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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KkpbsMw4rQyBsxDG6ebHK2
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@@ -53,7 +53,7 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
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newest release of theupriser/steamify-gamescope-nvidia, with the pinned package (`GSN_VERSION`, `GSN_SHA256`), the copy the ISO
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leaves, and a build here (`patches/gamescope-nvidia.PKGBUILD` + the two patches) as the fallback. "Gaming on NVIDIA" (`nvidia`,
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`bigpicture`, `nvsilent`) isn't offered any more (`nvidia_available`); turning the conversion on turns it off (`nvidia_swap_out`).
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A new pin = the release's tag + its sha256 in `lib/gamescope-nvidia.sh` and the PKGBUILD's pkgver/pkgrel, copied from the
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Builds exist per CPU level (`gsn_cpu_variant`: znver4, v4, v3, generic; `GSN_SHA256` is a map; the installed one must pass `gsn_smoke_test`, else generic). A new pin = the release's tag + each variant's sha256 (from `SHA256SUMS`) in `lib/gamescope-nvidia.sh` and the PKGBUILD's pkgver/pkgrel, copied from the
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repository (the patches in `patches/` must stay identical to that repository's). Steam must keep running with `-steamos3`
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(without it games don't launch in gaming mode and the settings pages go): never "fix" the UI size by dropping flags or by
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`XWAYLAND_COUNT`. Tested on an RTX 5080 only; keep the branch behind `.no-release-yet` until the whole flow ran on hardware.
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@@ -7,7 +7,8 @@ one per merged pull request.
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## 2.11.2 - 2026-10-13
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- **feat: on NVIDIA the gaming session runs on the display's own mode and Steam's interface at its size: a second gamescope patch (`gamescope-ui-native.patch`, release `3.16.31-2` of steamify-gamescope-nvidia, now the pin) keeps Steam's UI X server at the output size when Steam (with `-steamos3`) asks for 1920x1080, and a wrapper (`gamescope-display-wrapper.sh`, set up by the conversion with a drop-in of `gamescope-session.service`) starts gamescope on the mode KDE has saved for the connected display, else the biggest mode at the highest refresh rate: before, gaming mode ran at the display's preferred mode (60 Hz on many monitors) with a 1080p Steam UI. Tested on an RTX 5080, 3440x1440@175: widescreen, sharp, a Proton game starts**
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- **feat: the patched gamescope comes in one build per CPU level, like CachyOS's repositories (generic, x86-64-v3, v4, znver4): Steamify picks the best one this CPU can run (`gsn_cpu_variant`), falls back to generic, and starts the installed gamescope once headless (`gsn_smoke_test`): a build that doesn't start is replaced by the generic one. CI compiles each with an explicit `-march` (a `-march=native` build died with SIGILL on a Ryzen) and checks the binary for instructions beyond its level.**
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- **feat: on NVIDIA the gaming session runs on the display's own mode and Steam's interface at its size: a second gamescope patch (`gamescope-ui-native.patch`, release `3.16.31-3` of steamify-gamescope-nvidia, now the pin; built once per CPU level, see below) keeps Steam's UI X server at the output size when Steam (with `-steamos3`) asks for 1920x1080, and a wrapper (`gamescope-display-wrapper.sh`, set up by the conversion with a drop-in of `gamescope-session.service`) starts gamescope on the mode KDE has saved for the connected display, else the biggest mode at the highest refresh rate: before, gaming mode ran at the display's preferred mode (60 Hz on many monitors) with a 1080p Steam UI. Tested on an RTX 5080, 3440x1440@175: widescreen, sharp, a Proton game starts**
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- **fix: on an NVIDIA PC that had single user mode on before the SteamOS conversion, "Return to Gaming Mode" and the boot choice work again: single user mode's desktop autologin (`zzz-steamify-autologin.conf`, read last) pinned the Plasma session; the conversion removes it, and turning the conversion off sets it up again**
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@@ -244,8 +244,8 @@ without. The patch is nine commits of [farnoy/gamescope](https://github.com/farn
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`patches/` (`gamescope-gbm-scanout.patch` and the recipe `gamescope-nvidia.PKGBUILD`, kept in sync with
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[steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia), where new gamescope versions are
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prepared). gamescope changes every few weeks, so the package is downloaded, not carried: `gsn_install_package` takes the
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**newest release** of that repository (CI builds it in CachyOS's container; a person merges the version bump), checked against the
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`.sha256` of the same release, and installs it with `pacman -U --ask 4` (the package provides and conflicts with `gamescope`). What
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**newest release** of that repository (CI builds it in CachyOS's container, once per CPU level: generic, v3, v4, znver4, each checked for instructions beyond its level; a person merges the version bump). `gsn_cpu_variant` picks the build for this CPU (the dynamic loader's x86-64 level; AMD with `avx512_bf16` is znver4), generic is the fallback, and `gsn_smoke_test` runs the installed gamescope headless and swaps in generic when it doesn't start. The package is checked against the pinned hash
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or the release's `.sha256`, and installed with `pacman -U --ask 4` (the package provides and conflicts with `gamescope`). What
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this Steamify release was tested with is the fallback, in this order: the pinned package (`GSN_VERSION`, `GSN_SHA256`: from GitHub, the
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cache, or the copy the ISO leaves in `/usr/local/share/steamify/gamescope`), then a build here from the recipe and patch in `patches/`
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(`makepkg -sf` as the user, in `~/.cache/steamify`; no checksums on gamescope's own sources). A package that downloaded fine but
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@@ -17,7 +17,7 @@ read and reviewed on their own. `lib/*.sh` reads them with `patch_file
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| `steamify-nvidia-initramfs.sh`, `steamify-nvidia-initramfs.hook` | `lib/nvidia.sh` (SteamOS conversion, NVIDIA fix) | The pacman hook (before the initramfs is built, after DKMS) and its script: the NVIDIA modules go into the initramfs only while every installed kernel has them, decided again at every kernel or driver change (`fill SCRIPT=...`) |
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| `cros-ec-cec-single-port.patch` | `lib/cec.sh` (HDMI-CEC) | Makes Valve's Steam Machine CEC driver find amdgpu's HDMI port |
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| `gamescope-gbm-scanout.patch` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | gamescope 3.16.31 patch: scan-out buffers allocated with GBM (opt-in, `gamescope_drm_gbm_scanout=1`), which cures the corrupted picture on NVIDIA; from farnoy/gamescope, see the header of the file |
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| `gamescope-nvidia.PKGBUILD` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | The recipe for the patched gamescope package (`steamify-gamescope-nvidia`, provides and conflicts with `gamescope`): Valve's gamescope at `pkgver` plus `gamescope-gbm-scanout.patch`; written with the patch to a temporary folder and built with `makepkg` |
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| `gamescope-nvidia.PKGBUILD` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | The recipe for the patched gamescope package (CI builds it per CPU level; here it is only the local-build fallback) (`steamify-gamescope-nvidia`, provides and conflicts with `gamescope`): Valve's gamescope at `pkgver` plus `gamescope-gbm-scanout.patch`; written with the patch to a temporary folder and built with `makepkg` |
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| `cros-ec-cec.c` | `lib/cec.sh` (HDMI-CEC) | Valve's Steam Machine CEC driver (GPL-2.0+, from evlaV/linux-integration at the pinned commit): the backup when downloading it from GitHub fails; used only if its sha256 equals `CEC_DRIVER_SHA256` (a new pin needs a new copy) |
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| `python-hid-shim.PKGBUILD` | `lib/packages.sh` (required packages) | An empty package that provides `python-hid`, for PCs that keep `python-hidapi` (they conflict; jupiter-hw-support, a dependency of gamescope-session-cachyos, wants python-hid, only the Steam Deck controller updater uses it): built with `makepkg` and installed before the conversion's packages |
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| `gamescope-ui-native.patch` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | Small patch after the GBM one: keeps Steam's UI X server at the display's size when Steam (with `-steamos3`) asks for 1920x1080; `gamescope_xwayland_ui_native=0` turns it off |
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