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steamify-cachyos/lib/menu.sh
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#!/bin/bash
# Interactive menu: detects which components are on, lets the user pick what
# they want, then turns components on or off to match.
# Sourced by steamify.sh; not meant to be run on its own.
# Menu order. Components are turned on in this order and off in reverse;
# gaming must come first (single user builds on it).
COMPONENTS=(gaming boot nvidia bigpicture theme glyphs single launcher steamgame notify extended_controller_support vram cec machine poweroff kpin hdmi bios)
# One-off actions rather than on/off components: never preselected, never
# re-applied, not listed as on or off.
ACTIONS=(bios)
# Sub-options, shown indented under their parent and only while it's ticked.
declare -A PARENT=([boot]=gaming [bigpicture]=nvidia [steamgame]=launcher [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine)
# Never preselected on a first run: booting into the desktop is a choice,
# gamescope is the default; HDMI-CEC is opt-in (it can wake the machine or
# upset other devices on the TV, even on SteamOS), except on a Steam Machine,
# which has CEC like on SteamOS. HDMI refresh boost needs someone at the
# screen to confirm each step. Extended controller support builds kernel modules for
# every installed kernel: opt-in.
NO_PRESELECT=(boot cec kpin hdmi extended_controller_support)
# Feature versions: the Steamify version in which what a component's enable
# sets up last changed; set it to the new VERSION whenever you change one.
# Each successful run records it (state "features"); a component that's on
# with an older one is ticked and re-applied by a normal run, and the app
# shows it as an update. A setup from before these were recorded counts as
# FEATURE_BASELINE.
FEATURE_BASELINE=2.1.0
declare -A FEATURE_VERSION=(
[gaming]=2.9.0 [boot]=2.1.0 [nvidia]=2.10.0 [bigpicture]=2.10.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
[launcher]=2.1.0 [cec]=2.7.0 [machine]=2.9.0 [poweroff]=2.2.0 [vram]=2.3.0 [notify]=2.5.0 [steamgame]=2.5.1 [extended_controller_support]=2.10.0
[kpin]=2.1.0 [hdmi]=2.1.0
)
declare -A LABEL=(
[gaming]="SteamOS conversion: boot into gaming mode, Steam on the desktop"
[boot]="Boot into the desktop instead of gaming mode"
[nvidia]="Gaming on NVIDIA: Steam on the desktop, started at login"
[bigpicture]="Steam starts in Big Picture: the controller-friendly Steam (untick: Steam's normal window)"
[theme]="Install SteamOS theme: Vapor look (cachyos-vapor)"
[glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode"
[single]="Single user mode: no password, lock screen or log out (SDDM)"
[launcher]="Steamify shortcut: the app on the desktop, Steamify Terminal in the launcher"
[steamgame]="Add as non-Steam game: Steamify in your Steam library, for the controller and gaming mode"
[notify]="Update notifications: a notification when there's a new Steamify, never updates by itself"
[extended_controller_support]="Extended controller support: Xbox wireless dongle (xone), Xbox controllers over Bluetooth (xpadneo)"
[vram]="VRAM booster: the game in front keeps its VRAM, background apps make room"
[cec]="HDMI-CEC: use Steam with the TV remote, TV on/off with the PC (experimental)"
[machine]="Steam Machine support: LED bar driver, hardware settings in Steam"
[poweroff]="Power-off fix: the Steam Machine stays off after shutting down"
[kpin]="Pin the kernel to $PINNED_KERNEL_VER (untick for CachyOS's current kernel)"
[hdmi]="HDMI refresh boost: highest refresh your HDMI display runs"
[bios]="Update BIOS"
)
declare -A CURRENT WANTED
component_available() {
case "$1" in
# gamescope's own session is broken on NVIDIA: the conversion is replaced by "Gaming on NVIDIA" there (shown
# anyway when it's already on, so it can be turned off).
gaming|boot|glyphs) ! nvidia_present || gaming_status ;;
nvidia) nvidia_available ;;
bigpicture) bigpicture_available ;;
machine|poweroff) machine_available ;;
vram) vram_available ;;
# Steamify in the Steam library is for gaming mode's controller: not needed for Big Picture on the desktop (NVIDIA PCs;
# shown anyway when it's already on, so it can be turned off).
steamgame) steamgame_available && { ! nvidia_present || steamgame_status; } ;;
kpin) kpin_available ;;
hdmi) hdmi_available ;;
bios) bios_available ;;
esac
}
is_action() { [[ " ${ACTIONS[*]} " == *" $1 "* ]]; }
boot_mode() {
# boot_mode 0|1: the "Boot into" choice as a word, for messages; "turn
# off boot into the desktop" reads as the opposite of what was chosen.
if [[ "$1" == 1 ]]; then echo desktop; else echo gamescope; fi
}
menu_visible() {
# Shown in the menu. A sub-option ("Boot into", the kernel pin) only
# while its parent is ticked.
component_available "$1" || return 1
[[ -z "${PARENT[$1]:-}" || "${WANTED[${PARENT[$1]}]:-0}" == 1 ]]
}
feature_record_unticked() {
# After a run the user confirmed: options shown but left unticked that
# have no record yet count as turned off, or the next run would offer a
# default one again as "new" (feature_new) and tick it: e.g. single user
# mode unticked on a first run came back ticked when anything else
# changed. Hidden sub-options weren't a choice, so they're left alone.
local c
for c in "${COMPONENTS[@]}"; do
is_action "$c" && continue
menu_visible "$c" || continue
[[ "${WANTED[$c]:-0}" == 0 && -z "$(state_get features "$c")" ]] && state_set features "$c" off
done
return 0
}
feature_record() {
# feature_record <component> <enable|disable>: after a successful run.
if [[ "$2" == enable ]]; then state_set features "$1" "${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
else state_set features "$1" off; fi
}
feature_outdated() {
# On, but set up by an older version of that feature (compared as
# versions: 2.10.0 is newer than 2.9.0).
local have want
[[ "${CURRENT[$1]:-0}" == 1 ]] || return 1
have="$(state_get features "$1" "$FEATURE_BASELINE")"
[[ "$have" == off ]] && have="$FEATURE_BASELINE"
want="${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
[[ "$have" != "$want" && "$(printf '%s\n' "$have" "$want" | sort -V | head -n 1)" == "$have" ]]
}
menu_label() {
# The label, with "(update)" after the name when a newer version of it
# will be applied, "(new)" for a default sub-option added since the
# last run.
local l="${LABEL[$1]}" b=""
if feature_outdated "$1"; then b="${c_yellow}(update)${c_reset}"
elif feature_new "$1" || feature_new_optin "$1"; then b="${c_green}(new)${c_reset}"; fi
if [[ -n "$b" ]]; then
if [[ "$l" == *:* ]]; then l="${l%%:*} $b:${l#*:}"
else l+=" $b"; fi
fi
printf '%s' "$l"
}
feature_added() {
# An option added after its parent was set up (e.g. the power-off fix under
# Steam Machine support; a top-level one counts the SteamOS conversion, or
# "Gaming on NVIDIA" where that replaces it, as its parent), not on yet,
# with no record: shown as "new".
local p="${PARENT[$1]:-}" parent_on=0
if [[ -n "$p" ]]; then parent_on="${CURRENT[$p]:-0}"
elif [[ "${CURRENT[gaming]:-0}" == 1 || "${CURRENT[nvidia]:-0}" == 1 ]]; then parent_on=1; fi
[[ "$1" != gaming && "$parent_on" == 1 && "${CURRENT[$1]:-0}" == 0 ]] &&
! is_action "$1" && component_selectable "$1" &&
[[ -z "$(state_get features "$1")" ]]
}
feature_new() {
# A new default option: ticked for you (never turned on or off by itself).
feature_added "$1" && [[ " ${NO_PRESELECT[*]} " != *" $1 "* ]]
}
feature_new_optin() {
# A new opt-in option (unticked by default): the "new" badge only, it stays
# unticked. Boot into is a choice row of the conversion, not an item.
feature_added "$1" && [[ "$1" != boot && " ${NO_PRESELECT[*]} " == *" $1 "* ]]
}
component_selectable() {
# Greyed out and not tickable when it has nothing to do.
case "$1" in
bios) bios_selectable ;;
vram) vram_selectable ;;
esac
}
detect_components() {
local c any=false
for c in "${COMPONENTS[@]}"; do CURRENT[$c]=0; WANTED[$c]=0; done
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
if "${c}_status"; then CURRENT[$c]=1; any=true; else CURRENT[$c]=0; fi
WANTED[$c]=${CURRENT[$c]}
done
# HDMI-CEC set up by an older version: tick it, so a normal run fixes it.
component_available cec && cec_repair && WANTED[cec]=1
# Updated features and new default sub-options: ticked, so a normal run
# applies them.
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
{ feature_outdated "$c" || feature_new "$c"; } && WANTED[$c]=1
done
# The kernel pin is no longer needed (the power-off fix), and HDMI
# refresh boost needed the pin: whatever is left of either is unticked,
# so a normal run removes it.
component_available kpin && WANTED[kpin]=0
component_available hdmi && WANTED[hdmi]=0
# The terminal-only Steamify shortcut from before 2.0.1: tick it, so a
# normal run replaces it with the app.
launcher_repair && WANTED[launcher]=1
# Shows the current and newest BIOS version.
bios_available && { bios_lookup_newest; LABEL[bios]="$(bios_label)"; }
# Greyed out with an NVIDIA card: say why, and what to do.
if component_available vram && ! vram_selectable; then
VRAM_NVIDIA_CASE="$(vram_nvidia_case)"
LABEL[vram]="VRAM booster: $(vram_nvidia_hint "$VRAM_NVIDIA_CASE")"
fi
# First run: preselect the full SteamOS experience (never an action).
if [[ "$any" == false ]]; then
for c in "${COMPONENTS[@]}"; do
component_available "$c" && component_selectable "$c" && ! is_action "$c" &&
[[ " ${NO_PRESELECT[*]} " != *" $c "* ]] && WANTED[$c]=1
done
machine_available && WANTED[cec]=1
fi
}
defaults_options() {
# defaults_options [--options <id>[,<id>...]] [--boot gamescope|desktop]:
# what --defaults sets up, from the Steam Machine ISO's installer page.
# --options: exactly these items on, every other off (without it, the
# menu's preselection). An item that's on brings its parent (single user
# the conversion, like ticking it in the menu); one this PC can't use is
# left off with a warning. --boot desktop needs the conversion. Returns 1
# on an unknown option, item or value.
local c ids list=false boot=""
while [[ $# -gt 0 ]]; do
# Both take a value: without one, shift 2 fails and never shifts, so
# the loop would spin forever.
[[ "$1" == --options || "$1" == --boot ]] && [[ $# -lt 2 ]] && { err "$1 needs a value"; return 1; }
case "$1" in
--options)
list=true
IFS=, read -ra ids <<< "$2"
shift 2 ;;
--boot)
case "$2" in
gamescope|desktop) boot="$2" ;;
*) err "--boot takes gamescope or desktop"; return 1 ;;
esac
shift 2 ;;
*) err "Unknown option: $1"; return 1 ;;
esac
done
if [[ "$list" == true ]]; then
for c in "${ids[@]}"; do
[[ -n "$c" ]] || continue
[[ -n "${LABEL[$c]:-}" ]] || { err "Unknown item: $c"; return 1; }
[[ "$c" == boot ]] && { err "Where to start is --boot, not an item."; return 1; }
is_action "$c" && { err "$c can't be part of the install."; return 1; }
done
for c in "${COMPONENTS[@]}"; do WANTED[$c]=0; done
for c in "${ids[@]}"; do
[[ -n "$c" ]] || continue
if component_available "$c" && component_selectable "$c"; then
WANTED[$c]=1
else
warn "Leaving out ${LABEL[$c]%%:*}: not available on this PC."
fi
done
[[ "${WANTED[single]}" == 1 ]] && component_available gaming && WANTED[gaming]=1
for c in "${COMPONENTS[@]}"; do
[[ "${WANTED[$c]}" == 1 && -n "${PARENT[$c]:-}" ]] && WANTED[${PARENT[$c]}]=1
done
fi
case "$boot" in
desktop)
[[ "${WANTED[gaming]}" == 1 ]] || { err "--boot desktop needs the SteamOS conversion (gaming)."; return 1; }
WANTED[boot]=1 ;;
gamescope) WANTED[boot]=0 ;;
esac
return 0
}
defaults_list() {
# --defaults --list: what --defaults can set up on this PC, as one JSON
# array, for an installer page (the Steam Machine ISO builds its Steamify
# page from it, so new items show up without a new ISO). Per item: id,
# label, hint, kind (toggle, or choice for boot: on = desktop), parent,
# on (preselected like a first run) and selectable. Actions, retired
# items and items this PC can't use (e.g. no Steam account yet) are
# left out. Read-only: no sudo, no state.
local c kind on sel items=""
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
is_action "$c" && continue
[[ "$c" == kpin || "$c" == hdmi ]] && continue
kind=toggle; [[ "$c" == boot ]] && kind=choice
sel=false; component_selectable "$c" && sel=true
on=false
[[ "$sel" == true && " ${NO_PRESELECT[*]} " != *" $c "* ]] && on=true
[[ "$c" == cec ]] && machine_available && on=true
items+="${items:+,}{\"id\":$(json_str "$c"),\"label\":$(json_str "${LABEL[$c]%%:*}")"
items+=",\"hint\":$(json_str "$( [[ "${LABEL[$c]}" == *:* ]] && echo "${LABEL[$c]#*: }")")"
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "${PARENT[$c]:-}"),\"on\":$on,\"selectable\":$sel}"
done
printf '[%s]\n' "$items"
}
toggle_component() {
local c="$1"
component_selectable "$c" || return 1
WANTED[$c]=$(( 1 - WANTED[$c] ))
# Single user mode only makes sense on top of the SteamOS conversion.
# (On NVIDIA the conversion isn't offered: single user mode logs in by itself, see lib/single-user.sh.)
if [[ "$c" == single && "${WANTED[single]}" == 1 ]] && component_available gaming; then WANTED[gaming]=1; fi
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; WANTED[boot]=0; fi
# Where to boot to is part of the conversion, too.
if [[ "$c" == boot && "${WANTED[boot]}" == 1 ]]; then WANTED[gaming]=1; fi
# Big Picture is opt-out: ticked along with "Gaming on NVIDIA".
if [[ "$c" == nvidia ]]; then WANTED[bigpicture]=${WANTED[nvidia]}; fi
if [[ "$c" == bigpicture && "${WANTED[bigpicture]}" == 1 ]]; then WANTED[nvidia]=1; fi
# The power-off fix is opt-out: ticked along with Steam Machine support.
if [[ "$c" == machine ]]; then WANTED[poweroff]=${WANTED[machine]}; fi
if [[ "$c" == poweroff && "${WANTED[poweroff]}" == 1 ]]; then WANTED[machine]=1; fi
if [[ "$c" == machine && "${WANTED[machine]}" == 0 ]]; then WANTED[kpin]=0; WANTED[bios]=0; fi
if [[ "$c" == kpin && "${WANTED[kpin]}" == 1 ]]; then WANTED[machine]=1; fi
if [[ "$c" == bios && "${WANTED[bios]}" == 1 ]]; then WANTED[machine]=1; fi
# Steam starts Steamify through the shortcut's start script.
# Opt-out, like the power-off fix: ticked along with the shortcut.
if [[ "$c" == launcher ]] && component_available steamgame; then WANTED[steamgame]=${WANTED[launcher]}; fi
if [[ "$c" == steamgame && "${WANTED[steamgame]}" == 1 ]]; then WANTED[launcher]=1; fi
}
show_menu() {
local i=0 c now want
echo
printf " ${c_bold}%-3s %-6s %-6s %s${c_reset}\n" "#" "Now" "Want" "Component"
MENU_ITEMS=()
for c in "${COMPONENTS[@]}"; do
menu_visible "$c" || continue
i=$((i + 1)); MENU_ITEMS[$i]=$c
# Pad the plain word, then colour it: colour codes would count as width.
now="off"; [[ "${CURRENT[$c]}" == 1 ]] && now="on"
is_action "$c" && now="-"
now="$(printf '%-6s' "$now")"
[[ "${CURRENT[$c]}" == 1 ]] && now="${now/on/${c_green}on${c_reset}}"
want="[ ]"; [[ "${WANTED[$c]}" == 1 ]] && want="[x]"
if [[ "$c" == boot ]]; then
# A choice rather than a checkbox: Now/Want show the mode.
now="gaming"; [[ "${CURRENT[boot]}" == 1 ]] && now="desk"
[[ "${CURRENT[gaming]}" == 1 ]] || now="-"
want="gaming"; [[ "${WANTED[boot]}" == 1 ]] && want="desk"
printf " %-3s %-6s %-6s └ %s\n" "$i" "$now" "$want" "$(boot_choice "${WANTED[boot]}")"
elif ! component_selectable "$c"; then
local tree=""; [[ -n "${PARENT[$c]:-}" ]] && tree=" └ "
printf " %b%-3s %-6s %-6s %s%s (not available)%b\n" "$c_dim" "$i" "$now" "$want" "$tree" "${LABEL[$c]}" "$c_reset"
elif [[ -n "${PARENT[$c]:-}" ]]; then
printf " %-3s %b %-6s └ %b\n" "$i" "$now" "$want" "$(menu_label "$c")"
else
printf " %-3s %b %-6s %b\n" "$i" "$now" "$want" "$(menu_label "$c")"
fi
done
echo
echo -e "$KERNEL_OVERVIEW"
echo
}
run_menu() {
# Sets REAPPLY. Returns 1 if the user quit. A checkbox list on a
# terminal; a plain numbered prompt when input is piped (scripted runs).
REAPPLY=false
# Built once: the TUI redraws on every key press.
KERNEL_OVERVIEW="$(kernel_overview)"
if [[ -t 0 && -t 1 ]]; then
run_menu_tui
else
run_menu_lines
fi
}
draw_menu_tui() {
local cursor="$1" i=0 c box state line
printf '\033[H\033[2J'
echo -e "${c_bold}Steamify CachyOS${c_reset} v$VERSION"
echo "Pick what you want. Anything you untick is put back the way it was."
echo
MENU_ITEMS=()
for c in "${COMPONENTS[@]}"; do
menu_visible "$c" || continue
MENU_ITEMS[$i]=$c
box="[ ]"; [[ "${WANTED[$c]}" == 1 ]] && box="[${c_green}x${c_reset}]"
state=" (now: off)"; [[ "${CURRENT[$c]}" == 1 ]] && state=" (now: ${c_green}on${c_reset})"
is_action "$c" && state=" (opt-in, runs once)"
line="$box ${LABEL[$c]}"
if [[ "$c" == boot ]]; then
# A choice rather than a checkbox; Space switches it.
# Indented under the conversion, whose sub-option it is.
line="$(boot_choice "${WANTED[boot]}")"
line=" └ ${line/\[/[${c_green}}"; line="${line/\]/${c_reset}]}"
local mode=gamescope; [[ "${CURRENT[boot]}" == 1 ]] && mode=desktop
state=" (${c_bold}←/→${c_reset} choose)"
[[ "${CURRENT[gaming]}" == 1 ]] && state=" (now: $mode; ${c_bold}←/→${c_reset} choose)"
elif [[ -n "${PARENT[$c]:-}" ]]; then
line=" └ $line"
fi
if ! component_selectable "$c"; then
# Greyed out: nothing to do (e.g. BIOS already up to date).
local mark=" " tree=""; (( i == cursor )) && mark=" ${c_cyan}>${c_reset} "
[[ -n "${PARENT[$c]:-}" ]] && tree=" └ "
echo -e "${mark}${c_dim}${tree}[ ] ${LABEL[$c]} (not available)${c_reset}"
elif (( i == cursor )); then
# The green x's reset would end the bold too: re-enable it after.
echo -e " ${c_cyan}>${c_reset} ${c_bold}${line//"$c_reset"/"$c_reset$c_bold"}${c_reset}${state}"
else
echo -e " ${line}${state}"
fi
i=$((i + 1))
done
echo
echo -e "$KERNEL_OVERVIEW"
echo
echo -e " ${c_bold}Up/Down${c_reset} move ${c_bold}Space${c_reset} select ${c_bold}Left/Right${c_reset} choose ${c_bold}Enter${c_reset} run"
echo -e " ${c_bold}a${c_reset} run + re-apply what's on ${c_bold}q${c_reset} quit"
}
run_menu_tui() {
local cursor=0 key rest count
tput civis 2>/dev/null
trap 'tput cnorm 2>/dev/null' EXIT
while true; do
draw_menu_tui "$cursor"
count=${#MENU_ITEMS[@]}
# The list shrinks when the conversion (and its sub-option) is unticked.
if (( cursor >= count )); then cursor=$(( count - 1 )); draw_menu_tui "$cursor"; fi
IFS= read -rsn1 key
if [[ "$key" == $'\e' ]]; then
IFS= read -rsn2 -t 0.05 rest
key+="$rest"
fi
case "$key" in
$'\e[A'|k) (( cursor = (cursor + count - 1) % count )) ;;
$'\e[B'|j) (( cursor = (cursor + 1) % count )) ;;
" ") toggle_component "${MENU_ITEMS[$cursor]}" ;;
# On the "Boot into" row: left = gamescope, right = desktop.
$'\e[D'|h) [[ "${MENU_ITEMS[$cursor]}" == boot && "${WANTED[boot]}" == 1 ]] && toggle_component boot ;;
$'\e[C'|l) [[ "${MENU_ITEMS[$cursor]}" == boot && "${WANTED[boot]}" == 0 ]] && toggle_component boot ;;
"") break ;;
a|A) REAPPLY=true; break ;;
q|Q) tput cnorm 2>/dev/null; echo; return 1 ;;
esac
done
tput cnorm 2>/dev/null
echo
return 0
}
run_menu_lines() {
local reply
while true; do
show_menu
read -rp "$(echo -e "${c_bold}Type a number to toggle, Enter to continue, a = also re-apply what's on, q = quit:${c_reset} ")" reply || return 1
case "$reply" in
"") return 0 ;;
a|A) REAPPLY=true; return 0 ;;
q|Q) return 1 ;;
*)
if [[ "$reply" =~ ^[0-9]+$ && -n "${MENU_ITEMS[$reply]:-}" ]]; then
toggle_component "${MENU_ITEMS[$reply]}" ||
warn "Not available: ${LABEL[${MENU_ITEMS[$reply]}]}"
else
warn "Unknown choice: $reply"
fi
;;
esac
done
}
plan_changes() {
# Fills TO_DISABLE (reverse order) and TO_ENABLE. Switching single user
# on or off moves gaming mode to the other login manager, so gaming
# mode is re-applied then too.
TO_DISABLE=(); TO_ENABLE=()
local c i
for (( i = ${#COMPONENTS[@]} - 1; i >= 0; i-- )); do
c=${COMPONENTS[$i]}
component_available "$c" || continue
[[ "${CURRENT[$c]}" == 1 && "${WANTED[$c]}" == 0 ]] && TO_DISABLE+=("$c")
done
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
[[ "${WANTED[$c]}" == 1 ]] || continue
if is_action "$c"; then TO_ENABLE+=("$c"); continue; fi
if [[ "${CURRENT[$c]}" == 0 || "$REAPPLY" == true ]] || feature_outdated "$c" ||
[[ "$c" == gaming && "${CURRENT[single]}" != "${WANTED[single]}" ]]; then
TO_ENABLE+=("$c")
fi
done
}
apply_changes() {
local c failed=()
LOGIN_MANAGER=plasmalogin
[[ "${WANTED[single]}" == 1 ]] && LOGIN_MANAGER=sddm
for c in "${TO_DISABLE[@]}"; do
if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: gamescope${c_reset}"
else echo; echo -e "${c_bold}Turning off: ${LABEL[$c]}${c_reset}"; fi
if "${c}_disable"; then feature_record "$c" disable; else failed+=("$c"); fi
done
for c in "${TO_ENABLE[@]}"; do
if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: desktop${c_reset}"
elif is_action "$c"; then echo; echo -e "${c_bold}Running: ${LABEL[$c]%%:*}${c_reset}"
else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi
if "${c}_enable"; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
done
feature_record_unticked
os_version_refresh
FAILED=("${failed[@]}")
}