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No files matched your search
+22
-17
@@ -31,23 +31,28 @@ version="v$(grep -oP '^VERSION=\K.*' "$entry"), $(git describe --always --dirty
|
||||
sed -e '1{/^#!/d}' -e '/^# Sourced by steamify.sh/d' "lib/$lib.sh"
|
||||
echo
|
||||
done
|
||||
# patches/ embedded: replaces lib/common.sh's patch_file, which reads
|
||||
# them from the checkout.
|
||||
echo "# ----- patches/ -----"
|
||||
echo "patch_file() {"
|
||||
echo ' case "$1" in'
|
||||
for f in patches/*; do
|
||||
[[ "$f" == patches/README.md ]] && continue
|
||||
grep -q '^STEAMIFY_PATCH_EOF$' "$f" && { echo "bundle: $f contains the heredoc delimiter" >&2; exit 1; }
|
||||
echo " $(basename "$f")) cat << 'STEAMIFY_PATCH_EOF'"
|
||||
cat "$f"
|
||||
echo "STEAMIFY_PATCH_EOF"
|
||||
echo " ;;"
|
||||
done
|
||||
echo ' *) return 1 ;;'
|
||||
echo ' esac'
|
||||
echo "}"
|
||||
echo
|
||||
# patches/ and services/ embedded: replace lib/common.sh's patch_file
|
||||
# and service_raw, which read them from the checkout.
|
||||
embed() {
|
||||
local fn="$1" dir="$2" f
|
||||
echo "# ----- $dir/ -----"
|
||||
echo "$fn() {"
|
||||
echo ' case "$1" in'
|
||||
for f in "$dir"/*; do
|
||||
[[ "$f" == "$dir/README.md" ]] && continue
|
||||
grep -q '^STEAMIFY_PATCH_EOF$' "$f" && { echo "bundle: $f contains the heredoc delimiter" >&2; exit 1; }
|
||||
echo " $(basename "$f")) cat << 'STEAMIFY_PATCH_EOF'"
|
||||
cat "$f"
|
||||
echo "STEAMIFY_PATCH_EOF"
|
||||
echo " ;;"
|
||||
done
|
||||
echo ' *) return 1 ;;'
|
||||
echo ' esac'
|
||||
echo "}"
|
||||
echo
|
||||
}
|
||||
embed patch_file patches
|
||||
embed service_raw services
|
||||
echo "# ----- steamify.sh -----"
|
||||
echo "main() {"
|
||||
# Everything after the source loop is the entry point's body.
|
||||
|
||||
+114
-25
@@ -5,18 +5,16 @@
|
||||
# release are moved to it, so both of these always get the newest version:
|
||||
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify.sh | bash
|
||||
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/download/latest/steamify.sh | bash
|
||||
# Each release also has the app (v2): steamify-app.tar.gz (ui/, steamify.sh,
|
||||
# lib/, patches/, the icon) and its launcher, run with:
|
||||
# Each release also has the app: steamify-app.tar.gz (ui/, steamify.sh,
|
||||
# lib/, patches/, services/, the icon) and its launcher, run with:
|
||||
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash
|
||||
# A push to feat/v2-ui (the app, not released yet) updates the pre-release
|
||||
# v2-ui-preview instead, whose launcher gets that build:
|
||||
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/download/v2-ui-preview/steamify-app.sh | bash
|
||||
# Pushes to release/** build and check it like pull requests; only main publishes.
|
||||
# Pull requests only build and check it, and warn when VERSION is already released.
|
||||
name: Single-file build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main, feat/v2-ui]
|
||||
branches: [main, 'release/**']
|
||||
pull_request:
|
||||
workflow_dispatch:
|
||||
|
||||
@@ -36,18 +34,45 @@ jobs:
|
||||
.github/tools/bundle.sh dist/steamify.sh
|
||||
# The app: sources, not the single-file build (its backend mode runs
|
||||
# steamify.sh from its own folder).
|
||||
tar -czf dist/steamify-app.tar.gz steamify.sh lib patches ui assets/steam-gaming-settings.svg LICENSE.md
|
||||
tar -czf dist/steamify-app.tar.gz steamify.sh lib patches services ui assets/steam-gaming-settings.svg LICENSE.md
|
||||
cp ui/steamify-app.sh dist/steamify-app.sh
|
||||
|
||||
- name: Check
|
||||
run: |
|
||||
bash -n dist/steamify.sh
|
||||
# SC2034/SC2154: variables used across the inlined modules.
|
||||
shellcheck -S warning -e SC2034,SC2154 dist/steamify.sh
|
||||
shellcheck -S warning dist/steamify-app.sh
|
||||
python3 -m py_compile ui/steamify-ui
|
||||
|
||||
# shellcheck through an action that brings its own binary: GitHub's runner has it installed,
|
||||
# Gitea's act_runner image doesn't. One file per run, as before (the exceptions are the bundle's).
|
||||
- name: shellcheck the bundle
|
||||
uses: ludeeus/action-shellcheck@2.0.0
|
||||
env:
|
||||
# SC2034/SC2154: variables used across the inlined modules.
|
||||
SHELLCHECK_OPTS: -e SC2034 -e SC2154
|
||||
with:
|
||||
severity: warning
|
||||
scandir: dist
|
||||
ignore_names: steamify-app.sh
|
||||
- name: shellcheck the app launcher
|
||||
uses: ludeeus/action-shellcheck@2.0.0
|
||||
with:
|
||||
severity: warning
|
||||
scandir: dist
|
||||
ignore_names: steamify.sh
|
||||
|
||||
# The build as an artifact on GitHub and on the mirror (Gitea); releases stay GitHub's.
|
||||
# Gitea's artifact server doesn't speak upload-artifact@v4's protocol, and GitHub fails a workflow
|
||||
# that merely mentions the deprecated @v3: Gitea gets christopherhx's fork of v4 for Gitea.
|
||||
- uses: actions/upload-artifact@v4
|
||||
if: github.server_url == 'https://github.com'
|
||||
with:
|
||||
name: steamify
|
||||
path: |
|
||||
dist/steamify.sh
|
||||
dist/steamify-app.tar.gz
|
||||
dist/steamify-app.sh
|
||||
- uses: christopherhx/gitea-upload-artifact@v4
|
||||
if: github.server_url != 'https://github.com'
|
||||
with:
|
||||
name: steamify
|
||||
path: |
|
||||
@@ -57,6 +82,7 @@ jobs:
|
||||
|
||||
- name: Version
|
||||
id: version
|
||||
if: github.server_url == 'https://github.com'
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
@@ -71,6 +97,7 @@ jobs:
|
||||
|
||||
- name: Publish the v${{ steps.version.outputs.version }} release
|
||||
if: >-
|
||||
github.server_url == 'https://github.com' &&
|
||||
github.event_name != 'pull_request' && github.ref == 'refs/heads/main' &&
|
||||
steps.version.outputs.released == 'false'
|
||||
env:
|
||||
@@ -107,22 +134,84 @@ jobs:
|
||||
fi
|
||||
gh release upload latest dist/steamify.sh dist/steamify-app.sh dist/steamify-app.tar.gz assets/steam-gaming-settings.svg --clobber
|
||||
|
||||
- name: Publish the v2-ui-preview pre-release
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/feat/v2-ui'
|
||||
# The mirror (Gitea) publishes its own release per version too, the same way: never overwrites one,
|
||||
# notes from the changelog. gh can't talk to Gitea: its API for the check, a Gitea release action to
|
||||
# publish. The token is the run's own (repository write); a secret RELEASE_TOKEN overrides it.
|
||||
- name: Version (mirror)
|
||||
id: mirror_version
|
||||
if: github.server_url != 'https://github.com'
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
TOKEN: ${{ secrets.RELEASE_TOKEN || github.token }}
|
||||
run: |
|
||||
# Its launcher downloads this pre-release, not the newest release.
|
||||
sed -i 's/STEAMIFY_RELEASE:-latest/STEAMIFY_RELEASE:-v2-ui-preview/' dist/steamify-app.sh
|
||||
grep -q 'STEAMIFY_RELEASE:-v2-ui-preview' dist/steamify-app.sh
|
||||
git tag -f v2-ui-preview "$GITHUB_SHA" && git push -f origin v2-ui-preview
|
||||
notes="Preview of the Steamify app (v2) from feat/v2-ui ($(git describe --always), $(git log -1 --format='%cs %s')). Not a release.
|
||||
Run it with:
|
||||
|
||||
curl -fsSL https://github.com/${{ github.repository }}/releases/download/v2-ui-preview/steamify-app.sh | bash"
|
||||
if gh release view v2-ui-preview >/dev/null 2>&1; then
|
||||
gh release edit v2-ui-preview --title "Steamify app (v2) preview" --notes "$notes" --prerelease --latest=false
|
||||
version="$(grep -oP '^VERSION=\K.*' steamify.sh)"
|
||||
echo "version=$version" >> "$GITHUB_OUTPUT"
|
||||
if curl -fsS -o /dev/null -H "Authorization: token $TOKEN" \
|
||||
"${{ github.server_url }}/api/v1/repos/${{ github.repository }}/releases/tags/v$version"; then
|
||||
echo "released=true" >> "$GITHUB_OUTPUT"
|
||||
echo "::warning::v$version is already released on this server and won't be overwritten."
|
||||
else
|
||||
gh release create v2-ui-preview --target "$GITHUB_SHA" --title "Steamify app (v2) preview" --notes "$notes" --prerelease --latest=false
|
||||
echo "released=false" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
gh release upload v2-ui-preview dist/steamify-app.sh dist/steamify-app.tar.gz --clobber
|
||||
|
||||
- name: Release notes (mirror)
|
||||
if: >-
|
||||
github.server_url != 'https://github.com' &&
|
||||
github.event_name != 'pull_request' && github.ref == 'refs/heads/main' &&
|
||||
steps.mirror_version.outputs.released == 'false'
|
||||
env:
|
||||
VERSION: ${{ steps.mirror_version.outputs.version }}
|
||||
run: |
|
||||
changes="$(awk -v v="$VERSION" '
|
||||
$0 ~ "^## " { if (found) exit; if (index($0, "## " v " ") == 1) { found = 1; next } }
|
||||
found' CHANGELOG.md)"
|
||||
cat > dist/release-notes.md <<NOTES
|
||||
Single-file build of v$VERSION ($(git describe --always), $(git log -1 --format=%cs)).
|
||||
Run this version with:
|
||||
|
||||
curl -fsSL ${{ github.server_url }}/${{ github.repository }}/releases/download/v$VERSION/steamify.sh | bash
|
||||
|
||||
## Changes in v$VERSION
|
||||
$changes
|
||||
NOTES
|
||||
|
||||
- name: Publish the v${{ steps.mirror_version.outputs.version }} release (mirror)
|
||||
if: >-
|
||||
github.server_url != 'https://github.com' &&
|
||||
github.event_name != 'pull_request' && github.ref == 'refs/heads/main' &&
|
||||
steps.mirror_version.outputs.released == 'false'
|
||||
uses: akkuman/gitea-release-action@v1.3.7
|
||||
with:
|
||||
token: ${{ secrets.RELEASE_TOKEN || github.token }}
|
||||
tag_name: v${{ steps.mirror_version.outputs.version }}
|
||||
target_commitish: ${{ github.sha }}
|
||||
name: Steamify CachyOS v${{ steps.mirror_version.outputs.version }}
|
||||
body_path: dist/release-notes.md
|
||||
files: |
|
||||
dist/steamify.sh
|
||||
dist/steamify-app.sh
|
||||
dist/steamify-app.tar.gz
|
||||
assets/steam-gaming-settings.svg
|
||||
|
||||
# A new version starts the Steamify ISO's release of the ISO repo: its iso-1-github-tag.yml (always run from
|
||||
# master) names the ISO after the newest Steamify release, tags it, and the Gitea mirror builds and attaches the ISO.
|
||||
# The branch here decides the kind of build (the workflow's input `kind`):
|
||||
# main (publishes the release) -> release: a real ISO (tag v<steamify>-<date>)
|
||||
# release/** (a version not yet released) -> dev: a pre-release (tag v<steamify>-dev.<date>)
|
||||
# Needs a fine-grained token for that repo (Actions: read and write) as the secret ISO_DISPATCH_TOKEN;
|
||||
# without it, this is skipped.
|
||||
- name: Start the Steamify ISO's release
|
||||
if: >-
|
||||
github.server_url == 'https://github.com' &&
|
||||
github.event_name != 'pull_request' &&
|
||||
(github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/heads/release/')) &&
|
||||
steps.version.outputs.released == 'false'
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.ISO_DISPATCH_TOKEN }}
|
||||
run: |
|
||||
if [ -z "$GH_TOKEN" ]; then
|
||||
echo "::notice::No ISO_DISPATCH_TOKEN: the Steamify ISO isn't released with this version."; exit 0
|
||||
fi
|
||||
# A release branch builds the ISO with its own code (and VERSION): steamify_ref. main builds the release it just published.
|
||||
if [ "$GITHUB_REF" = refs/heads/main ]; then kind=release; sref=""; else kind=dev; sref="$GITHUB_REF_NAME"; fi
|
||||
gh workflow run iso-1-github-tag.yml -R theupriser/steamify-cachyos-live-iso --ref master -f kind="$kind" -f steamify_ref="$sref"
|
||||
echo "Started the Steamify ISO's release (theupriser/steamify-cachyos-live-iso, master, kind $kind, Steamify ${sref:-the newest release})"
|
||||
@@ -0,0 +1,26 @@
|
||||
name: Sync git.upriser.nl mirror
|
||||
|
||||
# Trigger the Gitea pull-mirror immediately instead of waiting for its interval,
|
||||
# so Gitea builds/tests right after any branch or tag lands on GitHub (the mirror has no sync interval of its own).
|
||||
on:
|
||||
push:
|
||||
branches: ['**']
|
||||
tags: ['*']
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
sync:
|
||||
# Gitea also reads .github/workflows on the mirror; only run on GitHub
|
||||
if: github.server_url == 'https://github.com'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Trigger mirror-sync
|
||||
env:
|
||||
GITEA_URL: ${{ secrets.GIT_UPRISER_URL }}
|
||||
GIT_UPRISER_TOKEN: ${{ secrets.GIT_UPRISER_TOKEN }}
|
||||
# Gitea "owner/repo"; defaults to the same path as on GitHub
|
||||
GITEA_REPO: ${{ vars.GITEA_REPO || github.repository }}
|
||||
run: |
|
||||
curl --fail-with-body -sS --retry 5 --retry-delay 10 --retry-all-errors -X POST \
|
||||
-H "Authorization: token ${GIT_UPRISER_TOKEN}" \
|
||||
"${GITEA_URL%/}/api/v1/repos/${GITEA_REPO}/mirror-sync"
|
||||
@@ -0,0 +1,2 @@
|
||||
Not tested on hardware yet: the whole Steamify flow for the patched gamescope on NVIDIA (apply, reboot, session).
|
||||
Delete this file when it was, after asking the user (AGENTS.md).
|
||||
@@ -19,6 +19,12 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
|
||||
apply, never inline in the shell code. Read them with `patch_file
|
||||
<name>` (`lib/common.sh`, from the checkout); the bundle embeds every file
|
||||
in `patches/` and overrides `patch_file`. Add new ones to its README.
|
||||
- `services/` - the systemd units the scripts install (`.service`,
|
||||
`.timer`, `.path`), never inline in the shell code. Read them with
|
||||
`service_file <name> [KEY=value...]` (`lib/common.sh`), which fills in
|
||||
`@KEY@` placeholders; the bundle embeds every file in `services/` too
|
||||
(`service_raw`). Add new ones to its README. Small drop-ins for other
|
||||
packages' units stay inline.
|
||||
- `ui/` - the app: `steamify-ui` (PySide6; runs `steamify.sh --backend`,
|
||||
`lib/backend.sh`) and `ui/qml/`: `Main.qml` (window, header, which screen
|
||||
shows), `AppState.qml` (all state and logic, input actions), one
|
||||
@@ -26,6 +32,12 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
|
||||
the singletons `Theme` (colours, fonts), `Texts` (item texts) and `Input`
|
||||
(controller/keyboard/remote and its button names), listed in `qmldir`.
|
||||
Screens get the `AppState` as `app` and only show it or call its functions.
|
||||
- **Paths.** Everything in the home folder lives under `steamify`:
|
||||
`$STATE_DIR` (`~/.local/state/steamify`), `$STEAMIFY_DATA`/`$STEAMIFY_BIN`
|
||||
(`~/.local/share/steamify/{app,bin}`), `lib/state.sh`. Never add files
|
||||
under the old name `cachyos-gamescope-boot`; `migrate_layout` moves those
|
||||
of older versions (symlinks keep older releases working). Keep the
|
||||
`.bak-gamescope-wizard` backup suffix: existing backups are found by it.
|
||||
- `lib/*.sh` - one file per responsibility, each defining functions only
|
||||
(no top-level side effects besides constants). See the table in
|
||||
`TECHNICAL.md`.
|
||||
@@ -36,12 +48,25 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
|
||||
`<id>_available` is checked via `component_available` (e.g. `machine`
|
||||
only on Fremont). Turn-on order is `COMPONENTS` order, turn-off reverse;
|
||||
`gaming` must stay first. Dependencies live in `toggle_component`.
|
||||
- **NVIDIA** (`lib/gamescope-nvidia.sh`, `lib/nvidia.sh`): since 2.12.0 the SteamOS conversion (`gaming` and its options) runs on
|
||||
NVIDIA PCs with a patched gamescope (GBM scan-out: gamescope#2309; Steam's UI kept at the display's size), downloaded as the
|
||||
newest release of theupriser/steamify-gamescope-nvidia, with the pinned package (`GSN_VERSION`, `GSN_SHA256`), the copy the ISO
|
||||
leaves, and a build here (`patches/gamescope-nvidia.PKGBUILD` + the two patches) as the fallback. "Gaming on NVIDIA" (`nvidia`,
|
||||
`bigpicture`, `nvsilent`) isn't offered any more (`nvidia_available`); turning the conversion on turns it off (`nvidia_swap_out`).
|
||||
Builds exist per CPU level (`gsn_cpu_variant`: znver4, v4, v3, generic; `GSN_SHA256` is a map; the installed one must pass `gsn_smoke_test`, else generic). A new pin = the release's tag + each variant's sha256 (from `SHA256SUMS`) in `lib/gamescope-nvidia.sh` and the PKGBUILD's pkgver/pkgrel, copied from the
|
||||
repository (the patches in `patches/` must stay identical to that repository's). Steam must keep running with `-steamos3`
|
||||
(without it games don't launch in gaming mode and the settings pages go): never "fix" the UI size by dropping flags or by
|
||||
`XWAYLAND_COUNT`. Tested on an RTX 5080 only; keep the branch behind `.no-release-yet` until the whole flow ran on hardware.
|
||||
- **Feature versions.** Set `FEATURE_VERSION[<id>]` (`lib/menu.sh`) to the new
|
||||
`VERSION` whenever what `<id>_enable` sets up changes (a new component gets
|
||||
one too): installs recorded with an older version
|
||||
are ticked and re-applied ("update" in the plan and the app). New default
|
||||
options are ticked for installs whose parent (top-level: `gaming`) is on
|
||||
(`feature_new`, shown as "new").
|
||||
(`feature_new`, shown as "new"). New opt-in options (`NO_PRESELECT`) get the
|
||||
same "new" badge without being ticked (`feature_new_optin`). Both count "Gaming
|
||||
on NVIDIA" as a parent where the conversion isn't offered.
|
||||
Options shown but left unticked in a confirmed run are recorded as
|
||||
`off` (`feature_record_unticked`), or `feature_new` would tick them again.
|
||||
Status still comes from the system; don't add ad-hoc `<id>_repair` checks
|
||||
for new changes.
|
||||
- **Reversibility.** Every per-user KDE setting a component changes goes
|
||||
@@ -54,6 +79,13 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
|
||||
the entry point's `for lib in ...; do` source loop and wraps everything
|
||||
after that loop in `main()`. Keep that loop on one line, keep all logic in
|
||||
functions, and don't rely on `SCRIPT_DIR` for anything but sourcing.
|
||||
The workflow is one file for GitHub and a Gitea mirror (`github.server_url`): build and check run on both
|
||||
(shellcheck through `ludeeus/action-shellcheck`, which brings its own binary; the artifact with
|
||||
`upload-artifact@v4` on GitHub and `christopherhx/gitea-upload-artifact@v4` elsewhere: never mention
|
||||
`upload-artifact@v3`, GitHub fails a workflow for a deprecated version even in a skipped step); the
|
||||
release is `gh` on GitHub and `akkuman/gitea-release-action` on Gitea. A new release on GitHub also starts the
|
||||
Steamify ISO's release (`gh workflow run iso-1-github-tag.yml` in steamify-cachyos-live-iso, secret
|
||||
`ISO_DISPATCH_TOKEN`; skipped without it): the ISO repo's GitHub tag names it, the Gitea mirror builds it.
|
||||
CI (`.github/workflows/bundle.yml`) publishes the bundle as release
|
||||
`v$VERSION` on pushes to `main`; an existing version is never overwritten,
|
||||
so bump `VERSION` for every release.
|
||||
@@ -84,11 +116,55 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
|
||||
+ subject; a commit can't contain its own hash, so fill it in with the
|
||||
next commit). The section heading must be `## <VERSION> - <date>`: CI
|
||||
cuts the release notes out of the changelog by that heading.
|
||||
- Every PR that should be released bumps `VERSION` and adds its section.
|
||||
A push to `main` publishes release `v$VERSION` (tag + bundle + that
|
||||
- **Branches: one release branch per version.** Work for a release goes
|
||||
into `release/X.Y.Z` (e.g. `release/2.7.0`), branched from `main` when
|
||||
that version starts. That branch bumps `VERSION` to `X.Y.Z` and adds the
|
||||
`## X.Y.Z - <date>` changelog section (first commit on it).
|
||||
- Every change gets its own branch from the release branch:
|
||||
`feature/<name>` (new behaviour) or `bugfix/<name>` (a fix), and a
|
||||
pull request **into the release branch**, not into `main`. Its commits
|
||||
add their changelog lines to that version's section.
|
||||
- When the release is done and tested (the test plan in
|
||||
steamify-cachyos-dev, `TESTPLAN.md`), the release branch gets a pull
|
||||
request **into `main`**. Merging it publishes the release (below).
|
||||
- A fix for a released version: a new `release/X.Y.Z+1` from `main`,
|
||||
with the `bugfix/` branch into it; don't reopen an old release branch.
|
||||
- Up to the release branch, the agent manages it: create the
|
||||
`feature/`/`bugfix/` branches, commit, push, and merge them into the
|
||||
release branch itself once tested (with `gh`: `gh pr create --base
|
||||
release/X.Y.Z` + `gh pr merge --merge`; no review needed). Without
|
||||
`gh` (`command -v gh`), ask the user to install it (Ubuntu:
|
||||
`sudo apt install gh`, then `gh auth login`) instead of working around
|
||||
it. Only the
|
||||
release branch's pull request into `main` is the user's: never commit
|
||||
or merge to `main`, the user merges that one. Never work directly on
|
||||
`main` or a `release/*` branch either: edits, even uncommitted ones,
|
||||
go on a `feature/`/`bugfix/` branch (create it before editing; the
|
||||
release branch only gets the version-bump commit and merged PRs).
|
||||
Don't push a new `release/*` branch before it's needed: a push can
|
||||
start CI builds (a dev ISO).
|
||||
A machine without a git identity: pass the repo's author per command
|
||||
(`git -c user.name=... -c user.email=... commit`, taken from `git
|
||||
log`) instead of changing the git config.
|
||||
A `.no-release-yet` file at the root of a feature/bugfix branch means
|
||||
it must not be merged into the release branch yet (work in progress,
|
||||
untested on hardware). When the feature is complete, ask the user
|
||||
whether it may be released; on a yes, delete the file, then open the
|
||||
pull request and merge it.
|
||||
Keep a feature/bugfix branch up to date by merging (or rebasing on)
|
||||
its release branch, the release branch by merging `main` when that
|
||||
moved.
|
||||
- A push to `main` publishes release `v$VERSION` (tag + bundle + that
|
||||
changelog section) and marks it latest. An existing version is never
|
||||
overwritten: without a bump nothing is released, and pull requests show
|
||||
a warning.
|
||||
a warning when `VERSION` is a version that's already released (so a
|
||||
release branch that forgot its bump shows it on every PR).
|
||||
- A release that adds, removes or renames a menu row also retakes the
|
||||
README screenshot (`assets/screenshot-menu-steam-machine.png`; NVIDIA PCs get the same menu, so there is no separate
|
||||
one): the app from the branch on a Steam Machine, every row visible and the window only as tall as its options need, the header showing the new
|
||||
`VERSION`, 1600 px wide. Size the window with a KWin script (match the `steamify-ui` class exactly: a title match also hits
|
||||
Konsole and editor windows) and crop the full-screen capture to the client rectangle; mind the display scale (the Steam
|
||||
Machine runs at 1.75).
|
||||
- Users install through `releases/latest/download/steamify.sh`
|
||||
(GitHub's newest release). The `latest` tag and release follow the newest
|
||||
version tag too (moved, asset replaced, when a new version is released),
|
||||
@@ -144,7 +220,9 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
|
||||
`restart_plasmashell_if_stopped` (`lib/common.sh`).
|
||||
- LED driver: `leds-valve-dkms-git`'s Makefile builds against `uname -r`,
|
||||
not DKMS's target kernel: `/etc/dkms/leds-valve-dkms.conf` sets
|
||||
`MAKE[0]="make KVERSION=${kernelver}"` (written before the AUR install).
|
||||
`MAKE[0]="make KVERSION=${kernelver}"` (written before the AUR install;
|
||||
someone's own override there is backed up, kept with ours appended, and
|
||||
restored on disable).
|
||||
Without it, other kernels build against the running kernel's tree and
|
||||
fail (CachyOS kernels are clang-built; DKMS adds `LLVM=1` only for the
|
||||
target's tree). Headers for every installed kernel are installed first,
|
||||
@@ -207,6 +285,11 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
|
||||
kernel only pairs that with a named lookup ("Port C") when the CEC driver
|
||||
registered first, which never happens since amdgpu loads from the
|
||||
initramfs. Without it `/dev/cec0` exists but stays at `f.f.f.f`.
|
||||
The source comes from one raw.githubusercontent.com download, which GitHub rate-limits (HTTP 429 after a
|
||||
day of test installs, per address): it's kept in `/var/cache/steamify/cros-ec-cec-<sha256:12>.c` and reused
|
||||
while its checksum matches. The name carries the checksum, so a new pin (commit + SHA-256 in `lib/cec.sh`)
|
||||
downloads its own file once and removes the old one. The repo is an unofficial mirror of Valve's kernel
|
||||
without releases: if it ever disappears, ship the file with Steamify. The test VMs share the host's cache.
|
||||
- Power-off fix (`poweroff`, `lib/fremont-poweroff.sh`, a default sub-option
|
||||
of `machine`): recent kernels (7.2 and the 6.x/7.0/7.1 updates with the
|
||||
backport) keep the firmware's S4/S5 wake bit on GPIO
|
||||
@@ -223,14 +306,64 @@ gamescope and the Plasma desktop. Primary target: the Valve Steam Machine
|
||||
`linux-cachyos` is clang-built, `-bore` GCC-built: let DKMS pick the
|
||||
compiler, never pass `LLVM=1`. Test shutdown on the real machine for every
|
||||
new major kernel.
|
||||
- Add as non-Steam game (`steamgame`, `lib/steam-game.sh`, sub-option of
|
||||
`launcher`, ticked along with it, 2.5.1): edits Steam's `shortcuts.vdf`
|
||||
with `patches/steam-shortcuts.py` only while Steam is closed (Steam
|
||||
rewrites it on exit), then starts Steam again. Never close Steam in gaming
|
||||
mode or when `SteamGameId` is set (the run is a Steam game). An existing
|
||||
entry for the start script is updated, not doubled; removal takes every
|
||||
entry for it. Controller input through Steam's desktop layout arrives as
|
||||
keys: Enter must select (A), Esc must never quit (B); the app re-execs
|
||||
without Steam's overlay preload.
|
||||
- Update notifications (`notify`, `lib/update-notifier.sh`, top-level,
|
||||
ticked by default, 2.5.0): a user timer (daily, and the service is wanted
|
||||
by `plasma-workspace.target`) runs `patches/steamify-notifier.py`, which
|
||||
compares GitHub's newest release with the `seen` version every run records
|
||||
(`notify_seen` in the entry point, only while it's on, with `frontend`: app or terminal, which Open Steamify starts again, in a `systemd-run --scope` since the check's own unit is stopped when it exits). It must never
|
||||
update anything itself: notification + tray icon, Open Steamify / Skip
|
||||
this version (`skipped`). Desktop only (exits without `plasmashell`).
|
||||
- VRAM booster (`vram`, `lib/vram-booster.sh`, top-level, ticked by
|
||||
default, 2.3.0; only available when `/sys/fs/cgroup/dmem.capacity` lists a
|
||||
VRAM region of at least 2 GB; greyed out with an NVIDIA card,
|
||||
`vram_selectable`, faked with `WIZARD_VRAM_FAKE_NVIDIA=1`): CachyOS's `dmemcg-booster` (system + user service) and
|
||||
`vram`/`vidmem` region (numbered too) of at least 2 GB, whatever the brand;
|
||||
greyed out with an NVIDIA card whose driver lists none, `vram_selectable`,
|
||||
faked with `WIZARD_VRAM_FAKE_NVIDIA=1`; `WIZARD_VRAM_CAPACITY=<file>` reads
|
||||
the regions from a copy): CachyOS's `dmemcg-booster` (system + user service) and
|
||||
`plasma-foreground-booster`, like SteamOS 3.9's VRAM management. The
|
||||
latter only starts with `kcgroupsrc [Foreground Booster] autostart=true`
|
||||
(set with `kset`). Disable removes only the packages it installed
|
||||
(`state_get vram installed_pkgs`).
|
||||
- Install-time mode (`steamify.sh --defaults`, 2.6.0): applies what the menu
|
||||
would preselect, no menu or prompts (needs passwordless sudo). The Steam
|
||||
Machine ISO ([steamify-cachyos-live-iso](https://github.com/theupriser/steamify-cachyos-live-iso))
|
||||
runs it in the installer for a user who has never logged in: no session
|
||||
bus, user systemd or plasmashell. So every `systemctl --user` goes through
|
||||
`user_systemctl` (`lib/common.sh`; without a session only unit files change,
|
||||
via `--root=/`), and the theme, when the layout is still `/etc/skel`'s,
|
||||
removes it so Plasma builds Vapor's layout at the first login. What needs
|
||||
that layout (single user's launcher) runs then, from a one-time autostart
|
||||
(`lib/first-login.sh`, `--first-login`) that also opens the app.
|
||||
`--options <id>,...` (exactly these on, the rest off; an item on brings its
|
||||
parent) and `--boot gamescope|desktop` (desktop only with `gaming`) (2.7.0,
|
||||
`defaults_options` in `lib/menu.sh`); the ISO's installer page passes them.
|
||||
Items this PC can't use are left off with a warning, not an error.
|
||||
`steamify.sh --boot gamescope|desktop` on its own (2.7.0, for scripts) only
|
||||
switches `boot` on an installed conversion: `WANTED` is `CURRENT` plus
|
||||
that, so no updates or removals a normal run would pick.
|
||||
- What Steam's System settings show (SteamOS conversion, 2.9.0): the OS name
|
||||
stays CachyOS's everywhere (legal clarity; Steam's OS Name is
|
||||
`lsb_release -d`, not touched). `/etc/os-release` gets `VERSION_ID=steamos-X.Y`
|
||||
(Steam's OS Version: Valve's newest jupiter repo; offline, the previous
|
||||
value), `VERSION_CODENAME=steam-machine`, `VARIANT="Steamify <version>"` and
|
||||
`VARIANT_ID=steamify-<version>` (Steam shows VARIANT_ID as OS Variant),
|
||||
refreshed by `os_version_refresh` after every run that changes something; a
|
||||
pacman hook (`zz-steamify-os-release`) runs after cachyos-hooks. KDE's About
|
||||
this System would show VERSION_ID after the name: `kcm-about-distrorc`
|
||||
`UseOSReleaseVersion=true` (kset) makes it show os-release's VERSION, which
|
||||
CachyOS doesn't have. Never `NAME` or `PRETTY_NAME`: limine-snapper-sync
|
||||
finds the boot entries by the OS name ("Target OS name ... not found in
|
||||
/boot/limine.conf"); `/etc/default/limine` gets `TARGET_OS_NAME="CachyOS"`
|
||||
when it has none, as a guard. The serial number (tmpfiles rule) is Steam
|
||||
Machine support's, so Fremont only.
|
||||
- `Relogin=true` means a gamescope that fails to start is relaunched in a
|
||||
tight loop; keep that in mind when changing session handling.
|
||||
|
||||
|
||||
+153
-1
@@ -5,9 +5,161 @@ All notable changes, per version and per commit. Versions follow
|
||||
`steamify.sh`. Versions before 0.7.0 were numbered afterwards,
|
||||
one per merged pull request.
|
||||
|
||||
## 2.12.0 - 2026-10-13
|
||||
|
||||
- **feat: the patched gamescope comes in one build per CPU level, like CachyOS's repositories (generic, x86-64-v3, v4, znver4): Steamify picks the best one this CPU can run (`gsn_cpu_variant`), falls back to generic, and starts the installed gamescope once headless (`gsn_smoke_test`): a build that doesn't start is replaced by the generic one. CI compiles each with an explicit `-march` (a `-march=native` build died with SIGILL on a Ryzen) and checks the binary for instructions beyond its level.**
|
||||
- **feat: on NVIDIA the gaming session runs on the display's own mode and Steam's interface at its size: a second gamescope patch (`gamescope-ui-native.patch`, release `3.16.31-3` of steamify-gamescope-nvidia, now the pin; built once per CPU level, see below) keeps Steam's UI X server at the output size when Steam (with `-steamos3`) asks for 1920x1080, and a wrapper (`gamescope-display-wrapper.sh`, set up by the conversion with a drop-in of `gamescope-session.service`) starts gamescope on the mode KDE has saved for the connected display, else the biggest mode at the highest refresh rate: before, gaming mode ran at the display's preferred mode (60 Hz on many monitors) with a 1080p Steam UI. Tested on an RTX 5080, 3440x1440@175: widescreen, sharp, a Proton game starts**
|
||||
|
||||
- **fix: on an NVIDIA PC that had single user mode on before the SteamOS conversion, "Return to Gaming Mode" and the boot choice work again: single user mode's desktop autologin (`zzz-steamify-autologin.conf`, read last) pinned the Plasma session; the conversion removes it, and turning the conversion off sets it up again**
|
||||
|
||||
- **fix: when an option fails, its sub-options are not applied any more (a failed conversion used to leave its "Boot into the desktop", silent start and icons on without it)**
|
||||
|
||||
- **fix: a PC that keeps `python-hidapi` (liquidctl needs it) can use the SteamOS conversion: jupiter-hw-support, which gamescope-session-cachyos depends on, wants `python-hid`, which conflicts with it and stopped the package install. Steamify builds and installs an empty placeholder package that provides `python-hid` first (`patches/python-hid-shim.PKGBUILD`); only the Steam Deck controller firmware updater uses it**
|
||||
|
||||
- **feat: the patched gamescope is downloaded as the newest release of steamify-gamescope-nvidia (checked against that release's `.sha256`), a newer one than the installed package shows the SteamOS conversion as an update, and what this Steamify was tested with is the fallback: the pinned package (sha256 in Steamify), the copy the ISO leaves, a build here; the repository's workflow builds each release in CachyOS's container**
|
||||
|
||||
- `124b424`, `f234c72` **fix: HDMI-CEC on the Steam Machine no longer needs GitHub: when downloading Valve's CEC driver fails, Steamify uses the copy it carries (`patches/cros-ec-cec.c`), checked against the same pinned sha256**
|
||||
|
||||
- `127b8cf`, `2811ecc`, `f3cd053`, `4325d80`, `03f9e87`, `5b5181f`, `06ffc8b`, `4d60dd2`, `0ba94b2` **feat: the SteamOS conversion is offered on NVIDIA PCs again (GTX 16 / RTX 20 series or newer: Turing and later, the cards NVIDIA's open kernel driver supports): it builds and installs a patched gamescope from the recipe and patch Steamify carries (`patches/`, prepared in [steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia); gamescope 3.16.31, so a Steamify release builds the version it was tested with) (GBM-allocated scan-out buffers, NVIDIA's corrupted gaming-mode picture, gamescope#2309; a few minutes to build) and sets `gamescope_drm_gbm_scanout=1` for the session (`lib/gamescope-nvidia.sh`). It replaces "Gaming on NVIDIA", which is not offered any more (the kernel parameters, early modules, suspend memory and the 32-bit libraries come with the conversion on a supported card; a PC that had "Gaming on NVIDIA" on has it turned off when the conversion is turned on). Tested on an RTX 5080 (driver 615.78.08): Steam's gaming UI is clean with it and shows artifacts without. The package is pinned to one gamescope release: updating it is not automatic yet**
|
||||
|
||||
- `ce4bc67` **feat: "Gaming on NVIDIA" also keeps video memory over suspend (`NVreg_PreserveVideoMemoryAllocations=1` in `/etc/modprobe.d/90-steamify-nvidia.conf`, the initramfs is rebuilt), enables `nvidia-suspend`/`nvidia-resume`/`nvidia-hibernate`, and installs `lib32-nvidia-utils` and `lib32-libxkbcommon` (32-bit games, the 32-bit MangoHud preload) on a supported card; off removes only what Steamify added. Untested on hardware yet**
|
||||
|
||||
## 2.11.1 - 2026-10-02
|
||||
|
||||
- `d70aeb8` **docs: new README screenshots of the app (2.11 menu) on a Steam Machine and on an NVIDIA PC, and the README names the opt-in "Start Steam silently in desktop mode" and the icons as an option of the conversion**
|
||||
## 2.11.0 - 2026-10-01
|
||||
|
||||
- `2e51d1d`, `3494924`, `fbdad5a`, `079e725`, `188799e` **feat: "Start Steam silently" sub-option: under the SteamOS conversion (`silent`, opt-in now: it was always on before; an existing one is moved from its systemd unit to the autostart entry by the "update") and under Gaming on NVIDIA (`nvsilent`, opt-in, not together with Big Picture); the SteamOS one is called "Start Steam silently in desktop mode" and is always shown, also on a Steam Machine; it is Steam's own autostart entry (`~/.config/autostart/steam.desktop`), so Steam's setting "Run Steam when my computer starts" follows it**
|
||||
- `2f7b53f` **fix: the Steam Machine's serial number step no longer fails inside the ISO's installer (`/sys` is read-only in its chroot; the tmpfiles.d file applies at the next boot anyway), which made `machine` report an error and the install log end with `exit: 1`**
|
||||
- `45a23af`, `bd8f387` **feat: `STEAMIFY_NO_DOWNLOAD` (the ISO's `steamify.nodownload` kernel parameter): the installed system's first login runs the Steamify bundle of the ISO instead of downloading the newest release (to test an unreleased Steamify)**
|
||||
- `f3810a9` **fix: the SteamOS theme no longer leaves a blank Discover pin in the taskbar (Plasma's default taskbar pins Discover, which CachyOS doesn't install); the taskbar gets CachyOS's own pins (System Settings, files, browser), also on the ISO's first login**
|
||||
- `7869b47` **feat: "Steam Deck/Machine icons" (`glyphs`) is a sub-option of the SteamOS conversion, like "Start Steam silently in desktop mode": it only changes gaming mode**
|
||||
- `4d387b2` **chore: the Steamify unit tests (`controllers-test.sh`, `nvidia-test.sh`) and the NVIDIA hardware test live in steamify-cachyos-dev (`tests/`) now; `tests/` is removed here**
|
||||
|
||||
## 2.10.0 - 2026-10-01
|
||||
|
||||
- `d6db4f6` **feat: "Gaming on NVIDIA" (nvidia) replaces the SteamOS conversion on PCs with an NVIDIA GPU, where gamescope's gaming mode shows a corrupted picture (NVIDIA bug 5240452): Steam is installed when missing and starts at login on the Plasma desktop; the sub-option "Steam starts in Big Picture" (bigpicture) starts it in Big Picture, unticked in its normal window, on an empty Plasma session so windows of the last session don't cover it. On a supported card (RTX 20 series or newer) it also sets the NVIDIA kernel parameters and early modules. The conversion and its options are hidden there unless already on**
|
||||
- `d1373e2` **feat: single user mode also works on NVIDIA PCs, without the SteamOS conversion**
|
||||
- `5811f5c` **fix: "Add as non-Steam game" isn't offered on NVIDIA PCs (shown when already on, so it can be turned off)**
|
||||
- `83248a8` **feat: Extended controller support (extended_controller_support, off by default): the Xbox wireless dongle (xone) and Xbox controllers over Bluetooth with rumble and battery level (xpadneo), built for every installed kernel; off removes only what Steamify installed**
|
||||
- `01a77b7` **feat: a new opt-in option (unticked by default) shows the "new" badge in the menu and the app**
|
||||
- `f1983a9` **docs: README screenshots of the 2.10.0 app, side by side: on a Steam Machine and on a PC with an NVIDIA card**
|
||||
|
||||
## 2.9.6 - 2026-09-30
|
||||
|
||||
- **fix(ci): a dev ISO from a release branch is built with that branch's own Steamify (input steamify_ref of the ISO workflow), not the newest published release: release/2.9.6 kept producing 2.9.5 ISOs**
|
||||
- **docs: changelog hashes for 2.9.6**
|
||||
- `9a2965d` **fix(ci): the ISO workflow always runs from master; main asks for a release ISO, a release branch for a dev ISO (input `kind` of iso-1-github-tag.yml; feat/steamify is no longer needed)**
|
||||
- `c42d545` **fix(ci): a version published from main starts a real ISO release, a release branch a dev ISO (it always started the dev one)**
|
||||
- `b3bed43` **chore: Version 2.9.6**
|
||||
|
||||
## 2.9.5 - 2026-09-30
|
||||
|
||||
- `70ecb56` **ci: trigger a mirror sync**
|
||||
- `a7276cf` **ci: sync the git.upriser.nl mirror on every branch and tag**
|
||||
- `b3549d4` **ci: sync the mirror on release branch pushes too**
|
||||
- `a232a55` **feat(ci): sync the git.upriser.nl mirror on every push to main and every tag (git-upriser-sync.yml calls the mirror-sync API: the Gitea mirror builds at once instead of at its interval; secrets GIT_UPRISER_URL and GIT_UPRISER_TOKEN, retried, skipped on Gitea itself)**
|
||||
- `3676c64` **docs: link the renamed steamify-cachyos-live-iso repo (the release dispatches the ISO workflow iso-1-github-tag.yml there)**
|
||||
- `971e792` **chore: Version 2.9.5**
|
||||
|
||||
## 2.9.4 - 2026-09-29
|
||||
|
||||
- `619ef1f` **docs: AGENTS.md and TECHNICAL.md: the CEC driver cache, the one workflow for GitHub and a Gitea mirror, and that a new release starts the Steamify ISO's release**
|
||||
- `b624053` **chore: Version 2.9.4**
|
||||
|
||||
## 2.9.3 - 2026-09-29
|
||||
|
||||
- `7f5d29c` **feat(ci): a new Steamify release starts the Steamify ISO's release (a test build from the ISO repo's feat/steamify; secret ISO_DISPATCH_TOKEN)**
|
||||
- `cfe3ce7` **chore: Version 2.9.3**
|
||||
|
||||
## 2.9.2 - 2026-09-29
|
||||
|
||||
- **feat(ci): a Gitea mirror publishes its own release per version (akkuman/gitea-release-action; never overwrites one, notes from the changelog, links to the mirror)**
|
||||
- **fix(ci): the build also runs on a Gitea mirror (act_runner): shellcheck through ludeeus/action-shellcheck, which brings its own binary; the artifact goes up there with christopherhx/gitea-upload-artifact (GitHub refuses a workflow that mentions the deprecated upload-artifact@v3); releases are only published on GitHub**
|
||||
- `fe4f3f4` **chore: Version 2.9.2**
|
||||
|
||||
## 2.9.1 - 2026-09-29
|
||||
|
||||
- `c87e6c7` **docs: changelog for the CEC driver cache**
|
||||
- `fc05725` **fix: HDMI-CEC: an older cached CEC driver is removed when a new pin is downloaded**
|
||||
- `90bc5e4` **fix: HDMI-CEC: Valve's CEC driver is downloaded once and kept in /var/cache/steamify (GitHub rate-limits repeated downloads with HTTP 429, which left CEC off); turning CEC on again needs no network**
|
||||
- `d99ff65` **chore: Version 2.9.1**
|
||||
|
||||
## 2.9.0 - 2026-09-28
|
||||
|
||||
- `d30d505` **chore: Version 2.9.0**
|
||||
- `66ea63c` **docs: KDE Plasma only: other desktops and display managers "are not supported" (README, was "don't work yet")**
|
||||
- `9b86cd1` **docs: KDE Plasma only: other desktops don't work yet (README)**
|
||||
- `d73e71d` **docs: README, TECHNICAL and TROUBLESHOOTING for 2.9.0: Steam's System settings, serial number and Wi-Fi backend, --defaults --list, the Steamify ISO**
|
||||
- `a72d848` **feat: Steam's OS Version is the SteamOS release Steamify follows (steamos-3.9), its OS Codename steam-machine; About this System keeps "CachyOS Linux" (UseOSReleaseVersion)**
|
||||
- `27a4070` **fix: Steam's OS Variant shows Steamify's version (VARIANT_ID=steamify-2.9.0; Steam shows VARIANT_ID, not VARIANT)**
|
||||
- `44bfe07` **fix: No VERSION_ID in os-release: About this System said "CachyOS Linux 2.9.0"; the version is in VARIANT ("Steamify 2.9.0")**
|
||||
- `435f69c` **feat: Steam's System settings: the OS name stays CachyOS (no renaming, also not in About this System), Steamify <version> as the variant, the SteamOS release it follows as the codename (steamos-3.9)**
|
||||
- `ce71b34` **feat: Steam's System settings and About this System like on SteamOS: OS name "CachyOS with Steamify" (lsb-release, kept through CachyOS updates by a pacman hook), Steamify as OS variant and version (os-release VARIANT/VERSION_ID; NAME/PRETTY_NAME stay CachyOS's for limine, TARGET_OS_NAME pinned), "CachyOS Linux with Steamify" in About this System; on a Steam Machine the serial number and Steam's Wi-Fi backend setting (existing installs get it as an update)**
|
||||
- `07a94cd` **fix(ui): The progress screen's ✓ and ! stand upright: only a dot on the circle spins while a step runs (they kept the spinner's last angle)**
|
||||
|
||||
## 2.8.0 - 2026-09-28
|
||||
|
||||
- **chore: Version 2.8.0**
|
||||
- **feat: steamify.sh --defaults --list: what --defaults can set up here, as JSON, for an installer page**
|
||||
|
||||
## 2.7.0 - 2026-09-28
|
||||
|
||||
- `4f6e6fd` **feat: --defaults takes --skip <ids> and --boot gamescope|desktop, for the Steam Machine ISO's installer pages**
|
||||
- `5bf9da4` **fix: HDMI-CEC enables cec-audio-control.socket (the TV remote's volume keys); existing installs get it as an update**
|
||||
- `14aa7c0` **fix: the app's progress screen says "Boot into desktop", not "Boot into Boot into"**
|
||||
- `c4ec755` **feat: --defaults --options <ids> (exactly these on) replaces --skip; steamify.sh --boot gamescope|desktop on its own switches where an installed conversion starts**
|
||||
- `eadbdda` **docs: release branches (release/X.Y.Z, feature/ and bugfix/ branches into it, the release into main); CI builds release/** pushes**
|
||||
- `bee18b7` **docs: the agent merges feature/bugfix branches into the release branch; the release into main stays the user's**
|
||||
- `501c0ba` **docs: gh or git for merging into the release branch**
|
||||
- `b1adacb` **docs: gh is required for the release-branch pull requests; ask the user to install it**
|
||||
- `ced4a45` **chore: the v2 app preview is gone (it is the released app): no preview pre-release step in CI, no mention in steamify-app.sh**
|
||||
- **fix: turning the theme off no longer brings back single user's launcher restriction when single user was turned off in between**
|
||||
|
||||
## 2.6.0 - 2026-09-27
|
||||
|
||||
- `b948c20` **feat: --defaults applies the default setup without the menu, also from an installer (no session): the base for a Steam Machine ISO**
|
||||
|
||||
## 2.5.2 - 2026-09-27
|
||||
|
||||
- `0c96bed` **docs: README screenshot at 2.5.2: everything on, nothing to update**
|
||||
|
||||
## 2.5.1 - 2026-09-27
|
||||
|
||||
- **fix: Add as non-Steam game asks Steam to close again every 15 s (a Steam that was still starting ignored it)**
|
||||
- `3a0692f` **docs: README screenshot at 2.5.1 with Add as non-Steam game**
|
||||
- `e86ddcc` **feat: Add as non-Steam game: Steamify in the Steam library, under the shortcut; controller works when started from Steam**
|
||||
- `389bc33` **fix(ui): B never quits (Steam sends Esc for it), Ctrl+Q does; started from Steam, the hints show the Steam Controller's buttons**
|
||||
- `c6c1150` **fix(ui): Enter selects (a Steam Controller's A in Steam's desktop layout); Ctrl+Enter reviews and applies**
|
||||
- `98e2eff` **fix(ui): Started from Steam, the app runs without Steam's overlay (Qt aborted) and stays in the foreground, so Steam Input gives it the controller**
|
||||
- `431515b` **feat(ui): Review & apply greyed out while nothing would change; the Done screen shows why a run stopped**
|
||||
|
||||
## 2.5.0 - 2026-09-27
|
||||
|
||||
- **docs: README: what the VRAM booster says with NVIDIA's closed driver; shorter unsupported text in the app**
|
||||
- `32c33e4` **fix: An option left unticked stays off: it came back ticked as "new" on the next run (since 2.3.0)**
|
||||
- `2dd0f3a` **feat: VRAM booster with NVIDIA says what to do: update, switch to the open driver (chwd command), or not supported by the card**
|
||||
- `57995bc` **docs: VRAM booster works with NVIDIA's open kernel modules (driver 615+); only the closed driver is greyed out**
|
||||
- `d57e8d8` **docs: AGENTS.md and changelog for the vidmem detection**
|
||||
- `5a34633` **feat: VRAM booster also for drivers that name their region vidmem (or numbered), NVIDIA included once its driver registers it**
|
||||
- `479b70b` **feat: Everything in the home folder under steamify (state, scripts, icon), moved once from the old name**
|
||||
- `2e0881b` **fix: fill takes values literally; the notifier path is quoted in its unit**
|
||||
- `cce31e1` **refactor: DKMS confs in patches/; an existing leds-valve DKMS override is kept and restored**
|
||||
- `bd4fa3a` **refactor: The session sync and kernel headers scripts in patches/**
|
||||
- `8ffa0f2` **refactor: systemd units in services/, read with service_file like patches/**
|
||||
- `8a2601d` **docs: README screenshot at 2.5.0 with Update notifications; AGENTS.md: retake it when rows change**
|
||||
- `572417b` **fix: Open Steamify from the notification starts the app (own scope), the same way it was last used (app or terminal)**
|
||||
- `cf73229` **feat: Update notifications: a notification and tray icon when there's a new Steamify**
|
||||
|
||||
## 2.4.1 - 2026-09-27
|
||||
|
||||
- **chore: Version 2.4.1**
|
||||
- `6f598d1` **docs: README screenshot shows every option**
|
||||
- `9bbe5fa` **docs: Screenshot of the app's menu in the README**
|
||||
|
||||
## 2.4.0 - 2026-09-27
|
||||
|
||||
- **chore: Version 2.4.0**
|
||||
- `03a8b8c` **chore: Version 2.4.0**
|
||||
- `e699a3f` **refactor(ui): One QML file per screen; the HDMI boost's setup screens and backend commands removed**
|
||||
|
||||
## 2.3.0 - 2026-09-27
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
# Steamify CachyOS
|
||||
|
||||
The Steamify app's menu, on a Steam Machine. On a PC with an NVIDIA graphics card (GTX 16 / RTX 20 series or
|
||||
newer) the same SteamOS conversion is offered; Steamify installs a patched gamescope for it.
|
||||
|
||||

|
||||
|
||||
Turn a CachyOS desktop PC into a SteamOS-style console: it boots straight
|
||||
into Steam's Big Picture (gamescope), and you can switch to the KDE Plasma
|
||||
desktop and back whenever you like - just like on a Steam Deck or Valve's
|
||||
@@ -17,10 +22,24 @@ Steam Machine.
|
||||
on the desktop too.
|
||||
- **Boot into: gamescope / desktop** - where the PC starts. Gaming mode is
|
||||
the default.
|
||||
- **Start Steam silently in desktop mode** (off by default) - Steam starts
|
||||
at login on the desktop, in the tray without a window. It is Steam's own
|
||||
autostart entry, so Steam's setting "Run Steam when my computer starts"
|
||||
follows it (the Linux Steam client has no silent option of its own).
|
||||
- Steam's **System** settings show the SteamOS release Steamify follows
|
||||
as OS Version (e.g. `steamos-3.9`), `steam-machine` as OS Codename and
|
||||
Steamify's version as OS Variant. The OS name stays CachyOS
|
||||
([details](TECHNICAL.md#what-steams-system-settings-show)).
|
||||
- **NVIDIA graphics cards:** gamescope's gaming mode shows a corrupted
|
||||
picture there (an open NVIDIA driver bug), so the conversion isn't
|
||||
offered. **Gaming on NVIDIA** takes its place: Steam on the desktop,
|
||||
installed if it's missing and started at login, in **Big Picture** or its
|
||||
normal window as you choose
|
||||
([details](TECHNICAL.md#gaming-on-nvidia)).
|
||||
2. **SteamOS theme** - the Vapor look of SteamOS for the desktop, with
|
||||
**Add to Steam** in right-click menus
|
||||
([details](TECHNICAL.md#steamos-desktop-look)).
|
||||
3. **Steam Deck/Machine icons** - Steam Deck button icons in gaming mode.
|
||||
3. **Steam Deck/Machine icons** - Steam Deck button icons in gaming mode (an option of the SteamOS conversion).
|
||||
4. **Single user mode** - like SteamOS: never a login or lock screen, and no
|
||||
KDE wallet password prompts (e.g. from Brave). Typing a password with a
|
||||
controller is no fun
|
||||
@@ -28,17 +47,33 @@ Steam Machine.
|
||||
5. **Steamify shortcut** - "Steamify CachyOS" on the desktop and in the
|
||||
launcher opens the newest Steamify app, so you don't need the install
|
||||
command again. "Steamify Terminal" in the launcher opens the terminal menu.
|
||||
6. **VRAM booster** - on by default: the game you're playing keeps its video
|
||||
With **Add as non-Steam game** (on by default) it's in your Steam library
|
||||
too: started from Steam it gets your controller (a Steam Controller only
|
||||
talks to Steam), in gaming mode as well. Steam closes for a moment while
|
||||
it's added, so that's done from the desktop. Not offered on PCs with an NVIDIA graphics card, which have no gaming mode.
|
||||
6. **Update notifications** - on by default: a notification and a tray icon
|
||||
when there's a new Steamify, with Open Steamify and Skip this version. It
|
||||
never updates anything by itself
|
||||
([details](TECHNICAL.md#update-notifications)).
|
||||
7. **VRAM booster** - on by default: the game you're playing keeps its video
|
||||
memory and background apps make room, like SteamOS 3.9. Shown for GPUs
|
||||
whose driver supports it (AMD, Intel) on kernel 7.2 or newer; greyed out
|
||||
with an NVIDIA card until NVIDIA's driver supports it
|
||||
whose driver supports it (AMD, Intel, NVIDIA with its open kernel modules
|
||||
from driver 615) on kernel 7.2 or newer. With NVIDIA's closed driver it's
|
||||
greyed out and says what to do: switch to the open driver when your card
|
||||
supports it (RTX 20 series and newer; Steamify shows the command, it
|
||||
doesn't switch drivers itself)
|
||||
([details](TECHNICAL.md#vram-booster)).
|
||||
7. **HDMI-CEC** (experimental; off by default, on by default on a Steam
|
||||
8. **HDMI-CEC** (experimental; off by default, on by default on a Steam
|
||||
Machine) - use Steam with your TV's
|
||||
remote, and the TV turns on and off with the PC. Needs a PC with CEC (like
|
||||
the Steam Machine) or a USB CEC adapter; most graphics cards, NVIDIA
|
||||
included, don't have it. See [CEC.md](CEC.md) for which PCs do, and how to
|
||||
add it to your own build ([details](TECHNICAL.md#hdmi-cec)).
|
||||
9. **Extended controller support** (off by default) - the Xbox wireless
|
||||
dongle (xone) and Xbox controllers over Bluetooth with rumble, the right
|
||||
button mapping and the battery level (xpadneo). Both are installed from the
|
||||
CachyOS repo and built for every installed kernel
|
||||
([details](TECHNICAL.md#extended-controller-support)).
|
||||
|
||||
## Steam Machine
|
||||
|
||||
@@ -49,7 +84,8 @@ What Steamify can do on a Valve Steam Machine:
|
||||
([details](TECHNICAL.md#hdmi-cec)).
|
||||
- **Steam Machine support** - the front **LED bar** works, Steam's
|
||||
**hardware settings** (fan, performance) work, and the power button puts
|
||||
it to sleep like a console.
|
||||
it to sleep like a console. Steam's System settings show the serial
|
||||
number, and Steam's **Wi-Fi backend** setting works.
|
||||
- **Power-off fix** - on by default: shutting down really turns the Steam
|
||||
Machine off, also with the newest CachyOS kernel
|
||||
([details](TECHNICAL.md#power-off-fix-steam-machine)).
|
||||
@@ -60,6 +96,11 @@ What Steamify can do on a Valve Steam Machine:
|
||||
## Requirements
|
||||
|
||||
- CachyOS with the KDE Plasma desktop (the default CachyOS Desktop edition)
|
||||
|
||||
> **KDE Plasma only.** Steamify works with KDE Plasma and its login managers
|
||||
> (plasma-login-manager or SDDM). Other desktops (GNOME, Hyprland, Cosmic,
|
||||
> ...) and other display managers are not supported: the switching between gaming mode
|
||||
> and the desktop, the theme and the shortcuts are all built for Plasma.
|
||||
- Your normal user account, with permission to use `sudo`
|
||||
|
||||
## Installation
|
||||
@@ -70,6 +111,11 @@ Open **Konsole** on your Plasma desktop and run:
|
||||
curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify.sh | bash
|
||||
```
|
||||
|
||||
Installing CachyOS on a Steam Machine? The
|
||||
[Steamify CachyOS ISO](https://github.com/theupriser/steamify-cachyos-live-iso)
|
||||
has Steamify built into the installer: pick the options there, and the
|
||||
first boot is already set up.
|
||||
|
||||
Prefer to look at the script first? Clone the repository and run
|
||||
[`./steamify.sh`](steamify.sh) (keep the whole folder: it needs
|
||||
[`lib/`](lib/)).
|
||||
@@ -112,6 +158,14 @@ steamos-session-select persistent # start where you left off last time
|
||||
steamos-session-select oneshot # always start in gaming mode (default)
|
||||
```
|
||||
|
||||
Where the PC starts after a restart can also be set from a script, once the
|
||||
SteamOS conversion is on (only that changes; `sudo` may ask for your password):
|
||||
|
||||
```bash
|
||||
steamify.sh --boot desktop # start in the desktop from the next boot on
|
||||
steamify.sh --boot gamescope # start in gaming mode again (default)
|
||||
```
|
||||
|
||||
## Something wrong?
|
||||
|
||||
Stuck on a black screen in gaming mode: press **Ctrl+Alt+F3**, log in, and run
|
||||
@@ -128,6 +182,16 @@ Contributing (or an AI agent)? Read [AGENTS.md](AGENTS.md).
|
||||
|
||||
MIT - do whatever you want with it. See [LICENSE.md](LICENSE.md).
|
||||
|
||||
### Code from other projects
|
||||
|
||||
Some files in `patches/` are not MIT. They keep their own license, and each file says where it comes from:
|
||||
|
||||
| File | What | License and source |
|
||||
|---|---|---|
|
||||
| `steamify-fremont-poweroff.c` | Kernel module for the Steam Machine's power-off fix. It does what Valve's Steam Machine kernel does for this (clears the S4 wake bit of GPIO pin 18 at probe), but at power-off, for kernels without Valve's change. Valve's kernel: [evlaV/linux-integration](https://github.com/evlaV/linux-integration). | GPL-2.0, like the Linux kernel it is built into |
|
||||
| `cros-ec-cec.c` | Valve's Steam Machine HDMI-CEC driver (ChromeOS EC CEC, Copyright BayLibre; Valve's version of it), at a pinned commit of [evlaV/linux-integration](https://github.com/evlaV/linux-integration). Used when it can't be downloaded. | GPL-2.0+, unmodified (Steamify's `cros-ec-cec-single-port.patch` is applied when it is built) |
|
||||
| `gamescope-gbm-scanout.patch` | GBM scan-out for gamescope on NVIDIA: nine commits of [farnoy/gamescope](https://github.com/farnoy/gamescope) on [ValveSoftware/gamescope](https://github.com/ValveSoftware/gamescope). | gamescope's license (BSD-2-Clause) |
|
||||
|
||||
## Disclaimer
|
||||
|
||||
Steamify CachyOS is an unofficial community project. It is not affiliated
|
||||
|
||||
+252
-14
@@ -14,7 +14,7 @@ and turns on what you ticked. To be able to undo:
|
||||
off.
|
||||
- **KDE settings** in your home directory are recorded with their previous
|
||||
value the first time the wizard changes them, in an undo journal under
|
||||
`~/.local/state/cachyos-gamescope-boot/`. Turning the component off writes
|
||||
`~/.local/state/steamify/`. Turning the component off writes
|
||||
the old values back (or removes keys that didn't exist before). Setups
|
||||
made by older versions of the script, without a journal, fall back to
|
||||
KDE's defaults.
|
||||
@@ -43,6 +43,14 @@ user wallet, with anything saved in it meanwhile, is kept as
|
||||
`kdewallet.kwl.steamify-single-user` and used again the next time it's on.
|
||||
Passwords aren't shared between the two wallets.
|
||||
|
||||
**Without the conversion (NVIDIA PCs, where gamescope's session is broken)** nothing else logs in by itself, so single user mode
|
||||
does that too: `single_login_enable` (`lib/single-user.sh`) switches to SDDM and writes
|
||||
`/etc/sddm.conf.d/zzz-steamify-autologin.conf` (`User=`, `Session=plasma.desktop`, `Relogin=true`; named to sort after
|
||||
`steam-set-session`'s `zz-steamos-autologin.conf`, which may still say gamescope from an earlier conversion), and drops any
|
||||
`[Autologin]` from `/etc/sddm.conf`. Turning it off removes the file and goes back to plasma-login-manager. With the
|
||||
conversion on, the conversion does the login as before. Ticking single user mode only ticks the conversion where the
|
||||
conversion is offered.
|
||||
|
||||
**SDDM** is what SteamOS uses, and CachyOS's `steam-set-session` supports it
|
||||
directly: it writes `/etc/sddm.conf.d/zz-steamos-autologin.conf`, which SDDM
|
||||
honours. The script installs and enables `sddm` (active from the next boot),
|
||||
@@ -100,9 +108,11 @@ tools write to the conf.d fragment into the base config.
|
||||
(never `zz-steamos-autologin.conf`, which CachyOS's tools own), and
|
||||
installs `/usr/local/bin/sync-steamos-session.sh` plus
|
||||
`sync-steamos-session.path`/`.service`;
|
||||
- `KWIN_IM_SHOW_ALWAYS=1` for the virtual keyboard and a
|
||||
`steam-desktop-autostart` systemd user service that starts Steam silently
|
||||
in Plasma only;
|
||||
- `KWIN_IM_SHOW_ALWAYS=1` for the virtual keyboard; the sub-option `silent`
|
||||
("Start Steam silently in desktop mode", opt-in, always shown) writes
|
||||
`~/.config/autostart/steam.desktop` (the system steam.desktop with `-silent` in its Exec line). That is the
|
||||
file Steam's own setting "Run Steam when my computer starts" creates and removes, so the setting shows it. An older
|
||||
`steam-desktop-autostart` user unit is removed;
|
||||
- the **Return to Gaming Mode** shortcut; on plasma-login-manager with a
|
||||
narrow sudoers rule (`/etc/sudoers.d/gamescope-session-switch`) so it can
|
||||
restart the login manager without a password prompt.
|
||||
@@ -111,9 +121,13 @@ Turning it off restores `/etc/plasmalogin.conf` from its backup, removes the
|
||||
SDDM autologin, sync bridge, shortcut, sudoers rule and Steam autostart, and
|
||||
switches back to plasma-login-manager.
|
||||
|
||||
The conversion also sets what Steam's System settings show, see
|
||||
[below](#what-steams-system-settings-show).
|
||||
|
||||
**Steam Deck/Machine icons:** `STEAM_GAMEPADUI_ARGS="-gamepadui -steamos3"`
|
||||
in `~/.config/environment.d/` (and gamescope-session's own environment
|
||||
file), which makes Steam show Steam Deck button glyphs in gaming mode.
|
||||
file), which makes Steam show Steam Deck button glyphs in gaming mode. It is a sub-option of the SteamOS conversion (`gaming`):
|
||||
it does nothing without gaming mode, ticking it ticks the conversion and turning the conversion off turns it off.
|
||||
|
||||
## SteamOS desktop look
|
||||
|
||||
@@ -139,6 +153,33 @@ taken from the newest `steamdeck-kde-presets` on Valve's SteamOS mirror
|
||||
Turning it off restores your previous look and panel layout, and removes `cachyos-vapor` again
|
||||
if the wizard installed it (and nothing else, like `cachyos-handheld`, needs it).
|
||||
|
||||
## What Steam's System settings show
|
||||
|
||||
With the SteamOS conversion on, `/etc/os-release` gets:
|
||||
|
||||
| Key | Value | Shown in Steam as |
|
||||
|---|---|---|
|
||||
| `VERSION_ID` | `steamos-3.9`: the newest SteamOS release in Valve's repo (offline: the previous value) | OS Version |
|
||||
| `VERSION_CODENAME` | `steam-machine` | OS Codename |
|
||||
| `VARIANT` / `VARIANT_ID` | `Steamify 2.9.0` / `steamify-2.9.0` | OS Variant (`VARIANT_ID`) |
|
||||
|
||||
The OS name stays CachyOS everywhere: Steam's OS Name comes from
|
||||
`lsb_release -d`, which isn't touched, and `NAME`/`PRETTY_NAME` stay
|
||||
CachyOS's. limine-snapper-sync finds the boot entries by that name, so
|
||||
changing it would break snapshot boot entries; `/etc/default/limine` gets
|
||||
`TARGET_OS_NAME="CachyOS"` as a guard when it has none.
|
||||
|
||||
KDE's About this System would show `VERSION_ID` after the name
|
||||
("CachyOS Linux steamos-3.9"); `UseOSReleaseVersion=true` in
|
||||
`~/.config/kcm-about-distrorc` makes it show `VERSION`, which CachyOS doesn't
|
||||
have, so it keeps saying "CachyOS Linux".
|
||||
|
||||
CachyOS's own hooks (`cachyos-hooks`) reset os-release on updates of
|
||||
`filesystem`; the pacman hook `zz-steamify-os-release` runs after them and
|
||||
sets the keys again (`/usr/local/libexec/steamify-os-release`). The values are
|
||||
refreshed after every Steamify run that changes something. Turning the
|
||||
conversion off removes the hook and runs CachyOS's `cachyos-branding` again.
|
||||
|
||||
## Front LED bar (Steam Machine)
|
||||
|
||||
The **Steam Machine support** component, only shown on Fremont hardware
|
||||
@@ -156,7 +197,14 @@ The **Steam Machine support** component, only shown on Fremont hardware
|
||||
- installs and enables `steamos-manager`, the service Steam in gaming mode
|
||||
uses for hardware settings (fan, performance, and the HDMI-CEC settings
|
||||
when [HDMI-CEC](#hdmi-cec) is on); it recognises the Steam Machine from its
|
||||
DMI data.
|
||||
DMI data;
|
||||
- makes the serial number readable for Steam, which shows it in its System
|
||||
settings (`/etc/tmpfiles.d/steamify-serial.conf`: `product_serial` is
|
||||
root-only by default);
|
||||
- makes Steam's Wi-Fi backend setting work: steamos-manager switches it in
|
||||
`/etc/NetworkManager/conf.d/99-valve-wifi-backend.conf`, which is created
|
||||
with `wifi.backend=wpa_supplicant` (NetworkManager's default) when no
|
||||
backend is set anywhere yet.
|
||||
|
||||
Turning it off removes all of that again (the AUR helper is kept).
|
||||
|
||||
@@ -169,6 +217,74 @@ or upgraded. A newly added kernel doesn't come with its headers, so
|
||||
`ensure-kernel-headers.service` checks at every boot and installs any
|
||||
missing `-headers` package, which makes DKMS build the driver for it.
|
||||
|
||||
## Extended controller support
|
||||
|
||||
`extended_controller_support` (`lib/controllers.sh`, top-level, off by default, 2.10.0) installs two kernel drivers from CachyOS's own
|
||||
repo (no AUR): `xone-dkms` with `xone-dongle-firmware` for the Xbox wireless dongle (the kernel has no driver for it; wired
|
||||
Xbox controllers go through the same driver), and `xpadneo-dkms` for Xbox One/Series controllers over Bluetooth (without it
|
||||
they work as plain gamepads but miss rumble including the triggers, the right button mapping and the battery level). Both are
|
||||
DKMS modules, built for every installed kernel, so `install_kernel_headers` (`lib/steam-machine.sh`) makes sure each kernel has its
|
||||
headers first. A PC that already has the AUR's `xone-dkms-git` keeps it: it provides the same driver and conflicts with the repo's
|
||||
`xone-dkms`. Status is the three packages being installed. Off removes only what Steamify installed (state
|
||||
`extended_controller_support`, `installed_pkgs`); the headers stay. The drivers load when the device shows up: the dongle is
|
||||
plugged in again, or the controller reconnected. Its test is in steamify-cachyos-dev (`tests/controllers-test.sh`).
|
||||
|
||||
## Gaming on NVIDIA
|
||||
|
||||
gamescope's own gaming mode shows a corrupted picture on NVIDIA graphics cards: NVIDIA's open bug 5240452 (flicker and
|
||||
artifacts in the DRM session at modes above 2560x1440@120, seen up to driver 595 and on RTX 3070 Ti, 4090, 5090 and 5080;
|
||||
no fix known). The kernel parameters `nvidia-drm.modeset=1`/`fbdev=1` and loading the NVIDIA modules early don't change it
|
||||
(the driver already reports both `Y`), and gamescope started nested inside KDE artifacts too when KWin hands its fullscreen
|
||||
window straight to the display. What does work on an RTX 5080: Steam's Big Picture (`steam -gamepadui`) as a normal window of
|
||||
the Plasma desktop session, smooth and clean.
|
||||
|
||||
Since 2.12.0 there is a second way: gamescope with GBM-allocated scan-out buffers (`lib/gamescope-nvidia.sh`). On an RTX 5080
|
||||
(driver 615.78.08, 3440x1440@175) Steam's gaming UI in gamescope's DRM session is clean with it and shows artifacts everywhere
|
||||
without. The patch is nine commits of [farnoy/gamescope](https://github.com/farnoy/gamescope) (`nvidia-gbm-wayland`), carried in
|
||||
`patches/` (`gamescope-gbm-scanout.patch` and the recipe `gamescope-nvidia.PKGBUILD`, kept in sync with
|
||||
[steamify-gamescope-nvidia](https://github.com/theupriser/steamify-gamescope-nvidia), where new gamescope versions are
|
||||
prepared). gamescope changes every few weeks, so the package is downloaded, not carried: `gsn_install_package` takes the
|
||||
**newest release** of that repository (CI builds it in CachyOS's container, once per CPU level: generic, v3, v4, znver4, each checked for instructions beyond its level; a person merges the version bump). `gsn_cpu_variant` picks the build for this CPU (the dynamic loader's x86-64 level; AMD with `avx512_bf16` is znver4), generic is the fallback, and `gsn_smoke_test` runs the installed gamescope headless and swaps in generic when it doesn't start. The package is checked against the pinned hash
|
||||
or the release's `.sha256`, and installed with `pacman -U --ask 4` (the package provides and conflicts with `gamescope`). What
|
||||
this Steamify release was tested with is the fallback, in this order: the pinned package (`GSN_VERSION`, `GSN_SHA256`: from GitHub, the
|
||||
cache, or the copy the ISO leaves in `/usr/local/share/steamify/gamescope`), then a build here from the recipe and patch in `patches/`
|
||||
(`makepkg -sf` as the user, in `~/.cache/steamify`; no checksums on gamescope's own sources). A package that downloaded fine but
|
||||
doesn't install goes on to the next step; nothing changes before one of them is installed. A newer release than the installed package
|
||||
shows the conversion as an update (`gsn_update_pending`, looked up at most every six hours, quiet offline). Simple files that don't
|
||||
change (the power-off module, small patches) stay in `patches/` as they are. It is opt-in inside gamescope: `gamescope_drm_gbm_scanout=1` in
|
||||
`~/.config/gamescope-session/environment` and `~/.config/environment.d/99-steamify-gamescope-nvidia.conf`. The SteamOS conversion
|
||||
(`gaming_enable`) does this on every NVIDIA PC (`nvidia_present`: PCI vendor 0x10de, display class, its driver providing
|
||||
`nvidia_drm`), together with what "Gaming on NVIDIA" set up (on a supported card, `nvidia_supported`: GTX 16 / RTX 20 series or
|
||||
newer, Turing and later): the kernel parameters, the early modules, suspend memory, the 32-bit libraries (`nvidia_kernel_enable`,
|
||||
`nvidia_extras_enable`). So the SteamOS conversion is the one gaming option on NVIDIA now, and "Gaming on NVIDIA" (below) is not
|
||||
offered any more (`nvidia_available`); a PC that had it on keeps it until the conversion is turned on, which turns it off
|
||||
(`nvidia_swap_out`). Turning the conversion off removes the setting and those settings, and keeps the packages. Tested on an RTX 5080 only.
|
||||
|
||||
Before 2.12.0, with an NVIDIA GPU the SteamOS conversion (`gaming`, and its options `boot`, `single`, `glyphs`) wasn't offered, unless
|
||||
it was already on. `nvidia` ("Gaming on NVIDIA", `lib/nvidia.sh`) took its place (both would start Steam at login): it installs `steam` when missing (recorded in state `nvidia`, removed again only then) and enables the user
|
||||
unit `steamify-steam-autostart.service` (`services/`, `ExecStart=/usr/bin/steam @ARGS@`, Plasma only). Its sub-option
|
||||
`bigpicture` ("Steam starts in Big Picture", ticked along with it) rewrites the unit with `-gamepadui` and sets
|
||||
`ksmserverrc [General] loginMode=emptySession` (`kset`, undone with `krevert bigpicture`), so windows of the last session
|
||||
(Discord, a browser) aren't restored on top of Big Picture; unticked, Steam starts in its normal window. The opt-in sub-option `nvsilent` ("Start Steam silently") rewrites the unit with `-silent`
|
||||
(tray only); it and `bigpicture` exclude each other. The PC always boots into the desktop: there is no gamescope session. Takes effect at the next
|
||||
login.
|
||||
|
||||
On a supported card (RTX 20 series or newer: not on chwd's legacy lists `/var/lib/chwd/ids/nvidia-*.ids`, the VRAM booster's
|
||||
check, `vram_nvidia_legacy_id`; `nvidia_supported`) enabling it also does what NVIDIA's DRM stack wants, though it didn't cure
|
||||
gamescope: `nvidia-drm.modeset=1 nvidia-drm.fbdev=1` on the kernel command line (Limine, systemd-boot or GRUB; the file is
|
||||
backed up first; on Limine into the existing `KERNEL_CMDLINE[default]="..."` or `+="..."` line, never an extra appended line,
|
||||
which ends up as text; the kernel treats `nvidia_drm` and `nvidia-drm` alike) and
|
||||
`/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf` (`MODULES+=(nvidia nvidia_modeset nvidia_uvm nvidia_drm)`), then the initramfs
|
||||
and boot entries are rebuilt and checked for the parameters. The early-load drop-in is only there while every installed kernel
|
||||
has the NVIDIA modules (mkinitcpio fails on a missing module, and `limine-mkinitcpio` then skips that kernel's boot entry):
|
||||
a pacman hook (`/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook`, after DKMS, before the initramfs is built) runs
|
||||
`/usr/local/libexec/steamify-nvidia-initramfs` at every kernel or driver change and decides again. Turning it off removes
|
||||
all of it. The tests are in steamify-cachyos-dev: `tests/nvidia-test.sh` (a fake GPU, a stub `pacman` and `systemctl`, a temp home) and `tests/nvidia-hardware-test.sh` (a real NVIDIA PC).
|
||||
|
||||
Tried and dropped (notes in steamify-cachyos-dev, `nvidia/HARDWARE-RESULTS.md`): a gamescope session that opens Big Picture in Plasma (it needed the `start-gamescope-session`
|
||||
command shadowed in `/usr/local/bin`, and showed the desktop for a few seconds, then a Steam window with a black border);
|
||||
a KWin session without Plasma (the mouse stuttered every second or two).
|
||||
|
||||
## HDMI-CEC
|
||||
|
||||
The **HDMI-CEC** item (on every PC; ticked by default only on a Steam
|
||||
@@ -180,7 +296,9 @@ SHA-256 in Valve's package index:
|
||||
- `cecd`, Valve's CEC daemon (a user service started with the desktop and
|
||||
gaming mode): TV remote keys become normal key presses (arrows, Enter,
|
||||
Back), and it turns the TV on and off with the PC;
|
||||
- `cec-audio-control`: volume of the TV or receiver;
|
||||
- `cec-audio-control`: volume of the TV or receiver (the TV remote's volume
|
||||
keys); its user socket is enabled by Steamify, since SteamOS enables it
|
||||
through a preset that pacman doesn't apply;
|
||||
- `inputattach-cec-units` (with `linuxconsole` from CachyOS for
|
||||
`inputattach`): attaches USB CEC adapters (Pulse-Eight, RainShadow).
|
||||
|
||||
@@ -236,17 +354,77 @@ Where Steam Machine support was set up before 2.2.0, the menu ticks the
|
||||
power-off fix as a new default sub-option (see feature versions below), so a
|
||||
normal run adds it.
|
||||
|
||||
## Add as non-Steam game
|
||||
|
||||
A sub-option of the Steamify shortcut (`steamgame`, `lib/steam-game.sh`, new
|
||||
in 2.5.1, ticked along with the shortcut): Steamify CachyOS in every Steam
|
||||
account's non-Steam games (`~/.local/share/Steam/userdata/<id>/config/shortcuts.vdf`,
|
||||
binary VDF, edited by `patches/steam-shortcuts.py`), starting the shortcut's
|
||||
`run-app`, with the icon rendered as PNG (`~/.local/share/steamify/steamify.png`;
|
||||
Steam shows no SVG). Why: while Steam runs, a Steam Controller only talks to
|
||||
Steam, which gives its input to the game it started (Steam Input); on the
|
||||
desktop through its desktop layout (A = Enter, B = Esc, Y = Space, X =
|
||||
Steam's keyboard), in gaming mode as a gamepad.
|
||||
|
||||
Steam reads the list only at startup and writes it back on exit, so Steam is
|
||||
closed (`steam -shutdown`) for the edit and started again (`steam -silent`). That's refused in gaming
|
||||
mode and when Steamify itself was started from Steam (`SteamGameId`), since
|
||||
closing Steam would end it. An entry for the start script that's already
|
||||
there (added by hand, or with the path from before 2.5.0) is updated, not
|
||||
added twice; what was done is recorded per account (state `steamgame`:
|
||||
`<account>=<appid> added|updated`) and a copy of each list is kept in the
|
||||
state directory before the first change. Turning it off (or the shortcut)
|
||||
removes every entry for the start script, since it can't start anything
|
||||
without it.
|
||||
|
||||
Started from Steam, the app re-executes itself without Steam's overlay
|
||||
(`LD_PRELOAD` of `gameoverlayrenderer.so` makes Qt abort) and
|
||||
`steamify-app.sh` keeps it in the foreground (`SteamGameId`), or Steam
|
||||
counts the game as ended right away and stops giving it the controller.
|
||||
|
||||
## Update notifications
|
||||
|
||||
The **Update notifications** option (new in 2.5.0, ticked by default)
|
||||
installs `patches/steamify-notifier.py` as
|
||||
`~/.local/share/steamify/bin/steamify-notifier` with two user
|
||||
units in `~/.config/systemd/user`: `steamify-update-check.timer` (daily,
|
||||
`Persistent=`) and `steamify-update-check.service` (also wanted by
|
||||
`plasma-workspace.target`, so it checks a minute after each desktop login).
|
||||
Nothing stays running while there's no update.
|
||||
|
||||
Every Steamify run records its version as `seen` (`notify.state`). The check
|
||||
asks GitHub for the newest release; when it's newer than `seen` and not the
|
||||
`skipped` version, it shows a notification (`notify-send` with the buttons
|
||||
**Open Steamify** and **Skip this version**) and a tray icon (click: open;
|
||||
menu: open, skip, remind me later). Closing the notification keeps the
|
||||
icon; opening Steamify in any way records the new version and ends it. It
|
||||
only runs on the Plasma desktop: gamescope shows no notifications or tray,
|
||||
so an update found in gaming mode waits for the next desktop login. It never
|
||||
installs anything: the shortcut always starts the newest release, which then
|
||||
shows what's new or updated for this install.
|
||||
|
||||
## VRAM booster
|
||||
|
||||
SteamOS 3.9 manages the dGPU's VRAM per cgroup: the game in front is
|
||||
protected, background apps are evicted first. Without it a game that needs
|
||||
most of the VRAM (8 GB on the Steam Machine) can be pushed into system RAM
|
||||
by the desktop and other apps, and stutter. The kernel side is the `dmem`
|
||||
cgroup controller (7.2); amdgpu and Intel's xe register their VRAM with it,
|
||||
NVIDIA's driver doesn't: with an NVIDIA card the option is shown greyed
|
||||
out, with why (`WIZARD_VRAM_FAKE_NVIDIA=1` fakes that for tests). Otherwise
|
||||
cgroup controller (7.2); amdgpu and Intel's xe register their VRAM with it
|
||||
(`drm/<pci>/vram`), NVIDIA's open kernel modules from driver 615 too
|
||||
(`nvidia/<pci>/vidmem`); `dmemcg-booster` protects every region it lists,
|
||||
whatever its name. NVIDIA's closed modules don't: with such a card the option is shown greyed
|
||||
out with what to do (`vram_nvidia_case`): open modules older than 615 ->
|
||||
update; the closed driver on a card the open one supports (not in chwd's
|
||||
legacy lists `/var/lib/chwd/ids/nvidia-{580,470,390}.ids`) -> the `chwd`
|
||||
commands to switch, never switched by Steamify itself (a failed switch
|
||||
means a black screen, and it can't be tested here); a legacy card or
|
||||
nouveau -> not supported. Shown greyed
|
||||
out, with why, until its driver lists a region: then it's offered like any
|
||||
other (`WIZARD_VRAM_FAKE_NVIDIA=1` fakes the grey-out, `WIZARD_VRAM_CAPACITY=<file>`
|
||||
reads the regions from a copy, for tests). Otherwise
|
||||
the **VRAM booster** option is only shown when
|
||||
`/sys/fs/cgroup/dmem.capacity` lists a VRAM region of at least 2 GB (a
|
||||
`/sys/fs/cgroup/dmem.capacity` lists a VRAM region (`vram`, or `vidmem`
|
||||
as other drivers name it, numbered with several) of at least 2 GB (a
|
||||
dedicated GPU; an integrated one registers a small carve-out) or it's already on, and is
|
||||
ticked by default; new in 2.3.0, so setups with the SteamOS conversion on
|
||||
get it ticked. CachyOS packages the userspace side, which it installs:
|
||||
@@ -269,7 +447,7 @@ worth it if the booster itself turns out to cause stutter.
|
||||
Each component has a feature version (`FEATURE_VERSION` in `lib/menu.sh`):
|
||||
the Steamify version in which what it sets up last changed (2.1.0 for
|
||||
everything that hasn't changed since). After a component is turned on
|
||||
successfully, that version is recorded in `~/.local/state/cachyos-gamescope-boot/features.state`
|
||||
successfully, that version is recorded in `~/.local/state/steamify/features.state`
|
||||
(turning it off records `off`). Whether a component is on is always checked
|
||||
on the system itself; the version only decides about updates:
|
||||
|
||||
@@ -323,6 +501,32 @@ To walk through it without flashing anything, run the wizard with
|
||||
`WIZARD_BIOS_DRY_RUN=1`: it downloads and checks the package and shows both
|
||||
warnings, skips fwupd's device check, and only prints the install command.
|
||||
|
||||
## Where Steamify keeps its files
|
||||
|
||||
In the home folder, everything is under `steamify`:
|
||||
|
||||
| Where | What |
|
||||
|---|---|
|
||||
| `~/.local/state/steamify/` | State (`*.state`), undo journals (`*.journal`), the saved panel layout (`theme-layout/`) |
|
||||
| `~/.local/share/steamify/app/` | The app (`steamify-app.sh` downloads it here) |
|
||||
| `~/.local/share/steamify/bin/` | The shortcut's start scripts (`run-app`, `run-wizard`) and `steamify-notifier` |
|
||||
| `~/.local/share/icons/hicolor/scalable/apps/steamify.svg` | The shortcut's icon |
|
||||
| `~/.local/share/applications/steamify-*.desktop` | The launcher entries |
|
||||
| `~/.config/autostart/steam.desktop` | the `silent` option (Steam's "Run Steam when my computer starts") |
|
||||
| `~/.config/systemd/user/` | `steamify-update-check.*` |
|
||||
|
||||
System-wide: `/usr/local/lib/steamify/` (kernel headers script),
|
||||
`/usr/src/steamify-*` (DKMS modules), `/var/cache/steamify/kernel` (the old
|
||||
kernel pin's packages), and `*.bak-gamescope-wizard` backups next to the
|
||||
system files that were edited (that name stays: it's how they're found again).
|
||||
|
||||
Before 2.5.0 the home folder paths used the project's old name
|
||||
(`cachyos-gamescope-boot`). `migrate_layout` (`lib/state.sh`) moves them at
|
||||
every start of a newer version, once, and leaves symlinks under the old names
|
||||
so an older release still finds the same state; it fixes the paths in the
|
||||
launcher entries and the update check's unit, and merges when both exist.
|
||||
The headers script moves when Steam Machine support is set up again.
|
||||
|
||||
## Manual session control
|
||||
|
||||
```bash
|
||||
@@ -332,6 +536,33 @@ steamos-session-select persistent # remember the last-used session across reboo
|
||||
steamos-session-select oneshot # always start in gamescope (default, like a Deck)
|
||||
```
|
||||
|
||||
`steamify.sh --boot gamescope|desktop` sets where the PC starts after a
|
||||
restart (the menu's Boot into row) from a script: it needs the SteamOS
|
||||
conversion and changes nothing else, not even the updates a normal run would
|
||||
apply. Exit code 1 without the conversion or with another value.
|
||||
|
||||
## Install-time mode (`--defaults`)
|
||||
|
||||
For an installer (the Steam Machine ISO), without a session or prompts
|
||||
(passwordless sudo required):
|
||||
|
||||
```bash
|
||||
steamify.sh --defaults # what the menu would preselect
|
||||
steamify.sh --defaults --options gaming,theme,cec,machine --boot desktop
|
||||
steamify.sh --defaults --list # what --defaults can set up here, as JSON
|
||||
```
|
||||
|
||||
`--options` turns on exactly the listed items (the menu's ids: `gaming`,
|
||||
`theme`, `glyphs`, `single`, `launcher`, `notify`, `vram`, `cec`, `machine`,
|
||||
`poweroff`), everything else off; an item that's on brings its parent
|
||||
(single user the conversion, the power-off fix Steam Machine support). An
|
||||
item this PC can't use (e.g. `vram` without a VRAM region) is left off with
|
||||
a warning. `--boot desktop` needs `gaming`. Unknown options, ids, `boot` or
|
||||
`bios` in the list: exit code 1 before anything changes. What needs a
|
||||
Plasma session waits for the first login (`lib/first-login.sh`). The same step (and the online theme path) replaces Plasma's default taskbar pins, which include Discover
|
||||
(not installed on CachyOS: a blank icon), by CachyOS's own (`taskbar_drop_discover` in `lib/vapor-theme.sh`; skipped when Discover is
|
||||
installed or the taskbar already has its own `launchers`).
|
||||
|
||||
With `Relogin=true`, a gamescope session that fails to start is restarted
|
||||
immediately, which can turn into a loop - see
|
||||
[TROUBLESHOOTING.md](TROUBLESHOOTING.md) for the way out.
|
||||
@@ -357,10 +588,17 @@ immediately, which can turn into a loop - see
|
||||
| `lib/cec.sh` | HDMI-CEC: Valve's `cecd` and friends from its `holo` repository |
|
||||
| `lib/steam-machine.sh` | Steam Machine support: LED driver, LED access, steamos-manager |
|
||||
| `lib/fremont-poweroff.sh` | Steam Machine support: the power-off fix (DKMS module from `patches/`) |
|
||||
| `lib/steam-game.sh` | Add as non-Steam game: Steamify in the Steam library (`patches/steam-shortcuts.py`) |
|
||||
| `lib/update-notifier.sh` | Update notifications: the notifier from `patches/` and its user timer |
|
||||
| `lib/first-login.sh` | `--defaults` without a session (the Steam Machine ISO's installer): the one-time first-login step that sets up single user's launcher on Plasma's new layout and opens the app |
|
||||
| `lib/controllers.sh` | Extended controller support: Xbox wireless dongle (xone) and Xbox Bluetooth (xpadneo) from the CachyOS repo |
|
||||
| `lib/gamescope-nvidia.sh` | gamescope on NVIDIA: builds and installs the patched gamescope (GBM scan-out) from steamify-gamescope-nvidia and sets `gamescope_drm_gbm_scanout=1` for the SteamOS conversion |
|
||||
| `lib/nvidia.sh` | Gaming on NVIDIA: Steam on the desktop, started at login, optionally in Big Picture (replaces the SteamOS conversion there) |
|
||||
| `lib/vram-booster.sh` | VRAM booster (`dmemcg-booster`, `plasma-foreground-booster`) |
|
||||
| `services/` | The systemd units the scripts install (`service_file`, `@KEY@` placeholders); see its README |
|
||||
| `patches/` | Module sources and patches the scripts build or apply (`patch_file`); see its README |
|
||||
| `.github/tools/bundle.sh` | Builds the single-file version (`dist/steamify.sh`), with `patches/` embedded |
|
||||
| `.github/workflows/bundle.yml` | Builds and checks it on every push; publishes it on `main` |
|
||||
| `.github/tools/bundle.sh` | Builds the single-file version (`dist/steamify.sh`), with `patches/` and `services/` embedded |
|
||||
| `.github/workflows/bundle.yml` | Builds and checks it on every push (GitHub and a Gitea mirror); publishes it on `main`, and starts the Steamify ISO's release |
|
||||
|
||||
The single-file version is generated: on every push to `main`, GitHub
|
||||
Actions runs `.github/tools/bundle.sh`, checks the result with `bash -n` and
|
||||
|
||||
@@ -18,6 +18,14 @@ restarted right away (`Relogin=true`), which is why it can loop.
|
||||
Run the wizard again and press `a` in the menu to re-apply everything that's
|
||||
on (also useful after a CachyOS update). To undo a part, untick it.
|
||||
|
||||
## "Target OS name ... not found in /boot/limine.conf"
|
||||
|
||||
limine-snapper-sync finds the boot entries by the OS name. Steamify never
|
||||
changes that name (it only adds version keys to `/etc/os-release`), and pins
|
||||
`TARGET_OS_NAME="CachyOS"` in `/etc/default/limine`. If you see this message,
|
||||
check that `PRETTY_NAME` in `/etc/os-release` still says `CachyOS`, or set
|
||||
`TARGET_OS_NAME` in `/etc/default/limine` to the name your boot entries use.
|
||||
|
||||
## The LED bar on the Steam Machine stays dark
|
||||
|
||||
Restart once more; a freshly installed driver often needs a reboot. The menu
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 322 KiB |
+28
-4
@@ -50,11 +50,16 @@ backend_status() {
|
||||
items+="${items:+,}{\"id\":$(json_str "$c"),\"label\":$(json_str "${LABEL[$c]%%:*}")"
|
||||
items+=",\"hint\":$(json_str "$( [[ "${LABEL[$c]}" == *:* ]] && echo "${LABEL[$c]#*: }")")"
|
||||
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "$parent")"
|
||||
items+=",\"needs\":\"\""
|
||||
items+=",\"on\":$( [[ "$now" == 1 ]] && echo true || echo false)"
|
||||
items+=",\"wanted\":$( [[ "${WANTED[$c]:-0}" == 1 ]] && echo true || echo false)"
|
||||
items+=",\"update\":$(feature_outdated "$c" && echo true || echo false)"
|
||||
items+=",\"new\":$(feature_new "$c" && echo true || echo false)"
|
||||
items+=",\"selectable\":$(component_selectable "$c" && echo true || echo false)}"
|
||||
items+=",\"new\":$({ feature_new "$c" || feature_new_optin "$c"; } && echo true || echo false)"
|
||||
items+=",\"selectable\":$(component_selectable "$c" && echo true || echo false)"
|
||||
# Why it can't be turned on, for the app's explanation.
|
||||
[[ "$c" == vram && -n "${VRAM_NVIDIA_CASE:-}" ]] &&
|
||||
items+=",\"note\":$(json_str "$(vram_nvidia_note "$VRAM_NVIDIA_CASE")")"
|
||||
items+="}"
|
||||
done
|
||||
local cec="" f
|
||||
for f in /dev/cec*; do [[ -e "$f" ]] && cec+="${cec:+ }$(basename "$f")"; done
|
||||
@@ -142,8 +147,18 @@ backend_apply() {
|
||||
for id in "${want[@]}"; do [[ "$id" == "$c" ]] && WANTED[$c]=1; done
|
||||
done
|
||||
# The same rules as the menu's toggles.
|
||||
[[ "${WANTED[single]:-0}" == 1 ]] && WANTED[gaming]=1
|
||||
[[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[single]=0; WANTED[boot]=0; }
|
||||
[[ "${WANTED[single]:-0}" == 1 ]] && component_available gaming && WANTED[gaming]=1
|
||||
if component_available gaming; then
|
||||
[[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[single]=0; WANTED[boot]=0; }
|
||||
else
|
||||
WANTED[boot]=0
|
||||
fi
|
||||
[[ "${WANTED[bigpicture]:-0}" == 1 ]] && WANTED[nvidia]=1
|
||||
[[ "${WANTED[nvsilent]:-0}" == 1 ]] && WANTED[nvidia]=1
|
||||
[[ "${WANTED[bigpicture]:-0}" == 1 ]] && WANTED[nvsilent]=0
|
||||
[[ "${WANTED[nvidia]:-0}" == 0 ]] && { WANTED[bigpicture]=0; WANTED[nvsilent]=0; }
|
||||
[[ "${WANTED[silent]:-0}" == 1 || "${WANTED[glyphs]:-0}" == 1 ]] && component_available gaming && WANTED[gaming]=1
|
||||
[[ "${WANTED[gaming]:-0}" == 0 ]] && { WANTED[silent]=0; WANTED[glyphs]=0; }
|
||||
[[ "${WANTED[poweroff]:-0}" == 1 ]] && WANTED[machine]=1
|
||||
[[ "${WANTED[machine]:-0}" == 0 ]] && WANTED[poweroff]=0
|
||||
[[ "${WANTED[kpin]:-0}" == 1 ]] && WANTED[machine]=1
|
||||
@@ -156,6 +171,7 @@ backend_apply() {
|
||||
plan_changes
|
||||
backend_event plan "\"disable\":$(json_list "${TO_DISABLE[@]}"),\"enable\":$(json_list "${TO_ENABLE[@]}")"
|
||||
if [[ ${#TO_DISABLE[@]} -eq 0 && ${#TO_ENABLE[@]} -eq 0 ]]; then
|
||||
feature_record_unticked
|
||||
backend_event finished '"failed":[],"restart":false,"nothing":true'
|
||||
return 0
|
||||
fi
|
||||
@@ -169,8 +185,16 @@ backend_apply() {
|
||||
if backend_run_component "$c" disable; then feature_record "$c" disable; else failed+=("$c"); fi
|
||||
done
|
||||
for c in "${TO_ENABLE[@]}"; do
|
||||
# A sub-option of something that just failed isn't applied: it would be left on without its parent.
|
||||
if [[ -n "${PARENT[$c]:-}" && " ${failed[*]:-} " == *" ${PARENT[$c]} "* ]]; then
|
||||
backend_event log "\"id\":$(json_str "$c"),\"line\":$(json_str "Skipped: ${LABEL[${PARENT[$c]}]%%:*} didn't work.")"
|
||||
failed+=("$c")
|
||||
continue
|
||||
fi
|
||||
if backend_run_component "$c" enable; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
|
||||
done
|
||||
feature_record_unticked
|
||||
os_version_refresh
|
||||
[[ " ${TO_DISABLE[*]} ${TO_ENABLE[*]} " =~ \ (gaming|single|boot|kpin)\ ]] && RESTART_FOR_LOGIN=true
|
||||
backend_event finished "\"failed\":$(json_list "${failed[@]}"),\"restart\":$(restart_needed && echo true || echo false)"
|
||||
}
|
||||
|
||||
+1
-13
@@ -23,19 +23,7 @@ boot_enable() {
|
||||
# the session into the base config; run it right away rather than rely
|
||||
# on its path unit, which could still be pending when the login manager
|
||||
# starts.
|
||||
sudo tee "$BOOT_UNIT" > /dev/null << EOF
|
||||
[Unit]
|
||||
Description=Steamify CachyOS: boot into the desktop instead of gaming mode
|
||||
Before=display-manager.service sddm.service plasmalogin.service
|
||||
|
||||
[Service]
|
||||
Type=oneshot
|
||||
ExecStart=/usr/lib/steamos/steam-set-session plasma.desktop
|
||||
ExecStart=/bin/sh -c '[ -x $SESSION_SYNC ] && exec $SESSION_SYNC || true'
|
||||
|
||||
[Install]
|
||||
WantedBy=graphical.target
|
||||
EOF
|
||||
service_file "$BOOT_UNIT_NAME" SESSION_SYNC="$SESSION_SYNC" | sudo tee "$BOOT_UNIT" > /dev/null
|
||||
sudo systemctl daemon-reload
|
||||
sudo systemctl enable "$BOOT_UNIT_NAME" || { err "Enabling $BOOT_UNIT_NAME failed."; return 1; }
|
||||
ok "Boots into the desktop from the next boot on (Return to Gaming Mode still works)."
|
||||
|
||||
+41
-25
@@ -26,6 +26,10 @@ CEC_DKMS_VER=1
|
||||
CEC_DKMS_SRC="/usr/src/$CEC_DKMS_NAME-$CEC_DKMS_VER"
|
||||
CEC_DRIVER_URL="https://raw.githubusercontent.com/evlaV/linux-integration/10c8c8800ccd3ae359203b4eefb6479f613b3b8e/drivers/media/cec/platform/cros-ec/cros-ec-cec.c"
|
||||
CEC_DRIVER_SHA256=e89fd4e87fceb32d713ffc59b64794779b3c2b3c012b0e2f2e9f0c40b42f4373
|
||||
# Downloaded once, then kept: raw.githubusercontent.com rate-limits (HTTP 429) repeated downloads
|
||||
# from one address, and turning CEC off and on again needs no network then. Named after its
|
||||
# checksum, so a new pin (a new commit and checksum above) downloads its file once by itself.
|
||||
CEC_DRIVER_CACHE="/var/cache/steamify/cros-ec-cec-${CEC_DRIVER_SHA256:0:12}.c"
|
||||
|
||||
cec_link_steamos_manager() {
|
||||
# On a Steam Machine: steamos-manager writes cecd's config from Steam's
|
||||
@@ -34,11 +38,11 @@ cec_link_steamos_manager() {
|
||||
# called by Steam Machine support, which installs steamos-manager after
|
||||
# this item ran.
|
||||
pacman -Q steamos-manager >/dev/null 2>&1 || return 0
|
||||
systemctl --user daemon-reload
|
||||
systemctl --user enable steamos-manager-configure-cecd.service 2>/dev/null
|
||||
systemctl --user start steamos-manager-configure-cecd.service 2>/dev/null
|
||||
systemctl --user restart cecd.service 2>/dev/null
|
||||
systemctl --user restart steamos-manager.service 2>/dev/null
|
||||
user_systemctl daemon-reload
|
||||
user_systemctl enable steamos-manager-configure-cecd.service 2>/dev/null
|
||||
user_systemctl start steamos-manager-configure-cecd.service 2>/dev/null
|
||||
user_systemctl restart cecd.service 2>/dev/null
|
||||
user_systemctl restart steamos-manager.service 2>/dev/null
|
||||
return 0
|
||||
}
|
||||
|
||||
@@ -51,10 +55,10 @@ cec_status() { cec_installed && [[ -f "$CEC_STEAM_DROPIN" ]] && cec_driver_ok; }
|
||||
|
||||
cec_reload_driver() {
|
||||
# cecd keeps /dev/cec0 open, so the old module can't be unloaded under it.
|
||||
systemctl --user stop cecd.service 2>/dev/null
|
||||
user_systemctl stop cecd.service 2>/dev/null
|
||||
sudo modprobe -r cros_ec_cec 2>/dev/null
|
||||
sudo modprobe cros_ec_cec 2>/dev/null
|
||||
systemctl --user start cecd.service 2>/dev/null
|
||||
user_systemctl start cecd.service 2>/dev/null
|
||||
}
|
||||
|
||||
cec_driver_enable() {
|
||||
@@ -65,21 +69,30 @@ cec_driver_enable() {
|
||||
fi
|
||||
install_kernel_headers || return 1
|
||||
tmp="$(mktemp -d)"
|
||||
info "Downloading Valve's Steam Machine CEC driver..."
|
||||
if ! curl -fsL "$CEC_DRIVER_URL" -o "$tmp/cros-ec-cec.c" ||
|
||||
! echo "$CEC_DRIVER_SHA256 $tmp/cros-ec-cec.c" | sha256sum -c --quiet -; then
|
||||
rm -rf "$tmp"
|
||||
err "Downloading Valve's CEC driver failed (or its checksum didn't match)."
|
||||
return 1
|
||||
if [[ -f "$CEC_DRIVER_CACHE" ]] && echo "$CEC_DRIVER_SHA256 $CEC_DRIVER_CACHE" | sha256sum -c --quiet - 2>/dev/null; then
|
||||
cp "$CEC_DRIVER_CACHE" "$tmp/cros-ec-cec.c"
|
||||
else
|
||||
info "Downloading Valve's Steam Machine CEC driver..."
|
||||
if ! curl -fsL --retry 2 --max-time 60 "$CEC_DRIVER_URL" -o "$tmp/cros-ec-cec.c" ||
|
||||
! echo "$CEC_DRIVER_SHA256 $tmp/cros-ec-cec.c" | sha256sum -c --quiet -; then
|
||||
# GitHub is down, rate-limits us, or sent something else: Steamify carries the same file (checked the same way).
|
||||
warn "Downloading Valve's CEC driver failed (or its checksum didn't match): using the copy Steamify carries."
|
||||
patch_file cros-ec-cec.c > "$tmp/cros-ec-cec.c"
|
||||
if ! echo "$CEC_DRIVER_SHA256 $tmp/cros-ec-cec.c" | sha256sum -c --quiet -; then
|
||||
rm -rf "$tmp"
|
||||
err "Steamify's own copy of Valve's CEC driver doesn't match the pinned checksum (a new pin needs a new copy in patches/)."
|
||||
return 1
|
||||
fi
|
||||
fi
|
||||
# The name carries the checksum: a newer pin gets its own file, the old one goes.
|
||||
sudo find "${CEC_DRIVER_CACHE%/*}" -maxdepth 1 -name 'cros-ec-cec-*.c' ! -name "${CEC_DRIVER_CACHE##*/}" -delete 2>/dev/null
|
||||
sudo install -Dm644 "$tmp/cros-ec-cec.c" "$CEC_DRIVER_CACHE"
|
||||
fi
|
||||
# So it finds amdgpu's HDMI port (see the patch for why).
|
||||
patch_file cros-ec-cec-single-port.patch | patch -s -d "$tmp" -p1 ||
|
||||
{ rm -rf "$tmp"; err "Patching Valve's CEC driver failed."; return 1; }
|
||||
echo 'obj-m += cros-ec-cec.o' >"$tmp/Makefile"
|
||||
printf '%s\n' "# Written by Steamify: Valve's cros_ec_cec, which knows the Steam Machine." \
|
||||
"PACKAGE_NAME=\"$CEC_DKMS_NAME\"" "PACKAGE_VERSION=\"$CEC_DKMS_VER\"" \
|
||||
'BUILT_MODULE_NAME[0]="cros-ec-cec"' 'DEST_MODULE_LOCATION[0]="/updates/dkms"' \
|
||||
'AUTOINSTALL="yes"' >"$tmp/dkms.conf"
|
||||
patch_file "$CEC_DKMS_NAME.dkms.conf" | fill NAME="$CEC_DKMS_NAME" VERSION="$CEC_DKMS_VER" >"$tmp/dkms.conf"
|
||||
sudo dkms remove "$CEC_DKMS_NAME/$CEC_DKMS_VER" --all >/dev/null 2>&1
|
||||
sudo rm -rf "$CEC_DKMS_SRC"
|
||||
sudo install -d "$CEC_DKMS_SRC" && sudo install -m644 "$tmp"/{cros-ec-cec.c,Makefile,dkms.conf} "$CEC_DKMS_SRC/"
|
||||
@@ -157,10 +170,13 @@ cec_enable() {
|
||||
sudo tee "$CEC_STEAM_ENV" >/dev/null
|
||||
printf '%s\n' "# Written by Steamify: overrides STEAM_ENABLE_CEC=0 from the gaming mode script." \
|
||||
'[Service]' "EnvironmentFile=-$CEC_STEAM_ENV" | sudo tee "$CEC_STEAM_DROPIN" >/dev/null
|
||||
systemctl --user daemon-reload
|
||||
user_systemctl daemon-reload
|
||||
# The TV remote's volume keys: SteamOS enables this socket through its
|
||||
# preset, which pacman doesn't apply, so nothing else does on CachyOS.
|
||||
user_systemctl enable --now cec-audio-control.socket 2>/dev/null
|
||||
cec_link_steamos_manager
|
||||
if compgen -G "/dev/cec*" >/dev/null; then
|
||||
systemctl --user restart cecd.service 2>/dev/null
|
||||
user_systemctl restart cecd.service 2>/dev/null
|
||||
ok "HDMI-CEC on ($(cd /dev && echo cec*)); Steam shows its settings from the next gaming mode start."
|
||||
info "Turn on CEC on your TV too (e.g. Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink)."
|
||||
else
|
||||
@@ -171,20 +187,20 @@ cec_enable() {
|
||||
|
||||
cec_disable() {
|
||||
info "Removing HDMI-CEC..."
|
||||
systemctl --user disable --now cecd.service cec-audio-control.socket cec-audio-control.service 2>/dev/null
|
||||
systemctl --user disable steamos-manager-configure-cecd.service 2>/dev/null
|
||||
user_systemctl disable --now cecd.service cec-audio-control.socket cec-audio-control.service 2>/dev/null
|
||||
user_systemctl disable steamos-manager-configure-cecd.service 2>/dev/null
|
||||
sudo pacman -Rns --noconfirm "${CEC_PKGS[@]}" 2>/dev/null
|
||||
cec_driver_disable
|
||||
sudo rm -f "$CEC_ORDER_DROPIN" "$CEC_STEAM_DROPIN" "$CEC_STEAM_ENV"
|
||||
sudo rmdir "$(dirname "$CEC_ORDER_DROPIN")" "$(dirname "$CEC_STEAM_DROPIN")" "$(dirname "$CEC_STEAM_ENV")" 2>/dev/null
|
||||
systemctl --user daemon-reload
|
||||
user_systemctl daemon-reload
|
||||
if [[ -n "$(state_get cec installed_linuxconsole)" ]]; then
|
||||
sudo pacman -Rns --noconfirm linuxconsole 2>/dev/null
|
||||
state_clear cec
|
||||
fi
|
||||
sudo udevadm control --reload
|
||||
systemctl --user is-active -q steamos-manager.service 2>/dev/null &&
|
||||
systemctl --user restart steamos-manager.service
|
||||
user_systemctl is-active -q steamos-manager.service 2>/dev/null &&
|
||||
user_systemctl restart steamos-manager.service
|
||||
ok "HDMI-CEC removed."
|
||||
}
|
||||
|
||||
@@ -192,5 +208,5 @@ cec_overview() {
|
||||
# For the menu's kernel overview.
|
||||
local dev="none"
|
||||
compgen -G "/dev/cec*" >/dev/null && dev="$(cd /dev && echo cec*)"
|
||||
echo "CEC devices: $dev cecd: $(systemctl --user is-active cecd 2>/dev/null)"
|
||||
echo "CEC devices: $dev cecd: $(user_systemctl is-active cecd 2>/dev/null)"
|
||||
}
|
||||
@@ -9,6 +9,21 @@ ok() { echo -e "${c_green}[OK]${c_reset} $*"; }
|
||||
# patch_file <name>: a file from patches/ (module sources, patches). The
|
||||
# single-file build replaces this with one that has them embedded.
|
||||
patch_file() { cat "$SCRIPT_DIR/patches/$1"; }
|
||||
# service_file <name> [KEY=value...]: a systemd unit from services/, filled
|
||||
# in. The single-file build replaces service_raw like patch_file.
|
||||
service_raw() { cat "$SCRIPT_DIR/services/$1"; }
|
||||
service_file() { local name="$1"; shift; service_raw "$name" | fill "$@"; }
|
||||
# fill [KEY=value...]: stdin with each @KEY@ replaced by its value, taken
|
||||
# literally (a home folder may contain sed's "&", "\" or "|").
|
||||
fill() {
|
||||
local kv v
|
||||
local -a subst=(-e '')
|
||||
for kv in "$@"; do
|
||||
v="${kv#*=}"; v="${v//\\/\\\\}"; v="${v//&/\\&}"; v="${v//|/\\|}"
|
||||
subst+=(-e "s|@${kv%%=*}@|$v|g")
|
||||
done
|
||||
sed "${subst[@]}"
|
||||
}
|
||||
warn() { echo -e "${c_yellow}[WARN]${c_reset} $*"; }
|
||||
err() { echo -e "${c_red}[ERROR] $*${c_reset}" >&2; }
|
||||
ask_yn() {
|
||||
@@ -29,6 +44,30 @@ require_root_helper() {
|
||||
fi
|
||||
}
|
||||
|
||||
user_session() {
|
||||
# A running user systemd and session bus. Not in the installer's chroot,
|
||||
# where the ISO applies Steamify for a user who has never logged in.
|
||||
[[ -S "${XDG_RUNTIME_DIR:-/nonexistent}/bus" ]]
|
||||
}
|
||||
|
||||
user_systemctl() {
|
||||
# systemctl --user, also without a session: then only the unit files
|
||||
# change (enable/disable through --root); starting and stopping is left
|
||||
# to the first login, which starts what's enabled anyway.
|
||||
if user_session; then systemctl --user "$@"; return; fi
|
||||
local a verb="" args=()
|
||||
for a in "$@"; do
|
||||
[[ "$a" == --now ]] && continue
|
||||
[[ -z "$verb" && "$a" != -* ]] && verb="$a"
|
||||
args+=("$a")
|
||||
done
|
||||
case "$verb" in
|
||||
enable|disable|is-enabled|mask|unmask) systemctl --user --root=/ "${args[@]}" ;;
|
||||
is-active) return 1 ;;
|
||||
*) return 0 ;;
|
||||
esac
|
||||
}
|
||||
|
||||
plasma_applets() {
|
||||
# Print "containment:applet" for every applet of plugin $1 in the
|
||||
# user's Plasma layout, for kwriteconfig6 --group paths.
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
#!/bin/bash
|
||||
# Extended controller support: the Xbox wireless dongle (xone, with its firmware) and Xbox controllers over Bluetooth (xpadneo).
|
||||
# The kernel has no driver for the dongle, and without xpadneo a Bluetooth Xbox controller works as a plain gamepad (buttons and
|
||||
# sticks) but misses rumble (trigger motors too), proper button mapping and the battery level. Both are DKMS modules from CachyOS's
|
||||
# own repo, built for every installed kernel (so every kernel needs its headers). Sourced by steamify.sh; not meant to be run on
|
||||
# its own.
|
||||
|
||||
controller_xone_pkg() {
|
||||
# A PC with the AUR's xone-dkms-git already works: the repo's xone-dkms would conflict with it.
|
||||
pacman -Q xone-dkms-git >/dev/null 2>&1 && echo xone-dkms-git || echo xone-dkms
|
||||
}
|
||||
|
||||
controller_pkgs() { echo "xpadneo-dkms $(controller_xone_pkg) xone-dongle-firmware"; }
|
||||
|
||||
extended_controller_support_status() {
|
||||
# shellcheck disable=SC2046 # a list of package names
|
||||
pacman -Q $(controller_pkgs) >/dev/null 2>&1
|
||||
}
|
||||
|
||||
extended_controller_support_enable() {
|
||||
local p prev missing=()
|
||||
info "Installing extended controller support (Xbox wireless dongle, Xbox Bluetooth)..."
|
||||
install_kernel_headers || return 1
|
||||
for p in $(controller_pkgs); do pacman -Q "$p" >/dev/null 2>&1 || missing+=("$p"); done
|
||||
if ((${#missing[@]})); then
|
||||
sudo pacman -S --needed --noconfirm "${missing[@]}" ||
|
||||
{ err "Installing ${missing[*]} failed."; return 1; }
|
||||
# What a first, half-finished run installed stays on the list.
|
||||
prev="$(state_get extended_controller_support installed_pkgs)"
|
||||
state_set extended_controller_support installed_pkgs "$(echo "$prev ${missing[*]}" | xargs)"
|
||||
fi
|
||||
ok "Extended controller support on: plug the dongle in again (or reconnect the controller) to use it."
|
||||
}
|
||||
|
||||
extended_controller_support_disable() {
|
||||
local pkgs
|
||||
pkgs="$(state_get extended_controller_support installed_pkgs)"
|
||||
# Only what Steamify installed; kernel headers stay.
|
||||
# shellcheck disable=SC2086 # a list of package names
|
||||
[[ -n "$pkgs" ]] && sudo pacman -Rns --noconfirm $pkgs >/dev/null 2>&1
|
||||
state_clear extended_controller_support
|
||||
ok "Extended controller support off."
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
#!/bin/bash
|
||||
# The ISO applies Steamify in the installer, before the user ever logged
|
||||
# in (steamify.sh --defaults without a session). What needs Plasma's first
|
||||
# layout is finished at the first desktop login, by a one-time autostart
|
||||
# that then opens the app, next to CachyOS Hello.
|
||||
# Sourced by steamify.sh; not meant to be run on its own.
|
||||
|
||||
FIRST_LOGIN_ENTRY="${XDG_CONFIG_HOME:-$HOME/.config}/autostart/steamify-first-login.desktop"
|
||||
FIRST_LOGIN_SCRIPT="$STEAMIFY_BIN/first-login"
|
||||
FIRST_LOGIN_BUNDLE="$STEAMIFY_BIN/first-login-steamify.sh"
|
||||
|
||||
first_login_schedule() {
|
||||
# The newest release's Steamify runs at the first login. STEAMIFY_NO_DOWNLOAD (the ISO was started with
|
||||
# steamify.nodownload, to test an unreleased Steamify): this very bundle runs instead.
|
||||
# (Only a single-file bundle can be copied; SCRIPT_DIR doesn't exist in one.)
|
||||
local run self="${BASH_SOURCE[0]:-}"
|
||||
if [[ -n "${STEAMIFY_NO_DOWNLOAD:-}" && -f "$self" ]] && grep -q '^# Single-file build' "$self"; then
|
||||
install_executable "$FIRST_LOGIN_BUNDLE" 755 < "$self"
|
||||
run="bash \"$FIRST_LOGIN_BUNDLE\" --first-login; rm -f \"$FIRST_LOGIN_BUNDLE\""
|
||||
else
|
||||
run="curl -fsSL --max-time 30 \"$WIZARD_URL\" | bash -s -- --first-login"
|
||||
fi
|
||||
install_executable "$FIRST_LOGIN_SCRIPT" 755 << EOF2
|
||||
#!/bin/bash
|
||||
# Installed by Steamify CachyOS: runs once, at the first desktop login.
|
||||
set -o pipefail
|
||||
mkdir -p ~/.cache
|
||||
{ $run; } > ~/.cache/steamify-first-login.log 2>&1
|
||||
rm -f "$FIRST_LOGIN_ENTRY" "\$0"
|
||||
[[ -x "$WIZARD_APP_LAUNCHER" ]] && exec "$WIZARD_APP_LAUNCHER"
|
||||
EOF2
|
||||
printf '%s\n' '[Desktop Entry]' 'Type=Application' 'Name=Steamify first login' \
|
||||
"Exec=$FIRST_LOGIN_SCRIPT" 'OnlyShowIn=KDE;' 'X-KDE-autostart-phase=2' 'NoDisplay=true' |
|
||||
install_executable "$FIRST_LOGIN_ENTRY" 644
|
||||
}
|
||||
|
||||
first_login_run() {
|
||||
# plasmashell has just laid out the desktop from the look-and-feel
|
||||
# package; wait for its config, then put single user's launcher
|
||||
# settings on the new launcher.
|
||||
local _
|
||||
for _ in $(seq 30); do
|
||||
[[ -n "$(plasma_applets org.kde.plasma.kickoff)" ]] && break
|
||||
sleep 2
|
||||
done
|
||||
stop_plasmashell_for_edit
|
||||
taskbar_drop_discover
|
||||
single_status && single_launcher
|
||||
restart_plasmashell_if_stopped
|
||||
return 0
|
||||
}
|
||||
@@ -28,10 +28,7 @@ poweroff_fix_enable() {
|
||||
tmp="$(mktemp -d)"
|
||||
patch_file "$POWEROFF_DKMS_NAME.c" > "$tmp/$POWEROFF_DKMS_NAME.c"
|
||||
echo "obj-m += $POWEROFF_DKMS_NAME.o" >"$tmp/Makefile"
|
||||
printf '%s\n' "# Written by Steamify: the Steam Machine powers off instead of booting up again." \
|
||||
"PACKAGE_NAME=\"$POWEROFF_DKMS_NAME\"" "PACKAGE_VERSION=\"$POWEROFF_DKMS_VER\"" \
|
||||
"BUILT_MODULE_NAME[0]=\"$POWEROFF_DKMS_NAME\"" 'DEST_MODULE_LOCATION[0]="/updates/dkms"' \
|
||||
'AUTOINSTALL="yes"' >"$tmp/dkms.conf"
|
||||
patch_file "$POWEROFF_DKMS_NAME.dkms.conf" | fill NAME="$POWEROFF_DKMS_NAME" VERSION="$POWEROFF_DKMS_VER" >"$tmp/dkms.conf"
|
||||
sudo dkms remove "$POWEROFF_DKMS_NAME/$POWEROFF_DKMS_VER" --all >/dev/null 2>&1
|
||||
sudo rm -rf "$POWEROFF_DKMS_SRC"
|
||||
sudo install -d "$POWEROFF_DKMS_SRC" &&
|
||||
|
||||
@@ -0,0 +1,308 @@
|
||||
#!/bin/bash
|
||||
# gamescope's own gaming mode on NVIDIA: a patched gamescope that allocates its scan-out buffers with GBM, which cures
|
||||
# the corrupted picture (https://github.com/ValveSoftware/gamescope/issues/2309). The patch is opt-in: gamescope reads
|
||||
# `gamescope_drm_gbm_scanout=1` from its environment, which is set for the gaming session (gamescope-session's
|
||||
# environment file, and environment.d).
|
||||
#
|
||||
# gamescope changes every few weeks, so the package is not carried but downloaded: the newest release of
|
||||
# https://github.com/theupriser/steamify-gamescope-nvidia (CI builds it in CachyOS's container, a person merges the
|
||||
# version bump), and a newer one than the installed package shows as an update of the SteamOS conversion
|
||||
# (`gsn_update_pending`). What this Steamify release was tested with is the fallback: the pinned package (sha256 below),
|
||||
# a copy that came with the ISO, and last a build here from the recipe and patch in patches/. Simple files that don't change
|
||||
# stay in patches/ and are used as they are.
|
||||
#
|
||||
# Used by the SteamOS conversion (`gaming_enable`/`gaming_disable`) on every NVIDIA PC (`nvidia_present`); the kernel
|
||||
# parameters and the rest of lib/nvidia.sh's setup only on a supported card (`nvidia_supported`): GTX 16 / RTX 20 series or
|
||||
# newer (Turing and later, what NVIDIA's open kernel driver supports). Tested on an RTX 5080 only.
|
||||
# Sourced by steamify.sh; not meant to be run on its own.
|
||||
|
||||
GSN_PKG=steamify-gamescope-nvidia
|
||||
GSN_RELEASES="${GSN_RELEASES:-https://github.com/theupriser/steamify-gamescope-nvidia/releases}"
|
||||
# The package this Steamify release was tested with (patches/gamescope-nvidia.PKGBUILD names the same version): the
|
||||
# fallback. A new pin: the release's tag, the package's sha256, and the PKGBUILD's pkgver/pkgrel.
|
||||
GSN_VERSION=3.16.31-3
|
||||
# One build per CPU level, like CachyOS's repositories: generic is the one every x86-64 PC can run.
|
||||
declare -A GSN_SHA256=(
|
||||
[generic]=4c7995694d2726c356785d9aec12a11c98419b4d2e139617f03bb46c758ced56
|
||||
[v3]=43c6928ca9fa67c063c4e1b993b686145e94e68de1bd46645782d3186779fa2d
|
||||
[v4]=b6d4621e4b98d9aa5c600fe9a5a1cae164fef6bbf93d259fb8a6af666b098f9f
|
||||
[znver4]=60f45da74a0b96d776219f6e6aa22c5d23e48b08233b3fa12b6c4d7aa6812dd9
|
||||
)
|
||||
# Where the ISO leaves a copy of the pinned package, for installs without GitHub.
|
||||
GSN_BACKUP_DIR="${GSN_BACKUP_DIR:-/usr/local/share/steamify/gamescope}"
|
||||
# How long a look at GitHub for a newer release counts (seconds), so opening the menu doesn't ask every time.
|
||||
GSN_CHECK_EVERY="${GSN_CHECK_EVERY:-21600}"
|
||||
GSN_ENV_LINE='gamescope_drm_gbm_scanout=1'
|
||||
GSN_ENV_D="${GSN_ENV_D:-$HOME/.config/environment.d/99-steamify-gamescope-nvidia.conf}"
|
||||
GSN_SESSION_ENV="${GSN_SESSION_ENV:-$HOME/.config/gamescope-session/environment}"
|
||||
|
||||
gsn_package_installed() { pacman -Q "$GSN_PKG" >/dev/null 2>&1; }
|
||||
|
||||
gsn_installed_version() { pacman -Q "$GSN_PKG" 2>/dev/null | awk '{print $2}'; }
|
||||
|
||||
gsn_env_set() { [[ -f "$GSN_ENV_D" ]] && grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV"; }
|
||||
|
||||
gsn_status() { gsn_package_installed && gsn_env_set; }
|
||||
|
||||
gsn_newer() {
|
||||
# gsn_newer <a> <b>: version a is newer than b (pacman's own comparison).
|
||||
[[ "$(vercmp "$1" "$2" 2>/dev/null)" == 1 ]]
|
||||
}
|
||||
|
||||
gsn_latest_tag() {
|
||||
# The newest release's tag (<gamescope version>-<package release>), from GitHub; nothing when it can't be reached or
|
||||
# there is no release. Follows the redirect of /releases/latest: no API, no rate limit, no JSON. gsn_latest_tag [seconds]
|
||||
local url
|
||||
url="$(curl -fsL --connect-timeout 4 --max-time "${1:-10}" -o /dev/null -w '%{url_effective}' "$GSN_RELEASES/latest" 2>/dev/null)" || return 1
|
||||
url="${url##*/}"
|
||||
[[ "$url" =~ ^[0-9][0-9A-Za-z._]*-[0-9]+$ ]] || return 1
|
||||
echo "$url"
|
||||
}
|
||||
|
||||
gsn_update_pending() {
|
||||
# The patched gamescope is installed and GitHub has a newer release: the menu shows the conversion as an update.
|
||||
# Looked up at most every GSN_CHECK_EVERY seconds (the answer is kept in the state), quickly, and silently when
|
||||
# offline: no network is never a reason to show or hide anything.
|
||||
gsn_package_installed || return 1
|
||||
local now checked latest
|
||||
now="$(date +%s)"; checked="$(state_get gamescope_nvidia checked 0)"
|
||||
if (( now - ${checked:-0} > GSN_CHECK_EVERY )); then
|
||||
state_set gamescope_nvidia checked "$now"
|
||||
latest="$(gsn_latest_tag 5)" && state_set gamescope_nvidia latest "$latest"
|
||||
fi
|
||||
latest="$(state_get gamescope_nvidia latest)"
|
||||
[[ -n "$latest" ]] && gsn_newer "$latest" "$(gsn_installed_version)"
|
||||
}
|
||||
|
||||
gsn_cpu_variant() {
|
||||
# The best build this CPU can run: znver4 (Ryzen 7000/9000: AMD with AVX-512 BF16), v4, v3, else generic. The
|
||||
# dynamic loader knows the CPU level best ("x86-64-v4 (supported, searched)").
|
||||
local help; help="$(/lib64/ld-linux-x86-64.so.2 --help 2>/dev/null)"
|
||||
if grep -q 'x86-64-v4 (supported' <<< "$help"; then
|
||||
if grep -q AuthenticAMD /proc/cpuinfo && grep -qw avx512_bf16 /proc/cpuinfo; then echo znver4; else echo v4; fi
|
||||
elif grep -q 'x86-64-v3 (supported' <<< "$help"; then echo v3
|
||||
else echo generic; fi
|
||||
}
|
||||
|
||||
gsn_sha_of() {
|
||||
# The hash a release file is expected to have: the pinned one for the pinned version, else the .sha256 next to the
|
||||
# package in the same release (it shows the download wasn't damaged, not who made it). gsn_sha_of <tag> <file> <variant>
|
||||
local tag="$1" file="$2" variant="$3"
|
||||
if [[ "$tag" == "$GSN_VERSION" ]]; then echo "${GSN_SHA256[$variant]}"; return 0; fi
|
||||
curl -fsL --connect-timeout 10 --max-time 30 "$GSN_RELEASES/download/$tag/$file.sha256" 2>/dev/null | awk 'NR==1 {print $1}'
|
||||
}
|
||||
|
||||
gsn_download() {
|
||||
# gsn_download <tag> <variant>: the release's package, verified, in the cache; prints its path.
|
||||
local tag="$1" variant="$2" cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file want got
|
||||
file="$GSN_PKG-$tag-$variant.pkg.tar.zst"
|
||||
mkdir -p "$cache" || return 1
|
||||
want="$(gsn_sha_of "$tag" "$file" "$variant")"
|
||||
[[ "$want" =~ ^[0-9a-f]{64}$ ]] || return 1
|
||||
if [[ -f "$cache/$file" ]] && [[ "$(sha256sum "$cache/$file" | awk '{print $1}')" == "$want" ]]; then echo "$cache/$file"; return 0; fi
|
||||
curl -fsL --retry 2 --connect-timeout 15 --max-time 300 -o "$cache/$file.part" "$GSN_RELEASES/download/$tag/$file" || { rm -f "$cache/$file.part"; return 1; }
|
||||
got="$(sha256sum "$cache/$file.part" | awk '{print $1}')"
|
||||
if [[ "$got" != "$want" ]]; then rm -f "$cache/$file.part"; return 1; fi
|
||||
mv -f "$cache/$file.part" "$cache/$file"
|
||||
echo "$cache/$file"
|
||||
}
|
||||
|
||||
gsn_fetch_package() {
|
||||
# The package to install, as a path: the build for this CPU, then the generic one, each from the newest release on
|
||||
# GitHub (not older than the pinned one), else the pinned release (GitHub, the cache, or the copy that came with the
|
||||
# ISO). Only files with the expected sha256 count. gsn_fetch_package [variant]
|
||||
local tag pkg v cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify" file copy
|
||||
local -a variants=("${1:-$(gsn_cpu_variant)}"); [[ "${variants[0]}" == generic ]] || variants+=(generic)
|
||||
tag="$(gsn_latest_tag)" || tag=""
|
||||
for v in "${variants[@]}"; do
|
||||
if [[ -n "$tag" && "$tag" != "$GSN_VERSION" ]] && gsn_newer "$tag" "$GSN_VERSION"; then
|
||||
info "Downloading the newest patched gamescope ($tag, $v)..." >&2
|
||||
if pkg="$(gsn_download "$tag" "$v")"; then echo "$pkg"; return 0; fi
|
||||
warn "Downloading the newest patched gamescope ($tag, $v) failed: trying the version this Steamify was tested with ($GSN_VERSION)." >&2
|
||||
fi
|
||||
info "Downloading the patched gamescope ($GSN_VERSION, $v)..." >&2
|
||||
if pkg="$(gsn_download "$GSN_VERSION" "$v")"; then echo "$pkg"; return 0; fi
|
||||
file="$GSN_PKG-$GSN_VERSION-$v.pkg.tar.zst"
|
||||
for copy in "$GSN_BACKUP_DIR/$file" "$cache/$file"; do
|
||||
if [[ -f "$copy" ]] && [[ "$(sha256sum "$copy" | awk '{print $1}')" == "${GSN_SHA256[$v]}" ]]; then
|
||||
info "Using the copy that came with Steamify: $copy" >&2
|
||||
echo "$copy"; return 0
|
||||
fi
|
||||
done
|
||||
done
|
||||
warn "Downloading the patched gamescope failed (or its checksum didn't match)." >&2
|
||||
return 1
|
||||
}
|
||||
|
||||
gsn_smoke_test() {
|
||||
# The installed gamescope must start (headless, no screen needed): a build that crashes would leave gaming mode in a loop.
|
||||
# It segfaults while shutting down headless (also unpatched builds), so what counts is that it ran the program.
|
||||
timeout 25 gamescope --backend headless -W 640 -H 360 -r 60 -- true 2>&1 | grep -q 'Primary child shut down'
|
||||
}
|
||||
|
||||
gsn_build_package() {
|
||||
# Last resort: builds the pinned package from the recipe and patch Steamify carries (patches/), as the user. It
|
||||
# downloads gamescope's sources (Valve's repository at the PKGBUILD's pkgver, and its submodules) and compiles them: a
|
||||
# few minutes. Prints the package's path.
|
||||
local dir cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify"
|
||||
info "Building the patched gamescope here instead (a few minutes)..." >&2
|
||||
sudo pacman -S --needed --noconfirm base-devel git >&2 || { err "Installing the build tools failed." >&2; return 1; }
|
||||
# On disk, not /tmp: the installer's chroot has a tmpfs there (RAM), and the build is 1-2 GB.
|
||||
mkdir -p "$cache" && dir="$(mktemp -d -p "$cache" gamescope-build.XXXXXX)" || return 1
|
||||
patch_file gamescope-nvidia.PKGBUILD > "$dir/PKGBUILD" &&
|
||||
patch_file gamescope-gbm-scanout.patch > "$dir/gamescope-gbm-scanout.patch" &&
|
||||
patch_file gamescope-ui-native.patch > "$dir/gamescope-ui-native.patch" || {
|
||||
err "Couldn't write the build files." >&2
|
||||
rm -rf "$dir"; return 1
|
||||
}
|
||||
if ! (cd "$dir" && makepkg -sf --noconfirm --nocheck >&2); then
|
||||
err "Building the patched gamescope failed (see above)." >&2
|
||||
rm -rf "$dir"; return 1
|
||||
fi
|
||||
# Moved out, so the build folder can go.
|
||||
local f built=""
|
||||
for f in "$dir"/"$GSN_PKG"-*.pkg.tar.*; do
|
||||
[[ -e "$f" && "$f" != *-debug-* ]] && { built="$f"; break; }
|
||||
done
|
||||
[[ -n "$built" ]] && mv "$built" "$cache/gamescope-local-build.pkg.tar.zst" || { rm -rf "$dir"; return 1; }
|
||||
rm -rf "$dir"
|
||||
echo "$cache/gamescope-local-build.pkg.tar.zst"
|
||||
}
|
||||
|
||||
gsn_install_package() {
|
||||
# The patched gamescope, newest first, each step only when the one before failed: the newest release from GitHub, the
|
||||
# pinned package (GitHub, cache or the copy that came with the ISO), a build here. A package that downloaded fine but
|
||||
# doesn't install (its libraries differ from this PC's) goes on to the next step too. Nothing else changes before one of
|
||||
# them is installed, so a failure leaves the PC as it was, with what it had. --ask 4 lets pacman replace the stock
|
||||
# gamescope it conflicts with, and an older patched one.
|
||||
local pkg latest have
|
||||
have="$(gsn_installed_version)"
|
||||
latest="$(gsn_latest_tag)" || latest=""
|
||||
# Already the newest (or, offline, the pinned version or newer): nothing to do.
|
||||
if [[ -n "$have" ]]; then
|
||||
if [[ -n "$latest" ]] && ! gsn_newer "$latest" "$have"; then return 0; fi
|
||||
if [[ -z "$latest" ]] && ! gsn_newer "$GSN_VERSION" "$have"; then return 0; fi
|
||||
fi
|
||||
if pkg="$(gsn_fetch_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
|
||||
if ! gsn_smoke_test; then
|
||||
warn "The patched gamescope for this CPU doesn't start: installing the generic build instead."
|
||||
pkg="$(gsn_fetch_package generic)" && sudo pacman -U --noconfirm --ask 4 "$pkg" && gsn_smoke_test ||
|
||||
{ err "The patched gamescope doesn't start on this PC."; return 1; }
|
||||
fi
|
||||
ok "Patched gamescope installed."
|
||||
return 0
|
||||
fi
|
||||
warn "The ready-made patched gamescope couldn't be installed."
|
||||
[[ -n "$have" ]] && { warn "The installed one ($have) stays."; return 0; }
|
||||
if pkg="$(gsn_build_package)" && sudo pacman -U --noconfirm --ask 4 "$pkg"; then
|
||||
ok "Patched gamescope built and installed."
|
||||
return 0
|
||||
fi
|
||||
err "The patched gamescope couldn't be installed. The stock gamescope stays."
|
||||
return 1
|
||||
}
|
||||
|
||||
gsn_env_enable() {
|
||||
mkdir -p "$(dirname "$GSN_ENV_D")" "$(dirname "$GSN_SESSION_ENV")"
|
||||
echo "$GSN_ENV_LINE" > "$GSN_ENV_D"
|
||||
touch "$GSN_SESSION_ENV"
|
||||
grep -qsx "$GSN_ENV_LINE" "$GSN_SESSION_ENV" || echo "$GSN_ENV_LINE" >> "$GSN_SESSION_ENV"
|
||||
}
|
||||
|
||||
gsn_env_disable() {
|
||||
rm -f "$GSN_ENV_D"
|
||||
[[ -f "$GSN_SESSION_ENV" ]] && sed -i "/^${GSN_ENV_LINE}\$/d" "$GSN_SESSION_ENV"
|
||||
return 0
|
||||
}
|
||||
|
||||
# --- The session starts gamescope on the display's own mode
|
||||
#
|
||||
# gamescope-session starts gamescope without a size or a refresh rate, so it takes the display's *preferred* mode, which
|
||||
# many monitors declare as 60 Hz while the desktop runs them at their highest. patches/gamescope-display-wrapper.sh (put
|
||||
# first in the gaming session's PATH by a drop-in of gamescope-session.service) starts it on the mode KDE has saved for
|
||||
# the connected display, else the biggest mode at the highest refresh rate, read at every session start.
|
||||
GSN_DISPLAY_WRAPPER="${GSN_DISPLAY_WRAPPER:-$STEAMIFY_BIN/gamescope}"
|
||||
GSN_DISPLAY_DROPIN="${GSN_DISPLAY_DROPIN:-$HOME/.config/systemd/user/gamescope-session.service.d/steamify-display.conf}"
|
||||
|
||||
gsn_display_status() { [[ -x "$GSN_DISPLAY_WRAPPER" && -f "$GSN_DISPLAY_DROPIN" ]]; }
|
||||
|
||||
gsn_display_pending() {
|
||||
# The patched gamescope is in use but the session still starts it on the display's preferred mode: a normal run sets it up.
|
||||
gsn_package_installed && gsn_env_set && ! gsn_display_status
|
||||
}
|
||||
|
||||
gsn_display_enable() {
|
||||
patch_file gamescope-display-wrapper.sh | install_executable "$GSN_DISPLAY_WRAPPER" 755 || return 1
|
||||
mkdir -p "$(dirname "$GSN_DISPLAY_DROPIN")"
|
||||
cat > "$GSN_DISPLAY_DROPIN" << EOF
|
||||
# Steamify: the gaming session starts gamescope on the display's own mode (see lib/gamescope-nvidia.sh). Turning the
|
||||
# SteamOS conversion off removes this file.
|
||||
[Service]
|
||||
ExecStart=
|
||||
ExecStart=/usr/bin/bash -c 'PATH="$(dirname "$GSN_DISPLAY_WRAPPER"):\$PATH" exec /usr/lib/steamos/gamescope-session'
|
||||
EOF
|
||||
user_systemctl daemon-reload
|
||||
}
|
||||
|
||||
gsn_display_disable() {
|
||||
# Only our own files: the wrapper is recognised by its first comment line.
|
||||
grep -qs "^# Steamify: gamescope-session starts gamescope" "$GSN_DISPLAY_WRAPPER" && rm -f "$GSN_DISPLAY_WRAPPER"
|
||||
[[ -f "$GSN_DISPLAY_DROPIN" ]] && rm -f "$GSN_DISPLAY_DROPIN" && rmdir "$(dirname "$GSN_DISPLAY_DROPIN")" 2>/dev/null
|
||||
user_systemctl daemon-reload
|
||||
return 0
|
||||
}
|
||||
|
||||
gsn_preflight() {
|
||||
# Before anything changes: what would make the install fail half way. Prints the reason and fails, or passes.
|
||||
if [[ -e /var/lib/pacman/db.lck ]]; then
|
||||
echo "another package manager is running (/var/lib/pacman/db.lck): finish or close it and try again"; return 1
|
||||
fi
|
||||
local free; free="$(df --output=avail -BM / 2>/dev/null | tail -1 | tr -dc 0-9)"
|
||||
if [[ -n "$free" ]] && (( free < 1500 )); then
|
||||
echo "less than 1.5 GB free on /: free some space and try again"; return 1
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
gsn_fail_mark() {
|
||||
# Remember a failed setup so the menu says so on the next start, and tell the user now (desktop notification).
|
||||
state_set gamescope_nvidia failed "$(date '+%Y-%m-%d %H:%M'): $1"
|
||||
command -v notify-send >/dev/null 2>&1 &&
|
||||
notify-send -a Steamify -i dialog-warning "Steamify: gaming mode setup failed" "$1. Open Steamify and apply again." 2>/dev/null || true
|
||||
}
|
||||
|
||||
gsn_fail_note() {
|
||||
# The menu's reminder of a failed setup (nothing when the last one worked).
|
||||
local f; f="$(state_get gamescope_nvidia failed)"
|
||||
[[ -n "$f" ]] && warn "The last gaming mode setup for NVIDIA failed ($f). Apply the conversion again to retry."
|
||||
return 0
|
||||
}
|
||||
|
||||
gsn_enable() {
|
||||
# Only on a supported NVIDIA card; elsewhere the stock gamescope is right.
|
||||
nvidia_present || return 0
|
||||
local why
|
||||
if ! why="$(gsn_preflight)"; then err "Gaming mode for NVIDIA can't be set up: $why."; gsn_fail_mark "$why"; return 1; fi
|
||||
# A PC that had "Gaming on NVIDIA" on: Steam must not also start on the desktop.
|
||||
nvidia_swap_out
|
||||
# What NVIDIA's DRM stack wants (lib/nvidia.sh; a supported card only, the functions check): modeset/fbdev on the
|
||||
# kernel command line, the modules in the initramfs, video memory kept over suspend, the 32-bit libraries. Takes
|
||||
# effect at the next boot, like the session.
|
||||
nvidia_kernel_enable || return 1
|
||||
nvidia_extras_enable || return 1
|
||||
gsn_install_package || { gsn_fail_mark "the patched gamescope couldn't be installed"; return 1; }
|
||||
state_set gamescope_nvidia failed ""
|
||||
gsn_env_enable
|
||||
gsn_display_enable || warn "Couldn't set up the display mode for gaming mode: gamescope takes the display's preferred mode."
|
||||
ok "gamescope draws NVIDIA's picture through GBM (gamescope_drm_gbm_scanout=1) from the next gaming mode start."
|
||||
}
|
||||
|
||||
gsn_disable() {
|
||||
# The setting goes, and what nvidia_*_enable added; the packages stay (patched gamescope, 32-bit libraries), like
|
||||
# the other packages of the conversion (steam, gamescope-session-cachyos).
|
||||
gsn_env_disable
|
||||
gsn_display_disable
|
||||
nvidia_present || return 0
|
||||
nvidia_extras_disable
|
||||
nvidia_kernel_disable
|
||||
}
|
||||
+100
-49
@@ -18,10 +18,84 @@ gaming_status() {
|
||||
esac
|
||||
}
|
||||
|
||||
# What Steam shows in its System settings besides the OS name (which stays
|
||||
# CachyOS's, for legal clarity and because limine-snapper-sync finds the boot
|
||||
# entries by it): the SteamOS release as the OS version, steam-machine as the
|
||||
# codename, Steamify with its version as the variant (os-release VERSION_ID,
|
||||
# VERSION_CODENAME, VARIANT_ID; see patches/steamify-os-release.sh).
|
||||
OS_NAME_SCRIPT=/usr/local/libexec/steamify-os-release
|
||||
OS_NAME_HOOK=/etc/pacman.d/hooks/zz-steamify-os-release.hook
|
||||
# limine's tools take the OS name from TARGET_OS_NAME, else os-release's
|
||||
# PRETTY_NAME: pinned to CachyOS, the boot entries never depend on os-release.
|
||||
LIMINE_DEFAULTS=/etc/default/limine
|
||||
|
||||
steamos_release() {
|
||||
# The SteamOS release Steamify follows: Valve's newest jupiter-X.Y repo
|
||||
# (where the SteamOS extras come from), as an os-release ID (no spaces or
|
||||
# capitals: steamos-3.9). Offline (e.g. in the installer): the one set
|
||||
# before, if any.
|
||||
local v
|
||||
v="$(curl -fsL --max-time 15 "$VALVE_MIRROR/" 2>/dev/null | grep -oE 'jupiter-[0-9]+\.[0-9]+/' | tr -d / | sort -V | tail -n 1)"
|
||||
if [[ -n "$v" ]]; then echo "steamos-${v#jupiter-}"
|
||||
else sed -n 's/^VERSION_ID=\(steamos-.*\)$/\1/p' /etc/os-release 2>/dev/null; fi
|
||||
}
|
||||
|
||||
os_name_enable() {
|
||||
# 2.9.0 pre-releases renamed the OS itself; the name stays CachyOS's.
|
||||
if grep -q '^DISTRIB_DESCRIPTION=.*with Steamify' /etc/lsb-release 2>/dev/null &&
|
||||
[[ -x /usr/share/libalpm/scripts/cachyos-branding ]]; then
|
||||
sudo /usr/share/libalpm/scripts/cachyos-branding lsb-release
|
||||
fi
|
||||
[[ -n "$(kreadconfig6 --file kcm-about-distrorc --group General --key Name 2>/dev/null)" ]] &&
|
||||
kset gaming kcm-about-distrorc General Name --delete
|
||||
# About this System: os-release's VERSION (CachyOS has none) instead of
|
||||
# VERSION_ID, which is the SteamOS release now.
|
||||
kset gaming kcm-about-distrorc General UseOSReleaseVersion true
|
||||
patch_file steamify-os-release.sh | fill VERSION="$VERSION" STEAMOS="$(steamos_release)" |
|
||||
sudo install -Dm755 /dev/stdin "$OS_NAME_SCRIPT" &&
|
||||
patch_file steamify-os-release.hook | fill SCRIPT="$OS_NAME_SCRIPT" |
|
||||
sudo install -Dm644 /dev/stdin "$OS_NAME_HOOK" &&
|
||||
sudo "$OS_NAME_SCRIPT" || { err "Setting Steamify's version for Steam failed."; return 1; }
|
||||
if [[ -f "$LIMINE_DEFAULTS" ]] && ! grep -q '^TARGET_OS_NAME=' "$LIMINE_DEFAULTS"; then
|
||||
backup_file "$LIMINE_DEFAULTS"
|
||||
printf '%s\n' 'TARGET_OS_NAME="CachyOS"' | sudo tee -a "$LIMINE_DEFAULTS" > /dev/null
|
||||
state_set gaming limine_target 1
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
os_name_disable() {
|
||||
sudo rm -f "$OS_NAME_HOOK" "$OS_NAME_SCRIPT"
|
||||
[[ -f /etc/os-release ]] && sudo sed -i -e '/^VARIANT=/d' -e '/^VARIANT_ID=/d' -e '/^VERSION_ID=/d' -e '/^VERSION_CODENAME=/d' /etc/os-release
|
||||
# CachyOS's own values back, the way its hooks write them.
|
||||
if [[ -x /usr/share/libalpm/scripts/cachyos-branding ]]; then
|
||||
sudo /usr/share/libalpm/scripts/cachyos-branding os-release
|
||||
# Undoes 2.9.0 pre-releases, which changed lsb-release's name too.
|
||||
sudo /usr/share/libalpm/scripts/cachyos-branding lsb-release
|
||||
fi
|
||||
if [[ -n "$(state_get gaming limine_target)" ]]; then
|
||||
sudo sed -i '/^TARGET_OS_NAME="CachyOS"$/d' "$LIMINE_DEFAULTS"
|
||||
state_set gaming limine_target ""
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
os_version_refresh() {
|
||||
# After every run that changed something (sudo is at hand then): Steam's
|
||||
# OS version follows Steamify's, not just the one that set it up. Silent:
|
||||
# the app reads the backend's stdout as JSON.
|
||||
gaming_status 2>/dev/null || return 0
|
||||
grep -qx "VARIANT_ID=steamify-$VERSION" /etc/os-release 2>/dev/null && return 0
|
||||
os_name_enable > /dev/null 2>&1
|
||||
return 0
|
||||
}
|
||||
|
||||
gaming_enable() {
|
||||
# LOGIN_MANAGER (sddm with single user, else plasmalogin) is set by the
|
||||
# menu. Re-running with the other value switches over cleanly.
|
||||
install_required_packages || return 1
|
||||
# NVIDIA: gamescope's picture is corrupted unless it is the patched one (no-op elsewhere).
|
||||
gsn_enable || return 1
|
||||
case "$LOGIN_MANAGER" in
|
||||
sddm)
|
||||
switch_to_sddm || return 1
|
||||
@@ -35,8 +109,11 @@ gaming_enable() {
|
||||
install_session_sync
|
||||
;;
|
||||
esac
|
||||
# (NVIDIA with single user mode from before the conversion: its desktop autologin would pin the Plasma session.)
|
||||
single_login_release
|
||||
create_desktop_shortcut
|
||||
steam_enable
|
||||
os_name_enable || return 1
|
||||
}
|
||||
|
||||
gaming_disable() {
|
||||
@@ -49,6 +126,11 @@ gaming_disable() {
|
||||
switch_to_plasmalogin
|
||||
remove_desktop_shortcut
|
||||
steam_disable
|
||||
gsn_disable
|
||||
krevert gaming
|
||||
os_name_disable
|
||||
# NVIDIA with single user mode still on: nothing else logs in by itself any more.
|
||||
nvidia_present && single_status && single_login_enable
|
||||
ok "The PC boots to the normal login screen again (from the next boot)."
|
||||
}
|
||||
|
||||
@@ -92,6 +174,20 @@ switch_to_sddm() {
|
||||
ok "SDDM is the login manager from the next boot on."
|
||||
}
|
||||
|
||||
remove_sddm_base_autologin() {
|
||||
# /etc/sddm.conf is read last: an [Autologin] there would override our fragments.
|
||||
if [[ -f /etc/sddm.conf ]] && grep -q '^\[Autologin\]' /etc/sddm.conf; then
|
||||
backup_file /etc/sddm.conf
|
||||
sudo awk '
|
||||
/^\[Autologin\]/ { skip=1; next }
|
||||
/^\[/ { skip=0 }
|
||||
!skip { print }
|
||||
' /etc/sddm.conf | sudo tee /etc/sddm.conf.tmp > /dev/null &&
|
||||
sudo mv /etc/sddm.conf.tmp /etc/sddm.conf
|
||||
info "Removed [Autologin] from /etc/sddm.conf (backup kept)."
|
||||
fi
|
||||
}
|
||||
|
||||
configure_sddm_autologin() {
|
||||
# User= and Relogin= live in our own fragment; steam-set-session keeps
|
||||
# Session= up to date in zz-steamos-autologin.conf, which sorts later
|
||||
@@ -107,16 +203,7 @@ Session=gamescope-session.desktop
|
||||
Relogin=true
|
||||
EOF
|
||||
|
||||
if [[ -f /etc/sddm.conf ]] && grep -q '^\[Autologin\]' /etc/sddm.conf; then
|
||||
backup_file /etc/sddm.conf
|
||||
sudo awk '
|
||||
/^\[Autologin\]/ { skip=1; next }
|
||||
/^\[/ { skip=0 }
|
||||
!skip { print }
|
||||
' /etc/sddm.conf | sudo tee /etc/sddm.conf.tmp > /dev/null &&
|
||||
sudo mv /etc/sddm.conf.tmp /etc/sddm.conf
|
||||
info "Removed [Autologin] from /etc/sddm.conf (backup kept)."
|
||||
fi
|
||||
remove_sddm_base_autologin
|
||||
|
||||
# Start in gamescope, through CachyOS's own tool so its file is current.
|
||||
sudo /usr/lib/steamos/steam-set-session gamescope-session.desktop
|
||||
@@ -185,24 +272,7 @@ install_session_sync() {
|
||||
local SYNC_SCRIPT="/usr/local/bin/sync-steamos-session.sh"
|
||||
info "Installing session sync bridge at $SYNC_SCRIPT"
|
||||
|
||||
sudo tee "$SYNC_SCRIPT" > /dev/null << 'EOF'
|
||||
#!/bin/bash
|
||||
SRC="/etc/plasmalogin.conf.d/zz-steamos-autologin.conf"
|
||||
DEST="/etc/plasmalogin.conf"
|
||||
|
||||
[[ -f "$SRC" ]] || exit 0
|
||||
SESSION=$(grep -oP '^Session=\K.*' "$SRC")
|
||||
[[ -z "$SESSION" ]] && exit 0
|
||||
|
||||
# Only touch Session= inside [Autologin]; other sections may have their own.
|
||||
if sed -n '/^\[Autologin\]/,/^\[/p' "$DEST" | grep -q '^Session='; then
|
||||
sed -i "/^\[Autologin\]/,/^\[/ s|^Session=.*|Session=$SESSION|" "$DEST"
|
||||
elif grep -q '^\[Autologin\]' "$DEST"; then
|
||||
sed -i "/^\[Autologin\]/a Session=$SESSION" "$DEST"
|
||||
else
|
||||
printf '\n[Autologin]\nSession=%s\n' "$SESSION" >> "$DEST"
|
||||
fi
|
||||
EOF
|
||||
patch_file sync-steamos-session.sh | sudo tee "$SYNC_SCRIPT" > /dev/null
|
||||
|
||||
sudo chmod +x "$SYNC_SCRIPT"
|
||||
ok "Sync script installed."
|
||||
@@ -211,28 +281,9 @@ EOF
|
||||
# 7. systemd path watcher + service
|
||||
info "Installing systemd path watcher so session switches take effect immediately"
|
||||
|
||||
sudo tee /etc/systemd/system/sync-steamos-session.path > /dev/null << 'EOF'
|
||||
[Unit]
|
||||
Description=Watch for steamos session changes
|
||||
service_file sync-steamos-session.path | sudo tee /etc/systemd/system/sync-steamos-session.path > /dev/null
|
||||
|
||||
[Path]
|
||||
PathModified=/etc/plasmalogin.conf.d/zz-steamos-autologin.conf
|
||||
|
||||
[Install]
|
||||
WantedBy=multi-user.target
|
||||
EOF
|
||||
|
||||
sudo tee /etc/systemd/system/sync-steamos-session.service > /dev/null << 'EOF'
|
||||
[Unit]
|
||||
Description=Sync steamos session selection into plasmalogin.conf
|
||||
# Session switches can come in bursts (switch + autologin reset); never
|
||||
# let systemd's start rate limit silently stop the bridge.
|
||||
StartLimitIntervalSec=0
|
||||
|
||||
[Service]
|
||||
Type=oneshot
|
||||
ExecStart=/usr/local/bin/sync-steamos-session.sh
|
||||
EOF
|
||||
service_file sync-steamos-session.service | sudo tee /etc/systemd/system/sync-steamos-session.service > /dev/null
|
||||
|
||||
sudo systemctl daemon-reload
|
||||
sudo systemctl enable --now sync-steamos-session.path
|
||||
|
||||
+184
-17
@@ -5,18 +5,19 @@
|
||||
|
||||
# Menu order. Components are turned on in this order and off in reverse;
|
||||
# gaming must come first (single user builds on it).
|
||||
COMPONENTS=(gaming boot theme glyphs single launcher vram cec machine poweroff kpin hdmi bios)
|
||||
COMPONENTS=(gaming boot silent glyphs nvidia bigpicture nvsilent theme single launcher steamgame notify extended_controller_support vram cec machine poweroff kpin hdmi bios)
|
||||
# One-off actions rather than on/off components: never preselected, never
|
||||
# re-applied, not listed as on or off.
|
||||
ACTIONS=(bios)
|
||||
# Sub-options, shown indented under their parent and only while it's ticked.
|
||||
declare -A PARENT=([boot]=gaming [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine)
|
||||
declare -A PARENT=([boot]=gaming [silent]=gaming [glyphs]=gaming [bigpicture]=nvidia [nvsilent]=nvidia [steamgame]=launcher [poweroff]=machine [kpin]=machine [hdmi]=machine [bios]=machine)
|
||||
# Never preselected on a first run: booting into the desktop is a choice,
|
||||
# gamescope is the default; HDMI-CEC is opt-in (it can wake the machine or
|
||||
# upset other devices on the TV, even on SteamOS), except on a Steam Machine,
|
||||
# which has CEC like on SteamOS. HDMI refresh boost needs someone at the
|
||||
# screen to confirm each step.
|
||||
NO_PRESELECT=(boot cec kpin hdmi)
|
||||
# screen to confirm each step. Extended controller support builds kernel modules for
|
||||
# every installed kernel: opt-in.
|
||||
NO_PRESELECT=(boot silent nvsilent cec kpin hdmi extended_controller_support)
|
||||
# Feature versions: the Steamify version in which what a component's enable
|
||||
# sets up last changed; set it to the new VERSION whenever you change one.
|
||||
# Each successful run records it (state "features"); a component that's on
|
||||
@@ -25,18 +26,25 @@ NO_PRESELECT=(boot cec kpin hdmi)
|
||||
# FEATURE_BASELINE.
|
||||
FEATURE_BASELINE=2.1.0
|
||||
declare -A FEATURE_VERSION=(
|
||||
[gaming]=2.1.0 [boot]=2.1.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
|
||||
[launcher]=2.1.0 [cec]=2.1.0 [machine]=2.2.0 [poweroff]=2.2.0 [vram]=2.3.0
|
||||
[gaming]=2.9.0 [boot]=2.1.0 [silent]=2.11.0 [nvidia]=2.12.0 [bigpicture]=2.10.0 [nvsilent]=2.11.0 [theme]=2.1.0 [glyphs]=2.1.0 [single]=2.1.0
|
||||
[launcher]=2.1.0 [cec]=2.7.0 [machine]=2.9.0 [poweroff]=2.2.0 [vram]=2.3.0 [notify]=2.5.0 [steamgame]=2.5.1 [extended_controller_support]=2.10.0
|
||||
[kpin]=2.1.0 [hdmi]=2.1.0
|
||||
)
|
||||
|
||||
declare -A LABEL=(
|
||||
[gaming]="SteamOS conversion: boot into gaming mode, Steam on the desktop"
|
||||
[boot]="Boot into the desktop instead of gaming mode"
|
||||
[nvidia]="Gaming on NVIDIA: Steam on the desktop, started at login"
|
||||
[silent]="Start Steam silently in desktop mode: in the tray at login on the desktop, no window"
|
||||
[nvsilent]="Start Steam silently: in the tray at login, no window (untick: Steam's normal window)"
|
||||
[bigpicture]="Steam starts in Big Picture: the controller-friendly Steam (untick: Steam's normal window)"
|
||||
[theme]="Install SteamOS theme: Vapor look (cachyos-vapor)"
|
||||
[glyphs]="Install Steam Deck/Machine icons: Deck button icons in gaming mode"
|
||||
[single]="Single user mode: no password, lock screen or log out (SDDM)"
|
||||
[launcher]="Steamify shortcut: the app on the desktop, Steamify Terminal in the launcher"
|
||||
[steamgame]="Add as non-Steam game: Steamify in your Steam library, for the controller and gaming mode"
|
||||
[notify]="Update notifications: a notification when there's a new Steamify, never updates by itself"
|
||||
[extended_controller_support]="Extended controller support: Xbox wireless dongle (xone), Xbox controllers over Bluetooth (xpadneo)"
|
||||
[vram]="VRAM booster: the game in front keeps its VRAM, background apps make room"
|
||||
[cec]="HDMI-CEC: use Steam with the TV remote, TV on/off with the PC (experimental)"
|
||||
[machine]="Steam Machine support: LED bar driver, hardware settings in Steam"
|
||||
@@ -49,8 +57,14 @@ declare -A CURRENT WANTED
|
||||
|
||||
component_available() {
|
||||
case "$1" in
|
||||
# The SteamOS conversion is offered on NVIDIA PCs too: it installs the patched gamescope there (lib/gamescope-nvidia.sh)
|
||||
# and turns off "Gaming on NVIDIA" (lib/nvidia.sh), which is not offered any more (nvidia_available).
|
||||
nvidia|bigpicture|nvsilent) nvidia_available ;;
|
||||
machine|poweroff) machine_available ;;
|
||||
vram) vram_available ;;
|
||||
# Steamify in the Steam library is for gaming mode's controller: not needed for Big Picture on the desktop (NVIDIA PCs;
|
||||
# shown anyway when it's already on, so it can be turned off).
|
||||
steamgame) steamgame_available && { ! nvidia_present || steamgame_status; } ;;
|
||||
kpin) kpin_available ;;
|
||||
hdmi) hdmi_available ;;
|
||||
bios) bios_available ;;
|
||||
@@ -69,9 +83,26 @@ menu_visible() {
|
||||
# Shown in the menu. A sub-option ("Boot into", the kernel pin) only
|
||||
# while its parent is ticked.
|
||||
component_available "$1" || return 1
|
||||
# Silent start is hidden while Steam starts in Big Picture.
|
||||
[[ "$1" == nvsilent && "${WANTED[bigpicture]:-0}" == 1 ]] && return 1
|
||||
[[ -z "${PARENT[$1]:-}" || "${WANTED[${PARENT[$1]}]:-0}" == 1 ]]
|
||||
}
|
||||
|
||||
feature_record_unticked() {
|
||||
# After a run the user confirmed: options shown but left unticked that
|
||||
# have no record yet count as turned off, or the next run would offer a
|
||||
# default one again as "new" (feature_new) and tick it: e.g. single user
|
||||
# mode unticked on a first run came back ticked when anything else
|
||||
# changed. Hidden sub-options weren't a choice, so they're left alone.
|
||||
local c
|
||||
for c in "${COMPONENTS[@]}"; do
|
||||
is_action "$c" && continue
|
||||
menu_visible "$c" || continue
|
||||
[[ "${WANTED[$c]:-0}" == 0 && -z "$(state_get features "$c")" ]] && state_set features "$c" off
|
||||
done
|
||||
return 0
|
||||
}
|
||||
|
||||
feature_record() {
|
||||
# feature_record <component> <enable|disable>: after a successful run.
|
||||
if [[ "$2" == enable ]]; then state_set features "$1" "${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
|
||||
@@ -82,7 +113,11 @@ feature_outdated() {
|
||||
# On, but set up by an older version of that feature (compared as
|
||||
# versions: 2.10.0 is newer than 2.9.0).
|
||||
local have want
|
||||
# "Gaming on NVIDIA" is on: the SteamOS conversion replaces it, as an update of what the PC has (lib/nvidia.sh).
|
||||
[[ "$1" == gaming ]] && nvidia_migration_pending && return 0
|
||||
[[ "${CURRENT[$1]:-0}" == 1 ]] || return 1
|
||||
# NVIDIA: a newer patched gamescope is out (lib/gamescope-nvidia.sh): a normal run installs it.
|
||||
[[ "$1" == gaming ]] && nvidia_present && { gsn_update_pending || gsn_display_pending; } && return 0
|
||||
have="$(state_get features "$1" "$FEATURE_BASELINE")"
|
||||
[[ "$have" == off ]] && have="$FEATURE_BASELINE"
|
||||
want="${FEATURE_VERSION[$1]:-$FEATURE_BASELINE}"
|
||||
@@ -95,7 +130,7 @@ menu_label() {
|
||||
# last run.
|
||||
local l="${LABEL[$1]}" b=""
|
||||
if feature_outdated "$1"; then b="${c_yellow}(update)${c_reset}"
|
||||
elif feature_new "$1"; then b="${c_green}(new)${c_reset}"; fi
|
||||
elif feature_new "$1" || feature_new_optin "$1"; then b="${c_green}(new)${c_reset}"; fi
|
||||
if [[ -n "$b" ]]; then
|
||||
if [[ "$l" == *:* ]]; then l="${l%%:*} $b:${l#*:}"
|
||||
else l+=" $b"; fi
|
||||
@@ -103,16 +138,30 @@ menu_label() {
|
||||
printf '%s' "$l"
|
||||
}
|
||||
|
||||
feature_new() {
|
||||
# A default option added after its parent was set up (e.g. the power-off
|
||||
# fix under Steam Machine support; a top-level one counts the SteamOS
|
||||
# conversion as its parent): never turned on or off.
|
||||
local p="${PARENT[$1]:-gaming}"
|
||||
[[ "$1" != gaming && "${CURRENT[$p]:-0}" == 1 && "${CURRENT[$1]:-0}" == 0 ]] &&
|
||||
! is_action "$1" && component_selectable "$1" && [[ " ${NO_PRESELECT[*]} " != *" $1 "* ]] &&
|
||||
feature_added() {
|
||||
# An option added after its parent was set up (e.g. the power-off fix under
|
||||
# Steam Machine support; a top-level one counts the SteamOS conversion, or
|
||||
# "Gaming on NVIDIA" where that replaces it, as its parent), not on yet,
|
||||
# with no record: shown as "new".
|
||||
local p="${PARENT[$1]:-}" parent_on=0
|
||||
if [[ -n "$p" ]]; then parent_on="${CURRENT[$p]:-0}"
|
||||
elif [[ "${CURRENT[gaming]:-0}" == 1 || "${CURRENT[nvidia]:-0}" == 1 ]]; then parent_on=1; fi
|
||||
[[ "$1" != gaming && "$parent_on" == 1 && "${CURRENT[$1]:-0}" == 0 ]] &&
|
||||
! is_action "$1" && component_selectable "$1" &&
|
||||
[[ -z "$(state_get features "$1")" ]]
|
||||
}
|
||||
|
||||
feature_new() {
|
||||
# A new default option: ticked for you (never turned on or off by itself).
|
||||
feature_added "$1" && [[ " ${NO_PRESELECT[*]} " != *" $1 "* ]]
|
||||
}
|
||||
|
||||
feature_new_optin() {
|
||||
# A new opt-in option (unticked by default): the "new" badge only, it stays
|
||||
# unticked. Boot into is a choice row of the conversion, not an item.
|
||||
feature_added "$1" && [[ "$1" != boot && " ${NO_PRESELECT[*]} " == *" $1 "* ]]
|
||||
}
|
||||
|
||||
component_selectable() {
|
||||
# Greyed out and not tickable when it has nothing to do.
|
||||
case "$1" in
|
||||
@@ -123,6 +172,7 @@ component_selectable() {
|
||||
|
||||
detect_components() {
|
||||
local c any=false
|
||||
for c in "${COMPONENTS[@]}"; do CURRENT[$c]=0; WANTED[$c]=0; done
|
||||
for c in "${COMPONENTS[@]}"; do
|
||||
component_available "$c" || continue
|
||||
if "${c}_status"; then CURRENT[$c]=1; any=true; else CURRENT[$c]=0; fi
|
||||
@@ -136,6 +186,17 @@ detect_components() {
|
||||
component_available "$c" || continue
|
||||
{ feature_outdated "$c" || feature_new "$c"; } && WANTED[$c]=1
|
||||
done
|
||||
# "Gaming on NVIDIA" was on: its replacement, the SteamOS conversion, comes with the defaults of a first run, and the
|
||||
# PC starts the way it did: Steam in Big Picture at login becomes booting into gaming mode, any other Steam start
|
||||
# (a normal window, or silent in the tray) becomes booting into the desktop, with the silent start kept.
|
||||
if nvidia_migration_pending; then
|
||||
WANTED[glyphs]=1
|
||||
if bigpicture_status; then WANTED[boot]=0
|
||||
else
|
||||
WANTED[boot]=1
|
||||
nvsilent_status && WANTED[silent]=1
|
||||
fi
|
||||
fi
|
||||
# The kernel pin is no longer needed (the power-off fix), and HDMI
|
||||
# refresh boost needed the pin: whatever is left of either is unticked,
|
||||
# so a normal run removes it.
|
||||
@@ -146,8 +207,11 @@ detect_components() {
|
||||
launcher_repair && WANTED[launcher]=1
|
||||
# Shows the current and newest BIOS version.
|
||||
bios_available && { bios_lookup_newest; LABEL[bios]="$(bios_label)"; }
|
||||
# Greyed out with an NVIDIA card: say why.
|
||||
component_available vram && ! vram_selectable && LABEL[vram]="VRAM booster: not supported by NVIDIA's driver yet"
|
||||
# Greyed out with an NVIDIA card: say why, and what to do.
|
||||
if component_available vram && ! vram_selectable; then
|
||||
VRAM_NVIDIA_CASE="$(vram_nvidia_case)"
|
||||
LABEL[vram]="VRAM booster: $(vram_nvidia_hint "$VRAM_NVIDIA_CASE")"
|
||||
fi
|
||||
# First run: preselect the full SteamOS experience (never an action).
|
||||
if [[ "$any" == false ]]; then
|
||||
for c in "${COMPONENTS[@]}"; do
|
||||
@@ -158,26 +222,122 @@ detect_components() {
|
||||
fi
|
||||
}
|
||||
|
||||
defaults_options() {
|
||||
# defaults_options [--options <id>[,<id>...]] [--boot gamescope|desktop]:
|
||||
# what --defaults sets up, from the Steam Machine ISO's installer page.
|
||||
# --options: exactly these items on, every other off (without it, the
|
||||
# menu's preselection). An item that's on brings its parent (single user
|
||||
# the conversion, like ticking it in the menu); one this PC can't use is
|
||||
# left off with a warning. --boot desktop needs the conversion. Returns 1
|
||||
# on an unknown option, item or value.
|
||||
local c ids list=false boot=""
|
||||
while [[ $# -gt 0 ]]; do
|
||||
# Both take a value: without one, shift 2 fails and never shifts, so
|
||||
# the loop would spin forever.
|
||||
[[ "$1" == --options || "$1" == --boot ]] && [[ $# -lt 2 ]] && { err "$1 needs a value"; return 1; }
|
||||
case "$1" in
|
||||
--options)
|
||||
list=true
|
||||
IFS=, read -ra ids <<< "$2"
|
||||
shift 2 ;;
|
||||
--boot)
|
||||
case "$2" in
|
||||
gamescope|desktop) boot="$2" ;;
|
||||
*) err "--boot takes gamescope or desktop"; return 1 ;;
|
||||
esac
|
||||
shift 2 ;;
|
||||
*) err "Unknown option: $1"; return 1 ;;
|
||||
esac
|
||||
done
|
||||
if [[ "$list" == true ]]; then
|
||||
for c in "${ids[@]}"; do
|
||||
[[ -n "$c" ]] || continue
|
||||
[[ -n "${LABEL[$c]:-}" ]] || { err "Unknown item: $c"; return 1; }
|
||||
[[ "$c" == boot ]] && { err "Where to start is --boot, not an item."; return 1; }
|
||||
is_action "$c" && { err "$c can't be part of the install."; return 1; }
|
||||
done
|
||||
for c in "${COMPONENTS[@]}"; do WANTED[$c]=0; done
|
||||
for c in "${ids[@]}"; do
|
||||
[[ -n "$c" ]] || continue
|
||||
if component_available "$c" && component_selectable "$c"; then
|
||||
WANTED[$c]=1
|
||||
else
|
||||
warn "Leaving out ${LABEL[$c]%%:*}: not available on this PC."
|
||||
fi
|
||||
done
|
||||
[[ "${WANTED[single]}" == 1 ]] && component_available gaming && WANTED[gaming]=1
|
||||
for c in "${COMPONENTS[@]}"; do
|
||||
[[ "${WANTED[$c]}" == 1 && -n "${PARENT[$c]:-}" ]] && WANTED[${PARENT[$c]}]=1
|
||||
done
|
||||
fi
|
||||
case "$boot" in
|
||||
desktop)
|
||||
[[ "${WANTED[gaming]}" == 1 ]] || { err "--boot desktop needs the SteamOS conversion (gaming)."; return 1; }
|
||||
WANTED[boot]=1 ;;
|
||||
gamescope) WANTED[boot]=0 ;;
|
||||
esac
|
||||
return 0
|
||||
}
|
||||
|
||||
defaults_list() {
|
||||
# --defaults --list: what --defaults can set up on this PC, as one JSON
|
||||
# array, for an installer page (the Steam Machine ISO builds its Steamify
|
||||
# page from it, so new items show up without a new ISO). Per item: id,
|
||||
# label, hint, kind (toggle, or choice for boot: on = desktop), parent,
|
||||
# on (preselected like a first run) and selectable. Actions, retired
|
||||
# items and items this PC can't use (e.g. no Steam account yet) are
|
||||
# left out. Read-only: no sudo, no state.
|
||||
local c kind on sel items=""
|
||||
for c in "${COMPONENTS[@]}"; do
|
||||
component_available "$c" || continue
|
||||
is_action "$c" && continue
|
||||
[[ "$c" == kpin || "$c" == hdmi ]] && continue
|
||||
kind=toggle; [[ "$c" == boot ]] && kind=choice
|
||||
sel=false; component_selectable "$c" && sel=true
|
||||
on=false
|
||||
[[ "$sel" == true && " ${NO_PRESELECT[*]} " != *" $c "* ]] && on=true
|
||||
[[ "$c" == cec ]] && machine_available && on=true
|
||||
items+="${items:+,}{\"id\":$(json_str "$c"),\"label\":$(json_str "${LABEL[$c]%%:*}")"
|
||||
items+=",\"hint\":$(json_str "$( [[ "${LABEL[$c]}" == *:* ]] && echo "${LABEL[$c]#*: }")")"
|
||||
items+=",\"kind\":\"$kind\",\"parent\":$(json_str "${PARENT[$c]:-}"),\"needs\":\"\",\"hideWhen\":$(json_str "$([[ "$c" == nvsilent ]] && echo bigpicture)"),\"on\":$on,\"selectable\":$sel}"
|
||||
done
|
||||
printf '[%s]\n' "$items"
|
||||
}
|
||||
|
||||
toggle_component() {
|
||||
local c="$1"
|
||||
component_selectable "$c" || return 1
|
||||
WANTED[$c]=$(( 1 - WANTED[$c] ))
|
||||
# Single user mode only makes sense on top of the SteamOS conversion.
|
||||
if [[ "$c" == single && "${WANTED[single]}" == 1 ]]; then WANTED[gaming]=1; fi
|
||||
if [[ "$c" == single && "${WANTED[single]}" == 1 ]] && component_available gaming; then WANTED[gaming]=1; fi
|
||||
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[single]=0; WANTED[boot]=0; fi
|
||||
# Where to boot to is part of the conversion, too.
|
||||
if [[ "$c" == boot && "${WANTED[boot]}" == 1 ]]; then WANTED[gaming]=1; fi
|
||||
# Big Picture is opt-out: ticked along with "Gaming on NVIDIA".
|
||||
if [[ "$c" == nvidia ]]; then WANTED[bigpicture]=${WANTED[nvidia]}; fi
|
||||
if [[ "$c" == bigpicture && "${WANTED[bigpicture]}" == 1 ]]; then WANTED[nvidia]=1; WANTED[nvsilent]=0; fi
|
||||
# Silent and Big Picture exclude each other.
|
||||
if [[ "$c" == nvsilent && "${WANTED[nvsilent]}" == 1 ]]; then WANTED[nvidia]=1; WANTED[bigpicture]=0; fi
|
||||
if [[ "$c" == nvidia && "${WANTED[nvidia]}" == 0 ]]; then WANTED[nvsilent]=0; fi
|
||||
if [[ "$c" == gaming && "${WANTED[gaming]}" == 0 ]]; then WANTED[silent]=0; WANTED[glyphs]=0; fi
|
||||
if [[ "$c" == silent && "${WANTED[silent]}" == 1 ]]; then WANTED[gaming]=1; fi
|
||||
if [[ "$c" == glyphs && "${WANTED[glyphs]}" == 1 ]]; then WANTED[gaming]=1; fi
|
||||
# The power-off fix is opt-out: ticked along with Steam Machine support.
|
||||
if [[ "$c" == machine ]]; then WANTED[poweroff]=${WANTED[machine]}; fi
|
||||
if [[ "$c" == poweroff && "${WANTED[poweroff]}" == 1 ]]; then WANTED[machine]=1; fi
|
||||
if [[ "$c" == machine && "${WANTED[machine]}" == 0 ]]; then WANTED[kpin]=0; WANTED[bios]=0; fi
|
||||
if [[ "$c" == kpin && "${WANTED[kpin]}" == 1 ]]; then WANTED[machine]=1; fi
|
||||
if [[ "$c" == bios && "${WANTED[bios]}" == 1 ]]; then WANTED[machine]=1; fi
|
||||
# Steam starts Steamify through the shortcut's start script.
|
||||
# Opt-out, like the power-off fix: ticked along with the shortcut.
|
||||
if [[ "$c" == launcher ]] && component_available steamgame; then WANTED[steamgame]=${WANTED[launcher]}; fi
|
||||
if [[ "$c" == steamgame && "${WANTED[steamgame]}" == 1 ]]; then WANTED[launcher]=1; fi
|
||||
}
|
||||
|
||||
show_menu() {
|
||||
local i=0 c now want
|
||||
echo
|
||||
gsn_fail_note
|
||||
printf " ${c_bold}%-3s %-6s %-6s %s${c_reset}\n" "#" "Now" "Want" "Component"
|
||||
MENU_ITEMS=()
|
||||
for c in "${COMPONENTS[@]}"; do
|
||||
@@ -352,10 +512,17 @@ apply_changes() {
|
||||
if "${c}_disable"; then feature_record "$c" disable; else failed+=("$c"); fi
|
||||
done
|
||||
for c in "${TO_ENABLE[@]}"; do
|
||||
# A sub-option of something that just failed isn't applied: it would be left on without its parent.
|
||||
if [[ -n "${PARENT[$c]:-}" && " ${failed[*]:-} " == *" ${PARENT[$c]} "* ]]; then
|
||||
warn "Skipping ${LABEL[$c]%%:*}: ${LABEL[${PARENT[$c]}]%%:*} didn't work."
|
||||
continue
|
||||
fi
|
||||
if [[ "$c" == boot ]]; then echo; echo -e "${c_bold}Boot into: desktop${c_reset}"
|
||||
elif is_action "$c"; then echo; echo -e "${c_bold}Running: ${LABEL[$c]%%:*}${c_reset}"
|
||||
else echo; echo -e "${c_bold}Turning on: ${LABEL[$c]}${c_reset}"; fi
|
||||
if "${c}_enable"; then is_action "$c" || feature_record "$c" enable; else failed+=("$c"); fi
|
||||
done
|
||||
feature_record_unticked
|
||||
os_version_refresh
|
||||
FAILED=("${failed[@]}")
|
||||
}
|
||||
+339
@@ -0,0 +1,339 @@
|
||||
#!/bin/bash
|
||||
# Gaming on NVIDIA PCs: the SteamOS conversion (gamescope session) isn't offered there, because gamescope's DRM session shows a
|
||||
# corrupted picture on NVIDIA (NVIDIA's open bug 5240452: modes above 2560x1440@120). `nvidia` is the replacement: Steam on the
|
||||
# Plasma desktop, installed when missing and started at login; `bigpicture` (a sub-option) makes it start in Big Picture.
|
||||
# On a supported card (RTX 20 series or newer, `nvidia_supported`) it also sets up what NVIDIA's Wayland/DRM stack wants:
|
||||
# nvidia-drm.modeset=1 and fbdev=1 on the kernel command line and the NVIDIA modules in the initramfs. That didn't cure
|
||||
# gamescope's picture (the driver already reported both `Y`), but it is the standard setup and may be needed.
|
||||
# Sourced by steamify.sh; not meant to be run on its own.
|
||||
|
||||
NVIDIA_UNIT=steamify-steam-autostart.service
|
||||
NVIDIA_PARAMS="nvidia-drm.modeset=1 nvidia-drm.fbdev=1"
|
||||
NVIDIA_INITRAMFS_CONF=${NVIDIA_INITRAMFS_CONF:-/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf}
|
||||
# The script and pacman hook that keep the initramfs file right at every kernel change.
|
||||
NVIDIA_SCRIPT=${NVIDIA_SCRIPT:-/usr/local/libexec/steamify-nvidia-initramfs}
|
||||
NVIDIA_HOOK=${NVIDIA_HOOK:-/etc/pacman.d/hooks/85-steamify-nvidia-initramfs.hook}
|
||||
# Keeps video memory over suspend (with the nvidia-suspend/resume services).
|
||||
NVIDIA_MODPROBE=${NVIDIA_MODPROBE:-/etc/modprobe.d/90-steamify-nvidia.conf}
|
||||
NVIDIA_SLEEP_UNITS="nvidia-suspend.service nvidia-resume.service nvidia-hibernate.service"
|
||||
# 32-bit parts Steam games and the 32-bit MangoHud preload need.
|
||||
NVIDIA_LIB32_PKGS="lib32-nvidia-utils lib32-libxkbcommon"
|
||||
# The running kernel's command line; the tests point this at a file.
|
||||
NVIDIA_CMDLINE=${NVIDIA_CMDLINE:-/proc/cmdline}
|
||||
# The DRM devices in sysfs; the tests point this at a fake tree.
|
||||
NVIDIA_DRM_DIR=${NVIDIA_DRM_DIR:-/sys/class/drm}
|
||||
|
||||
nvidia_unit_file() { echo "$HOME/.config/systemd/user/$NVIDIA_UNIT"; }
|
||||
|
||||
nvidia_present() {
|
||||
# An NVIDIA GPU (PCI vendor 0x10de, display class) whose driver provides
|
||||
# nvidia_drm. nouveau has none, and gamescope is not a problem there.
|
||||
local d
|
||||
for d in "$NVIDIA_DRM_DIR"/card[0-9]*/device; do
|
||||
[[ "$(cat "$d/vendor" 2>/dev/null)" == 0x10de ]] || continue
|
||||
[[ "$(cat "$d/class" 2>/dev/null)" == 0x03* ]] || continue
|
||||
modinfo nvidia_drm >/dev/null 2>&1 && return 0
|
||||
done
|
||||
return 1
|
||||
}
|
||||
|
||||
# Not offered any more (2.12.0): the SteamOS conversion with the patched gamescope (lib/gamescope-nvidia.sh) covers NVIDIA PCs.
|
||||
# A PC that has this on keeps it until the conversion is turned on, which calls nvidia_swap_out.
|
||||
nvidia_available() { return 1; }
|
||||
|
||||
nvidia_migration_pending() {
|
||||
# "Gaming on NVIDIA" is on (set up before 2.12.0) and the SteamOS conversion that replaces it isn't: the menu ticks the
|
||||
# conversion and shows it as an update, so a normal run moves the PC over (nvidia_swap_out in gsn_enable).
|
||||
nvidia_present && nvidia_status && ! gaming_status 2>/dev/null
|
||||
}
|
||||
|
||||
nvidia_swap_out() {
|
||||
# The conversion takes over: Steam no longer starts by itself on the desktop at login (both would start it). Steam, the
|
||||
# packages and the NVIDIA settings stay: the conversion needs them too. The state stays for the conversion's own disable.
|
||||
nvidia_status || return 0
|
||||
info "Gaming on NVIDIA is replaced by the SteamOS conversion: Steam no longer starts on the desktop at login."
|
||||
user_systemctl disable --now "$NVIDIA_UNIT" >/dev/null 2>&1
|
||||
rm -f "$(nvidia_unit_file)"
|
||||
user_systemctl daemon-reload
|
||||
krevert bigpicture
|
||||
return 0
|
||||
}
|
||||
bigpicture_available() { nvidia_available; }
|
||||
|
||||
nvidia_status() {
|
||||
pacman -Q steam >/dev/null 2>&1 && [[ -f "$(nvidia_unit_file)" ]] &&
|
||||
user_systemctl is-enabled -q "$NVIDIA_UNIT" 2>/dev/null
|
||||
}
|
||||
|
||||
nvidia_write_unit() {
|
||||
# nvidia_write_unit [args]: the autostart unit, Steam started with those arguments.
|
||||
local unit; unit="$(nvidia_unit_file)"
|
||||
mkdir -p "$(dirname "$unit")"
|
||||
service_file steamify-steam-autostart.service ARGS="$1" > "$unit" || { err "Writing $unit failed."; return 1; }
|
||||
user_systemctl daemon-reload
|
||||
}
|
||||
|
||||
nvidia_enable() {
|
||||
info "Gaming on NVIDIA: Steam on the desktop, started at login..."
|
||||
if ! pacman -Q steam >/dev/null 2>&1; then
|
||||
sudo pacman -S --needed --noconfirm steam || { err "Installing Steam failed."; return 1; }
|
||||
state_set nvidia installed_pkgs steam
|
||||
fi
|
||||
# Keeps what the Big Picture option set up; a first run starts Steam normally.
|
||||
local unit_args=""
|
||||
if bigpicture_status; then unit_args=-gamepadui; elif nvsilent_status; then unit_args=-silent; fi
|
||||
nvidia_write_unit "$unit_args" || return 1
|
||||
user_systemctl enable "$NVIDIA_UNIT" >/dev/null 2>&1 || { err "Enabling $NVIDIA_UNIT failed."; return 1; }
|
||||
nvidia_kernel_enable || return 1
|
||||
nvidia_extras_enable || return 1
|
||||
ok "Steam starts at your next login."
|
||||
}
|
||||
|
||||
nvidia_disable() {
|
||||
local pkgs unit; unit="$(nvidia_unit_file)"
|
||||
user_systemctl disable --now "$NVIDIA_UNIT" >/dev/null 2>&1
|
||||
rm -f "$unit"
|
||||
user_systemctl daemon-reload
|
||||
# Swapped for the SteamOS conversion (turned on first, in the same run): it needs the same settings, they stay.
|
||||
gaming_status 2>/dev/null || nvidia_extras_disable
|
||||
pkgs="$(state_get nvidia installed_pkgs)"
|
||||
if gaming_status 2>/dev/null; then
|
||||
local p; pkgs=" $pkgs "
|
||||
for p in $NVIDIA_LIB32_PKGS; do pkgs="${pkgs// $p / }"; done
|
||||
fi
|
||||
# Only what Steamify installed; games and the Steam folder stay.
|
||||
# shellcheck disable=SC2086 # a list of package names
|
||||
[[ -n "$pkgs" ]] && sudo pacman -Rns --noconfirm $pkgs >/dev/null 2>&1
|
||||
state_clear nvidia
|
||||
krevert bigpicture
|
||||
gaming_status 2>/dev/null || nvidia_kernel_disable
|
||||
ok "Steam no longer starts at login."
|
||||
}
|
||||
|
||||
bigpicture_status() { grep -qs -- '-gamepadui' "$(nvidia_unit_file)"; }
|
||||
|
||||
bigpicture_enable() {
|
||||
# The unit comes from nvidia_enable (it runs first); without it there is nothing to change.
|
||||
[[ -f "$(nvidia_unit_file)" ]] || return 0
|
||||
nvidia_write_unit -gamepadui || return 1
|
||||
# Windows of the last session (Discord, a browser) would be restored on top of Big Picture.
|
||||
kset bigpicture ksmserverrc General loginMode emptySession
|
||||
ok "Steam starts in Big Picture at your next login, on an empty desktop."
|
||||
}
|
||||
|
||||
bigpicture_disable() {
|
||||
krevert bigpicture
|
||||
[[ -f "$(nvidia_unit_file)" ]] || return 0
|
||||
nvidia_write_unit "" && ok "Steam starts in its normal window at your next login."
|
||||
}
|
||||
|
||||
# Sub-option: Steam starts silently (tray only, no window). Big Picture and
|
||||
# a silent start exclude each other (the menus untick one when the other is
|
||||
# ticked); a first run with both gets Big Picture.
|
||||
nvsilent_status() { grep -qs -- '-silent' "$(nvidia_unit_file)"; }
|
||||
|
||||
nvsilent_enable() {
|
||||
[[ -f "$(nvidia_unit_file)" ]] || return 0
|
||||
bigpicture_status && return 0
|
||||
nvidia_write_unit -silent || return 1
|
||||
ok "Steam starts silently at your next login."
|
||||
}
|
||||
|
||||
nvsilent_disable() {
|
||||
nvsilent_status || return 0
|
||||
nvidia_write_unit "" && ok "Steam starts in its normal window at your next login."
|
||||
}
|
||||
|
||||
# --- Kernel parameters and early modules (a supported card only)
|
||||
|
||||
nvidia_supported() {
|
||||
# A supported NVIDIA GPU: PCI vendor 0x10de, display class, its kernel
|
||||
# driver installed, and not older than Turing (GTX 16 / RTX 20 series: the cards NVIDIA's open kernel driver supports), decided like the
|
||||
# VRAM booster does (vram_nvidia_legacy_id: chwd's legacy card lists, every
|
||||
# other card runs NVIDIA's open modules). Older cards are left alone.
|
||||
local d
|
||||
for d in "$NVIDIA_DRM_DIR"/card[0-9]*/device; do
|
||||
[[ "$(cat "$d/vendor" 2>/dev/null)" == 0x10de ]] || continue
|
||||
[[ "$(cat "$d/class" 2>/dev/null)" == 0x03* ]] || continue
|
||||
vram_nvidia_legacy_id "$(cat "$d/device" 2>/dev/null)" && continue
|
||||
modinfo nvidia_drm >/dev/null 2>&1 && return 0
|
||||
done
|
||||
return 1
|
||||
}
|
||||
|
||||
nvidia_legacy_gpu() {
|
||||
# 0 when the only NVIDIA GPU(s) are older than RTX 20 (reported, not fixed).
|
||||
local d found=0
|
||||
for d in "$NVIDIA_DRM_DIR"/card[0-9]*/device; do
|
||||
[[ "$(cat "$d/vendor" 2>/dev/null)" == 0x10de && "$(cat "$d/class" 2>/dev/null)" == 0x03* ]] || continue
|
||||
vram_nvidia_legacy_id "$(cat "$d/device" 2>/dev/null)" || return 1
|
||||
found=1
|
||||
done
|
||||
[[ $found == 1 ]]
|
||||
}
|
||||
|
||||
nvidia_boot_file() {
|
||||
# Same boot loaders as the kernel command line elsewhere (lib/hdmi-refresh.sh).
|
||||
hdmi_boot_file
|
||||
}
|
||||
|
||||
nvidia_param_set() {
|
||||
# 0 when $1 (e.g. nvidia-drm.modeset=1) is on the kernel command line or
|
||||
# already in the boot loader's file (not booted yet).
|
||||
# The kernel treats "nvidia_drm" and "nvidia-drm" alike: CachyOS' own
|
||||
# setup may already have written the underscore spelling.
|
||||
local f re; f="$(nvidia_boot_file)"; re="${1//nvidia-drm/nvidia[-_]drm}"
|
||||
grep -qwE -- "$re" "$NVIDIA_CMDLINE" 2>/dev/null ||
|
||||
{ [[ -n "$f" ]] && grep -qwE -- "$re" "$f" 2>/dev/null; }
|
||||
}
|
||||
|
||||
nvidia_params_missing() {
|
||||
local p
|
||||
for p in $NVIDIA_PARAMS; do nvidia_param_set "$p" || return 0; done
|
||||
return 1
|
||||
}
|
||||
|
||||
nvidia_initramfs_ok() {
|
||||
[[ -f "$NVIDIA_INITRAMFS_CONF" ]] || grep -qE '^MODULES=.*nvidia_drm' /etc/mkinitcpio.conf 2>/dev/null
|
||||
}
|
||||
|
||||
nvidia_modules_everywhere() {
|
||||
# 0 when every installed kernel has the nvidia_drm module (the script's own check).
|
||||
patch_file steamify-nvidia-initramfs.sh | NVIDIA_MODULES_DIR="${NVIDIA_MODULES_DIR:-/usr/lib/modules}" bash -s check
|
||||
}
|
||||
|
||||
nvidia_hook_install() {
|
||||
# Never installs an empty script or hook (a piped patch_file that failed
|
||||
# still lets install succeed with no input).
|
||||
local script hook
|
||||
script="$(patch_file steamify-nvidia-initramfs.sh)" && [[ -n "$script" ]] &&
|
||||
hook="$(patch_file steamify-nvidia-initramfs.hook | fill SCRIPT="$NVIDIA_SCRIPT")" && [[ -n "$hook" ]] || return 1
|
||||
printf '%s\n' "$script" | sudo install -Dm755 /dev/stdin "$NVIDIA_SCRIPT" &&
|
||||
printf '%s\n' "$hook" | sudo install -Dm644 /dev/stdin "$NVIDIA_HOOK"
|
||||
}
|
||||
|
||||
nvidia_rebuild_boot() {
|
||||
local f; f="$(nvidia_boot_file)"
|
||||
info "Rebuilding the initramfs and boot entries..."
|
||||
case "$f" in
|
||||
/etc/default/limine) sudo limine-mkinitcpio ;;
|
||||
/etc/sdboot-manage.conf) sudo /usr/bin/mkinitcpio -P && sudo sdboot-manage gen ;;
|
||||
/etc/default/grub) sudo /usr/bin/mkinitcpio -P && sudo grub-mkconfig -o /boot/grub/grub.cfg ;;
|
||||
*) sudo /usr/bin/mkinitcpio -P ;;
|
||||
esac
|
||||
}
|
||||
|
||||
nvidia_boot_has_params() {
|
||||
# 0 when the generated boot entries carry the parameters (or can't be
|
||||
# checked): limine.conf, systemd-boot's entries, grub.cfg.
|
||||
local target
|
||||
case "$1" in
|
||||
*/limine) target="${NVIDIA_LIMINE_CONF:-/boot/limine.conf}" ;;
|
||||
*/sdboot-manage.conf) target="${NVIDIA_SDBOOT_DIR:-/boot/loader/entries}" ;;
|
||||
*/grub) target="${NVIDIA_GRUB_CFG:-/boot/grub/grub.cfg}" ;;
|
||||
*) return 0 ;;
|
||||
esac
|
||||
sudo test -e "$target" || return 0
|
||||
sudo grep -rqs 'nvidia-drm.modeset=1' "$target"
|
||||
}
|
||||
|
||||
nvidia_kernel_enable() {
|
||||
nvidia_supported || return 0
|
||||
local f changed=0 p; f="$(nvidia_boot_file)"
|
||||
if nvidia_params_missing; then
|
||||
if [[ -z "$f" ]]; then
|
||||
warn "NVIDIA GPU found, but no supported boot loader: add '$NVIDIA_PARAMS' to the kernel command line yourself."
|
||||
else
|
||||
info "NVIDIA GPU found: adding $NVIDIA_PARAMS to the kernel command line (fixes a corrupted screen in gaming mode)..."
|
||||
backup_file "$f"
|
||||
case "$f" in
|
||||
*/limine)
|
||||
sudo sed -i -E "s/^(KERNEL_CMDLINE\[default\]\+?=\"[^\"]*)\"/\1 $NVIDIA_PARAMS\"/" "$f" ;;
|
||||
*/sdboot-manage.conf)
|
||||
sudo sed -i -E "s/^(LINUX_OPTIONS=\"[^\"]*)\"/\1 $NVIDIA_PARAMS\"/" "$f" ;;
|
||||
*/grub)
|
||||
sudo sed -i -E "s/^(GRUB_CMDLINE_LINUX_DEFAULT=\"[^\"]*)\"/\1 $NVIDIA_PARAMS\"/" "$f" ;;
|
||||
esac
|
||||
if ! grep -q "nvidia-drm.fbdev=1" "$f"; then
|
||||
err "Couldn't add the NVIDIA parameters to $f (no kernel command line setting in it): add '$NVIDIA_PARAMS' yourself."
|
||||
return 1
|
||||
fi
|
||||
changed=1
|
||||
fi
|
||||
fi
|
||||
nvidia_hook_install || { err "Installing the NVIDIA initramfs hook failed."; return 1; }
|
||||
local had=0; [[ -f "$NVIDIA_INITRAMFS_CONF" ]] && had=1
|
||||
sudo env NVIDIA_INITRAMFS_CONF="$NVIDIA_INITRAMFS_CONF" NVIDIA_MODULES_DIR="${NVIDIA_MODULES_DIR:-/usr/lib/modules}" "$NVIDIA_SCRIPT" sync
|
||||
if [[ -f "$NVIDIA_INITRAMFS_CONF" && $had == 0 ]]; then
|
||||
info "Loading the NVIDIA modules early (initramfs)..."
|
||||
changed=1
|
||||
elif [[ ! -f "$NVIDIA_INITRAMFS_CONF" && $had == 1 ]]; then
|
||||
warn "A kernel without the NVIDIA modules is installed: not loading them early any more (rebuilding the initramfs without them)."
|
||||
changed=1
|
||||
elif [[ ! -f "$NVIDIA_INITRAMFS_CONF" ]] && ! nvidia_initramfs_ok; then
|
||||
warn "Not every installed kernel has the NVIDIA modules: not loading them early for now (the kernel parameters still apply; this is checked again at every kernel update)."
|
||||
fi
|
||||
if [[ $changed == 1 ]]; then
|
||||
nvidia_rebuild_boot || { err "Rebuilding the boot entries failed."; return 1; }
|
||||
if ! nvidia_boot_has_params "$f"; then
|
||||
err "The boot entries don't have the NVIDIA parameters: the initramfs or boot entry build failed (see above)."
|
||||
return 1
|
||||
fi
|
||||
ok "NVIDIA gaming mode fix applied; it takes effect after a reboot."
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
nvidia_extras_enable() {
|
||||
# Video memory kept over sleep, the matching services and the 32-bit libraries (a supported card only).
|
||||
nvidia_supported || return 0
|
||||
local pkg u units="" prev missing=()
|
||||
if [[ ! -f "$NVIDIA_MODPROBE" ]]; then
|
||||
info "Keeping video memory over suspend (NVreg_PreserveVideoMemoryAllocations=1)..."
|
||||
printf '%s\n' '# Added by Steamify (Gaming on NVIDIA)' 'options nvidia NVreg_PreserveVideoMemoryAllocations=1' |
|
||||
sudo tee "$NVIDIA_MODPROBE" >/dev/null || { err "Writing $NVIDIA_MODPROBE failed."; return 1; }
|
||||
# The NVIDIA modules load from the initramfs, which carries modprobe.d.
|
||||
nvidia_rebuild_boot || warn "Rebuilding the initramfs failed: the suspend setting applies once it is rebuilt."
|
||||
fi
|
||||
for u in $NVIDIA_SLEEP_UNITS; do
|
||||
systemctl is-enabled -q "$u" 2>/dev/null && continue
|
||||
sudo systemctl enable "$u" >/dev/null 2>&1 && units+="${units:+ }$u"
|
||||
done
|
||||
if [[ -n "$units" ]]; then
|
||||
prev="$(state_get nvidia enabled_units)"
|
||||
state_set nvidia enabled_units "${prev:+$prev }$units"
|
||||
fi
|
||||
for pkg in $NVIDIA_LIB32_PKGS; do pacman -Q "$pkg" >/dev/null 2>&1 || missing+=("$pkg"); done
|
||||
if [[ ${#missing[@]} -gt 0 ]]; then
|
||||
info "Installing the 32-bit libraries games need: ${missing[*]}"
|
||||
if sudo pacman -S --needed --noconfirm "${missing[@]}"; then
|
||||
prev="$(state_get nvidia installed_pkgs)"
|
||||
state_set nvidia installed_pkgs "${prev:+$prev }${missing[*]}"
|
||||
else
|
||||
warn "Installing ${missing[*]} failed (is [multilib] enabled in /etc/pacman.conf?): 32-bit games may not start."
|
||||
fi
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
nvidia_extras_disable() {
|
||||
# Only what Steamify enabled; the 32-bit packages go with installed_pkgs.
|
||||
local u
|
||||
for u in $(state_get nvidia enabled_units); do sudo systemctl disable "$u" >/dev/null 2>&1; done
|
||||
if [[ -f "$NVIDIA_MODPROBE" ]]; then
|
||||
sudo rm -f "$NVIDIA_MODPROBE"
|
||||
nvidia_rebuild_boot || true
|
||||
fi
|
||||
}
|
||||
|
||||
nvidia_kernel_disable() {
|
||||
local f changed=0; f="$(nvidia_boot_file)"
|
||||
if [[ -n "$f" ]] && grep -q "$NVIDIA_PARAMS" "$f" 2>/dev/null; then
|
||||
sudo sed -i "s/ \?$NVIDIA_PARAMS//" "$f"
|
||||
changed=1
|
||||
fi
|
||||
[[ -f "$NVIDIA_INITRAMFS_CONF" ]] && { sudo rm -f "$NVIDIA_INITRAMFS_CONF"; changed=1; }
|
||||
sudo rm -f "$NVIDIA_HOOK" "$NVIDIA_SCRIPT"
|
||||
[[ $changed == 1 ]] && nvidia_rebuild_boot
|
||||
return 0
|
||||
}
|
||||
@@ -58,6 +58,30 @@ bootstrap_yay() {
|
||||
fi
|
||||
}
|
||||
|
||||
python_hid_shim_ensure() {
|
||||
# jupiter-hw-support (a dependency of gamescope-session-cachyos) wants python-hid, which conflicts with python-hidapi, and
|
||||
# a PC can need python-hidapi (liquidctl does). Only Valve's Steam Deck controller firmware updater uses python-hid, which
|
||||
# a PC doesn't run: so a placeholder package that provides python-hid keeps python-hidapi and satisfies the dependency
|
||||
# (also at later updates, which a one-time --assume-installed wouldn't). It stays when the conversion goes off:
|
||||
# jupiter-hw-support, which stays, depends on it.
|
||||
pacman -Q python-hidapi >/dev/null 2>&1 || return 0
|
||||
pacman -Q python-hid steamify-python-hid-shim >/dev/null 2>&1 && return 0
|
||||
local dir pkg cache="${XDG_CACHE_HOME:-$HOME/.cache}/steamify"
|
||||
warn "python-hidapi is installed (liquidctl and others need it) and conflicts with python-hid, which Steam Deck's tools ask for: keeping python-hidapi, with a small placeholder package for python-hid."
|
||||
sudo pacman -S --needed --noconfirm base-devel >/dev/null || { err "Installing the build tools failed."; return 1; }
|
||||
mkdir -p "$cache" && dir="$(mktemp -d -p "$cache" hid-shim.XXXXXX)" || return 1
|
||||
patch_file python-hid-shim.PKGBUILD > "$dir/PKGBUILD" || { rm -rf "$dir"; return 1; }
|
||||
if ! (cd "$dir" && makepkg -f --noconfirm >/dev/null) ||
|
||||
! pkg="$(ls "$dir"/steamify-python-hid-shim-*.pkg.tar.* 2>/dev/null | head -1)" ||
|
||||
! sudo pacman -U --noconfirm "$pkg"; then
|
||||
rm -rf "$dir"
|
||||
err "Couldn't set up the python-hid placeholder: python-hidapi and python-hid conflict, so the packages can't be installed."
|
||||
return 1
|
||||
fi
|
||||
rm -rf "$dir"
|
||||
ok "python-hidapi kept; python-hid is covered by a placeholder."
|
||||
}
|
||||
|
||||
install_required_packages() {
|
||||
# Step 2: gamescope/Steam and the desktop helpers the rest of the setup uses.
|
||||
local -a MISSING
|
||||
@@ -65,6 +89,7 @@ install_required_packages() {
|
||||
mapfile -t MISSING < <(pacman -T gamescope-session-cachyos steam mangohud xterm ttf-liberation wqy-zenhei plasma-keyboard)
|
||||
|
||||
if [[ ${#MISSING[@]} -gt 0 ]]; then
|
||||
python_hid_shim_ensure || return 1
|
||||
info "Installing missing packages: ${MISSING[*]}"
|
||||
sudo pacman -S --needed --noconfirm "${MISSING[@]}" || { err "Package installation failed."; return 1; }
|
||||
else
|
||||
|
||||
@@ -101,7 +101,63 @@ single_launcher() {
|
||||
done
|
||||
}
|
||||
|
||||
single_launcher_drop() {
|
||||
# The theme's layout backup is taken when it's turned on: with single
|
||||
# user on then, it holds single's launcher keys, and restoring it after
|
||||
# single was turned off brings them back. Drop exactly single's values
|
||||
# (a launcher set up differently by the user is left alone).
|
||||
local applet
|
||||
local -a kick_args
|
||||
for applet in $(plasma_applets org.kde.plasma.kickoff); do
|
||||
kick_args=(--file plasma-org.kde.plasma.desktop-appletsrc --group Containments --group "${applet%%:*}"
|
||||
--group Applets --group "${applet#*:}" --group Configuration --group General)
|
||||
[[ "$(kreadconfig6 "${kick_args[@]}" --key primaryActions)" == 3 ]] &&
|
||||
kwriteconfig6 "${kick_args[@]}" --key primaryActions --delete
|
||||
[[ "$(kreadconfig6 "${kick_args[@]}" --key systemFavorites)" == 'suspend,reboot,shutdown' ]] &&
|
||||
kwriteconfig6 "${kick_args[@]}" --key systemFavorites --delete
|
||||
done
|
||||
return 0
|
||||
}
|
||||
|
||||
# Without the SteamOS conversion (NVIDIA PCs: gamescope's session is broken there) nothing logs in by itself, so single user
|
||||
# mode does it: SDDM, autologin into the Plasma session. Named to sort after steam-set-session's zz-steamos-autologin.conf,
|
||||
# which may still say gamescope from an earlier conversion.
|
||||
SINGLE_AUTOLOGIN=${SINGLE_AUTOLOGIN:-/etc/sddm.conf.d/zzz-steamify-autologin.conf}
|
||||
|
||||
single_login_needed() { nvidia_present && ! gaming_status; }
|
||||
|
||||
single_login_enable() {
|
||||
single_login_needed || return 0
|
||||
switch_to_sddm || return 1
|
||||
info "Logging in to the desktop by itself (SDDM autologin for $TARGET_USER)..."
|
||||
sudo mkdir -p "$(dirname "$SINGLE_AUTOLOGIN")"
|
||||
sudo tee "$SINGLE_AUTOLOGIN" > /dev/null << EOF
|
||||
[Autologin]
|
||||
User=$TARGET_USER
|
||||
Session=plasma.desktop
|
||||
Relogin=true
|
||||
EOF
|
||||
remove_sddm_base_autologin
|
||||
}
|
||||
|
||||
single_login_release() {
|
||||
# The SteamOS conversion logs in by itself, and picks the session (gamescope, or the desktop with "Boot into"): the
|
||||
# desktop autologin above, which sorts last, would pin the Plasma session and "Return to Gaming Mode" would open KDE
|
||||
# again. Called when the conversion is turned on; turning it off sets it up again (gaming_disable).
|
||||
[[ -f "$SINGLE_AUTOLOGIN" ]] || return 0
|
||||
info "The SteamOS conversion logs in by itself: removing the desktop autologin of single user mode."
|
||||
sudo rm -f "$SINGLE_AUTOLOGIN"
|
||||
}
|
||||
|
||||
single_login_disable() {
|
||||
[[ -f "$SINGLE_AUTOLOGIN" ]] || return 0
|
||||
sudo rm -f "$SINGLE_AUTOLOGIN"
|
||||
# The way back is CachyOS's own login manager, unless the conversion is on (it keeps SDDM).
|
||||
gaming_status || switch_to_plasmalogin
|
||||
}
|
||||
|
||||
single_enable() {
|
||||
single_login_enable || return 1
|
||||
info "Turning off the lock screen, user switching and logging out..."
|
||||
stop_plasmashell_for_edit
|
||||
|
||||
@@ -127,6 +183,7 @@ single_enable() {
|
||||
}
|
||||
|
||||
single_disable() {
|
||||
single_login_disable
|
||||
info "Restoring the lock screen, user switching and logging out..."
|
||||
stop_plasmashell_for_edit
|
||||
if has_journal single; then
|
||||
|
||||
+59
-1
@@ -5,7 +5,11 @@
|
||||
# deletes the key if it didn't exist before).
|
||||
# Sourced by steamify.sh; not meant to be run on its own.
|
||||
|
||||
STATE_DIR="${XDG_STATE_HOME:-$HOME/.local/state}/cachyos-gamescope-boot"
|
||||
STATE_DIR="${XDG_STATE_HOME:-$HOME/.local/state}/steamify"
|
||||
# Steamify's own files in the home folder: the app (app/, from
|
||||
# steamify-app.sh) and the shortcut's and notifier's scripts (bin/).
|
||||
STEAMIFY_DATA="${XDG_DATA_HOME:-$HOME/.local/share}/steamify"
|
||||
STEAMIFY_BIN="$STEAMIFY_DATA/bin"
|
||||
UNSET=$'\x01'
|
||||
|
||||
kset() {
|
||||
@@ -77,3 +81,57 @@ state_clear() {
|
||||
current_display_manager() {
|
||||
systemctl show -p Id --value display-manager 2>/dev/null | sed 's/\.service$//'
|
||||
}
|
||||
|
||||
migrate_dir() {
|
||||
# migrate_dir <old> <new>: moves <old> to <new> and leaves a symlink.
|
||||
# When both exist (an older release ran after a newer one), what <new>
|
||||
# lacks is moved over; a file in both keeps <new>'s copy and <old> stays
|
||||
# as it is. Returns 0 when something moved.
|
||||
local old="$1" new="$2" f moved=1
|
||||
[[ -d "$old" && ! -L "$old" ]] || return 1
|
||||
if [[ ! -e "$new" ]]; then
|
||||
mkdir -p "$(dirname "$new")"
|
||||
mv "$old" "$new" && ln -s "$new" "$old"
|
||||
return 0
|
||||
fi
|
||||
for f in "$old"/* "$old"/.[!.]*; do
|
||||
[[ -e "$f" || -L "$f" ]] || continue
|
||||
[[ -e "$new/${f##*/}" ]] && continue
|
||||
mv "$f" "$new/" && moved=0
|
||||
done
|
||||
rmdir "$old" 2>/dev/null && ln -s "$new" "$old"
|
||||
return "$moved"
|
||||
}
|
||||
|
||||
migrate_layout() {
|
||||
# Before 2.5.0 the state and scripts were under the project's old name
|
||||
# (cachyos-gamescope-boot). Moved once; the old names stay as symlinks,
|
||||
# so an older release that still runs finds the same state.
|
||||
local old_state="${XDG_STATE_HOME:-$HOME/.local/state}/cachyos-gamescope-boot"
|
||||
local old_bin="${XDG_DATA_HOME:-$HOME/.local/share}/cachyos-gamescope-boot"
|
||||
local old_icon="${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor/scalable/apps/cachyos-gamescope-boot-wizard.svg"
|
||||
local f
|
||||
# Links left pointing at nothing once their component was turned off.
|
||||
for f in "$old_state" "$old_bin"; do [[ -L "$f" && ! -e "$f" ]] && rm -f "$f"; done
|
||||
migrate_dir "$old_state" "$STATE_DIR"
|
||||
if migrate_dir "$old_bin" "$STEAMIFY_BIN"; then
|
||||
# The notifier had the old paths built in; its unit and the
|
||||
# shortcut's entries point at the scripts.
|
||||
[[ -f "$STEAMIFY_BIN/steamify-notifier" ]] &&
|
||||
patch_file steamify-notifier.py | install_executable "$STEAMIFY_BIN/steamify-notifier" 755
|
||||
for f in "$NOTIFY_UNITS/$NOTIFY_NAME.service" "$WIZARD_APP_ENTRY" "$WIZARD_TERMINAL_ENTRY" \
|
||||
"$(wizard_desktop_dir)/$WIZARD_DESKTOP_NAME"; do
|
||||
[[ -f "$f" ]] && sed -i "s|$old_bin/|$STEAMIFY_BIN/|g" "$f"
|
||||
done
|
||||
user_systemctl daemon-reload 2>/dev/null
|
||||
fi
|
||||
if [[ -f "$old_icon" ]]; then
|
||||
if [[ -e "$WIZARD_ICON" ]]; then rm -f "$old_icon"; else mv "$old_icon" "$WIZARD_ICON"; fi
|
||||
gtk-update-icon-cache -q -f -t "$(dirname "$(dirname "$(dirname "$WIZARD_ICON")")")" 2>/dev/null || true
|
||||
fi
|
||||
for f in "$WIZARD_APP_ENTRY" "$WIZARD_TERMINAL_ENTRY" "$(wizard_desktop_dir)/$WIZARD_DESKTOP_NAME"; do
|
||||
[[ -f "$f" ]] && grep -q '^Icon=cachyos-gamescope-boot-wizard$' "$f" &&
|
||||
sed -i 's|^Icon=cachyos-gamescope-boot-wizard$|Icon=steamify|' "$f"
|
||||
done
|
||||
return 0
|
||||
}
|
||||
+43
-31
@@ -5,51 +5,63 @@
|
||||
|
||||
steam_enable() {
|
||||
info "Applying non-optional SteamOS environment & keyboard fixes..."
|
||||
local steam_env_dir systemd_user_dir
|
||||
local steam_env_dir
|
||||
steam_env_dir="$HOME/.config/environment.d"
|
||||
mkdir -p "$steam_env_dir"
|
||||
|
||||
# 2. Prevent KDE Wayland from blocking the virtual keyboard overlay
|
||||
echo "KWIN_IM_SHOW_ALWAYS=1" > "$steam_env_dir/99-kde-virtual-keyboard.conf"
|
||||
|
||||
# 3. Setup robust background systemd service for Steam autostart on Desktop Mode
|
||||
systemd_user_dir="$HOME/.config/systemd/user"
|
||||
mkdir -p "$systemd_user_dir"
|
||||
ok "Steam UI parameters and keyboard fix deployed successfully."
|
||||
}
|
||||
|
||||
cat << 'EOF' > "$systemd_user_dir/steam-desktop-autostart.service"
|
||||
[Unit]
|
||||
Description=Steam Background Autostart for Virtual Keyboard
|
||||
After=graphical-session.target
|
||||
PartOf=graphical-session.target
|
||||
# Sub-option of the SteamOS conversion: Steam starts silently (in the tray,
|
||||
# no window) on the Plasma desktop. It is Steam's own autostart entry, the file
|
||||
# Steam's setting "Run Steam when my computer starts" creates and removes, so
|
||||
# that setting shows what Steamify did (and the other way around). Steam's copy
|
||||
# is the system steam.desktop; ours has -silent in its Exec line.
|
||||
STEAM_AUTOSTART="${XDG_CONFIG_HOME:-$HOME/.config}/autostart/steam.desktop"
|
||||
STEAM_SYSTEM_DESKTOP=/usr/share/applications/steam.desktop
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
# Only in the Plasma desktop session; gamescope-session starts its own Steam.
|
||||
ExecCondition=/bin/sh -c '[ "$XDG_CURRENT_DESKTOP" = KDE ]'
|
||||
ExecStart=/usr/bin/steam -silent
|
||||
Restart=on-failure
|
||||
RestartSec=5
|
||||
silent_status() {
|
||||
# The old systemd unit counts as on too (until it is migrated by an update of this option).
|
||||
grep -qs '^Exec=.*-silent' "$STEAM_AUTOSTART" ||
|
||||
[[ -f "$HOME/.config/systemd/user/steam-desktop-autostart.service" ]]
|
||||
}
|
||||
|
||||
[Install]
|
||||
WantedBy=graphical-session.target
|
||||
EOF
|
||||
silent_old_unit_remove() {
|
||||
# Before 2.11.0 the option was a systemd user unit: it would start Steam a second time.
|
||||
local unit="$HOME/.config/systemd/user/steam-desktop-autostart.service"
|
||||
[[ -f "$unit" ]] || return 0
|
||||
user_systemctl disable --now steam-desktop-autostart.service 2>/dev/null
|
||||
rm -f "$unit"
|
||||
user_systemctl daemon-reload
|
||||
}
|
||||
|
||||
# Clean out old .desktop shortcut so they don't fight
|
||||
rm -f "$HOME/.config/autostart/steam.desktop"
|
||||
silent_enable() {
|
||||
silent_old_unit_remove
|
||||
mkdir -p "$(dirname "$STEAM_AUTOSTART")"
|
||||
if [[ -f "$STEAM_SYSTEM_DESKTOP" ]]; then
|
||||
sed 's|^Exec=/usr/bin/steam %U$|Exec=/usr/bin/steam -silent %U|' "$STEAM_SYSTEM_DESKTOP" > "$STEAM_AUTOSTART"
|
||||
fi
|
||||
silent_status || printf '%s\n' '[Desktop Entry]' 'Name=Steam' 'Exec=/usr/bin/steam -silent %U' \
|
||||
'Icon=steam' 'Terminal=false' 'Type=Application' 'Categories=Network;FileTransfer;Game;' > "$STEAM_AUTOSTART"
|
||||
ok "Steam starts silently on the desktop from the next login."
|
||||
}
|
||||
|
||||
# Reload user systemd context and activate the background loop
|
||||
systemctl --user daemon-reload
|
||||
systemctl --user enable --now steam-desktop-autostart.service
|
||||
|
||||
ok "Steam UI parameters and keyboard autostart deployed successfully."
|
||||
silent_disable() {
|
||||
silent_old_unit_remove
|
||||
silent_status && rm -f "$STEAM_AUTOSTART"
|
||||
ok "Steam no longer starts by itself on the desktop."
|
||||
}
|
||||
|
||||
steam_disable() {
|
||||
info "Removing Steam desktop autostart..."
|
||||
systemctl --user disable --now steam-desktop-autostart.service 2>/dev/null
|
||||
rm -f "$HOME/.config/systemd/user/steam-desktop-autostart.service" \
|
||||
"$HOME/.config/environment.d/99-kde-virtual-keyboard.conf"
|
||||
systemctl --user daemon-reload
|
||||
info "Removing Steam desktop settings..."
|
||||
# The autostart entry is the `silent` option's: removed with it, and here
|
||||
# too for when the conversion goes off by itself.
|
||||
silent_status && silent_disable
|
||||
silent_old_unit_remove
|
||||
rm -f "$HOME/.config/environment.d/99-kde-virtual-keyboard.conf"
|
||||
ok "Steam desktop settings removed (takes full effect at next login)."
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
#!/bin/bash
|
||||
# "Add as non-Steam game" (steamgame), a sub-option of the Steamify shortcut:
|
||||
# Steamify CachyOS in the Steam library, so Steam can start it: with Steam
|
||||
# Input it then gets the controller (a Steam Controller only talks to Steam
|
||||
# while Steam runs), in gaming mode too. Steam reads its non-Steam games
|
||||
# (userdata/<id>/config/shortcuts.vdf, binary; patches/steam-shortcuts.py)
|
||||
# only at startup and writes them back on exit, so Steam is closed for the
|
||||
# edit and started again. That's refused while a Steam session depends on it:
|
||||
# in gaming mode, or with this run started from Steam itself. What it did is
|
||||
# recorded per Steam account (state steamgame, "<account>": "<appid> added"
|
||||
# or "<appid> updated", for an entry that was there already): Steam rewrites
|
||||
# the file on exit, so a mark inside the entry could be lost; the start
|
||||
# script's path in it is the other sign it's ours.
|
||||
# Sourced by steamify.sh; not meant to be run on its own.
|
||||
|
||||
STEAM_ROOT="${XDG_DATA_HOME:-$HOME/.local/share}/Steam"
|
||||
STEAMGAME_NAME="Steamify CachyOS"
|
||||
# Steam shows no SVG icons: the shortcut's icon rendered as PNG.
|
||||
STEAMGAME_ICON="$STEAMIFY_DATA/steamify.png"
|
||||
|
||||
steamgame_files() {
|
||||
# Every Steam account's shortcuts.vdf (the file may not exist yet).
|
||||
local d
|
||||
for d in "$STEAM_ROOT"/userdata/*/config; do
|
||||
[[ -d "$d" && "$(basename "$(dirname "$d")")" != 0 ]] && echo "$d/shortcuts.vdf"
|
||||
done
|
||||
}
|
||||
|
||||
steamgame_tool() {
|
||||
python3 <(patch_file steam-shortcuts.py) "$@"
|
||||
}
|
||||
|
||||
steamgame_available() { [[ -n "$(steamgame_files)" ]]; }
|
||||
|
||||
steamgame_status() {
|
||||
local f
|
||||
while IFS= read -r f; do
|
||||
[[ -f "$f" ]] && steamgame_tool find "$f" "$WIZARD_APP_LAUNCHER" >/dev/null && return 0
|
||||
done < <(steamgame_files)
|
||||
return 1
|
||||
}
|
||||
|
||||
steamgame_steam_busy() {
|
||||
# Closing Steam would end what's running: gaming mode is Steam's own
|
||||
# session, and a run started from Steam is one of its games.
|
||||
if [[ -n "${SteamGameId:-}" ]]; then
|
||||
err "Steamify was started from Steam, which has to close for this. Start it from the desktop icon, or run Steamify Terminal."
|
||||
return 0
|
||||
fi
|
||||
if pgrep -x gamescope >/dev/null || pgrep -f gamescope-session >/dev/null; then
|
||||
err "Steam has to close for this, which would end gaming mode. Do it from the desktop."
|
||||
return 0
|
||||
fi
|
||||
return 1
|
||||
}
|
||||
|
||||
steamgame_edit() {
|
||||
# steamgame_edit <function>: runs it with Steam closed, then starts Steam
|
||||
# again if it was running (silently, in the tray).
|
||||
local was_running=false i
|
||||
if pgrep -x steam >/dev/null; then
|
||||
steamgame_steam_busy && return 1
|
||||
was_running=true
|
||||
info "Closing Steam for a moment (it only reads its games list at startup)..."
|
||||
# A Steam that's still starting ignores the request: ask again.
|
||||
for ((i = 0; i < 90; i++)); do
|
||||
((i % 15 == 0)) && steam -shutdown >/dev/null 2>&1
|
||||
pgrep -x steam >/dev/null || break
|
||||
sleep 1
|
||||
done
|
||||
pgrep -x steam >/dev/null && { err "Steam didn't close; nothing changed."; return 1; }
|
||||
fi
|
||||
"$1"; local rc=$?
|
||||
if [[ "$was_running" == true ]]; then
|
||||
systemd-run --user --collect -q steam -silent >/dev/null 2>&1
|
||||
info "Steam is starting again."
|
||||
fi
|
||||
return "$rc"
|
||||
}
|
||||
|
||||
steamgame_icon() {
|
||||
# The PNG, or the SVG when it can't be rendered (librsvg comes with KDE).
|
||||
if [[ -f "$WIZARD_ICON" ]] && command -v rsvg-convert >/dev/null &&
|
||||
mkdir -p "$STEAMIFY_DATA" && rsvg-convert -w 256 -h 256 -o "$STEAMGAME_ICON" "$WIZARD_ICON" 2>/dev/null; then
|
||||
echo "$STEAMGAME_ICON"
|
||||
else
|
||||
echo "$WIZARD_ICON"
|
||||
fi
|
||||
}
|
||||
|
||||
steamgame_add_all() {
|
||||
local f out icon
|
||||
icon="$(steamgame_icon)"
|
||||
while IFS= read -r f; do
|
||||
# A copy of each account's list before the first change.
|
||||
[[ -f "$f" && ! -f "$STATE_DIR/shortcuts-$(basename "$(dirname "$(dirname "$f")")").vdf" ]] &&
|
||||
mkdir -p "$STATE_DIR" && cp -a "$f" "$STATE_DIR/shortcuts-$(basename "$(dirname "$(dirname "$f")")").vdf"
|
||||
out="$(steamgame_tool add "$f" "$STEAMGAME_NAME" "$WIZARD_APP_LAUNCHER" "$icon" "$WIZARD_APP_ENTRY")" ||
|
||||
{ err "Couldn't add Steamify to $f."; return 1; }
|
||||
state_set steamgame "$(basename "$(dirname "$(dirname "$f")")")" "${out#* } ${out%% *}"
|
||||
info "Steam library ($(basename "$(dirname "$(dirname "$f")")")): ${out%% *} $STEAMGAME_NAME."
|
||||
done < <(steamgame_files)
|
||||
}
|
||||
|
||||
steamgame_remove_all() {
|
||||
local f id
|
||||
while IFS= read -r f; do
|
||||
[[ -f "$f" ]] || continue
|
||||
# Any entry for our start script: it can't start anything without it.
|
||||
while id="$(steamgame_tool find "$f" "$WIZARD_APP_LAUNCHER")"; do
|
||||
steamgame_tool remove "$f" "$id" || return 1
|
||||
done
|
||||
done < <(steamgame_files)
|
||||
}
|
||||
|
||||
steamgame_enable() {
|
||||
[[ -x "$WIZARD_APP_LAUNCHER" ]] || { err "The Steamify shortcut isn't set up; turn that on first."; return 1; }
|
||||
info "Adding $STEAMGAME_NAME to your Steam library..."
|
||||
steamgame_edit steamgame_add_all || return 1
|
||||
ok "Steamify is in your Steam library (non-Steam games): start it from there for the controller, in gaming mode too."
|
||||
}
|
||||
|
||||
steamgame_disable() {
|
||||
info "Removing $STEAMGAME_NAME from your Steam library..."
|
||||
steamgame_edit steamgame_remove_all || return 1
|
||||
state_clear steamgame
|
||||
rm -f "$STEAMGAME_ICON"
|
||||
ok "Steamify removed from your Steam library."
|
||||
}
|
||||
+86
-36
@@ -224,9 +224,11 @@ install_valve_led_driver() {
|
||||
# a clang-built tree). DKMS reads this override after the package's
|
||||
# dkms.conf; written before the install so its own build works too.
|
||||
# On a fresh system dkms isn't installed yet, so /etc/dkms doesn't exist.
|
||||
# Someone's own override is backed up and kept, with ours after it: it's
|
||||
# sourced as bash, so our MAKE[0] wins.
|
||||
sudo mkdir -p "$(dirname "$LED_DKMS_OVERRIDE")"
|
||||
if ! printf '%s\n' "# Written by cachyos-gamescope-boot: build for DKMS's target kernel." \
|
||||
'MAKE[0]="make KVERSION=${kernelver}"' | sudo tee "$LED_DKMS_OVERRIDE" >/dev/null; then
|
||||
if ! led_dkms_override | sudo tee "$LED_DKMS_OVERRIDE.new" >/dev/null ||
|
||||
! sudo mv -f "$LED_DKMS_OVERRIDE.new" "$LED_DKMS_OVERRIDE"; then
|
||||
err "Couldn't write $LED_DKMS_OVERRIDE; without it the LED driver only builds for the running kernel."
|
||||
return 1
|
||||
fi
|
||||
@@ -285,7 +287,33 @@ install_valve_led_driver() {
|
||||
|
||||
LED_UDEV_RULE="/etc/udev/rules.d/70-valve-leds-user.rules"
|
||||
LED_DKMS_OVERRIDE="/etc/dkms/leds-valve-dkms.conf"
|
||||
HEADERS_SCRIPT="/usr/local/lib/cachyos-gamescope-boot/ensure-kernel-headers"
|
||||
|
||||
led_dkms_override() {
|
||||
# The override to write: an existing one's own lines (backed up the first
|
||||
# time), without ours from an earlier run, then ours. Before 2.5.0 the
|
||||
# file was ours alone, with a different comment.
|
||||
local ours
|
||||
ours="$(patch_file leds-valve-dkms.conf)"
|
||||
if [[ -f "$LED_DKMS_OVERRIDE" ]]; then
|
||||
grep -qxF -f <(echo "$ours") "$LED_DKMS_OVERRIDE" ||
|
||||
grep -q '^# Written by cachyos-gamescope-boot' "$LED_DKMS_OVERRIDE" ||
|
||||
backup_file "$LED_DKMS_OVERRIDE" >&2
|
||||
grep -vxF -f <(echo "$ours") "$LED_DKMS_OVERRIDE" | grep -v '^# Written by cachyos-gamescope-boot'
|
||||
fi
|
||||
echo "$ours"
|
||||
}
|
||||
|
||||
led_dkms_override_remove() {
|
||||
# Puts someone's own override back, or removes ours.
|
||||
if [[ -f "$LED_DKMS_OVERRIDE.bak-gamescope-wizard" ]]; then
|
||||
sudo mv -f "$LED_DKMS_OVERRIDE.bak-gamescope-wizard" "$LED_DKMS_OVERRIDE"
|
||||
else
|
||||
sudo rm -f "$LED_DKMS_OVERRIDE"
|
||||
fi
|
||||
}
|
||||
HEADERS_SCRIPT="/usr/local/lib/steamify/ensure-kernel-headers"
|
||||
# Before 2.5.0; removed when it's set up again or turned off.
|
||||
HEADERS_SCRIPT_OLD="/usr/local/lib/cachyos-gamescope-boot/ensure-kernel-headers"
|
||||
HEADERS_UNIT="/etc/systemd/system/ensure-kernel-headers.service"
|
||||
|
||||
install_headers_boot_check() {
|
||||
@@ -295,36 +323,10 @@ install_headers_boot_check() {
|
||||
# So check at every boot and install missing headers, which triggers
|
||||
# that hook and builds the driver for the new kernel.
|
||||
sudo mkdir -p "$(dirname "$HEADERS_SCRIPT")"
|
||||
sudo tee "$HEADERS_SCRIPT" > /dev/null << 'EOF'
|
||||
#!/bin/bash
|
||||
# Installed by cachyos-gamescope-boot: install missing -headers for every
|
||||
# installed kernel, so DKMS builds leds-valve for it.
|
||||
set -u
|
||||
missing=()
|
||||
for k in $(pacman -Qqo /usr/lib/modules/*/pkgbase 2>/dev/null | sort -u); do
|
||||
pacman -Q "${k}-headers" >/dev/null 2>&1 && continue
|
||||
pacman -Si "${k}-headers" >/dev/null 2>&1 && missing+=("${k}-headers")
|
||||
done
|
||||
[[ ${#missing[@]} -eq 0 ]] && exit 0
|
||||
# Another pacman is running (e.g. an update): try again next boot.
|
||||
[[ -e /var/lib/pacman/db.lck ]] && { echo "pacman is busy, skipping"; exit 0; }
|
||||
echo "Installing missing kernel headers: ${missing[*]}"
|
||||
exec pacman -S --needed --noconfirm "${missing[@]}"
|
||||
EOF
|
||||
patch_file ensure-kernel-headers.sh | sudo tee "$HEADERS_SCRIPT" > /dev/null
|
||||
sudo chmod 755 "$HEADERS_SCRIPT"
|
||||
sudo tee "$HEADERS_UNIT" > /dev/null << EOF
|
||||
[Unit]
|
||||
Description=Install missing kernel headers so DKMS builds leds-valve for every kernel
|
||||
Wants=network-online.target
|
||||
After=network-online.target
|
||||
|
||||
[Service]
|
||||
Type=oneshot
|
||||
ExecStart=$HEADERS_SCRIPT
|
||||
|
||||
[Install]
|
||||
WantedBy=multi-user.target
|
||||
EOF
|
||||
sudo rm -rf "$(dirname "$HEADERS_SCRIPT_OLD")"
|
||||
service_file ensure-kernel-headers.service HEADERS_SCRIPT="$HEADERS_SCRIPT" | sudo tee "$HEADERS_UNIT" > /dev/null
|
||||
sudo systemctl daemon-reload
|
||||
sudo systemctl enable ensure-kernel-headers.service
|
||||
}
|
||||
@@ -376,6 +378,49 @@ machine_status() {
|
||||
pacman -Qi leds-valve-dkms-git >/dev/null 2>&1 && pacman -Qi steamos-manager >/dev/null 2>&1
|
||||
}
|
||||
|
||||
# Steam (steamwebhelper) reads the serial number for its System settings
|
||||
# straight from DMI, which the kernel makes root-only; SteamOS makes it
|
||||
# readable. A tmpfiles rule does that at every boot.
|
||||
SERIAL_TMPFILES=/etc/tmpfiles.d/steamify-serial.conf
|
||||
|
||||
# Steam's Wi-Fi backend switch goes through steamos-manager, which reads and
|
||||
# writes the backend in this file (SteamOS ships it); without it, it fails
|
||||
# with "Wi-Fi backend not found in config". wpa_supplicant is what
|
||||
# NetworkManager uses on CachyOS anyway. Not written when someone set a
|
||||
# backend themselves.
|
||||
WIFI_BACKEND_CONF=/etc/NetworkManager/conf.d/99-valve-wifi-backend.conf
|
||||
|
||||
wifi_backend_enable() {
|
||||
[[ -f "$WIFI_BACKEND_CONF" ]] && return 0
|
||||
grep -rqs '^wifi.backend=' /etc/NetworkManager/NetworkManager.conf /etc/NetworkManager/conf.d && return 0
|
||||
printf '%s\n' "# Written by Steamify: Steam's Wi-Fi backend setting (steamos-manager)." \
|
||||
'[device]' 'wifi.backend=wpa_supplicant' | sudo install -Dm644 /dev/stdin "$WIFI_BACKEND_CONF" ||
|
||||
{ err "Writing the Wi-Fi backend setting failed."; return 1; }
|
||||
state_set machine wifi_backend 1
|
||||
}
|
||||
|
||||
wifi_backend_disable() {
|
||||
[[ -n "$(state_get machine wifi_backend)" ]] || return 0
|
||||
sudo rm -f "$WIFI_BACKEND_CONF"
|
||||
state_clear machine
|
||||
}
|
||||
|
||||
serial_enable() {
|
||||
printf '%s\n' "# Written by Steamify: Steam shows the serial number, like on SteamOS." \
|
||||
'z /sys/class/dmi/id/product_serial 0444 - - -' | sudo tee "$SERIAL_TMPFILES" > /dev/null ||
|
||||
{ err "Making the serial number readable for Steam failed."; return 1; }
|
||||
# The file applies at every boot; now too, unless /sys is read-only (the ISO's installer runs in a chroot).
|
||||
sudo systemd-tmpfiles --create "$SERIAL_TMPFILES" 2>/dev/null ||
|
||||
info "The serial number becomes readable for Steam at the next boot."
|
||||
return 0
|
||||
}
|
||||
|
||||
serial_disable() {
|
||||
sudo rm -f "$SERIAL_TMPFILES"
|
||||
sudo chmod 0400 /sys/class/dmi/id/product_serial 2>/dev/null
|
||||
return 0
|
||||
}
|
||||
|
||||
machine_enable() {
|
||||
# The pinned kernel first when it's wanted too, so DKMS builds the LED
|
||||
# driver for it once, instead of for the current kernel and then again.
|
||||
@@ -401,9 +446,11 @@ EOF
|
||||
# for hardware and controller settings; it knows the Steam Machine from its DMI data.
|
||||
info "Installing hardware manager packages (steamos-manager & inputplumber)..."
|
||||
sudo pacman -S --needed --noconfirm steamos-manager inputplumber || { err "Installing hardware manager packages failed."; return 1; }
|
||||
serial_enable || return 1
|
||||
wifi_backend_enable || return 1
|
||||
sudo systemctl enable --now inputplumber.service
|
||||
sudo systemctl enable --now steamos-manager.service
|
||||
systemctl --user enable steamos-manager.service 2>/dev/null
|
||||
user_systemctl enable steamos-manager.service 2>/dev/null
|
||||
# HDMI-CEC ran before this and couldn't link cecd to steamos-manager yet.
|
||||
cec_status && cec_link_steamos_manager
|
||||
|
||||
@@ -420,10 +467,12 @@ EOF
|
||||
|
||||
machine_disable() {
|
||||
info "Removing Steam Machine support..."
|
||||
systemctl --user disable --now steamos-manager.service 2>/dev/null
|
||||
user_systemctl disable --now steamos-manager.service 2>/dev/null
|
||||
sudo systemctl disable --now steamos-manager.service 2>/dev/null
|
||||
sudo systemctl disable --now inputplumber.service 2>/dev/null
|
||||
sudo pacman -Rns --noconfirm steamos-manager inputplumber 2>/dev/null
|
||||
serial_disable
|
||||
wifi_backend_disable
|
||||
sudo rm -f "$LED_UDEV_RULE" /etc/modules-load.d/leds-valve.conf
|
||||
sudo udevadm control --reload
|
||||
sudo modprobe -r leds-valve 2>/dev/null
|
||||
@@ -431,8 +480,9 @@ machine_disable() {
|
||||
krevert machine
|
||||
reload_powerdevil
|
||||
sudo systemctl disable ensure-kernel-headers.service 2>/dev/null
|
||||
sudo rm -f "$LED_DKMS_OVERRIDE" "$HEADERS_UNIT" "$HEADERS_SCRIPT"
|
||||
sudo rmdir "$(dirname "$HEADERS_SCRIPT")" 2>/dev/null
|
||||
led_dkms_override_remove
|
||||
sudo rm -f "$HEADERS_UNIT" "$HEADERS_SCRIPT"
|
||||
sudo rm -rf "$(dirname "$HEADERS_SCRIPT")" "$(dirname "$HEADERS_SCRIPT_OLD")"
|
||||
sudo systemctl daemon-reload
|
||||
ok "Steam Machine support removed (the AUR helper, if installed, is kept)."
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
#!/bin/bash
|
||||
# "Update notifications" menu item (notify), ticked by default: a systemd
|
||||
# user timer checks GitHub's newest release once a day and at each Plasma
|
||||
# login. When it's newer than the last Steamify that ran here, it shows a
|
||||
# notification (Open Steamify / Skip this version) and a tray icon until
|
||||
# then; it never updates anything itself (patches/steamify-notifier.py).
|
||||
# Sourced by steamify.sh; not meant to be run on its own.
|
||||
|
||||
NOTIFY_SCRIPT="$STEAMIFY_BIN/steamify-notifier"
|
||||
NOTIFY_UNITS="${XDG_CONFIG_HOME:-$HOME/.config}/systemd/user"
|
||||
NOTIFY_NAME=steamify-update-check
|
||||
|
||||
notify_status() {
|
||||
[[ -f "$NOTIFY_SCRIPT" ]] &&
|
||||
user_systemctl is-enabled -q "$NOTIFY_NAME.timer" 2>/dev/null &&
|
||||
user_systemctl is-enabled -q "$NOTIFY_NAME.service" 2>/dev/null
|
||||
}
|
||||
|
||||
notify_seen() {
|
||||
# Every run records its version: the notifier compares the newest
|
||||
# release with it, so opening Steamify ends a reminder. Also whether it
|
||||
# was the app or the terminal menu: the notification opens the same.
|
||||
notify_status || return 0
|
||||
state_set notify seen "$VERSION"
|
||||
if [[ "$BACKEND" == true ]]; then state_set notify frontend app; else state_set notify frontend terminal; fi
|
||||
}
|
||||
|
||||
notify_enable() {
|
||||
local p missing=()
|
||||
info "Adding update notifications..."
|
||||
# PySide6 for the tray icon, notify-send for the notification's buttons.
|
||||
python3 -c 'import PySide6.QtWidgets' 2>/dev/null || missing+=(pyside6)
|
||||
command -v notify-send >/dev/null || missing+=(libnotify)
|
||||
if ((${#missing[@]})); then
|
||||
sudo pacman -S --needed --noconfirm "${missing[@]}" ||
|
||||
{ err "Installing ${missing[*]} failed."; return 1; }
|
||||
fi
|
||||
patch_file steamify-notifier.py | install_executable "$NOTIFY_SCRIPT" 755 ||
|
||||
{ err "Couldn't write $NOTIFY_SCRIPT."; return 1; }
|
||||
mkdir -p "$NOTIFY_UNITS"
|
||||
service_file "$NOTIFY_NAME.service" NOTIFY_SCRIPT="$NOTIFY_SCRIPT" > "$NOTIFY_UNITS/$NOTIFY_NAME.service"
|
||||
service_file "$NOTIFY_NAME.timer" > "$NOTIFY_UNITS/$NOTIFY_NAME.timer"
|
||||
user_systemctl daemon-reload
|
||||
user_systemctl enable "$NOTIFY_NAME.service" >/dev/null 2>&1 &&
|
||||
user_systemctl enable --now "$NOTIFY_NAME.timer" >/dev/null 2>&1 ||
|
||||
{ err "Enabling the update check failed."; return 1; }
|
||||
state_set notify seen "$VERSION"
|
||||
ok "Update notifications on: you'll get a notification when there's a new Steamify."
|
||||
}
|
||||
|
||||
notify_disable() {
|
||||
user_systemctl disable --now "$NOTIFY_NAME.timer" "$NOTIFY_NAME.service" >/dev/null 2>&1
|
||||
rm -f "$NOTIFY_UNITS/$NOTIFY_NAME.service" "$NOTIFY_UNITS/$NOTIFY_NAME.timer" "$NOTIFY_SCRIPT"
|
||||
rmdir "$STEAMIFY_BIN" 2>/dev/null || true
|
||||
user_systemctl daemon-reload
|
||||
state_clear notify
|
||||
ok "Update notifications off."
|
||||
}
|
||||
+43
-10
@@ -54,9 +54,17 @@ theme_enable() {
|
||||
# Only remove it again on disable if we were the ones installing it.
|
||||
state_set theme installed_pkg 1
|
||||
fi
|
||||
# Without a session (the ISO's installer), for a user who has never
|
||||
# logged in: the layout still CachyOS's default from /etc/skel is
|
||||
# removed (after the backup below), and Plasma builds its first layout
|
||||
# from the look-and-feel package, as --resetLayout does below.
|
||||
local offline=false layout=~/.config/plasma-org.kde.plasma.desktop-appletsrc
|
||||
if [[ -z "${WAYLAND_DISPLAY:-}${DISPLAY:-}" ]]; then
|
||||
err "Run this from the Plasma desktop: applying the Vapor layout needs a running Plasma session."
|
||||
return 1
|
||||
if [[ -e "$layout" ]] && ! cmp -s "$layout" "/etc/skel/.config/${layout##*/}"; then
|
||||
err "Run this from the Plasma desktop: applying the Vapor layout needs a running Plasma session."
|
||||
return 1
|
||||
fi
|
||||
offline=true
|
||||
fi
|
||||
|
||||
# Only the first time, so a re-apply doesn't overwrite the originals.
|
||||
@@ -87,22 +95,43 @@ theme_enable() {
|
||||
kset theme kdeglobals General ColorScheme --delete
|
||||
plasma-apply-colorscheme Vapor >/dev/null 2>&1 || true
|
||||
|
||||
if [[ "$offline" == true ]]; then
|
||||
rm -f ~/.config/plasma-org.kde.plasma.desktop-appletsrc ~/.config/plasmashellrc
|
||||
extras_enable || warn "SteamOS desktop extras not installed (see above); the theme itself is on."
|
||||
ok "Vapor theme set; Plasma lays out the Vapor desktop at the first login."
|
||||
return 0
|
||||
fi
|
||||
info "Applying the Vapor theme with its desktop and window layout..."
|
||||
# --resetLayout is "Desktop and window layout" in System Settings: the
|
||||
# SteamOS panel, launcher icon and wallpaper. It needs plasmashell up.
|
||||
lookandfeeltool -a "$VAPOR_LOOKANDFEEL" --resetLayout >/dev/null 2>&1 ||
|
||||
{ err "lookandfeeltool failed."; return 1; }
|
||||
# The new layout has a new launcher, without single user's settings.
|
||||
if single_status; then
|
||||
sleep 3
|
||||
stop_plasmashell_for_edit
|
||||
single_launcher
|
||||
restart_plasmashell_if_stopped
|
||||
fi
|
||||
# The new layout has a new launcher, without single user's settings, and the default taskbar pins.
|
||||
sleep 3
|
||||
stop_plasmashell_for_edit
|
||||
taskbar_drop_discover
|
||||
single_status && single_launcher
|
||||
restart_plasmashell_if_stopped
|
||||
extras_enable || warn "SteamOS desktop extras not installed (see above); the theme itself is on."
|
||||
ok "Vapor theme active."
|
||||
}
|
||||
|
||||
taskbar_drop_discover() {
|
||||
# Plasma's default taskbar pins Discover, which CachyOS doesn't install: the pin shows as a
|
||||
# blank icon. Pin what CachyOS's own layout pins (/etc/skel) instead. Not when Discover is
|
||||
# installed, and only on a taskbar that still has the default pins (no launchers key).
|
||||
# Edit only while plasmashell is stopped.
|
||||
[[ -e /usr/share/applications/org.kde.discover.desktop ]] && return 0
|
||||
local applet grp
|
||||
for applet in $(plasma_applets org.kde.plasma.icontasks); do
|
||||
grp="Containments|${applet%%:*}|Applets|${applet#*:}|Configuration|General"
|
||||
[[ -n "$(kreadconfig6 --file plasma-org.kde.plasma.desktop-appletsrc --group Containments --group "${applet%%:*}" \
|
||||
--group Applets --group "${applet#*:}" --group Configuration --group General --key launchers)" ]] && continue
|
||||
kset theme plasma-org.kde.plasma.desktop-appletsrc "$grp" launchers \
|
||||
'applications:systemsettings.desktop,preferred://filemanager,preferred://browser'
|
||||
done
|
||||
}
|
||||
|
||||
theme_disable() {
|
||||
extras_disable
|
||||
info "Restoring the previous desktop look and layout..."
|
||||
@@ -120,7 +149,11 @@ theme_disable() {
|
||||
fi
|
||||
# After the tools above, so keys that weren't set before are removed again.
|
||||
krevert theme
|
||||
single_status && single_launcher
|
||||
if single_status; then
|
||||
single_launcher
|
||||
else
|
||||
single_launcher_drop
|
||||
fi
|
||||
restart_plasmashell_if_stopped
|
||||
qdbus6 org.kde.KWin /KWin org.kde.KWin.reconfigure >/dev/null 2>&1 || true
|
||||
|
||||
|
||||
+74
-9
@@ -4,7 +4,7 @@
|
||||
# are evicted first, so a game that needs most of it doesn't spill into
|
||||
# system RAM and stutter. The kernel side is the dmem cgroup controller
|
||||
# (7.2; amdgpu and xe register their VRAM, NVIDIA's driver doesn't), so it's
|
||||
# only offered when the kernel lists a VRAM region of at least 2 GB. CachyOS packages the userspace
|
||||
# only offered when the kernel lists a VRAM region (vram or vidmem) of at least 2 GB. CachyOS packages the userspace
|
||||
# side: dmemcg-booster (a system service that enables the controller and
|
||||
# sets the limits, plus a user service) and plasma-foreground-booster, which
|
||||
# tells it which window is in front on the desktop. The latter only starts
|
||||
@@ -13,14 +13,21 @@
|
||||
|
||||
VRAM_PKGS=(dmemcg-booster plasma-foreground-booster)
|
||||
VRAM_MIN_BYTES=$((2 * 1024 * 1024 * 1024))
|
||||
# The regions the kernel's dmem controller lists (a file under /sys/fs/cgroup;
|
||||
# a variable so tests can point it at a copy).
|
||||
VRAM_CAPACITY="${WIZARD_VRAM_CAPACITY:-/sys/fs/cgroup/dmem.capacity}"
|
||||
|
||||
vram_supported() {
|
||||
# WIZARD_VRAM_FAKE_NVIDIA=1 (tests): as with an NVIDIA card.
|
||||
# WIZARD_VRAM_FAKE_NVIDIA (tests): as with an NVIDIA card whose driver
|
||||
# doesn't register its VRAM; see vram_nvidia_case.
|
||||
[[ -n "${WIZARD_VRAM_FAKE_NVIDIA:-}" ]] && return 1
|
||||
# Only for a GPU with its own VRAM: an integrated GPU registers a small
|
||||
# carve-out too, but mostly uses system RAM, so there's little to boost.
|
||||
awk -v min="$VRAM_MIN_BYTES" '$1 ~ /\/vram$/ && $2 >= min { found = 1 } END { exit !found }' \
|
||||
/sys/fs/cgroup/dmem.capacity 2>/dev/null
|
||||
# By what the driver registers, not the brand: amdgpu and xe name the
|
||||
# region "vram", other drivers "vidmem" (numbered with several), so an
|
||||
# NVIDIA driver that registers its memory is offered right away.
|
||||
awk -v min="$VRAM_MIN_BYTES" '$1 ~ /\/(vram|vidmem)[0-9]*$/ && $2 >= min { found = 1 } END { exit !found }' \
|
||||
"$VRAM_CAPACITY" 2>/dev/null
|
||||
}
|
||||
|
||||
vram_nvidia() {
|
||||
@@ -33,7 +40,65 @@ vram_nvidia() {
|
||||
return 1
|
||||
}
|
||||
|
||||
# Shown where it works, and greyed out with an NVIDIA card, whose driver
|
||||
# chwd's lists of NVIDIA cards that need a closed legacy branch (580xx,
|
||||
# 470xx, 390xx); every other NVIDIA card runs the open kernel modules.
|
||||
VRAM_CHWD_IDS=/var/lib/chwd/ids
|
||||
|
||||
vram_nvidia_legacy_id() {
|
||||
# vram_nvidia_legacy_id <pci device id, with or without 0x>: 0 when chwd
|
||||
# lists the card for a closed legacy branch, i.e. it is older than the
|
||||
# RTX 20 series. Also what lib/nvidia.sh uses to decide if a card is supported.
|
||||
grep -qwi "${1#0x}" "$VRAM_CHWD_IDS"/nvidia-*.ids 2>/dev/null
|
||||
}
|
||||
|
||||
vram_nvidia_case() {
|
||||
# Why an NVIDIA card's VRAM isn't registered, so the menu can say what to
|
||||
# do: "update" (open modules older than 615), "switch <chwd profile>"
|
||||
# (closed driver on a card the open one supports), "legacy" (card only
|
||||
# runs a closed legacy branch), "nouveau" (no NVIDIA module).
|
||||
# WIZARD_VRAM_FAKE_NVIDIA=1 fakes "switch nvidia-dkms-580xx", or name a case.
|
||||
local fake="${WIZARD_VRAM_FAKE_NVIDIA:-}" license d id p
|
||||
if [[ -n "$fake" ]]; then
|
||||
[[ "$fake" == 1 ]] && fake="switch nvidia-dkms-580xx"
|
||||
echo "$fake"; return
|
||||
fi
|
||||
license="$(modinfo -F license nvidia 2>/dev/null)"
|
||||
case "$license" in
|
||||
"Dual MIT/GPL") echo update; return ;;
|
||||
"") echo nouveau; return ;;
|
||||
esac
|
||||
for d in /sys/bus/pci/devices/*; do
|
||||
[[ "$(cat "$d/vendor" 2>/dev/null)" == 0x10de && "$(cat "$d/class" 2>/dev/null)" == 0x03* ]] || continue
|
||||
vram_nvidia_legacy_id "$(cat "$d/device")" && { echo legacy; return; }
|
||||
done
|
||||
for p in 580xx 470xx 390xx; do
|
||||
pacman -Q "nvidia-$p-dkms" >/dev/null 2>&1 && { echo "switch nvidia-dkms-$p"; return; }
|
||||
done
|
||||
echo switch
|
||||
}
|
||||
|
||||
vram_nvidia_hint() {
|
||||
# vram_nvidia_hint <case>: the short reason (terminal menu, the app's row).
|
||||
case "$1" in
|
||||
update) echo "update NVIDIA's driver to 615 or newer (sudo pacman -Syu)" ;;
|
||||
switch*) echo "needs NVIDIA's open driver, which your card supports" ;;
|
||||
legacy) echo "your NVIDIA card's driver doesn't support it (older than RTX 20)" ;;
|
||||
*) echo "the nouveau driver doesn't support it yet" ;;
|
||||
esac
|
||||
}
|
||||
|
||||
vram_nvidia_note() {
|
||||
# vram_nvidia_note <case>: the full explanation, with what to do.
|
||||
local profile="${1#switch}"; profile="${profile# }"
|
||||
case "$1" in
|
||||
update) echo "NVIDIA's open driver tells Linux how its video memory is used from version 615 on; yours is older ($(cat /sys/module/nvidia/version 2>/dev/null || echo unknown)). Update your system (sudo pacman -Syu), restart, and it's available here." ;;
|
||||
switch*) echo "Your card also runs NVIDIA's open driver, the one CachyOS installs by default, and only that one tells Linux how its video memory is used. You're using NVIDIA's closed driver. Switch in a terminal with: ${profile:+sudo chwd -r $profile && }sudo chwd -i nvidia-open-dkms, then restart: it's available here after that. Steamify doesn't switch it for you: if something goes wrong, the screen stays black after the restart." ;;
|
||||
legacy) echo "Your NVIDIA card is older than the RTX 20 series and only runs NVIDIA's closed driver, which doesn't tell Linux how its video memory is used. Newer NVIDIA cards (RTX 20 series and up), and AMD and Intel graphics cards, support it." ;;
|
||||
*) echo "The open-source nouveau driver doesn't tell Linux how its video memory is used yet (a patch is on its way into the kernel). NVIDIA's own open driver does, from version 615 on (sudo chwd -a installs the right one)." ;;
|
||||
esac
|
||||
}
|
||||
|
||||
# Shown where it works, and greyed out with an NVIDIA card whose driver
|
||||
# doesn't register its VRAM with the kernel (yet): so it's clear why it
|
||||
# can't be turned on. Hidden elsewhere (integrated graphics, older kernel).
|
||||
vram_available() { vram_supported || vram_status || vram_nvidia; }
|
||||
@@ -42,7 +107,7 @@ vram_selectable() { vram_supported || vram_status; }
|
||||
vram_status() {
|
||||
pacman -Q "${VRAM_PKGS[@]}" >/dev/null 2>&1 &&
|
||||
systemctl is-enabled -q dmemcg-booster-system.service 2>/dev/null &&
|
||||
systemctl --user is-enabled -q dmemcg-booster-user.service 2>/dev/null
|
||||
user_systemctl is-enabled -q dmemcg-booster-user.service 2>/dev/null
|
||||
}
|
||||
|
||||
vram_enable() {
|
||||
@@ -56,18 +121,18 @@ vram_enable() {
|
||||
fi
|
||||
sudo systemctl enable --now dmemcg-booster-system.service >/dev/null 2>&1 ||
|
||||
{ err "Starting dmemcg-booster failed."; return 1; }
|
||||
systemctl --user enable --now dmemcg-booster-user.service >/dev/null 2>&1 ||
|
||||
user_systemctl enable --now dmemcg-booster-user.service >/dev/null 2>&1 ||
|
||||
{ err "Starting dmemcg-booster for $USER failed."; return 1; }
|
||||
kset vram kcgroupsrc "Foreground Booster" autostart true
|
||||
# Started by the Plasma session from now on; start it in this one too.
|
||||
[[ "${XDG_CURRENT_DESKTOP:-}" == KDE ]] &&
|
||||
systemctl --user start plasma-foreground-booster.service >/dev/null 2>&1
|
||||
user_systemctl start plasma-foreground-booster.service >/dev/null 2>&1
|
||||
ok "VRAM booster on: the game in front keeps its VRAM."
|
||||
}
|
||||
|
||||
vram_disable() {
|
||||
local pkgs
|
||||
systemctl --user disable --now plasma-foreground-booster.service dmemcg-booster-user.service >/dev/null 2>&1
|
||||
user_systemctl disable --now plasma-foreground-booster.service dmemcg-booster-user.service >/dev/null 2>&1
|
||||
sudo systemctl disable --now dmemcg-booster-system.service >/dev/null 2>&1
|
||||
krevert vram
|
||||
pkgs="$(state_get vram installed_pkgs)"
|
||||
|
||||
@@ -10,9 +10,9 @@ WIZARD_RELEASE="https://github.com/theupriser/steamify-cachyos/releases/latest/d
|
||||
WIZARD_URL="$WIZARD_RELEASE/steamify.sh"
|
||||
WIZARD_APP_URL="$WIZARD_RELEASE/steamify-app.sh"
|
||||
# Steam logo with a gear (assets/ in the repo, published with every release).
|
||||
WIZARD_ICON="${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor/scalable/apps/cachyos-gamescope-boot-wizard.svg"
|
||||
WIZARD_LAUNCHER="${XDG_DATA_HOME:-$HOME/.local/share}/cachyos-gamescope-boot/run-wizard"
|
||||
WIZARD_APP_LAUNCHER="${XDG_DATA_HOME:-$HOME/.local/share}/cachyos-gamescope-boot/run-app"
|
||||
WIZARD_ICON="${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor/scalable/apps/steamify.svg"
|
||||
WIZARD_LAUNCHER="$STEAMIFY_BIN/run-wizard"
|
||||
WIZARD_APP_LAUNCHER="$STEAMIFY_BIN/run-app"
|
||||
WIZARD_APPS="${XDG_DATA_HOME:-$HOME/.local/share}/applications"
|
||||
# steamify-ui: the id the app gives itself, so its window belongs to this
|
||||
# entry. steamify-app.sh leaves an entry with X-Steamify-Shortcut alone.
|
||||
@@ -91,7 +91,7 @@ EOF
|
||||
tmp="$(mktemp)"
|
||||
if curl -fsSL --max-time 20 "$WIZARD_RELEASE/steam-gaming-settings.svg" -o "$tmp" && grep -q '<svg' "$tmp"; then
|
||||
install -D -m 644 "$tmp" "$WIZARD_ICON"
|
||||
icon=cachyos-gamescope-boot-wizard
|
||||
icon=steamify
|
||||
gtk-update-icon-cache -q -f -t "${XDG_DATA_HOME:-$HOME/.local/share}/icons/hicolor" 2>/dev/null || true
|
||||
else
|
||||
warn "Couldn't download the shortcut's icon; using Steam's icon instead."
|
||||
|
||||
+15
-1
@@ -2,9 +2,23 @@
|
||||
|
||||
Files Steamify builds or applies, kept out of the shell code so they can be
|
||||
read and reviewed on their own. `lib/*.sh` reads them with `patch_file
|
||||
<name>`; the single-file build (`.github/tools/bundle.sh`) embeds them.
|
||||
<name>` (piped through `fill KEY=value...` for `@KEY@` placeholders); the single-file build (`.github/tools/bundle.sh`) embeds them.
|
||||
|
||||
| File | Used by | What |
|
||||
|---|---|---|
|
||||
| `steamify-fremont-poweroff.c` | `lib/fremont-poweroff.sh` (Steam Machine support) | Kernel module (DKMS): clears GPIO 18's S4/S5 wake bit before power-off, so the Steam Machine stays off with recent kernels |
|
||||
| `sync-steamos-session.sh` | `lib/login-manager.sh` (SteamOS conversion, plasma-login-manager) | The sync bridge: copies Steam's session choice from `zz-steamos-autologin.conf` into `plasmalogin.conf`'s `[Autologin]` |
|
||||
| `ensure-kernel-headers.sh` | `lib/steam-machine.sh` (Steam Machine support) | Run at boot: installs missing headers for every installed kernel |
|
||||
| `leds-valve-dkms.conf` | `lib/steam-machine.sh` (Steam Machine support) | `/etc/dkms` override: build the LED driver for DKMS's target kernel; appended to someone's own override, which is backed up and restored |
|
||||
| `steamify-fremont-poweroff.dkms.conf`, `steamify-cros-ec-cec.dkms.conf` | `lib/fremont-poweroff.sh`, `lib/cec.sh` | The DKMS modules' `dkms.conf` (`fill NAME=... VERSION=...`) |
|
||||
| `steam-shortcuts.py` | `lib/steam-game.sh` (Add as non-Steam game) | Reads and writes Steam's binary `shortcuts.vdf` (find, add or update, remove) |
|
||||
| `steamify-notifier.py` | `lib/update-notifier.sh` (Update notifications) | The daily check: notification and tray icon when there's a new release |
|
||||
| `steamify-os-release.sh`, `steamify-os-release.hook` | `lib/login-manager.sh` (SteamOS conversion) | What Steam's System settings show besides the OS name (which stays CachyOS's): `VERSION_ID=steamos-X.Y`, `VERSION_CODENAME=steam-machine`, `VARIANT`/`VARIANT_ID` Steamify with its version, in `/etc/os-release`; the pacman hook runs it again after cachyos-hooks (`fill SCRIPT=... VERSION=... STEAMOS=...`) |
|
||||
| `steamify-nvidia-initramfs.sh`, `steamify-nvidia-initramfs.hook` | `lib/nvidia.sh` (SteamOS conversion, NVIDIA fix) | The pacman hook (before the initramfs is built, after DKMS) and its script: the NVIDIA modules go into the initramfs only while every installed kernel has them, decided again at every kernel or driver change (`fill SCRIPT=...`) |
|
||||
| `cros-ec-cec-single-port.patch` | `lib/cec.sh` (HDMI-CEC) | Makes Valve's Steam Machine CEC driver find amdgpu's HDMI port |
|
||||
| `gamescope-gbm-scanout.patch` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | gamescope 3.16.31 patch: scan-out buffers allocated with GBM (opt-in, `gamescope_drm_gbm_scanout=1`), which cures the corrupted picture on NVIDIA; from farnoy/gamescope, see the header of the file |
|
||||
| `gamescope-nvidia.PKGBUILD` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | The recipe for the patched gamescope package (CI builds it per CPU level; here it is only the local-build fallback) (`steamify-gamescope-nvidia`, provides and conflicts with `gamescope`): Valve's gamescope at `pkgver` plus `gamescope-gbm-scanout.patch`; written with the patch to a temporary folder and built with `makepkg` |
|
||||
| `cros-ec-cec.c` | `lib/cec.sh` (HDMI-CEC) | Valve's Steam Machine CEC driver (GPL-2.0+, from evlaV/linux-integration at the pinned commit): the backup when downloading it from GitHub fails; used only if its sha256 equals `CEC_DRIVER_SHA256` (a new pin needs a new copy) |
|
||||
| `python-hid-shim.PKGBUILD` | `lib/packages.sh` (required packages) | An empty package that provides `python-hid`, for PCs that keep `python-hidapi` (they conflict; jupiter-hw-support, a dependency of gamescope-session-cachyos, wants python-hid, only the Steam Deck controller updater uses it): built with `makepkg` and installed before the conversion's packages |
|
||||
| `gamescope-ui-native.patch` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | Small patch after the GBM one: keeps Steam's UI X server at the display's size when Steam (with `-steamos3`) asks for 1920x1080; `gamescope_xwayland_ui_native=0` turns it off |
|
||||
| `gamescope-display-wrapper.sh` | `lib/gamescope-nvidia.sh` (gamescope on NVIDIA) | Installed as `gamescope` in Steamify's bin folder and put first in the gaming session's PATH: starts gamescope on the mode KDE has saved for the connected display, else the biggest mode at the highest refresh rate (modetest + `kwinoutputconfig.json`) |
|
||||
@@ -0,0 +1,621 @@
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
/*
|
||||
* CEC driver for ChromeOS Embedded Controller
|
||||
*
|
||||
* Copyright (c) 2018 BayLibre, SAS
|
||||
* Author: Neil Armstrong <narmstrong@baylibre.com>
|
||||
*/
|
||||
|
||||
#include <linux/kernel.h>
|
||||
#include <linux/module.h>
|
||||
#include <linux/mod_devicetable.h>
|
||||
#include <linux/platform_device.h>
|
||||
#include <linux/dmi.h>
|
||||
#include <linux/pci.h>
|
||||
#include <linux/cec.h>
|
||||
#include <linux/slab.h>
|
||||
#include <linux/interrupt.h>
|
||||
#include <linux/platform_data/cros_ec_commands.h>
|
||||
#include <linux/platform_data/cros_ec_proto.h>
|
||||
#include <media/cec.h>
|
||||
#include <media/cec-notifier.h>
|
||||
|
||||
#define DRV_NAME "cros-ec-cec"
|
||||
|
||||
/**
|
||||
* struct cros_ec_cec_port - Driver data for a single EC CEC port
|
||||
*
|
||||
* @port_num: port number
|
||||
* @adap: CEC adapter
|
||||
* @notify: CEC notifier pointer
|
||||
* @rx_msg: storage for a received message
|
||||
* @cros_ec_cec: pointer to the parent struct
|
||||
*/
|
||||
struct cros_ec_cec_port {
|
||||
int port_num;
|
||||
struct cec_adapter *adap;
|
||||
struct cec_notifier *notify;
|
||||
struct cec_msg rx_msg;
|
||||
struct cros_ec_cec *cros_ec_cec;
|
||||
};
|
||||
|
||||
/**
|
||||
* struct cros_ec_cec - Driver data for EC CEC
|
||||
*
|
||||
* @cros_ec: Pointer to EC device
|
||||
* @notifier: Notifier info for responding to EC events
|
||||
* @write_cmd_version: Highest supported version of EC_CMD_CEC_WRITE_MSG.
|
||||
* @num_ports: Number of CEC ports
|
||||
* @ports: Array of ports
|
||||
*/
|
||||
struct cros_ec_cec {
|
||||
struct cros_ec_device *cros_ec;
|
||||
struct notifier_block notifier;
|
||||
int write_cmd_version;
|
||||
int num_ports;
|
||||
struct cros_ec_cec_port *ports[EC_CEC_MAX_PORTS];
|
||||
};
|
||||
|
||||
static void cros_ec_cec_received_message(struct cros_ec_cec_port *port,
|
||||
uint8_t *msg, uint8_t len)
|
||||
{
|
||||
if (len > CEC_MAX_MSG_SIZE)
|
||||
len = CEC_MAX_MSG_SIZE;
|
||||
|
||||
port->rx_msg.len = len;
|
||||
memcpy(port->rx_msg.msg, msg, len);
|
||||
|
||||
cec_received_msg(port->adap, &port->rx_msg);
|
||||
}
|
||||
|
||||
static void handle_cec_message(struct cros_ec_cec *cros_ec_cec)
|
||||
{
|
||||
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
|
||||
uint8_t *cec_message = cros_ec->event_data.data.cec_message;
|
||||
unsigned int len = cros_ec->event_size;
|
||||
struct cros_ec_cec_port *port;
|
||||
/*
|
||||
* There are two ways of receiving CEC messages:
|
||||
* 1. Old EC firmware which only supports one port sends the data in a
|
||||
* cec_message MKBP event.
|
||||
* 2. New EC firmware which supports multiple ports uses
|
||||
* EC_MKBP_CEC_HAVE_DATA to notify that data is ready and
|
||||
* EC_CMD_CEC_READ_MSG to read it.
|
||||
* Check that the EC only has one CEC port, and then we can assume the
|
||||
* message is from port 0.
|
||||
*/
|
||||
if (cros_ec_cec->num_ports != 1) {
|
||||
dev_err(cros_ec->dev,
|
||||
"received cec_message on device with %d ports\n",
|
||||
cros_ec_cec->num_ports);
|
||||
return;
|
||||
}
|
||||
port = cros_ec_cec->ports[0];
|
||||
|
||||
cros_ec_cec_received_message(port, cec_message, len);
|
||||
}
|
||||
|
||||
static void cros_ec_cec_read_message(struct cros_ec_cec_port *port)
|
||||
{
|
||||
struct cros_ec_device *cros_ec = port->cros_ec_cec->cros_ec;
|
||||
struct ec_params_cec_read params = {
|
||||
.port = port->port_num,
|
||||
};
|
||||
struct ec_response_cec_read response;
|
||||
int ret = 0;
|
||||
int count = 0;
|
||||
|
||||
/* NOTE read as many messages as we can, return value from cros_ec_cmd
|
||||
* here should either equal to the bytes transferred or a negative
|
||||
* error code, so as long as we get positive integers we are
|
||||
* reading messages!
|
||||
*/
|
||||
do {
|
||||
ret = cros_ec_cmd(cros_ec, 0, EC_CMD_CEC_READ_MSG, ¶ms,
|
||||
sizeof(params), &response, sizeof(response));
|
||||
if (ret > 0) {
|
||||
++count;
|
||||
cros_ec_cec_received_message(port, response.msg, response.msg_len);
|
||||
}
|
||||
}
|
||||
while (ret > 0);
|
||||
|
||||
if (ret < 0 && count == 0) {
|
||||
dev_err(cros_ec->dev,
|
||||
"error reading CEC message on EC: %d\n", ret);
|
||||
}
|
||||
}
|
||||
|
||||
static void handle_cec_event(struct cros_ec_cec *cros_ec_cec)
|
||||
{
|
||||
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
|
||||
uint32_t cec_events = cros_ec->event_data.data.cec_events;
|
||||
uint32_t port_num = EC_MKBP_EVENT_CEC_GET_PORT(cec_events);
|
||||
uint32_t events = EC_MKBP_EVENT_CEC_GET_EVENTS(cec_events);
|
||||
struct cros_ec_cec_port *port;
|
||||
|
||||
if (port_num >= cros_ec_cec->num_ports) {
|
||||
dev_err(cros_ec->dev,
|
||||
"received CEC event for invalid port %d\n", port_num);
|
||||
return;
|
||||
}
|
||||
port = cros_ec_cec->ports[port_num];
|
||||
|
||||
if (events & EC_MKBP_CEC_SEND_OK)
|
||||
cec_transmit_attempt_done(port->adap, CEC_TX_STATUS_OK);
|
||||
|
||||
/* FW takes care of all retries, tell core to avoid more retries */
|
||||
if (events & EC_MKBP_CEC_SEND_FAILED)
|
||||
cec_transmit_attempt_done(port->adap,
|
||||
CEC_TX_STATUS_MAX_RETRIES |
|
||||
CEC_TX_STATUS_NACK);
|
||||
|
||||
if (events & EC_MKBP_CEC_HAVE_DATA)
|
||||
cros_ec_cec_read_message(port);
|
||||
}
|
||||
|
||||
static int cros_ec_cec_event(struct notifier_block *nb,
|
||||
unsigned long queued_during_suspend,
|
||||
void *_notify)
|
||||
{
|
||||
struct cros_ec_cec *cros_ec_cec;
|
||||
struct cros_ec_device *cros_ec;
|
||||
|
||||
cros_ec_cec = container_of(nb, struct cros_ec_cec, notifier);
|
||||
cros_ec = cros_ec_cec->cros_ec;
|
||||
|
||||
if (cros_ec->event_data.event_type == EC_MKBP_EVENT_CEC_EVENT) {
|
||||
handle_cec_event(cros_ec_cec);
|
||||
return NOTIFY_OK;
|
||||
}
|
||||
|
||||
if (cros_ec->event_data.event_type == EC_MKBP_EVENT_CEC_MESSAGE) {
|
||||
handle_cec_message(cros_ec_cec);
|
||||
return NOTIFY_OK;
|
||||
}
|
||||
|
||||
return NOTIFY_DONE;
|
||||
}
|
||||
|
||||
static int cros_ec_cec_set_log_addr(struct cec_adapter *adap, u8 logical_addr)
|
||||
{
|
||||
struct cros_ec_cec_port *port = adap->priv;
|
||||
struct cros_ec_cec *cros_ec_cec = port->cros_ec_cec;
|
||||
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
|
||||
struct ec_params_cec_set params = {
|
||||
.cmd = CEC_CMD_LOGICAL_ADDRESS,
|
||||
.port = port->port_num,
|
||||
.val = logical_addr,
|
||||
};
|
||||
int ret;
|
||||
|
||||
ret = cros_ec_cmd(cros_ec, 0, EC_CMD_CEC_SET, ¶ms, sizeof(params),
|
||||
NULL, 0);
|
||||
if (ret < 0) {
|
||||
dev_err(cros_ec->dev,
|
||||
"error setting CEC logical address on EC: %d\n", ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cros_ec_cec_transmit(struct cec_adapter *adap, u8 attempts,
|
||||
u32 signal_free_time, struct cec_msg *cec_msg)
|
||||
{
|
||||
struct cros_ec_cec_port *port = adap->priv;
|
||||
struct cros_ec_cec *cros_ec_cec = port->cros_ec_cec;
|
||||
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
|
||||
struct ec_params_cec_write params;
|
||||
struct ec_params_cec_write_v1 params_v1;
|
||||
int ret;
|
||||
|
||||
if (cros_ec_cec->write_cmd_version == 0) {
|
||||
memcpy(params.msg, cec_msg->msg, cec_msg->len);
|
||||
ret = cros_ec_cmd(cros_ec, 0, EC_CMD_CEC_WRITE_MSG, ¶ms,
|
||||
cec_msg->len, NULL, 0);
|
||||
} else {
|
||||
params_v1.port = port->port_num;
|
||||
params_v1.msg_len = cec_msg->len;
|
||||
memcpy(params_v1.msg, cec_msg->msg, cec_msg->len);
|
||||
ret = cros_ec_cmd(cros_ec, cros_ec_cec->write_cmd_version,
|
||||
EC_CMD_CEC_WRITE_MSG, ¶ms_v1,
|
||||
sizeof(params_v1), NULL, 0);
|
||||
}
|
||||
|
||||
if (ret < 0) {
|
||||
dev_err(cros_ec->dev,
|
||||
"error writing CEC msg on EC: %d\n", ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cros_ec_cec_adap_enable(struct cec_adapter *adap, bool enable)
|
||||
{
|
||||
struct cros_ec_cec_port *port = adap->priv;
|
||||
struct cros_ec_cec *cros_ec_cec = port->cros_ec_cec;
|
||||
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
|
||||
struct ec_params_cec_set params = {
|
||||
.cmd = CEC_CMD_ENABLE,
|
||||
.port = port->port_num,
|
||||
.val = enable,
|
||||
};
|
||||
int ret;
|
||||
|
||||
ret = cros_ec_cmd(cros_ec, 0, EC_CMD_CEC_SET, ¶ms, sizeof(params),
|
||||
NULL, 0);
|
||||
if (ret < 0) {
|
||||
dev_err(cros_ec->dev,
|
||||
"error %sabling CEC on EC: %d\n",
|
||||
(enable ? "en" : "dis"), ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const struct cec_adap_ops cros_ec_cec_ops = {
|
||||
.adap_enable = cros_ec_cec_adap_enable,
|
||||
.adap_log_addr = cros_ec_cec_set_log_addr,
|
||||
.adap_transmit = cros_ec_cec_transmit,
|
||||
};
|
||||
|
||||
#ifdef CONFIG_PM_SLEEP
|
||||
static int cros_ec_cec_suspend(struct device *dev)
|
||||
{
|
||||
struct platform_device *pdev = to_platform_device(dev);
|
||||
struct cros_ec_cec *cros_ec_cec = dev_get_drvdata(&pdev->dev);
|
||||
|
||||
if (device_may_wakeup(dev))
|
||||
enable_irq_wake(cros_ec_cec->cros_ec->irq);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cros_ec_cec_resume(struct device *dev)
|
||||
{
|
||||
struct platform_device *pdev = to_platform_device(dev);
|
||||
struct cros_ec_cec *cros_ec_cec = dev_get_drvdata(&pdev->dev);
|
||||
|
||||
if (device_may_wakeup(dev))
|
||||
disable_irq_wake(cros_ec_cec->cros_ec->irq);
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static SIMPLE_DEV_PM_OPS(cros_ec_cec_pm_ops,
|
||||
cros_ec_cec_suspend, cros_ec_cec_resume);
|
||||
|
||||
#if IS_ENABLED(CONFIG_PCI) && IS_ENABLED(CONFIG_DMI)
|
||||
|
||||
/*
|
||||
* Specify the DRM device name handling the HDMI output and the HDMI connector
|
||||
* corresponding to each CEC port. The order of connectors must match the order
|
||||
* in the EC (first connector is EC port 0, ...), and the number of connectors
|
||||
* must match the number of ports in the EC (which can be queried using the
|
||||
* EC_CMD_CEC_PORT_COUNT host command).
|
||||
*/
|
||||
|
||||
struct cec_dmi_match {
|
||||
const char *sys_vendor;
|
||||
const char *product_name;
|
||||
const char *devname;
|
||||
const char *const *conns;
|
||||
};
|
||||
|
||||
static const char *const port_b_conns[] = { "Port B", NULL };
|
||||
static const char *const port_c_conns[] = { "Port C", NULL };
|
||||
static const char *const port_db_conns[] = { "Port D", "Port B", NULL };
|
||||
static const char *const port_ba_conns[] = { "Port B", "Port A", NULL };
|
||||
static const char *const port_ab_conns[] = { "Port A", "Port B", NULL };
|
||||
static const char *const port_d_conns[] = { "Port D", NULL };
|
||||
|
||||
static const struct cec_dmi_match cec_dmi_match_table[] = {
|
||||
/* AMD Lilac */
|
||||
{ "AMD", "Lilac", "0000:03:00.0", port_c_conns },
|
||||
/* Valve Fremont */
|
||||
{ "OEM", "F7F", "0000:03:00.0", port_c_conns },
|
||||
{ "Valve", "Fremont", "0000:03:00.0", port_c_conns },
|
||||
/* Google Fizz */
|
||||
{ "Google", "Fizz", "0000:00:02.0", port_b_conns },
|
||||
/* Google Brask */
|
||||
{ "Google", "Brask", "0000:00:02.0", port_b_conns },
|
||||
/* Google Moli */
|
||||
{ "Google", "Moli", "0000:00:02.0", port_b_conns },
|
||||
/* Google Kinox */
|
||||
{ "Google", "Kinox", "0000:00:02.0", port_b_conns },
|
||||
/* Google Kuldax */
|
||||
{ "Google", "Kuldax", "0000:00:02.0", port_b_conns },
|
||||
/* Google Aurash */
|
||||
{ "Google", "Aurash", "0000:00:02.0", port_b_conns },
|
||||
/* Google Gladios */
|
||||
{ "Google", "Gladios", "0000:00:02.0", port_b_conns },
|
||||
/* Google Lisbon */
|
||||
{ "Google", "Lisbon", "0000:00:02.0", port_b_conns },
|
||||
/* Google Dibbi */
|
||||
{ "Google", "Dibbi", "0000:00:02.0", port_db_conns },
|
||||
/* Google Constitution */
|
||||
{ "Google", "Constitution", "0000:00:02.0", port_ba_conns },
|
||||
/* Google Boxy */
|
||||
{ "Google", "Boxy", "0000:00:02.0", port_d_conns },
|
||||
/* Google Taranza */
|
||||
{ "Google", "Taranza", "0000:00:02.0", port_db_conns },
|
||||
/* Google Dexi */
|
||||
{ "Google", "Dexi", "0000:00:02.0", port_db_conns },
|
||||
/* Google Dita */
|
||||
{ "Google", "Dita", "0000:00:02.0", port_db_conns },
|
||||
/* Google Dirks */
|
||||
{ "Google", "Dirks", "0000:00:02.0", port_ab_conns },
|
||||
/* Google Moxie */
|
||||
{ "Google", "Moxie", "0000:00:02.0", port_b_conns },
|
||||
/* AMD Lilac */
|
||||
{ "AMD", "Lilac", "0000:06:00.0", port_c_conns },
|
||||
};
|
||||
|
||||
static struct device *cros_ec_cec_find_hdmi_dev(struct device *dev,
|
||||
const char * const **conns)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0 ; i < ARRAY_SIZE(cec_dmi_match_table) ; ++i) {
|
||||
const struct cec_dmi_match *m = &cec_dmi_match_table[i];
|
||||
|
||||
if (dmi_match(DMI_SYS_VENDOR, m->sys_vendor) &&
|
||||
dmi_match(DMI_PRODUCT_NAME, m->product_name)) {
|
||||
struct device *d;
|
||||
|
||||
/* Find the device, bail out if not yet registered */
|
||||
d = bus_find_device_by_name(&pci_bus_type, NULL,
|
||||
m->devname);
|
||||
if (!d)
|
||||
return ERR_PTR(-EPROBE_DEFER);
|
||||
put_device(d);
|
||||
*conns = m->conns;
|
||||
return d;
|
||||
}
|
||||
}
|
||||
|
||||
/* Hardware support must be added in the cec_dmi_match_table */
|
||||
dev_warn(dev, "CEC notifier not configured for this hardware\n");
|
||||
|
||||
return ERR_PTR(-ENODEV);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static struct device *cros_ec_cec_find_hdmi_dev(struct device *dev,
|
||||
const char * const **conns)
|
||||
{
|
||||
return ERR_PTR(-ENODEV);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static int cros_ec_cec_get_num_ports(struct cros_ec_cec *cros_ec_cec)
|
||||
{
|
||||
struct ec_response_cec_port_count response;
|
||||
int ret;
|
||||
|
||||
ret = cros_ec_cmd(cros_ec_cec->cros_ec, 0, EC_CMD_CEC_PORT_COUNT, NULL,
|
||||
0, &response, sizeof(response));
|
||||
if (ret < 0) {
|
||||
/*
|
||||
* Old EC firmware only supports one port and does not support
|
||||
* the port count command, so fall back to assuming one port.
|
||||
*/
|
||||
cros_ec_cec->num_ports = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (response.port_count == 0) {
|
||||
dev_err(cros_ec_cec->cros_ec->dev,
|
||||
"EC reports 0 CEC ports\n");
|
||||
return -ENODEV;
|
||||
}
|
||||
|
||||
if (response.port_count > EC_CEC_MAX_PORTS) {
|
||||
dev_err(cros_ec_cec->cros_ec->dev,
|
||||
"EC reports too many ports: %d\n", response.port_count);
|
||||
return -EINVAL;
|
||||
}
|
||||
|
||||
cros_ec_cec->num_ports = response.port_count;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cros_ec_cec_get_write_cmd_version(struct cros_ec_cec *cros_ec_cec)
|
||||
{
|
||||
struct cros_ec_device *cros_ec = cros_ec_cec->cros_ec;
|
||||
struct ec_params_get_cmd_versions_v1 params = {
|
||||
.cmd = EC_CMD_CEC_WRITE_MSG,
|
||||
};
|
||||
struct ec_response_get_cmd_versions response;
|
||||
int ret;
|
||||
|
||||
ret = cros_ec_cmd(cros_ec, 1, EC_CMD_GET_CMD_VERSIONS, ¶ms,
|
||||
sizeof(params), &response, sizeof(response));
|
||||
if (ret < 0) {
|
||||
dev_err(cros_ec->dev,
|
||||
"error getting CEC write command version: %d\n", ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (response.version_mask & EC_VER_MASK(1)) {
|
||||
cros_ec_cec->write_cmd_version = 1;
|
||||
} else {
|
||||
if (cros_ec_cec->num_ports != 1) {
|
||||
dev_err(cros_ec->dev,
|
||||
"v0 write command only supports 1 port, %d reported\n",
|
||||
cros_ec_cec->num_ports);
|
||||
return -EINVAL;
|
||||
}
|
||||
cros_ec_cec->write_cmd_version = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cros_ec_cec_init_port(struct device *dev,
|
||||
struct cros_ec_cec *cros_ec_cec,
|
||||
int port_num, struct device *hdmi_dev,
|
||||
const char * const *conns)
|
||||
{
|
||||
struct cros_ec_cec_port *port;
|
||||
int ret;
|
||||
|
||||
port = devm_kzalloc(dev, sizeof(*port), GFP_KERNEL);
|
||||
if (!port)
|
||||
return -ENOMEM;
|
||||
|
||||
port->cros_ec_cec = cros_ec_cec;
|
||||
port->port_num = port_num;
|
||||
|
||||
port->adap = cec_allocate_adapter(&cros_ec_cec_ops, port, DRV_NAME,
|
||||
CEC_CAP_DEFAULTS |
|
||||
CEC_CAP_CONNECTOR_INFO, 1);
|
||||
if (IS_ERR(port->adap))
|
||||
return PTR_ERR(port->adap);
|
||||
|
||||
if (!conns[port_num]) {
|
||||
dev_err(dev, "no conn for port %d\n", port_num);
|
||||
ret = -ENODEV;
|
||||
goto out_probe_adapter;
|
||||
}
|
||||
|
||||
port->notify = cec_notifier_cec_adap_register(hdmi_dev, conns[port_num],
|
||||
port->adap);
|
||||
if (!port->notify) {
|
||||
ret = -ENOMEM;
|
||||
goto out_probe_adapter;
|
||||
}
|
||||
|
||||
ret = cec_register_adapter(port->adap, dev);
|
||||
if (ret < 0)
|
||||
goto out_probe_notify;
|
||||
|
||||
cros_ec_cec->ports[port_num] = port;
|
||||
|
||||
return 0;
|
||||
|
||||
out_probe_notify:
|
||||
cec_notifier_cec_adap_unregister(port->notify, port->adap);
|
||||
out_probe_adapter:
|
||||
cec_delete_adapter(port->adap);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int cros_ec_cec_probe(struct platform_device *pdev)
|
||||
{
|
||||
struct cros_ec_dev *ec_dev = dev_get_drvdata(pdev->dev.parent);
|
||||
struct cros_ec_device *cros_ec = ec_dev->ec_dev;
|
||||
struct cros_ec_cec *cros_ec_cec;
|
||||
struct cros_ec_cec_port *port;
|
||||
struct device *hdmi_dev;
|
||||
const char * const *conns = NULL;
|
||||
int ret;
|
||||
|
||||
hdmi_dev = cros_ec_cec_find_hdmi_dev(&pdev->dev, &conns);
|
||||
if (IS_ERR(hdmi_dev))
|
||||
return PTR_ERR(hdmi_dev);
|
||||
|
||||
cros_ec_cec = devm_kzalloc(&pdev->dev, sizeof(*cros_ec_cec),
|
||||
GFP_KERNEL);
|
||||
if (!cros_ec_cec)
|
||||
return -ENOMEM;
|
||||
|
||||
platform_set_drvdata(pdev, cros_ec_cec);
|
||||
cros_ec_cec->cros_ec = cros_ec;
|
||||
|
||||
device_init_wakeup(&pdev->dev, 1);
|
||||
|
||||
ret = cros_ec_cec_get_num_ports(cros_ec_cec);
|
||||
if (ret)
|
||||
return ret;
|
||||
|
||||
ret = cros_ec_cec_get_write_cmd_version(cros_ec_cec);
|
||||
if (ret)
|
||||
return ret;
|
||||
|
||||
for (int i = 0; i < cros_ec_cec->num_ports; i++) {
|
||||
ret = cros_ec_cec_init_port(&pdev->dev, cros_ec_cec, i,
|
||||
hdmi_dev, conns);
|
||||
if (ret)
|
||||
goto unregister_ports;
|
||||
}
|
||||
|
||||
/* Get CEC events from the EC. */
|
||||
cros_ec_cec->notifier.notifier_call = cros_ec_cec_event;
|
||||
ret = blocking_notifier_chain_register(&cros_ec->event_notifier,
|
||||
&cros_ec_cec->notifier);
|
||||
if (ret) {
|
||||
dev_err(&pdev->dev, "failed to register notifier\n");
|
||||
goto unregister_ports;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
unregister_ports:
|
||||
/*
|
||||
* Unregister any adapters which have been registered. We don't add the
|
||||
* port to the array until the adapter has been registered successfully,
|
||||
* so any non-NULL ports must have been registered.
|
||||
*/
|
||||
for (int i = 0; i < cros_ec_cec->num_ports; i++) {
|
||||
port = cros_ec_cec->ports[i];
|
||||
if (!port)
|
||||
break;
|
||||
cec_notifier_cec_adap_unregister(port->notify, port->adap);
|
||||
cec_unregister_adapter(port->adap);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void cros_ec_cec_remove(struct platform_device *pdev)
|
||||
{
|
||||
struct cros_ec_cec *cros_ec_cec = platform_get_drvdata(pdev);
|
||||
struct device *dev = &pdev->dev;
|
||||
struct cros_ec_cec_port *port;
|
||||
int ret;
|
||||
|
||||
/*
|
||||
* blocking_notifier_chain_unregister() only fails if the notifier isn't
|
||||
* in the list. We know it was added to it by .probe(), so there should
|
||||
* be no need for error checking. Be cautious and still check.
|
||||
*/
|
||||
ret = blocking_notifier_chain_unregister(
|
||||
&cros_ec_cec->cros_ec->event_notifier,
|
||||
&cros_ec_cec->notifier);
|
||||
if (ret)
|
||||
dev_err(dev, "failed to unregister notifier\n");
|
||||
|
||||
for (int i = 0; i < cros_ec_cec->num_ports; i++) {
|
||||
port = cros_ec_cec->ports[i];
|
||||
cec_notifier_cec_adap_unregister(port->notify, port->adap);
|
||||
cec_unregister_adapter(port->adap);
|
||||
}
|
||||
}
|
||||
|
||||
static const struct platform_device_id cros_ec_cec_id[] = {
|
||||
{ DRV_NAME, 0 },
|
||||
{}
|
||||
};
|
||||
MODULE_DEVICE_TABLE(platform, cros_ec_cec_id);
|
||||
|
||||
static struct platform_driver cros_ec_cec_driver = {
|
||||
.probe = cros_ec_cec_probe,
|
||||
.remove = cros_ec_cec_remove,
|
||||
.driver = {
|
||||
.name = DRV_NAME,
|
||||
.pm = &cros_ec_cec_pm_ops,
|
||||
},
|
||||
.id_table = cros_ec_cec_id,
|
||||
};
|
||||
|
||||
module_platform_driver(cros_ec_cec_driver);
|
||||
|
||||
MODULE_DESCRIPTION("CEC driver for ChromeOS ECs");
|
||||
MODULE_AUTHOR("Neil Armstrong <narmstrong@baylibre.com>");
|
||||
MODULE_LICENSE("GPL");
|
||||
@@ -0,0 +1,14 @@
|
||||
#!/bin/bash
|
||||
# Installed by Steamify: install missing -headers for every
|
||||
# installed kernel, so DKMS builds leds-valve for it.
|
||||
set -u
|
||||
missing=()
|
||||
for k in $(pacman -Qqo /usr/lib/modules/*/pkgbase 2>/dev/null | sort -u); do
|
||||
pacman -Q "${k}-headers" >/dev/null 2>&1 && continue
|
||||
pacman -Si "${k}-headers" >/dev/null 2>&1 && missing+=("${k}-headers")
|
||||
done
|
||||
[[ ${#missing[@]} -eq 0 ]] && exit 0
|
||||
# Another pacman is running (e.g. an update): try again next boot.
|
||||
[[ -e /var/lib/pacman/db.lck ]] && { echo "pacman is busy, skipping"; exit 0; }
|
||||
echo "Installing missing kernel headers: ${missing[*]}"
|
||||
exec pacman -S --needed --noconfirm "${missing[@]}"
|
||||
@@ -0,0 +1,51 @@
|
||||
#!/bin/bash
|
||||
# Steamify: gamescope-session starts gamescope without a size or a refresh rate, so it takes the display's *preferred* mode,
|
||||
# which many monitors declare as 60 Hz (the faster modes sit in an extension block of the EDID). This starts it the way the
|
||||
# desktop runs that display: the mode KDE has saved for the connected display (System Settings > Display), when the display
|
||||
# still has it, else its biggest mode at the highest refresh rate.
|
||||
# Read at every session start (modetest, part of libdrm which gamescope needs, and KDE's ~/.config/kwinoutputconfig.json), so
|
||||
# changing the resolution in KDE, another monitor or a TV just works. Anything unclear (no modetest output, no modes, more than
|
||||
# one display connected: gamescope chooses which one it uses) leaves gamescope's own choice alone.
|
||||
real=/usr/bin/gamescope
|
||||
|
||||
modes() {
|
||||
# One line per mode of every connected connector: "<connector> <width> <height> <refresh>"
|
||||
local m
|
||||
for m in nvidia-drm amdgpu i915 xe nouveau radeon; do
|
||||
timeout 10 modetest -M "$m" -c 2>/dev/null | awk '
|
||||
/^[0-9]+[ \t]+[0-9]+[ \t]+(connected|disconnected|unknown)/ { conn = ($3 == "connected") ? $4 : ""; next }
|
||||
conn != "" && /^[ \t]+#[0-9]+ [0-9]+x[0-9]+ [0-9.]+ / && !/interlace/ {
|
||||
split($2, wh, "x"); printf "%s %d %d %.0f\n", conn, wh[1], wh[2], $3
|
||||
}'
|
||||
done
|
||||
}
|
||||
|
||||
kde_mode() {
|
||||
# kde_mode <connector>: "<width> <height> <refresh>" as KDE has it saved for that connector, or nothing.
|
||||
python3 -I - "$1" "${XDG_CONFIG_HOME:-$HOME/.config}/kwinoutputconfig.json" 2>/dev/null << 'EOF'
|
||||
import json, sys
|
||||
try:
|
||||
for block in json.load(open(sys.argv[2])):
|
||||
if block.get("name") == "outputs":
|
||||
for o in block.get("data", []):
|
||||
m = o.get("mode")
|
||||
if o.get("connectorName") == sys.argv[1] and m:
|
||||
print(m["width"], m["height"], round(m["refreshRate"] / 1000))
|
||||
except Exception:
|
||||
pass
|
||||
EOF
|
||||
}
|
||||
|
||||
args=()
|
||||
all="$(modes)"
|
||||
conn="$(awk '{print $1}' <<< "$all" | sort -u)"
|
||||
if [[ -n "$conn" && "$(wc -l <<< "$conn")" == 1 ]]; then
|
||||
read -r w h r <<< "$(kde_mode "$conn")"
|
||||
# KDE's mode only counts when the display really has it (a refresh rate within 1 Hz).
|
||||
if [[ -z "${w:-}" ]] || ! awk -v w="$w" -v h="${h:-0}" -v r="${r:-0}" '$2 == w && $3 == h && ($4 - r < 2 && r - $4 < 2) {f = 1} END {exit !f}' <<< "$all"; then
|
||||
read -r _ w h r < <(awk '{print $2 * $3, $2, $3, $4}' <<< "$all" | sort -k1,1nr -k4,4nr | head -1 | awk '{print "x", $2, $3, $4}')
|
||||
fi
|
||||
[[ "${w:-0}" -gt 0 && "${h:-0}" -gt 0 && "${r:-0}" -gt 0 ]] && args=(-W "$w" -H "$h" -r "$r")
|
||||
fi
|
||||
if [[ "${1:-}" == --print-args ]]; then echo "${args[*]}"; exit 0; fi
|
||||
exec "$real" "${args[@]}" "$@"
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,128 @@
|
||||
# Maintainer: theupriser
|
||||
# Based on Arch Linux's gamescope PKGBUILD (Maxime Gauduin, Giancarlo Razzolini, Sven-Hendrik Haase and contributors).
|
||||
#
|
||||
# gamescope with GBM-allocated scan-out buffers for NVIDIA (opt-in: gamescope_drm_gbm_scanout=1).
|
||||
# The patches are gamescope-gbm-scanout.patch and gamescope-ui-native.patch (next to this file, applied in this order); see the
|
||||
# README for where they come from.
|
||||
# UPSTREAM_VERSION (next to this file) names the gamescope tag the patches are made for.
|
||||
|
||||
pkgname=steamify-gamescope-nvidia
|
||||
_srcname=gamescope
|
||||
pkgver=3.16.31
|
||||
pkgrel=3
|
||||
pkgdesc='SteamOS session compositing window manager, with GBM scan-out for NVIDIA (opt-in: gamescope_drm_gbm_scanout=1)'
|
||||
arch=(x86_64)
|
||||
url=https://github.com/theupriser/steamify-gamescope-nvidia
|
||||
license=(
|
||||
BSD-2-Clause
|
||||
BSD-3-Clause
|
||||
LicenseRef-Reshade
|
||||
)
|
||||
provides=("gamescope=$pkgver")
|
||||
conflicts=(gamescope gamescope-nvidia-gbm)
|
||||
replaces=(gamescope-nvidia-gbm)
|
||||
depends=(
|
||||
glibc
|
||||
mesa
|
||||
libstdc++
|
||||
libgcc
|
||||
lcms2
|
||||
libavif
|
||||
libcap.so
|
||||
libdecor
|
||||
libdrm
|
||||
libei
|
||||
libinput
|
||||
libpipewire-0.3.so
|
||||
libx11
|
||||
libxcb
|
||||
libxcomposite
|
||||
libxcursor
|
||||
libxdamage
|
||||
libxext
|
||||
libxfixes
|
||||
libxi
|
||||
libxkbcommon.so
|
||||
libxmu
|
||||
libxrender
|
||||
libxres
|
||||
libxtst
|
||||
libxxf86vm
|
||||
luajit
|
||||
pixman
|
||||
sdl2
|
||||
seatd
|
||||
systemd-libs
|
||||
vulkan-icd-loader
|
||||
wayland
|
||||
xcb-util-errors
|
||||
xcb-util-wm
|
||||
xorg-server-xwayland
|
||||
)
|
||||
makedepends=(
|
||||
benchmark
|
||||
cmake
|
||||
git
|
||||
glslang
|
||||
meson
|
||||
ninja
|
||||
vulkan-headers
|
||||
wayland-protocols
|
||||
catch2
|
||||
)
|
||||
source=(
|
||||
gamescope::git+https://github.com/ValveSoftware/gamescope.git#commit=${pkgver}
|
||||
gamescope-gbm-scanout.patch
|
||||
gamescope-ui-native.patch
|
||||
git+https://gitlab.freedesktop.org/emersion/libdisplay-info.git
|
||||
git+https://gitlab.freedesktop.org/emersion/libliftoff.git
|
||||
git+https://github.com/ValveSoftware/openvr.git
|
||||
git+https://github.com/Joshua-Ashton/reshade.git
|
||||
git+https://github.com/KhronosGroup/SPIRV-Headers.git
|
||||
git+https://github.com/Joshua-Ashton/vkroots.git
|
||||
git+https://gitlab.freedesktop.org/wlroots/wlroots.git
|
||||
)
|
||||
b2sums=('SKIP'
|
||||
'SKIP'
|
||||
'SKIP'
|
||||
'SKIP'
|
||||
'SKIP'
|
||||
'SKIP'
|
||||
'SKIP'
|
||||
'SKIP'
|
||||
'SKIP'
|
||||
'SKIP')
|
||||
|
||||
prepare() {
|
||||
cd gamescope
|
||||
|
||||
# GBM scan-out for NVIDIA. If it no longer applies to this gamescope version, stop here: the build must not
|
||||
# silently produce an unpatched gamescope under this package's name.
|
||||
git apply --check ../gamescope-gbm-scanout.patch || { echo "gbm patch does not apply to gamescope ${pkgver}" >&2; return 1; }
|
||||
git apply ../gamescope-gbm-scanout.patch
|
||||
git apply --check ../gamescope-ui-native.patch || { echo "ui-native patch does not apply to gamescope ${pkgver}" >&2; return 1; }
|
||||
git apply ../gamescope-ui-native.patch
|
||||
|
||||
meson subprojects download
|
||||
|
||||
for submodule in src/reshade subprojects/{libdisplay-info,libliftoff,openvr,vkroots,wlroots} thirdparty/SPIRV-Headers; do
|
||||
git submodule init ${submodule}
|
||||
git config submodule.${submodule}.url ../${submodule##*/}
|
||||
done
|
||||
git -c protocol.file.allow=always submodule update
|
||||
}
|
||||
|
||||
build() {
|
||||
arch-meson gamescope build \
|
||||
-Dforce_fallback_for=glm,stb,libdisplay-info,libliftoff,vkroots \
|
||||
-Dpipewire=enabled
|
||||
meson compile -C build
|
||||
}
|
||||
|
||||
package() {
|
||||
DESTDIR="${pkgdir}" meson install -C build \
|
||||
--skip-subprojects
|
||||
install -Dm 644 gamescope/LICENSE -t "${pkgdir}"/usr/share/licenses/${pkgname}/
|
||||
}
|
||||
|
||||
# vim: ts=2 sw=2 et:
|
||||
@@ -0,0 +1,39 @@
|
||||
Keeps Steam's UI X server (server 0) at the output size when Steam asks for a smaller one.
|
||||
|
||||
With -steamos3 (what gamescope-session-cachyos passes) Steam sets its UI to 1920x1080 right after it starts
|
||||
(GAMESCOPE_XWAYLAND_MODE_CONTROL), so on a bigger display, and on one that isn't 16:9, the whole interface is a scaled-up
|
||||
1080p picture. Games already run at the display's size. With this the server stays at the output size and Steam draws its
|
||||
window to match; Steam's SteamOS features (settings pages, game launching) keep working. Written for Steamify on an NVIDIA
|
||||
PC (RTX 5080, 3440x1440@175, tested with Steam's UI and a Proton game); not part of the farnoy patch. On by default; the
|
||||
setting gamescope_xwayland_ui_native=0 (in gamescope's environment) turns it off.
|
||||
Applies with `git apply` after gamescope-gbm-scanout.patch (it ignores these lines).
|
||||
|
||||
diff --git a/src/steamcompmgr.cpp b/src/steamcompmgr.cpp
|
||||
index 2cb5eb5..ce14c8d 100644
|
||||
--- a/src/steamcompmgr.cpp
|
||||
+++ b/src/steamcompmgr.cpp
|
||||
@@ -129,6 +129,8 @@ LogScope g_WaitableLog("waitable");
|
||||
|
||||
gamescope::ConVar<bool> cv_overlay_unmultiplied_alpha{ "overlay_unmultiplied_alpha", false };
|
||||
|
||||
+gamescope::ConVar<bool> cv_xwayland_ui_native( "xwayland_ui_native", true, "Keep the Steam UI X server (server 0) at the output size when Steam asks for a smaller one." );
|
||||
+
|
||||
gamescope::ConVar<bool> cv_vr_show_forwarded_overlays{ "vr_show_forwarded_overlays", false };
|
||||
|
||||
std::string *g_pVROverlayKey = nullptr;
|
||||
@@ -7240,6 +7242,15 @@ handle_property_notify(xwayland_ctx_t *ctx, XPropertyEvent *ev)
|
||||
height = std::min<int>(height, currentOutputHeight);
|
||||
}
|
||||
|
||||
+ // Steam asks for a smaller size for its own UI (server 0, 1920x1080 with -steamos3), which makes the whole
|
||||
+ // interface a scaled-up picture on a bigger display, and on one that isn't 16:9 as well. The UI server
|
||||
+ // stays at the output size: Steam sizes its window to the server.
|
||||
+ if ( server_idx == 0 && cv_xwayland_ui_native )
|
||||
+ {
|
||||
+ width = currentOutputWidth;
|
||||
+ height = currentOutputHeight;
|
||||
+ }
|
||||
+
|
||||
gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( server_idx );
|
||||
if ( server )
|
||||
{
|
||||
@@ -0,0 +1,2 @@
|
||||
# Written by Steamify: build leds-valve for DKMS's target kernel, not the running one.
|
||||
MAKE[0]="make KVERSION=${kernelver}"
|
||||
@@ -0,0 +1,17 @@
|
||||
# Maintainer: theupriser
|
||||
# An empty package that only tells pacman "python-hid is there". For a PC that keeps python-hidapi (liquidctl needs it):
|
||||
# the real python-hid conflicts with it, and jupiter-hw-support (a dependency of gamescope-session-cachyos) wants python-hid.
|
||||
# Only Valve's Steam Deck controller firmware updater in jupiter-hw-support uses it, which a PC doesn't run.
|
||||
# Steamify (lib/packages.sh) builds it with makepkg and installs it before the conversion's packages.
|
||||
pkgname=steamify-python-hid-shim
|
||||
pkgver=1
|
||||
pkgrel=1
|
||||
pkgdesc='Placeholder: python-hid for PCs that keep python-hidapi (they conflict)'
|
||||
arch=(any)
|
||||
license=(MIT)
|
||||
depends=(python-hidapi)
|
||||
provides=('python-hid=99')
|
||||
|
||||
package() {
|
||||
:
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
#!/usr/bin/env python3
|
||||
# Steamify CachyOS: Steam's non-Steam games list (userdata/<id>/config/
|
||||
# shortcuts.vdf, binary VDF), for "Add as non-Steam game". Steam reads it only
|
||||
# at startup and writes it back on exit, so it's edited while Steam is closed.
|
||||
# steam-shortcuts.py find <vdf> <exe> -> appid of an entry for exe
|
||||
# steam-shortcuts.py add <vdf> <name> <exe> <icon> <desktop file>
|
||||
# -> "added <appid>" / "updated <appid>"
|
||||
# steam-shortcuts.py remove <vdf> <appid>
|
||||
# An entry counts as ours when its Exe is <exe>, or a Steamify start script
|
||||
# (run-app, also under the pre-2.5.0 path): that one is updated, not doubled.
|
||||
import os
|
||||
import struct
|
||||
import sys
|
||||
import zlib
|
||||
|
||||
MAP, STR, INT, END = 0, 1, 2, 8
|
||||
|
||||
|
||||
def parse(data):
|
||||
pos = 0
|
||||
|
||||
def cstr():
|
||||
nonlocal pos
|
||||
end = data.index(b"\0", pos)
|
||||
s = data[pos:end].decode("utf-8", "surrogateescape")
|
||||
pos = end + 1
|
||||
return s
|
||||
|
||||
def block():
|
||||
nonlocal pos
|
||||
items = []
|
||||
while True:
|
||||
t = data[pos]
|
||||
pos += 1
|
||||
if t == END:
|
||||
return items
|
||||
key = cstr()
|
||||
if t == MAP:
|
||||
items.append((key, block()))
|
||||
elif t == STR:
|
||||
items.append((key, cstr()))
|
||||
elif t == INT:
|
||||
items.append((key, struct.unpack_from("<I", data, pos)[0]))
|
||||
pos += 4
|
||||
else:
|
||||
raise ValueError(f"unknown VDF type {t} at {pos}")
|
||||
|
||||
if not data:
|
||||
return [("shortcuts", [])]
|
||||
root = block()
|
||||
return root
|
||||
|
||||
|
||||
def dump(items):
|
||||
out = bytearray()
|
||||
for key, value in items:
|
||||
k = key.encode("utf-8", "surrogateescape") + b"\0"
|
||||
if isinstance(value, list):
|
||||
out += bytes([MAP]) + k + dump(value)
|
||||
elif isinstance(value, int):
|
||||
out += bytes([INT]) + k + struct.pack("<I", value & 0xFFFFFFFF)
|
||||
else:
|
||||
out += bytes([STR]) + k + value.encode("utf-8", "surrogateescape") + b"\0"
|
||||
return bytes(out) + bytes([END])
|
||||
|
||||
|
||||
def get(entry, key, default=None):
|
||||
# Steam's key names vary in case between versions (appid/AppName/Exe).
|
||||
for k, v in entry:
|
||||
if k.lower() == key.lower():
|
||||
return v
|
||||
return default
|
||||
|
||||
|
||||
def put(entry, key, value):
|
||||
for i, (k, _) in enumerate(entry):
|
||||
if k.lower() == key.lower():
|
||||
entry[i] = (k, value)
|
||||
return
|
||||
entry.append((key, value))
|
||||
|
||||
|
||||
def shortcuts(root):
|
||||
for k, v in root:
|
||||
if k.lower() == "shortcuts":
|
||||
return v
|
||||
raise ValueError("no shortcuts block")
|
||||
|
||||
|
||||
def ours(entry, exe):
|
||||
have = get(entry, "Exe", "").strip('"')
|
||||
return have == exe or (have.endswith("/run-app") and
|
||||
("/steamify/" in have or "/cachyos-gamescope-boot/" in have))
|
||||
|
||||
|
||||
def load(path):
|
||||
try:
|
||||
with open(path, "rb") as f:
|
||||
return parse(f.read())
|
||||
except FileNotFoundError:
|
||||
return [("shortcuts", [])]
|
||||
|
||||
|
||||
def save(path, root):
|
||||
tmp = path + ".steamify-tmp"
|
||||
with open(tmp, "wb") as f:
|
||||
f.write(dump(root))
|
||||
os.replace(tmp, path)
|
||||
|
||||
|
||||
def main(argv):
|
||||
cmd, path = argv[1], argv[2]
|
||||
root = load(path)
|
||||
entries = shortcuts(root)
|
||||
if cmd == "find":
|
||||
for _, e in entries:
|
||||
if ours(e, argv[3]):
|
||||
print(get(e, "appid", 0))
|
||||
return 0
|
||||
return 1
|
||||
if cmd == "add":
|
||||
name, exe, icon, desktop = argv[3:7]
|
||||
for _, e in entries:
|
||||
if ours(e, exe):
|
||||
put(e, "AppName", name)
|
||||
put(e, "Exe", f'"{exe}"')
|
||||
put(e, "StartDir", f'"{os.path.dirname(exe)}/"')
|
||||
put(e, "icon", icon)
|
||||
put(e, "ShortcutPath", desktop)
|
||||
save(path, root)
|
||||
print("updated", get(e, "appid", 0))
|
||||
return 0
|
||||
# Steam's own id for a shortcut: CRC32 of exe and name, top bit set.
|
||||
appid = (zlib.crc32(f'"{exe}"{name}'.encode()) | 0x80000000) & 0xFFFFFFFF
|
||||
entry = [("appid", appid), ("AppName", name), ("Exe", f'"{exe}"'),
|
||||
("StartDir", f'"{os.path.dirname(exe)}/"'), ("icon", icon),
|
||||
("ShortcutPath", desktop), ("LaunchOptions", ""), ("IsHidden", 0),
|
||||
("AllowDesktopConfig", 1), ("AllowOverlay", 1), ("OpenVR", 0),
|
||||
("Devkit", 0), ("DevkitGameID", ""), ("DevkitOverrideAppID", 0),
|
||||
("LastPlayTime", 0), ("FlatpakAppID", ""), ("tags", [])]
|
||||
entries.append((str(len(entries)), entry))
|
||||
if os.path.dirname(path):
|
||||
os.makedirs(os.path.dirname(path), exist_ok=True)
|
||||
save(path, root)
|
||||
print("added", appid)
|
||||
return 0
|
||||
if cmd == "remove":
|
||||
keep = [e for _, e in entries if str(get(e, "appid", "")) != argv[3]]
|
||||
if len(keep) == len(entries):
|
||||
return 0
|
||||
entries[:] = [(str(i), e) for i, e in enumerate(keep)]
|
||||
save(path, root)
|
||||
return 0
|
||||
print(f"unknown command {cmd}", file=sys.stderr)
|
||||
return 2
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main(sys.argv))
|
||||
@@ -0,0 +1,6 @@
|
||||
# Written by Steamify: Valve's cros_ec_cec, which knows the Steam Machine.
|
||||
PACKAGE_NAME="@NAME@"
|
||||
PACKAGE_VERSION="@VERSION@"
|
||||
BUILT_MODULE_NAME[0]="cros-ec-cec"
|
||||
DEST_MODULE_LOCATION[0]="/updates/dkms"
|
||||
AUTOINSTALL="yes"
|
||||
@@ -7,6 +7,11 @@
|
||||
* leaves set on GPIO pin 18 (_SB.PCI0.GPP6) stays set, and the machine starts again right after powering off.
|
||||
* Valve's kernel clears that bit at probe on Fremont (not for upstream);
|
||||
* this does the same right before power-off, for kernels without it.
|
||||
*
|
||||
* What it does follows Valve's Steam Machine kernel
|
||||
* (https://github.com/evlaV/linux-integration, GPL-2.0 like the rest of the
|
||||
* Linux kernel); this module is Steamify's own implementation of it, also
|
||||
* GPL-2.0. Not affiliated with or endorsed by Valve Corporation.
|
||||
*/
|
||||
#include <linux/acpi.h>
|
||||
#include <linux/bits.h>
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
# Written by Steamify: the Steam Machine powers off instead of booting up again.
|
||||
PACKAGE_NAME="@NAME@"
|
||||
PACKAGE_VERSION="@VERSION@"
|
||||
BUILT_MODULE_NAME[0]="@NAME@"
|
||||
DEST_MODULE_LOCATION[0]="/updates/dkms"
|
||||
AUTOINSTALL="yes"
|
||||
@@ -0,0 +1,145 @@
|
||||
#!/usr/bin/env python3
|
||||
# Steamify CachyOS: update notifications (installed by the "Update
|
||||
# notifications" menu item, run by a systemd user timer and at each Plasma
|
||||
# login). Never updates anything itself: when GitHub has a newer release
|
||||
# than the last Steamify that ran here, it shows a notification (Open
|
||||
# Steamify / Skip this version) and a tray icon until you open the app,
|
||||
# skip the version or pick "Remind me later". Nothing runs in between.
|
||||
import configparser
|
||||
import json
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
import urllib.request
|
||||
|
||||
REPO = "theupriser/steamify-cachyos"
|
||||
STATE_DIR = os.path.join(os.environ.get("XDG_STATE_HOME") or os.path.expanduser("~/.local/state"),
|
||||
"steamify")
|
||||
STATE = os.path.join(STATE_DIR, "notify.state")
|
||||
DATA = os.environ.get("XDG_DATA_HOME") or os.path.expanduser("~/.local/share")
|
||||
RUN_APP = os.path.join(DATA, "steamify", "bin", "run-app")
|
||||
RUN_TERMINAL = os.path.join(DATA, "steamify", "bin", "run-wizard")
|
||||
RELEASE = f"https://github.com/{REPO}/releases/latest/download"
|
||||
|
||||
|
||||
def version(v):
|
||||
try:
|
||||
return tuple(int(p) for p in v.lstrip("v").split("."))
|
||||
except ValueError:
|
||||
return None
|
||||
|
||||
|
||||
def state(key):
|
||||
cp = configparser.ConfigParser(interpolation=None)
|
||||
cp.read(STATE)
|
||||
return cp.get("State", key, fallback="")
|
||||
|
||||
|
||||
def set_state(key, value):
|
||||
# Same ini as lib/state.sh's state_set writes.
|
||||
subprocess.run(["kwriteconfig6", "--file", STATE, "--group", "State", "--key", key, value], check=False)
|
||||
|
||||
|
||||
def latest():
|
||||
req = urllib.request.Request(f"https://api.github.com/repos/{REPO}/releases/latest",
|
||||
headers={"User-Agent": "steamify-notifier", "Accept": "application/vnd.github+json"})
|
||||
with urllib.request.urlopen(req, timeout=30) as r:
|
||||
return json.load(r)["tag_name"].lstrip("v")
|
||||
|
||||
|
||||
def pending(new):
|
||||
# Newer than the last Steamify that ran here, and not skipped.
|
||||
seen = version(state("seen") or "0")
|
||||
return seen is not None and version(new) > seen and new != state("skipped")
|
||||
|
||||
|
||||
def desktop():
|
||||
# Only on the Plasma desktop: gamescope doesn't show notifications or a
|
||||
# tray, so an update found in gaming mode waits for the next desktop login.
|
||||
return subprocess.run(["pgrep", "-u", str(os.getuid()), "-x", "plasmashell"],
|
||||
stdout=subprocess.DEVNULL).returncode == 0
|
||||
|
||||
|
||||
def main():
|
||||
if "--delay" in sys.argv:
|
||||
time.sleep(int(sys.argv[sys.argv.index("--delay") + 1]))
|
||||
if not desktop():
|
||||
return 0
|
||||
try:
|
||||
new = latest()
|
||||
except Exception as e: # offline, rate limited: try again next time
|
||||
print(f"Couldn't check for a new Steamify: {e}", file=sys.stderr)
|
||||
return 0
|
||||
if version(new) is None or not pending(new):
|
||||
return 0
|
||||
|
||||
from PySide6.QtCore import QObject, QTimer, Signal
|
||||
from PySide6.QtGui import QAction, QIcon
|
||||
from PySide6.QtWidgets import QApplication, QMenu, QSystemTrayIcon
|
||||
|
||||
app = QApplication(sys.argv[:1])
|
||||
app.setApplicationName("Steamify")
|
||||
app.setDesktopFileName("steamify-ui")
|
||||
app.setQuitOnLastWindowClosed(False)
|
||||
icon = QIcon.fromTheme("steamify", QIcon.fromTheme("steam"))
|
||||
|
||||
def open_app():
|
||||
# The way Steamify was last used (the app or the terminal menu), the
|
||||
# newest release either way; it records its version as seen, which
|
||||
# ends the reminder. In its own unit: this one's processes are
|
||||
# stopped when the check exits.
|
||||
if state("frontend") == "terminal":
|
||||
cmd = ["konsole", "-e", RUN_TERMINAL] if os.access(RUN_TERMINAL, os.X_OK) else \
|
||||
["konsole", "-e", "bash", "-c",
|
||||
f"set -o pipefail; curl -fsSL --max-time 30 {RELEASE}/steamify.sh | bash; read -rp 'Press Enter to close. ' _"]
|
||||
else:
|
||||
cmd = [RUN_APP] if os.access(RUN_APP, os.X_OK) else \
|
||||
["bash", "-c", f"set -o pipefail; curl -fsSL --max-time 30 {RELEASE}/steamify-app.sh | bash"]
|
||||
# A scope lives as long as anything in it: the start script puts the
|
||||
# app in the background and exits.
|
||||
subprocess.Popen(["systemd-run", "--user", "--scope", "--collect", "--quiet", *cmd],
|
||||
start_new_session=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
app.quit()
|
||||
|
||||
def skip():
|
||||
set_state("skipped", new)
|
||||
app.quit()
|
||||
|
||||
tray = QSystemTrayIcon(icon)
|
||||
tray.setToolTip(f"Steamify {new} is available")
|
||||
menu = QMenu()
|
||||
for text, fn in ((f"Open Steamify {new}", open_app), ("Skip this version", skip), ("Remind me later", app.quit)):
|
||||
a = QAction(text, menu)
|
||||
a.triggered.connect(fn)
|
||||
menu.addAction(a)
|
||||
tray.setContextMenu(menu)
|
||||
tray.activated.connect(lambda reason: open_app() if reason == QSystemTrayIcon.ActivationReason.Trigger else None)
|
||||
tray.show()
|
||||
|
||||
# The notification's buttons: notify-send waits for the click, so it
|
||||
# runs beside the event loop. Closing it without a click keeps the icon.
|
||||
class Relay(QObject):
|
||||
picked = Signal(str)
|
||||
relay = Relay()
|
||||
relay.picked.connect(lambda a: open_app() if a == "open" else skip() if a == "skip" else None)
|
||||
|
||||
def notify():
|
||||
r = subprocess.run(["notify-send", "--app-name=Steamify", "--icon=steamify",
|
||||
"-A", "open=Open Steamify", "-A", "skip=Skip this version",
|
||||
f"Steamify {new} is available",
|
||||
"Open Steamify to see what's new and choose what to update."],
|
||||
capture_output=True, text=True)
|
||||
relay.picked.emit(r.stdout.strip())
|
||||
threading.Thread(target=notify, daemon=True).start()
|
||||
|
||||
# Opened some other way (the shortcut, the terminal): the reminder is done.
|
||||
poll = QTimer()
|
||||
poll.timeout.connect(lambda: None if pending(new) else app.quit())
|
||||
poll.start(60_000)
|
||||
return app.exec()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
@@ -0,0 +1,17 @@
|
||||
# Installed by Steamify CachyOS (SteamOS conversion, NVIDIA fix): decides
|
||||
# again whether the NVIDIA modules go into the initramfs, after DKMS has built
|
||||
# its modules (71-dkms-install) and before the initramfs is built
|
||||
# (90-mkinitcpio-install); hooks run in file name order.
|
||||
[Trigger]
|
||||
Operation = Install
|
||||
Operation = Upgrade
|
||||
Operation = Remove
|
||||
Type = Path
|
||||
Target = usr/lib/modules/*/vmlinuz
|
||||
Target = usr/lib/modules/*/extramodules/nvidia*
|
||||
Target = usr/lib/modules/*/updates/*
|
||||
|
||||
[Action]
|
||||
Description = Steamify: NVIDIA modules in the initramfs only if every kernel has them
|
||||
When = PostTransaction
|
||||
Exec = @SCRIPT@ sync
|
||||
@@ -0,0 +1,36 @@
|
||||
#!/bin/bash
|
||||
# Installed by Steamify CachyOS (SteamOS conversion, NVIDIA fix), run by the
|
||||
# pacman hook steamify-nvidia-initramfs.hook before the initramfs is built.
|
||||
# The NVIDIA modules go into the initramfs (early KMS) only while EVERY
|
||||
# installed kernel has them: mkinitcpio fails on a module a kernel lacks, and
|
||||
# limine-mkinitcpio then skips that kernel's boot entry, kernel parameters
|
||||
# included. Decided again at every kernel or driver change, so a new kernel
|
||||
# without the modules (another kernel, a failed DKMS build, a downgrade) gets
|
||||
# a working initramfs and the file comes back once it has them.
|
||||
# steamify-nvidia-initramfs [sync|check]
|
||||
# sync (default) write or remove the drop-in to match
|
||||
# check exit status 0 when every installed kernel has nvidia_drm
|
||||
conf="${NVIDIA_INITRAMFS_CONF:-/etc/mkinitcpio.conf.d/90-steamify-nvidia.conf}"
|
||||
mods="${NVIDIA_MODULES_DIR:-/usr/lib/modules}"
|
||||
|
||||
everywhere() {
|
||||
local k found=0
|
||||
for k in "$mods"/*/; do
|
||||
[[ -f "$k/vmlinuz" || -f "$k/pkgbase" ]] || continue # an installed kernel, not a leftover folder
|
||||
find "$k" -name 'nvidia-drm.ko*' -print -quit 2>/dev/null | grep -q . || return 1
|
||||
found=1
|
||||
done
|
||||
[[ $found == 1 ]]
|
||||
}
|
||||
|
||||
case "${1:-sync}" in
|
||||
check) everywhere ;;
|
||||
sync)
|
||||
if everywhere; then
|
||||
[[ -f "$conf" ]] || { mkdir -p "$(dirname "$conf")" &&
|
||||
echo 'MODULES+=(nvidia nvidia_modeset nvidia_uvm nvidia_drm)' > "$conf"; }
|
||||
else
|
||||
rm -f "$conf"
|
||||
fi ;;
|
||||
*) echo "usage: $0 [sync|check]" >&2; exit 2 ;;
|
||||
esac
|
||||
@@ -0,0 +1,14 @@
|
||||
# Installed by Steamify CachyOS (SteamOS conversion): runs after
|
||||
# cachyos-hooks' os-release/cachyos-branding hooks (hooks run in file name
|
||||
# order).
|
||||
[Trigger]
|
||||
Operation = Install
|
||||
Operation = Upgrade
|
||||
Type = Package
|
||||
Target = filesystem
|
||||
Target = cachyos-hooks
|
||||
|
||||
[Action]
|
||||
Description = Steamify: the OS variant and version Steam shows
|
||||
When = PostTransaction
|
||||
Exec = @SCRIPT@
|
||||
@@ -0,0 +1,14 @@
|
||||
#!/bin/sh
|
||||
# Installed by Steamify CachyOS (SteamOS conversion): what Steam shows in its
|
||||
# System settings besides the OS name, which stays CachyOS's: the SteamOS
|
||||
# release Steamify follows as the OS version (VERSION_ID, e.g. steamos-3.9),
|
||||
# steam-machine as the codename, and Steamify with its version as the variant
|
||||
# (VARIANT_ID, which Steam shows). KDE's About this System would show
|
||||
# VERSION_ID after the name: the conversion sets its UseOSReleaseVersion, so it
|
||||
# shows os-release's VERSION instead, which CachyOS doesn't have. NAME and
|
||||
# PRETTY_NAME are never touched: limine-snapper-sync finds the boot entries by
|
||||
# the OS name. The zz-steamify-os-release hook runs this after cachyos-hooks.
|
||||
sed -i -e '/^VARIANT=/d' -e '/^VARIANT_ID=/d' -e '/^VERSION_ID=/d' -e '/^VERSION_CODENAME=/d' /etc/os-release
|
||||
printf '%s\n' 'VARIANT="Steamify @VERSION@"' 'VARIANT_ID=steamify-@VERSION@' 'VERSION_CODENAME=steam-machine' >> /etc/os-release
|
||||
[ -n "@STEAMOS@" ] && echo 'VERSION_ID=@STEAMOS@' >> /etc/os-release
|
||||
exit 0
|
||||
@@ -0,0 +1,16 @@
|
||||
#!/bin/bash
|
||||
SRC="/etc/plasmalogin.conf.d/zz-steamos-autologin.conf"
|
||||
DEST="/etc/plasmalogin.conf"
|
||||
|
||||
[[ -f "$SRC" ]] || exit 0
|
||||
SESSION=$(grep -oP '^Session=\K.*' "$SRC")
|
||||
[[ -z "$SESSION" ]] && exit 0
|
||||
|
||||
# Only touch Session= inside [Autologin]; other sections may have their own.
|
||||
if sed -n '/^\[Autologin\]/,/^\[/p' "$DEST" | grep -q '^Session='; then
|
||||
sed -i "/^\[Autologin\]/,/^\[/ s|^Session=.*|Session=$SESSION|" "$DEST"
|
||||
elif grep -q '^\[Autologin\]' "$DEST"; then
|
||||
sed -i "/^\[Autologin\]/a Session=$SESSION" "$DEST"
|
||||
else
|
||||
printf '\n[Autologin]\nSession=%s\n' "$SESSION" >> "$DEST"
|
||||
fi
|
||||
@@ -0,0 +1,16 @@
|
||||
# Services
|
||||
|
||||
The systemd units Steamify installs, kept out of the shell code so they can
|
||||
be read and reviewed on their own. `lib/*.sh` reads them with `service_file
|
||||
<name> [KEY=value...]`, which fills in `@KEY@` placeholders (paths the
|
||||
scripts define); the single-file build (`.github/tools/bundle.sh`) embeds
|
||||
them. Small drop-ins that only add a line or two to someone else's unit stay
|
||||
in the shell code.
|
||||
|
||||
| File | Used by | What |
|
||||
|---|---|---|
|
||||
| `steamify-boot-desktop.service` | `lib/boot-session.sh` (Boot into: desktop) | Sets the Plasma session before the login manager starts |
|
||||
| `sync-steamos-session.path`, `.service` | `lib/login-manager.sh` (SteamOS conversion, plasma-login-manager) | The sync bridge: copies Steam's session choice into `plasmalogin.conf` |
|
||||
| `steamify-steam-autostart.service` | `lib/nvidia.sh` (Gaming on NVIDIA) | Steam at login on the Plasma desktop, normal or in Big Picture (user unit) |
|
||||
| `ensure-kernel-headers.service` | `lib/steam-machine.sh` (Steam Machine support) | Installs missing kernel headers at boot, so DKMS builds for every kernel |
|
||||
| `steamify-update-check.service`, `.timer` | `lib/update-notifier.sh` (Update notifications) | The daily and login check for a new release (user units) |
|
||||
@@ -0,0 +1,11 @@
|
||||
[Unit]
|
||||
Description=Install missing kernel headers so DKMS builds leds-valve for every kernel
|
||||
Wants=network-online.target
|
||||
After=network-online.target
|
||||
|
||||
[Service]
|
||||
Type=oneshot
|
||||
ExecStart=@HEADERS_SCRIPT@
|
||||
|
||||
[Install]
|
||||
WantedBy=multi-user.target
|
||||
@@ -0,0 +1,11 @@
|
||||
[Unit]
|
||||
Description=Steamify CachyOS: boot into the desktop instead of gaming mode
|
||||
Before=display-manager.service sddm.service plasmalogin.service
|
||||
|
||||
[Service]
|
||||
Type=oneshot
|
||||
ExecStart=/usr/lib/steamos/steam-set-session plasma.desktop
|
||||
ExecStart=/bin/sh -c '[ -x @SESSION_SYNC@ ] && exec @SESSION_SYNC@ || true'
|
||||
|
||||
[Install]
|
||||
WantedBy=graphical.target
|
||||
@@ -0,0 +1,15 @@
|
||||
[Unit]
|
||||
Description=Steam at login (Steamify, NVIDIA PCs)
|
||||
After=graphical-session.target
|
||||
PartOf=graphical-session.target
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
# Only in the Plasma desktop session.
|
||||
ExecCondition=/bin/sh -c '[ "$XDG_CURRENT_DESKTOP" = KDE ]'
|
||||
ExecStart=/usr/bin/steam @ARGS@
|
||||
Restart=on-failure
|
||||
RestartSec=5
|
||||
|
||||
[Install]
|
||||
WantedBy=graphical-session.target
|
||||
@@ -0,0 +1,15 @@
|
||||
[Unit]
|
||||
Description=Steamify: check for a new release
|
||||
After=plasma-workspace.target
|
||||
# The tray icon goes with a logout.
|
||||
PartOf=graphical-session.target
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
# The short wait at login lets the tray come up first (in the script: an
|
||||
# ExecStartPre sleep runs into the start timeout).
|
||||
# Quoted: the path is in the home folder, which may contain a space.
|
||||
ExecStart="@NOTIFY_SCRIPT@" --delay 60
|
||||
|
||||
[Install]
|
||||
WantedBy=plasma-workspace.target
|
||||
@@ -0,0 +1,10 @@
|
||||
[Unit]
|
||||
Description=Steamify: check for a new release daily
|
||||
|
||||
[Timer]
|
||||
OnCalendar=daily
|
||||
RandomizedDelaySec=1h
|
||||
Persistent=true
|
||||
|
||||
[Install]
|
||||
WantedBy=timers.target
|
||||
@@ -0,0 +1,8 @@
|
||||
[Unit]
|
||||
Description=Watch for steamos session changes
|
||||
|
||||
[Path]
|
||||
PathModified=/etc/plasmalogin.conf.d/zz-steamos-autologin.conf
|
||||
|
||||
[Install]
|
||||
WantedBy=multi-user.target
|
||||
@@ -0,0 +1,9 @@
|
||||
[Unit]
|
||||
Description=Sync steamos session selection into plasmalogin.conf
|
||||
# Session switches can come in bursts (switch + autologin reset); never
|
||||
# let systemd's start rate limit silently stop the bridge.
|
||||
StartLimitIntervalSec=0
|
||||
|
||||
[Service]
|
||||
Type=oneshot
|
||||
ExecStart=/usr/local/bin/sync-steamos-session.sh
|
||||
+68
-3
@@ -15,11 +15,11 @@
|
||||
set -uo pipefail
|
||||
|
||||
# Release version, see CHANGELOG.md.
|
||||
VERSION=2.4.0
|
||||
VERSION=2.12.0
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
|
||||
for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut menu backend; do
|
||||
for lib in common state packages login-manager single-user steam-desktop steam-machine fremont-poweroff vram-booster hdmi-refresh nvidia gamescope-nvidia controllers cec boot-session vapor-theme steamos-extras bios desktop-shortcut wizard-shortcut steam-game update-notifier first-login menu backend; do
|
||||
# shellcheck source=/dev/null
|
||||
source "$SCRIPT_DIR/lib/$lib.sh"
|
||||
done
|
||||
@@ -28,8 +28,21 @@ require_root_helper
|
||||
|
||||
BACKEND=false
|
||||
[[ "${1:-}" == --backend ]] && BACKEND=true
|
||||
# --defaults [--options <id>,...] [--boot gamescope|desktop]: apply what the
|
||||
# menu would preselect (or exactly the listed items), without the menu or any
|
||||
# prompt (the Steam Machine ISO's first login runs this; sudo must not ask).
|
||||
DEFAULTS=false
|
||||
[[ "${1:-}" == --defaults ]] && DEFAULTS=true
|
||||
# --defaults --list: what --defaults can set up here, as JSON (an installer
|
||||
# page is built from it); nothing else on stdout.
|
||||
LIST=false
|
||||
[[ "$DEFAULTS" == true && "${2:-}" == --list ]] && LIST=true
|
||||
# --boot gamescope|desktop: only change where an installed conversion
|
||||
# starts, everything else stays as it is (for scripts; no menu).
|
||||
BOOT_ONLY=false
|
||||
[[ "${1:-}" == --boot ]] && BOOT_ONLY=true
|
||||
|
||||
if [[ "$BACKEND" == false ]]; then
|
||||
if [[ "$BACKEND" == false && "$LIST" == false ]]; then
|
||||
echo -e "${c_bold}Steamify CachyOS${c_reset} v$VERSION"
|
||||
echo "Turn the SteamOS-style parts on or off. The menu shows what is on now;"
|
||||
echo "anything you turn off is put back the way it was."
|
||||
@@ -43,6 +56,8 @@ fi
|
||||
# Everything per-user (autologin user, Steam, theme, shortcut) is for the
|
||||
# user running the script.
|
||||
TARGET_USER="$(id -un)"
|
||||
migrate_layout
|
||||
notify_seen
|
||||
|
||||
restart_needed() { [[ -n "${BIOS_NEEDS_RESTART:-}" || "$RESTART_FOR_LOGIN" == true ]]; }
|
||||
|
||||
@@ -112,6 +127,55 @@ if [[ "$BACKEND" == true ]]; then
|
||||
exit $?
|
||||
fi
|
||||
|
||||
if [[ "${1:-}" == --first-login ]]; then
|
||||
first_login_run
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ "$LIST" == true ]]; then
|
||||
defaults_list
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ "$DEFAULTS" == true ]]; then
|
||||
RESTART_FOR_LOGIN=false
|
||||
REAPPLY=false
|
||||
sudo -n true 2>/dev/null || { err "--defaults needs sudo without a password."; exit 1; }
|
||||
detect_components
|
||||
defaults_options "${@:2}" || exit 1
|
||||
plan_changes
|
||||
apply_changes
|
||||
# Run by the installer: the rest waits for the first desktop login.
|
||||
user_session || first_login_schedule
|
||||
[[ ${#FAILED[@]} -eq 0 ]] || { warn "These had problems (see above): ${FAILED[*]}"; exit 1; }
|
||||
ok "Done; the changes take effect after a restart."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ "$BOOT_ONLY" == true ]]; then
|
||||
RESTART_FOR_LOGIN=false
|
||||
REAPPLY=false
|
||||
case "${2:-}" in
|
||||
gamescope|desktop) ;;
|
||||
*) err "--boot takes gamescope or desktop"; exit 1 ;;
|
||||
esac
|
||||
detect_components
|
||||
[[ "${CURRENT[gaming]}" == 1 ]] || { err "--boot needs the SteamOS conversion; turn it on first."; exit 1; }
|
||||
# What is on stays on, and nothing else changes: not the updates or
|
||||
# removals a normal run would pick.
|
||||
for c in "${COMPONENTS[@]}"; do WANTED[$c]=${CURRENT[$c]:-0}; done
|
||||
WANTED[boot]=0; [[ "$2" == desktop ]] && WANTED[boot]=1
|
||||
plan_changes
|
||||
if [[ ${#TO_DISABLE[@]} -eq 0 && ${#TO_ENABLE[@]} -eq 0 ]]; then
|
||||
ok "Already starting in $2."
|
||||
exit 0
|
||||
fi
|
||||
apply_changes
|
||||
[[ ${#FAILED[@]} -eq 0 ]] || { warn "These had problems (see above): ${FAILED[*]}"; exit 1; }
|
||||
ok "Starts in $2 from the next boot on."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Menu loop: after each run the menu comes back with the new state, until
|
||||
# the user quits; the restart question comes then, once, for everything.
|
||||
RESTART_FOR_LOGIN=false
|
||||
@@ -125,6 +189,7 @@ while true; do
|
||||
plan_changes
|
||||
|
||||
if [[ ${#TO_DISABLE[@]} -eq 0 && ${#TO_ENABLE[@]} -eq 0 ]]; then
|
||||
feature_record_unticked
|
||||
ok "Everything is already the way you want it."
|
||||
read -rp "Press Enter to go back to the menu... " _ || break
|
||||
continue
|
||||
|
||||
+40
-11
@@ -18,6 +18,10 @@ Item {
|
||||
property var steps: ({}) // id -> "wait"|"run"|"ok"|"fail"
|
||||
property var failed: []
|
||||
property bool restartNeeded: false
|
||||
// Review & apply only when something would change; "Re-apply what's on"
|
||||
// is for when nothing did.
|
||||
readonly property bool canApply: computePlan().length > 0
|
||||
onCanApplyChanged: if (!canApply && sel === rows.length) sel = Math.max(0, rows.length - 1)
|
||||
property string runError: ""
|
||||
property bool wrongPassword: false
|
||||
property bool typing: false // a text field has the keys
|
||||
@@ -34,7 +38,9 @@ Item {
|
||||
|
||||
readonly property var status: backend.status || ({})
|
||||
readonly property var items: status.items || []
|
||||
readonly property var rows: items.filter(function (i) { return !i.parent || want[i.parent]; })
|
||||
// Hidden: Big Picture excludes a silent start.
|
||||
function hidden(i) { return i.id === "nvsilent" && want.bigpicture; }
|
||||
readonly property var rows: items.filter(function (i) { return (!i.parent || want[i.parent]) && !hidden(i); })
|
||||
readonly property var bios: status.bios || null
|
||||
|
||||
signal passwordRequested()
|
||||
@@ -59,7 +65,8 @@ Item {
|
||||
var w = {};
|
||||
for (var i = 0; i < items.length; i++) w[items[i].id] = items[i].kind === "action" ? false : items[i].wanted;
|
||||
want = w;
|
||||
boot = nowOn("boot") ? "desktop" : "gamescope";
|
||||
// (What the PC has, or what the backend ticked: "Gaming on NVIDIA" moving to the conversion keeps how Steam started.)
|
||||
boot = want.boot ? "desktop" : "gamescope";
|
||||
if (sel > rows.length) sel = 0;
|
||||
}
|
||||
Connections { target: backend; function onStatusChanged() { if (app.screen === "menu" || app.screen === "done") app.syncFromStatus(); } }
|
||||
@@ -71,12 +78,21 @@ Item {
|
||||
var w = Object.assign({}, want);
|
||||
w[id] = !w[id];
|
||||
// The same rules as the terminal menu (toggle_component).
|
||||
if (id === "gaming" && !w.gaming) w.single = false;
|
||||
if (id === "single" && w.single) w.gaming = true;
|
||||
var hasGaming = items.some(function (i) { return i.id === "gaming"; });
|
||||
if (id === "gaming" && !w.gaming) { w.single = false; w.silent = false; w.glyphs = false; }
|
||||
if (id === "single" && w.single && hasGaming) w.gaming = true;
|
||||
if (id === "nvidia") w.bigpicture = w.nvidia;
|
||||
if (id === "bigpicture" && w.bigpicture) { w.nvidia = true; w.nvsilent = false; }
|
||||
if (id === "nvsilent" && w.nvsilent) { w.nvidia = true; w.bigpicture = false; }
|
||||
if (id === "nvidia" && !w.nvidia) w.nvsilent = false;
|
||||
if (id === "silent" && w.silent) w.gaming = true;
|
||||
if (id === "glyphs" && w.glyphs) w.gaming = true;
|
||||
if (id === "machine") w.poweroff = w.machine;
|
||||
if (id === "poweroff" && w.poweroff) w.machine = true;
|
||||
if (id === "machine" && !w.machine) w.kpin = false;
|
||||
if (id === "kpin" && w.kpin) w.machine = true;
|
||||
if (id === "launcher" && items.some(function (i) { return i.id === "steamgame"; })) w.steamgame = w.launcher;
|
||||
if (id === "steamgame" && w.steamgame) w.launcher = true;
|
||||
want = w;
|
||||
}
|
||||
function computePlan() {
|
||||
@@ -84,8 +100,10 @@ Item {
|
||||
for (var i = 0; i < items.length; i++) {
|
||||
var it = items[i];
|
||||
if (it.kind !== "toggle") continue;
|
||||
if (hidden(it)) { if (it.on) p.push({ id: it.id, action: "off" }); continue; }
|
||||
if (it.parent && !want[it.parent]) { if (it.on) p.push({ id: it.id, action: "off" }); continue; }
|
||||
if (want[it.id] && !it.on) p.push({ id: it.id, action: "on", isNew: !!it["new"] });
|
||||
// (An item that is off but flagged "update" replaces what the PC has: the conversion for "Gaming on NVIDIA".)
|
||||
if (want[it.id] && !it.on) p.push({ id: it.id, action: it.update ? "update" : "on", isNew: !!it["new"] });
|
||||
else if (!want[it.id] && it.on) p.push({ id: it.id, action: "off" });
|
||||
else if (want[it.id] && (reapply || it.update)) p.push({ id: it.id, action: reapply ? "again" : "update" });
|
||||
}
|
||||
@@ -93,11 +111,14 @@ Item {
|
||||
if (want.gaming && boot !== bootNow) p.push({ id: "boot", action: boot === "desktop" ? "desktop" : "gaming" });
|
||||
return p;
|
||||
}
|
||||
function goReview(again) { reapply = again; plan = computePlan(); screen = "review"; }
|
||||
function goReview(again) {
|
||||
if (!again && !canApply) return;
|
||||
reapply = again; plan = computePlan(); screen = "review";
|
||||
}
|
||||
function wantedIds() {
|
||||
var ids = [];
|
||||
for (var i = 0; i < items.length; i++)
|
||||
if (items[i].kind === "toggle" && want[items[i].id] && (!items[i].parent || want[items[i].parent])) ids.push(items[i].id);
|
||||
if (items[i].kind === "toggle" && want[items[i].id] && !hidden(items[i]) && (!items[i].parent || want[items[i].parent])) ids.push(items[i].id);
|
||||
return ids;
|
||||
}
|
||||
|
||||
@@ -195,7 +216,8 @@ Item {
|
||||
if (screen === "menu") {
|
||||
if (biosChecking) return;
|
||||
if (a === "up") sel = Math.max(0, sel - 1);
|
||||
else if (a === "down") sel = Math.min(rows.length, sel + 1);
|
||||
// The greyed-out Apply button can't be selected.
|
||||
else if (a === "down") sel = Math.min(canApply ? rows.length : rows.length - 1, sel + 1);
|
||||
else if (a === "accept") {
|
||||
if (sel === rows.length) { goReview(false); return; }
|
||||
var r = rows[sel];
|
||||
@@ -207,7 +229,9 @@ Item {
|
||||
boot = a === "left" ? "gamescope" : "desktop";
|
||||
else if (a === "apply") goReview(false);
|
||||
else if (a === "reapply") goReview(true);
|
||||
else if (a === "back") Qt.quit();
|
||||
// B/Esc/Back don't quit: Steam's desktop layout sends Esc for a
|
||||
// Steam Controller's B, which should only ever go back.
|
||||
else if (a === "quit") Qt.quit();
|
||||
} else if (screen === "review") {
|
||||
if (a === "accept" || a === "apply") onApplyPressed();
|
||||
else if (a === "back") { reapply = false; screen = "menu"; }
|
||||
@@ -246,16 +270,21 @@ Item {
|
||||
if (screen === "bios2" && Input.type !== "keyboard" && (e.key === Qt.Key_Return || e.key === Qt.Key_Enter)) {
|
||||
if (!e.isAutoRepeat) act("hold"); e.accepted = true; return;
|
||||
}
|
||||
if (!fromRemote) Input.type = "keyboard";
|
||||
if (!fromRemote) Input.type = Input.fromSteam ? "steam" : "keyboard";
|
||||
var k = e.key;
|
||||
if (k === Qt.Key_Up) act("up");
|
||||
else if (k === Qt.Key_Down) act("down");
|
||||
else if (k === Qt.Key_Left) act("left");
|
||||
else if (k === Qt.Key_Right) act("right");
|
||||
else if (k === Qt.Key_Space) act("accept");
|
||||
else if (k === Qt.Key_Return || k === Qt.Key_Enter) act(Input.type === "remote" || screen !== "menu" ? "accept" : "apply");
|
||||
// Enter selects, like A on a controller: Steam's desktop layout sends
|
||||
// Enter for a Steam Controller's A (and Space for Y). Ctrl+Enter
|
||||
// goes straight to Review & apply.
|
||||
else if ((k === Qt.Key_Return || k === Qt.Key_Enter) && (e.modifiers & Qt.ControlModifier)) act("apply");
|
||||
else if (k === Qt.Key_Return || k === Qt.Key_Enter) act("accept");
|
||||
else if (k === Qt.Key_Escape || k === Qt.Key_Back || k === Qt.Key_Backspace) { if (!e.isAutoRepeat) act("back"); }
|
||||
else if (k === Qt.Key_R) act("reapply");
|
||||
else if (k === Qt.Key_Q && (e.modifiers & Qt.ControlModifier)) act("quit");
|
||||
else return;
|
||||
e.accepted = true;
|
||||
}
|
||||
|
||||
@@ -35,9 +35,15 @@ Item {
|
||||
border.width: step.st === "wait" || step.st === "run" ? 2 : 0; border.color: step.st === "run" ? Theme.accent : "#343f50"
|
||||
Text { anchors.centerIn: parent; text: step.st === "ok" ? "✓" : (step.st === "fail" ? "!" : ""); color: step.st === "ok" ? Theme.good : Theme.bad
|
||||
font.pixelSize: 13; font.weight: Font.Bold }
|
||||
RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } }
|
||||
// Only this dot turns while the step runs: ✓ and ! never rotate
|
||||
// (an animator leaves its item at whatever angle it stopped).
|
||||
Item { anchors.fill: parent; visible: step.st === "run"
|
||||
Rectangle { width: 6; height: 6; radius: 3; color: Theme.accent; x: parent.width / 2 - 3; y: -3 }
|
||||
RotationAnimator on rotation { running: step.st === "run"; from: 0; to: 360; duration: 1000; loops: Animation.Infinite } } }
|
||||
Row { width: 380; anchors.verticalCenter: parent.verticalCenter; spacing: 10
|
||||
Text { text: (Texts.actions[step.modelData.action] || [])[3] + Texts.label(step.modelData.id)
|
||||
// Boot into's label is its prefix already: "Boot into desktop", not "Boot into Boot into".
|
||||
Text { text: step.modelData.id === "boot" ? (Texts.actions[step.modelData.action] || [])[3] + Texts.actions[step.modelData.action][0].toLowerCase()
|
||||
: (Texts.actions[step.modelData.action] || [])[3] + Texts.label(step.modelData.id)
|
||||
color: step.st === "wait" ? Theme.faint : Theme.textHi; font.family: Theme.body; font.pixelSize: 16; font.weight: Font.DemiBold
|
||||
anchors.verticalCenter: parent.verticalCenter; elide: Text.ElideRight
|
||||
width: Math.min(implicitWidth, parent.width - (badge.visible ? badge.width + parent.spacing : 0)) }
|
||||
|
||||
+4
-2
@@ -10,11 +10,13 @@ Rectangle {
|
||||
signal clicked
|
||||
height: 48; radius: 12; width: row.implicitWidth + 36
|
||||
color: primary ? Theme.accent : Theme.button
|
||||
border.width: focusRing ? 2 : 0; border.color: Theme.textHi
|
||||
border.width: focusRing && enabled ? 2 : 0; border.color: Theme.textHi
|
||||
// Greyed out while there's nothing to do.
|
||||
opacity: enabled ? 1 : 0.4
|
||||
Row { id: row; anchors.centerIn: parent; spacing: 10
|
||||
Glyph { k: btn.k; visible: btn.k !== ""; dark: btn.primary; anchors.verticalCenter: parent.verticalCenter }
|
||||
Text { text: btn.text; color: btn.primary ? Theme.ink : Theme.text; font.family: Theme.body; font.pixelSize: 15; font.weight: Font.DemiBold
|
||||
anchors.verticalCenter: parent.verticalCenter }
|
||||
}
|
||||
MouseArea { anchors.fill: parent; cursorShape: Qt.PointingHandCursor; onClicked: btn.clicked() }
|
||||
MouseArea { anchors.fill: parent; enabled: btn.enabled; cursorShape: Qt.PointingHandCursor; onClicked: btn.clicked() }
|
||||
}
|
||||
+12
-2
@@ -1,5 +1,8 @@
|
||||
// The result of a run: all done, a problem, or nothing changed.
|
||||
// The result of a run: all done, a problem, or nothing changed. With a
|
||||
// problem, the run's output is shown below it (a BIOS check has no progress
|
||||
// screen, so this is the only place to read why it stopped).
|
||||
import QtQuick
|
||||
import QtQuick.Controls.Basic
|
||||
|
||||
Item {
|
||||
required property AppState app
|
||||
@@ -20,7 +23,14 @@ Item {
|
||||
Text { width: parent.width; horizontalAlignment: Text.AlignHCenter; wrapMode: Text.WordWrap; color: Theme.soft; font.family: Theme.body; font.pixelSize: 17; text: message }
|
||||
Rectangle { visible: app.failed.length > 0; anchors.horizontalCenter: parent.horizontalCenter; width: ft.implicitWidth + 32; height: 44; radius: 12; color: Theme.warnBg
|
||||
Text { id: ft; anchors.centerIn: parent; color: "#f2c27a"; font.family: Theme.body; font.pixelSize: 14
|
||||
text: "Had a problem: " + app.failed.map(function (id) { return Texts.label(id); }).join(", ") + ". See the details." } }
|
||||
text: "Had a problem: " + app.failed.map(function (id) { return Texts.label(id); }).join(", ") + (app.log.count ? ". Details below." : ".") } }
|
||||
Rectangle { visible: app.failed.length > 0 && app.log.count > 0; width: parent.width; height: 190; radius: 14; color: Theme.card
|
||||
ListView { id: details; anchors.fill: parent; anchors.margins: 16; clip: true; model: app.log
|
||||
ScrollBar.vertical: ScrollBar { policy: ScrollBar.AsNeeded }
|
||||
// The end is where it stopped.
|
||||
onCountChanged: positionViewAtEnd()
|
||||
onVisibleChanged: if (visible) positionViewAtEnd()
|
||||
delegate: Text { required property string line; width: details.width - 12; text: line; color: "#aab5c4"; font.family: Theme.mono; font.pixelSize: 13; wrapMode: Text.WrapAnywhere } } }
|
||||
Row { anchors.horizontalCenter: parent.horizontalCenter; spacing: 14; topPadding: 8
|
||||
Btn { k: Input.g.back; text: "Back to the menu"; height: 52; onClicked: app.act("back") }
|
||||
Btn { visible: app.restartNeeded; k: Input.g.ok; text: "Restart now"; primary: true; height: 52; onClicked: app.backend.restart() } }
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@ Rectangle {
|
||||
property string k
|
||||
property bool dark: false
|
||||
height: 26; width: Math.max(26, gt.implicitWidth + 14)
|
||||
radius: Input.type === "controller" && k.length === 1 ? 13 : 7
|
||||
radius: (Input.type === "controller" || Input.type === "steam") && k.length === 1 ? 13 : 7
|
||||
color: dark ? Theme.ink : Theme.key
|
||||
Text { id: gt; anchors.centerIn: parent; text: glyph.k; color: glyph.dark ? Theme.accent : Theme.textHi
|
||||
font.family: Theme.body; font.pixelSize: 12; font.weight: Font.DemiBold }
|
||||
|
||||
+8
-3
@@ -5,10 +5,15 @@ import QtQuick
|
||||
|
||||
QtObject {
|
||||
property string type: "keyboard"
|
||||
// Started from Steam: keys come from a Steam Controller through Steam's
|
||||
// desktop layout (A = Enter, B = Esc, Y = Space, X = Steam's keyboard),
|
||||
// shown as "steam" with the controller's buttons.
|
||||
property bool fromSteam: false
|
||||
readonly property var glyphs: ({
|
||||
controller: { toggle: "A", choose: "◀ ▶", reapply: "Y", quit: "B", apply: "X", ok: "A", back: "B" },
|
||||
keyboard: { toggle: "Space", choose: "← →", reapply: "R", quit: "Esc", apply: "Enter", ok: "Enter", back: "Esc" },
|
||||
remote: { toggle: "OK", choose: "◀ ▶", reapply: "Red", quit: "Back", apply: "↓ Apply", ok: "OK", back: "Back" }
|
||||
controller: { toggle: "A", choose: "◀ ▶", reapply: "Y", quit: "", apply: "X", ok: "A", back: "B" },
|
||||
keyboard: { toggle: "Enter", choose: "← →", reapply: "R", quit: "Ctrl+Q", apply: "Ctrl+Enter", ok: "Enter", back: "Esc" },
|
||||
steam: { toggle: "A", choose: "◀ ▶", reapply: "", quit: "", apply: "↓ A", ok: "A", back: "B" },
|
||||
remote: { toggle: "OK", choose: "◀ ▶", reapply: "Red", quit: "", apply: "↓ Apply", ok: "OK", back: "Back" }
|
||||
})
|
||||
readonly property var g: glyphs[type]
|
||||
}
|
||||
@@ -12,6 +12,8 @@ ApplicationWindow {
|
||||
required property var gamepad
|
||||
required property bool fullscreen
|
||||
required property string iconUrl
|
||||
required property bool fromSteam
|
||||
Component.onCompleted: Input.fromSteam = fromSteam
|
||||
|
||||
width: 1280; height: 720
|
||||
minimumWidth: 960; minimumHeight: 540
|
||||
|
||||
@@ -59,7 +59,10 @@ Item {
|
||||
Row {
|
||||
anchors.left: parent.left; anchors.leftMargin: 40; anchors.verticalCenter: parent.verticalCenter; spacing: 28
|
||||
Repeater {
|
||||
// Quit only has a key on a keyboard (Ctrl+Q), and re-apply has
|
||||
// none through Steam's layout; a controller quits through Steam.
|
||||
model: [[screen.g.toggle, "Toggle"], [screen.g.choose, "Choose"], [screen.g.reapply, "Re-apply what's on"], [screen.g.quit, "Quit"]]
|
||||
.filter(function (h) { return h[0] !== ""; })
|
||||
Row { required property var modelData; spacing: 8
|
||||
Glyph { k: parent.modelData[0]; anchors.verticalCenter: parent.verticalCenter }
|
||||
Text { text: parent.modelData[1]; color: Theme.label; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter } }
|
||||
@@ -70,7 +73,8 @@ Item {
|
||||
Text { readonly property int n: app.computePlan().length
|
||||
text: n === 0 ? "Everything is the way you want it" : n + (n === 1 ? " change" : " changes")
|
||||
color: Theme.faint; font.family: Theme.body; font.pixelSize: 14; anchors.verticalCenter: parent.verticalCenter }
|
||||
Btn { k: screen.g.apply; text: "Review & apply"; primary: true; focusRing: app.sel === app.rows.length; height: 44; onClicked: app.goReview(false) }
|
||||
Btn { k: screen.g.apply; text: "Review & apply"; primary: true; enabled: app.canApply
|
||||
focusRing: app.sel === app.rows.length; height: 44; onClicked: app.goReview(false) }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -47,7 +47,7 @@ Rectangle {
|
||||
Text { visible: app.wrongPassword; text: "That password didn't work. Try again."; color: Theme.bad; font.family: Theme.body; font.pixelSize: 14 }
|
||||
Rectangle { width: parent.width; height: 46; radius: 12; color: Theme.note
|
||||
Text { anchors.verticalCenter: parent.verticalCenter; x: 14; color: Theme.soft; font.family: Theme.body; font.pixelSize: 14
|
||||
text: ({ controller: "Press Steam + X for the on-screen keyboard.", keyboard: "Type your password and press Enter.", remote: "Select the field for the on-screen keyboard." })[Input.type] } }
|
||||
text: ({ controller: "Press Steam + X for the on-screen keyboard.", keyboard: "Type your password and press Enter.", steam: "Press X for Steam's on-screen keyboard, type your password and press A.", remote: "Select the field for the on-screen keyboard." })[Input.type] } }
|
||||
Item { width: parent.width; height: 48
|
||||
Btn { k: Input.g.back; text: "Back"; onClicked: app.act("back") }
|
||||
Btn { anchors.right: parent.right; k: Input.g.ok; text: "Apply"; primary: true; onClicked: screen.submit() } }
|
||||
|
||||
+27
-5
@@ -6,10 +6,22 @@ QtObject {
|
||||
readonly property var items: ({
|
||||
gaming: { label: "SteamOS conversion", hint: "Boot into gaming mode, Steam on the desktop",
|
||||
body: "Boots straight into gaming mode. Switch to Desktop in Steam works, and Return to Gaming Mode on the desktop brings you back.",
|
||||
changes: ["Autologin into gamescope", "Return to Gaming Mode shortcut", "Steam starts silently on the desktop"] },
|
||||
changes: ["Autologin into gamescope", "Return to Gaming Mode shortcut"] },
|
||||
boot: { label: "Boot into", hint: "Where the PC starts",
|
||||
body: "Where the PC starts after a restart. Switching back and forth works the same either way.",
|
||||
changes: ["Desktop: the Plasma session is set before login", "Gaming: the SteamOS default"] },
|
||||
silent: { label: "Start Steam silently in desktop mode", hint: "In the tray at login on the desktop, no window",
|
||||
body: "Steam starts by itself when you log in to the Plasma desktop, in the tray without a window. Gaming mode starts its own Steam.",
|
||||
changes: ["Steam is started with -silent (a systemd user service, desktop only)", "Off: the service is removed again"] },
|
||||
nvidia: { label: "Gaming on NVIDIA", hint: "Steam on the desktop, started at login",
|
||||
body: "gamescope's own gaming mode shows a corrupted picture on NVIDIA graphics cards (an open NVIDIA driver bug), so it isn't offered here. This puts Steam on the Plasma desktop instead and starts it when you log in.",
|
||||
changes: ["Steam is installed when it's missing", "Steam starts at login (a systemd user service)", "Off: the service is removed again; Steam is only removed if Steamify installed it"] },
|
||||
bigpicture: { label: "Steam starts in Big Picture", hint: "The controller-friendly Steam, or the normal window",
|
||||
body: "Steam opens in Big Picture at login, which works well with a controller on the TV. Untick it for Steam's normal window.",
|
||||
changes: ["Steam is started with -gamepadui", "Plasma starts with an empty session, so old windows don't cover Big Picture", "Off: Steam starts in its normal window"] },
|
||||
nvsilent: { label: "Start Steam silently", hint: "In the tray at login, no window",
|
||||
body: "Steam starts in the tray at login without a window. Not together with Big Picture: ticking one unticks the other.",
|
||||
changes: ["Steam is started with -silent", "Off: Steam starts in its normal window"] },
|
||||
theme: { label: "SteamOS theme", hint: "Vapor look for the desktop, Add to Steam",
|
||||
body: "The Vapor look of SteamOS for the desktop, with its panel, launcher icon and wallpaper.",
|
||||
changes: ["cachyos-vapor global theme", "Add to Steam in right-click menus", "Nested Desktop, Steam keyboard window rule"] },
|
||||
@@ -21,8 +33,17 @@ QtObject {
|
||||
launcher: { label: "Steamify shortcut", hint: "The app on the desktop and in the launcher",
|
||||
body: "Opens the newest Steamify app, so you never need the install command again. Steamify Terminal in the launcher opens the terminal menu.",
|
||||
changes: ["Steamify CachyOS on the desktop and in the launcher (the app)", "Steamify Terminal in the launcher"] },
|
||||
steamgame: { label: "Add as non-Steam game", hint: "Steamify in your Steam library",
|
||||
body: "Adds Steamify to your Steam library as a non-Steam game. Started from Steam it gets your controller (a Steam Controller only talks to Steam while Steam runs), and you can open it in gaming mode. Steam closes for a moment and starts again, since it only reads its games list at startup: so this is done from the desktop, not from gaming mode or with Steamify started from Steam.",
|
||||
changes: ["Steamify CachyOS in your Steam library, with its icon", "An entry that's already there is updated, not added twice", "Off (or the shortcut off): removed from the library again"] },
|
||||
notify: { label: "Update notifications", hint: "A notification when there's a new Steamify",
|
||||
body: "Checks once a day and when you log in to the desktop. When there's a new Steamify you get a notification and a tray icon: open the app to see what's new and choose what to update, or skip that version. It never updates anything by itself.",
|
||||
changes: ["A daily check (systemd user timer), only on the desktop", "Tray icon only while an update is waiting", "Skip this version: quiet until the next one"] },
|
||||
extended_controller_support: { label: "Extended controller support", hint: "Xbox wireless dongle, Xbox controllers over Bluetooth",
|
||||
body: "Drivers for Xbox controllers that Linux doesn't handle well by itself. xone makes the Xbox wireless dongle work (the kernel has no driver for it), xpadneo gives an Xbox controller over Bluetooth rumble including the triggers, the right button mapping and its battery level. They are built for every installed kernel, which takes a minute or two each.",
|
||||
changes: ["xone (the dongle) with its firmware, and xpadneo (Bluetooth), from the CachyOS repo", "Kernel headers for every installed kernel, so the drivers build for each", "Off: only what Steamify installed is removed again"] },
|
||||
vram: { label: "VRAM booster", hint: "The game in front keeps its VRAM",
|
||||
body: "Like SteamOS 3.9: the game you're playing keeps its video memory, and background apps are moved out first. Without it a game that needs most of the video memory can spill into system RAM and stutter. Shown for GPUs whose driver supports it (AMD, Intel) on kernel 7.2 or newer.",
|
||||
body: "Like SteamOS 3.9: the game you're playing keeps its video memory, and background apps are moved out first. Without it a game that needs most of the video memory can spill into system RAM and stutter. Shown for GPUs whose driver supports it (AMD, Intel, NVIDIA with its open kernel modules from driver 615) on kernel 7.2 or newer.",
|
||||
changes: ["dmemcg-booster (system and user service)", "plasma-foreground-booster, which tells it which window is in front", "Off: removed again, unless you had installed them yourself"] },
|
||||
cec: { label: "HDMI-CEC", hint: "Use Steam with the TV remote, TV on/off with the PC", experimental: true,
|
||||
body: "Use Steam with your TV remote, and the TV turns on and off with the PC. Turn on CEC on the TV too (Sony: BRAVIA Sync, Samsung: Anynet+, LG: SimpLink).",
|
||||
@@ -45,8 +66,8 @@ QtObject {
|
||||
})
|
||||
// Replaces the explanation of an option that can't be turned on here.
|
||||
readonly property var unsupported: ({
|
||||
vram: { body: "Not available with your NVIDIA graphics card: NVIDIA's driver doesn't tell Linux how its video memory is used yet, so there's nothing to steer. It works with AMD and Intel graphics cards, and shows up here as soon as NVIDIA's driver supports it.",
|
||||
changes: ["Nothing: can't be turned on with NVIDIA's driver"] }
|
||||
// The body comes from the backend (item.note): it depends on the driver.
|
||||
vram: { changes: ["Nothing until then"] }
|
||||
})
|
||||
|
||||
// Per plan action: the review's chip [text, colour, background] and the
|
||||
@@ -60,7 +81,8 @@ QtObject {
|
||||
|
||||
function of(item) {
|
||||
var tx = items[item.id] || {};
|
||||
return item.selectable === false && unsupported[item.id] ? Object.assign({}, tx, unsupported[item.id]) : tx;
|
||||
if (item.selectable !== false || !unsupported[item.id]) return tx;
|
||||
return Object.assign({}, tx, unsupported[item.id], item.note ? { body: item.note } : {});
|
||||
}
|
||||
function label(id, fallback) { return (items[id] || {}).label || fallback || id; }
|
||||
}
|
||||
+10
-5
@@ -1,12 +1,12 @@
|
||||
#!/bin/bash
|
||||
# Steamify CachyOS - get and start the app (v2), for `curl | bash`:
|
||||
# Steamify CachyOS - get and start the app, for `curl | bash`:
|
||||
# curl -fsSL https://github.com/theupriser/steamify-cachyos/releases/latest/download/steamify-app.sh | bash
|
||||
# Downloads the newest release's app package (steamify-app.tar.gz: the app,
|
||||
# steamify.sh, lib/ and patches/) to ~/.local/share/steamify/app, installs PySide6 if
|
||||
# steamify.sh, lib/, patches/ and services/) to ~/.local/share/steamify/app, installs PySide6 if
|
||||
# it's missing, adds a launcher entry, and starts the app.
|
||||
# STEAMIFY_RELEASE=<tag> takes that release instead of the newest (the
|
||||
# v2-ui-preview build's copy of this script sets it). STEAMIFY_BRANCH=<branch>
|
||||
# takes that branch's source instead (for testing before a build).
|
||||
# STEAMIFY_RELEASE=<tag> takes that release instead of the newest.
|
||||
# STEAMIFY_BRANCH=<branch> takes that branch's source instead (for testing
|
||||
# before a build).
|
||||
set -euo pipefail
|
||||
|
||||
REPO="theupriser/steamify-cachyos"
|
||||
@@ -71,4 +71,9 @@ EOF
|
||||
command -v update-desktop-database >/dev/null && update-desktop-database "$APPS" 2>/dev/null || true
|
||||
|
||||
say "Starting Steamify..."
|
||||
# Started from Steam: stay in the foreground, or Steam counts the game as
|
||||
# ended right away and stops giving it the controller.
|
||||
if [[ -n "${SteamGameId:-}" ]]; then
|
||||
exec "$DEST/ui/steamify-ui" < /dev/null
|
||||
fi
|
||||
setsid "$DEST/ui/steamify-ui" >/dev/null 2>&1 < /dev/null &
|
||||
@@ -20,6 +20,14 @@ import tempfile
|
||||
import threading
|
||||
import time
|
||||
|
||||
# Started from Steam (a non-Steam game, so Steam Input hands it the
|
||||
# controller): Steam preloads its overlay into every game, and Qt aborts with
|
||||
# it loaded. Start again without it, before Qt is imported.
|
||||
if "gameoverlayrenderer" in os.environ.get("LD_PRELOAD", ""):
|
||||
os.environ["LD_PRELOAD"] = ":".join(p for p in os.environ["LD_PRELOAD"].split(":")
|
||||
if p and "gameoverlayrenderer" not in p)
|
||||
os.execv(sys.executable, [sys.executable] + sys.argv)
|
||||
|
||||
HERE = os.path.dirname(os.path.realpath(__file__))
|
||||
|
||||
try:
|
||||
@@ -365,6 +373,9 @@ def main():
|
||||
engine = QQmlApplicationEngine()
|
||||
engine.setInitialProperties({"backend": backend, "gamepad": pad,
|
||||
"fullscreen": fullscreen,
|
||||
# Started from Steam: its keys are a Steam
|
||||
# Controller's buttons (desktop layout).
|
||||
"fromSteam": bool(os.environ.get("SteamGameId")),
|
||||
"iconUrl": QUrl.fromLocalFile(os.path.realpath(icon)).toString()})
|
||||
engine.load(os.path.join(HERE, "qml", "Main.qml"))
|
||||
if not engine.rootObjects():
|
||||
|
||||
Reference in new issue
Block a user