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steamify-cachyos/lib/menu.sh
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theupriserandClaude Sonnet 5.5 f3cd053ea0
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feat: Gaming on NVIDIA is not offered any more, the SteamOS conversion covers NVIDIA PCs
The conversion installs the patched gamescope on every NVIDIA PC and sets up the kernel parameters, suspend memory and 32-bit libraries on a supported card; it turns off an existing Gaming on NVIDIA.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
2026-10-13 18:27:13 +02:00

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#!/bin/bash
# Interactive menu: detects which components are on, lets the user pick what
# they want, then turns components on or off to match.
# Sourced by steamify.sh; not meant to be run on its own.
# Menu order. Components are turned on in this order and off in reverse;
# gaming must come first (single user builds on it).
COMPONENTS=(gaming boot silent glyphs nvidia bigpicture nvsilent theme single launcher steamgame notify extended_controller_support vram cec machine poweroff kpin hdmi bios)
# One-off actions rather than on/off components: never preselected, never
# re-applied, not listed as on or off.
ACTIONS=(bios)
# Sub-options, shown indented under their parent and only while it's ticked.
declare -A PARENT=([boot]=gaming [silent]=gaming [glyphs]=gaming [bigpicture]=nvidia [nvsilent]=nvidia [steamgame]=launcher [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine)
# Never preselected on a first run: booting into the desktop is a choice,
# gamescope is the default; HDMI-CEC is opt-in (it can wake the machine or
# upset other devices on the TV, even on SteamOS), except on a Steam Machine,
# which has CEC like on SteamOS. HDMI refresh boost needs someone at the
# screen to confirm each step. Extended controller support builds kernel modules for
# every installed kernel: opt-in.
NO_PRESELECT=(boot silent nvsilent cec kpin hdmi extended_controller_support)
# Feature versions: the Steamify version in which what a component's enable
# sets up last changed; set it to the new VERSION whenever you change one.
# Each successful run records it (state "features"); a component that's on
# with an older one is ticked and re-applied by a normal run, and the app
# shows it as an update. A setup from before these were recorded counts as
# FEATURE_BASELINE.
FEATURE_BASELINE=2.1.0
declare -A FEATURE_VERSION=(
[gaming]=2.9.0 [boot]=2.1.0 [silent]=2.11.0 [nvidia]=2.11.2 [bigpicture]=2.10.0 [nvsilent]=2.11.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
[launcher]=2.1.0 [cec]=2.7.0 [machine]=2.9.0 [poweroff]=2.2.0 [vram]=2.3.0 [notify]=2.5.0 [steamgame]=2.5.1 [extended_controller_support]=2.10.0
[kpin]=2.1.0 [hdmi]=2.1.0
)
declare -A LABEL=(
[gaming]="SteamOS conversion: boot into gaming mode, Steam on the desktop"
[boot]="Boot into the desktop instead of gaming mode"
[nvidia]="Gaming on NVIDIA: Steam on the desktop, started at login"
[silent]="Start Steam silently in desktop mode: in the tray at login on the desktop, no window"
[nvsilent]="Start Steam silently: in the tray at login, no window (untick: Steam's normal window)"
[bigpicture]="Steam starts in Big Picture: the controller-friendly Steam (untick: Steam's normal window)"
[theme]="Install SteamOS theme: Vapor look (cachyos-vapor)"
[glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode"
[single]="Single user mode: no password, lock screen or log out (SDDM)"
[launcher]="Steamify shortcut: the app on the desktop, Steamify Terminal in the launcher"
[steamgame]="Add as non-Steam game: Steamify in your Steam library, for the controller and gaming mode"
[notify]="Update notifications: a notification when there's a new Steamify, never updates by itself"
[extended_controller_support]="Extended controller support: Xbox wireless dongle (xone), Xbox controllers over Bluetooth (xpadneo)"
[vram]="VRAM booster: the game in front keeps its VRAM, background apps make room"
[cec]="HDMI-CEC: use Steam with the TV remote, TV on/off with the PC (experimental)"
[machine]="Steam Machine support: LED bar driver, hardware settings in Steam"
[poweroff]="Power-off fix: the Steam Machine stays off after shutting down"
[kpin]="Pin the kernel to $PINNED_KERNEL_VER (untick for CachyOS's current kernel)"
[hdmi]="HDMI refresh boost: highest refresh your HDMI display runs"
[bios]="Update BIOS"
)
declare -A CURRENT WANTED
component_available() {
case "$1" in
# The SteamOS conversion is offered on NVIDIA PCs too: it installs the patched gamescope there (lib/gamescope-nvidia.sh)
# and turns off "Gaming on NVIDIA" (lib/nvidia.sh), which is not offered any more (nvidia_available).
nvidia|bigpicture|nvsilent) nvidia_available ;;
machine|poweroff) machine_available ;;
vram) vram_available ;;
# Steamify in the Steam library is for gaming mode's controller: not needed for Big Picture on the desktop (NVIDIA PCs;
# shown anyway when it's already on, so it can be turned off).
steamgame) steamgame_available && { ! nvidia_present || steamgame_status; } ;;
kpin) kpin_available ;;
hdmi) hdmi_available ;;
bios) bios_available ;;
esac
}
is_action() { [[ " ${ACTIONS[*]} " == *" $1 "* ]]; }
boot_mode() {
# boot_mode 0|1: the "Boot into" choice as a word, for messages; "turn
# off boot into the desktop" reads as the opposite of what was chosen.
if [[ "$1" == 1 ]]; then echo desktop; else echo gamescope; fi
}
menu_visible() {
# Shown in the menu. A sub-option ("Boot into", the kernel pin) only
# while its parent is ticked.
component_available "$1" || return 1
# Silent start is hidden while Steam starts in Big Picture.
[[ "$1" == nvsilent && "${WANTED[bigpicture]:-0}" == 1 ]] && return 1
[[ -z "${PARENT[$1]:-}" || "${WANTED[${PARENT[$1]}]:-0}" == 1 ]]
}
feature_record_unticked() {
# After a run the user confirmed: options shown but left unticked that
# have no record yet count as turned off, or the next run would offer a
# default one again as "new" (feature_new) and tick it: e.g. single user
# mode unticked on a first run came back ticked when anything else
# changed. Hidden sub-options weren't a choice, so they're left alone.
local c
for c in "${COMPONENTS[@]}"; do
is_action "$c" && continue
menu_visible "$c" || continue
[[ "${WANTED[$c]:-0}" == 0 && -z "$(state_get features "$c")" ]] && state_set features "$c" off
done
return 0
}
feature_record() {
# feature_record <component> <enable|disable>: after a successful run.
if [[ "$2" == enable ]]; then state_set features "$1" "${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
else state_set features "$1" off; fi
}
feature_outdated() {
# On, but set up by an older version of that feature (compared as
# versions: 2.10.0 is newer than 2.9.0).
local have want
[[ "${CURRENT[$1]:-0}" == 1 ]] || return 1
have="$(state_get features "$1" "$FEATURE_BASELINE")"
[[ "$have" == off ]] && have="$FEATURE_BASELINE"
want="${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
[[ "$have" != "$want" && "$(printf '%s\n' "$have" "$want" | sort -V | head -n 1)" == "$have" ]]
}
menu_label() {
# The label, with "(update)" after the name when a newer version of it
# will be applied, "(new)" for a default sub-option added since the
# last run.
local l="${LABEL[$1]}" b=""
if feature_outdated "$1"; then b="${c_yellow}(update)${c_reset}"
elif feature_new "$1" || feature_new_optin "$1"; then b="${c_green}(new)${c_reset}"; fi
if [[ -n "$b" ]]; then
if [[ "$l" == *:* ]]; then l="${l%%:*} $b:${l#*:}"
else l+=" $b"; fi
fi
printf '%s' "$l"
}
feature_added() {
# An option added after its parent was set up (e.g. the power-off fix under
# Steam Machine support; a top-level one counts the SteamOS conversion, or
# "Gaming on NVIDIA" where that replaces it, as its parent), not on yet,
# with no record: shown as "new".
local p="${PARENT[$1]:-}" parent_on=0
if [[ -n "$p" ]]; then parent_on="${CURRENT[$p]:-0}"
elif [[ "${CURRENT[gaming]:-0}" == 1 || "${CURRENT[nvidia]:-0}" == 1 ]]; then parent_on=1; fi
[[ "$1" != gaming && "$parent_on" == 1 && "${CURRENT[$1]:-0}" == 0 ]] &&
! is_action "$1" && component_selectable "$1" &&
[[ -z "$(state_get features "$1")" ]]
}
feature_new() {
# A new default option: ticked for you (never turned on or off by itself).
feature_added "$1" && [[ " ${NO_PRESELECT[*]} " != *" $1 "* ]]
}
feature_new_optin() {
# A new opt-in option (unticked by default): the "new" badge only, it stays
# unticked. Boot into is a choice row of the conversion, not an item.
feature_added "$1" && [[ "$1" != boot && " ${NO_PRESELECT[*]} " == *" $1 "* ]]
}
component_selectable() {
# Greyed out and not tickable when it has nothing to do.
case "$1" in
bios) bios_selectable ;;
vram) vram_selectable ;;
esac
}
detect_components() {
local c any=false
for c in "${COMPONENTS[@]}"; do CURRENT[$c]=0; WANTED[$c]=0; done
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
if "${c}_status"; then CURRENT[$c]=1; any=true; else CURRENT[$c]=0; fi
WANTED[$c]=${CURRENT[$c]}
done
# HDMI-CEC set up by an older version: tick it, so a normal run fixes it.
component_available cec && cec_repair && WANTED[cec]=1
# Updated features and new default sub-options: ticked, so a normal run
# applies them.
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
{ feature_outdated "$c" || feature_new "$c"; } && WANTED[$c]=1
done
# The kernel pin is no longer needed (the power-off fix), and HDMI
# refresh boost needed the pin: whatever is left of either is unticked,
# so a normal run removes it.
component_available kpin && WANTED[kpin]=0
component_available hdmi && WANTED[hdmi]=0
# The terminal-only Steamify shortcut from before 2.0.1: tick it, so a
# normal run replaces it with the app.
launcher_repair && WANTED[launcher]=1
# Shows the current and newest BIOS version.
bios_available && { bios_lookup_newest; LABEL[bios]="$(bios_label)"; }
# Greyed out with an NVIDIA card: say why, and what to do.
if component_available vram && ! vram_selectable; then
VRAM_NVIDIA_CASE="$(vram_nvidia_case)"
LABEL[vram]="VRAM booster: $(vram_nvidia_hint "$VRAM_NVIDIA_CASE")"
fi
# First run: preselect the full SteamOS experience (never an action).
if [[ "$any" == false ]]; then
for c in "${COMPONENTS[@]}"; do
component_available "$c" && component_selectable "$c" && ! is_action "$c" &&
[[ " ${NO_PRESELECT[*]} " != *" $c "* ]] && WANTED[$c]=1
done
machine_available && WANTED[cec]=1
fi
}
defaults_options() {
# defaults_options [--options <id>[,<id>...]] [--boot gamescope|desktop]:
# what --defaults sets up, from the Steam Machine ISO's installer page.
# --options: exactly these items on, every other off (without it, the
# menu's preselection). An item that's on brings its parent (single user
# the conversion, like ticking it in the menu); one this PC can't use is
# left off with a warning. --boot desktop needs the conversion. Returns 1
# on an unknown option, item or value.
local c ids list=false boot=""
while [[ $# -gt 0 ]]; do
# Both take a value: without one, shift 2 fails and never shifts, so
# the loop would spin forever.
[[ "$1" == --options || "$1" == --boot ]] && [[ $# -lt 2 ]] && { err "$1 needs a value"; return 1; }
case "$1" in
--options)
list=true
IFS=, read -ra ids <<< "$2"
shift 2 ;;
--boot)
case "$2" in
gamescope|desktop) boot="$2" ;;
*) err "--boot takes gamescope or desktop"; return 1 ;;
esac
shift 2 ;;
*) err "Unknown option: $1"; return 1 ;;
esac
done
if [[ "$list" == true ]]; then
for c in "${ids[@]}"; do
[[ -n "$c" ]] || continue
[[ -n "${LABEL[$c]:-}" ]] || { err "Unknown item: $c"; return 1; }
[[ "$c" == boot ]] && { err "Where to start is --boot, not an item."; return 1; }
is_action "$c" && { err "$c can't be part of the install."; return 1; }
done
for c in "${COMPONENTS[@]}"; do WANTED[$c]=0; done
for c in "${ids[@]}"; do
[[ -n "$c" ]] || continue
if component_available "$c" && component_selectable "$c"; then
WANTED[$c]=1
else
warn "Leaving out ${LABEL[$c]%%:*}: not available on this PC."
fi
done
[[ "${WANTED[single]}" == 1 ]] && component_available gaming && WANTED[gaming]=1
for c in "${COMPONENTS[@]}"; do
[[ "${WANTED[$c]}" == 1 && -n "${PARENT[$c]:-}" ]] && WANTED[${PARENT[$c]}]=1
done
fi
case "$boot" in
desktop)
[[ "${WANTED[gaming]}" == 1 ]] || { err "--boot desktop needs the SteamOS conversion (gaming)."; return 1; }
WANTED[boot]=1 ;;
gamescope) WANTED[boot]=0 ;;
esac
return 0
}
defaults_list() {
# --defaults --list: what --defaults can set up on this PC, as one JSON
# array, for an installer page (the Steam Machine ISO builds its Steamify
# page from it, so new items show up without a new ISO). Per item: id,
# label, hint, kind (toggle, or choice for boot: on = desktop), parent,
# on (preselected like a first run) and selectable. Actions, retired
# items and items this PC can't use (e.g. no Steam account yet) are
# left out. Read-only: no sudo, no state.
local c kind on sel items=""
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
is_action "$c" && continue
[[ "$c" == kpin || "$c" == hdmi ]] && continue
kind=toggle; [[ "$c" == boot ]] && kind=choice
sel=false; component_selectable "$c" && sel=true
on=false
[[ "$sel" == true && " ${NO_PRESELECT[*]} " != *" $c "* ]] && on=true
[[ "$c" == cec ]] && machine_available && on=true
items+="${items:+,}{\"id\":$(json_str "$c"),\"label\":$(json_str "${LABEL[$c]%%:*}")"
items+=",\"hint\":$(json_str "$( [[ "${LABEL[$c]}" == *:* ]] && echo "${LABEL[$c]#*: }")")"
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "${PARENT[$c]:-}"),\"needs\":\"\",\"hideWhen\":$(json_str "$([[ "$c" == nvsilent ]] && echo bigpicture)"),\"on\":$on,\"selectable\":$sel}"
done
printf '[%s]\n' "$items"
}
toggle_component() {
local c="$1"
component_selectable "$c" || return 1
WANTED[$c]=$(( 1 - WANTED[$c] ))
# Single user mode only makes sense on top of the SteamOS conversion.
if [[ "$c" == single && "${WANTED[single]}" == 1 ]] && component_available gaming; then WANTED[gaming]=1; fi
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; WANTED[boot]=0; fi
# Where to boot to is part of the conversion, too.
if [[ "$c" == boot && "${WANTED[boot]}" == 1 ]]; then WANTED[gaming]=1; fi
# Big Picture is opt-out: ticked along with "Gaming on NVIDIA".
if [[ "$c" == nvidia ]]; then WANTED[bigpicture]=${WANTED[nvidia]}; fi
if [[ "$c" == bigpicture && "${WANTED[bigpicture]}" == 1 ]]; then WANTED[nvidia]=1; WANTED[nvsilent]=0; fi
# Silent and Big Picture exclude each other.
if [[ "$c" == nvsilent && "${WANTED[nvsilent]}" == 1 ]]; then WANTED[nvidia]=1; WANTED[bigpicture]=0; fi
if [[ "$c" == nvidia && "${WANTED[nvidia]}" == 0 ]]; then WANTED[nvsilent]=0; fi
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[silent]=0; WANTED[glyphs]=0; fi
if [[ "$c" == silent && "${WANTED[silent]}" == 1 ]]; then WANTED[gaming]=1; fi
if [[ "$c" == glyphs && "${WANTED[glyphs]}" == 1 ]]; then WANTED[gaming]=1; fi
# The power-off fix is opt-out: ticked along with Steam Machine support.
if [[ "$c" == machine ]]; then WANTED[poweroff]=${WANTED[machine]}; fi
if [[ "$c" == poweroff && "${WANTED[poweroff]}" == 1 ]]; then WANTED[machine]=1; fi
if [[ "$c" == machine && "${WANTED[machine]}" == 0 ]]; then WANTED[kpin]=0; WANTED[bios]=0; fi
if [[ "$c" == kpin && "${WANTED[kpin]}" == 1 ]]; then WANTED[machine]=1; fi
if [[ "$c" == bios && "${WANTED[bios]}" == 1 ]]; then WANTED[machine]=1; fi
# Steam starts Steamify through the shortcut's start script.
# Opt-out, like the power-off fix: ticked along with the shortcut.
if [[ "$c" == launcher ]] && component_available steamgame; then WANTED[steamgame]=${WANTED[launcher]}; fi
if [[ "$c" == steamgame && "${WANTED[steamgame]}" == 1 ]]; then WANTED[launcher]=1; fi
}
show_menu() {
local i=0 c now want
echo
printf " ${c_bold}%-3s %-6s %-6s %s${c_reset}\n" "#" "Now" "Want" "Component"
MENU_ITEMS=()
for c in "${COMPONENTS[@]}"; do
menu_visible "$c" || continue
i=$((i + 1)); MENU_ITEMS[$i]=$c
# Pad the plain word, then colour it: colour codes would count as width.
now="off"; [[ "${CURRENT[$c]}" == 1 ]] && now="on"
is_action "$c" && now="-"
now="$(printf '%-6s' "$now")"
[[ "${CURRENT[$c]}" == 1 ]] && now="${now/on/${c_green}on${c_reset}}"
want="[ ]"; [[ "${WANTED[$c]}" == 1 ]] && want="[x]"
if [[ "$c" == boot ]]; then
# A choice rather than a checkbox: Now/Want show the mode.
now="gaming"; [[ "${CURRENT[boot]}" == 1 ]] && now="desk"
[[ "${CURRENT[gaming]}" == 1 ]] || now="-"
want="gaming"; [[ "${WANTED[boot]}" == 1 ]] && want="desk"
printf " %-3s %-6s %-6s └ %s\n" "$i" "$now" "$want" "$(boot_choice "${WANTED[boot]}")"
elif ! component_selectable "$c"; then
local tree=""; [[ -n "${PARENT[$c]:-}" ]] && tree=" └ "
printf " %b%-3s %-6s %-6s %s%s (not available)%b\n" "$c_dim" "$i" "$now" "$want" "$tree" "${LABEL[$c]}" "$c_reset"
elif [[ -n "${PARENT[$c]:-}" ]]; then
printf " %-3s %b %-6s └ %b\n" "$i" "$now" "$want" "$(menu_label "$c")"
else
printf " %-3s %b %-6s %b\n" "$i" "$now" "$want" "$(menu_label "$c")"
fi
done
echo
echo -e "$KERNEL_OVERVIEW"
echo
}
run_menu() {
# Sets REAPPLY. Returns 1 if the user quit. A checkbox list on a
# terminal; a plain numbered prompt when input is piped (scripted runs).
REAPPLY=false
# Built once: the TUI redraws on every key press.
KERNEL_OVERVIEW="$(kernel_overview)"
if [[ -t 0 && -t 1 ]]; then
run_menu_tui
else
run_menu_lines
fi
}
draw_menu_tui() {
local cursor="$1" i=0 c box state line
printf '\033[H\033[2J'
echo -e "${c_bold}Steamify CachyOS${c_reset} v$VERSION"
echo "Pick what you want. Anything you untick is put back the way it was."
echo
MENU_ITEMS=()
for c in "${COMPONENTS[@]}"; do
menu_visible "$c" || continue
MENU_ITEMS[$i]=$c
box="[ ]"; [[ "${WANTED[$c]}" == 1 ]] && box="[${c_green}x${c_reset}]"
state=" (now: off)"; [[ "${CURRENT[$c]}" == 1 ]] && state=" (now: ${c_green}on${c_reset})"
is_action "$c" && state=" (opt-in, runs once)"
line="$box ${LABEL[$c]}"
if [[ "$c" == boot ]]; then
# A choice rather than a checkbox; Space switches it.
# Indented under the conversion, whose sub-option it is.
line="$(boot_choice "${WANTED[boot]}")"
line=" └ ${line/\[/[${c_green}}"; line="${line/\]/${c_reset}]}"
local mode=gamescope; [[ "${CURRENT[boot]}" == 1 ]] && mode=desktop
state=" (${c_bold}←/→${c_reset} choose)"
[[ "${CURRENT[gaming]}" == 1 ]] && state=" (now: $mode; ${c_bold}←/→${c_reset} choose)"
elif [[ -n "${PARENT[$c]:-}" ]]; then
line=" └ $line"
fi
if ! component_selectable "$c"; then
# Greyed out: nothing to do (e.g. BIOS already up to date).
local mark=" " tree=""; (( i == cursor )) && mark=" ${c_cyan}>${c_reset} "
[[ -n "${PARENT[$c]:-}" ]] && tree=" └ "
echo -e "${mark}${c_dim}${tree}[ ] ${LABEL[$c]} (not available)${c_reset}"
elif (( i == cursor )); then
# The green x's reset would end the bold too: re-enable it after.
echo -e " ${c_cyan}>${c_reset} ${c_bold}${line//"$c_reset"/"$c_reset$c_bold"}${c_reset}${state}"
else
echo -e " ${line}${state}"
fi
i=$((i + 1))
done
echo
echo -e "$KERNEL_OVERVIEW"
echo
echo -e " ${c_bold}Up/Down${c_reset} move ${c_bold}Space${c_reset} select ${c_bold}Left/Right${c_reset} choose ${c_bold}Enter${c_reset} run"
echo -e " ${c_bold}a${c_reset} run + re-apply what's on ${c_bold}q${c_reset} quit"
}
run_menu_tui() {
local cursor=0 key rest count
tput civis 2>/dev/null
trap 'tput cnorm 2>/dev/null' EXIT
while true; do
draw_menu_tui "$cursor"
count=${#MENU_ITEMS[@]}
# The list shrinks when the conversion (and its sub-option) is unticked.
if (( cursor >= count )); then cursor=$(( count - 1 )); draw_menu_tui "$cursor"; fi
IFS= read -rsn1 key
if [[ "$key" == $'\e' ]]; then
IFS= read -rsn2 -t 0.05 rest
key+="$rest"
fi
case "$key" in
$'\e[A'|k) (( cursor = (cursor + count - 1) % count )) ;;
$'\e[B'|j) (( cursor = (cursor + 1) % count )) ;;
" ") toggle_component "${MENU_ITEMS[$cursor]}" ;;
# On the "Boot into" row: left = gamescope, right = desktop.
$'\e[D'|h) [[ "${MENU_ITEMS[$cursor]}" == boot && "${WANTED[boot]}" == 1 ]] && toggle_component boot ;;
$'\e[C'|l) [[ "${MENU_ITEMS[$cursor]}" == boot && "${WANTED[boot]}" == 0 ]] && toggle_component boot ;;
"") break ;;
a|A) REAPPLY=true; break ;;
q|Q) tput cnorm 2>/dev/null; echo; return 1 ;;
esac
done
tput cnorm 2>/dev/null
echo
return 0
}
run_menu_lines() {
local reply
while true; do
show_menu
read -rp "$(echo -e "${c_bold}Type a number to toggle, Enter to continue, a = also re-apply what's on, q = quit:${c_reset} ")" reply || return 1
case "$reply" in
"") return 0 ;;
a|A) REAPPLY=true; return 0 ;;
q|Q) return 1 ;;
*)
if [[ "$reply" =~ ^[0-9]+$ && -n "${MENU_ITEMS[$reply]:-}" ]]; then
toggle_component "${MENU_ITEMS[$reply]}" ||
warn "Not available: ${LABEL[${MENU_ITEMS[$reply]}]}"
else
warn "Unknown choice: $reply"
fi
;;
esac
done
}
plan_changes() {
# Fills TO_DISABLE (reverse order) and TO_ENABLE. Switching single user
# on or off moves gaming mode to the other login manager, so gaming
# mode is re-applied then too.
TO_DISABLE=(); TO_ENABLE=()
local c i
for (( i = ${#COMPONENTS[@]} - 1; i >= 0; i-- )); do
c=${COMPONENTS[$i]}
component_available "$c" || continue
[[ "${CURRENT[$c]}" == 1 && "${WANTED[$c]}" == 0 ]] && TO_DISABLE+=("$c")
done
for c in "${COMPONENTS[@]}"; do
component_available "$c" || continue
[[ "${WANTED[$c]}" == 1 ]] || continue
if is_action "$c"; then TO_ENABLE+=("$c"); continue; fi
if [[ "${CURRENT[$c]}" == 0 || "$REAPPLY" == true ]] || feature_outdated "$c" ||
[[ "$c" == gaming && "${CURRENT[single]}" != "${WANTED[single]}" ]]; then
TO_ENABLE+=("$c")
fi
done
}
apply_changes() {
local c failed=()
LOGIN_MANAGER=plasmalogin
[[ "${WANTED[single]}" == 1 ]] && LOGIN_MANAGER=sddm
for c in "${TO_DISABLE[@]}"; do
if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: gamescope${c_reset}"
else echo; echo -e "${c_bold}Turning off: ${LABEL[$c]}${c_reset}"; fi
if "${c}_disable"; then feature_record "$c" disable; else failed+=("$c"); fi
done
for c in "${TO_ENABLE[@]}"; do
if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: desktop${c_reset}"
elif is_action "$c"; then echo; echo -e "${c_bold}Running: ${LABEL[$c]%%:*}${c_reset}"
else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi
if "${c}_enable"; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
done
feature_record_unticked
os_version_refresh
FAILED=("${failed[@]}")
}