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steamify-cachyos/lib/gamescope-nvidia.sh
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#!/bin/bash
# gamescope's own gaming mode on NVIDIA: a patched gamescope that allocates its scan-out buffers with GBM, which cures
# the corrupted picture (https://github.com/ValveSoftware/gamescope/issues/2309). The patch is opt-in: gamescope reads
# `gamescope_drm_gbm_scanout=1` from its environment, which is set for the gaming session (gamescope-session's
# environment file, and environment.d).
#
# gamescope changes every few weeks, so the package is not carried but downloaded: the newest release of
# https://github.com/theupriser/steamify-gamescope-nvidia (CI builds it in CachyOS's container, a person merges the
# version bump), and a newer one than the installed package shows as an update of the SteamOS conversion
# (`gsn_update_pending`). What this Steamify release was tested with is the fallback: the pinned package (sha256 below),
# a copy that came with the ISO, and last a build here from the recipe and patch in patches/. Simple files that don't change
# stay in patches/ and are used as they are.
#
# Used by the SteamOS conversion (`gaming_enable`/`gaming_disable`) on every NVIDIA PC (`nvidia_present`); the kernel
# parameters and the rest of lib/nvidia.sh's setup only on a supported card (`nvidia_supported`): GTX 16 / RTX 20 series or
# newer (Turing and later, what NVIDIA's open kernel driver supports). Tested on an RTX 5080 only.
# Sourced by steamify.sh; not meant to be run on its own.
GSN_PKG=steamify-gamescope-nvidia
GSN_RELEASES="${GSN_RELEASES:-https://github.com/theupriser/steamify-gamescope-nvidia/releases}"
# The package this Steamify release was tested with (patches/gamescope-nvidia.PKGBUILD names the same version): the
# fallback. A new pin: the release's tag, the package's sha256, and the PKGBUILD's pkgver/pkgrel.
GSN_VERSION=3.16.31-3
# One build per CPU level, like CachyOS's repositories: generic is the one every x86-64 PC can run.
declare -A GSN_SHA256=(
[generic]=4c7995694d2726c356785d9aec12a11c98419b4d2e139617f03bb46c758ced56
[v3]=43c6928ca9fa67c063c4e1b993b686145e94e68de1bd46645782d3186779fa2d
[v4]=b6d4621e4b98d9aa5c600fe9a5a1cae164fef6bbf93d259fb8a6af666b098f9f
[znver4]=60f45da74a0b96d776219f6e6aa22c5d23e48b08233b3fa12b6c4d7aa6812dd9
)
# Where the ISO leaves a copy of the pinned package, for installs without GitHub.
GSN_BACKUP_DIR="${GSN_BACKUP_DIR:-/usr/local/share/steamify/gamescope}"
# How long a look at GitHub for a newer release counts (seconds), so opening the menu doesn't ask every time.
GSN_CHECK_EVERY="${GSN_CHECK_EVERY:-21600}"
GSN_ENV_LINE='gamescope_drm_gbm_scanout=1'
GSN_ENV_D="${GSN_ENV_D:-$HOME/.config/environment.d/99-steamify-gamescope-nvidia.conf}"
GSN_SESSION_ENV="${GSN_SESSION_ENV:-$HOME/.config/gamescope-session/environment}"
gsn_package_installed() { pacman -Q "$GSN_PKG" >/dev/null 2>&1; }
gsn_installed_version() { pacman -Q "$GSN_PKG" 2>/dev/null | awk '{print $2}'; }
gsn_env_set() { [[ -f "$GSN_ENV_D" ]] && grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV"; }
gsn_status() { gsn_package_installed && gsn_env_set; }
gsn_newer() {
# gsn_newer <a> <b>: version a is newer than b (pacman's own comparison).
[[ "$(vercmp "$1" "$2" 2>/dev/null)" == 1 ]]
}
gsn_latest_tag() {
# The newest release's tag (<gamescope version>-<package release>), from GitHub; nothing when it can't be reached or
# there is no release. Follows the redirect of /releases/latest: no API, no rate limit, no JSON. gsn_latest_tag [seconds]
local url
url="$(curl -fsL --connect-timeout 4 --max-time "${1:-10}" -o /dev/null -w '%{url_effective}' "$GSN_RELEASES/latest" 2>/dev/null)" || return 1
url="${url##*/}"
[[ "$url" =~ ^[0-9][0-9A-Za-z._]*-[0-9]+$ ]] || return 1
echo "$url"
}
gsn_update_pending() {
# The patched gamescope is installed and GitHub has a newer release: the menu shows the conversion as an update.
# Looked up at most every GSN_CHECK_EVERY seconds (the answer is kept in the state), quickly, and silently when
# offline: no network is never a reason to show or hide anything.
gsn_package_installed || return 1
local now checked latest
now="$(date +%s)"; checked="$(state_get gamescope_nvidia checked 0)"
if (( now - ${checked:-0} > GSN_CHECK_EVERY )); then
state_set gamescope_nvidia checked "$now"
latest="$(gsn_latest_tag 5)" && state_set gamescope_nvidia latest "$latest"
fi
latest="$(state_get gamescope_nvidia latest)"
[[ -n "$latest" ]] && gsn_newer "$latest" "$(gsn_installed_version)"
}
gsn_cpu_variant() {
# The best build this CPU can run: znver4 (Ryzen 7000/9000: AMD with AVX-512 BF16), v4, v3, else generic. The
# dynamic loader knows the CPU level best ("x86-64-v4 (supported, searched)").
local help; help="$(/lib64/ld-linux-x86-64.so.2 --help 2>/dev/null)"
if grep -q 'x86-64-v4 (supported' <<< "$help"; then
if grep -q AuthenticAMD /proc/cpuinfo && grep -qw avx512_bf16 /proc/cpuinfo; then echo znver4; else echo v4; fi
elif grep -q 'x86-64-v3 (supported' <<< "$help"; then echo v3
else echo generic; fi
}
gsn_sha_of() {
# The hash a release file is expected to have: the pinned one for the pinned version, else the .sha256 next to the
# package in the same release (it shows the download wasn't damaged, not who made it). gsn_sha_of <tag> <file> <variant>
local tag="$1" file="$2" variant="$3"
if [[ "$tag" == "$GSN_VERSION" ]]; then echo "${GSN_SHA256[$variant]}"; return 0; fi
curl -fsL --connect-timeout 10 --max-time 30 "$GSN_RELEASES/download/$tag/$file.sha256" 2>/dev/null | awk 'NR==1 {print $1}'
}
gsn_download() {
# gsn_download <tag> <variant>: the release's package, verified, in the cache; prints its path.
local tag="$1" variant="$2" cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file want got
file="$GSN_PKG-$tag-$variant.pkg.tar.zst"
mkdir -p "$cache" || return 1
want="$(gsn_sha_of "$tag" "$file" "$variant")"
[[ "$want" =~ ^[0-9a-f]{64}$ ]] || return 1
if [[ -f "$cache/$file" ]] && [[ "$(sha256sum "$cache/$file" | awk '{print $1}')" == "$want" ]]; then echo "$cache/$file"; return 0; fi
curl -fsL --retry 2 --connect-timeout 15 --max-time 300 -o "$cache/$file.part" "$GSN_RELEASES/download/$tag/$file" || { rm -f "$cache/$file.part"; return 1; }
got="$(sha256sum "$cache/$file.part" | awk '{print $1}')"
if [[ "$got" != "$want" ]]; then rm -f "$cache/$file.part"; return 1; fi
mv -f "$cache/$file.part" "$cache/$file"
echo "$cache/$file"
}
gsn_fetch_package() {
# The package to install, as a path: the build for this CPU, then the generic one, each from the newest release on
# GitHub (not older than the pinned one), else the pinned release (GitHub, the cache, or the copy that came with the
# ISO). Only files with the expected sha256 count. gsn_fetch_package [variant]
local tag pkg v cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file copy
local -a variants=("${1:-$(gsn_cpu_variant)}"); [[ "${variants[0]}" == generic ]] || variants+=(generic)
tag="$(gsn_latest_tag)" || tag=""
for v in "${variants[@]}"; do
if [[ -n "$tag" && "$tag" != "$GSN_VERSION" ]] && gsn_newer "$tag" "$GSN_VERSION"; then
info "Downloading the newest patched gamescope ($tag, $v)..." >&2
if pkg="$(gsn_download "$tag" "$v")"; then echo "$pkg"; return 0; fi
warn "Downloading the newest patched gamescope ($tag, $v) failed: trying the version this Steamify was tested with ($GSN_VERSION)." >&2
fi
info "Downloading the patched gamescope ($GSN_VERSION, $v)..." >&2
if pkg="$(gsn_download "$GSN_VERSION" "$v")"; then echo "$pkg"; return 0; fi
file="$GSN_PKG-$GSN_VERSION-$v.pkg.tar.zst"
for copy in "$GSN_BACKUP_DIR/$file" "$cache/$file"; do
if [[ -f "$copy" ]] && [[ "$(sha256sum "$copy" | awk '{print $1}')" == "${GSN_SHA256[$v]}" ]]; then
info "Using the copy that came with Steamify: $copy" >&2
echo "$copy"; return 0
fi
done
done
warn "Downloading the patched gamescope failed (or its checksum didn't match)." >&2
return 1
}
gsn_smoke_test() {
# The installed gamescope must start (headless, no screen needed): a build that crashes would leave gaming mode in a loop.
# It segfaults while shutting down headless (also unpatched builds), so what counts is that it ran the program.
timeout 25 gamescope --backend headless -W 640 -H 360 -r 60 -- true 2>&1 | grep -q 'Primary child shut down'
}
gsn_build_package() {
# Last resort: builds the pinned package from the recipe and patch Steamify carries (patches/), as the user. It
# downloads gamescope's sources (Valve's repository at the PKGBUILD's pkgver, and its submodules) and compiles them: a
# few minutes. Prints the package's path.
local dir cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify"
info "Building the patched gamescope here instead (a few minutes)..." >&2
sudo pacman -S --needed --noconfirm base-devel git >&2 || { err "Installing the build tools failed." >&2; return 1; }
# On disk, not /tmp: the installer's chroot has a tmpfs there (RAM), and the build is 1-2 GB.
mkdir -p "$cache" && dir="$(mktemp -d -p "$cache" gamescope-build.XXXXXX)" || return 1
patch_file gamescope-nvidia.PKGBUILD > "$dir/PKGBUILD" &&
patch_file gamescope-gbm-scanout.patch > "$dir/gamescope-gbm-scanout.patch" &&
patch_file gamescope-ui-native.patch > "$dir/gamescope-ui-native.patch" || {
err "Couldn't write the build files." >&2
rm -rf "$dir"; return 1
}
if ! (cd "$dir" && makepkg -sf --noconfirm --nocheck >&2); then
err "Building the patched gamescope failed (see above)." >&2
rm -rf "$dir"; return 1
fi
# Moved out, so the build folder can go.
mv "$(ls "$dir"/"$GSN_PKG"-*.pkg.tar.* 2>/dev/null | grep -v -- '-debug-' | head -1)" "$cache/gamescope-local-build.pkg.tar.zst" ||
{ rm -rf "$dir"; return 1; }
rm -rf "$dir"
echo "$cache/gamescope-local-build.pkg.tar.zst"
}
gsn_install_package() {
# The patched gamescope, newest first, each step only when the one before failed: the newest release from GitHub, the
# pinned package (GitHub, cache or the copy that came with the ISO), a build here. A package that downloaded fine but
# doesn't install (its libraries differ from this PC's) goes on to the next step too. Nothing else changes before one of
# them is installed, so a failure leaves the PC as it was, with what it had. --ask 4 lets pacman replace the stock
# gamescope it conflicts with, and an older patched one.
local pkg latest have
have="$(gsn_installed_version)"
latest="$(gsn_latest_tag)" || latest=""
# Already the newest (or, offline, the pinned version or newer): nothing to do.
if [[ -n "$have" ]]; then
if [[ -n "$latest" ]] && ! gsn_newer "$latest" "$have"; then return 0; fi
if [[ -z "$latest" ]] && ! gsn_newer "$GSN_VERSION" "$have"; then return 0; fi
fi
if pkg="$(gsn_fetch_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
if ! gsn_smoke_test; then
warn "The patched gamescope for this CPU doesn't start: installing the generic build instead."
pkg="$(gsn_fetch_package generic)" && sudo pacman -U --noconfirm --ask 4 "$pkg" && gsn_smoke_test ||
{ err "The patched gamescope doesn't start on this PC."; return 1; }
fi
ok "Patched gamescope installed."
return 0
fi
warn "The ready-made patched gamescope couldn't be installed."
[[ -n "$have" ]] && { warn "The installed one ($have) stays."; return 0; }
if pkg="$(gsn_build_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
ok "Patched gamescope built and installed."
return 0
fi
err "The patched gamescope couldn't be installed. The stock gamescope stays."
return 1
}
gsn_env_enable() {
mkdir -p "$(dirname "$GSN_ENV_D")" "$(dirname "$GSN_SESSION_ENV")"
echo "$GSN_ENV_LINE" > "$GSN_ENV_D"
touch "$GSN_SESSION_ENV"
grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV" || echo "$GSN_ENV_LINE" >> "$GSN_SESSION_ENV"
}
gsn_env_disable() {
rm -f "$GSN_ENV_D"
[[ -f "$GSN_SESSION_ENV" ]] && sed -i "/^${GSN_ENV_LINE}\$/d" "$GSN_SESSION_ENV"
return 0
}
# --- The session starts gamescope on the display's own mode
#
# gamescope-session starts gamescope without a size or a refresh rate, so it takes the display's *preferred* mode, which
# many monitors declare as 60 Hz while the desktop runs them at their highest. patches/gamescope-display-wrapper.sh (put
# first in the gaming session's PATH by a drop-in of gamescope-session.service) starts it on the mode KDE has saved for
# the connected display, else the biggest mode at the highest refresh rate, read at every session start.
GSN_DISPLAY_WRAPPER="${GSN_DISPLAY_WRAPPER:-$STEAMIFY_BIN/gamescope}"
GSN_DISPLAY_DROPIN="${GSN_DISPLAY_DROPIN:-$HOME/.config/systemd/user/gamescope-session.service.d/steamify-display.conf}"
gsn_display_status() { [[ -x "$GSN_DISPLAY_WRAPPER" && -f "$GSN_DISPLAY_DROPIN" ]]; }
gsn_display_pending() {
# The patched gamescope is in use but the session still starts it on the display's preferred mode: a normal run sets it up.
gsn_package_installed && gsn_env_set && ! gsn_display_status
}
gsn_display_enable() {
patch_file gamescope-display-wrapper.sh | install_executable "$GSN_DISPLAY_WRAPPER" 755 || return 1
mkdir -p "$(dirname "$GSN_DISPLAY_DROPIN")"
cat > "$GSN_DISPLAY_DROPIN" << EOF
# Steamify: the gaming session starts gamescope on the display's own mode (see lib/gamescope-nvidia.sh). Turning the
# SteamOS conversion off removes this file.
[Service]
ExecStart=
ExecStart=/usr/bin/bash -c 'PATH="$(dirname "$GSN_DISPLAY_WRAPPER"):\$PATH" exec /usr/lib/steamos/gamescope-session'
EOF
user_systemctl daemon-reload
}
gsn_display_disable() {
# Only our own files: the wrapper is recognised by its first comment line.
grep -qs "^# Steamify: gamescope-session starts gamescope" "$GSN_DISPLAY_WRAPPER" && rm -f "$GSN_DISPLAY_WRAPPER"
[[ -f "$GSN_DISPLAY_DROPIN" ]] && rm -f "$GSN_DISPLAY_DROPIN" && rmdir "$(dirname "$GSN_DISPLAY_DROPIN")" 2>/dev/null
user_systemctl daemon-reload
return 0
}
gsn_preflight() {
# Before anything changes: what would make the install fail half way. Prints the reason and fails, or passes.
if [[ -e /var/lib/pacman/db.lck ]]; then
echo "another package manager is running (/var/lib/pacman/db.lck): finish or close it and try again"; return 1
fi
local free; free="$(df --output=avail -BM / 2>/dev/null | tail -1 | tr -dc 0-9)"
if [[ -n "$free" ]] && (( free < 1500 )); then
echo "less than 1.5 GB free on /: free some space and try again"; return 1
fi
return 0
}
gsn_fail_mark() {
# Remember a failed setup so the menu says so on the next start, and tell the user now (desktop notification).
state_set gamescope_nvidia failed "$(date '+%Y-%m-%d %H:%M'): $1"
command -v notify-send >/dev/null 2>&1 &&
notify-send -a Steamify -i dialog-warning "Steamify: gaming mode setup failed" "$1. Open Steamify and apply again." 2>/dev/null || true
}
gsn_fail_note() {
# The menu's reminder of a failed setup (nothing when the last one worked).
local f; f="$(state_get gamescope_nvidia failed)"
[[ -n "$f" ]] && warn "The last gaming mode setup for NVIDIA failed ($f). Apply the conversion again to retry."
return 0
}
gsn_enable() {
# Only on a supported NVIDIA card; elsewhere the stock gamescope is right.
nvidia_present || return 0
local why
if ! why="$(gsn_preflight)"; then err "Gaming mode for NVIDIA can't be set up: $why."; gsn_fail_mark "$why"; return 1; fi
# A PC that had "Gaming on NVIDIA" on: Steam must not also start on the desktop.
nvidia_swap_out
# What NVIDIA's DRM stack wants (lib/nvidia.sh; a supported card only, the functions check): modeset/fbdev on the
# kernel command line, the modules in the initramfs, video memory kept over suspend, the 32-bit libraries. Takes
# effect at the next boot, like the session.
nvidia_kernel_enable || return 1
nvidia_extras_enable || return 1
gsn_install_package || { gsn_fail_mark "the patched gamescope couldn't be installed"; return 1; }
state_set gamescope_nvidia failed ""
gsn_env_enable
gsn_display_enable || warn "Couldn't set up the display mode for gaming mode: gamescope takes the display's preferred mode."
ok "gamescope draws NVIDIA's picture through GBM (gamescope_drm_gbm_scanout=1) from the next gaming mode start."
}
gsn_disable() {
# The setting goes, and what nvidia_*_enable added; the packages stay (patched gamescope, 32-bit libraries), like
# the other packages of the conversion (steam, gamescope-session-cachyos).
gsn_env_disable
gsn_display_disable
nvidia_present || return 0
nvidia_extras_disable
nvidia_kernel_disable
}