen === "menu" || screen === "done") syncFromStatus(); } }
function toggle(id) {
var w = Object.assign({}, want);
w[id] = !w[id];
if (id === "gaming" && !w.gaming) { w.single = false; }
if (id === "single" && w.single) w.gaming = true;
// HDMI refresh boost needs someone at the keyboard to confirm each
// step: it's only turned on from the terminal menu.
if (id === "hdmi" && w.hdmi && !nowOn("hdmi")) return;
if (id === "machine") w.kpin = w.machine;
if (id === "kpin" && w.kpin) w.machine = true;
if (id === "hdmi" && w.hdmi) { w.machine = true; w.kpin = true; }
if (!w.machine || !w.kpin) w.hdmi = false;
want = w;
}
function computePlan() {
var p = [];
for (var i = 0; i < items.length; i++) {
var it = items[i];
if (it.kind !== "toggle") continue;
if (it.parent && !want[it.parent]) { if (it.on) p.push({ id: it.id, action: "off" }); continue; }
if (want[it.id] && !it.on) p.push({ id: it.id, action: "on" });
else if (!want[it.id] && it.on) p.push({ id: it.id, action: "off" });
else if (want[it.id] && reapply) p.push({ id: it.id, action: "again" });
}
var bootNow = nowOn("boot") ? "desktop" : "gamescope";
if (want.gaming && boot !== bootNow) p.push({ id: "boot", action: boot === "desktop" ? "desktop" : "gaming" });
return p;
}
function goReview(again) {
reapply = again; plan = computePlan(); screen = "review";
}
function wantedIds() {
var ids = [];
for (var i = 0; i < items.length; i++)
if (items[i].kind === "toggle" && want[items[i].id] && (!items[i].parent || want[items[i].parent])) ids.push(items[i].id);
return ids;
}
function startApply(password) {
steps = {}; failed = []; restartNeeded = false; runError = ""; doneCount = 0; logModel.clear();
var s = {};
for (var i = 0; i < plan.length; i++) s[plan[i].id] = "wait";
steps = s;
screen = "applying";
backend.apply(wantedIds(), want.gaming ? boot : "", reapply, password || "");
}
function askPassword(forWhat) {
pending = forWhat;
if (backend.needsPassword()) { wrongPassword = false; pw.text = ""; screen = "password"; pw.forceActiveFocus(); return true; }
return false;
}
function onApplyPressed() {
if (plan.length === 0) return;
if (!askPassword("apply")) startApply("");
}
function submitPassword() {
if (!backend.checkPassword(pw.text)) { wrongPassword = true; pw.selectAll(); return; }
var p = pw.text; pw.text = "";
if (pending === "bios") { sessionPassword = p; biosCheck(); }
else startApply(p);
}
// --- BIOS: check -> warning 1 -> warning 2 -> flash ---
function startBios() {
if (!bios || !bios.selectable) return;
biosInfo = {}; sessionPassword = "";
if (!askPassword("bios")) biosCheck();
}
function biosStep(action) {
steps = {}; failed = []; restartNeeded = false; runError = ""; doneCount = 0; logModel.clear();
plan = [{ id: "bios", action: action }];
var s = {}; s.bios = "wait"; steps = s;
biosRun = true; screen = "applying";
}
function biosCheck() {
// Invisible: stay on the menu (the BIOS row says "Checking…"),
// then the first warning.
failed = []; runError = ""; logModel.clear();
plan = [{ id: "bios", action: "check" }];
biosRun = true; biosChecking = true; screen = "menu";
backend.biosPrepare(sessionPassword);
}
function biosCancel() { sessionPassword = ""; holdProgress = 0; holding = false; biosRun = false; syncFromStatus(); screen = "menu"; }
function biosFlash() { holdProgress = 0; holding = false; biosStep("flash"); backend.biosFlash(sessionPassword); }
Timer {
interval: 50; repeat: true; running: screen === "bios2" && holding
onTriggered: { holdProgress = Math.min(1, holdProgress + 0.01); if (holdProgress >= 1) biosFlash(); }
}
Connections {
target: backend
function onEvent(ev) {
var s = Object.assign({}, steps);
if (ev.event === "start") { s[ev.id] = "run"; steps = s; }
else if (ev.event === "done") { s[ev.id] = ev.ok ? "ok" : "fail"; steps = s; doneCount++; }
else if (ev.event === "log") { logModel.append({ line: ev.line }); if (logModel.count > 400) logModel.remove(0); }
else if (ev.event === "bios-ready") { biosChecking = false; biosInfo = ev; biosFocus = 0; holdProgress = 0; screen = "bios1"; }
else if (ev.event === "finished" && biosChecking) {
// The check found nothing to do or a problem: say so.
biosChecking = false; sessionPassword = "";
failed = ev.failed || []; restartNeeded = false;
runError = ev.error === "wrong-password" ? "The password didn't work." : (ev.error ? "sudo isn't available." : (ev.nothing ? "The BIOS is already the newest version." : ""));
screen = "done";
}
else if (ev.event === "finished") {
if (!(biosRun && plan.length && plan[0].action === "check" && !ev.failed.length && !ev.error && !ev.nothing)) sessionPassword = "";
failed = ev.failed || []; restartNeeded = !!ev.restart;
runError = ev.error === "wrong-password" ? "The password didn't work." : (ev.error === "start" ? "Steamify couldn't start the changes." : (ev.error ? "sudo isn't available." : ""));
screen = "done";
}
}
function onRemotePressed() { remoteAt = Date.now(); inputType = "remote"; }
}
// --- Input: one set of actions for controller, keyboard and remote ---
function act(a) {
if (screen === "menu" && biosChecking) return;
if (screen === "menu") {
if (a === "up") sel = Math.max(0, sel - 1);
else if (a === "down") sel = Math.min(rows.length, sel + 1);
else if (a === "accept") {
if (sel === rows.length) { goReview(false); return; }
var r = rows[sel];
if (r.kind === "action" && r.id === "bios") { startBios(); return; }
if (r.kind === "choice") boot = boot === "gamescope" ? "desktop" : "gamescope";
else if (r.kind === "toggle") toggle(r.id);
}
else if ((a === "left" || a === "right") && sel < rows.length && rows[sel].kind === "choice")
boot = a === "left" ? "gamescope" : "desktop";
else if (a === "apply") goReview(false);
else if (a === "reapply") goReview(true);
else if (a === "back") Qt.quit();
} else if (screen === "review") {
if (a === "accept" || a === "apply") onApplyPressed();
else if (a === "back") { reapply = false; screen = "menu"; }
} else if (screen === "password") {
if (a === "accept" || a === "apply") submitPassword();
else if (a === "back") { pw.text = ""; screen = "review"; }
} else if (screen === "bios1") {
if (a === "left") biosFocus = 0;
else if (a === "right") biosFocus = 1;
else if (a === "accept") { if (biosFocus === 1) { holdProgress = 0; biosTyped.text = ""; screen = "bios2"; if (inputType === "keyboard") biosTyped.forceActiveFocus(); } else biosCancel(); }
else if (a === "back") biosCancel();
} else if (screen === "bios2") {
if (a === "back") biosCancel();
else if (a === "hold") holding = true;
else if (a === "release") { holding = false; if (holdProgress < 1) holdProgress = 0; }
} else if (screen === "done") {
if (a === "accept" && restartNeeded) backend.restart();
else if (a === "back" || a === "accept") { biosRun = false; syncFromStatus(); screen = "menu"; }
}
}
Connections {
target: gamepad
function onButton(b) {
if (b === "a_up") { if (screen === "bios2") act("release"); return; }
if (b.slice(-3) === "_up") return;
inputType = "controller";
if (b === "a" && screen === "bios2") { act("hold"); return; }
var map = { a: "accept", b: "back", x: "apply", y: "reapply", start: "apply", up: "up", down: "down", left: "left", right: "right" };
if (map[b]) act(map[b]);
}
}
function keyAct(e) {
var fromRemote = Date.now() - remoteAt < 400;
if (screen === "bios2" && inputType !== "keyboard" && (e.key === Qt.Key_Return || e.key === Qt.Key_Enter)) {
if (!e.isAutoRepeat) act("hold"); e.accepted = true; return;
}
if (!fromRemote) inputType = "keyboard";
var k = e.key;
if (k === Qt.Key_Up) act("up");
else if (k === Qt.Key_Down) act("down");
else if (k === Qt.Key_Left) act("left");
else if (k === Qt.Key_Right) act("right");
else if (k === Qt.Key_Space) act("accept");
else if (k === Qt.Key_Return || k === Qt.Key_Enter) act(inputType === "remote" || screen !== "menu" ? "accept" : "apply");
else if (k === Qt.Key_Escape || k === Qt.Key_Back || k === Qt.Key_Backspace) act("back");
else if (k === Qt.Key_R) act("reapply");
else return;
e.accepted = true;
}
readonly property var glyphs: ({
controller: { toggle: "A", choose: "◀ ▶", reapply: "Y", quit: "B", apply: "X", ok: "A", back: "B" },
keyboard: { toggle: "Space", choose: "← →", reapply: "R", quit: "Esc", apply: "Enter", ok: "Enter", back: "Esc" },
remote: { toggle: "OK", choose: "◀ ▶", reapply: "Red", quit: "Back", apply: "↓ Apply", ok: "OK", back: "Back" }
})
readonly property var g: glyphs[inputType]
component Glyph: Rectangle {
property string k
property bool dark: false
height: 26; width: Math.max(26, gt.implicitWidth + 14)
radius: inputType === "controller" && k.length === 1 ? 13 : 7
color: dark ? t.ink : t.key
Text { id: gt; anchors.centerIn: parent; text: parent.k; color: parent.dark ? t.accent : t.textHi; font.family: t.body; font.pixelSize: 12; font.weight: Font.DemiBold }
}
component Btn: Rectangle {
property string k
property string text
property bool primary: false
property bool focusRing: false
signal clicked
height: 48; radius: 12; width: br.implicitWidth + 36
color: primary ? t.accent : "#232c38"
border.width: focusRing ? 2 : 0; border.color: t.textHi
Row { id: br; anchors.centerIn: parent; spacing: 10
Glyph { k: parent.parent.k; dark: parent.parent.primary; anchors.verticalCenter: parent.verticalCenter }
Text { text: parent.parent.text; color: parent.parent.primary ? t.ink : t.text; font.family: t.body; font.pixelSize: 15; font.weight: Font.DemiBold; anchors.verticalCenter: parent.verticalCenter }
}
MouseArea { anchors.fill: parent; cursorShape: Qt.PointingHandCursor; onClicked: parent.clicked() }
}
component Chip: Rectangle {
property string text
property color fg: t.good
property color bgc: t.goodBg
height: 24; radius: 6; width: ct.implicitWidth + 16; color: bgc
Text { id: ct; anchors.centerIn: parent; text: parent.text.toUpperCase(); color: parent.fg; font.family: t.body; font.pixelSize: 12; font.weight: Font.DemiBold; font.letterSpacing: 0.6 }
}
component RiskList: Column {
spacing: 8
Repeater {
model: ["A failed or interrupted BIOS update can leave the machine unable to start (bricked). Steamify, CachyOS and Valve take no responsibility for that.",
"NEVER turn off the power, unplug the machine or press the power button while it updates, including the restart(s) afterwards.",
"The screen can stay black for several minutes. Wait.",
"Only on mains power, with all other programs closed."]
Row { required property string modelData; spacing: 10; width: parent.width
Rectangle { width: 6; height: 6; radius: 3; color: t.bad; y: 9 }
Text { text: parent.modelData; width: parent.width - 16; wrapMode: Text.WordWrap; color: t.soft; font.family: t.body; font.pixelSize: 15; lineHeight: 1.3 } }
}
}
// --- The 1280x720 stage, scaled to the window ---
Item {
id: stage
// Scaled like a 1280x720 screen, but stretched to the window's own
// shape, so the bars reach the edges and the content fills it.
readonly property real k: Math.min(win.width / 1280, win.height / 720)
width: win.width / k; height: win.height / k
x: 0; y: 0
transformOrigin: Item.TopLeft
scale: k
focus: true
Keys.onPressed: function (e) { if (!(screen === "password" && pw.activeFocus && e.key !== Qt.Key_Escape && e.key !== Qt.Key_Return && e.key !== Qt.Key_Enter)) keyAct(e); }
Keys.onReleased: function (e) { if (screen === "bios2" && !e.isAutoRepeat && (e.key === Qt.Key_Return || e.key === Qt.Key_Enter)) act("release"); }
// Header
Rectangle {
id: header; width: parent.width; height: 72; color: t.bar
Rectangle { anchors.bottom: parent.bottom; width: parent.width; height: 1; color: t.line }
Row {
anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 14
Image { source: iconUrl; width: 40; height: 40; sourceSize: Qt.size(80, 80); anchors.verticalCenter: parent.verticalCenter }
Text { text: "Steamify"; color: t.text; font.family: t.display; font.pixelSize: 28; font.weight: Font.Bold; anchors.verticalCenter: parent.verticalCenter }
Text { text: screen === "menu" ? "v" + (status.version || "") : "/ " + ({review: "Review", password: "Password", applying: biosRun ? "BIOS update" : "Applying", done: "Done", bios1: "BIOS update", bios2: "BIOS update"})[screen]
color: t.faint; font.family: screen === "menu" ? t.mono : t.body; font.pixelSize: screen === "menu" ? 13 : 15; anchors.verticalCenter: parent.verticalCenter }
}
Rectangle {
visible: status.steamMachine === true
anchors.right: parent.right; anchors.rightMargin: 40; anchors.verticalCenter: parent.verticalCenter
height: 34; radius: 17; color: "#1b2330"; width: mt.implicitWidth + 28
Text { id: mt; anchors.centerIn: parent; text: "Steam Machine · CachyOS"; color: "#b8c3d1"; font.family: t.body; font.pixelSize: 14 }
}
}
// ================= MENU =================
Item {
visible: screen === "menu"
anchors.top: header.bottom; anchors.bottom: parent.bottom; width: parent.width
Text {
visible: items.length === 0
anchors.centerIn: parent; color: t.mute; font.family: t.body; font.pixelSize: 18
text: status.error ? "Couldn't read the current state:\n" + status.error : "Checking what's on…"
horizontalAlignment: Text.AlignHCenter
}
Item {
id: menuBody; visible: items.length > 0
x: 40; y: 28; width: parent.width - 80; height: parent.height - 28 - 64 - 20
// Left: the list
Column {
id: listCol; width: 740; height: parent.height; spacing: 10
Row { width: parent.width
Text { text: "What do you want?"; color: t.text; font.family: t.display; font.pixelSize: 30; font.weight: Font.DemiBold }
}
ListView {
id: list; width: parent.width; height: parent.height - 50; clip: true; spacing: 0
// A fixed model: sub-items fold in and out instead of the
// list being rebuilt (and jumping) on every tick.
model: items
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
function showSelected() {
for (var i = 0; i < count; i++) {
var d = itemAtIndex(i);
if (d && d.selected) { positionViewAtIndex(i, ListView.Contain); return; }
}
}
delegate: Item {
id: row
required property var modelData
required property int index
readonly property bool shown: !modelData.parent || !!want[modelData.parent]
readonly property int rowIndex: rows.findIndex(function (r) { return r.id === modelData.id; })
readonly property bool selected: shown && rowIndex === sel
readonly property bool on: modelData.kind === "choice" ? true : !!want[modelData.id]
onSelectedChanged: if (selected) Qt.callLater(list.showSelected)
width: list.width - 12; x: 2
height: shown ? 62 : 0
opacity: shown ? 1 : 0
clip: true
Behavior on height { NumberAnimation { duration: 160; easing.type: Easing.OutCubic } }
Behavior on opacity { NumberAnimation { duration: 160 } }
Rectangle {
id: card
width: parent.width; height: 56; radius: 12
color: row.selected ? t.cardSel : t.card
border.width: row.selected ? 2 : 0; border.color: t.accent
MouseArea { anchors.fill: parent; cursorShape: Qt.PointingHandCursor
onClicked: { inputType = "keyboard"; if (row.selected) act("accept"); else sel = row.rowIndex; } }
// Left: indent, name and hint
Text { id: branch; visible: !!row.modelData.parent; x: 20; anchors.verticalCenter: parent.verticalCenter
text: "└"; color: "#56627a"; font.pixelSize: 18 }
Column {
anchors.verticalCenter: parent.verticalCenter; spacing: 2
x: row.modelData.parent ? 46 : 16
width: controls.x - x - 16
opacity: row.modelData.kind === "action" && !(bios && bios.selectable) ? 0.6 : 1
Text { text: label(row.modelData); color: t.textHi; font.family: t.body; font.pixelSize: 17; font.weight: Font.DemiBold; elide: Text.ElideRight; width: parent.width }
Text { text: row.modelData.id === "bios" ? biosHint() : ((texts[row.modelData.id] && texts[row.modelData.id].hint) || row.modelData.hint); color: t.mute; font.family: t.body; font.pixelSize: 13; elide: Text.ElideRight; width: parent.width }
}
// Right: every control ends on the same edge
Item {
id: controls
anchors.right: parent.right; anchors.rightMargin: 16; anchors.verticalCenter: parent.verticalCenter
width: 180; height: 32
// choice
Rectangle { visible: row.modelData.kind === "choice"; anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter
width: 172; height: 32; radius: 10; color: t.bg
Row { anchors.centerIn: parent; spacing: 4
Repeater { model: [["gamescope", "Gaming"], ["desktop", "Desktop"]]
Rectangle { required property var modelData
width: 80; height: 26; radius: 7; color: boot === modelData[0] ? t.accent : "transparent"
Text { anchors.centerIn: parent; text: parent.modelData[1]; color: boot === parent.modelData[0] ? t.ink : t.mute; font.family: t.body; font.pixelSize: 13; font.weight: Font.DemiBold }
MouseArea { anchors.fill: parent; onClicked: boot = parent.modelData[0] } } } } }
// toggle: "now on/off" left of the switch, switch on the edge
Rectangle { id: sw; visible: row.modelData.kind === "toggle"; anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter
width: 46; height: 26; radius: 13; color: row.on ? t.accent : "#343f50"
Behavior on color { ColorAnimation { duration: 120 } }
Rectangle { width: 20; height: 20; radius: 10; color: "#f4f7fb"; y: 3; x: row.on ? 23 : 3; Behavior on x { NumberAnimation { duration: 120 } } } }
Text { visible: row.modelData.kind === "toggle"; anchors.right: sw.left; anchors.rightMargin: 12; anchors.verticalCenter: parent.verticalCenter
text: row.modelData.on ? "now on" : "now off"; color: row.modelData.on ? t.good : t.faint; font.family: t.mono; font.pixelSize: 12 }
// action
Rectangle { visible: row.modelData.kind === "action"; anchors.right: parent.right; anchors.verticalCenter: parent.verticalCenter
width: at.implicitWidth + 24; height: 30; radius: 8; color: t.warnBg
Text { id: at; anchors.centerIn: parent; text: biosChecking ? "Checking…" : bios && bios.selectable ? "Update…" : (bios && bios.newest ? "Up to date" : "Unavailable"); color: t.warn; font.family: t.body; font.pixelSize: 13; font.weight: Font.DemiBold } }
}
}
}
}
}
// Right: details + system
Column {
x: 772; width: parent.width - 772; height: parent.height; spacing: 16
Rectangle {
id: detail
width: parent.width; height: parent.height - sys.height - 16; radius: 16; color: t.card
readonly property var it: sel < rows.length ? rows[sel] : null
readonly property var tx: it ? (texts[it.id] || {}) : {}
// Long texts scroll instead of running out of the card;
// each item starts at the top.
onItChanged: detailFlick.contentY = 0
Flickable {
id: detailFlick
anchors.fill: parent; anchors.margins: 24; anchors.rightMargin: 12
visible: detail.it !== null; clip: true
contentHeight: detailCol.implicitHeight; boundsBehavior: Flickable.StopAtBounds
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
Column {
id: detailCol; width: detailFlick.width - 12; spacing: 14
Row { spacing: 10
Chip { text: detail.it ? (detail.it.kind === "choice" ? (boot === "desktop" ? "Desktop" : "Gaming") : (detail.it.kind === "action" ? "Opt-in" : (detail.it.on ? "On" : "Off"))) : ""
fg: detail.it && detail.it.on ? t.good : "#b8c3d1"; bgc: detail.it && detail.it.on ? t.goodBg : t.line }
Chip { visible: !!detail.tx.experimental; text: "Experimental"; fg: t.warn; bgc: t.warnBg }
}
Text { text: detail.it ? label(detail.it) : ""; color: t.text; font.family: t.display; font.pixelSize: 26; font.weight: Font.DemiBold; wrapMode: Text.WordWrap; width: parent.width }
Text { text: detail.tx.body || ""; color: t.soft; font.family: t.body; font.pixelSize: 15; lineHeight: 1.4; wrapMode: Text.WordWrap; width: parent.width }
Text { text: "WHAT IT CHANGES"; color: t.faint; font.family: t.body; font.pixelSize: 12; font.weight: Font.DemiBold; font.letterSpacing: 0.8; topPadding: 4 }
Repeater { model: detail.tx.changes || []
Text { required property string modelData; text: "• " + modelData; color: t.soft; font.family: t.body; font.pixelSize: 14; wrapMode: Text.WordWrap; width: detailCol.width } }
}
}
Column {
anchors.centerIn: parent; spacing: 8; visible: detail.it === null
Text { text: plan.length === 0 && computePlan().length === 0 ? "Everything is the way you want it" : "Review what will change"; color: t.text; font.family: t.display; font.pixelSize: 24; anchors.horizontalCenter: parent.horizontalCenter }
Text { text: "then apply it"; color: t.mute; font.family: t.body; font.pixelSize: 15; anchors.horizontalCenter: parent.horizontalCenter }
}
}
Rectangle {
id: sys; width: parent.width; height: 82; radius: 16; color: t.card
Grid { anchors.fill: parent; anchors.margins: 16; anchors.leftMargin: 20; anchors.rightMargin: 20; columns: 2; columnSpacing: 20; rowSpacing: 10
Repeater {
model: [["Kernel", (status.kernel || "").replace("-cachyos", "")], ["LED bar", status.steamMachine ? (status.leds || 0) + " LEDs" : "—"],
["HDMI-CEC", status.cecDevices ? "/dev/" + status.cecDevices.split(" ")[0] : "none"], ["Version", status.version || ""]]
Row { required property var modelData; width: (sys.width - 60) / 2
Text { text: parent.modelData[0]; color: t.faint; font.family: t.body; font.pixelSize: 13; width: parent.width / 2 }
Text { text: parent.modelData[1]; color: t.text; font.family: t.mono; font.pixelSize: 13; width: parent.width / 2; horizontalAlignment: Text.AlignRight; elide: Text.ElideLeft } }
}
}
}
}
}
// Footer
Rectangle {
anchors.bottom: parent.bottom; width: parent.width; height: 64; color: t.bar
Rectangle { width: parent.width; height: 1; color: t.line }
Row {
anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 28
Repeater {
model: [[g.toggle, "Toggle"], [g.choose, "Choose"], [g.reapply, "Re-apply what's on"], [g.quit, "Quit"]]
Row { required property var modelData; spacing: 8
Glyph { k: parent.modelData[0]; anchors.verticalCenter: parent.verticalCenter }
Text { text: parent.modelData[1]; color: "#b8c3d1"; font.family: t.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter } }
}
}
Row {
anchors.right: parent.right; anchors.rightMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 16
Text { readonly property int n: computePlan().length; text: n === 0 ? "Everything is the way you want it" : n + (n === 1 ? " change" : " changes"); color: t.faint; font.family: t.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter }
Btn { k: g.apply; text: "Review & apply"; primary: true; focusRing: sel === rows.length; height: 44; onClicked: goReview(false) }
}
}
}
// ================= REVIEW =================
Item {
visible: screen === "review"
anchors.top: header.bottom; anchors.bottom: parent.bottom; width: parent.width
Column {
x: 40; y: 32; width: 740; spacing: 14
Text { text: plan.length === 0 ? "Nothing to change" : "This will"; color: t.text; font.family: t.display; font.pixelSize: 34; font.weight: Font.DemiBold }
ListView {
width: 740; clip: true; spacing: 8
height: Math.min(contentHeight, stage.height - header.height - 32 - 50 - 14 - 66 - 64 - 32)
model: plan
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
delegate: Rectangle { required property var modelData; width: 740; height: 56; radius: 12; color: t.card
readonly property var st: ({ on: ["Turn on", t.good, t.goodBg], off: ["Turn off", t.bad, t.badBg], again: ["Re-apply", "#7cc4ff", "#1b2b40"],
desktop: ["Desktop", "#7cc4ff", "#1b2b40"], gaming: ["Gaming", "#7cc4ff", "#1b2b40"],
check: ["Check", t.warn, t.warnBg], flash: ["Flash", t.bad, t.badBg] })[modelData.action] || ["", t.text, t.card]
Row { anchors.fill: parent; anchors.leftMargin: 18; spacing: 14
Chip { text: parent.parent.st[0]; fg: parent.parent.st[1]; bgc: parent.parent.st[2]; width: 84; anchors.verticalCenter: parent.verticalCenter }
Text { text: (texts[parent.parent.modelData.id] || {}).label || parent.parent.modelData.id; color: t.textHi; font.family: t.body; font.pixelSize: 17; font.weight: Font.DemiBold; anchors.verticalCenter: parent.verticalCenter }
}
}
}
Rectangle { width: 740; height: 52; radius: 12; color: "#1a2230"
Text { anchors.verticalCenter: parent.verticalCenter; x: 18; text: "Your password is asked once. Changes to how the PC starts need a restart."; color: t.soft; font.family: t.body; font.pixelSize: 14 } }
}
Rectangle {
x: parent.width - 468; y: 32; width: 428; height: 210; radius: 16; color: t.card
Column { anchors.fill: parent; anchors.margins: 24; spacing: 12
Text { text: "SUMMARY"; color: t.faint; font.family: t.body; font.pixelSize: 12; font.weight: Font.DemiBold; font.letterSpacing: 0.8 }
Repeater { model: [["Turn on", "on"], ["Re-apply", "again"], ["Turn off", "off"]]
Row { required property var modelData; width: 380
Text { text: parent.modelData[0]; color: t.soft; font.family: t.body; font.pixelSize: 15; width: 300 }
Text { text: plan.filter(function (p) { return p.action === parent.modelData[1]; }).length; color: t.text; font.family: t.mono; font.pixelSize: 15; width: 80; horizontalAlignment: Text.AlignRight } } }
}
}
Rectangle {
anchors.bottom: parent.bottom; width: parent.width; height: 64; color: t.bar
Rectangle { width: parent.width; height: 1; color: t.line }
Btn { anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; k: g.back; text: "Back to the menu"; onClicked: act("back") }
Btn { anchors.right: parent.right; anchors.rightMargin: 40; anchors.verticalCenter: parent.verticalCenter; k: g.ok; text: "Apply"; primary: true; visible: plan.length > 0; onClicked: onApplyPressed() }
}
}
// ================= PASSWORD =================
Rectangle {
visible: screen === "password"
anchors.top: header.bottom; anchors.bottom: parent.bottom; width: parent.width; color: "#0c1016"
Rectangle {
anchors.centerIn: parent; width: 560; height: pwCol.implicitHeight + 72; radius: 20; color: t.card; border.width: 1; border.color: t.line
Column {
id: pwCol; anchors.fill: parent; anchors.margins: 36; anchors.leftMargin: 40; anchors.rightMargin: 40; spacing: 18
Row { spacing: 14
Rectangle { width: 48; height: 48; radius: 14; color: "#1b2b40"
Canvas { anchors.centerIn: parent; width: 24; height: 24
onPaint: { var c = getContext("2d"); c.strokeStyle = "#7cc4ff"; c.lineWidth = 1.8; c.beginPath(); c.roundedRect(4.5, 10.5, 15, 10, 2.5, 2.5); c.stroke();
c.beginPath(); c.moveTo(8, 10.5); c.lineTo(8, 8); c.arc(12, 8, 4, Math.PI, 0); c.lineTo(16, 10.5); c.stroke(); } } }
Column { spacing: 2; anchors.verticalCenter: parent.verticalCenter
Text { text: "Your password, once"; color: t.text; font.family: t.display; font.pixelSize: 30; font.weight: Font.DemiBold }
Text { text: "Steamify needs it to change system settings."; color: t.mute; font.family: t.body; font.pixelSize: 14 } }
}
Text { text: "Password for " + backend.user(); color: t.soft; font.family: t.body; font.pixelSize: 14; font.weight: Font.DemiBold }
TextField {
id: pw; width: parent.width; height: 52; echoMode: shown ? TextInput.Normal : TextInput.Password
property bool shown: false
color: t.textHi; font.family: t.body; font.pixelSize: 18; leftPadding: 16; rightPadding: 56
placeholderText: "Password"; placeholderTextColor: "#6b778a"
background: Rectangle { radius: 12; color: t.bg; border.width: 2; border.color: wrongPassword ? t.bad : t.accent }
Keys.onReturnPressed: submitPassword()
Keys.onEnterPressed: submitPassword()
Keys.onEscapePressed: act("back")
Text { anchors.right: parent.right; anchors.rightMargin: 16; anchors.verticalCenter: parent.verticalCenter; text: pw.shown ? "Hide" : "Show"; color: "#b8c3d1"; font.family: t.body; font.pixelSize: 13
MouseArea { anchors.fill: parent; anchors.margins: -10; onClicked: pw.shown = !pw.shown } }
}
Text { visible: wrongPassword; text: "That password didn't work. Try again."; color: t.bad; font.family: t.body; font.pixelSize: 14 }
Rectangle { width: parent.width; height: 46; radius: 12; color: "#1a2230"
Text { anchors.verticalCenter: parent.verticalCenter; x: 14; color: t.soft; font.family: t.body; font.pixelSize: 14
text: ({ controller: "Press Steam + X for the on-screen keyboard.", keyboard: "Type your password and press Enter.", remote: "Select the field for the on-screen keyboard." })[inputType] } }
Item { width: parent.width; height: 48
Btn { k: g.back; text: "Back"; onClicked: act("back") }
Btn { anchors.right: parent.right; k: g.ok; text: "Apply"; primary: true; onClicked: submitPassword() } }
Text { text: "Only used for this run. Steamify never stores it."; color: t.faint; font.family: t.body; font.pixelSize: 12; anchors.horizontalCenter: parent.horizontalCenter }
}
}
}
// ================= APPLYING =================
Item {
visible: screen === "applying"
anchors.top: header.bottom; anchors.bottom: parent.bottom; width: parent.width
Column {
x: 40; y: 32; width: 560; spacing: 18
Text { text: biosRun ? (plan.length && plan[0].action === "check" ? "Checking the BIOS update" : "Installing the BIOS update") : "Applying your changes"; color: t.text; font.family: t.display; font.pixelSize: 34; font.weight: Font.DemiBold }
Rectangle { width: 560; height: 10; radius: 5; color: t.line
Rectangle { height: 10; radius: 5; color: t.accent; width: plan.length ? parent.width * Math.min(1, (doneCount + 0.3) / plan.length) : 0; Behavior on width { NumberAnimation { duration: 300 } } } }
Row { width: 560
Text { text: "Step " + Math.min(plan.length, doneCount + 1) + " of " + plan.length; color: t.mute; font.family: t.body; font.pixelSize: 14; width: 280 }
Text { text: "Don't turn off the PC"; color: t.mute; font.family: t.body; font.pixelSize: 14; width: 280; horizontalAlignment: Text.AlignRight } }
ListView {
id: stepList; width: 560; clip: true; spacing: 8
height: stage.height - header.height - 32 - 156 - 32
model: plan
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
// Follow the progress: the running step stays in view.
readonly property int running: plan.findIndex(function (p) { return steps[p.id] === "run"; })
onRunningChanged: if (running >= 0) positionViewAtIndex(running, ListView.Contain)
delegate:
Rectangle { required property var modelData; required property int index; readonly property string st: steps[modelData.id] || "wait"
width: 560; height: 54; radius: 12; color: st === "run" ? t.cardSel : t.card; border.width: st === "run" ? 2 : 0; border.color: t.accent
Row { anchors.fill: parent; anchors.leftMargin: 18; anchors.rightMargin: 18; spacing: 14
Rectangle { width: 22; height: 22; radius: 11; anchors.verticalCenter: parent.verticalCenter
color: parent.parent.st === "ok" ? t.goodBg : (parent.parent.st === "fail" ? t.badBg : "transparent")
border.width: parent.parent.st === "wait" || parent.parent.st === "run" ? 2 : 0; border.color: parent.parent.st === "run" ? t.accent : "#343f50"
Text { anchors.centerIn: parent; text: parent.parent.parent.st === "ok" ? "✓" : (parent.parent.parent.st === "fail" ? "!" : ""); color: parent.parent.parent.st === "ok" ? t.good : t.bad; font.pixelSize: 13; font.weight: Font.Bold }
RotationAnimator on rotation { running: parent.parent.parent.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } }
Text { text: ({ on: "Turn on ", off: "Turn off ", again: "Re-apply ", desktop: "Boot into ", gaming: "Boot into ", check: "Download and check the ", flash: "Hand to fwupd: the " })[parent.parent.modelData.action] + ((texts[parent.parent.modelData.id] || {}).label || parent.parent.modelData.id)
color: parent.parent.st === "wait" ? t.faint : t.textHi; font.family: t.body; font.pixelSize: 16; font.weight: Font.DemiBold; anchors.verticalCenter: parent.verticalCenter; width: 380; elide: Text.ElideRight }
Text { text: ({ wait: "Waiting", run: "Working…", ok: "Done", fail: "Problem" })[parent.parent.st]; color: parent.parent.st === "ok" ? t.good : (parent.parent.st === "fail" ? t.bad : "#b8c3d1"); font.family: t.body; font.pixelSize: 13; anchors.verticalCenter: parent.verticalCenter }
}
}
}
}
Column {
x: 632; y: 32; width: parent.width - 672; height: parent.height - 64; spacing: 10
Text { text: "DETAILS"; color: t.faint; font.family: t.body; font.pixelSize: 12; font.weight: Font.DemiBold; font.letterSpacing: 0.8 }
Rectangle { width: parent.width; height: parent.height - 30; radius: 16; color: "#0b0e13"; border.width: 1; border.color: "#1d2531"
ListView { id: logView; anchors.fill: parent; anchors.margins: 18; clip: true; model: logModel
onCountChanged: positionViewAtEnd()
delegate: Text { required property string line; width: logView.width; text: line; color: "#aab5c4"; font.family: t.mono; font.pixelSize: 13; wrapMode: Text.WrapAnywhere } } }
}
}
// ================= BIOS: warning 1 =================
Item {
visible: screen === "bios1"
anchors.top: header.bottom; anchors.bottom: parent.bottom; width: parent.width
Rectangle {
x: 40; y: 28; width: parent.width - 80; height: parent.height - 28 - 64 - 24; radius: 16; color: "#1d1416"; border.width: 2; border.color: "#b33a3a"
Row { anchors.fill: parent; anchors.margins: 32; spacing: 40
Column { width: 640; spacing: 16
Row { spacing: 12
Rectangle { width: 44; height: 44; radius: 12; color: "#3a1c1f"; Text { anchors.centerIn: parent; text: "!"; color: t.bad; font.pixelSize: 26; font.weight: Font.Bold } }
Text { text: "BIOS update – entirely at your own risk"; color: "#ffd9d3"; font.family: t.display; font.pixelSize: 30; font.weight: Font.DemiBold; anchors.verticalCenter: parent.verticalCenter } }
RiskList { width: 640 }
}
Rectangle { width: 440; height: 250; radius: 14; color: "#161d27"
Column { anchors.fill: parent; anchors.margins: 22; spacing: 12
Repeater { model: [["Current BIOS", biosInfo.current || ""], ["New BIOS", biosInfo.newest || ""], ["Checksum", "OK (Valve's package)"],
["Compatible", biosInfo.compatible === "yes" ? "Yes (checked by fwupd)" : "Not checked (dry run)"]]
Row { required property var modelData; width: 396
Text { text: parent.modelData[0]; color: t.faint; font.family: t.body; font.pixelSize: 15; width: 150 }
Text { text: parent.modelData[1]; color: parent.modelData[1].indexOf("Not") === 0 ? t.warn : t.text; font.family: t.mono; font.pixelSize: 15; width: 246; horizontalAlignment: Text.AlignRight; elide: Text.ElideLeft } } }
} }
}
}
Rectangle {
anchors.bottom: parent.bottom; width: parent.width; height: 64; color: t.bar
Rectangle { width: parent.width; height: 1; color: t.line }
Text { anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; text: "Do you understand the risks and want to continue?"; color: t.soft; font.family: t.body; font.pixelSize: 15 }
Row { anchors.right: parent.right; anchors.rightMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 12
Btn { k: biosFocus === 0 ? g.ok : "◀"; text: "Cancel"; focusRing: biosFocus === 0; onClicked: biosCancel() }
Btn { k: biosFocus === 1 ? g.ok : "▶"; text: "I understand, continue"; focusRing: biosFocus === 1; color: "#8a2c2c"
onClicked: { biosFocus = 1; act("accept"); } } }
}
}
// ================= BIOS: warning 2 (last chance) =================
Item {
visible: screen === "bios2"
anchors.top: header.bottom; anchors.bottom: parent.bottom; width: parent.width
Rectangle {
anchors.centerIn: parent; width: 760; height: b2.implicitHeight + 64; radius: 20; color: "#1d1416"; border.width: 2; border.color: "#b33a3a"
Column { id: b2; anchors.fill: parent; anchors.margins: 32; spacing: 18
Text { text: "Last chance: this flashes BIOS " + (biosInfo.newest || ""); color: "#ffd9d3"; font.family: t.display; font.pixelSize: 32; font.weight: Font.DemiBold }
Text { width: parent.width; wrapMode: Text.WordWrap; color: t.soft; font.family: t.body; font.pixelSize: 16; lineHeight: 1.3
text: "After this, keep the power on until the machine has fully started again. Don't touch it, even if the screen is black." }
// keyboard: type UPDATE
Column { visible: inputType === "keyboard"; width: parent.width; spacing: 8
Text { text: "Type UPDATE (in capitals) and press Enter to flash the BIOS:"; color: t.text; font.family: t.body; font.pixelSize: 15; font.weight: Font.DemiBold }
TextField { id: biosTyped; width: 320; height: 50; color: t.textHi; font.family: t.mono; font.pixelSize: 20; leftPadding: 14
placeholderText: "UPDATE"; placeholderTextColor: "#6b5a5a"
background: Rectangle { radius: 10; color: t.bg; border.width: 2; border.color: biosTyped.text === "UPDATE" ? t.bad : "#5a3a3a" }
Keys.onReturnPressed: if (text === "UPDATE") biosFlash()
Keys.onEnterPressed: if (text === "UPDATE") biosFlash()
Keys.onEscapePressed: biosCancel() } }
// controller / remote: hold A or OK
Column { visible: inputType !== "keyboard"; width: parent.width; spacing: 10
Text { text: "Hold " + g.ok + " for 5 seconds to flash the BIOS. Let go to stop."; color: t.text; font.family: t.body; font.pixelSize: 15; font.weight: Font.DemiBold }
Rectangle { width: parent.width; height: 14; radius: 7; color: "#3a2224"
Rectangle { height: 14; radius: 7; color: t.bad; width: parent.width * holdProgress } } }
Row { spacing: 12
Btn { k: g.back; text: "Cancel"; onClicked: biosCancel() }
Text { visible: bios && bios.dryRun; text: "Dry run: nothing will be flashed."; color: t.warn; font.family: t.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter } }
}
}
}
// ================= DONE =================
Item {
visible: screen === "done"
anchors.top: header.bottom; anchors.bottom: parent.bottom; width: parent.width
Column {
anchors.centerIn: parent; width: 760; spacing: 20
Rectangle { width: 72; height: 72; radius: 36; anchors.horizontalCenter: parent.horizontalCenter
color: failed.length || runError ? t.warnBg : t.goodBg
Text { anchors.centerIn: parent; text: failed.length || runError ? "!" : "✓"; color: failed.length || runError ? t.warn : t.good; font.pixelSize: 36; font.weight: Font.Bold } }
Text { text: runError ? "Nothing changed" : (biosRun && failed.length ? "The BIOS update stopped" : (failed.length ? "Done, with a problem" : "All done")); color: t.text; font.family: t.display; font.pixelSize: 40; font.weight: Font.DemiBold; anchors.horizontalCenter: parent.horizontalCenter }
Text { width: parent.width; horizontalAlignment: Text.AlignHCenter; wrapMode: Text.WordWrap; color: t.soft; font.family: t.body; font.pixelSize: 17
text: runError ? runError : (biosRun ? (failed.length ? "The BIOS was not changed." : (bios && bios.dryRun ? "Dry run: nothing was flashed. " : "BIOS " + (biosInfo.newest || "") + " is staged and is written during the restart. ") + (failed.length ? "" : "Keep the power on and don't touch the machine until it has fully started again, even if the screen stays black.")) : (plan.length + (plan.length === 1 ? " change" : " changes") + " applied." + (restartNeeded ? " Some take effect after a restart." : ""))) }
Rectangle { visible: failed.length > 0; anchors.horizontalCenter: parent.horizontalCenter; width: ft.implicitWidth + 32; height: 44; radius: 12; color: t.warnBg
Text { id: ft; anchors.centerIn: parent; color: "#f2c27a"; font.family: t.body; font.pixelSize: 14
text: "Had a problem: " + failed.map(function (id) { return (texts[id] || {}).label || id; }).join(", ") + ". See the details." } }
Row { anchors.horizontalCenter: parent.horizontalCenter; spacing: 14; topPadding: 8
Btn { k: g.back; text: "Back to the menu"; height: 52; onClicked: act("back") }
Btn { visible: restartNeeded; k: g.ok; text: "Restart now"; primary: true; height: 52; onClicked: backend.restart() } }
}
}
}
}