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steamify-cachyos/AGENTS.md
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# AGENTS.md
Guidance for AI coding agents working on this repository. See `README.md`
for what the script does from a user's point of view.
## Project overview
**Steamify CachyOS**: a bash wizard that makes CachyOS (KDE Plasma 6 + `plasma-login-manager`)
boot into a SteamOS-style gamescope session, with working switching between
gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
(DMI `Valve`/`Fremont`) running CachyOS Desktop edition.
## Layout
- `steamify.sh` - the only entry point. Pre-flight checks,
sources `lib/*.sh`, runs the menu and applies the plan. No component
logic here.
- `patches/` - kernel module sources and patches the scripts build or
apply, never inline in the shell code. Read them with `patch_file
<name>` (`lib/common.sh`, from the checkout); the bundle embeds every file
in `patches/` and overrides `patch_file`. Add new ones to its README.
- `ui/` - the app: `steamify-ui` (PySide6; runs `steamify.sh --backend`,
`lib/backend.sh`) and `ui/qml/`: `Main.qml` (window, header, which screen
shows), `AppState.qml` (all state and logic, input actions), one
`*Screen.qml` per screen, small widgets (`Btn`, `Chip`, `Badge`, ...), and
the singletons `Theme` (colours, fonts), `Texts` (item texts) and `Input`
(controller/keyboard/remote and its button names), listed in `qmldir`.
Screens get the `AppState` as `app` and only show it or call its functions.
- `lib/*.sh` - one file per responsibility, each defining functions only
(no top-level side effects besides constants). See the table in
`TECHNICAL.md`.
- **Components.** Every menu item `<id>` (listed in `COMPONENTS` and `LABEL`
in `lib/menu.sh`) provides `<id>_status` (return 0 if on, detected from
the system, no state file needed), `<id>_enable` and `<id>_disable`, all
idempotent. `<id>_enable` is also used to re-apply. Optional
`<id>_available` is checked via `component_available` (e.g. `machine`
only on Fremont). Turn-on order is `COMPONENTS` order, turn-off reverse;
`gaming` must stay first. Dependencies live in `toggle_component`.
- **Feature versions.** Set `FEATURE_VERSION[<id>]` (`lib/menu.sh`) to the new
`VERSION` whenever what `<id>_enable` sets up changes (a new component gets
one too): installs recorded with an older version
are ticked and re-applied ("update" in the plan and the app). New default
options are ticked for installs whose parent (top-level: `gaming`) is on
(`feature_new`, shown as "new").
Status still comes from the system; don't add ad-hoc `<id>_repair` checks
for new changes.
- **Reversibility.** Every per-user KDE setting a component changes goes
through `kset <component> <file> <group|group> <key> <value>`
(`lib/state.sh`), which records the old value once; `<id>_disable` calls
`krevert <component>`. Never call `kwriteconfig6` directly for settings a
component owns. System files are backed up with `backup_file` and restored
on disable.
- **Single-file build.** `.github/tools/bundle.sh` inlines `lib/*.sh` in the order of
the entry point's `for lib in ...; do` source loop and wraps everything
after that loop in `main()`. Keep that loop on one line, keep all logic in
functions, and don't rely on `SCRIPT_DIR` for anything but sourcing.
CI (`.github/workflows/bundle.yml`) publishes the bundle as release
`v$VERSION` on pushes to `main`; an existing version is never overwritten,
so bump `VERSION` for every release.
## Conventions
- Bash, `set -uo pipefail` (no `-e`): check exit codes of steps that matter
explicitly (`|| { err ...; exit 1; }` or `|| return 1`).
- Use the helpers from `lib/common.sh` (`info`, `ok`, `warn`, `err`,
`ask_yn`, `backup_file`) for all output and prompts.
- Runs as the normal user; use `sudo` per command, never require root.
Per-user files go in `$HOME` of the invoking user (the script refuses to
configure another user).
- **Idempotent**: every step must be safe to re-run without duplicating
lines or settings. Back up system files with `backup_file` before the
first edit.
- Don't overwrite package-owned files in `/etc/xdg` or `/usr`. KDE settings
go into the user's config via `kwriteconfig6` (or `merge_kde_config` for
whole Valve ini files).
- Package installs after a user already confirmed use `--noconfirm`: a
second pacman prompt consumes the next scripted answer.
- Comments explain *why* (the CachyOS/Plasma quirk being worked around),
not what the next line does.
- **Versioning and releases.** SemVer in `VERSION` (`steamify.sh`,
shown in the menu header and the bundle header).
- Every commit gets an entry in `CHANGELOG.md` under its version (short hash
+ subject; a commit can't contain its own hash, so fill it in with the
next commit). The section heading must be `## <VERSION> - <date>`: CI
cuts the release notes out of the changelog by that heading.
- Every PR that should be released bumps `VERSION` and adds its section.
A push to `main` publishes release `v$VERSION` (tag + bundle + that
changelog section) and marks it latest. An existing version is never
overwritten: without a bump nothing is released, and pull requests show
a warning.
- A release that adds, removes or renames a menu row also retakes the
README screenshot (`assets/screenshot-menu.png`): the app from the
branch on a Steam Machine, every row visible (window 1280 wide, tall
enough), the header showing the new `VERSION`, scaled to 1600 px wide.
- Users install through `releases/latest/download/steamify.sh`
(GitHub's newest release). The `latest` tag and release follow the newest
version tag too (moved, asset replaced, when a new version is released),
so the older URL `releases/download/latest/...` keeps working.
## Non-obvious behaviour to preserve
- `apply_changes` sets `$LOGIN_MANAGER` from the menu: `sddm` when single
user mode is wanted, else `plasmalogin`. Toggling single user re-applies
`gaming` so it moves to the other login manager. Single user mode hides
the launcher's Session dropdown via kickoff `primaryActions=3` (restricting
`action/logout` also hides Restart/Shut Down). Two login-manager paths:
**sddm** (like SteamOS: `steam-set-session` writes
`/etc/sddm.conf.d/zz-steamos-autologin.conf`, which SDDM honours; we add
`User=`/`Relogin=` in `10-gamescope-autologin.conf`, and `/etc/sddm.conf`
must not contain `[Autologin]` since it's read last) and **plasmalogin**
(needs the sync bridge and the shortcut's sudoers rule). Both must keep
working.
- `steam-set-session` only writes `/etc/plasmalogin.conf.d/zz-steamos-autologin.conf`;
the base `/etc/plasmalogin.conf` wins, hence the sync bridge. The sync
service needs `StartLimitIntervalSec=0`, or bursts of session switches
get it rate-limited and all later switches silently stop working.
- The sync script must only edit `Session=` inside `[Autologin]`.
- The Steam desktop autostart unit is guarded with
`ExecCondition=... XDG_CURRENT_DESKTOP = KDE`, so it doesn't start a
second Steam inside gamescope.
- Vapor theme: comes from the `cachyos-vapor` package (system-wide, in
`/usr/share`); only remove it on disable if we installed it. It is applied
with `lookandfeeltool --resetLayout` ("Desktop and window layout"), which
replaces the panel/desktop layout: the layout files are backed up to
`$STATE_DIR/theme-layout` and restored, and every key from Vapor's
`contents/defaults` goes through `kset` first. `plasma-apply-colorscheme`
runs with the `ColorScheme` key cleared, since it skips a scheme already
named there. The layout reset drops single user's launcher settings, so
`single_launcher` is re-applied.
- SteamOS extras (`lib/steamos-extras.sh`, part of the theme): downloaded from
Valve's newest `steamdeck-kde-presets` (repo db gives name + SHA-256) into
`/usr/local`, never `/usr`. `gaming-return.svg` is a symlink in the package:
install `steam-gaming-return.svg` under that name. The shortcut's icon is
switched with `set_shortcut_icon`, since the conversion is created before
the theme. An existing KWallet is never replaced or removed.
- Plasma 6 has no separate systemtray containment: tray settings live on
the systemtray applet itself (Valve's setup script targets Plasma 5).
- Restart plasmashell via `systemctl --user` (`plasma-plasmashell.service`),
not `plasmashell --replace` from the script's shell: a shell without the
session environment yields a light-themed desktop (context menus, apps it
launches).
- Live Plasma changes (`qdbus6 ... evaluateScript`, `lookandfeeltool`) only
run when `plasmashell` is running; config-file fallbacks cover the rest.
- plasmashell writes its in-memory config back on exit: edit panel/applet/
wallpaper files only between `stop_plasmashell_for_edit` and
`restart_plasmashell_if_stopped` (`lib/common.sh`).
- LED driver: `leds-valve-dkms-git`'s Makefile builds against `uname -r`,
not DKMS's target kernel: `/etc/dkms/leds-valve-dkms.conf` sets
`MAKE[0]="make KVERSION=${kernelver}"` (written before the AUR install).
Without it, other kernels build against the running kernel's tree and
fail (CachyOS kernels are clang-built; DKMS adds `LLVM=1` only for the
target's tree). Headers for every installed kernel are installed first,
and `ensure-kernel-headers.service` installs missing ones at boot (a
pacman hook can't run pacman), which triggers DKMS's install hook. The module creates
`/sys/class/leds/valve-leds*`.
- `boot` ("Boot into: [gamescope] / desktop") is a choice row, not a
checkbox: on = desktop. It's a sub-option of the conversion: `menu_visible`
only shows it (indented, `└`) while `gaming` is ticked, so menu numbers
after it shift by one when the conversion is unticked. It needs `gaming` (ticking it ticks gaming,
unticking gaming unticks it) and is never preselected (`NO_PRESELECT`), so
the conversion boots into gamescope by default. Desktop is
`steamify-boot-desktop.service`, ordered `Before=` the login managers:
`steam-set-session plasma.desktop` plus the plasmalogin sync bridge when it
exists, at every boot. CachyOS's `cachyos-gamescope-autologin` still sets
gamescope during each desktop session; the unit corrects it at boot.
- `bios` is an *action* (`ACTIONS` in `lib/menu.sh`) and a sub-option of `machine`, not an on/off
component: never preselected (not even on a first run), never re-applied
by `a`, not listed in the state overview, and `bios_status` is always off.
Only selectable when Valve's version differs from the installed one
(`component_selectable`, greyed out otherwise). Download, SHA-256 and the
fwupd device check (`get-details --json`: no `UpdateError`) come before the
warnings. The warning box uses `█` for its frame: Konsole draws a long
coloured row of `#` narrower, so the right edge wouldn't line up.
Keep both confirmations (y/N, then typing `UPDATE`) and the warnings; the
firmware comes from the newest `holo-X.Y` repo (`.files` db names the
`.cab`, `.db` gives the SHA-256), and fwupd itself refuses non-Fremont
hardware. In the VM, test it with `WIZARD_BIOS_DRY_RUN=1` (skips only the
device check, never flashes) and a faked version (dev-env
`BIOS_VERSION=F7F0107 ./run.sh --fremont`).
- The entry point loops: menu, run, "back to the menu" (or `[m]`/`[r]` when a
restart is needed), until `q`. When a restart is needed, `q` asks "Restart
now? [Y/n]" (`quit_prompt`): `n` goes back to the menu, the next `q` asks
again. Scripted input that runs out quits without restarting (never
restart on EOF: `ask_yn` would take its default).
- Steamify shortcut (`launcher`): "Steamify CachyOS" (desktop and launcher,
id `steamify-ui.desktop`, the app's own id) runs `curl | bash` of
`releases/latest/download/steamify-app.sh` without a terminal (in Konsole
only while PySide6 is missing, for sudo); "Steamify Terminal" (launcher)
runs `steamify.sh` in Konsole. Both always the newest release. The entry
has `X-Steamify-Shortcut=true`: steamify-app.sh doesn't overwrite it, and
disable only removes it then. A pre-2.0.1 shortcut (terminal only) is
ticked by `launcher_repair`. Its icon, `assets/steam-gaming-settings.svg`
(Valve's GPL-2.0 return icon with a gear), is a release asset too, and is
downloaded from there (Steam's icon if that fails). Desktop files are
written with their mode already set (`install_executable`): Plasma opens a
desktop icon it first saw non-executable in an editor.
The start script closes its window after a 10-second countdown on success
and waits for Enter after an error; it uses `pipefail`, or a failed
download would run an empty script and count as success.
- HDMI refresh boost (`hdmi`, `lib/hdmi-refresh.sh`): retired in 2.2.0
(it needed the pinned kernel); only removal is left (see the power-off
fix below). `hdmi_enable` refuses. debugfs is root-only (glob it under
sudo), and `edid_override` takes exactly `reset` with no newline.
- Steam Machine CEC driver (`cec_driver_enable`, `lib/cec.sh`): mainline
`cros_ec_cec` lacks Fremont, so HDMI-CEC builds Valve's copy (evlaV
`linux-integration`, pinned commit + SHA-256) with DKMS for every kernel.
It's patched to register its notifier without a port name when the board
has one CEC port: amdgpu registers its HDMI notifier nameless, and the
kernel only pairs that with a named lookup ("Port C") when the CEC driver
registered first, which never happens since amdgpu loads from the
initramfs. Without it `/dev/cec0` exists but stays at `f.f.f.f`.
- Power-off fix (`poweroff`, `lib/fremont-poweroff.sh`, a default sub-option
of `machine`): recent kernels (7.2 and the 6.x/7.0/7.1 updates with the
backport) keep the firmware's S4/S5 wake bit on GPIO
pin 18, so the Steam Machine boots again right after powering off
(Valve's kernel clears it at probe, not for upstream). The DKMS module
`steamify-fremont-poweroff` (`patches/steamify-fremont-poweroff.c`) clears
it in a power-off-prepare handler, built for each kernel. It made the kernel pin
unnecessary: `kpin` is only available while on (`kpin_available`), and
`detect_components` unticks it, so a normal run removes an existing pin.
`hdmi` (it needed the pin) is retired the same way: `hdmi_status` is on
while anything of it is left (saved displays, hotplug unit, EDID files,
old kernel parameter), `hdmi_available` only then, it's always unticked,
and `hdmi_disable` removes all of it. CachyOS's
`linux-cachyos` is clang-built, `-bore` GCC-built: let DKMS pick the
compiler, never pass `LLVM=1`. Test shutdown on the real machine for every
new major kernel.
- Update notifications (`notify`, `lib/update-notifier.sh`, top-level,
ticked by default, 2.5.0): a user timer (daily, and the service is wanted
by `plasma-workspace.target`) runs `patches/steamify-notifier.py`, which
compares GitHub's newest release with the `seen` version every run records
(`notify_seen` in the entry point, only while it's on, with `frontend`: app or terminal, which Open Steamify starts again, in a `systemd-run --scope` since the check's own unit is stopped when it exits). It must never
update anything itself: notification + tray icon, Open Steamify / Skip
this version (`skipped`). Desktop only (exits without `plasmashell`).
- VRAM booster (`vram`, `lib/vram-booster.sh`, top-level, ticked by
default, 2.3.0; only available when `/sys/fs/cgroup/dmem.capacity` lists a
VRAM region of at least 2 GB; greyed out with an NVIDIA card,
`vram_selectable`, faked with `WIZARD_VRAM_FAKE_NVIDIA=1`): CachyOS's `dmemcg-booster` (system + user service) and
`plasma-foreground-booster`, like SteamOS 3.9's VRAM management. The
latter only starts with `kcgroupsrc [Foreground Booster] autostart=true`
(set with `kset`). Disable removes only the packages it installed
(`state_get vram installed_pkgs`).
- `Relogin=true` means a gamescope that fails to start is relaunched in a
tight loop; keep that in mind when changing session handling.
## Checking changes
The bundle puts every module in one file, so shellcheck sees all their
`local` variables together: don't reuse a name another module uses as an
array (e.g. `g` in `lib/state.sh`), or CI's shellcheck on the bundle fails.
There is no test suite. At minimum:
```bash
for f in steamify.sh lib/*.sh; do bash -n "$f"; done
shellcheck -S warning steamify.sh lib/*.sh # if available
```
Behaviour is verified in a CachyOS QEMU/KVM test VM. The VM scripts and a
Claude Code skill describing the whole test workflow (snapshots, SSH, running
the wizard with scripted menu input such as `printf '2\n\ny\nn\n'`, the
per-component checks; when stdin is not a terminal the menu falls back to a
numbered prompt, which is what scripted runs use, reboot checks, the full test matrix, `--fremont` to
fake Steam Machine hardware) live in
[steamify-cachyos-dev](https://github.com/theupriser/steamify-cachyos-dev).
Gamescope itself and the real LED bar can only be verified on hardware.