Files
steamify-cachyos/AGENTS.md
T
theupriser b91fa4bc83 fix: Replace the question flow with a menu that turns components on and off
- Menu detects what is on and applies only the changes: SteamOS
  conversion, SteamOS theme, Steam Deck/Machine icons, single user mode,
  and Steam Machine support (only on Fremont hardware)
- Everything is reversible: KDE settings go through an undo journal
  (lib/state.sh), system files are restored from their backups
- Steam Machine support: LED driver, udev rule giving the user the LED
  files, steamos-manager for Steam's hardware settings; OpenRGB dropped
- Edit Plasma files only while plasmashell is stopped so it can't
  overwrite them
- README and AGENTS.md describe the menu, the component model and the
  test environment
2026-09-23 15:16:46 +02:00

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Markdown

# AGENTS.md
Guidance for AI coding agents working on this repository. See `README.md`
for what the script does from a user's point of view.
## Project overview
A bash wizard that makes CachyOS (KDE Plasma 6 + `plasma-login-manager`)
boot into a SteamOS-style gamescope session, with working switching between
gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
(DMI `Valve`/`Fremont`) running CachyOS Desktop edition.
## Layout
- `setup-gamescope-boot.sh` - the only entry point. Pre-flight checks,
sources `lib/*.sh`, runs the menu and applies the plan. No component
logic here.
- `lib/*.sh` - one file per responsibility, each defining functions only
(no top-level side effects besides constants). See the table in
`README.md`.
- **Components.** Every menu item `<id>` (listed in `COMPONENTS` and `LABEL`
in `lib/menu.sh`) provides `<id>_status` (return 0 if on, detected from
the system, no state file needed), `<id>_enable` and `<id>_disable`, all
idempotent. `<id>_enable` is also used to re-apply. Optional
`<id>_available` is checked via `component_available` (e.g. `machine`
only on Fremont). Turn-on order is `COMPONENTS` order, turn-off reverse;
`gaming` must stay first. Dependencies live in `toggle_component`.
- **Reversibility.** Every per-user KDE setting a component changes goes
through `kset <component> <file> <group|group> <key> <value>`
(`lib/state.sh`), which records the old value once; `<id>_disable` calls
`krevert <component>`. Never call `kwriteconfig6` directly for settings a
component owns. System files are backed up with `backup_file` and restored
on disable.
## Conventions
- Bash, `set -uo pipefail` (no `-e`): check exit codes of steps that matter
explicitly (`|| { err ...; exit 1; }` or `|| return 1`).
- Use the helpers from `lib/common.sh` (`info`, `ok`, `warn`, `err`,
`ask_yn`, `backup_file`) for all output and prompts.
- Runs as the normal user; use `sudo` per command, never require root.
Per-user files go in `$HOME` of the invoking user (the script refuses to
configure another user).
- **Idempotent**: every step must be safe to re-run without duplicating
lines or settings. Back up system files with `backup_file` before the
first edit.
- Don't overwrite package-owned files in `/etc/xdg` or `/usr`. KDE settings
go into the user's config via `kwriteconfig6` (or `merge_kde_config` for
whole Valve ini files).
- Package installs after a user already confirmed use `--noconfirm`: a
second pacman prompt consumes the next scripted answer.
- Comments explain *why* (the CachyOS/Plasma quirk being worked around),
not what the next line does.
## Non-obvious behaviour to preserve
- `apply_changes` sets `$LOGIN_MANAGER` from the menu: `sddm` when single
user mode is wanted, else `plasmalogin`. Toggling single user re-applies
`gaming` so it moves to the other login manager. Single user mode hides
the launcher's Session dropdown via kickoff `primaryActions=3` (restricting
`action/logout` also hides Restart/Shut Down). Two login-manager paths:
**sddm** (like SteamOS: `steam-set-session` writes
`/etc/sddm.conf.d/zz-steamos-autologin.conf`, which SDDM honours; we add
`User=`/`Relogin=` in `10-gamescope-autologin.conf`, and `/etc/sddm.conf`
must not contain `[Autologin]` since it's read last) and **plasmalogin**
(needs the sync bridge and the shortcut's sudoers rule). Both must keep
working.
- `steam-set-session` only writes `/etc/plasmalogin.conf.d/zz-steamos-autologin.conf`;
the base `/etc/plasmalogin.conf` wins, hence the sync bridge. The sync
service needs `StartLimitIntervalSec=0`, or bursts of session switches
get it rate-limited and all later switches silently stop working.
- The sync script must only edit `Session=` inside `[Autologin]`.
- The Steam desktop autostart unit is guarded with
`ExecCondition=... XDG_CURRENT_DESKTOP = KDE`, so it doesn't start a
second Steam inside gamescope.
- Vapor theme: install Valve's files as shipped. Don't rewrite Valve's
`metadata.json`; the icon theme is `breeze-dark` (there is no "Vapor"
icon theme); wallpapers are flat JPGs in `usr/share/wallpapers`.
`lookandfeeltool` does not switch the color scheme, so
`plasma-apply-colorscheme Vapor` is applied explicitly.
- Plasma 6 has no separate systemtray containment: tray settings live on
the systemtray applet itself (Valve's setup script targets Plasma 5).
- Restart plasmashell via `systemctl --user` (`plasma-plasmashell.service`),
not `plasmashell --replace` from the script's shell: a shell without the
session environment yields a light-themed desktop (context menus, apps it
launches).
- Live Plasma changes (`qdbus6 ... evaluateScript`, `lookandfeeltool`) only
run when `plasmashell` is running; config-file fallbacks cover the rest.
- plasmashell writes its in-memory config back on exit: edit panel/applet/
wallpaper files only between `stop_plasmashell_for_edit` and
`restart_plasmashell_if_stopped` (`lib/common.sh`).
- LED driver: `leds-valve-dkms-git`'s Makefile builds against `uname -r`,
so the script builds explicitly for the running kernel and installs
headers for every installed kernel first. The module creates
`/sys/class/leds/valve-leds*`.
- `Relogin=true` means a gamescope that fails to start is relaunched in a
tight loop; keep that in mind when changing session handling.
## Checking changes
There is no test suite. At minimum:
```bash
for f in setup-gamescope-boot.sh lib/*.sh; do bash -n "$f"; done
shellcheck -S warning setup-gamescope-boot.sh lib/*.sh # if available
```
Behaviour is verified in a CachyOS QEMU/KVM test VM. The VM scripts and a
Claude Code skill describing the whole test workflow (snapshots, SSH, running
the wizard with scripted menu input such as `printf '2\n\ny\nn\n'`, the
per-component checks, reboot checks, the full test matrix, `--fremont` to
fake Steam Machine hardware) live in
[cachyos-gamescope-boot-dev-env](https://github.com/theupriser/cachyos-gamescope-boot-dev-env).
Gamescope itself and the real LED bar can only be verified on hardware.